Ingame Name: Guardian Erik
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To promote content over a certain timespan.
To reward people for playing during that time span
or
for added prestige to something that isn’t as prestigious on its own.
Basically anything to keep people playing or returning.
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Im pretty sure with ArenaNet theres only one thing that is important:
Nothing is off the table.
Not everyone has the luxury of buying multiple accounts. Plus it hardly qualifies as a great method for a kittenty system. Just open your wallet and you will have everything in the game. Well great. I actually want to just play the game, not just buy out my special snowflake status.
I’m pretty much convinced that any time limit is part of the challenge. “Please play between 4 am and 5 am to get this achievement” is also a controversial idea for similar reasons. (Though this was for 2 months thus much less impactful)
Either way, to me it feels like having a sale on the gemstore that pressures the player to buy/play whenever the developer wants you to play, rather than playing when you have the time and desire to play that specific content. Its basically glorified advertising.
Where this is predictable like with regular holidays (a time when most people actually have free time) it does miss that point with random map releases.
Depending on how long the timelimited achievement takes anyway. Monthlies could be done in one day back in the day for example, whereas LS1 stuff just didn’t have enough uptime. And for similar reasons that The year of Ascension has some disappointment when you put in so much effort where at the end of the year youre afraid to be left emptyhanded.
Either way, Time limits on achievements definitely needs to be carefully thought through.
There’s not much reason for these to be timegated at all.
Its just pressuring people to play these maps, for free BETA testing and other reasons beyond whether it’s actually fun to play these maps.
Technically it’s Flutist and neither Flautist or Floutist should ever exist. According to some people anyway.
All three are used regardless.
Imagine how WvW and PvP players must feel if they want the skin but are forced to play PvE.
PvP shouldn’t even be in the game at all, to be honest. It will never compete as a bona fide Esport they way other MMOs have. Sorry guys, but the real pros don’t play GW2 PvP. It has created balance issues since day 1 and I would love to see it removed from GW2 entirely.
Not every single PvP mode needs to be an esport to be viable.
So, I suppose the system cannot adjust to everyone, but sometimes it just happens that you disconnect, for too long because loading screens and restarting routers.
I find it terribly frustrating, that when you come back too slowly that you have no way to earn back that dishonor during the game, fighting your kitten off to maybe make that win regardless of your disconnect.
So yeah, I now feel punished for being unlucky with a disconnect, whilst (helping extensively with) winning my match after I came back. I didn’t switch profession or something, though I suppose that could be considered not entirely the right thing to encourage if it gets more lenient or something.
I don’t know if there could be some way to better the system in such a way that it’s not purely time bound but also takes in consideration how much you did in the match afterwards. But it would just not feel like a punch in the gut after you discover that you just won the match for just the 4 random people, without any plus side to yourself. Or maybe just don’t affect pips and streaks if you disconnect AND actually come back to help progress the match onto a win. (thus no penalty if the match ends up in a win.
I’ll take the dishonor time, but losing pips whilst actually (helping with) winning is just sad.
Yeah, it’s typical bad/exploitative game design that most people excuse as good because its fun to get faster loot no matter the gameplay.
I mean, i understand that some exploits are great “fun” because most MMO gameplay is based around getting the most loot for the least effort, and letting events like jofast camp or defending temples fail is then one of those methods. It’s still fairly unintuitive to deliberately try to fail anything in the game.
I think I may have opted for unwinnable events across the game before, so things would always reset (completely) at some point, so event cycles that are unidirectional also get pushed back and or reset. I think ulgoths centaur event chain had this problem also pretty often where the “campaign” against the centaurs left the map mostly empty because it was pushed to the last camp most of the time. A similar problem, where the map just gets boring as previous events don’t reward more anyway, so nothing needs to fail.
While event chains that have a persistent effect are still pretty interesting, they just don’t work well in a system which makes failure of events basically non existent in an active map with normal gameplay. Thus once you try to find out the most amount of rewards or fun you need to fail the event in order to get that event you want to witness or farm.
I’m pretty sure there’s a cap on dailies so that people are not pressured into logging in every single day and feel like they are missing out some crucial amount of points in the long run.
Making it black and white where no dailies award AP or where theres no way to balance AP rewards sound pretty insane to me. The daily AP are just there to award some level of casual AP upto a certain point where you need to get to actually go out of your way to achieve something.
Im pretty sure that the daily rewards add a level of casualness to the AP rewards. Not a bad thing but after reaching the cap it’s done. At which point you’ve been doing for so long that its hard to imagine that it can be called casual I suppose.
Endless daily AP would basically cheapen every other achievement. And make people’s AP level a level of how many dailies you did rather than how much you actually achieved.
No daily AP would make the system very task specific and have no casual play source of AP.
Thus you have 15k of daily AP max so that the game has a bit of both.
At least, that’s my explanation.
With TP being apparently “The” way of getting Mystic Coins and only a handful of players being able to influence other people’s gameplay so negatively I would say that that sounds very close to griefing imo.
But hey, all is fine because it’s good for the economy. Which totally matters if people aren’t enjoying themselves.
Only a handful? You can’t be serious … EVERY player contributes to mystic coins entering the game when they log in. I see you’re trying to play that ‘players manipulating the market’ card here. Always a path to failure, especially when every player is involved. Nice try.
Well I shouldve quoted Ayrilana, who has since fixed her statement.
So youre right that its technically not a handful of players. But a full assessment can only be done by ArenaNet themselves. (There’s alot of speculation here) Either way, theres a good reason not to sell mystic coins, if you dont want to be depending on the market youre better off keeping them.
That’s just it though … Anet does want the supply of many, if not most of the mats to depend on the market, otherwise the market doesn’t really do what it’s supposed to.
So really, there isn’t a good reason to not sell mystic coins, because making mats available to players through the market is clearly their intention.
Like I’ve already said, the only time there is an inbalance is if there are no mats on the TP for players to buy, even though mats are entering the game. Then you can suspect a few things are happening (player manipulation or not large enough influx) and Anet should intervene.
You are not in the position to dictate what ArenaNet wants. But good try.
To guess at their intentions is funny, when there are numerous occassions, where they did adjust things. Mystic Coins themselves, very recently got an additional method. The LeyLine anomaly is not that old, and it had not that much effect. So who are you to say they will not do a one up (granted, or a one down) on that. You couldve had this same argument before the leyline anomaly even existed, and still it was changed.
You claim no change is needed, but you have no argument beyond “this is what Anet wants” which is a company who build this game on changing things over and over.
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With TP being apparently “The” way of getting Mystic Coins and only a handful of players being able to influence other people’s gameplay so negatively I would say that that sounds very close to griefing imo.
But hey, all is fine because it’s good for the economy. Which totally matters if people aren’t enjoying themselves.
Only a handful? You can’t be serious … EVERY player contributes to mystic coins entering the game when they log in. I see you’re trying to play that ‘players manipulating the market’ card here. Always a path to failure, especially when every player is involved. Nice try.
Well I shouldve quoted Ayrilana, who has since fixed her statement.
So youre right that its technically not a handful of players. But a full assessment can only be done by ArenaNet themselves. (There’s alot of speculation here) Either way, theres a good reason not to sell mystic coins, if you dont want to be depending on the market youre better off keeping them. Im sure not everyone gets all mystic weapons, all legendaries if just one at all. But keeping them for those goals seems smart.
Anyway, its a within a game, with designed economy with control over the acquisition of materials. Arenanet could very well change the acquisition if it kittenes enough people off. Since its a game, made for entertainment, economy above all isnt an argument that follows off that. Even if theres people buying them and people selling them, doesn’t mean the price is balanced, as that entirely depends on the size of those. It seems to me that only a very small amount is in circulation, and the huge majority is lying somewhere. Whether that is everyone or just a few is still not affecting the outcome of the price of them on the TP. And thus has the same effect on people who do need more mystic coins.
Being said that buying them on the TP is the main acquisition, that just doesn’t work when only a minority of people sells them. And considering the very low amount on the TP, that sounds very true. And if the majority of mystic coins is on only a handful of players, then thats even worse.
Painting it as a non issue, when it clearly is an issue for some people is very self centered imo anyway. Its a game, economy prices are designed and influenced by ArenaNet and design choices. There is no reason where things cant be changed because some holy believe that economy is fair.(lol) Sure it balances itself out. But whether that balance is actually desired is obviously not always the case.
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With TP being apparently “The” way of getting Mystic Coins and only a handful of players being able to influence other people’s gameplay so negatively I would say that that sounds very close to griefing imo.
But hey, all is fine because it’s good for the economy. Which totally matters if people aren’t enjoying themselves.
I must say that I quite like the idea of launching the player to a point, which might bring people back into the game faster and provides some advanced use to the treb.
The repair kit seems very underwhelming and there’s very little to rare moments where its a good idea to repair it. I rather see it being repaired after 3 minutes (or whichever is balanced) after its being killed.
Dont turn it into skyhammer 2.0 where the unique effect is lost once again. Im not fond of objectives that fire themselves.
To be honest, when Taimi declared that Primordus is awake, I pretty much was like, Uh, yeah, didn’t we already know that?
To be fair, she didn’t say “awake”, she said “active”. And since he’s been awake for so long without any sign of him, Primordus being active would indeed be news. Especially troubling because we got the news right after we saw both the return of a Mursaat and Caudecus got away from us.
Active or awake meant similar things to me. I didn’t take it as more active than usual somehow. But I guess that makes sense then.
Unknown statistical data is never rational. I know quite a bit of people that like underwater content.
Plus I’m pretty sure that no one is asking for full underwater maps. Rational would be for there at least be some underwater content rather than totally ignoring it.
To be honest, when Taimi declared that Primordus is awake, I pretty much was like, Uh, yeah, didn’t we already know that?
I’ll be pleasantly surprised the day ArenaNet developers dare to test the waters again. For now they seem irrationally scared of it.
It’s a logical deduction. It needs more stuff, so it takes more effort, thus you see it less often as not everyone is willing to put in that effort. Super simple logic lol.
Not really. There’s a much simpler explanation after all – that it (as well as a lot of other things) costs crystalline ore because Anet wanted everyone to farm DS. A lot.
Which only shows they doubted even then that those areas would be interesting to players in the long run.
That’s not really sound logic, in my opinion. First of all, I doubt that ArenaNet had this goal of making everyone farm Dragon’s Stand because they thought it wouldn’t be fun enough on its own. ArenaNet usually stands behind their product, more often than saying oh we don’t think this will be fun, but we put it in anyway. That doesn’t sound like ArenaNet (Or any game company for that matter). I’m pretty sure they believed Dragon’s Stand to be fairly amazing, and that people would farm there eventually, instead of Auric Basin.
Secondly, since Machetes cost all the previous map currencies, and the noxious pods rewarding all the ascended materials for fulgurite, making DS the endgame of HoT so to speak, I’m fairly sure that the guild team found crystalline ore to be the most encompassing currency of HoT. And they wanted Guild weapons and armor to have this additional value within HoT beyond just commendations.
FOr which the reason would be that they wanted to keep it for people who actually bought HoT (thus a HoT currency, rather than anything else).
In either case it will always be additional/more stuff in order to make it more prestige/ more rare. Regardless of where ArenaNet wants us to get it from.
Regarding the “old” Guild armor. The chestpieces were the only old guild armor pieces that were unique, and those are still available.
The armorsets those chest pieces belong to were a bit harder to find but they are Banded armor(rare drop) for heavy, Devout armor(lvl 15-25 karma vendor armor) for light and Council Watch armor(caudacus’ manor) for medium. If you swap out the chest piece of those armors for one of the guild chest armors you have the old guild armor sets. They discontinued the rest of the PvP sets as the skins were identical.
Doesn’t need a fix, since it’s not broken.
The reason it needs crystalline ore is to make it artificially rarer, so that not everyone is running around with it.Why shouldn’t everyone who belongs to a Guild be able to “run around” wearing Guild gear?
I didn’t make it, you know, ask ArenaNet. I can only speculate
So you’re just guessing that it needs crystalline ore to make it more rare and presenting your guess as fact?
It’s a logical deduction. It needs more stuff, so it takes more effort, thus you see it less often as not everyone is willing to put in that effort. Super simple logic lol.
Your question was WHY it needs to be more rare, and that I dunno for sure.
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Doesn’t need a fix, since it’s not broken.
The reason it needs crystalline ore is to make it artificially rarer, so that not everyone is running around with it.Why shouldn’t everyone who belongs to a Guild be able to “run around” wearing Guild gear?
I didn’t make it, you know, ask ArenaNet. I can only speculate that merely having the merchant available isn’t very prestigious at some point. Which is why it has a cost. I don’t really see the added cost of crystalline ore as too big a hurdle though. So it’s just so that it adds more value to the weapons than simply unlocking the merchant. Which is a fairly small cost for a big guild, or people could easily leech. Now they have to put in some effort themselves as well. I can only guess that that is the reason.
It’s just not broken is what I meant mostly, and getting the crystalline Ore isn’t super impossible either. More guild commendations could be a solution but making people grind that doesn’t seem really nice either if it was 40 guild commendations. Dragon’s stand is more suitable to play over and over, and there are very little other HoT currencies that fit the same spot.
But other than that, I think this is mostly to do with Dragon’s Stand being not very liked rather than anything else. I’m sure they thought it would be more popular. But I think the map mechanics of events not starting unless you have 15 players, and ending and killing your progress in one fell swoop, which possibly is why you need 15 players to start it, but still why do the map if you can’t do anything by yourself in it if it’s too empty. It’s a very finicky design in my opinion.
I don’t understand how anyone got played. ArenaNet didn’t pick the Ring of Fire island chain to play people but as a natural progression of the story.
It could equally be explained as bad story telling or bad speculation.
ArenaNet knew it first. Any claims who knew beforehand are speculation and are a guess. It doesn’t matter who guessed right.
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Wholeheartedly disagree. Adventurers are the worst idea ANet ever added to the game. And to have mastery points and achievements locked behind them? I hope to God adventures never see the light of day again.
Bring on the Heart Quests!
Those meddling adventurers! xD
But tbh, what’s locked behind adventures technically doesn’t make them bad or the worst idea. :p
I would just like to point out that there’s a bloodstone in the ring of fire with a huge amount of magical power.
The replacement of Hearts aren’t adventures – they’re the region-wide metas. Hearts give a way to learn about what’s happening in an area on a larger, more passive scale than events do.
I always opted for repeatable hearts, because of this reason. They show the daily life of the map, the “permanent” state of it. Like farmer’s daily life, constant attack by nearby monsters/bandits and such things. It has always been odd to me that you cant help further after you completed a heart. (Even just for RP-like reasons)
Hearts are the same as events.
- Hearts are done once per character/Events repeat
- Hearts involve generic MMO PvE tasks like escort, collect and kill/events do also
- Most hearts offer multiple types of tasks/Most events do not
- Hearts are part of zone completion/Events are not
By your criteria, Hearts are also the same as dungeons, raids, and WvW PvD. If the criteria applied is that the content involves generic PvE tasks, then most PvE is the same.
I’m pretty sure you’re taking one sentence out of context there just to prove Vayne wrong. :p Or maybe he should have said essentially the same, I guess.
I think what he meant to say that the type of content within heart and events is essentially the same.
It’s funny to see some people say ArenaNet passed on Hearts because little people like them, they cost dev time and it’s a waste etc etc and Arenanet just goes back and says “Hey Let’s add heart in again and make them repeatable.”
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Not everyone cares to craft legendary weapons or anything else that uses mystic coins. What’s happening is the amount of mystic coins in the game, whether on the TP or stockpiled in someone’s inventory, is increasing. The only way the total would go down would be if someone deletes them or consumes them. That isn’t happening. The issue is that there are players buying up the coins to keep prices high and the players who are willing to pay that price.
The total is totally unimportant to the average players. Who cares someone else has a stockpile if you cant generate your own.
GW2 has never worked in the way you think it should, why should Mystic coins be any different? Frankly, getting Mystic coins as a login reward is quite generous considering what they are used for.
You make it sound like GW2 is a car that only drives backwards, and changing that to include forwards it unnecessary. And then calling it generous that the car drives at all. I doubt that’s the argument you wanted to convey. xD
But yeah personally I wouldn’t mind seeing mystic coins be more available, like picking them at the end of the month or something. It’s not only legendary weapons that use them, and I hate to pick between differents character to focus my account worth of mystic coins on. And I don’t believe anything TP is a good solution to a player material problem.
To me the whole “But it’s on TP!” argument sounds to me like: “Please go here to voluntarily be ripped off by players who want to make a quick buck, while you painstakingly try to grind your materials together. Weee!” … fun… uh no thank you very much. So yeah, I don’t buy much expensive materials on the TP as a result. Then a legendary or fancy skins a much later. And I can stop caring about silly login rewards every day, and stressing about missing out one day because oh kitten I have a life and I can’t always take a moment to login. It definitely doesn’t sound like fun, and I play to have fun, not to miss out because I have a life.
I miss the monthly rewards which made it so it was only 5 months to get 250. That seems also alot more reasonable to me. Although I suppose its the same right now if you wait around for the anomaly chasing every single day. Nothing else to play anyway, do the same boss over and over. More fun…uh-huh (Not that the monthly ever took that long though)
Soo yeah, I think a mystic coin chest after 28 logins is pretty nice. Especially with all the additional legendaries now. And who knows if they add even more legendaries and guild hall upgrades that need them. If not more mystic forge recipes with equally awesome skins. I mean, it’s not only legendaries that use mystic coins. Specialisation weapons are pretty much on hold because of the mystic weapons (or the mystic weapons themselves) needed for it, and I would need to pick between a legendary weapon or a specialisation weapon. Ah well. more slow slow goals because of a limited system that doesn’t account for all the things that need mystic coins.
But yeah, that’s just what I think. And maybe there is some huge stack somewhere in people’s inventories, and I’m totally mistaken that just because they aren’t in my possession it is a problem because a huge stock exists in cyber space. Out of reach. In that (inactive) hoarder’s bank. Useful much. But hey maybe he’ll be generous! Hah! yeah…
I don’t think 6 times dragon’s stand successfully is a huge deal for an armor set. That’s about a week if you do it once every day of the week. Granted you have the machetes I suppose.
But maybe that’s just me then.
I was doing this just now and I noticed how only one of our members needed to complete the rush and everyone get the reward instantly.
I hope this is just a bug because this completely ruins the experience of helping eachother out to make the finish line, rather than just getting transformed waiting until the first person makes it and get the reward. At least I want to make it and could use some help killing the enemies but no one does so because why? got reward anyway…
It seems to be universally so for all rushes that I did today (Crab scuttle and Spider Scurry)
Depends on the laptop. Alot are pretty crap with heating, but some are pretty good.
Not every pod drops ore. It would have been better if they just used higher guild commendations cost, or some other guild based resource, instead of basing it on farming a specific, single map in the game. Over and over and over and over again.
And some drop 3 or even 10. I’m pretty sure it balances out upwards rather than downwards. And I only called the camps, there’s some in between as well and on a successful run there’s even more.
So for one weapon you just really need to do the map once. So for the full set about 32 times. If you really care to have them all anyway.
Doing Dragon’s Stand once for one weapon is hardly farming over and over and over again. Even Dungeons are grindier.
Doesn’t need a fix, since it’s not broken.
The reason it needs crystalline ore is to make it artificially rarer, so that not everyone is running around with it.
It really only needs one (successful) run of dragon’s stand to get the 40 crystalline ore though.
There’s 6 noxious pods per camp (when all events done successfully) times 6 camps which is at least 36 crystalline ore.
ArenaNet promised us a living and breathing world to which they would add and change things in. And this they have announced and delivered.
Not knowing what product you bought, nor what you agreed on is honestly not very smart.
I would sayingcrafting no matter the cost,but that’s because I quite enjoy working for it myself plus you would have a quest to follow rather than straightout buying it which to me feels cheap no matter what. (Though i must say i still regret not buying Storm for 80 gold when I was debating it) xD
I must say I’m having trouble to understand what the problem is in this topic.
You don’t want updates to the game unless you agree with it? It’s an online game, all changes will always be global and mandatory for everyone. That’s how it goes. Can’t live expecting nothing will change.
Anet has your money for HoT. There is no incentive for them to finish what they promised. They are already onto the next moneymaker. They have a massive staff working on the next expansion.
Be extremely wary when Anet starts advertising the next expansion. I would take any features advertised to be added after launch with a grain of salt. In fact, you might want to take any advertised features with a grain of salt since any one of them might end up being “too much work that will be a strain on the staff”.
The incentive is keeping customers happy
What the majority of people defending the decision fail to understand (or choose not to) is that when the expansion was announced there were promises made, one of which included a full set of legendaries on release. This was later changed to a few on release and a steady stream after the game came out. This would still have been fine, it’s understandable that priorities shift and what have you but as long as content used to advertise the game does get delivered that’d be fine. But now the feature is indefinitely cancelled. I’m pretty sure my HoT purchase wasn’t partially indefinitely refunded until the marketed parts are released.
Prepurchase started 16th of June, and it was already known March 26th that they wouldn’t release the whole set at launch. Which is besides the entire point of the thread, where we’re discussing getting what we paid for. Anyone who was legitimately interested in Legendaries knew well in advance of any payment method that there wouldn’t be a full set. Saying they promised a full set right at the start of HoT is just not true. To be honest I can’t even find ANY statement that says otherwise, so I’m just going to assume you’re making stuff up.
Keeping this in mind, why would I, as a customer, buy the next expansion?
A totally unrelated point here, but I feel like sharing this. Personally I already know I would buy the next expansion, because I enjoy whatever it is they deliver. I could care about promises they make, and care about if they fulfill them, I could care about other people feeling ripped off, but at the end of the day I would buy any game simply for the entertainment value it provides, not for anything else, like promises, other people’s opinions and the like.
To me your opinion sounds like not buying an icecream because they promised to have special vanilla lime chocolate icecream, that you don’t quite like, but since they promised and couldn’t deliver to other people you don’t buy their icecream. I’m like, kitten, I still want an icecream and this is the only company selling it. (GW2 is an unique product) I’m just gonna buy it anyway.
You opinion is just as valid btw, just trying to explain why I would buy it. Also, this by no means means that I think it’s a good thing they didn’t deliver, (and I doubt Anet thinks differently) just that it’s heavily outweighed by what they do deliver from my perspective.
(Do I need more disclaimers?)
Very true, if it wouldnt have been the fact that it sounds like in Mo’s post about legendaries like they abandonded it entirely.
Well, we were arguing that we probably should take whatever ArenaNet is saying with a grain of salt anyway…. =P
Well if you get philosophical about the past and the future, then technically ArenaNet has done nothing wrong yet.
It doesn’t anywhere state what time interval after launch there was going to be more, it doesn’t state when, just that it’s after the launch of HoT there will be more legendary weapons included in HoT. Just that it’s somewhere after launch. Which it still is. Even 5 years in the future it’s still after the launch of HoT. It basically could mean any time after launch they add legendary weapons for free it would be. It wouldn’t be very nice, but technically still keeping their end of the bargain.
I mean, they basically did say what would be delivered with launch and they said what would be after launch (undetermined amount of time)
Also, everything delivered can totally be based on what people want in the past, now and in the future. It might be that they deliver on something that most players didn’t actually think about before. In fact I’m pretty sure that a great deal of development is also about predicting what people like (in the future after release) or may be getting some used to.
It’s like.. let’s say Tangled Depths, where a large amount of people said they hated the map at first but then it became their favourite map. Well after it was delivered.
While I’m not sure about the cooldowns (Possibly can’t run too many at the same time perhaps) I never had to wait and stand around to do these. More often than not these just spawn in my face (happened multiple times now), if not just a bit away while I’m playing.
I just regularly checked the scanner, saw which was has been killed and which one wasn’t and then proceeded to kill said type until it spawned, and doing some events on the side as they showed up.
1. I’m not afk thus can pay attention (I’ve seen players claiming it was the greatest of ideas to stand and wait rather than actually doing some events around the map which then promptly went afk and missed the event.)
2. I’m not doing nothing, getting some sort of income through events, drops, chests, harvesting.
3. NPCs stop whining about random creature X is attacking their straw hut.
So yeah, you can choose to stand around and wait, but you definitely don’t need to wait to have fun. Which is still true to this day.
For the record, this is what was advertised and what people paid for when they bought the HoT expansion. In the advertisement it was explicitly said that small groups would be released at regular intervals. This was an advertised and paid for feature of the expansion that was not delivered to its purchasers according to the terms of the implied contract of the advertisement due to being “indefinitely suspended.”
“Guild Wars 2: Heart of Thorns heralds the beginning of the first new set of legendary weapons to be added to the game since its original set of twenty included in the launch of Guild Wars 2. The first three we’ll release are a celestially themed axe called Astralaria, an experimental energy themed pistol called H.O.P.E., and a raven spirit themed staff called Nevermore. It takes a lot of work to craft these legendary journeys for release, so rather than take the time to develop the full set before releasing any of them, we will be releasing new legendary weapons in small groups at regular intervals until the full set of sixteen has been added to the game."
Now, you may not care about Legendaries and you may not care that you bought something that the company has not delivered and has not given a timetable for restarting after “indefinitely suspending.” However I feel you should at least respect those who do care about what they paid for and were expecting to get the Legendaries that were advertised and they paid for, and see why they feel that ANet went back on their word.
Must say, that wording is so vague, that they’re still well within range for releasing new legendaries. If MO hadn’t said anything, nobody would be the wiser if they then also released more legendaries under some new system in like 3 months.
I would rather have them saying something then silence tho even if its bad news.
It wouldn’t really be news if there’s nothing new to say really. I mean, sure, they could visit this topic each month and say something, but what is the point if there’s no change in plans? It would just be busy work and a reminder to them of something they couldn’t deliver on. The news on this is still the same as the last thing MO said, and that is that it’s indefinitely suspended. If that changes they will most likely bring that news with great joy, as it is also for the developers a black page in their book.
Edit: basically what IWN said above me.
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there’s really no point in asking anet quetions in this thread. MO dropped the news, didn’t like the responses he got and after that not a single anet representative has written in the thread. Why? I don’t know since I don’t work for anet (thank the Eternal Alchemy for that) but their lack of interest has convinced me that it’s exactly that reason, lack of interest. They simply do not care.
I’m pretty sure that they can’t say anything conclusive. So there’s no reason to respond.
If there was any change, or different decision regarding the subject they actually have something valuable to say and a reason to respond.
At least I don’t see any value in them coming here saying “Sorry! We’re just here to admit that there’s still no change!”every month or so.
Since the first legendary after the first 3 took 6 months or so I’m pretty sure it will take that long for them to come up with something else as well.
Kormir took fairly stable magic of Abaddon, like Abaddon did with his predecessor. Trahearne was subjected to raw unstable magic of an elder dragon. I’m sure there’s some huge differences between doing this in the mists (like with Kormir) and in Tyria as well.
I hope that’s the role Almorra Soulkeeper’s going to be filling from now on.
Though I wouldn’t mind Galina Edgecrusher and Snarl Backdraft making a return. (Frankly, I’d have rather had those two in my guild than Rytlock, Braham, and Rox. Then again, if it were up to me, I’d have completely kicked Destiny’s Edge to the curb before we even marched on Zhaitan, and build my own with Laranthir, Lord Faren, Ellie, Snarl Backdraft and Galina Edgecrusher. No need for Norns)
I would only take Faren if we’re guaranteed he will sacrifice himself to kill the next dragon.
This topic returns every other month it seems, and the result is always the same.
The result is just same up until the point ArenaNet decides otherwise, obviously =P
But to play devil’s advocate:
While waypoints do exist , and make up for a way better use to get around, this does obviously not mean mounts cannot co-exist next to the waypoint system. Basically like gliding really, it has no real place in all of Tyria, but in HoT it’s very powerful. So if a Mount system were to emerge during an expansion, then surely the system would function most optimal in maps created with it in mind.
But yeah a mount with a single boost to speed would probably be not as useful. Unless they were to give special abilities to them or something, which just could end up breaking alot of the game.
There’s is no real argument against mounts to be honest, with maybe the exception of performance issues.
In before there’s a Trahearne/Commander Legendary stance with the next expansion.
20k posts. How many posters? How small a fraction is that of the 20k? How many of those supported suggestions that might have inspired the devs decisions in this direction. How many spoke against?
So a fraction of a fraction of a fraction of the player base, the majority of which was not actively engaged with on the subject at all.
Anet chose who to listen to, how to interpret what that group said, chose to ignore those who spoke counter to the first group, and had the sole power to decide how to act upon their interpretation of their handpicked feedback from a fraction of a fraction of a fraction of the player base.
The responsibility lies with the producers of the product, not the consumers.
Considering this argument about how many devs may or may not have been inspired by players, I just have to note that this contains both good and bad ideas.
Only the developers of the game can make the game, any enjoyment you got out of the game is because of them. Any frustrations regarding things you didn’t like is because of them.
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