Showing Posts For FrizzFreston.5290:

Character slot limit increased for the 25th?

in Guild Wars 2 Discussion

Posted by: FrizzFreston.5290

FrizzFreston.5290

I really don’t care one way or the other on this subject. That being said, if/when they ever remove the character limit (if they can) they need to add the mechanic that removes players from the end of jump puzzles and puts them back at the beginning. Kind of like how in Auric Basin they kick you out of Tarir when the meta starts.

No reason people should be getting even the current limit of characters worth of free loot per day. Or, they just limit the number of times people can open those chests per account per day.

As long as any reward is once per character, be it chest, nodes, or whatnot….. those people that have multiple characters are entitled to whatever it may be for each character they own.

A flaw to your logic is also people like me that have more accounts than most people have characters. I’m a top paying customer, and I expect the same rewards as anybody else for the game assets I have. You sound a bit bitter to be honest.

You’re entitled to what ArenaNet provides for you. Bypassing content and straight to the reward kind methods can be used as long as ArenaNet allows it. No matter how much money you give them.

It’s not a weird suggestion that they limit character slots exactly because people put their characters at reward chests that are rewards for doing the jumping puzzle or whatever content came before that. And as long as that is allowed, it’s at ArenaNets discretion to ignore that or limit the amount of characters one can have.

In fact, an unlimited amount of character slots is never going to be a thing due to physical storage reasons. While people obviously think they can endlessly store things, I don’t think it’s in any way necessary to have more than 70 characters to enjoy the game.

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(edited by FrizzFreston.5290)

Difficulty Level of raids

in Fractals, Dungeons & Raids

Posted by: FrizzFreston.5290

FrizzFreston.5290

People always complain about harder content being too hard that is not entirely optional if you want specific rewards. Especially when they are set as end tier rewards like legendary armor.

The worst thing is that that legendary armour also took years in art assets to make, art assets that could be used to create a few more armoursets for everyone who doesnt raid. When it was just a few special skins people wouldnt mind as much. But I think legendary armour which includes 3 different sets per armour per race per gender, that is a huge loss for those who dont raid.

I don’t mean to say that raiding doesnt deserve its own reward, but that one armor set in niche content takes up that much effort. That does reflect on the game. A version of legendary armour for non raiders should exist. Though that will take another 2 years if they start today.

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Easy mode raids

in Fractals, Dungeons & Raids

Posted by: FrizzFreston.5290

FrizzFreston.5290

Just because there’s a different piece of content with the right difficulty level doesnt mean its unreasonable to ask for the same difficulty level for a completely different content type.

I would totally be for a hardmode living story season2 or an easier version of raids if that brings the experience to more players.

In fact I don’t doubt they already explored the idea of an easier raid mode. Just because its not as unreasonable as you think.

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Why did ArenaNet abandon Elder Dragon bosses

in Guild Wars 2 Discussion

Posted by: FrizzFreston.5290

FrizzFreston.5290

I bet that they had this planned since the beginning of Guild Wars 2.

All this “changing of plans” is merely how it feels to the player.

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Guild Halls, and the One-Man Guild.

in Guild Wars 2: Heart of Thorns

Posted by: FrizzFreston.5290

FrizzFreston.5290

Yeah I must agree with kdaddy. It is alot of fun, to decorate and maybe even to max it out as a team effort kind of thing. But that doesn’t mean that I personally still see the huge potential guild halls can have. (Meaning they have alot of unused potential)

I wouldn’t mind the guild portal being used to straight go into dungeon, guild mission or raid instances.
Or just have activities in the guild hall that would actually upgrade the hall itself. Rather than dumping a few mats and pressing a button.

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(edited by FrizzFreston.5290)

6 Episodes- the number means something.

in Living World

Posted by: FrizzFreston.5290

FrizzFreston.5290

  • It’s easily divisible by 2 and 3, allowing ANet flexibility in figuring out whether to have two teams take on three episodes each or three teams handling two.

That just made me think of the movie 23. It’s everywhere!

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Ingame Name: Guardian Erik

Difficulty Level of raids

in Fractals, Dungeons & Raids

Posted by: FrizzFreston.5290

FrizzFreston.5290

You can get the general story that took place before you were there, but never the exact story that took place once the raid was done in itself.

Not to mention lots of the dialogue taking place in between and during encounters.

EDIT: A better argument that you can make is that even with an easy mode you would never really learn all of the story depending on what they need to cut to make it easier as well as changing the experience. Part of the story of raiding is actually completing it on the difficulty setting it is made on.

You quite literally can get every single piece of the raid lore without combat being involved at all. I feel like i’m beating a dead horse here again. The dialogue can be seen by having someone open an incomplete instance, the lore can be attained via completed ones. You’re missing nothing by not fighting expect for the chance to gain items and rewards unique to raids, which again is not lore.

You’re missing the point. Which might be why you’re keeping at it. So nevermind.

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Difficulty Level of raids

in Fractals, Dungeons & Raids

Posted by: FrizzFreston.5290

FrizzFreston.5290

You can get the general story that took place before you were there, but never the exact story that took place once the raid was done in itself.

Not to mention lots of the dialogue taking place in between and during encounters.

EDIT: A better argument that you can make is that even with an easy mode you would never really learn all of the story depending on what they need to cut to make it easier as well as changing the experience. Part of the story of raiding is actually completing it on the difficulty setting it is made on.

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(edited by FrizzFreston.5290)

Difficulty Level of raids

in Fractals, Dungeons & Raids

Posted by: FrizzFreston.5290

FrizzFreston.5290

As a reminder – Liadri had variable levels of difficulty through the use of gambits, and, at the base level, wasn’t overly difficult for most professions regardless of gear. It was when you cranked up the gambits that the fight became a real challenge. Even more importantly, the fight, since it was solo, didn’t have the social component raids do – or any lore/story tie ins. As a result, it didn’t have the same potential social impact raids have on guilds or groups of friends.

It was a good example of how to implement challenging content. Too bad they haven’t revisited the gauntlet in a really long time.

You can get all the raid lore solo. I really don’t know what more you want as there is no lore in the fights.

I’d also like to point out that this game has always had challenging content, some of it grouped, some not. Liadri and even Marionette to an extent proved that this game can have both challenging solo content and group content that. But you know Pre-HoT rose tinted glasses and all.

Remind me again what event people keep clamoring for the return of in the open world again ?

You can not get all raid lore solo. The experience of a raid encounter, its animations, its enemy type the magic it’s using the way it dies or the way it phases from one thing to the next could be considered lore.

It’s highly debatable whether there’s no lore in any fight. Even Liadri, where one could argue that there’s no lore in fighting her, uses specific skills, which no other NPC or player character uses. One might speculate where it comes from and a developer might one day decide it would be a highly interesting story to tell, if they haven’t already ofcourse.

Please, let me remind you the speculation of the name of Mordremoth in the skills of subject alpha.

Ofcourse, you could argue that it’s minor. I mean it would be just as minor as finding out that Zaithan and scarlet were killed in personal story or LW1. But it’s a whole other level than being there, defeating the encounter yourself.

Sure, not alot of raiders have the class to actually care about the lore, to the point they’re shortsighted enough to say “all the lore is in the little snippets outside and inside the dialogue where you don’t experience the content yourself”

You can’t claim that raids are in any way interesting if all the adventuring of running from spirits, the thrill of killing that huge monster which happens to be some sort of demon wasn’t there and you’re just fighting a highly generic blown up version of an ettin. With reused animations from all over the game.

Raids do also have a huge cool factor from new enemies and new attacks and new magic which people left to wonder how these things are possible in the GW2 universe.
You can underplay them as “not important” but I would just need to point out how clueless that is.

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Difficulty Level of raids

in Fractals, Dungeons & Raids

Posted by: FrizzFreston.5290

FrizzFreston.5290

The point is, if you claim the game needs challenging content, then said price is inevitable.

Well, i don’t claim it. I never asked for any challenging content at all. I was perfectly fine with the difficulty of pre-HoT game.

Besides, it’s not really inevitable. The price is a direct result not of the challenge level, but of the fact that it’s a group content, and a 10-man at that. With 5-man content the cost would be much, much smaller, for example. It would also be much smaller if there were no incentives to bring in players that didn’t really like that type of content, and/or if it was less time-consuming.

Well, it was a reply to someone who did.

Besides, you’re wrong. 100 CM is 5-man content and it has pretty much the same accessibility issues. Being 10-man slightly compounds that, but it also lets the devs to design more interesting encounters, so it’s a price I’m happy to pay.

I would say 100CM is behind 100 fractals, agony resistance and finding 4 others.

While raids are behind finding 9 others.

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So ANet still gives awful trailers.

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Posted by: FrizzFreston.5290

FrizzFreston.5290

I dunno. In my experience game trailers are ALWAYS highly misleading.

Other than that, the age of the game shouldn’t matter in regards to the quality of the content.

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So ANet still gives awful trailers.

in Guild Wars 2 Discussion

Posted by: FrizzFreston.5290

FrizzFreston.5290

Necromancer… Livia is a necromancer.

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Jumping Puzzles extremely frustrating

in Guild Wars 2: Heart of Thorns

Posted by: FrizzFreston.5290

FrizzFreston.5290

There’s really not a lot of brainpower or skill involved in “jump in a random direction, die, and 3 minute walk back to restart.” That’s the sort of lack of conveyance and humane design I’m talking about. It does nothing but inflict unnecessary punishment for failure.

A good ‘puzzle’ involves clues. Some of my favorite JPs have been perceptual tests over barely-by-a-pixel jumps. Enough visual cues that the solution should be obvious, but subtle enough that it takes some poking and perspective to grasp it.

Yeah. Jumping in a random direction does not indeed use alot of brainpower. Which is why I said it just needed some so you don’t have to. Lots of the clues are fairly subtle or just takes a good look around. If youre jumping in a random direction youre doing it wrong.

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Skrittens?

in Guild Wars 2 Discussion

Posted by: FrizzFreston.5290

FrizzFreston.5290

They are already called Kits. Seriously.

https://wiki.guildwars2.com/wiki/Kit_

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Jumping Puzzles extremely frustrating

in Guild Wars 2: Heart of Thorns

Posted by: FrizzFreston.5290

FrizzFreston.5290

Conversely, Chalice of Tears that came before it is just legions of bad design squished into negative probability space specifically for the purpose of being “difficult,” when most of the “difficulty” is an utter lack of conveyance or humane design, in an effort to don nostalgia goggles for Nintedohard. Less of that, please, ANet…

If Chalice of Tears was all of that, I’m a God Walking Amongst Mere Mortals of Jumping puzzles.

Fine by me. :p

Really, lack of conveyance is a better way of making a puzzle than follow the crayon arrows on the sidewalk that small children do on the street.
Then again I actually played the “nintendohard” games as if they were normal games. They just required a bit of effort and some brainpower and some skill to figure out most of the time. Just like Chalice of Tears.

Then again, I guess that was a generation ago when handheld games were games played in your hand while these days handheld games are just games that hold your hand.

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(edited by FrizzFreston.5290)

Titles for legendary armors

in Fractals, Dungeons & Raids

Posted by: FrizzFreston.5290

FrizzFreston.5290

There’s probably a reason why such long term goals and rewards are not rewarded with alot of AP.

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The Argument for Tengu/a new race

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Posted by: FrizzFreston.5290

FrizzFreston.5290

I don’t think it’s laziness. I mean, yeah I would love a new playable race, and I don’t think it’s little gain either. There’s a whole lot you can do with a new playable race as well. But it IS ALOT of work. It’s basically the amount of content that is close to a whole new guild wars release.

Because, the way story is set up would mean the new race or races would need to gain their whole own personal story, as well as that other races would not get access to that story as it would be incompatible. Which means everyone would need another character slot in order to enjoy that storyline. Or they would need at least remake parts of the original personal storyline as well as making the new storyline part be fitted to be uniquely to a new race as well as the older races.

In Guild Wars 1 it was entirely possible too. So I don’t see why it wouldn’t be possible here. (new classes instead of new races though.)

But yeah, the modularity of GW2 armor system is so severly lacking that any addition to the game that involves armour skins or maybe even weapon skins is alot of work.

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Can we destroy Lion's Arch again?

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Posted by: FrizzFreston.5290

FrizzFreston.5290

I would say that the thing I dislike the most is the huge open area around the bank. Including the plaza. There is no streets there, nothing but a few ferns and alot of unused space, that makes it just too empty.

I do like edge towards the water and the backstreets ner the consortium lots better.

But the plaza is just sadly empty.

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Easy mode raids

in Fractals, Dungeons & Raids

Posted by: FrizzFreston.5290

FrizzFreston.5290

I think the biggest issue people have with raids is that they don’t take place in another dimension but are right there on the world map. Exploring them is not an easy possibility and it feels like you are locked out of part of the game world. Especially as these raid maps are fairly huge and take place right on the world map. It’s like a hard living world story episode that is hard to get into.

An easymode would let them uncover the world map more.

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Jumping Puzzles extremely frustrating

in Guild Wars 2: Heart of Thorns

Posted by: FrizzFreston.5290

FrizzFreston.5290

Eh. The first time I ran Chalice of Tears it was hard ish to find the way… Now I run through it in 15 minutes or so. Which is about 50% longer than the Orrian Energy puzzle in Malchor’s Leap.

I dunno, I always find it relatively obvious where to go in most of these. You just look where the most obstacles are in the way or where the rocks are obviously made to stand out. In Chalice of tears it was only harder because you sometimes had to glide across the lava to the next section which was not visible at all. Though the direction with the most flame spouts seemed to be the most obvious to me there.

Mastery points shouldn’t really be an issue. If you’re talking about Mastery points that are behind alot of work then look at:

  • Emperor’s new wardrobe: 600+ gold or 300+ gold and 16k badges of honor.
  • Ambrite Weapon collection: 5440 geodes minimum plus
  • Ascended Encoutrment: All ascended armor skins (Though at some point you might have three characters in ascended gear I guess.)
  • Fractal master: All blue fractal weapons
  • Gold Fractal master: All gold fractal weapons

Not to mention killing each of the raid bosses and some of the gold adventure achievements.

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Next xpac is called PoF ?!

in Guild Wars 2 Discussion

Posted by: FrizzFreston.5290

FrizzFreston.5290

Prophecies of Flameseekers

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Let's Talk Leather (again)

in Guild Wars 2 Discussion

Posted by: FrizzFreston.5290

FrizzFreston.5290

You mean like cloth @Djinn? Gee I remember with Silk became the “overpriced pls fix” poster child when ascended armor first came out. ANet did the same thing with adjusting refinement requirements and doubling recipe values to “fix” a glut. Of course now the price has dropped a great deal since those dark times as players simply gave up hoarding silk, selling the stuff they don’t need for a quick coin.

The crafting adjustments was just one issue, one that I approve of to adjust consumption but the issue with T6 leather boiled down to the massive amounts needed for other activities that were added when HoT came out that sucked up all the new T6 leather as soon as it got dropped into the TP which means the price gets to go up until enough stop buying it because they can’t afford it. Basic pricing response to Supply & Demand.

To satisfy demand you must increase supply so the price becomes more affordable. Preferably a way that players can respond to excesses or shortages to supply and that by definition is a farm, rather than just increased random drops in the world.

I didn’t change hoarding silk. And I doubt many other players did. I think more people gave up on getting ascended materials than that there are people who gave up on hoarding silk. Especially after getting your first ascended gear you dont need much mora, and by this time you can get ascended gear through way easier ways, like fractals, pvp, raids and wvw.

Ofcourse recently they changed those methods exactly because people weren’t crafting anymore. Maybe there’s a connection there as well as being tied to leather these days. :p

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(edited by FrizzFreston.5290)

Decay timer?!?! Are you kidding!

in WvW

Posted by: FrizzFreston.5290

FrizzFreston.5290

Same here. I usually roam, and I didn’t have all that much trouble. Yeah there’s a bit of decay here and there but not near significant enough to complain about.

Maybe it’s because I don’t tie myself to one spot on the map and decide to wait for someone with a tag on his head before capturing something.

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Let's Talk Leather (again)

in Guild Wars 2 Discussion

Posted by: FrizzFreston.5290

FrizzFreston.5290

We had a nice casual farming method to build up the Leather supply. Anyone who complained about that farm, should live with the consequences of a lower leather supply now.

And everyone who didn’t complain about the farm, also should live with the consequences of a lower leather supply.

Anet changed it, not the players who complained.

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Ep6 hints and expac leaks (spoilers included)

in Living World

Posted by: FrizzFreston.5290

FrizzFreston.5290

Why do people look at the boat?

Its Orrian architecture surrounding it. Thus we go back to Orr. With their stuck in time thing (yuck) of maps its green again.?

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Next Expac: Outer Space!

in Living World

Posted by: FrizzFreston.5290

FrizzFreston.5290

I must say, that in addition to this outfit, an outfit that looks extremely planty detailed, or even greatly human detailed or norn detailed or Charr detailed would be equally welcomed. (The gods know the charr needs some well made armours, and there’s no gods for the charr.)

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THANK YOU!

in Guild Wars 2: Heart of Thorns

Posted by: FrizzFreston.5290

FrizzFreston.5290

With great hype comes great responsibility.

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Ingame Name: Guardian Erik

Next Expac: Outer Space!

in Living World

Posted by: FrizzFreston.5290

FrizzFreston.5290

Seriously, I am beginning to feel like some of the devs are getting a kick out of doing exactly the opposite of what their clientele is asking for on the forums.

For instance, I have been among those criticizing the increase of futuristic weapon and armor designs. So, what did they do? Come up with this “gem” (see attachment).

Next expansion location confirmed: Visiting the Six in outer space!

You really hate asuras don’t you?
I’ve been running around with their technology since the launch of GW2, and now you come here claiming it’s NOT part of the gw2 universe? Okay then. I would say it’s what makes GW2s universe more unique than any of the other generic wizards, dragons and harry potter/tolkien universes out there.

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Ingame Name: Guardian Erik

Connection Issues: July 11 and 12

in Account & Technical Support

Posted by: FrizzFreston.5290

FrizzFreston.5290

When launching normally:
I didn’t get the connection error on the launcher, but when I logged in it didn’t recognize my credentials.

So I launched the launcher with -authsrv 206.127.146.73 -assetsrv 64.25.41.2 and:
This time I could login like usual. However, now in the game my GWAMM title from GW1 has been revoked. (Which is totally legitimate btw)

Might be connected somehow. I guess I should contact support with a ticket*, regardless. But just to let you know.

*After trying to resync by logging in to the GW1 Hall of Monuments and waiting 6 hours.

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(edited by FrizzFreston.5290)

Let's Talk Leather (again)

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Posted by: FrizzFreston.5290

FrizzFreston.5290

I don’t like centaurleather, it’s just cheap mass produced leather. Dolyak leather is all the craze this year.

Yes, but Dolyak leather is primarily imported and you have deal with world versus world competitive pricing.

Well yes. Gotta go the extra mile if you want quality (battle)hardened leather.

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Let's Talk Leather (again)

in Guild Wars 2 Discussion

Posted by: FrizzFreston.5290

FrizzFreston.5290

I don’t like centaurleather, it’s just cheap mass produced leather. Dolyak leather is all the craze this year.

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Feedback: Improvements to the Gem Store

in Guild Wars 2 Discussion

Posted by: FrizzFreston.5290

FrizzFreston.5290

The thing I like the most is that you can preview each individual aspect of a package. That wasnt possible before.

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Hate being forced to do achievements

in Guild Wars 2: Heart of Thorns

Posted by: FrizzFreston.5290

FrizzFreston.5290

Yes it is actually recurring with me that I prefer choices in how I play to an MMO experience “on rails”.

And I also disagree that an MMO “is all about” things you must do to earn certain rewards. Imagine an MMO that allowed you to gain one type of currency with ANY gameplay you preferred. Say you could earn it by Open World PvE, various instanced PvE, WvW, PvP, crafting, fishing, gathering, trading, etc. Then you could trade this currency that you earned by doing what you like in the game for any reward that you chose.

I have played the majority of AAA western MMOs as well as several asian MMOs and have never seen as many different currencies as in GW2. It’s a bit ridiculous really.

Well, your idea is just wrong then. I have yet to play an MMO that doesn’t have the algorithm “Do this activity Get that thing” which means you MUST do something to get things.

I don’t get what currencies have to do this discussion at all. Even if there was ONE currency, this and every other game would still follow the “Do this activity Get that thing” algorithm.

I don’t get what player willingness has to do this discussion either. Achieving content that no player will dislike is an insurmountable task. They serve a market; if someone isn’t part of that market, then the player needs to make better choices about what games they play, not the company to try to placate that player with content they want.

My currency example is to show a method where you could allow players to play how they want and all have access to the same rewards. It’s really very simple.

Except the point of the rewards tied to content is to actually do the content that the rewards are tied to.

And many people object to an “on rails” gaming experience (which is the point of this thread).

Then they don’t have to earn those specific rewards. I’m pretty sure Anet doesn’t want to develop content that will get ignored because people banked up “currency” from elsewhere in the game.

True, many people could just give in and do what they don’t like, or could decide not to go for a reward that involves content they don’t like. Or the customers could provide feedback to the company who can then choose whether they want to do something about it. Perfectly valid option.

Which the company appears to have made their stance known based on how rewards have been tied to specific content. It’s a very key method to drive players to do specific content.

A stance which has changed over the game’s lifespan. Legendary weapons used to be only obtainable by buying a precursor or making it in the forge, have gotten legendary journeys, then what we have now.

Alongside rewards being solely available in a gamemode also reward tracks have been added in the last two years for WvW and PvP.

So, it’s not like rewards are ONLY tied to specific content, and it’s not that rewards are ONLY right if available in multiple avenues.
Though for legendary weapons it’s kind of strange to be nitpicky about what you need to do.

Precursors are not the same as they weren’t tied to specific content. You could get them as a drop anywhere of but them off the TP.

The only thing reward tracks provide that can be obtained elsewhere are dungeon skins. This is also different from being able to bank a currency to buy up future rewards.

I was pointing out that ArenaNets stance changed over time, not that the change then is the exact same change as requested here.

Also, reward tracks can also reward HoT map skins and meta achievement reward skins and to some extend anything buyable for all the LW3 currency/crafting items. For example: https://wiki.guildwars2.com/wiki/Mordremoth_Cache or https://wiki.guildwars2.com/wiki/Draconis_Mons_Cache

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Hate being forced to do achievements

in Guild Wars 2: Heart of Thorns

Posted by: FrizzFreston.5290

FrizzFreston.5290

Yes it is actually recurring with me that I prefer choices in how I play to an MMO experience “on rails”.

And I also disagree that an MMO “is all about” things you must do to earn certain rewards. Imagine an MMO that allowed you to gain one type of currency with ANY gameplay you preferred. Say you could earn it by Open World PvE, various instanced PvE, WvW, PvP, crafting, fishing, gathering, trading, etc. Then you could trade this currency that you earned by doing what you like in the game for any reward that you chose.

I have played the majority of AAA western MMOs as well as several asian MMOs and have never seen as many different currencies as in GW2. It’s a bit ridiculous really.

Well, your idea is just wrong then. I have yet to play an MMO that doesn’t have the algorithm “Do this activity Get that thing” which means you MUST do something to get things.

I don’t get what currencies have to do this discussion at all. Even if there was ONE currency, this and every other game would still follow the “Do this activity Get that thing” algorithm.

I don’t get what player willingness has to do this discussion either. Achieving content that no player will dislike is an insurmountable task. They serve a market; if someone isn’t part of that market, then the player needs to make better choices about what games they play, not the company to try to placate that player with content they want.

My currency example is to show a method where you could allow players to play how they want and all have access to the same rewards. It’s really very simple.

Except the point of the rewards tied to content is to actually do the content that the rewards are tied to.

And many people object to an “on rails” gaming experience (which is the point of this thread).

Then they don’t have to earn those specific rewards. I’m pretty sure Anet doesn’t want to develop content that will get ignored because people banked up “currency” from elsewhere in the game.

True, many people could just give in and do what they don’t like, or could decide not to go for a reward that involves content they don’t like. Or the customers could provide feedback to the company who can then choose whether they want to do something about it. Perfectly valid option.

Which the company appears to have made their stance known based on how rewards have been tied to specific content. It’s a very key method to drive players to do specific content.

A stance which has changed over the game’s lifespan. Legendary weapons used to be only obtainable by buying a precursor or making it in the forge, have gotten legendary journeys, then what we have now.

Alongside rewards being solely available in a gamemode also reward tracks have been added in the last two years for WvW and PvP.

So, it’s not like rewards are ONLY tied to specific content, and it’s not that rewards are ONLY right if available in multiple avenues.
Though for legendary weapons it’s kind of strange to be nitpicky about what you need to do.

“It isn’t working!” CL4P-TP
Ingame Name: Guardian Erik

Hate being forced to do achievements

in Guild Wars 2: Heart of Thorns

Posted by: FrizzFreston.5290

FrizzFreston.5290

That could actually make sense for underwater weapons. XD

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Ingame Name: Guardian Erik

Hate being forced to do achievements

in Guild Wars 2: Heart of Thorns

Posted by: FrizzFreston.5290

FrizzFreston.5290

I don’t think any players got ignored at all to be honest. For WvW they did alot of things that the WvW community didn’t like, and for those who wanted more challenging content there was Tequatl revamp, triple trouble wurm, Molten facilities, aetherpath, Aetherblade dungeon, to some extend the nightmare tower, watchwork marrionette, Assault knights and the encounter on scarlets drill.

Each time, lots of complaints were there these things were way too hard. Also the game was structured not around mega servers and mega zerg everything into dust like there is now and not all ascended gear was released yet either.

So, I would phrase that more as, players didn’t get challenges in areas they expected, and if it was there, it was only there for 4 weeks or so. (if not 2)

tl;dr. Ignored sounds like ArenaNet actively or purposefully didn’t provide them with content. Which is not true. Which doesn’t have to match up with what people felt ofcourse.

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Ingame Name: Guardian Erik

Hate being forced to do achievements

in Guild Wars 2: Heart of Thorns

Posted by: FrizzFreston.5290

FrizzFreston.5290

With legendary weapons, there will be a certain amount of effort involved to obtain it. Whether that is through achievements, just worldbosses or whatever else they(Anet) decide to be legendary doesn’t really matter to be honest. In fact some world bosses are already part of obtaining a legendary weapon.

I must say though, some mastery points in core tyria as well as HoT are after completing very niche or very grindy achievements. It usually doesn’t feel like mastery points should be there at all, especially as those achievements you generally obtain after the maxing out the mastery tracks to begin with. They feel very pointless to me to be honest.

Still though, Anet has decided from the beginning that legendary weapons are obtained through taking part in all parts of the game. Including WvW, and PvP to some extend.
Sadly for HoT legendaries this means players must to some degree embrace that the not so well liked adventures are a part of HoT and thus the journey to a HoT legendary.

“It isn’t working!” CL4P-TP
Ingame Name: Guardian Erik

Let's Talk Leather (again)

in Guild Wars 2 Discussion

Posted by: FrizzFreston.5290

FrizzFreston.5290

I must say, I generally don’t buy any leather or other material from the TP and I feel like I still get a certain amount of leather from playing. But only if I’m playing certain content.

I am fairly maxed out on characters and I don’t think I need to craft any ascended armor at all. Most of the pieces come from doing tier 4 fractals or raid rewards. Even ascended weapons I don’t really craft from scratch. It all seems alot more grind for gold effort, and I rather play skillfully and get my gear that way. I did make some stuff of course, and it seems to suffice even though my amount of leather is about 25% of metal wood and cloth.

In fact, I would rather have that the basic materials are a bit more balanced towards their needs. Just so that my overflowing elder wood, mithril and silk don’t get bottlenecked by the leather.

“It isn’t working!” CL4P-TP
Ingame Name: Guardian Erik

Daily/Monthly AP Cap Removal

in Guild Wars 2 Discussion

Posted by: FrizzFreston.5290

FrizzFreston.5290

I must say though, the “new dailies” in each of the categories are way better a system than the daily AP you could get. Meaning the LW3 map dailies and fractal dailies btw. As well as making ascended materials. There are many daily incentives there which are giving way more.

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Ingame Name: Guardian Erik

Why Automated Tournaments will fail

in PvP

Posted by: FrizzFreston.5290

FrizzFreston.5290

A game with common sense. If you cater to the top couple of percent you are snubbing the people you expect to profit from.

PvP is suffering low population and consequent low match quality. This is precisely because ANET spent multiple seasons catering to the top players. They were provided “win streaks” and gimme matches at the expense of the low end. Big surprise, a lot of the people simply gave up and left.

Tournaments aren’t specifically catered to either the top or the bottom, because everyone can join in. Just not everyone wins. Especially those not organized properly.

That said, if there’s enough teams, having small teams play a few matches, might be more interesting to play tournaments as you might at least defeat one of your little group phase.

“It isn’t working!” CL4P-TP
Ingame Name: Guardian Erik

Daily/Monthly AP Cap Removal

in Guild Wars 2 Discussion

Posted by: FrizzFreston.5290

FrizzFreston.5290

There’s no excuse for having a cap.

There are all sorts of reasons. You just don’t agree with any of them.

The reasons I’ve seen the most are:

  1. Dailies aren’t real achievements.
  2. I don’t want to be forced to do dailies to keep up.
  3. People new to the game will never catch up without the cap.
  4. Dailies should not make up a large percentage of total AP.

And comments:

  1. As I said above, most GW2 achievements aren’t.
  2. So, in a game genre which bases its business model on giving people reasons to log in and play, ANet has removed one reason to log in and play because people have low self control. Not a fan of pandering to player unwillingness to assume personal responsibility for their own quality of life.
  3. New players are never going to catch up anyway due to legacy achievements.
  4. This is the only excuse I think has any possible weight, because it asks questions about how much weight in the AP system should be assigned to which aspects of game play. However, there are other options besides capping daily AP. ANet could, for example, reduce daily AP, and/or increase AP provided by other achievements.

1. I think that is mostly meant that dailies are a repetitive source of AP. And real achievements are those that you do once, you gain points. Though you’re right, most games have this “We give Achievement points for simply playing the most simplest gameplay aspect.” But in a completionist sense it still applies. A sense that would completely disappear with a cap removal. Why do achievements for AP when you can do dailies instead. It puts the daily achievements on a level above any other achievements. Which ties in to point 4 really. (Which is a choice Anet can make ofcourse.) It’s just what a person counts as a real achievement and what not. Highly subjective to be fair.
2. If 10 AP is the difference between logging in for 15 minutes and not at all and has a huge impact on any business model then I would be surprised. I rather have them bring in meaningful content to bring in people to play the game, and not so much about whether they are giving the AP junkies their daily shot. Because Dailies are still there every day, they just don’t give AP. And the AP rewards are also still there, just that you don’t get them from dailies. Nothing is truly removed, it’s just that people don’t want to put in the effort for the reward. It’s no different than asking for raid rewards being made available more easier.
3. Yeah I don’t think this one really matters either. As a new player, even with a cap it takes 4 years of daily achievements not missing one day. I don’t see that that is going to be easy to bridge regardless.
4. There are many options… really. Not counting daily AP at all is also an option. Removing AP from legacy achievements is an option. It depends where they want to go with the rewards and the system. Right now it really feels like it’s in between a reward track and a track record.

“It isn’t working!” CL4P-TP
Ingame Name: Guardian Erik

(edited by FrizzFreston.5290)

Daily/Monthly AP Cap Removal

in Guild Wars 2 Discussion

Posted by: FrizzFreston.5290

FrizzFreston.5290

There’s no excuse for having a cap. But, ANet has been challenged many times to show one, and they have ignored those requests. So, it’s apparent they believe there is a reason. They just won’ tell us what it is.

Because now when you see someone with above a certain amount of AP you know how much a player has done in the game. It’s some minor sort of competitiveness and a way of players to compare themselves against eachother.

Instead players focus on the reward part of it, rather than what it actually represents. They feel they can’t progress to said reward and feel left out, which is why I suggested to decouple it. The rewards can be obtained by repeatedly doing dailies, or gaining AP, and AP stays a certain measure of completion for a player. Both sides win.

They’re wrong. A cap punishes the most loyal players, something no game company should ever even consider. Diminishing returns is the right way to handle it, at least to a degree. A different fix would be to raise the caps at regular intervals.

Doing dailies every day or not every day does NOT make you more or less loyal to the game. You can be the biggest fan and only be able to play once a week.

“It isn’t working!” CL4P-TP
Ingame Name: Guardian Erik

Daily/Monthly AP Cap Removal

in Guild Wars 2 Discussion

Posted by: FrizzFreston.5290

FrizzFreston.5290

Well, that would be my other suggestion, but somehow I don’t think people like that idea. xD People just want the rewards, and none of the trouble.

“It isn’t working!” CL4P-TP
Ingame Name: Guardian Erik

Daily/Monthly AP Cap Removal

in Guild Wars 2 Discussion

Posted by: FrizzFreston.5290

FrizzFreston.5290

I havent reached the cap. But I don’t do dailies every day anymore regardless.

Personally think that daily AP would just force people to play in unhealthy amounts for arbritrary points that mean very very little.

Its also sad to see that achievements have very little value themselves. You can do some relatively very hard raid achievement, then be disappointed that you get 1 tenth of a daily achievement.

Personally they can make it so they only show permanent achievement points on names, make daily give points to a reward track for these AP skins and leave the whole permanent AP points empty of daily “fake” achievements.

“It isn’t working!” CL4P-TP
Ingame Name: Guardian Erik

Players coming to "help" you

in Guild Wars 2 Discussion

Posted by: FrizzFreston.5290

FrizzFreston.5290

Getting help when saying you don’t want any, or just when the helping is being forced on you, in a game setting anyway, is pretty rude to be honest. I find it annoying too.

On the contrary. It’s the open world, where anyone can show up (and often does). It’s not up to you to decide whether others should participate in a kill or not. If you find it annoying, there are several locations on every single map in the game that get little traffic, there is instanced content, and there are static golems in a variety of locations.

It’s not rude, because it’s not up to any of us to tell someone else where they can or cannot fight.

I did mostly mean it as telling people where to go, what to do and how to do it rather than just tagging along to be honest.

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Ingame Name: Guardian Erik

Easy mode raids

in Fractals, Dungeons & Raids

Posted by: FrizzFreston.5290

FrizzFreston.5290

But I tell you something. This won’t solve any issues of the little crowd of people complaining because it’s not the content itself, it’s the rewards people are greedy for.

This strawman argument fallacy is just beneath you. Come on.

It’s not a strawman, you should have followed the discussion in this forum over different threads in the past 6 months then you would know what I’m talking about.

I did and it is. No matter how you claim its not. It will not solve the issues with the rewards but it will solve the issues with the story and lore and a glimpse of the experience of fighting these bosses.

“It isn’t working!” CL4P-TP
Ingame Name: Guardian Erik

Easy mode raids

in Fractals, Dungeons & Raids

Posted by: FrizzFreston.5290

FrizzFreston.5290

But I tell you something. This won’t solve any issues of the little crowd of people complaining because it’s not the content itself, it’s the rewards people are greedy for.

This strawman argument fallacy is just beneath you. Come on.

“It isn’t working!” CL4P-TP
Ingame Name: Guardian Erik

Raids need a solo story mode.

in Fractals, Dungeons & Raids

Posted by: FrizzFreston.5290

FrizzFreston.5290

But this is a system that is for ppl who want the lore. It will ofc has rewards at the end ( some magnetide shards maybe 1 legendary insight and 2 greens 1 yellow) but only the first time.

And here’s your flaw.

You want story, you can do it without raid specific rewards.

That idea would be fine actually. Only upon first time completion, as he said. The raid equivalent of “the first time is free” and all.

Except it’s not as it actively devalues the work others put in.

I don’t care if you want a sack of blues/greens and maybe a rare. Those are all fine and dandy, but if you cannot even put together the time of day to do even the easiest of raid bosses at their current form, then you really do not deserve raid specific rewards. That means but is not limited to Shard, LI, any form of Raid unique drops/Vendor access.

Running escort is putting in hard work? Since when. xD

“It isn’t working!” CL4P-TP
Ingame Name: Guardian Erik

Easy mode raids

in Fractals, Dungeons & Raids

Posted by: FrizzFreston.5290

FrizzFreston.5290

Yeah, you are absolutely right. I was just expecting a “wise” person, boasting with it, to be down-home and overthinking the whole raid thing with the conclusion: “Maybe raids in GW2 are not for me, I will relinquish.”

Just as the raiders did before raids were introduced?
…oh wait.

The difference is before HoT and raids the game was in an awful situation, awful than ever before. Content drought all the way. Many people left because there was no endgame content at all, not even non-challenging.
Raids were and still are a revitalising part of content and have made the game overall better, not worse because it’s an additional option to play – option, not must.

The decision to finally bring in challenging content into the game after having none over years (dungeons were dead in terms of challenge long ago and only ran by players like me and many others due to gold farming) was one of the best they’ve ever made. Your daily watch in the raid LFG underlines it, raids are played a lot and one of the most active content in GW2 besides others.
And I think you can’t deny that it’s actually better to have content that caters to a certain subset of players that asked for it than having none. It’s not that raids is preventing non-raiders from getting their own content.

What AstralPoring is getting at is also what you say:

It’s sometimes better to have content that caters to a certain subset of players that asked for it than not having it.

You can apply that to raids, but also to a easier raid version. Raids are not going to disappear because of an easier version, and that challenge and the rewards for doing so will stay. Same way that storymode dungeons didn’t affect explorable dungeons badly.

“It isn’t working!” CL4P-TP
Ingame Name: Guardian Erik

Mounts [merged]

in Guild Wars 2 Discussion

Posted by: FrizzFreston.5290

FrizzFreston.5290

Mounts in WvW just makes me think of those huge charr tanks in and near the black citadel that don’t move. At all. It’s just sad seeing them stand there, forever.

Now driving one of those huge beasts through the WvW landscape would be hilarious. Well Imo anyway. Alot of people are probably like, “but I can’t use my carefully planned out skills”.

I also don’t see how waypoints (instant travel) and mounted travel cannot exist next to eachother. Waypoints are not the same at all as mounts. That’s like saying swiftness and waypoints are not able to exist next to eachother.

“It isn’t working!” CL4P-TP
Ingame Name: Guardian Erik