Showing Posts For FrostDraco.8306:

Could we get some NEW Dungeon Content Please?

in Fractals, Dungeons & Raids

Posted by: FrostDraco.8306

FrostDraco.8306

Not hundreds. At most 150.

I have a lot of alts. Lol.

And yes I have swapped the infusions around quite a bit but it’s tedious to have to do each item manually.

‘What else can you bring?’
‘I have x,y and z
‘Ok, switch.’

Works in dungeons and raids, but not fractals.

Thats still a problem with you, NOT the AR system. Either learn to be more selective about which toons you do fractals on or suffer the consequences of someone that doesn’t.

Could we get some NEW Dungeon Content Please?

in Fractals, Dungeons & Raids

Posted by: FrostDraco.8306

FrostDraco.8306

Well since fractals are in the mists they can be past present or future or even possible futures.
So I see no reason why your two examples cant be inside a fractal.

The current agony system makes fractals uncomfortably restrictive, though. One of my favourite things about dungeons is the ability to take all of my alts though to see which ones fit each path best. It’d cost hundreds of gold just for enough agony infusions to do the same in fractals.

Not hundreds. At most 150.

Self inflicted condi's in condi heavy game

in Necromancer

Posted by: FrostDraco.8306

FrostDraco.8306

With the build you posted you can easily keep your self inflicted condi pressure down with just deathly swarm and consume conditions. Not to mention necromancers have built in condi resistance via shroud. And if your really going pure condi you might want to consider swapping from GS to Staff not only will you have more condition damage, but youll have a 2nd condi transfer. With the two skills you hqbe now on that build you habe an 18 and 20 second condi removal, giving you an easy 10 second rotation on tbe two, you’r shortest self inflicted condi has a 10s cd, by the time your putting condis on yourself again one of them is off cd if your smart about how you use them. Throw in staff and you’ve got condi clear every 7 second.

Necromancers have the easiest and most access to condi remoal out of every class in the game. And when the devs said that Necromancers do to need condi resistance traits because they have shroud, they were not just saying that to shut people up. Shrouds are Necromancers built in condi resistance. Other classes have to either trait for it or use specific skills/wepons to get it, Necromancers have it on litterally every build automatically.

Are you implying shroud is in any way comparable to resistance? It took almost 2 years after HoT just to get a slight damage reduction on RS 3. And it isn’t nearly as strong as negating attacks or condition damage entirely. Shroud isn’t ‘built in condi resistance’. It’s built in supplemental HP pool, which was supposed to be our form of damage deterrent, which isnt nearly as strong as the ones other classes get. Mainly due to the fact it needs to be built up, its based on HP, and it degens over time. It also locks you out of your other skills, which makes you heavily vulnerable to certain things, like immobilize.

Grawl Shaman over +4bil. more annoying

in Fractals, Dungeons & Raids

Posted by: FrostDraco.8306

FrostDraco.8306

Should be posted in bugs. Will get a faster response.

Necro/reaper PVE, should i bother?

in Necromancer

Posted by: FrostDraco.8306

FrostDraco.8306

Valks Minion Master….. one of the tankiest builds in the game. For open world, including HOT, its almost unkillable while maintaining respectable damage output. Access to some very strong CCs too.

Valks armor, Valk/Zerk Hybrid trinkets, Valk weapons. Death 3-3-3, Blood 3-3-2, Reaper 1-3-3. Rise!, Blood Fiend, Bone Fiend, Shadow Fiend, Flesh Golem, Axe/Focus, Great Sword.

I used this to get achievements for all the LS3 chapters, and pretty much only died to fall damage and messing up while soloing champs. In fact, the more targets in cleave range, the stronger it gets.

With some minor alterations, and dropping minions in favor of Soul Reaping, you can take it into raids as a flat DPS build. Condi is obvious better in that situation… but you can make due if the rest of the team comp is in good shape.

No. You drop Death magic AND blood for soul reaping and spite. Deathmagic is low dps and only serves as a minion/pvp spec these days.

Self inflicted condi's in condi heavy game

in Necromancer

Posted by: FrostDraco.8306

FrostDraco.8306

Maximizing condi dps without team support in PvE makes you very glassy because there are simply not enough transfers available.

Learn to time condition bursts with condi transfer or corruption cool downs. Mashing buttons as soon as they come off cool down is suicide.

When playing solo PvE, do not try to max condition dps. That is a trap. Go, instead, for maximizing transfers and other clears. Take the hit to dps or switch to power. Without team support or slowing and timing condition skills, you may easily kill yourself. Minions are an example of scaling back dps to better manage the condi burden.

Not really? Necro dps rotations are designed to trasnfer condi’s immediately after receiving them. If you look at any condi necro rotation, dagger 4 is always used AFTER corruption skills, and it even says not to use said skills if it isnt up, because its a dps loss anyway.,

Do you even play necro?

And when dagger 4 is on cooldown, you’re rotation can’t be used properly since you need to offload the condi’s because they do inflict a lot of damage on yourself. My point is that Necro should be “immune” to some degree when it comes to (self inflicted) condi’s. When you miss your offload, you’re basically kittened…
And this doesn’t feel right.. Necro’s should have to endure full blown condi damage when they inflict it on themselves..

Actually it can since the dagger 4 cooldown is lower than both of the skills the meta build uses. Which means if you do the proper rotation it will be up. It will not be up however, if you don’t have a proper rotation or are forced to use a skill to deviate from the rotation.

#TheMoreYouKnow

Self inflicted condi's in condi heavy game

in Necromancer

Posted by: FrostDraco.8306

FrostDraco.8306

Maximizing condi dps without team support in PvE makes you very glassy because there are simply not enough transfers available.

Learn to time condition bursts with condi transfer or corruption cool downs. Mashing buttons as soon as they come off cool down is suicide.

When playing solo PvE, do not try to max condition dps. That is a trap. Go, instead, for maximizing transfers and other clears. Take the hit to dps or switch to power. Without team support or slowing and timing condition skills, you may easily kill yourself. Minions are an example of scaling back dps to better manage the condi burden.

Not really? Necro dps rotations are designed to trasnfer condi’s immediately after receiving them. If you look at any condi necro rotation, dagger 4 is always used AFTER corruption skills, and it even says not to use said skills if it isnt up, because its a dps loss anyway.,

Do you even play necro?

How do you even start raiding

in Fractals, Dungeons & Raids

Posted by: FrostDraco.8306

FrostDraco.8306

Maybe you should focus on raiding itself rather than just shinies.

Solo Swamp lvl 89 With Melee Power Warrior

in Fractals, Dungeons & Raids

Posted by: FrostDraco.8306

FrostDraco.8306

Impressive, Hizen. How long did it take you in real time? And would you care to share your build?

Not really, he was rolling defense and abusing adrenal health. Easy as pie. Not even worth filming.

Beginner profession

in Fractals, Dungeons & Raids

Posted by: FrostDraco.8306

FrostDraco.8306

My adivice is ranger, early ge is very easy and in end game he is one of top tier dps and almost auto include healer in raids (druid spec). Also he is only one who can play raids withput elite so that meajs he wont be so dependant on new specializations in next expansion

Did you forget Engi?

I wouldn’t reccomend engi even with that. The class has some issues, and people still don’t want it in pugs.

How friendly has the community been

in Guild Wars 2: Heart of Thorns

Posted by: FrostDraco.8306

FrostDraco.8306

Personally, though, I blame ArenaNet for putting hero points that are balanced for groups on maps that have a meta that requires most of the population to participate in to succeed. Tangled Depths seems particularly toxic in this regard – which is probably a function of the meta providing very little reward for a failed attempt while being one of the hardest metas in HoT. If the hero points had been on maps that were more like the Living Season maps that do not have such demanding metas, there wouldn’t be a problem. If the hero points were soloable (or at least, soloable after the meta had progressed far enough) then there also wouldn’t be a problem: Dragon’s Stand is a good example of this. Maps with an ‘all hands on deck’ style meta probably should just have soloable hero points on them, while group hero points should probably be kept on maps which do not have such demanding meta-events, where a bunch of people running around hitting all the hero points in turn will not interfere with the meta.

I agree with everything you said up to this point. Most of the HoT hero points are easily soloable and have very few mechanics that outright kill you. Some do a lot more damage, and those you need at most 2 people (I find the bat guano in VB requires normally 3 to out damage the healing), if you can’t solo.

The ones in DS are a bit of a mixed bag. 4 of them require the meta to be finish or near finished, but the other ones are completely soloable as they are channels. Which can be done on an empty map.

Sigil of Ice for Reaper condi build?

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Posted by: FrostDraco.8306

FrostDraco.8306

Personally I use Sigil of Malice and Sigil of Bursting for most of my condi builds, even outside necro. It tends to cover a bit of everything with a nice slight boost to condi damage.

Sigil of bursting is bad. It actually is less damage than geomancy and way more expensive.

Players coming to "help" you

in Guild Wars 2 Discussion

Posted by: FrostDraco.8306

FrostDraco.8306

Pvp golems are terrible for testing builds. They are only used for testing dps, and even the raid lobby is better for that.

The point of testing a build in pve is to see how it performs. It’s hard to do that when every bad player wants to join in for no reason, and continues to interrupt even when you ask nicely.

I spent 3 hours trying to solo the arrowhead champ with a new build last month, because people constantly keep trying to ‘assist’ me, even when i asked nicely, even when they already have done the HP for the day. I don’t mind helping people, but it’s one thing when i already helped you cleared it, and asked for 3mins to solo, then you stick around trying to ‘help’ after I’ve asked several times.

I literally have to tell people to ‘kitten off im soloing’ in order for them to respect what im doing, and by then i have to hear them cry about it in map chat when i have asked them nicely 5+ times to let me solo for testing. And this has happened multiple times, at every HoT HP champion.

I’ve resulted to letting people die, and killing it while they run back and whine that i stood there and watched, when i asked them nicely multiple times. The problem isn’t a sense of entitlement. The problem is people actively trying to punish you for being a good/solo player.

I already wait until the middle of the night to do said testing on different champs.

As for the people suggesting one way to test a build. Story modes are a joke, and arah just isn’t freindly to certain classes. Why should i have to beg people not to bother me, when all i ask for is 3 mins or less to solo a champion? Or better yet, spend extra time skipping in arah which has its own host of issues, when i can just pop to an HoT champ and clear it in 3mins?

“Well you don’t own that champion.”

Well neither do they. It’s funny these same people expect courtesy, but never want to give it. Especially when it comes to harder content. It’s about practicality. Pften my goal when doing builds and testing them this way is to show that these things ARE solable, especially for the people who always need help.

(edited by FrostDraco.8306)

Optimum fractal build (Necro)

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Posted by: FrostDraco.8306

FrostDraco.8306

Simply put, qT’s fractal reaper section is outdated imo. Right now without full buffs, unless you are using the soul reaper condi GS build. That death magic reaper does the same dps/utility as a power reaper.

Death magic reaper is about 9k dps, power GS is about 8.1, and the soulreaping condi GS build is about 11k, solo.

When you say 9k dps, is this on the same scale of when they state elementalist dps being something like 34k? Or are you quoting a different scale?

It’s for solo dps, on a golem using simple rotations that can easily be done in fractals.

Raids need a solo story mode.

in Fractals, Dungeons & Raids

Posted by: FrostDraco.8306

FrostDraco.8306

wvw rewards do not exclude ppl, ppl just decided that the rewards are not worth the time and effort. raids dont even allow ppl to try to begin with because u can’t decide u want to play today and u play today. u play when there is a slot most probably because some ppl weren’t online and u are the backup

Sorry can’t hear you as that squad doesnt want rangers for some reason….

Can’t zerg with my theif cause meta….blah blah excuse

Cant get armor because of no zerg during my time.

PvP – Cant get glorious because everyone else is too good and im not esports.

>Don’t play a ranger or theif and go solo, like the rest of the roamers. Most of the highest WvW ranks are roamers.

>Start a zerg and quit being a useless idiot.

>You don’t even have to WIN at pvp to get the glorious armor.

All i hear are lame excuses for why someone else isn’t carrying you like a drooby eyed armless child.

I need help with a warrior tank build.

in Fractals, Dungeons & Raids

Posted by: FrostDraco.8306

FrostDraco.8306

If you want to be tanky and still do some damage then power isn’t an option so going condi is your best bet. Maybe a variant of condi PS with trailblazer? You’ still need to land critical hits to provide might for your allies, so changing geomancy for accuracy is a must.

No, no no no no. Geomancy is essential to the DPS rotation of condi PS. The proc counts as an extra hit which can crit, provides adrenaline, and allows you to burst an extra time when you wep swap to longbow without autoing.

Condi PS doesn’t need 100% crit, especially when signet precision is a thing. Especially when For great Justice, and strength sigils, can cap 25 might with aristocracy runes OR dumplings. But Aristocracy is better without a perfect rotation.

If you played condi PS to a reasonable level, you would know this.

Optimum fractal build (Necro)

in Necromancer

Posted by: FrostDraco.8306

FrostDraco.8306

Simply put, qT’s fractal reaper section is outdated imo. Right now without full buffs, unless you are using the soul reaper condi GS build. That death magic reaper does the same dps/utility as a power reaper.

Death magic reaper is about 9k dps, power GS is about 8.1, and the soulreaping condi GS build is about 11k, solo.

Difficulty Level of raids

in Fractals, Dungeons & Raids

Posted by: FrostDraco.8306

FrostDraco.8306

One thing I want to contribute. If every fractal gets a challenge mote maybe they should just be called…. tier 5? Seriously what is the point of a scaling difficulty system if you don’t use it when trying to actually introduce more difficulty.

Using already existing scaling system for this would imply suffering other consequences of said system (namely – inflated mob stats, and, what’s worse, increased required AR). Thanks, i’ll pass.

Implying AR was ever an issue for anyone running t4.

Suuure, i’d so love to need to replace all the infusions in all my fractal characters. Again.

Yes, annoyiance for annoyance’s sake is an issue.

Implying thats a hard task? I have about 100+9s sitting in my bank from fractal dailies. If you are doing t4’s everyday this isnt an issue in the slightest.

Difficulty Level of raids

in Fractals, Dungeons & Raids

Posted by: FrostDraco.8306

FrostDraco.8306

When people say they have come from other raids in MMOs I would be curious to find out how the base games difficulty curve matches up with the raiding content. It may be that we are looking at the difficulty level in the wrong direction here. Something that Guild Wars 2 is absolutely horrible at is communicating how skilled a player you are. For instance I decided to take some meta exotic gear on a character and go do some of the season 2 bosses and just literally do nothing more than hold the 1 key down and be semi competent on my dodges. Most of the time I either killed the boss or the boss was extremely low before I died at which point I could finish them off in the downed state and rally.

This is one of the major issues with GW2’s core game. There is no metric for how bad/good you are in reference of overall things. OR in reference to other players. In some other games you know who is dishing the major DPS or is playing their class properly, because they have aggro. You can see health values, so you know how much damage you did, but also how much hp that NPC has/is losing, which gives you an idea of what you are doing compared to others.

What am I supposed to take away from this? Should I feel awesome at the game for soloing these bosses? You could argue that its reinforcing me to play badly but if I’m clearing content like this then how is it communicating to me at any point that I am playing badly?

It’s not, and thats the problem. That’s why people feel disjointed when they start raiding. Because their whole time in this game, player skill has barely mattered. Even in HoT, people just zerg over things with bodies, while people like myself are fine with soloing if need be. And telling people to solo anything, even if you tell them how, or show them how, gets you treated like the bad guy.

Going through fractals 1 to 100 is a difficulty curve and perhaps you’re expected to have done that before taking on the raids, this is something that is often communicated to people on this forum.

That’s not the case, that’s just what people suggest. fractals is a bit harder than raids at t4 is what people i know who are great in raids tell me, but to me, fractals is easy as pie, and while raids is as well, not as easy as fractals. It’s all perspective.

However its not really very well communicated in game. Also I have spoken to people who say that you should raid first because its a quick way of getting the ascended you need to do the fractals. It’s…a little backwards but if it really is that efficient a way then perhaps they do have a bit of a point.

Raids is not an efficient way of getting ascended, fractals is. I wouldn’t trust anyone actually saying that, because thats just patently false. Those are people that refuse to craft anything, and thats just not going to cut it. I meet people like that often that cry about how ascended is so time consuming to get, because they don’t want to spend the gold to craft, which is easier to replace than magnetite. It is backward to give you that kind of skewed advice. Another one of my issues with this community. people say backwards things like that a lot.

Perhaps the developers need to add a little bit more hard solo content so that people find the room to improve themselves, rather than being told over and over and over by the content that they are amazing at this game by being able to clear absolutely everything with little to no effort. If you go on a league of legends community you will often see people blaming their team and not themselves and perhaps we have something like this going on now. Both from the high level people and the people who are asking for hundreds upon hundreds of LI (must get a more experienced team syndrome).

I’ve been wanting this as well. The mordremoth fight for instance is easy to solo. People refuse to. Same with Zhaitan, and all the other story champs.

I’m not entirely sure that an easy mode would completely fix all of this but it could potentially help a little bit. Although I am starting to see that it’s a lot of work for little pay off.

It probably wont. What it does is split the community. People who have an easy mode will never have a reason to run the harder raids unless they get absolutely nothing from the story/easy mode. You see it now in dungeons, where people who are lazy just run all the story modes for tokens rather than doing the explorable.

I dunno, call me a bit of an SJW if you must but I just feel that there’s something a little bit sucky about the fact that there is content that some people may never ever get to experience, but I guess that’s just part of the genre and its far worse in other mmos.

An SJW would never self reflect to think that what they say could be incorrect. It does suck, but if it didn’t, people would never strive to get better at this game. Something i feel is already desperately lacking.

Raids is easy to experience. Slightly harder to complete. And even harder to complete every week. It takes work.

People wouldn’t have such a hard time just experiencing raids if they put in the work and learned the fights. I lead pug squads for stuff all the time. And i never have issues finding at least SOME people who want to do the boss im on. The rest i ask for guildies to fill in if i can.

Not every Necro is bad...

in Fractals, Dungeons & Raids

Posted by: FrostDraco.8306

FrostDraco.8306

FrostDraco.8306 , ive done cm100 , everyday as daily.
But i’ve stop cause most of people can’t done it…. im every time last alive (and when im in group , im not death magic or blood magic , just full dps ) , dying to try to rez them , can take 20-25min with good ppl as daily , like 2h30 with some other…
So i’ve stop CM100.
But i will probably solo the first boss from cm100 , probably….with 1finger….maybe
I need a new video for my channel :p

Mama is an easy solo. The problem isn’t Mama, it’s Saix.

[Power Reaper build] Thoughts and suggestions

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Posted by: FrostDraco.8306

FrostDraco.8306

Why Death Magic?

Either Soul Reaping or Bood Magic would create much better synergies in terms of damage and sustain with the rest of your build.

I don’t really make a lot of use from the Blood Magic traits. Soul Reaping is decent, but that basically only makes Reaper’s Shroud more powerfull. The thing with Death Magic is that it helps out while using your GS and while in Shroud form. I also like that it removes conditions while in Shroud.
But the best part to me is Unholy Sanctuary. A lot of the HoT bosses have some kind of ability that will kill you instantly. Because of Unholy Sanctuary you will survive those attacks!

Or you can survive them by not sucking and getting hit by them in the first place, as they are far and few inbetween and still no excuse to run the worse trait line on a POWER necro in pve.

-sips tea-

But that’s none of my business.

people getting kicked when raid boss is on 2%

in Fractals, Dungeons & Raids

Posted by: FrostDraco.8306

FrostDraco.8306

I been trying every single day to get into a Raid nobody will help i get kicked for nothing and now i cannot get any better armour !

Your problem is thinking raids is the path to better armor in the first place. I’d kick you too with that attitude.

Raid learning Issue - question for dev

in Fractals, Dungeons & Raids

Posted by: FrostDraco.8306

FrostDraco.8306

It is great to see that proper build and gear do triple damage, but who cares when you could do everything slacking.

-The people playing raids
-The people playing proper builds
-The people who aren’t complicit in sucking

The list goes on. The simple fact the raid community exist destroys this statement.

Not every Necro is bad...

in Fractals, Dungeons & Raids

Posted by: FrostDraco.8306

FrostDraco.8306

I was kicked from cm100 because i was necro… lol
they have probably never see this :
https://www.youtube.com/watch?v=JUmoTaluw0Q&feature=youtu.be
And some people continu to kick necro because they think player are not goo enought…

Apparently you have never done 100 CM, because if you had, you would realize theres a dps check, and having epi wont help you at all.

So yes, mathematically, no this build isn’t good enough.

The problem isnt necro’s, the problem is most of the bad players playing them. Necro already has low damage, but you still got people running death magic and camping scepter.

There is no reason i should be doing double to triple other necro’s dps in t4 fractals, with more survivability JUST by taking parasitic contagion.

@OP: That being said. Are you sure the other dps numbers weren’t lowered by shard clearing and getting ported? Because from those numbers it doesn’t look like you got sent to tower, or spent time going to clear shards. That being said they are still decent for a pug especially considering that garbage buff uptime. What were your PS’s smoking?

(edited by FrostDraco.8306)

Difficulty Level of raids

in Fractals, Dungeons & Raids

Posted by: FrostDraco.8306

FrostDraco.8306

How about a lowly skilled group? I can’t be a highly skilled player if I can’t learn the boss.

You can’t be highly skilled if your only request is to be carried by those that already do instead of learning the skills yourself.

I can’t learn the skills myself if no one takes me in the first place.

No one has to take you, take your bloody self. Get off your bum and make things happen, instead of relying on other people to do it for you.

Lil Ticklers Season 7 Necromancer Tank Build

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Posted by: FrostDraco.8306

FrostDraco.8306

Heh I never will understand how not many necros use blood trait. It’s by far the most under used trait. I have my power based blood build that melts all classes.

Underused? Don’t you mean over used? And if you are melting people with blood magic, those people are bad.

Choosing a Raiding Class.

in Fractals, Dungeons & Raids

Posted by: FrostDraco.8306

FrostDraco.8306

Swap? You should learn and gear every class. Otherwis you will be kicked for not being versatile. You don’t ‘choose’ a class. You play what the group needs, and if they don’t need anything, you play a dps suited to the encounter.

Cooldown on crafting Grandmaster Marks, why?

in Guild Wars 2 Discussion

Posted by: FrostDraco.8306

FrostDraco.8306

Hmm, is there a point to crafting these things? They seem to require a ton of materials and it seems just as expensive as just crafting it.

Its less than crafting not by much. For weps i would craft normally. For armor it spreads the mats out further than just leather and cloth.

Ghost Pepper Popper good for a power reaper ?

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Posted by: FrostDraco.8306

FrostDraco.8306

uncleansed target.

That kinda underlines the entire issue. Any PvP/WvW build worth their salt carries either consistent cleansing or consistent resistance. If enemies know they are roaming against you and you’re playing Trailblazer’s or Dire, they will load up even higher on cleansing.

exactly, so you get more out of the condition damage and duration when its not cleansed.

And when it is cleansed you still come out on top due to the instant condition damage. The problem with chill application is that anyone that sees you stacks bleeds quickly is gonna cleanse them. You are better off stacking bleeds slower with higher damage per tic to apply more consistent pressure.

PvE Reaper Caladbolg GS/Build Qs

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Posted by: FrostDraco.8306

FrostDraco.8306

idk define main weapon. its as important as scepter and looks way cooler so i mainly have my gs visible all of the time out of combat (+ its an opener weapon for the rotation).

ps. power reaper doesnt hit things really hard. its worse than power mesmer lol

Power reaper is still about 20% more dps than power mesmer. and ramps up faster

Difficulty Level of raids

in Fractals, Dungeons & Raids

Posted by: FrostDraco.8306

FrostDraco.8306

One thing I want to contribute. If every fractal gets a challenge mote maybe they should just be called…. tier 5? Seriously what is the point of a scaling difficulty system if you don’t use it when trying to actually introduce more difficulty.

Using already existing scaling system for this would imply suffering other consequences of said system (namely – inflated mob stats, and, what’s worse, increased required AR). Thanks, i’ll pass.

Implying AR was ever an issue for anyone running t4.

Ghost Pepper Popper good for a power reaper ?

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Posted by: FrostDraco.8306

FrostDraco.8306

its useless for both builds. for power, dumplings are better and for condi it’s trash because you lose 20% condition damage, most important stat

Is for WvW, not PvE. Overall Chill duration is actually good in WvW.

You dont need chill duration in wvw, reaper traits provide enough for 100% uptime on an uncleansed target. Application on crit is much better as you can stack bleeds much better.

It’s like sub said, 20% duration and 70 condition damage is just better. And during the daytime, they are useless.

Doing Raids Without Voice Chat/Talking?

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Posted by: FrostDraco.8306

FrostDraco.8306

Personally, the major draw to play an MMORPG is the amount of people and getting to know them and communicating with them. Each their own, I guess.

Dunno why this was even included. No one cares what draws you to MMO’s, as it has nothing to do with the topic. This is half baked condescension.

Difficulty Level of raids

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Posted by: FrostDraco.8306

FrostDraco.8306

The problem isnt the builds, the builds are fine. The problem is the player thats so vapid they cant think to change utility to suit them better. Like ele’s that dont take rebound on KC, instead of FGS.

I stopped taking “Rebound!” on KC long time ago. It really isn’t much good tbh. The only thing that wipes us occasionally is when we fail to kill spirits and CC the boss fast enough to cancel the big circles attack. And Rebound doesn’t save us as it only mitigates a single hit.

My pedanticism satisfied, in general you’re right. There isn’t “one build to rule them all”. You’re always better tweaking something here and there to match what the fight needs. Rebound on Xera for buttons, Gale Song on Sloth for the free stunbreak, Tempest Defence on KC for the extra damage and so forth. Heck, I still take Lightning Flash when doing Sabetha cannons. I’m fully aware it’s suboptimal to do so, but my group has the dps to kill her anyway so I don’t see a point risking the fight just to be “optimal”.

I mostly use incase we missed too many orbs for the magic attack. When its over 15 stacks i just rebound.

Exalted Mastery Vendors Missing

in Bugs: Game, Forum, Website

Posted by: FrostDraco.8306

FrostDraco.8306

Entered an auric basin map today that had a 40 min meta timer, missing vendors (all of the mastery ones). I then headed to verdant brink, and the exalted mastery vendor was missing their too.

Lesser-dary Gear

in Guild Wars 2 Discussion

Posted by: FrostDraco.8306

FrostDraco.8306

Bugger. Stat swap is so useful that future legendary armor holders will have an outrageous advantage in build diversity.

Stat swap armor could be immensely fun and allow people to try before they buy when it comes to ascended and picking a role.

Not really. I already have full asc on all 14 of my characters. so my set rarely ever changes stats.

WVW T2 Armor is too expensive!

in WvW

Posted by: FrostDraco.8306

FrostDraco.8306

Interesting, they should adjust the costings. FOTM still better for ascended.

FOTM is the only thing that actually requires it, so that makes sense.

Ghost Pepper Popper good for a power reaper ?

in Necromancer

Posted by: FrostDraco.8306

FrostDraco.8306

Basically what sarrs said. I use them on my condi reaper at night. Thats about it.

Question about WvW

in Necromancer

Posted by: FrostDraco.8306

FrostDraco.8306

Boon Corruption,
2 deep, fat no-aim aoe

Scepter just cannot compete in a group setting. Too many fail to realize Reaper’s greatest utility is boon corruption.

Scepter is better in a group on a condi necro. More overall AOE damage, and you average around the same amount of boon corruption due to how axe as a long cd.

On power i would use axe, axe is useless on condi.

Difficulty Level of raids

in Fractals, Dungeons & Raids

Posted by: FrostDraco.8306

FrostDraco.8306

Apparently we’re playing with different people, because i see that all the time, even with groups that on average are more likely to kill the boss than not (and notice that the target group of easy mode would be generally below that level).

I’ll blame people using builds from online websites for that. When I was first doing VG on my Ele (during the first week) I always slotted Lighting Flash to go to the greens faster, other builds also have blink skills to help them get to greens faster. When first dealing with CC bars it’s a great idea to bring more CC skills just to be safe, remember the good old slick shoes on Gorseval to break it as fast as possible for example. Or go to certain bosses with 3 healers instead of 2, the enrage timer is rarely a problem and besides having more healers means the dps players will be up for more time and ultimately deal more dps

When you are learning a fight it’s not a bad thing to tweak your build and composition to make your life easier, call it using “training wheels”. Then once you know better how to do an encounter you can remove those. I still use Lighting Flash to get to the cannons at Sabetha, even though I shouldn’t after all this time I should be ready to go up there without it, and it’s a dps loss. Bad habits I guess.

Instead of looking first to change the mechanics of an encounter, why not see if there are skills/traits already in the game that can make those same mechanics easier?

The problem isnt the builds, the builds are fine. The problem is the player thats so vapid they cant think to change utility to suit them better. Like ele’s that dont take rebound on KC, instead of FGS.

Or condi necros that don’t slot parasitic contagion in curses when they are having issues staying alive.

Elitism and Nightmare challenge mote

in Fractals, Dungeons & Raids

Posted by: FrostDraco.8306

FrostDraco.8306

>Havent been in that many pugs

What are you talking about? It appears that you didn’t read my words correctly; my last sentence means (in English) that I basically have to solo/duo half the bosses in almost every run I do.. which I’ve done basically every day since it has come out.

Even if your teammates are failing most of the mechanics can be soloed/duoed and remain just as easy.

Yes, and I even said that in my previous post.

But i find it funny someone that doesn’t pug, suddenly has anecdotal stats on pugs, which they themselves never join.

We’ve covered this, you just didn’t read correctly. It’s okay.

Pugs being bad is only an issue, when you are also bad.

It’s much easier to solo/duo something without people actively getting in your way or going down. Sure, you could just ignore everyone who goes down, let them die, and play it like you plan on soloing it, but I prefer to be more of a team player than that. It’s for those reasons why bringing things like Well of Precognition or IP/PC or whatever can be helpful. Not every random pub is as super skilled as you, dude.

Well of precog? which means you are playing chrono? Yea, i refuse to play chrono in pugs. That may be why you are having issues, because you are playing a support class, and not a dps/solo class.

You calling it being a team player, I call it being naive and thinking you are contributing more than you actually are. The fact you are having so many issues with pugs dying is proof of that.

If people arent standing in your wells and getting the quickness/alac, then your support is borderline useless. You’d prob have an easier time just playing druid.

And yes. If i see a person getting downed to the most silly things, I will ignore them, or kick them. I owe them nothing. I expect the same from others, and receive the same, specifically from people who invite their terra-bad friends into nightmare CM that down all over the place.

(edited by FrostDraco.8306)

Elitism and Nightmare challenge mote

in Fractals, Dungeons & Raids

Posted by: FrostDraco.8306

FrostDraco.8306

It’s not like 100 CM has high pressure anywhere.

You’re not wrong, but 9 out of 10 pub players don’t CC quickly enough, inflict social awkwardness on their whole team, don’t manage enemy boons, don’t share proper team buffs, and don’t properly manage boss mechanics (ie. poison fields at Siax). When you’re dealing with that, it suddenly becomes incredibly high pressure all the time, and little DPS losses to boost your survivability go a long way. I’ve only been in a few pub groups myself where I haven’t had to solo/duo the last 20% of MAMA’s HP or solo/duo the entire second orb phase on Ensolyss.

>Havent been in that many pugs

I’ve been pugging it almost every single day since it’s release. It’s not high pressure when you don’t suck. Even if your teammates are failing most of the mechanics can be soloed/duoed and remain just as easy.

But i find it funny someone that doesn’t pug, suddenly has anecdotal stats on pugs, which they themselves never join.

Pugs being bad is only an issue, when you are also bad.

Question about WvW

in Necromancer

Posted by: FrostDraco.8306

FrostDraco.8306

Use scepter and well of corruption.

Stats for my Power Reaper

in Necromancer

Posted by: FrostDraco.8306

FrostDraco.8306

Marauder is trash on necro. I wish people would stop recommending this crap.

You lose power AND ferocity for precision, the only stat a single necro build doesn’t need. When you could take zerk/valk peices instead and have more power/fero/hp with less precision.

Marauder is suboptimal on necro. End of story.

Hell even WoodenPotatoes frost gun build was suboptimal because it was using rampager.

In PvE it’s trash (if “trash” means ~12% less damage than zerk).

In WvW roaming it’s the best power based stat we have.

In sPvP it’s still great even though demolisher and paladin might be better options in certain scenarios.

its 12% less damage on theif. It’s much more on necro.

For wvw roaming the best power stat is valk, hands down. Unless you are running dagger main hand, which i question why you would be running that in wvw anyway.

Viper Necro viable for WvW?

in Necromancer

Posted by: FrostDraco.8306

FrostDraco.8306

Is there a build that I can go by or look at, I just created a Nerco, and looking for a good starter build. I like to group with a zerg, but I also like to roam, and run with small groups.

50/50 for me.

Looks up Holts. He’s a good power necro and uses a more dps build which can be modded.

Stats for my Power Reaper

in Necromancer

Posted by: FrostDraco.8306

FrostDraco.8306

Marauder’s is also good with zerk/valk accessories.

Marauder is trash on necro. I wish people would stop recommending this crap.

You lose power AND ferocity for precision, the only stat a single necro build doesn’t need. When you could take zerk/valk peices instead and have more power/fero/hp with less precision.

Marauder is suboptimal on necro. End of story.

Hell even WoodenPotatoes frost gun build was suboptimal because it was using rampager.

Viper Necro viable for WvW?

in Necromancer

Posted by: FrostDraco.8306

FrostDraco.8306

scepter staff rabid or carrion with grenth or scavaging runes, which can easily be purchased from dungeon vendors or wvw vendors on the cheap.

Assuming you are going condi. Warhorn for backline, and dagger offhand for front line. If their are enough guards with staff, and eles, most of the time you dont even have to bring your own swiftness.

Raids & Legendary armor -- unrealistic

in Fractals, Dungeons & Raids

Posted by: FrostDraco.8306

FrostDraco.8306

Let me spin it this way…

I want the new WvW backpack. I have barely no rank, I’m not in a WvW guild, and I haven’t looked up any guides/videos on what builds to run let alone how to play the content. It’s not fair that I have to spend all that time in WvW completing reward tracks and leveing up my rank. I don’t spend a lot of time online. Why can’t I just use all the badges of honor I have stocked up and buy it outright?? It’s not fair that the backpack isn’t catered to a WvW casual like me!!!

<\sarcasm>

I wish it was comparable. It takes about 1 month to finish the collection for the armor, adn everything after that is gold and insights which can be gained slowly over time.

However the legendary backpeice for WvW is a massive grind thats gated on pure amount of time.

I know people with 3k hours in wvw that are barely even rank 1k. Not saying that having grind is wrong, but its way steeper than the req for legendary armor.

Legendary armor is a joke tbh. I have half a set and i just started getting full clears a few weeks ago.

Legendary Backpiece in WvW only requires 350 rank to make, it’s the tickets that are the grind. The T3 Mistforged armor is 2k rank.

Ah i see. I was mistaken then.

Raids & Legendary armor -- unrealistic

in Fractals, Dungeons & Raids

Posted by: FrostDraco.8306

FrostDraco.8306

Let me spin it this way…

I want the new WvW backpack. I have barely no rank, I’m not in a WvW guild, and I haven’t looked up any guides/videos on what builds to run let alone how to play the content. It’s not fair that I have to spend all that time in WvW completing reward tracks and leveing up my rank. I don’t spend a lot of time online. Why can’t I just use all the badges of honor I have stocked up and buy it outright?? It’s not fair that the backpack isn’t catered to a WvW casual like me!!!

<\sarcasm>

I wish it was comparable. It takes about 1 month to finish the collection for the armor, adn everything after that is gold and insights which can be gained slowly over time.

However the legendary backpeice for WvW is a massive grind thats gated on pure amount of time.

I know people with 3k hours in wvw that are barely even rank 1k. Not saying that having grind is wrong, but its way steeper than the req for legendary armor.

Legendary armor is a joke tbh. I have half a set and i just started getting full clears a few weeks ago.

Stats for my Power Reaper

in Necromancer

Posted by: FrostDraco.8306

FrostDraco.8306

Ossa’s is garbage outside of WvW. Necro heal scaling is complete garbage on blighters boon, not worth taking healing power unless you gonna rely on transfusion.

Valk+str runes

or Zerk+str runes

is more than enough sustain in pve on necro. Can solo pretty much everything.