Showing Posts For FrizzFreston.5290:

The state of thick leather

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Posted by: FrizzFreston.5290

FrizzFreston.5290

You guys really should look at what changed before you make comments about why the price dropped or risen. Then it’s quite easy to see how and why Thick leather has increased in price. The same why Silk has decreased in price (slightly). Which is basically the HoT expansion.

This isn’t changing that fast over time if ArenaNet doesn’t change anything. The silk price dropped because people when they need more leather they usually also get silk. Leather increased because it’s necessary for more things than silk (1) now and they obviously nerfed the rate of sections into squares.

I think leather would’ve been fine with just 3 since the HoT update considering they added more leather to armor as well, but that’s just speculation.

Personally I would prefer they meddle less with it and adjust things a bit more later rather than adding Silk Patches, a guild hall which needs alot and legendary journeys which need quite a bit. On top of a refinement nerf.
I dunno if that’s some elaborate economic maneuver, or maybe this is where they want leather to be, but it looks pretty volatile to me to change so many things at the same time, especially when balancing things. Or maybe get rid of the stock that was there. Anyway I think changing it back wouldnt hurt at this point.

(1) All those Patches, guild hall upgrades (425 Bolts of silk vs 7580 thick leather squares in total), legendary weapon items need leather for bowstrings and some other stuff.

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Ingame Name: Guardian Erik

WvW Poll 6 June: World Linking Schedule [CLOSED]

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Posted by: FrizzFreston.5290

FrizzFreston.5290

These polls all should be a guideline rather than a rule anyway.

It sounds cool that you get to vote and that that fully determines what they’re going to implement, but the fact is that they really should not loose the ability to choose for us.
E
Yeah, I guess a disclaimer every poll would be nice to know in advance but anyone with a bit of intelligence would see that picking the compromise option is the smartest. But if you want to nitpick over that, go right ahead. Hopefully ArenaNet sees how immature parts of the community can be at times.

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Ingame Name: Guardian Erik

Guild theif

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Posted by: FrizzFreston.5290

FrizzFreston.5290

Just report / contact support. It can’t hurt even if you don’t believe it will do any good.

Im not going to pretend I know the exact rules but I think ArenaNet support most definitely can take action against their account. Assuming its not against the rules while it’s obviously talking about guild bank thieving is pretty stupid I think.

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Ingame Name: Guardian Erik

Foefire puts Red Team at a disadvantage

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Posted by: FrizzFreston.5290

FrizzFreston.5290

Guys, the game just came out. At least give them a little bit of time to smooth out these edges.

Fun Fact. This issue didn’t exist when the game came out. Until they updated all teleport skills at some point to have a valid path to combat invalid teleport jumps to terrain that wasn’t supposed to be accessible.

Looked up when this was: Update – March 16, 2015 all teleport skills got changed.

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Ingame Name: Guardian Erik

Mystic Coins again

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Posted by: FrizzFreston.5290

FrizzFreston.5290

But the good old days! Mystic coins were no problem and other back items were cheaper! You know, when our characters were young. :p

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Ingame Name: Guardian Erik

Mystic Coins again

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Posted by: FrizzFreston.5290

FrizzFreston.5290

Huge disagree on adding stuff like assault knight cores to it.

I don’t see how that is a problem. They are needed for only one skin type really.

Unless you hold specific prestige to them I guess. I gotten all three of them so easily I think It was easily the most easiest to obtain ascended backitem that I made them 3 times. It’s pretty much like a easy-way backitem from my point of view. xD

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Ingame Name: Guardian Erik

Mystic Coins again

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Posted by: FrizzFreston.5290

FrizzFreston.5290

Yeah, I would be for that too. I think it’s a good idea.

The Economy nuts might totally shoot down the idea though. Economy Wars 2 is precious to them.

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Ingame Name: Guardian Erik

Nice matchmaking (/sarcasm)

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Posted by: FrizzFreston.5290

FrizzFreston.5290

I dunno for sure but me and my duo partner where we duoed had a fairly good match streak. Then at some point we got many lost streaks and only 1 win after 3 or 4 losses (upto 15 or so maybe?)

This happened mostly in the week though when I think not many people play. Then when Friday hit it seemed alot better and pretty much the MMR we wanted to see with very close matches.

During the week we go many Sapphire and sometimes even rubies to trample over us. Which felt really weird as this kept on going no matter how much we had lost.
Right now we’re soloing and it seems to go extremely well, as if we’re in MMR we don’t really belong in. Basically because we tanked our MMR so low as a duo?

I dunno. It’s something ArenaNet can look into the MMR bonus you get playing as a duo, or more players. Obviously based on very little matches this might be sheer coincidence, but if I were to base it on my sole experience, it seems the system needs some tweaking in the how to deal with various sizes of teams.

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Ingame Name: Guardian Erik

Mystic Coins again

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Posted by: FrizzFreston.5290

FrizzFreston.5290

Of course they don’t actually believe it and know that the market will self correct so they just complain on here for Anet to artificially lower the price so they can profit off that instead.

I think there’s a safe bet that there is a substantial amount of people who play casually and don’t particularly care about getting rich. Not everyone cares about being rich in virtual world.

Plus I think that trading post haggling isn’t everyone’s cup of tea either. I definitely know that you might get rich through it but other than that I only do that very rarely because imo it’s very boring.

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Ingame Name: Guardian Erik

(edited by FrizzFreston.5290)

Ley-Line Research Achievements

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Posted by: FrizzFreston.5290

FrizzFreston.5290

I actually haven’t escorted them I just camped each ley line position until they got there. xD

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Ingame Name: Guardian Erik

Mystic Coins again

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Posted by: FrizzFreston.5290

FrizzFreston.5290

It’s something ArenaNet themselves needs to think about; How much free market do they want their game to have? It might not be a bad idea to reduce any monopolizing effects by those with alot of money who buy the stock of a single important yet fairly rare item. Especially when people are obviously dependable on the TP in order to get to their goals requiring mystic coins in a timely fashion. And if getting to those goals becomes a farm for either gold or waiting it out would quite possibly lead the game to go down the path of farming more and more for gold. I’m pretty sure ArenaNet themselves also think about those things regardless of anyones opinion on here, since it’s a very game design related problem.

And yeah, you can buy them from the TP, this doesn’t automatically mean it’s the best solution out there. I can imagine there’s lots of other things people want to buy rather than spending their cash on mystic coins alone.

But yeah what one can do is “indefinitely suspending” trading mystic coins. It’s not a bad thing to just slowly gain all the mystic coins by yourself, rather than being dependant on people driving up the price. Like some personal trade embargo with the people selling at these prices to increase their own (in-game) wealth.

That or start selling mystic coins at half the price that is currently being set, if you want the price to be lower. But I doubt that would happen as people are generally greedy.

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Ingame Name: Guardian Erik

Mystic Coins again

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Posted by: FrizzFreston.5290

FrizzFreston.5290

I can only imagine that with new relevance of mystic coins some people thought to make a quick buck to later realize they needed these in order to finish some achievements. I did leave a question mark and said it was poor judgement. =P

With the decrease in mystic coins you can get and the increase in relevance that just get highlighted even more. But yeah, it’s upto ArenaNet to decide whether action is needed.

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Ingame Name: Guardian Erik

Mystic Coins again

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Posted by: FrizzFreston.5290

FrizzFreston.5290

WIth roughly 600 mystic coins per year if you didn’t miss a daily nor monthly in the previous system. And since the daily change it’s ~260 per year if you don’t miss a login. with the game being roughly 4 years old, it’s obvious that those players with so many mystic coins only can have obtained them from other players, which in turn means that the players who sold them are now left in the dirt because of poor judgement? or whatever you want to call it.

Unless I missed some obvious way of getting mystic coins anyway.

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Ingame Name: Guardian Erik

Choose a Name for Tyria’s Heroes!

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Posted by: FrizzFreston.5290

FrizzFreston.5290

You guys got it all wrong. The new group will find a timepiece owned by a dragon that binds them together with magical energy.

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Ingame Name: Guardian Erik

Today's Update [merged]

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Posted by: FrizzFreston.5290

FrizzFreston.5290

New parties are becoming interested in ley-line energy.

I’m hoping this is substantially different from the template they used the past two times.

I’m not sure what you mean by that. It’s like 99% of all other events. You do them and they succeed. What would a different template look like?

With the bandit events it’s more like bounties, and with the leyline events they are more like locations where energy is leaking. So they are already different templates if you want to call them that. I haven’t checked the new events out but people say it’s exactly the same thing (it’s events again which means it’s somehow the same? I guess? I dunno) I mean Events is how the some of these biweekly “living world”updates seem to go. How would you show progression of the world changing without events?

I’m just curious what improvements could be made that would make these things more engaging without them pouring alot of resources in like they did with living world 1 (And it doesn’t seem this is there to replace living story in the first place.)

Would it be “bad content” or “boring content” because it’s the only thing going on and it’s being hyper focussed and since they are basically like small extra events to show whats happening in the world of Tyria, they shoot past that as its basically the only thing new and people want way more than that. Which turns these smaller additions into “is that it? is that all? That’s not much” (Hence I wouldn’t really go all out with mails and achievements and leave it up for discovery. Maybe even no extra XP rewards as that also adds to these flavour events as if they need to be rewarded with something.

Because personally I like that more events get added, seeing the world progress.
If anything I would critique is that I personal would see things changing on a more grander OR more complex scale, affect events that are there being replaced with others rather than adding events in random locations. Though If they keep updating each of these new locations that also could grow into something pretty cool.

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Ingame Name: Guardian Erik

Guild Issues (venting anger).

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Posted by: FrizzFreston.5290

FrizzFreston.5290

Depends what kind of guild you’re in. Also guild events give 70 to 80 silver and two rares and 1 to 2 commendations. Which is pretty nice considering how effortless they can be done.

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Ingame Name: Guardian Erik

Attitude problems at fail world bosses

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Posted by: FrizzFreston.5290

FrizzFreston.5290

Yay semantics. Helping out, playing what you like or whatever you want to call it.

If we’re going to count scaling then noone is helping out anyway. Everything just scale things up beyond 5 players.

And that’s why you do the ad-spawns in one group of 5 players each. Seems like you understood the concept.

Helping out means making the evens succeed quicker or more safely than if you weren’t participating. Now let’s say there was a dedicated group for each spawn:

  • Would you killing the ads make the event succeed quicker? No, since the time determining factor, Tequatl’s health, is unaffected.
  • Would you killing the ads make the event succeed safer? No, since the group of 5 people can already handle it. You might even make things harder for the defending group by spawning a champion.

A well organized map can handle champion spawns by stalling the champion and sending another group over once they finish their spawn, but that’s time they could’ve spent attacking Tequatl. And yes, on a Tequatl speedkill even the defending groups use the time between ad-spawns to attack Tequatl.

Disclaimer: I’m not saying that this is what OP did. From his post alone it’s impossible to tell whether he was helping or unintentionally hampering the event.

You basically said it yourself. That slightly slower kill isn’t going to do that much harm. Everything put in perspective it doesn’t even matter squat what he was doing because it only is of use if you want structured gameplay which is only possible to some extend in open world content. Not to mention that for tequatl it really is only the first 25% where this might be a problem. Which even then it rarely is.

Scaling up happens everywhere anyway and is usually well with in the parameters for success. Only if you have a big group of players who really dont know how to play this 1 person more might fail it. And if that’s the case you have much bigger problems than just the one extra player doing what he likes doing in this specific event.

It’s nitpicking at details if anything. Flippant behaviour because someone doesn’t conform to the exact standard.
Now if there’s a whole zerg at each side, then you have something to really complain about.

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Ingame Name: Guardian Erik

Guild Issues (venting anger).

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Posted by: FrizzFreston.5290

FrizzFreston.5290

Nope. That’s pretty much the most important these days. Its definitely possible to help out more than one guild much easier with materials and doing guild missions.

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Ingame Name: Guardian Erik

Mystic Coins again

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Posted by: FrizzFreston.5290

FrizzFreston.5290

Conflict of interest.

High price is good for those who sell, bad for those who are chasing skins.

Making these more and more expensive through player controlled market shows the limited availability through natural means.

Whether something needs to be done is upto ArenaNet but I think that 1 mystic weapon per month through natural means or about 10 to 12 months for a legendary is quite alot.

Yes you can say that you can TP buy them. but if the price is high this will feel grindy and will affect what people think about their long term goals. They most likely will give up and indeed not consume coins because the goal is too far away to care about.

But hey, a high price for a bunch of skins through the mystic forge is fine. It gives them worth as more and more people say screw it I’m not going to feed these rich people into even richer people while they make me farm and wait that much longer.

Maybe buying them with laurels or having a bunch at the 28th daily login chest will make it feel more like there is some progress on their goals.

Plus this thread does keep returning. That alone should tell anyone with a bit of a brain that this doesn’t mean it’s automatically a good thing.

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Ingame Name: Guardian Erik

Attitude problems at fail world bosses

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Posted by: FrizzFreston.5290

FrizzFreston.5290

Not that anyone is going to do that anyway, but it’s equally ridiculous to judge the one person helping out in the way they want to help out. It’s their free time, their time spending time playing the game. No one has ownership over any map instance, the one random dude you either tolerate or you move yourself.

You seem to have an unusual definition of “Helping out” if you think scaling up events and making it harder for everyone else through excessive lootless champ spawns is “Helping Out”.

Yay semantics. Helping out, playing what you like or whatever you want to call it.

If we’re going to count scaling then noone is helping out anyway. Everything just scale things up beyond 5 players.

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Ingame Name: Guardian Erik

Attitude problems at fail world bosses

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Posted by: FrizzFreston.5290

FrizzFreston.5290

Just ignore and move on. I generally take everything people say with a huge amount of salt during any world event.

If they don’t like how I am playing in a public environment then they can move maps if it’s annoying them that much.

Try telling a map orga of 100+ people to move maps if you’re annoying them… Don’t know if that’s confident or conceited.

I’m not advocating to tell a map full of people to move. Just that if people are annoyed by people not doing the exact thing you tell them to do in a public area of this game is easy to avoid if you really want to.

Not that anyone is going to do that anyway, but it’s equally ridiculous to judge the one person helping out in the way they want to help out. It’s their free time, their time spending time playing the game. No one has ownership over any map instance, the one random dude you either tolerate or you move yourself.

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Ingame Name: Guardian Erik

Why is map taxi seen as bad?

in Guild Wars 2: Heart of Thorns

Posted by: FrizzFreston.5290

FrizzFreston.5290

The map taxi-ing is double edged. Either you’re on a map where people attempt the meta, or you’re not and left out. Instead of it being something that ALWAYS helps players it just helps the players that are fast enough, prepare in advance and use the LFG tool specifically to do the content.

While that isn’t necessarily bad on it’s own it’s something people are relying on up to the point where they don’t even attempt the Meta if they are not in an organized map. Which I think is pretty bad for the more natural exploring experience. (Meaning that if you’re doing it mostly casually you’ll (feel the) need to switch to a populated map instance rather than staying in the one you were exploring, in order to play the meta successfully.

What could potentially fix it, is scaling these events better or so that when there are less people they become slightly easier or equally hard to do than when there is alot of people.
Though I would say that would be fairly controversial as you would get into situations where people want to be in emptier maps or start saying that people should leave rather than join in together. But already, not everyone notices that 5 people can usually get pretty far in one part of a meta if they are good enough already. I definitely 5 manned several of the verdant brink bosses and 5 manned one side of defending Tarir.

Another thing that potentially would help is when commanding these events you need a commander tag to be taken seriously, making that tool easier to get could potentially make it easier for people to organize themselves. Or any other tool that makes organizing easier.

Personally I think people should be less afraid of trying these events with less people, failure or not as in most cases it’s a much more rewarding experience when you’re not part of a 15+ player group. But that’s obviously very subjective, and it would definitely mean people would fail more than they do now, so on the other hand there’s also alot of reasons why the system that is in place currently is also not completely bad. More players together means easier success means less time wasted. And a system that encourages players to work in larger groups also can feel bigger and more social.

And let’s be honest, most MMO players just want a relaxed time, doing some easy going events with the most rewards. Rather than a challenging experience that has a higher chance to fail and thus give you less reward.

TL;DR
Map taxi isn’t bad, just something that is is the easiest most successful way of doing the events. And on the other hand makes the empty maps feel very much like wastelands where people don’t attempt the event as it’s much more likely to fail, thus a waste of time in many peoples eyes.

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Ingame Name: Guardian Erik

Attitude problems at fail world bosses

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Posted by: FrizzFreston.5290

FrizzFreston.5290

Just ignore and move on. I generally take everything people say with a huge amount of salt during any world event.

If they don’t like how I am playing in a public environment then they can move maps if it’s annoying them that much.

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Ingame Name: Guardian Erik

Guild Issues (venting anger).

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Posted by: FrizzFreston.5290

FrizzFreston.5290

If you’re going to say that all people are able to pick their relation to other players if allowed then I say that’s good. That means players have more freedom to be with the players they want to play with. They can switch between people they like easier without feeling bind to and signed up for life with one guild.

I stuck to my guild for years, and I know it felt cramped at times, and now I can check out other guilds easily, talk to them, be a part of them if I wish to do so. And I did, and I could easily still keep track of both guilds. At some point I stuck wit the one guild while keeping in contact with guilds of good friends of mine.

Similarly, we have members who don’t rep and still feel part of our guild regardless. Our guild is much bigger than the small core group of members. We’re just very laid back about the non-repping part. And that works for us.

For some reason if I see people making a big drama about what other people do in their guild, then that just makes people scare away. If you’re relaxed and respect their decisions you’re going to have a much better time.

It’s just the same in real life if you have two families (your own and your spouse’s) and then your friends (or maybe more than one group even) and maybe then also colleagues to juggle your attention with. And you really don’t want to decide that you can only have one of those groups to be a part of, that doesn’t work.

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Ingame Name: Guardian Erik

Guild Issues (venting anger).

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Posted by: FrizzFreston.5290

FrizzFreston.5290

i actually think it is better if you can get people to care about ur guild because they care about it and not because they mechanically have to (this guild or the highway buddy)

Yeah sounds great on paper, have u tried it?

also i think if they take all the incentives of going to towns out of the game (i.e. trading post, crafting stations) that would end up being bad for the game
people would have less to no reason to go to towns, newbies would enter them and worry the game is dead and perhaps be turned off because of it

Really? You think that’s the reason behind it? You don’t think the only reason they don’t add those services to Guild Halls is b/c they want to sell their Airshp and Royal Terrace passes? I mean if u had those conveniences in Guild Hall, who would need those passes?

Had they added those services to Guild Halls, spending 10s of thousands of materials and gold may actually have some worth. As is, Guild Halls are basically useless, most ppl don’t even bother going there. The massive mats and gold sinks gets u virtually nothing for your efforts, it’s a meaningless system. Granted some bigger guilds who do have lots of members donating and maxing out the guild hall, may have some minor benefits but really, for most part, its a useless system benefiting no one, other than looking pretty.

If the guild hall is useless, then don’t upgrade it. it being meaningless to you doesn’t mean it’s meaningless to others. I love my guild’s guild hall and decorating it. And I think we’re with only a dozen or so people working on it. (Donating materials at least, maybe not the decorating)

Then again, we don’t actively recruit, we don’t care about our guild size we’re just a bunch of friends playing together, and sometimes we get some more friends. Some rep some don’t.

I don’t see the point in players joining us if they don’t want to be there. I don’t see the point joining a guild if I at least don’t like 1 person in it.

I dunno what you expect, but to me it sounds like you want a prison to keep your members in, rather than a positive community of players playing together. Sounds like the worst guild to be in.

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Ingame Name: Guardian Erik

The sum is zero.

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Posted by: FrizzFreston.5290

FrizzFreston.5290

Buying on the TP needs to stop being seen as the “to go to” answer in this game.
Yes ingame economy is important. Yes things have value yay! But can we return to a point where we EARN specific rewards rather than buying said things on the TP being seen as some sort of “game feature” which makes any form of acquiring materials totally fine because everyone can buy from the TP. It’s one of the things this game totally shoots past and doesn’t look back at.

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Ingame Name: Guardian Erik

Think Tank- VIP Subscription

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Posted by: FrizzFreston.5290

FrizzFreston.5290

1. free gems
2. free character slot
3. priority wvw queue
4. dc queue spot saved

1. Not happening
2. Not happening
3. Not happening
4. think it’s already here?

If there’s a subscription fee or whatever nothing of that is free anyway. Let’s say someone buys x gems every month. Then he gets " free gems" from that self made subscription. And if he buys a character slot with those gems then the second one too.

Though yeah. The wording is a bit weird.

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Ingame Name: Guardian Erik

Think Tank- VIP Subscription

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Posted by: FrizzFreston.5290

FrizzFreston.5290

Actually would not be a bad idea to have the option to buy x gems each month as a sort of subscription.

Anything other than that I don’t think there should be anything available that’s not already in the gemstore anyway.

Free waypoints make the already limited waypoint cost reduce in the guild hall system even more limited in its use. So I would pretty much say a big NO to that.

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Ingame Name: Guardian Erik

Anet...slow down gemstore introduction

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Posted by: FrizzFreston.5290

FrizzFreston.5290

Personally I don´t pay too much attention to the gemstore items. Mostly because those items have less value to me than something that I worked for myself.

Though, it’s coming to a point where I’m thinking that there’s way more “interesting” weapon skins in the Black Lion vault than there are actually obtainable through interesting gameplay. And maybe even more interesting looking outfits than there is armor.

Making money or not, I don’t particularly care, but I personally didn’t buy Guild Wars 2 in order to play dress up and throw money at that.

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Ingame Name: Guardian Erik

Small Guilds Remain Under Bus

in Guild Wars 2: Heart of Thorns

Posted by: FrizzFreston.5290

FrizzFreston.5290

Depends how much effort each individual wants to put in the guild hall really.

We did it with a dozen people. And I can’t say we are progressing that slowly. Maybe because I prefer a fully done guild hall over yet another dozen sword skins which look not distinct enough to care about them. But that’s just me. I can’t see the point in getting all the skins when I can’t pick between them already xD

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Ingame Name: Guardian Erik

(edited by FrizzFreston.5290)

Jumping Puzzle Dailies

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Posted by: FrizzFreston.5290

FrizzFreston.5290

tl;dr I’m still not comfortable with the presumption that anyone gets to tell anyone else how to enjoy or otherwise get the most from the game.

I think from a game design perspective that’s exactly what game designers do though. =P They design a way for players to design a way to enjoy the game. Whether this is through social interaction of portal or through doing a jumping puzzle is a design choice. Which is probably why gliding isn’t allowed (it’s only self-serving) and portal is allowed (because it’s from someone who made the JP and is helping other people).

But yeah, I wouldn’t go that far that I would say how people should play the game from a player perspective.. I think it’s fine if someone wants the easy lazy way if it’s there . What I usually think when content get skipped is that it’s sad that someone designs the place and then gets entirely trivialized by something like portal and that people feel the need to skip the content to begin with (In a “You can be better than that!”- kind of way). Which is pretty much the only reasons why I would prefer JPs with certain limitations. Which is not to say that the game needs to change, or that people don’t deserve easy rewards, just what I prefer to see.

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Ingame Name: Guardian Erik

Small Guilds Remain Under Bus

in Guild Wars 2: Heart of Thorns

Posted by: FrizzFreston.5290

FrizzFreston.5290

Hence the quotation signs. I guess? I mean, it’s just a reason I’m making up that could potentially explain it.

Though now I think about it, everyone without a guild hall, either through not owning HoT or not having the means to, could spend their favour in there that they acquire but can’t/don’t want to spend otherwise.

Still doesn’t explain why they aren’t in the Guild Hall though. Definitely at some point they are quite handy in order to spend favor once you’re maxed out (or upgraded to a point where you don’t want to or can’t invest in other upgrades)

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Ingame Name: Guardian Erik

Jumping Puzzle Dailies

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Posted by: FrizzFreston.5290

FrizzFreston.5290

casts Threadius Fixus

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Ingame Name: Guardian Erik

Jumping Puzzle Dailies

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Posted by: FrizzFreston.5290

FrizzFreston.5290

Next set of requests to prevent ‘lazy players’ from ‘looking for an ’easy out’ and ‘not making any effort’:

  • Prevent use of /say or /map to request invites to home instances. “It trivializes completion of harvesting dailies.”
  • Prevent use of city vistas to complete Daily Vista. Prevent gliding to within 5,000 units of any vista.
  • Daily Mystic Forger: prevent use of any mystic forge node other than the main one in Lion’s Arch. Disable mystic forge conduit on days when this is a daily. “If players can’t be bothered getting to LA, they shouldn’t get credit.”

[/parody]

Oh no, someone is using words that I don’t like. Let’s make a nonsensical parody about it.

It’s pretty much human nature to find the easiest most laziest least amount of effort way to tackle a problem. Our whole civilization is build on it.

“It isn’t working!” CL4P-TP
Ingame Name: Guardian Erik

Small Guilds Remain Under Bus

in Guild Wars 2: Heart of Thorns

Posted by: FrizzFreston.5290

FrizzFreston.5290

Hm, they probably don’t want to keep them around forever, and thus “hid” them for progression of the system.

But yeah, I would rather have them in the Guild Hall as well.

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Ingame Name: Guardian Erik

Jumping Puzzle Dailies

in Guild Wars 2 Discussion

Posted by: FrizzFreston.5290

FrizzFreston.5290

I don’t really mind other people using portals. Portals just make me feel like a skillless newbie when I do, hence I generally find it sad that people feel the need to.

Pretty much the same reason why I would say that I would totally support blocking portals in Jumping Puzzles. Though on the one hand it’s sort of a community building thing, I guess? Help out the people unable to/lazy to do things. Plus I can hardly blame people for seeking the easy way out, because that’s pretty much what humanity does. We make things easier for ourselves all the time.

Other than that, what about the other way, and simply allow gliding in puzzles? Sure, it doesn’t have the community building thing that portals and teleport to friend has., but at the very least it requires some skill in certain cases to do it successfully, if not that in many many cases gliding is no use when gliding upwards.

PLUS, when you finally went all the way to the top of some Jumping Puzzle, then it’s usually a huge letdown that when you jump off in order to glide you sometimes just fall all the way down rather than profit froma nice glide off the top of a Jumping Puzzle.

In any case, it’s something ArenaNet should’ve thought about a bit more rather than being so overzealous with blocking gliding for “making Jumping Puzzles less cheesable”, and then just ignore the whole portaling thing.

A bit of consistency would be nice.

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Ingame Name: Guardian Erik

A Note about the Next Raid Wing

in Fractals, Dungeons & Raids

Posted by: FrizzFreston.5290

FrizzFreston.5290

If you are not willing to put in the time and effort necessary to clear a raid, don’t raid. (doesn’t that sound familiar?)

Except this isn’t time and effort spend actually doing the raid, but preparing to do the raid. It’s grinding to get to the fun stuff.

Getting leyline gliding doesn’t make you more worthy for raids, it doesn’t necessarily will make you better at raiding, it’s just another hoop to jump through in order to do the 3rd raid wing.

Obviously, it doesn’t mean it’s the end of the world, and with the way with stray (possibly) leyline energy going about being absorbed by people and animals, I’m sure it’s more thematic and mechanic.

Just shouldn’t become a “feature” that should be praised.

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Ingame Name: Guardian Erik

Small Guilds Remain Under Bus

in Guild Wars 2: Heart of Thorns

Posted by: FrizzFreston.5290

FrizzFreston.5290

Thanks, I found him yesterday. I should’ve realised it´s one of those Guild NPCs not in the guild hall.

“It isn’t working!” CL4P-TP
Ingame Name: Guardian Erik

Tone down the Wings - this is not Aion2!

in Guild Wars 2 Discussion

Posted by: FrizzFreston.5290

FrizzFreston.5290

Personally I was thinking that with the first set of wings way back when in GW1. :P

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Ingame Name: Guardian Erik

Agony Resistance in Raids

in Fractals, Dungeons & Raids

Posted by: FrizzFreston.5290

FrizzFreston.5290

That “unique” bit has been there since before raids were ever announced.

There’s more pages in the wiki than just Agony. Also pages about raids, links to dev comments, links to articles.

I doubt it would take 10 minutes of a little looking around to know it doesn’t include agony.

“It isn’t working!” CL4P-TP
Ingame Name: Guardian Erik

Auric Basin Loot "Exploit" [merged]

in Guild Wars 2: Heart of Thorns

Posted by: FrizzFreston.5290

FrizzFreston.5290

You have to look at the trend. Ecto has been going up in price over the years. Even with this farm, the price continues to go up, at one point reaching 55s. The amount of ectos produced from this one event is large and despite that the price continues to climb. You really think ecto won’t reach 1g with this trend that did not change over the 3 years? Disallowing it simply allow the price to climb even faster.

Aside from that, this farm is not pumping raw golds into market but raw mats into the market. It has nothing to do with the gold inflation the market is experiencing.

True, I don’t really pay that much market attention. Maybe it will be 1 gold.

Then again, I wonder if it really matters. Ectos are fairly reliable to get for yourself without any form of “exploit” "farm"or whatever you call it. I’ve been at times where I was thinking, “Hmmm, maybe I shouldn’t salvage rares because they give me worthless ectos, and put them in the forge. I have over a 1000 anyway.”
Them being worth more isn’t the big bad wolf you claim it to be. In fact it would give pretty much everyone an opportunity to farm these.

Unlike some other materials that you cannot farm at all or as easy. (in my opinion at least), that have been rising in price again because of that. Those bother me as players need to depend on the market in order to acquire those materials. (mystic coins for once).

But that’s mostly my experience as a trying to self sufficient player. I just hoard materials, and then get my own goals. Not that I completely avoid the TP but I do try to as much as possible to not be reliant on it.

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Ingame Name: Guardian Erik

Auric Basin Loot "Exploit" [merged]

in Guild Wars 2: Heart of Thorns

Posted by: FrizzFreston.5290

FrizzFreston.5290

I have 500+ ectos easily without this farm. I really doubt disallowing it would make ectos 1 gold.

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Ingame Name: Guardian Erik

Guild hall arena and decoration limit

in Guild Wars 2: Heart of Thorns

Posted by: FrizzFreston.5290

FrizzFreston.5290

Because all the traps have animations and activations, things could easily blow your CPU out of the water if uncontrolled.

I think, the decorations system basically faces the same limitations the actual developers have themselves as well. And although developers obviously don’t actually have those limitations programmed in, they do need to keep the complexity within parameters so that players don’t get random FPS drops whilst walking through the map.

I’m wondering though, how much freedom they programmed in, or whether such heavy animated traps or other decorations could not have various lower detail version in order to up the cap. Or less flashy animations, etc.

It’s doubtfully an easy issue to solve.

“It isn’t working!” CL4P-TP
Ingame Name: Guardian Erik

Agony Resistance in Raids

in Fractals, Dungeons & Raids

Posted by: FrizzFreston.5290

FrizzFreston.5290

As far as I know, you never encounter Agony in any part of the raids.

It would be nice if people who actually can give a full answer (Such as staff, or people who have fully run raids to the end…) gave an answer. Sorry if this seems like I’m being rude, but a “As far as I know…” isn’t very, hopeful.

It would’ve been better to just to wiki it if you’re here for complete answers.

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Ingame Name: Guardian Erik

A Note about the Next Raid Wing

in Fractals, Dungeons & Raids

Posted by: FrizzFreston.5290

FrizzFreston.5290

ITT: Challenging End Game PvE content meets

-People who don’t PvE
-People who don’t know what End Game is

More news at 11.

Just because there’s a conservative mindset regarding raiding in MMO shouldn’t define the genre. Otherwise we still would be stuck with WoW Clones rather than MMOs who try to change it up.

In other words, it’s not people who don’t know, it’s just people who prefer other things than you. Then again such news is usually propaganda.

End game …. It speaks for itself, so i fail to see said propaganda especially when the following is taken verbatim from the original raid blogpost.

The propaganda was more a stab at your shorthand comment about the news at 11. Mostly because what you said isn’t news, it’s just a set of untruths that you came up with to suit your own opinion. Much like propaganda. I guess being subtle just made you misunderstand that.

Plus it’s that End Game in any game doesn’t mean just one thing that it has always meant before and it should be that way forever because that’s what it always has been like so it must be perfect! Hence different preferences, it’s really not that hard to understand.

Raids will also tie into our new, advanced Mastery system of progression. We’ll be introducing new Mastery tracks and abilities that will be closely tied to progressing though raids, which our designers will be talking about in an upcoming blog.
source – https://www.guildwars2.com/en/news/raids-in-guild-wars-2/

You’ve had 268 days of knowledge that they would be required and 213 days to act on said knowledge. I think its past the time to be blaming Anet for their design when clearly this is a case of player not playing.

They are clearly talking about the mastery that belongs to the raid, like the fractal mastery track belongs to fractals. >_> You’re just putting words in their mouths now.

I mean, obviously it’s already important enough to “warn” players that they probably should focus on a specific mastery track, in case they wish to progress in the next raid wing. That’s a thing apparently that needs to be said here on the forum. Again, after “all those days”. Whatever you’re saying there about this info being available there being enough is already proven wrong by the very existence of this thread. There are always returning players or new players that may be not grinded up to this point and/or didn’t have all these days of “knowledge”.

Anyway I wasn’t blaming for bad design, and more a thing of questioning why it would be designed that way, since it makes raids (even) less accessible. (For probably more interesting encounters I hope) Simple logic and a broader view on things would ask, why design it that way in the first place? It’s no crime to be sceptically asking such questions/ forming such opinions.

But yeah, if you’ve played long enough getting this one isn’t all that hard to get. It just shouldn’t become a thing, imo.

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Ingame Name: Guardian Erik

A Note about the Next Raid Wing

in Fractals, Dungeons & Raids

Posted by: FrizzFreston.5290

FrizzFreston.5290

Yes, every opinion other than you is just complaining.
Thanks for your insight. >→

“It isn’t working!” CL4P-TP
Ingame Name: Guardian Erik

A Note about the Next Raid Wing

in Fractals, Dungeons & Raids

Posted by: FrizzFreston.5290

FrizzFreston.5290

ITT: Challenging End Game PvE content meets

-People who don’t PvE
-People who don’t know what End Game is

More news at 11.

Just because there’s a conservative mindset regarding raiding in MMO shouldn’t define the genre. Otherwise we still would be stuck with WoW Clones rather than MMOs who try to change it up.

In other words, it’s not people who don’t know, it’s just people who prefer other things than you. Then again such news is usually propaganda.

“It isn’t working!” CL4P-TP
Ingame Name: Guardian Erik

(edited by FrizzFreston.5290)

A Note about the Next Raid Wing

in Fractals, Dungeons & Raids

Posted by: FrizzFreston.5290

FrizzFreston.5290

Hm, I have it unlocked and I pretty much think this is a bad idea. Just because it will make the raid less accessible.

I mean, I find it hard enough to find 10 like-minded individuals, let alone that there’s these other hoops these individuals need to jump through.

Then again, it’s not like I have the time to get into raiding anyway. So maybe it’s a moot point.

“It isn’t working!” CL4P-TP
Ingame Name: Guardian Erik

Small Guilds Remain Under Bus

in Guild Wars 2: Heart of Thorns

Posted by: FrizzFreston.5290

FrizzFreston.5290

I haven’t seen anything that Guild Favor can be traded for. Other than Guild Upgrades obviously.

“It isn’t working!” CL4P-TP
Ingame Name: Guardian Erik

100 badges of tribute for a statue...

in Guild Wars 2: Heart of Thorns

Posted by: FrizzFreston.5290

FrizzFreston.5290

Hm, I’ll have to try harder then. I’m not sure I got that many through regular play. Maybe just edge of the mists would be better, even though I’m not really liking the whole farming train thing generally.

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Ingame Name: Guardian Erik