Showing Posts For FrostDraco.8306:

Dear ArenaNet, let's talk about Death Magic

in Necromancer

Posted by: FrostDraco.8306

FrostDraco.8306

When was the last time you saw an ele build that ran earth?

Every class has a defensive traitline which is never taken.

It’s taken, but not as much anymore since the buffs to arcane which are used for things like kiting flak (lower cd on sheild).

Something Id really love to see...

in Fractals, Dungeons & Raids

Posted by: FrostDraco.8306

FrostDraco.8306

LI has their own inv slot, and KP can be traded for tokens. Find a static or join groups that don’t require them, since you claim those are the worse there should be no problem since you aren’t joining them anyway.

fractals really suck compared to dungeons

in Fractals, Dungeons & Raids

Posted by: FrostDraco.8306

FrostDraco.8306

You most likely don’t have any of the Fractal masteries… Once you have those you easily make 25 gold in the 30-40 minutes it takes you to do your dailies—and that’s on a bad RNG day.

And that’s not even counting the fractal 40 farm, which has by far the best Time/Gold ratio of anything in the game.

You arent wrong, i can only do tier 2 fractals at the moment, and im making easily 30 gold a day just doing the dailies + the ascended chests that drop occasionally. The amount of AR though…i really wanna get into T3s.

However, i will agree that i wish dungeons still had a place in this game. i like they way they where setup, and i hate the fact they decided to defunct them for Fractals and in the process utterly destroy the dungeon community the way that they did.

They didn’t destroy the dungeon community. The dungeon community (especially the casual side) just moved on.

That would be what destroying the dungeon community would be, the community that used to do dungeons.. moved on.

You don’t seem to understand the syntax of what you said. When you say “destroyed the dungeon community” you are placing blame on Anet, not stating the dungeon community moved on of its own will and volition, which is what happened.

Also they didn’t defunct dungeons for fractals. They had decided long ago they weren’t doing dungeons. And the fractal team, is new. That’s like saying they defuncted the dungeon team for raids, when the raid team didn’t exist then, and they NEVER had a team for dungeons.

It’s not simple semantics, as the word choice and order says different things.

I think the proper question would be to ask of Anet to create a dungeon team, in addition to asking why they didn’t before. But since we already know they considered the dungeons a failure, and have abandoned them, that would be fruitless. However i do think dungeons deserve a one time rework every few years even if they do not get continued support, as they are still a part of the game, and are different than raids and fractals.

(edited by FrostDraco.8306)

fractals really suck compared to dungeons

in Fractals, Dungeons & Raids

Posted by: FrostDraco.8306

FrostDraco.8306

You most likely don’t have any of the Fractal masteries… Once you have those you easily make 25 gold in the 30-40 minutes it takes you to do your dailies—and that’s on a bad RNG day.

And that’s not even counting the fractal 40 farm, which has by far the best Time/Gold ratio of anything in the game.

You arent wrong, i can only do tier 2 fractals at the moment, and im making easily 30 gold a day just doing the dailies + the ascended chests that drop occasionally. The amount of AR though…i really wanna get into T3s.

However, i will agree that i wish dungeons still had a place in this game. i like they way they where setup, and i hate the fact they decided to defunct them for Fractals and in the process utterly destroy the dungeon community the way that they did.

They didn’t destroy the dungeon community. The dungeon community (especially the casual side) just moved on.

Plenty of hardcore guilds still do full dungeon tours.

fractals really suck compared to dungeons

in Fractals, Dungeons & Raids

Posted by: FrostDraco.8306

FrostDraco.8306

Yep, and those of us who don’t like or can’t do twitch play are getting pushed out of the game, just to satisfy the elitist raiders, which is really sad.

What is twitch play? I’ve certainly never kicked someone out for not having it, because I don’t know what it is (for that matter, I’ve never kicked someone out for bad performance in fractals — we generally just carry them instead).

Twitch play is basically what people think being able to anticipate and deal with mechanics is. They should really just say reflexes….because thats what it is.

Those that don’t have good reflexes are pushed out of raiding apparently. Utter bullocks.

Dear ArenaNet, let's talk about Death Magic

in Necromancer

Posted by: FrostDraco.8306

FrostDraco.8306

Reasons Bligher’s does need a nerfbat:

  • a-net is very reluctant to boost heals through shroud without nerfing something in return.
  • Blighter’s is not pure heal – it also generates life force. Sanctuary doesn’t.
  • Sanctuary requires actual healing power investment. Bligher’s? Spam more boons!
  • Nerf core trait for sake of one elite – all other elites and core builds suffer due to underpowered core spec!

Sure you want to have your cake and eat it – get better Unholy Sanctuary with no nerfs to bligher’s. But that’s not how it works – to make this omlet you need to break a few eggs!

And also core necro needs some more love – love that reaper’s should get less of, as they have their own reaper traitline already.

You really want to nerf an already mediocre grandmaster trait that only halfway works with the spite line due to the severe lack of boon application? Seriously, the problem here is ALL in the deathmagic line.

A defensive, selfish grandmaster trait that scales with healingpower belongs into BLOODMAGIC, the traits that prolong the duration and heavily influence the duration you wanna be in shroud belong into SOUL REAPING.

Death Magic needs pure defensive feats, not strictly connected to shroud. It needs to get rid of the minion traits, these cost a lot of space and “power” they can give that traitline without even affecting 95% of the builds.

It needs a reliable and usefull “on stun” trait, n AOE fear on a 60s CD with 360 range does not work at all when you get stunned from long range. The other professions “on stun” traits always provide a reliable benefit, our fear has a very long cooldown, is unreliable and has too much counterplay in order to be of any use, the only reason people pick it is because the lack of reasonable options.

It also needs a reliable anti burst and anti CC mechanic of sorts.

But death magic is also about pets.Shouldn’t it have loads of stuff for pets? I want pets to be awesome so we use them more and it could be fun in pve and pvp running around with a million pets.

As for healing related stuff:no please, i agree keep in blood magic traitline

Well “pets” for the necro is really just a set of utility skills, much like spirits, spirit weapons or something similar. It has no connection to the shroud or weapon skills. Using 1/3 of a trait line just for that is too much, a pure minion master is stuff for an elite spec dedicated to it.

I hate it when people call minions ‘pets’. Thats not what they are, and that’s not how they operate. Given how much necro gives up for these ‘pets’ they should be stronger than they are, but they can’t be buffed because everyone that doesn’t like necro thinks they are OP.

The problem with death magic is you are forced to take tanky traits, mixed in with minion traits, and half the traits are pure garbage. Half the traits only effect conditions, or apply conditions as well.

All Necro guild?

in Necromancer

Posted by: FrostDraco.8306

FrostDraco.8306

Necron’s? warhammer 40k anyone? -laughs condescendantly-

Cease And Desist [DEAD}

Survival title for nightmare cm

in Fractals, Dungeons & Raids

Posted by: FrostDraco.8306

FrostDraco.8306

Nah, 99 cms without deaths is harder than 100cm. I saw 100cm without deaths several times since its recent introduction. Havent seen a 99cm without deaths for a long time. There is literally at least one death per bullet hell part, not to mention other random deaths.
Overall I would say 99cm is easier to finish, but doing it with no deaths is harder than 100cm.

You are kidding right?

I run nightmare CM almost every day. Most of my runs are done with no deaths, 100% pugged.

All Necro guild?

in Necromancer

Posted by: FrostDraco.8306

FrostDraco.8306

Deathly Hallows. -cough-

New raids/fractals take too long

in Fractals, Dungeons & Raids

Posted by: FrostDraco.8306

FrostDraco.8306

We have know for what 4 years that there arent any dungeon team so it shouldent blow your mind at all mate.

Edit
Well we had 1 new path when they took away an old path since it wasent popular due to buged last boss. ( aparantly it was to hard to fix)

What blows my mind is that they think it’s good for the game to not have a dungeon team for 4 years and never have new real dungeon content.

Because dungeons were a failure. It’s simple really. If you want new ‘dungeons’, Just play fractals.

Survival title for nightmare cm

in Fractals, Dungeons & Raids

Posted by: FrostDraco.8306

FrostDraco.8306

Eh it’d be nice but its not neccessary. 99cm was always a cake walk compared to shattered due to the fact there are no instant kill mechanics.

Could the Agony-System be reworked?

in Fractals, Dungeons & Raids

Posted by: FrostDraco.8306

FrostDraco.8306

I’m not trying to say dungeon’s form of it is identical to fractals, I’m just pointing out that it is a widely hated system.

This thread again? If you have problems with the current agony system you are either cheap, lazy or both. This game throws agony infusions at you like bukkakke.

And hated by who? The same people that think ascended armor is hard to get? The only people i see that ‘hate’ the current agony system are those that hate working, or the same ones asking for the same thing for years, that make a similar thread every few weeks. Like its literally the same people crying about agony.

If i ever want to gear an an alt for fractals i just dig into my 10+ stacks of +5’s and make the infusions i need.

The cuddle police that moderate these forums will censor me if I say what I want to say to you, so I’ll just leave this:

I’m just going to point out that character bound, non-tradeable progression exists in dungeons, it never had the effect your describing, and to this day everyone hates it.

And hope that you can figure out your own mistake.

And I’ll repeat the same thing. Who is everyone? Those of us who know the dungeon paths and don’t suck, are not bothered by this one bit. If you did daily dungeon tours for the 8 token bonus, you would not have this issue at all.

All of AC, All of CM, All of SOE and so on. Multiple times a week.

I mostly run dungeons on my warrior, theif and ele anyway. Because they are the best classes for dungeon running. It’s simple really.

Do you even run dungeons? Because this is mostly a non issue for the seasoned dungeon runner. And it’s perfectly understandable why it exist. But I actually seek to understand the systems of the game, not simply complain that something that doesn’t give instant gratification is inconvenient.

(edited by FrostDraco.8306)

Good Viper alternative

in Warrior

Posted by: FrostDraco.8306

FrostDraco.8306

Sinister and krait runes, was what i used to run, but the damage isnt even close to viper.

Viability of GS in PvE?

in Warrior

Posted by: FrostDraco.8306

FrostDraco.8306

To break up the complaints of the new elite specs in every class forum, here’s a question for you:

How viable is GS in PvE? (mostly open world, dungeons and raids)

I love the GS, I love the legendaries and I just want to smack kitten with a big sword.

However, for condi Sword/Torch seems to be the build to go, while nobody really tries power as everyone thinks it’s overnerfed. Are those assumptions valid or did I just not dig deep enough find a viable GS build?

U are thinking this the wrong way. Yes gs has been nerfed a bit but certainly not overnerfed, the true difference maker is that condi ps has been buffed time and time again. So on one hand u have power build the never was particularly amazing and on the other hand u have a totally overpowered condi build. Probably the best dps build if u gear for full dps. It’s busted.

Most people who wanna really use GS will mostly play guard atm, sad but true.

Condi ps was (directly) buffed twice. The first buff was like 2% and that’s when It came to favor. It was a better option for ps when hot was released but no one ran it cause it want “meta”

So yes GS was over nerfed as it hasn’t been thed best option in 2 years anyways

This is inaccurate. It was the better option when condi PS could not upkeep 25 might by itself, which after the buff to for great justice, it lost that.

The condi PS rotation was always easier and less punishing, hence why people were always running it. It also did more damage, especially before the F1 was nerfed to not hit the same target multiple times with different fire fields.

Anet, Impossible LFG for New folk

in Fractals, Dungeons & Raids

Posted by: FrostDraco.8306

FrostDraco.8306

Yes, you are right. The hardcore guilds are also activly sabotaging pug lfg runs to make those fail. All the build and raid guides are also fake. Actually, those are all bad builds to make pugs never improve and to keep the gold from sells flowing.

I know you’re being funny here, but there IS a top selling guild on NA who’s leader encourages all his members, if they’re pugging, to /gg on a winning Sabetha run at 1% to not give out “free Eternals.”

Eternal isn’t hard to get anyway. He’s just trashing his own reputation.

Could the Agony-System be reworked?

in Fractals, Dungeons & Raids

Posted by: FrostDraco.8306

FrostDraco.8306

-Looks at my 15+sets of ascended gear, most of which i crafted- It not hard folks. By the time i want to try a new build I have enough resources to craft from the bottom, or buy mats for a new armor set entirely.

Anet use your best tool more please!!!!!!!!!!

in Guild Wars 2 Discussion

Posted by: FrostDraco.8306

FrostDraco.8306

Most important re-balance is armor designs. Replace the designers please with people who aren’t anti-diversity.

Anti-diversity? I please hope this is in regard to armor, and not something political.

Anet use your best tool more please!!!!!!!!!!

in Guild Wars 2 Discussion

Posted by: FrostDraco.8306

FrostDraco.8306

The devs do listen to player input and suggestions

Then entire necromancer forum is laughing at this. Same for rev’s.

LS3 Maps Enemy NPC Scaling

in Guild Wars 2 Discussion

Posted by: FrostDraco.8306

FrostDraco.8306

Then get a better build and learn to deal with the encounters? The fountain head event becomes super easy if someone activates Balthazars durge on the group, as it makes you immune to burning. If you are not building damage, you are gonna have a bad time. I can finish most if not all of these events with 2-3 players without much issue. So if you are dying instantly, it because you are not negating damage, but just eating it.

There is Elite, Veteran, Champion, Legendary, And normal. There is no crossover .veteran elite or elite veteran’.

The only thing overtuned i can think of is the break bars at the leggy wyverns in Draconis Mons. Which are barely breakable no matter what you do.

(edited by FrostDraco.8306)

Soulbund karma gear

in Guild Wars 2 Discussion

Posted by: FrostDraco.8306

FrostDraco.8306

I just bough a gear with my main for my alt, then I realize I cant take it from the Bank cause it Soulbound. I gave nearly 500 k karma just to find out I cant use the gear. So I have to spend plenty of time to running with my alt ,to discover Ruins of Or and to buy it or I am forced to pay 50-60 gold to the trading post to buy a gear. Why is that ? Can you make that Karma gear Acountbound . I cant salvage it , I cant wear it , I cant sell it …. Seriously ?

It’s a legacy from the time karma was character bound. Each of your character had its own karma in wallet. When they put on the wallet system, they merged all the karma, yet karma sellers still sale account bound items.

It’s no confort though. Good luck.

It’s not. All character gear but ascended is soulbound. One thing literally has nothing to do with the other.

Why are melee players punished?

in Guild Wars 2 Discussion

Posted by: FrostDraco.8306

FrostDraco.8306

It is frustrating how many times I find myself auto attacking from range simply because going into melee is a death sentence against so many bosses, especially the ones with the horribly overused “spin in a circle and kill all the melee players” gimmick.

Axemaster & Blademaster: spin in a circle
Justicar Hablion: spin in a circle
Cairn the Queenslayer: spin in a circle
Jade guys in Bloodstone: spin in a circle
Bloodstone guys in Lake Doric: spin in a circle

Dodge mechanic is a thing. Letting them spin gives you a chance to heal or renew buffs.

Or stay ranged and not have to worry about it.

Then continue to deal low damage and let the other guy whine about being scared of boss encounters. Up to you.

Armor repair has no purpose anymore

in Guild Wars 2 Discussion

Posted by: FrostDraco.8306

FrostDraco.8306

I think, much like current death penalties. it’s supposed to be a downside to res rushing. Which is common in gw2.

Question about Weapon Contest entries.

in Guild Wars 2 Discussion

Posted by: FrostDraco.8306

FrostDraco.8306

Ok thanks. /15char

Could the Agony-System be reworked?

in Fractals, Dungeons & Raids

Posted by: FrostDraco.8306

FrostDraco.8306

I’m not trying to say dungeon’s form of it is identical to fractals, I’m just pointing out that it is a widely hated system.

This thread again? If you have problems with the current agony system you are either cheap, lazy or both. This game throws agony infusions at you like bukkakke.

And hated by who? The same people that think ascended armor is hard to get? The only people i see that ‘hate’ the current agony system are those that hate working, or the same ones asking for the same thing for years, that make a similar thread every few weeks. Like its literally the same people crying about agony.

If i ever want to gear an an alt for fractals i just dig into my 10+ stacks of +5’s and make the infusions i need.

(edited by FrostDraco.8306)

Why are melee players punished?

in Guild Wars 2 Discussion

Posted by: FrostDraco.8306

FrostDraco.8306

I gotta agree. When I tried the HoT story content with melee weapons, I died very frequently. As soon as I switched to a rifle (as warrior), it became much easier. If you don’t have at least a ranged weapon as 2nd option, you’re gonna have a bad time.

In WvW you will also struggle with a pure melee build. Melees only work in other MMOs in PvP because healers can keep them alive and they because they have increased survivability. Of course you could go for a toughness vitality build but then you’ll lack damage and still need a healer which don’t really exist in GW2.

You clearly don’t play wvw or Gw2. Healers and kitten healing/dps builds are everywhere.

Question about Weapon Contest entries.

in Guild Wars 2 Discussion

Posted by: FrostDraco.8306

FrostDraco.8306

Are we allowed to show off entries before or during the competition date publicly? Or are we required to keep them under wraps until the contest is over?

Why are melee players punished?

in Guild Wars 2 Discussion

Posted by: FrostDraco.8306

FrostDraco.8306

Melee is only punished by fighting open world champions, in which case you should carry an armorset like marauders or cavalier if you want to melee world boss/open world champs.

Or simply equip a ranged weapon and run your berzerker.

Even for open world bosses and champs melee is fine as long as you know where your active defenses are for your class. Sure blinds don’t work on anything with a defiance bar anymore, and the increase of defiance bars on normal mobs made the old guardian blind tank far less viable, but there are still blocks, evades, and stability application on most classes, and barring that shadow steps and short duration stun breaks for most classes to avoid the worst forms of melee hate (enemies that chain PBAoE knockdowns). Knowing how to burst CCs and break defiance bars quickly on whatever class you might be playing is also a valuable tool.

Ranger doesn’t have easy access to stability or blocks (we’re talking 1 minute+ cd’s), and zerker thieves/eles won’t do to well either in melee against an Axemaster whose single spin instadowns them.

Warriors, guardians, and revenants are good classes for melee sustain. The other classes will suffer greatly running glass builds in melee because they don’t have the innate tools.

Just do one of those Karka events as a zerker dagger ele, you lose 70% of your health in common autoattacks and some aoe zones will 2 shot you.

That’s why I recommend alternative gearsets to address some of these mob scaling problems for the non-heavy armor classes.

I run my power based melee daredevil against things like Axemaster all the time. Knowing how to time your evades, and in particular vault on staff 5, is core to surviving encounters like this and barely loses any damage over auto-attack. Core thief is slightly less effective in this regard but still doable. Tempest can maintain 100% uptime of protection at 40% damage reduction as opposed to standard 33% on core protection, and I also stay at point blank with dagger/warhorn on my tempest, swapping in to water when I do manage to get low on HP to spam up my health with water blasts and high heal availability… yes, zerker gear, and on the aura share tempest I still can burst heal for around 15k between aura spamming and blast finishes. Again, core ele has some more difficulty with this of course, but core ele is in many cases much more powerful with more ranged options anyway.

Edit: Let us also not forget that frost aura gives an additional 10% damage reduction when up. Ele and Thief also both have other forms of active defense. Dagger thief should generally still be running pistol offhand for the utility of the blind, and has other defense options available in utilities, but more importantly thief is one of the classes with the heaviest burst potential. Dual dagger has a ton of evades, most notably Lotus which can be used in the same manner as vault detailed above.

Ranger is admitedly not in the best place for active defenses such as stability, though it does have a signet that provides a relatively long invulnerability period much like warrior’s endure pain. Additionally, greatsword has a passive evade on auto-attack that has negated more damage than I can describe, as well as an active evade and block on GS with a CC follow up. Sword has an active evade, dagger has an active evade, all are on relatively short cooldowns and even shorter if using quick draw, which you should be as a melee ranger. Otherwise ranger is good at laying a lot of conditions up front in a short amount of time then stepping back to range and letting them kill the enemy.

I agree with this post, especially on theif. Condi D/D for instance has almost 100% evade uptime with acrobatics (dunno why you would run acro in pve). Especially with signet of malice, you have a ton of sustain and evades, with signet of precision for even more dodges.

Why are melee players punished?

in Guild Wars 2 Discussion

Posted by: FrostDraco.8306

FrostDraco.8306

Even solo PvE favours melee. Zipping madly around a foe so they’re rarely facing the right way to hit you is one of the best forms of defence.

My vanilla build condition necromancer with viper’s equipment and a staff begs to differ. I am constantly switching between ranged and melee, but a lot of the time the long ranged staff gets the job done nicely in no time without my character getting hit by any AoE.

Besides the fact this is bad, because staff has limited condi application and the staff auto is power. You would do much more damage with a scepter.

Just because it ‘gets the job done’ doesn’t make it good. Take a viper GS build for instance. It does more damage than you do.

Any chance for a non elite spec borderlands ?

in WvW

Posted by: FrostDraco.8306

FrostDraco.8306

Not a chance kiddo.

Lvl 40 fractal farm meta toxicity

in Fractals, Dungeons & Raids

Posted by: FrostDraco.8306

FrostDraco.8306

You got exactly what a “L40 relaxed farm” is – and yes, it definitely works!

But how do you explain that people started leaving after 12 runs? It definitely didn’t work, otherwise we would have kept going.

12 runs seems fine for a relaxed farm group. Go in, twelve runs, made some cash, time to do something else now. A farm, relaxed or otherwise, does not need to extend itself for four hours to be declared a success.

12 runs is about 20-30mins. That’s not really a farm bro.

Lvl 40 fractal farm meta toxicity

in Fractals, Dungeons & Raids

Posted by: FrostDraco.8306

FrostDraco.8306

Don’t blame the community.

Blame Anet for such a blatantly incompetent job in balancing class specs in PvE because all they balance and create for is PvP.

You are kidding right? I hope this statement is hyperbole. Because Anet balances for the complete opposite.

lol, yeah, that’s why rev autoattack, hammer, unrelenting assault, utility costs, mesmer on clone death traits all got obliterated, and they won’t buff necromancer axe because “you can’t reflect the autoattack”.

Clearly they balance for PvE, that’s why for 5 years there have been deltas in performance between classes as high as 30%, nearly triple of the two top MMO’s (FFXIV, WoW; FFXIV hovers around 5% delta, WoW around 10-15%).

This game’s balance has always been spvp. Can you look with a straight face and say the new elite spec gimmicks like mirage ambush and soulbeast or spellbreaker aren’t spvp/wvw focused crap?

You are taking specific examples and trying to apply them to all of the game. If they wanted to balance for pure pvp, the would have obliterated ele’s, theive’s, and DH’s a long time ago.

Come back when you can argue with evidence rather than emotional complaints about kittenty balance. Especially now that balance is more likely to be split, this argument hold even LESS weight.

Lvl 40 fractal farm meta toxicity

in Fractals, Dungeons & Raids

Posted by: FrostDraco.8306

FrostDraco.8306

Don’t blame the community.

Blame Anet for such a blatantly incompetent job in balancing class specs in PvE because all they balance and create for is PvP.

You are kidding right? I hope this statement is hyperbole. Because Anet balances for the complete opposite.

Anet, Impossible LFG for New folk

in Fractals, Dungeons & Raids

Posted by: FrostDraco.8306

FrostDraco.8306

Mostly by offering a bonus incentive or buff for allowing new raiders into the group.

I see what you want to achieve, but this is the wrong way. I don’t want to get carried through a raid. This is humiliating and not fun.

I want to enable myself or be enabled by the game to be the equal of my party members. Neither is possible at this time.
Enabling myself means research and study of guides and videos, which is not fun, because it is not playing Guild Wars 2. Find training groups and practicing with them is also not fun, because it mostly consists of waiting for the group filling up and see the loading screen after a futile attempt. This has zero entertainment value.
Being enabled by the game is completely nonexistant.

So basically you want zero effort gameplay. Gotcha.

Ferocity+vitality+power

in PvP

Posted by: FrostDraco.8306

FrostDraco.8306

Because they dont contain every stand and certain dungeons contain certain stats?

The Fractal Overhaul - Concept

in Fractals, Dungeons & Raids

Posted by: FrostDraco.8306

FrostDraco.8306

As for the general angle I’m aiming for, I think people are generally missing the point.

In Fractals, currently, you play one build for every Fractal, with maybe a different potion if you’re trying to be optimal. With rotating instabilities, and new ones, Anet’s ‘build diversity’ preaching would make sense, as you’d have a different build for different situations, which is the point of GW2’s combat system.

Power and Condition instabilities are important, as they provide combat challenges, as it means that the player has to change their style of play. Fights might take longer, or they might be shorter, but it’s a different angle to play with than just playing one build over and over again in every Fractal.

The diversity I’m aiming for is not playing the same build in every single Fractal. However, the only way to change that is to put the difficulty in the Fractals’ enemies/instabilities, so it forces you to change your play-style, and use every aspect of your class, instead of being a ‘master of one build’.

Um yea no. I’m not stat swapping every time i want to play fractals. Even with my leggy armor, and weps. Half the player based cries about ascended. Do you think this is a viable option?

I can tell you, not really.

Lvl 40 fractal farm meta toxicity

in Fractals, Dungeons & Raids

Posted by: FrostDraco.8306

FrostDraco.8306

ANet didn’t kill off the dungeon community;

They literally told us their intentions directly when they did it.
Here is the source, straight from John Smith.
https://forum-en.gw2archive.eu/forum/game/hot/Economy-Questions-Repost/first

Is the intention to deincentivize dungeons
Yes

Is the intention to reduce targeted liquid gold earning, or are you putting that liquid somewhere else thats targetable?
The intention is not entirely to reduce liquid gold earning, we’ll be using up the slack we generate in other locations

What type of instanced content do you see offering marketable rewards that players can take part in on a regular basis?
Fractals

Please re-read. You get rewards for all the fractals you do each day. You don’t get a special bonus reward for additional fractals.

Ok, lets continue with this naive fallacy that the daily chests are just, ‘bonus’ and not the real reward. Why are there no groups that do any t4s besides dailies? The daily is just a, ‘special bonus reward’ after all. It sounds like fractals are incredibly under tuned then, since only fractals that receive a ‘special bonus reward’ are ever ran at all.

Hey you said it, that’s just a, ‘special bonus reward’. So then the content should be rewarding enough that players run it without that ‘special bonus reward’ right? It is after all just a, ‘special bonus reward’ right?

You should reread that link, because that link agrees with his argument. That was a side effect of other farms being similar and more diverse. Anet did not state their goal was to kill off dungeon farming. Their goal was to bring it in line.

Anet, Impossible LFG for New folk

in Fractals, Dungeons & Raids

Posted by: FrostDraco.8306

FrostDraco.8306

So why doesn’t ANet emulate Blizzard and make their endgame totally about raids? There are a lot of players who came to GW2 because they didn’t want to raid. Removing Living Story updates in favor of tiered raids could (probably would) cost ANet their patronage. I believe that group is a lot larger than the group that wants to raid but feels barred from the mode because they don’t want to be a leader.

I think that people just want the experience of the raid and being able to understand some of the new enemies if not just seeing them. It’s not so much about “doing raids” as much as it is about experiencing their content to a degree they can handle. I would say it would only make sense as an extension of the living world episode maps, and making the raid instances into more open world raids. Which ofcourse, also takes alot of resources to create.

I find it very comparable where people do infantile mode of SAB where I’m thinking, my god are you that handicapped that you can’t do a few jumps. But it is there so people can sightsee the stuff that is in there. Including the bosses. I mean an empty raid instance is like an empty zoo. Or pictures of footprints of some of the encounters. It doesn’t do it justice.

And there lies the issue. Raids are NOT a sight seeing venture. And until these players realize that, they will never be satisfied. Or more accurate, they would never be satisfied then. Because they will still complain about the harder modes being too hard.

Some complaints should simply be ignored. I don’t see anyone but the same cry babies asking for this. The rest of the player base is actually out there raiding.

The Fractal Overhaul - Concept

in Fractals, Dungeons & Raids

Posted by: FrostDraco.8306

FrostDraco.8306

No, I don’t like your suggestions at all.

The reward pattern will be overhauled anyways, look at the corresponding thread on the first page of this subforum.
Stat-swapping is relevant when patches hit. It would be very annoying to swap everytime you enter a new fractal, with pugs it would take aeons because they forget, don’t have the gear on their toon they are playing atm etc. etc.

I also don’t like to be dependent on playing my chars due to mistlock instabilities. They are annoying and add nothing challenging to the content. I’d rather have new fractals and not overhauling the system every fricking year. Too much time and development was spend to overhaul fractals over the last years. It’s enough, just rework the older ones and bring new fracs.
In my opinion they can also remove the instabilities completely because they add no fun to the fights.

1) See above for my replies to the stat-swapping stuff.

2) An overhaul of instabilities could remove the pointless ones, and add things that provide a constant challenge. Making instabilities isn’t as time-consuming as making new Fractals, and gives long-life to the content.

3) Removing the instabilities would make Fractals pointless and easy af. They’re the only bit of challenge in the instances at the moment.

You clearly have no idea how much testing needs to be done to add instabilities. Trying to say it’s ‘easy’ in any matter is just ignorant of what goes into developing a mechanic. In fact it’s actually harder to make new instabilities because you have yo watch for interactions with current ones, and current skills. It’s MUCh easier to keep a current instability and apply it to a new space, because how it works is already a given.

Lvl 40 fractal farm meta toxicity

in Fractals, Dungeons & Raids

Posted by: FrostDraco.8306

FrostDraco.8306

Necro main. Rise (thread)!

Power reaper burst is bad, but at 50% boss hp, it deals 25k grave digger crits with full buff. :/

Is that really bad?

The little floater says 25k. It’s not ACTUALLY 25k. Unless you have every raid buff for power, which just isnt going to happen.

That being said. Everytime i do this boss on my condi reaper i ALWAYS have the top damage in the party. No matter the composition.

People kicking Necro are either speed running, or bad. Necro is middle of the road. it can be fast, when you have good rotations, but never as fast as a meta comp. Even power reaper damage is still the lowest of power damage below 50%. Even power mesmer has higher DPS the whole fight.

Build Advice for Core Mesmer in Fractals

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Posted by: FrostDraco.8306

FrostDraco.8306

Use the QT page. Meta battle is severely outdated.

Zerker or Valk? Blood Magic or Soul Reaping?

in Necromancer

Posted by: FrostDraco.8306

FrostDraco.8306

Dhummfire gives you a slight edge on pure dps. But going valk and taking death perception has always been better for survivability and straight up min maxing.

Valk gives more damage only when you min max power necro. And use foods that give vit>power or ferocity. Which the recent changes to util, its hard to say.

I Might Have Been Wrong About Scourge

in Necromancer

Posted by: FrostDraco.8306

FrostDraco.8306

Oh great another Broken Condi build is what we realy needed am i right ?

Well it is condi wars right now lol, i do agree that necros has never lacked damage and id rather see survivability and mobility boosts

However in a sense of pvp i think that its a good thing since scourge will more than likely be just as insta targeted as necros has been with reaper (or since forever)

Since it lacks any sort of shroud to use as a shield to your health i think its a fair trade off kind of how PL necros would use it as a last ditch effort

“If I’m going to die here all of you are coming with me”

“Necro’s have never lacked damage”……the whole entire reason people are worried about the interaction with deathly chill is BECAUSE they lack damage without it.

“Necro never lacked damage” -> in PvP
Deathly chill is strong in WvW and PvE.

Necro don’t lack condition damage in PvE. Necro lack the tiny extra ability to grant usefull support alongside those damages so that they become welcome in raid group.

It’s been like this forever and ever.

I can say with certainty that the Scourge won’t give this “tiny extra support” much needed and things will stay as they are.

Which is all due to deathly chill, which is being reworked to not be condi. It’s almost like you don’t read.

Or maybe you dont realize without abusing deathly chill, condi reaper damage is as low as power reaper? Around 23. Which is still lower than power PS, which was absolutely gutted. You don’t seem to understand WHY necro’s are not welcome in a raid group.

I’ll be the first to say. It’s because the current DPS build for necro is hell trash. It uses a power weapon, a shroud line, and reaper, mostly to abuse one single trait, on top of the fact a lot of its damage is heavily reliant on hitting chill feilds. It’s hard to play, for good dmg, which isn’t bad. However. If they mess with deathly chill in ANY way. The whole build changes and perhaps goes to trash. In ADDITION to the fact necro don’t have any meaningful support, because they can’t afford to take it. Or because the support they do have, is done by other classes, and better.

You can say necro’s don’t lack condition damage. But compared to every other class in this game they fall far behind on that very thing. And please don’t be one of those people that’s gonna say “stop comparing necro to other classes”. Because when you say necro doesn’t lack condition damage, it needs to be in relation to something. And that something is other classes when we are talking about high vs low values.

(edited by FrostDraco.8306)

Why not scale based on # in party?

in Fractals, Dungeons & Raids

Posted by: FrostDraco.8306

FrostDraco.8306

Considering all of them can be done easily with 1-2 people. I don’t think this is necessary.

If your group is full of bad players that struggle to complete even 5 man content, or dungeons with 2 people, then the problem isnt the content.

I can finish most dungeons with 1 other person in 8-10mins per path excluding arah. Why would they need to scale down for example, if they are that simple? If anything I’d argue for making the 5 man versions harder than current. Because they are just too easy.

(edited by FrostDraco.8306)

Necro - Back on the shelf for another year?

in Necromancer

Posted by: FrostDraco.8306

FrostDraco.8306

I’ve pored over the traits and skills for Scourge as well as reading into possible builds, and I just cannot see Scourge being any good at sustained damage, nor having any unique selling points when it comes to group utility.

While WvW and SPvP veterans might ‘make it work’, strong-arming the class into specially tailored groups, the truth is it’s all extremely poorly put together. The Traits are shocking, often giving with one hand and taking with the other, every remotely interesting mechanic is shackled with ICD.
Then there are cooldowns; long, long cooldowns for extremely sub-par effects. The Utility section looks like a child wrote it. Torment and Cripple this Torment and Cripple that, all reliant on the enemy having Boons. The same Boons Warriors will be stripping every 1/2 sec with daggers? Torment and Cripple; two extremely underwhelming conditions.

I never wanted to come to a gloomy conclusion, but I just cannot see how this ‘Elite’ spec made it past testing.
When you compare the Traits to things like Potent Poison, Incendiary Powder, Modified Ammunition, Light on Your Feet… to draw from the new specs… Oppressive Superiority, Elemental Polyphony, Attacker’s Insight… It’s quite clear that Necromancer has once again been spat on.

The crushing truth is that Necromancer is a beloved class by those who play it a lot, and that would include me, it’s my favourite by a long shot; but it feels almost clear by now that the developers wish they had never bothered bringing it over from GW1. After 4 years of near abuse, Necromancer seems no closer to being uniquely ‘valuable’, and it genuinely seems it’ll be a snowy day in Hell before you ever read the words ‘Yeah get your Necro, we need the DPS’ in game chat.

Posts like these really don’t do anything, but make things seem worse than they are. Torment got buffed recently to match Bleeding, and when Scourge has a Trait that buffs it by 33% it will help a lot. Scepter 3 already does an instant 10 stacks of Torment when a lot of Conditions are on the target. With Scourge abilities and Traits I see us maintaining around 26-30 stacks of Torment easy. This paired with Bleeding, Burning, and Poison will be great in the end.

Of course with Boons to Corrupt, the stacks of Torment would be ridiculous though. I do think Raids in PoF will have Boons and Conditions to Corrupt and remove. Scourge and Spellbreaker will be needed for said mechanics.

Please cheer up. Gloom and doom isn’t good.

Scourge will be fine.

It’s not 10 stacks of torment. Its 2+1 stack for each condi, which caps at 5 stacks.

There is no guarantee there will be boons to corrupt. You shouldn’t make promises you can’t keep.

If the last 4 years have taught us anything. It’s that you should never expect necro to be in ‘good standing’, especially when it comes to damage, from corruptions. Even with 30 stacks of torment, what about the other conditions? Condi reaper, has bleed, torment, poison, and burning. Scourge only has torment and burning, and poison if you take scepter. Condi reaper can maintain 30 stacks of bleeds in addition to those other condi’s.

You are looking at less damage over all, especially when bleed and torment now have the same base damage mods.

(edited by FrostDraco.8306)

New Raids and Classes to run em with

in Fractals, Dungeons & Raids

Posted by: FrostDraco.8306

FrostDraco.8306

What role do you guys think the Weaver will play? I keep hearing the word “Bruiser” but I don’t know if that means it has just enough defense to stay in the front line and take that high risk/high reward dps role or if it’s just another PvP oriented spec.

Bruiser is decent damage, decent tankiness. Front to midline. Relatively low risk, harder time being caught out and blown up.

New Raids and Classes to run em with

in Fractals, Dungeons & Raids

Posted by: FrostDraco.8306

FrostDraco.8306

>Implying mesmers don’t already do decent dps?

Do you even pay attention to balance patches? Both power and condi mesmer do competative dps now, and are better than say, power reaper.

I Might Have Been Wrong About Scourge

in Necromancer

Posted by: FrostDraco.8306

FrostDraco.8306

Oh great another Broken Condi build is what we realy needed am i right ?

Well it is condi wars right now lol, i do agree that necros has never lacked damage and id rather see survivability and mobility boosts

However in a sense of pvp i think that its a good thing since scourge will more than likely be just as insta targeted as necros has been with reaper (or since forever)

Since it lacks any sort of shroud to use as a shield to your health i think its a fair trade off kind of how PL necros would use it as a last ditch effort

“If I’m going to die here all of you are coming with me”

“Necro’s have never lacked damage”……the whole entire reason people are worried about the interaction with deathly chill is BECAUSE they lack damage without it.

Vitality vs Toughnes

in Necromancer

Posted by: FrostDraco.8306

FrostDraco.8306

I know toughness agro in pve is a thing because I duo the story with a friend who is running clerics gear, I’m running marauders and all the mobs go strait for him and I have to work to keep them off him. also think of vitality vs. toughness like this… conditions ignore toughness completely but vitality gives more health for the condies AND direct damage to eat through. I use to think the same as you do, toughness > vitality, but playing the game for over 4 years i’ve learned the value of vitality over toughness. even my friend after 3 years wants to reduce his toughness in exchange for vitality. don’t get me wrong I still run toughness on my necro but I run much more vitality.

Hm, interesting. I always solo my story missions so I didn’t know about that. But I’ve been playing since beta and I prefer Toughness. I would never switch. I only use Vitality on professions with low HP. But hey, everyone’s different, if you like Vitality then have fun with it! One of the best things about this game is the stat freedom.

The problem isn’t necros high base hp, the problem is necro’s main defensive mechanic scales with vitatility. Which mean vitality will ALWAYS be slight more beneficial to a necro.

The “only using vitality on low hp classes” scthik is thrown out the window when a classes main mechanic scales with vitality.

okay so i finished my build

everything people talk about in here is false atleast most of it….

i was running high vitality builds on my Necro for years now…
since the shroud changes i thrown the soul reaping trait line into the trash and picked up Death magic….. also removed all the vitality from my gear and exchanged it to Toughness…

and HOLY HELL its waaaaaaaaaay better tankier….. i have 20k HP instead of 30k but i sure as hell can take waaaaaaaaay more.. both in shroud and outside of it…
I can actualy somewhat survive thiefs multiple openings before they take me down….

compared to the 30k HP they literaly instantly chewed through before….
same with facetanking Bosses and mechanics etc…..

For Necro toughness is just Better then vitality…..
what people forget is that toughness also douple tips from shroud just like Vitality just in a different way……

im never going back to vitality except if they add some realy strong extra something to Shroud and vitality…

Until you get doused and condi’s in your ‘toughness’ does squat. You clearly only used that build vs power damage otherwise you would have a different view.

Toughness does not ‘double dip’ in shroud. Shroud is our main defensive mechanic, which scales with vit, in addition to life force gained from skills also scaling with vitality.

You don’t seem to understand what ‘double’ dipping means.

You get 2x benefit from vit, while the damage reduction on toughness is static. THAT is what a double dip is. Toughness is good, but don’t try to make it seem like necro dosn’t get an edge over other classes by investing in vit.

Vitality vs Toughnes

in Necromancer

Posted by: FrostDraco.8306

FrostDraco.8306

I know toughness agro in pve is a thing because I duo the story with a friend who is running clerics gear, I’m running marauders and all the mobs go strait for him and I have to work to keep them off him. also think of vitality vs. toughness like this… conditions ignore toughness completely but vitality gives more health for the condies AND direct damage to eat through. I use to think the same as you do, toughness > vitality, but playing the game for over 4 years i’ve learned the value of vitality over toughness. even my friend after 3 years wants to reduce his toughness in exchange for vitality. don’t get me wrong I still run toughness on my necro but I run much more vitality.

Hm, interesting. I always solo my story missions so I didn’t know about that. But I’ve been playing since beta and I prefer Toughness. I would never switch. I only use Vitality on professions with low HP. But hey, everyone’s different, if you like Vitality then have fun with it! One of the best things about this game is the stat freedom.

The problem isn’t necros high base hp, the problem is necro’s main defensive mechanic scales with vitatility. Which mean vitality will ALWAYS be slight more beneficial to a necro.

The “only using vitality on low hp classes” scthik is thrown out the window when a classes main mechanic scales with vitality.

Base ele can still pull 33.7k

in Elementalist

Posted by: FrostDraco.8306

FrostDraco.8306

No offense but WvW and PvP have dwindled down to such a small population now. PvE is unfortunately most likely the biggest of the 3 now by far with raiding being a bit portion of it. If there wasn’t a cap it would be by far the biggest portion of the game , but it is so it’s not as big as it could actually be (obviously for good reason but just saying).

There should definitely be splits between pve and wvw/pvp , note I said wvw/pvp – wvw should not be lumped into PvE at all since it’s not true PvE.

Raiding is a small portion off pve, less and less people raid each week with the lfg now filled with people selling raids or opening instances..

Wrong. People just form groups now and dont rely on the bads that stalk the LFG. Get a clue.