Showing Posts For FrostDraco.8306:

Difficulty Level of raids

in Fractals, Dungeons & Raids

Posted by: FrostDraco.8306

FrostDraco.8306

I’m pretty confident the vast majority of the players can handle them – remembering and executing – if they made the effort.

Oh, i agree. It’s the time necessary for it that’s up for the question. Vast majority of players won’t be able to do learn VG in 5 attempts, 45 minutes, like in the example Sly gave. Not even close. Any group capable of that is way, way above the average.

Sly claiming that this is the average skill level of the GW2 community does not make it true.

That is what i was arguing against.

Why its way above average??
You say he cant claim the average skill level of GW2, while you do the same?
So its only valid if its support your side

Let me say this, Dark soul series, the new zelda are all way harder then GW2 raids, and they sold million of copies, so maybe the average skill level of the gamers are not bad as you say.
Or maybe they are? We dont know, so stop using this argument.

But without this argument you dont have an argument at all to support why raids should move their original goal right?

Are you implying Zelda is as mechnically intensive as a raid boss? Not even close. Generally there are not multiple overlapping mechanics in zelda games.

As for Dark souls, same ratio of bad players. Plenty of people play games they suck at. Just looks at league of legends, and dark souls.

Vinetooth Prime: Frustration Unlimited

in Guild Wars 2 Discussion

Posted by: FrostDraco.8306

FrostDraco.8306

It can be killed without ever breaking the bar so….yea. ¯\(?)

Are the new zones worth it?

in Guild Wars 2 Discussion

Posted by: FrostDraco.8306

FrostDraco.8306

TLDR; Yes.

/15char

Chrno for PvE

in Mesmer

Posted by: FrostDraco.8306

FrostDraco.8306

I’m curious as to whether for general PvE (metas, world bosses, fractals) ppl are still using Power builds mainly or are switching to condi builds?

I’m back to my chrono after toying with an Ele for a while and have a straight power build Insp/Dom/Chrono, sw/sh + gs, zerker gear, and durability runes. Is condi stronger in PvE now and if so, what build?

I have multiple sets on my mesmers, here is small summery:

Berserker/Assassin – our bread and butter. Works fine in open world and is a great baseline to start exchanging items on.

Commander – getting that toughness for tanking, power wvw gear for bigger scale.

Minstrel – love it. Great for not tryharding raid content or when you want to go half afk or tank stuff in places which hurt (kiting VG into the next active third for example). Suprisingly terrible in open world. The very low damage makes me prefer berserker for open world. Very expensive too.

Trailblazer – Have a full trailblazer set on my 2nd mesmer and I’m guessing results will be similar for Dire/Rabid. Nearly unkillable in open world, very decent damage. This would probably be my new go-to set IF conditions were useful for endgame content. If you want to be near unkillable as with Minstrel and still put out decent damage, go Trailblazer for open world. The go-to for condi mesmer for wvw.

Viper – haven’t run this yet on mesmer, my guess is it will work fine on most pve open world (what doesn’t) and similar to the other condi sets just with more damage versus survivability. Raid condi is not meta except for 1-2 bosses where the class does nice damage.


To answer the question:
Yes, condi mesmer does outperform regular mesmer in open world and most easier content. Main problem for condi is the builds run a lot of Signets (you can run 5 signets condi if you want) meaning you lose quite a bit of support. Trailblazer makes you quite durable while keeping damage decent (from a mesmer perspective).

The problem remains, the moment you move to condi mesmer though you bascially need to own 2 sets because mesmer support remains power.

Raid condi isnt meta but still out dpses most pugs in raid, so i bring it anyway. Also you have a little versatility with 1 util slot and ur elite, since those pretty much arent used for damage.

I just made a completely new mesmer. One commanders, and one viper. I honestly raid more and do more stuff on the viper, cause soloing is too easy with the damage (can solo on both).

Condi mesmer def lacks aoe damage, but if you clump mobs you can cleave them pretty good with etherbolt and shatters.

So, Axe or Dagger for PVE?

in Necromancer

Posted by: FrostDraco.8306

FrostDraco.8306

I’m still using my gs condi necro and for me, it’s still viable, combined with some minions as well. I suggest it.

Viable? Dude right now its meta.

Power builds?

in Fractals, Dungeons & Raids

Posted by: FrostDraco.8306

FrostDraco.8306

From a speedclear perspective, power is preferred on a bunch of bosses(at least when it comes to tempest). This is based on a faster burst as well as utility, as a fair bunch of condi dps builds lack in cleave and cc department meaning that it’s rarely optimal to have most of your dps as condi.

Condi dps optimal: sabetha, matthias, cairn, mursaat
Power dps is optimal on pretty much everything else assuming speedclear strats and skilled player. As the average player is about as skilled as a potato however, it may be that there is a shift in what’s better(looking at you 0 cc trash dps no updraft ppl) but that really isn’t different to before.

and yet cPS outperforms on just about every raid boss except for KC.

As far as tempest, yes you are correct because their power and condi build are similar in optimal output. Looking at current quantify benchamrks shows a bigger gap for most other classes dps wise though: http://qtfy.eu/benchmarks/

Thus your analysis of power beating condi is not necessarily accurate, especially on those classes where condi beats power by over 5k or even 10 top dps (basically every classes besides tempest and Dragonhunter).

It out performs on KC now as well, assuming you dont need the extra CC.

Difficulty Level of raids

in Fractals, Dungeons & Raids

Posted by: FrostDraco.8306

FrostDraco.8306

You think the majority of player are bads (sic), so your view point is very skewed on what average is

And what makes you think your perception of average is not also skewed?

I think it needs to be said, that you should keep in mind when astral talks of average it’s average of his relative circle. The player base average is greatly above that because they actually care.

The question is, “Since average would be a skill level rating in the middle of the distribution, just how many players are in each rating band?” Your perceptions of what average is is more likely to be skewed than that of someone playing content in the open world, because (according to conventional wisdom, anyway) fewer players are going to be playing harder content.

Well seeing how I have PvXed for close to 5 years now between the multitude of guilds I have been in / am in I get to see a lot of the Player base, and how they operate, especially large PvE based guilds like GSCH, EG and a lot of other large guilds over the years, I have never isolated myself to like minded people, and I am sure the majority if not all of those players could down VG if they wanted to, so yeah based of of my large experience with this game I have a pretty good idea on the Average gw2 players skill capabilities.

I just did my first raid with an almost complete pug group that was their first time in Raids and we downed him in a few attempts, with very suboptimal dps and many mistakes, the boss wasn’t that hard once mechanics were learned in 5 attempts everyone had enough of a warm and fuzzy that we were able to down it in a completely non Meta comp, with suboptimal dps no one breaking to far over 5k besides 1 player.

Plus I don’t go around making broad blanket statements like calling the majority of players bad to justify getting a gamemode changed for personal rewards.

It’s not a simple justification, it’s a undebatable fact. Most players of any videogame, are bad. We have years of stats proving this.

Blanket statement it may be, that doesn’t make it untrue. The simple fact you sit here and call it suboptimal DPS, then get mad at us and say it’s ‘elitist’ because we call such players bad is the funniest thing I’ve heard all day.

Hypocritical.

Difficulty Level of raids

in Fractals, Dungeons & Raids

Posted by: FrostDraco.8306

FrostDraco.8306

Are you are saying the “average” player can’t remember 3-5 mechanics per fight or play their class in an average manner?

Remember? Possibly. Remember and execute? Now, that’s something completely different. And you are severely overestimating what constitutes “playing the class in average matter”. Unless you have some really nonstandard definition of “average”.

You think the majority of player are bads, so your view point is very skewed on what average is, Nd remembering them and executing the mechanics aren’t that much different, it took 5 attempts for 9 new to Raid players to figure out a semblance of a strategy that worked for them so hard right?

you don’t even need above average dps for the bosses, when you can Clear bosses with 9 people doing anywhere between 2-5 k dps and one person doing 10 shows as much, if 2-5k dps and 10k dps is above average when most Dps classes can achieve 2-5k with just AA alone so above avearage am I right? .

But go ahaead keep calling the average player bad since saying otherwise would defeat your argument for an easy mode, gotta love toxicity.

The simple fact the DPS’s were dpoing 10k and under proves they are in fact bad, and this is coming from a meh player. The fact the PS cant keep up 25 might, especially if it was condi, is hell trash.

No one said content can’t be completed with bad players, but calling any of those players decent is an insult to those who can actually do well, or actual decent players. Ones that are no where ner perfect but dont do lower than my non buffed dps in a full party.

My ele and reaper can do 8-13k dps solo. If you can’t do at least that in a party of 10……

So, Axe or Dagger for PVE?

in Necromancer

Posted by: FrostDraco.8306

FrostDraco.8306

If you’re pedantic maybe try to do your math yourself. You gain ~70dps if you use 4 stacks of blood bond, so what you just wrote (5×70 – thats not how calculating dps works LOL) just ridiculed you.
Moreover, in first paragraph you speak about testing for open world, but in third paragraph you magically change your mind and it’s now a solo benchmark, so you’re quite inconsistent for a pedant.
Vampiric presence doesn’t ruin anything, since it’s present in all of the setups as it’s the meta trait. (for solo and open world both, if you magically change your sides again)

Apart from that, I have nowhere stated what my numbers are meant for. These are just clean, precise results of autoattacking with meta traits and gear and realistic buffs. You are just being petty because you don’t like that GS wins (yeah, even without blood bond)

Are you daft? Especially because I’ve been one of the biggest advocates for GS on this forum?

You insult your own intelligence dude.

So, Axe or Dagger for PVE?

in Necromancer

Posted by: FrostDraco.8306

FrostDraco.8306

One problem with this. All conditions gives the target vuln. Which this shows the damage both in an optimal setting, this does not show the difference between axe and dagger on targets with no vuln or conditions…..

In addition to the around 1.6k damage you get from Mark of blood when it procs. This also would drop dagger damage.

you always have vuln on world bosses, dungeon bosses, fractal bosses and raid bosses, champ trains etc. if you need to cast some vuln for a trash mob you have focus and well of suffering for that, can even trait rending shroud for that. also gs3 when reaper.

dont see why you have problem with blood bond (which you have mistaken for mark of blood). – in group you are not going to benefit from it since everyone will immediately use up one stack and poof. in solo it will add about 70 dps so pretty irrelevant.

You do realize that all of that pretty much defeats the general purpose of ever testing a build for open world damage right?

If you aren’t going to do a benchmark properly, don’t get mad when someone has a critique for inconsistencies or control factors.

Also its not one stack per person if you are doing a SOLO benchmark, which is why its misleading. You yourself are using all 5 stacks. Whats 5 × 70 bro? It’s still a dps increase which deviates from showing the weapon strength alone with traits. Especially since a person may not even be running bloodmagic. Which makes it even more skewed, also due to how vampiric presence procs per hit, and has no ICD, which skews the results again.

Call it pedantic, but i seem to have a higher threshhold for evidence than other people here.

Difficulty Level of raids

in Fractals, Dungeons & Raids

Posted by: FrostDraco.8306

FrostDraco.8306

And if you look at the modes as separate and independent of one another, it becomes a non issue.

But they are not separate thats the point. Thats why LFG for dungeons is mostly empty of story. That’s why the living story LFG is mostly empty. That’s why the HoT story is mostly empty. People just want to get through it, and don’t care much for the content itself. There is little re-playability to a story mode that has next to no rewards.

Not only does it muddy the experience of the story the designer is trying to tell, it leaves a very bad impression on what the content is actually like. Having one will immediately pull people from the other. All the casuals that try VG everyweek? They will disappear once they clear that boss and unlock the mastery track. What happens then?

You people seem to have no consideration for the life of raids itself. Just convenience.

No one realistically thinks T4 fractals are easier or thinks less of accomplisments there because T1 fractals exist.

No one said anything about the accomplishments. I was talking about how the content plays, and how it delivers on impact. Nightmare 100 CM Ensolyss is possibly one of the best fights in the game. Why? Because its engaging, and it delivers content in a way that wouldn’t be possible with the way bosses get bursted on low scale fractals.

T1 nightmare is garbage compared to 100 Cm for that reason.

The same is true of most single player game with multiple difficulties as well. Your mind goes to DS because it specifically markets itself in a particular way – but there are tons of games that offer a real challenge to one set of players while offering something else to another.

Most single player games have easy and normal, but they are not MMO’s. And they are not built on having 10 players running in the same game world. Trying to compare the two falls flat, because the best single player games have engaging mechanics.

And how many of those game modes are good or popular? Few.

Im sorry – the argument that a story mode would diminish your accomplishment in hard mode raids (especially in GW2 – where the hard mode raids aren’t really that hard anyway) doesn’t hold water.

Again, you are implying the raids are hard, or would be considered hard mode. And that is the problem. Raids arent hard. They require effort. If effort is too much for you to show, then why should Anet put in any effort to appease you?

Do you actually even care about the raids themself? Or do you just care about auto attacking your way through something that gives the illusion of engagement? Because thats been the issue with a lot of GW2’s story.

I am not simple there to complete the raid once for ‘story’. I am there to experience content, every week, or multiple times a week if i want to redo a boss.

You say Anet can appeal to different kinds of players, but yet you want to change the content which Anet made to appeal to players like myself, and add something that would appeal to those people who don’t really care for it much.

Do you not see the irony?

Difficulty Level of raids

in Fractals, Dungeons & Raids

Posted by: FrostDraco.8306

FrostDraco.8306

I still will never get the we want a “story mode” crowd when there’s literally hours of footage on youtube for them to consume about the very loose existence of lore in the raids.

Pretty sure those people really just want the rewards but use a mode as justification for their desire not to do it the current way.

if you want to experience lets say th witcher and you cant buy it for whatever reason will watching it on the youtube be enough?

False quivolence. Making the story mode easy subtracks from the gameplay itself. There is a reason games like Dark Souls, and RPGs are loved. While games like CoD has campaigns that go mostly ignored even if having the option of a high difficulty.

You aren’t watching someone play raids, you are playing a watered down version. The reason Lets players are so popular is because they can play these games for people who can not. And yes, if i couldn’t play a game, or i sucked at a game, i would be more than happy to watch a Lets Play of it. I do it all the time.

However I don’t have the self entitlement to suggest that a game that has a curve be nerfed so I can experience ‘story’ that wont be NEARLY as good as if i had did it the way it was intended at first.

The difficulty of raids is part of the experience. But i guess thats why people care soooooo much about dungeon story right? It’s too easy, and its watered down, hence part of the reason no one cares about it. Deimos for instance, feels epic because he’s not some lame dungeon story boss. He feels epic because he can actually kill you. It feels good to kill him. Can you say you have ever felt the same about any of the dungeon stories? Cause literally no one i know has.

And if that is the experience you are looking for, it is there for you.

The existence of a story mode in no way detracts from the difficulty or prestige of a more difficult mode. Any illusion that it does is in the mind of the player – and can be gotten past.

Tell that to the dungeon story modes that go abandoned outside of dailies and cheap tokens.

Tell that to the HoT metas, like Garent, that people love because it actually has a chance of failing.

Better yet, tell that to most games that have a casual non-competitive audience. Except for the fact that the most popular games ARE the competitive ones, for the added difficulty of playing vs other players.

Anyone that says it can be gotten past it are deluding themselves into thinking difficulty doesn’t make a difference in presentation of a story, is sorely mistaken. All the evidence points to the opposite. But instead you argue for the illusion of engagement, which story mode dungeons in GW2 just do not have. They are poor experiences, hence why the player base doesn’t care for the story paths.

But this is all under the assumption that some like the non mote w4 bosses are actually even difficult.

They. Are. Not.

(edited by FrostDraco.8306)

Difficulty Level of raids

in Fractals, Dungeons & Raids

Posted by: FrostDraco.8306

FrostDraco.8306

I still will never get the we want a “story mode” crowd when there’s literally hours of footage on youtube for them to consume about the very loose existence of lore in the raids.

Pretty sure those people really just want the rewards but use a mode as justification for their desire not to do it the current way.

if you want to experience lets say th witcher and you cant buy it for whatever reason will watching it on the youtube be enough?

False quivolence. Making the story mode easy subtracks from the gameplay itself. There is a reason games like Dark Souls, and RPGs are loved. While games like CoD has campaigns that go mostly ignored even if having the option of a high difficulty.

You aren’t watching someone play raids, you are playing a watered down version. The reason Lets players are so popular is because they can play these games for people who can not. And yes, if i couldn’t play a game, or i sucked at a game, i would be more than happy to watch a Lets Play of it. I do it all the time.

However I don’t have the self entitlement to suggest that a game that has a curve be nerfed so I can experience ‘story’ that wont be NEARLY as good as if i had did it the way it was intended at first.

The difficulty of raids is part of the experience. But i guess thats why people care soooooo much about dungeon story right? It’s too easy, and its watered down, hence part of the reason no one cares about it. Deimos for instance, feels epic because he’s not some lame dungeon story boss. He feels epic because he can actually kill you. It feels good to kill him. Can you say you have ever felt the same about any of the dungeon stories? Cause literally no one i know has.

(edited by FrostDraco.8306)

Difficulty Level of raids

in Fractals, Dungeons & Raids

Posted by: FrostDraco.8306

FrostDraco.8306

I think you’re underestimating the amount of toxicity that existed in the game. Sure, “elitist” is a new buzzword, but it’s just that – a buzzword. Players were elitists long before raids came. You want to run the dungeon with us? Sure, but only if you know the speed run tactics so we can make it 2 mins faster…. Or “2k AP, lol, kick”. Isn’t that elitism?

Its not just 2 mins faster. The average non speed run pug run is 30-45min on one path. For my groups which are normally exp pugs, we finish all paths except arah in under 15mins.

This bring up the point. Why are they joining a run thats obviously asking for EXP players, then get mad when those more experienced players kick them? Why not bother to learn the extremely easy dungeon paths, beforehand? People spend their time writing guides and tutorials just for them to go ignored by the people that need the most. It’s shameful.

(edited by FrostDraco.8306)

Getting back to Necro

in Necromancer

Posted by: FrostDraco.8306

FrostDraco.8306

Hello! I haven’t been playing my Necro in a long while now and Im willing to get back to it
Before I’m getting all the necessary gear and stuff I wanted to ask about the state of Necro currently- How well is he accepted in raids? is there really an alternative for the Condi build or is it the only way to go? [I’m not really getting suffice information from the qT website about the viability of the builds]

And about sPvP- Whats a good build to get back to solo queuing? Whats the current strengths and weakness you feel I should get updated on?

And builds, tips and info will help greatly! thank you

Condi is the only really viable build for raids atm.

Stick with the GS/ sc+d reaper build on qtfy.eu, and you should be fine. Swap out Lingering curse for parasitic contagion if you need more healing. Use spectral grasp instead of blood is power if you need more cc/LF. And so on.

I tend to use signet of spite instead of bone feind, because while minions deal more damage, they die, and require me to press an extra button. It’s up to choice. But i suggest sticking with vamp/spite signets for more hectic fights as it allows you to keep up your dps a bit better.

Ignore the fractal build. A lot of sheeple are too daft to realize its horribly outdated. And is inferior to the GS condi build.

As for pvp, I’m a scrub and only player bruiser reaper builds, so I’ll let someone else speak on that.

(edited by FrostDraco.8306)

Ele has problems in T4 fractals

in Fractals, Dungeons & Raids

Posted by: FrostDraco.8306

FrostDraco.8306

Hey guys,

got into T4 lately and managed to clear some with PUGs however I got downed to often. Boss fights are okay, but I am looking for a few tips for handling non-boss enemies. Dodging does not work reliable, because of the number of attacks but those attacks also often two-shot me. For example in the Dredge fractal on the switches, what can I do (besides killing enemies faster)?

Any cool tips or is it mainly: “kill them or at least damage them so you rally”?

I honestly dont suggest standing on switches as an ele. Let someone else do that and focus on dpsing and clearing the trash.

Magnetic aura is also wonderful for the dredge.

Using DPS meter to justify my trash build.

in Fractals, Dungeons & Raids

Posted by: FrostDraco.8306

FrostDraco.8306

Sorry if I am derailing the topic but with your experiences,, do you think minstrel chrono in fractal pugs worth it? I like playing support roles in fracs such as heal druid (aldo condi ranger and condi druid, which is such a treat) and zerk chrono, and minstrel seems like a good compromise between them.

If you need to run mistrel chrono, just find a new group.
It’s generally better to run DPS as the faster things die, the better you team lives.

It’s interesting to note that both of these approaches are the same: compensate for bad players by doing X — in the first case use the mesmer, in the second case hope that you DPS the boss down before the inability to do mechanics kills you.

Personally, I take the approach that it’s better to try and teach people to do the mechanics, and help them when they fall short, so that while high theoretically DPS helps speed things through, we clear even if we can’t burst the boss faster than a mechanic for whatever reason.

Turns a lot of things from “perfect or wipe” into victories. YMMV, of course.

By the time you hit t4 you should know the mechanics. And in lower scales the fights don’t even last long enough for you to need healing.

There is a difference between, “perfect r wipe”, and your warrior fails to produce any might because he’s running a/a but also needs a res every few seconds, and your death magic reaper is boasting about how tanky they are, but literally dies every min and cant even keep up 16 bleeds stacks in full viper, but has the audacity to tell you about how raid builds need support (and how their build is up on qT’s site, even tho its way outdated), when you can just put on parasitic contagion. I’ve had that scenario happen countless times in T4 fractals. So yes, it is MUCH easier to just replace these people.

[Suggestion]Agony-Resist leveling

in Fractals, Dungeons & Raids

Posted by: FrostDraco.8306

FrostDraco.8306

This might be cynical of me, but all of this sounds like OP’s wish for running t4 fractals to be cheaper. I completely disagree with that as its already WAY too easy to get into T4’s as it is. All you have to do is actually play fractals.

So, Axe or Dagger for PVE?

in Necromancer

Posted by: FrostDraco.8306

FrostDraco.8306

Buffs: Realistic power – 5 GOTL stacks, Spotter, Frost & Sun spirit, Banner of Strength + Discipline, Empower Allies, Alacrity. 5 Boons (Quickness, Fury, Might, Regen, Swiftness)
No food
Stats: 100% Berserker ascended
Runes: Scholar
Sigil: Force
Traits: spite 112, blood 331, reaper 232
Infusions: 11 +5 power, 2 +5 condi dmg
Golem: 1 mln health, all conditions
Utility skills active: Signet of Spite
——————————————————————————————————-
GS autoattack: 15.794
Dagger autoattack: 15.559
Axe autoattack: 10.834 (with axe trait)
Axe auto + 2 on cd: 14.029 (with axe trait)
Staff auto: 7.087
RS auto (traited Reaper’s Onslaught): 14.584 (life force refilled once by two focus 4 and dagger auto)
DS auto : 10.849 (soul reaping line instead of reaper. dhuumfire gave slightly better dps than death perception which gave 10.587) (DS entered on staff for weapon strength)

One problem with this. All conditions gives the target vuln. Which this shows the damage both in an optimal setting, this does not show the difference between axe and dagger on targets with no vuln or conditions…..

In addition to the around 1.6k damage you get from Mark of blood when it procs. This also would drop dagger damage.

(edited by FrostDraco.8306)

So, Axe or Dagger for PVE?

in Necromancer

Posted by: FrostDraco.8306

FrostDraco.8306

I run a Viper geared Reaper with D/D & GS.

Curses: 3 -1- 2
Soul Reaping: 3 – 2 – 3 (Sometimes I’ll run Blood if I’m solo)
Reaper: 2 – 3 – 2
Heal: Consume – BiP, Epidemic, Suffer – Elite: Plaguelands.

I’m pretty much unkillable outside of Raids (which I don’t run on this character anyway). I would highly suggest running with a Dagger, mostly because of the leech you get, coupled with Shroud makes you pretty much invincible. I use a second dagger because of the transfer + blind, with Chilling Darkness, you inflict more bleeds. I switch to GS on bosses and such so I can spam Gravedigger and Shroud.

Why not scepter? You are kinda hampering your own build.

Using DPS meter to justify my trash build.

in Fractals, Dungeons & Raids

Posted by: FrostDraco.8306

FrostDraco.8306

Sorry if I am derailing the topic but with your experiences,, do you think minstrel chrono in fractal pugs worth it? I like playing support roles in fracs such as heal druid (aldo condi ranger and condi druid, which is such a treat) and zerk chrono, and minstrel seems like a good compromise between them.

If you need to run mistrel chrono, just find a new group.

It’s generally better to run DPS as the faster things die, the better you team lives.

So, Axe or Dagger for PVE?

in Necromancer

Posted by: FrostDraco.8306

FrostDraco.8306

axe is trash. if you’re a core necro you’re supposed to run dagger/focus + warhorn in offhand.

Axe does the same DPS above 50% now as dagger, and more damage than dagger with vuln stacks.

Is that single vs single target or does the axe have same dps single vs three targets (if dagger was 3, cant remember).

Personally I find it odd to even argue – you can maintain DS almost indefinetly anyway, lol.

If it was 3 targets wouldnt you just be using DS anyway? So yea….

So, Axe or Dagger for PVE?

in Necromancer

Posted by: FrostDraco.8306

FrostDraco.8306

axe is trash. if you’re a core necro you’re supposed to run dagger/focus + warhorn in offhand.

Axe does the same DPS above 50% now as dagger, and more damage than dagger with vuln stacks.

Build for solo PvE on a Boosted Necromancer?

in Necromancer

Posted by: FrostDraco.8306

FrostDraco.8306

It’s up to you, in large part, but … power minion master with axe MH is pretty reasonable, and scepter condition with minions is also pretty reasonable. Once you unlock reaper, moving to scepter/greatsword condition is also good.

Basically, minions are not amazing compared to some of the other options available, but they are a good starter.

Oh, and it’s berserker for PvE power DPS, vipers for condition DPS, mostly. metabattle.com and quantify.eu will tell you the fine details of the best theorycrafting done at the moment.

I’m sorry but this is the one class that i don’t trust meta battle for. Use it as a guideline, but more optimal builds exist.

Any recent tests for celestial gear?

in Fractals, Dungeons & Raids

Posted by: FrostDraco.8306

FrostDraco.8306

I think Celestial works really well on Guardian. I’m using Celestial right now for a tanky/dps/jack-of-all trades build that can be used in any type of content. I’ve used Celestial gear to pug fractals all the way up to Tier 4.

This is the build I’m running:http://gw2skills.net/editor/?vVAQJASRnsABFChddCmCBEEhl4BrKAslqXYLh/zWQe/1/WgA-TBCBABnpEMgLAQe6AwSZApq/YmSvo3fAgHAQAAEgbezAAA-e

This is my secret: I equip Celestial on everything EXCEPT for my Weapons, Amulet, and Backpiece. Those three pieces of gear that are not Celestial can be swapped to give me more stats of a desired role I want to perform. In this case, I run Beserker for a more power-oriented build, but I still have very well-rounded base stats to fall back on.

If I want more Healing Power/Condition Damage/whatever else, I can just stat swap the non-celestial pieces of gear, and I will have a noticeable difference in stats that lets me perform better in a different role.

Another important part of the build is Rune of Exuberance. This adds a bunch more stats to help compensate for Guardians’ low HP, while also boosting DPS stats/survive-ability.

Expensive rune for a bad build….Man i dont know whether to laugh, or pity you.

I Need Some Power Reaper Help

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Posted by: FrostDraco.8306

FrostDraco.8306

I’ve found D/WH to be more useful in terms of damage and sustain. Axe still doesn’t deals enough damage and you’re better off taking out targets than constantly regenerating lifeforce, as you won’t need it much in Open World PVE.

If you’re however interested in Fractals, your first and foremost challenge will be convincing the random that a Reaper is worth it on their party once you start playing T4 and superior…

I’ll be honest to you, I love reaper, but there’s no current way to dish out lots of damage on Power; specially against bosses. Your main damage dealing source comes from Execute spamming once the target is below 50% HP, and Dragonhunters and Daredevils with minimum expertize will outdamage you.

I know you don’t care about the Meta, but you’ll have to face it first and understand you won’t be dealing the damage other classes do no matter what you build on yourself, thus just enjoy whatever you wanna do. Reaper is an amazing class for Open World content, areguably the most survivable and less dependant on events.

If you are better off taking out targets than thats an argument for GS, not D/wh.

As for fractals, most groups don’t care tbh. I doubt the people who constantly say this ever actually play t4 fractals.

Plaguelands / Epidemic in PvE

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Posted by: FrostDraco.8306

FrostDraco.8306

looking forward to test the piercing later today…. was getting annoyed the projectiles was being blocked.

but still it can be blocked by projectile block skills and terrain (walls and objects)….

Anti-projectile skills won’t affect Epidemic, since it’s unblockable.

Actually they do. block don’t effect it. Those are two different categories of skills.

Using DPS meter to justify my trash build.

in Fractals, Dungeons & Raids

Posted by: FrostDraco.8306

FrostDraco.8306

Kind of depends on the context we are talking about. There are meta builds and there are meta builds. There are none meta build and there are none meta builds.
Let’s compare two low damage none meta builds with eachother:
How about Magi druid and a PVT Bearbow ranger? Both aren’t meta, one is vastly superior in Fractals, however.
You always take a alive mid to low tier damage dealer over a dead top damage dealer. But you also take an alive top damage dealer over an alive mid tier or low tier damage dealer.

Do what you have to. All though, you should always go for supportive builds over defensive ones. It is far more efficient to make a druid play Magi, a mesmer play Minstrel or a tempest swap to a healling build and have everyone else play full DPS meta than having multiple people run ranged or much more (selfish) defensive builds.
One good healer or support can keep up four damage dealers. You much rather sacrafice 10-20k DPS on one person than 5-15k on multiple people.

Pugs will be pugs. If there is no other choice than to play a tanky build, be the last person alive and solo a boss for half an hour then do so. Just don’t assume this build is anything but useless in most casses.

Um excuse me? Magi druid, healing tempest, and minstrel chrono are all meta builds, just not for dps. What are you smoking?

They aren’t meta for the try hard groups. Try hard groups run viper druids for more DPS, chronos that get just enough boon duration for 100% quickness otherwise all zerk and making use of shatters and blurred frenzy for more DPS etc.

They are however widely accepted builds that carry hard if you do not have a top 0.1% of the player base group or someone who messes up a little or in some cases a lot.

Um dude, yes, they are. The whole reason minstrel chrono even became a thing was because of its use in a speedrun tournament, in which most if not all of the ‘top’ guilds used it.

Do you even watch how builds get used? All of these things are builds that were used for a specific thing. Even healing ele is used by ‘top’ guilds to kite flak on deimos. Dude you are sorely mistaken.

Any recent tests for celestial gear?

in Fractals, Dungeons & Raids

Posted by: FrostDraco.8306

FrostDraco.8306

You don’t seem to understand. Your “meta” is designed around cheesing the content in the fastest quickest way possible, taking the path of least resistance. The DPS benchmark aren’t compared to what DPS is actually needed to reliably beat a PvE encounter(which is the only thing that matters).

Your trying to tell me Power PS cannot reliably clear out all raids? Power PS who also has access to everything you just listed.

Instead of a compilation of walkthroughs that show exactly how to counter every move that a boss does for every profession (like in dark souls). Instead we have Metabattle and DPS benchmarks, and people prejudicing against other players for using different builds that can reliably beat PvE content. The fact that there is prejudice in PvE is even more hilarious. This isn’t PvP or roaming.

You keep saying ‘my’ meta. As if i personally just arbitrarily decide what’s good and what isn’t.

Firstly, a good player tries to do things efficiently and with the path of least resistance given the rules of the encounter. EVEN when given a handy cap, the smart player will choose that path. Not waste time doing something inefficient just to placate the casual scrubs that arbitrarily value an encounter taking longer.

Most raid bosses perform their mechanics at % hp benchmarks, there is no skipping them, and the ones that do have mechanics you can skip, are due to efficient play, which good players will already be striving for.

I never said anything about the DPS benchmark, you did. Wanna know something about actual damage? Condi PS still out dpses power PS. especially in wing 4, in which bosses have high toughness, and mechanics you need to dodge or path around.

The average player isn’t good enough to reliably clear raids at all. Why would you choose a build that locks you into animations, is clunky, and puts you out of position, in encounters in which mechanics interrupt your rotation frequently, because of moving bosses, and deadly aoes?

Power PS cant cleave a target 800-900 meters away.
Power PS doesn’t have good fury uptime on allies.
Power PS doesn’t have the benefit of being able to range bosses and not lose all of its damage and might generation.
Power PS doesn’t have the option of being able to take reflects without gutting its damage and might generation for the average player.
Power PS can’t even clear condi’s on itself.

Yes it had more CC….that’s it. One advantage that can be balanced out by a good team and proper cc application. Even on keep construct, condi PS can pull similar dps.

We have plenty of walkthroughs, just because you don’t bother to look for them, doesn’t mean they aren’t there. Hell [qT] uploaded Twisted castle solo’s this week for the lols.

Chances are if your build is bad, you are a bad player. There is a reason that meta builds, closely follow viable builds. Like the condi ele thats now meta? I’ve have a fully geared once since HoT i now get to raid with. Because the build wasn’t trash, just not meta.

I can’t say the same for your celestial death magic necro’s, and your carrion long bow rangers, and yes, they do exist.

(edited by FrostDraco.8306)

Fractal100 Last Boss Solo Power Mesmer S/S

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Posted by: FrostDraco.8306

FrostDraco.8306

Gz i guess? Would have been more impactful if it was 100CM without the clone spam.

Any recent tests for celestial gear?

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Posted by: FrostDraco.8306

FrostDraco.8306

And people wonder why they consider do many in mmorpgs to be elitists.

This is the definition of projection dude. No one stated this but you, in fact i have never heard anyone BUT you say this, and I’ve been playing MMO’s for over a decade.

This is projection. You are the one that thinks it, and obviously you can’t be alone so you bring up the ‘many’ who you haven’t even confirmed exist. It is projection.

I think its funny you keep talking about my ego. When you couldn’t be more wrong, because I don’t care about being better than anyone.

Just deal with the fact you keep on arguing for defensive stats when defensive stats arent that good in a general sense in GW2. Active defenses are way better in this game.

You are delusional if you think thats ‘meta attitude’. It’s just correct. It is a fact.

#DealWithIt

(edited by FrostDraco.8306)

Way to screw over core necro a-net

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Posted by: FrostDraco.8306

FrostDraco.8306

The way you phrased it might imply that Plague was somehow exclusive to core builds. You could’ve just said: Plague From > Plaguelands.

Anyway… get over it. Plague was bad.
What you call panic button was really a turn-yourself-into-a-sitting-duck button.
And if that was your best way of defending against focus fire you should probably change your build.

Maybe you didn’t know how to use plague form?

Or maybe he simply didn’t like plague form. I rarely ever used it myself, because I just didn’t like it. The DPS is gutter, and its only used to make yourself an aoe CPC with stab. Thats not gonna win you every fight when you can just kill the enemy instead. It’s effectiveness relies on how dumb the enemy is, A smart enemy will just stay close by and kill you after,

Using DPS meter to justify my trash build.

in Fractals, Dungeons & Raids

Posted by: FrostDraco.8306

FrostDraco.8306

Kind of depends on the context we are talking about. There are meta builds and there are meta builds. There are none meta build and there are none meta builds.
Let’s compare two low damage none meta builds with eachother:
How about Magi druid and a PVT Bearbow ranger? Both aren’t meta, one is vastly superior in Fractals, however.
You always take a alive mid to low tier damage dealer over a dead top damage dealer. But you also take an alive top damage dealer over an alive mid tier or low tier damage dealer.

Do what you have to. All though, you should always go for supportive builds over defensive ones. It is far more efficient to make a druid play Magi, a mesmer play Minstrel or a tempest swap to a healling build and have everyone else play full DPS meta than having multiple people run ranged or much more (selfish) defensive builds.
One good healer or support can keep up four damage dealers. You much rather sacrafice 10-20k DPS on one person than 5-15k on multiple people.

Pugs will be pugs. If there is no other choice than to play a tanky build, be the last person alive and solo a boss for half an hour then do so. Just don’t assume this build is anything but useless in most casses.

Um excuse me? Magi druid, healing tempest, and minstrel chrono are all meta builds, just not for dps. What are you smoking?

Any recent tests for celestial gear?

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Posted by: FrostDraco.8306

FrostDraco.8306

Its interesting how people on GW2 define what is “useless” and what is “good”. In Dark Souls, the best players are those that have low dps (fist only), rely on nothing except understanding game mechanics, and do not rely on stats (naked). High dps means you don’t not need to know how to reliably counter every boss mechanic 100% of the time, those players specialize in cheesing and bursting down encounters. Low dps, means the boss fight drags out for long enough that you will be forced to experience every attack multiple times and your forced to actually learn them.

Celestial has more than enough DPS, to reliably beat all PvE content. The stat combination is extremely useful in all 3 game modes: PvP (before it was removed), WvW, and PvE. The stat combination, allows your character to be self-sufficient against all situations. Excellent stat for dueling, for roaming, for PvE, and in the past excellent stat for PvP. Meta builds on the other hand are one trick ponies, that optimize one main trait of the build. One small nerf, to their one trick and they fall from the meta.

Thats not how meta builds work, and only someone who doesnt know why those builds are meta, would make thius statement. It’s an argument from ignorance.

Condi PS for instance. Why is it meta?

Well its not just ‘one small trick’ that makes it meta, it’s a list of reasons.

DPS
DPS uptime
Range
Cleave
Might uptime
Fury uptime
Utility flexability

You would have to nerf all of these to push power PS back into equal standing. And do you seriously think anet is going to gut warrior because one build is META? Are you daft?

Also you can claim celestial can clear all the content. I say put your money where your mouth is. Post benchmarks. Post videos with all celestial gear and times, and build links. THEN we will take your statements as more than pure conjecture by a snowflake.

Lemme know how much fun you have doing no updraft gorseval, or gorseval at all.

(edited by FrostDraco.8306)

Any recent tests for celestial gear?

in Fractals, Dungeons & Raids

Posted by: FrostDraco.8306

FrostDraco.8306

Power necro isn’t meta, but i would take that over celestial any day.

There is a difference between viable, and trash builds/stats. That like running carrion on a GS warrior, when GS applies no condi’s so half the stats are literally wasted.

Having healing power on a necro without BM is wasted.

Having condi dmg on a sword/sword mesmer is wasted.

Having condi dmg on a longbow warrior in general, is wasted.

I shouldn’t need to explain to you why these things are so when you could just read skill descriptions and easily find out.

As for ‘not every like to be squishy’, well duh. Run something that isn’t squishy but isn’t complete gutter. Like commander chrono, or valkyrie necro.

If you read my first reply I thanks everyone for showing me why celestial was not a good choice and accepted it but instead people like yourself keep making assumptions about someone you do not know without even reading anything beyond the topic.

I never disagreed with what your saying, in fact I implied effective build several times some of you need to just get off your high horse eltist attitudes and stop making assumptions about what kind of builds Others want to do.

In no way shape or from did I ever imply I wanted to do something like build a confirmation with no condi gear. Nor did I need an explanation of how skills work.

And people wonder why they consider do many in mmorpgs to be elitists.

I never said what kind of build other want to do, I simply stated the kinds of builds i know for a fact people do.

There is a difference between being elitist, and being not bad. Maybe learn the difference?

The people who consider those in MMO’s to be elitist are delusional tbh. I’d say MOBA’s are way more toxic and elitist, because they are actually competative.

The simple fact people like you are common on this forum, disproves the illogical statement you just made. Stop projecting your views onto other people, and speak for yourself.

You said you wanted celestial gear on revenant correct? Did you forget revenant only has one condi weapon set? Did you forget revenent only has one condi utility legend outside of the shiro elite? You state you don’t need me to explain mechanics, yet you can not seem to fathom why celestial would be just plain bad in a lot of cases, or most cases rather.

(edited by FrostDraco.8306)

Any recent tests for celestial gear?

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Posted by: FrostDraco.8306

FrostDraco.8306

Power necro isn’t meta, but i would take that over celestial any day.

There is a difference between viable, and trash builds/stats. That like running carrion on a GS warrior, when GS applies no condi’s so half the stats are literally wasted.

Having healing power on a necro without BM is wasted.

Having condi dmg on a sword/sword mesmer is wasted.

Having condi dmg on a longbow ranger in general, is wasted.

I shouldn’t need to explain to you why these things are so when you could just read skill descriptions and easily find out.

As for ‘not every like to be squishy’, well duh. Run something that isn’t squishy but isn’t complete gutter. Like commander chrono, or valkyrie necro.

Edit: I meat to say longbow ranger, not warrior.

(edited by FrostDraco.8306)

Plaguelands / Epidemic in PvE

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Posted by: FrostDraco.8306

FrostDraco.8306

Epidemic is fine for the most part. As a pve player I havent noticed anything different really. Plaguelands, as much as i want to like it, especialy since i run master of corruptions anyway, just feels too generic and niche (first impression was that it was a stronger avatar of grenth which rarely got use as well), that for most content I’ll still end up using Chilled to the Bone.

It’s not fine. If you pull mobs to one location, the projectiles will be body blocked by the first mob, essentially only applying one set of the conditions to that mob.

How in Balths name is that fine?

Because that doesn’t happen anymore. Check the latest patch notes.

The post was made 6 hours ago lol. The patch was 10 mins ago. My argument still stands in reference to the poster.

P.S. They pierce now.

Your post was 3 minutes before mine.

I’m referring to the post i was responding to. Where the poster stated epidemic was still fine in it’s pre-patched state. When it was body blocked and unreliable.

Flamethrower, realistic addition.

in Engineer

Posted by: FrostDraco.8306

FrostDraco.8306

FT is great in a vacuum. DPS is still gutter tho.

Plaguelands / Epidemic in PvE

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Posted by: FrostDraco.8306

FrostDraco.8306

Epidemic is fine for the most part. As a pve player I havent noticed anything different really. Plaguelands, as much as i want to like it, especialy since i run master of corruptions anyway, just feels too generic and niche (first impression was that it was a stronger avatar of grenth which rarely got use as well), that for most content I’ll still end up using Chilled to the Bone.

It’s not fine. If you pull mobs to one location, the projectiles will be body blocked by the first mob, essentially only applying one set of the conditions to that mob.

How in Balths name is that fine?

Because that doesn’t happen anymore. Check the latest patch notes.

The post was made 6 hours ago lol. The patch was 10 mins ago. My argument still stands in reference to the poster.

P.S. They pierce now.

Plaguelands / Epidemic in PvE

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Posted by: FrostDraco.8306

FrostDraco.8306

Epidemic is fine for the most part. As a pve player I havent noticed anything different really. Plaguelands, as much as i want to like it, especialy since i run master of corruptions anyway, just feels too generic and niche (first impression was that it was a stronger avatar of grenth which rarely got use as well), that for most content I’ll still end up using Chilled to the Bone.

It’s not fine. If you pull mobs to one location, the projectiles will be body blocked by the first mob, essentially only applying one set of the conditions to that mob.

How in Balths name is that fine?

Any recent tests for celestial gear?

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Posted by: FrostDraco.8306

FrostDraco.8306

As someone who uses celestial gear across multiple characters in T4 fractals and solo dungeon runs (currently gearing a celestial necro for solo CM100 use) I disagree with the assessment that celestial stats are useless, but agree with the assessment that they will not allow the OP to be flexible with their role and legend choices. In my experience celestial gear is not a jack-of-all-roles stat set: rather it is the set for defensive self-sufficiency, of most use when soloing group content or carrying an uncoordinated group. It is also a stat set that works better on some classes than on others, and I’m not sure how good a celestial Revenant would be.

It’s not really self sufficiency, it’s a self crutch. You are independant, but you are not really sufficient, because you lack the skill or know how to get rid of the crutch that is defensive stats, or jack of all trades gear. You can do everything you just described in full dps gear, in half the time. The question is, are you good enough at this game to do so? Probably not, which is why you think celestial gear is good.

Soloed CM 100 on full vipers. Hell you can solo most fractals on viper necro.

I know a necro that runs full minstrel. Came in a dungeon with him and cleared it in about 10 mins without his help, on a full zerker warrior. What would have taken him an hour.

But tbh, the reason you are soloing it, would probably be because an actual squad would kick you if they found out? I know i would. Thats why this particular necro soloed the dungeon rather than finding a party. He barely knew the mechanics of the dungeon, he did no damage, and his overall attention span was poor. He was just too stubborn to get rid of the crutch, because just as some people make it a point to be meta, there are those that make it a point to be ‘antimeta’, when the reality is they just have a bad build they want to be accepted as good without putting in the work to make it a good build.

(edited by FrostDraco.8306)

Help Understanding Elementalists (Solo PvE)

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Posted by: FrostDraco.8306

FrostDraco.8306

Marauder is actually pretty nice for solo PvE. Unlike group scenarios, the extra precision is not wasted so the dps loss is quite small.

By the way, you may want to consider using Celestial. It is not even close to optimal, but you’ll be more survivable and you can experiment with both power and condi builds without needing to replace your gear.

Don’t ever consider celestial. Is bloody terrible.

No need to experiment with bad stats when the leg work has already been done.

My viper ele can clear most HoT champs in 50 sec -3mins depending on how much i need to cc.

Cairn heart achieve is a pain !

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Posted by: FrostDraco.8306

FrostDraco.8306

I think Sable gave all good tips on this.

Help Understanding Elementalists (Solo PvE)

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Posted by: FrostDraco.8306

FrostDraco.8306

Thank you all for the help! From what I’ve learned:

1. Fire/Air/Tempest (which I have already done some experimenting in) is pretty much the go-to. Within those specs, I’ll experiment.
2. I should give up on condi builds (at least for a while). Power is the way to go. I might not go FULL zerker if I need a bit more survivability…but I’ll try full zerker first.
3. I really need to up my dodging game. The proper way to survive is to avoid ever getting hit.
4. I need to give staff and scepter another look. Especially staff. (Since it should be better with power…and I may have just been confusing slow cast times and animations with low damage. I need to look at the numbers.)
5. I’m not breaking those blue bars alone. Learn where my options are (for groups)…but don’t bother trying to break them unless others are helping.

This has been very helpful! I now know where I can narrow the scope of my experimentation. Hopefully I’ll be able to find something fun that’ll work.

Thanks again! =)

Great that you have learned something, for my perspective I can say that if you want a littlebit more survivability, try marauder stats and some soldier stats (or something else what you like) so you can have more survivability. When you have practiced more then you can switch to more zerk gear.

I would say its way better to keep zerk and switch out a few peices to valk. You will have more health and slightly less precision, unlike marauder with cuts up all those stats and splits them amongst 4. Resulting in less power, a bit too much precision, and less health than if you had done valk. It’s also easier to replace valk then it is a full set of marauders.

I would say avoid the soldiers or toughness gear in general, especially if you plan on raiding, and also, you want to get used to how much damage things actually do. Toughness does not help with this. And when you take it away, you are going to be more jarred than if you had just added extra HP.

So I refuse to farm for Leadership Runes...

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Posted by: FrostDraco.8306

FrostDraco.8306

This is the build I use: http://gw2skills.net/editor/?vhAQNAs+cncfCFohlfC+fCEgiFVjqOZn2q9MIWipjMAGhiD-TRSBQBFSvQg2HYiPAAzoEEAnEgLqc5bLMQJ1fuiSqAAHAO/8zP/8z73f/93AA-e

I mostly solo though, so it has a decent mix so I can still kill stuff decently.

It is nice because you still hit 34% to get to <100% boon duration without having to worry about leadership or commander armor. If you have a Herald with you all the time, you can forego the concentration sigil or use different food. Getting to keep all ascended so you can put your infusions in for fractaling if you want to is also nice.

With all the new areas, it is so easy to get accessories that give you the commander stats with minor effort. The ideal ones to get are the blood stone ring and amulet from Bloodstone Fen as you can reset the stats on those for 100UM. You do loose any slotted infusions though, so make sure you extract them if you care enough to. After that, getting the accessory from Bitterfrost Frontier. Depending on how many alts you have, you can get enough berries in a day or two to get it.

The runes you can get off the TP for a small price so you don’t feel like you have to lose out too much when the new hotness comes out.

If you want to orient your stats in a different direction, just swap out the zerker accessories for the appropriate ones and your good to go.

I can only afford one set of gear really, and don’t have a lot of time to play. This seems to be a decent blend of fit and function for playing all game modes.

>Sigil of force on mesmer tank……

Just no. You chould easily replace those with doubloons and take more rune bonuses for more stats.

And with rune of traveler, you might as well get herald runes. This build is just lazy. I don’t know what kind of person would use sigil of concentration……but skip herald runes.

If you are going to invest that much, you might as well go ham. Then you use 2 expensive sigils on a non-dps class. The moment you started adding commanders peices, and traveler runes, was the moment your sigil of force became even with a sigil of air, dps wise.

@OP: Just get herald runes, and use the new food from Draconis Mons. You will have a much cohesive build than these mishmashes.

(edited by FrostDraco.8306)

Impossible to raid Saturday/Sunday

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Posted by: FrostDraco.8306

FrostDraco.8306

Stop nitpicking and derailing the thread although the message of the devs was clear: It’s challenging group-oriented content so raids rather tend to be up for guilds than random people.
Nuff said.

It’s not nitpicking. And it wasn’t a derail, it was a direct question tied to the subject at hand. If you would like an actual derail, that can be arranged.

The point was it does not say specifically guilds, which after listening to the video, and reading the transcript, which still doesn’t specifically say it’s for ‘guild’ groups.

How about just admitting it was plain wrong to say so? Or is that too hard? Groups are not always guilds, in fact most groups are not. If you have ever been in a guild, or run one, you would realize they aren’t exactly as reliable as a real static that doesn’t care for the ‘guild’ association. They said “core nit group of people, who think about their builds and skills” verbatim, not a guild.

Nuff said. Get on my level dude.

Which reminds me, the reason its hard to spot groups or at least decent groups on saturday/sunday imo, is because they are filled up quite fast. Most of them appear to be training runs or VG, its harder to find groups for bosses past the first wing on sat/sunday, which is normally more for casuals.

(edited by FrostDraco.8306)

Impossible to raid Saturday/Sunday

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Posted by: FrostDraco.8306

FrostDraco.8306

Raids weren’t meant to be pugged.

Pure conjecture.

Dev statements leading up to raid release seemed to support his comment.

Yep, Devs stated raids are guild oriented, not pug. But it turned out to be easy to do with randoms.

Everything i have read has referred to organized/like minded groups. Not guilds specifically.

I’m gonna need a citation.

Impossible to raid Saturday/Sunday

in Fractals, Dungeons & Raids

Posted by: FrostDraco.8306

FrostDraco.8306

Raids weren’t meant to be pugged.

Pure conjecture.

That game changing skill

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Posted by: FrostDraco.8306

FrostDraco.8306

Grasping darkness over ledges. Makes people wet the bed in spvp.

Parasitic Contagion

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Posted by: FrostDraco.8306

FrostDraco.8306

does it change the fact that you :
- stop projectiles?
- apply a condition that reduce the damage output of the foe?
and
- apply a condition that reduce the healing received by the foe?

Sure you’ll have more damage output with a condi build after using it but it doesn’t mean that the skill is not as usefull to a power build. That’s what I meant.

The fact you lose damage output on a build that already has low damage is the exact definition of “not being as useful”. The utility remains the same, in theory, except for the fact damage is a factor. You can’t just leave that out because it suits your argument.

The problem with power reaper is that every utility slot needs to be used for damage to have comparable damage to almost any other build…and this is even after min maxing (excluding rev, because thats a different situation with utility).

If every slot is used for damage, you lose utility. If you take heavy situational utility, you lose a giant chunk of damage. You would say its balanced, until you realize other classes/builds dont have this issue, because their weapons skills, and traits, that allow them to have damage AND utility. Meaning they have more options.

(edited by FrostDraco.8306)