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Posted by: FrostDraco.8306

FrostDraco.8306

I was talking about curses specifically. That seems to go over YOUR head.

That’s great, i was talking about both in all my posts, the ones you responded to.

>COnstantly complains about my criticism of one thing
>Deflect any criticism to something else entirely
>Constantly makes accusations about me
>Cries about persecution when i respond

Lol ok kid. The irony in this thread is so thick i can cut it with a steak knife.

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Posted by: FrostDraco.8306

FrostDraco.8306

@frostdraco

“There is no stun break in curses or death magic, the two trait lines I advised against. Are you even reading my words?”

does plague signet trait not count?

Indeed it does.

I don’t think he’s able to talk about more than one trait line at a time though. It’s his traits or you obviously know nothing, talking about the synergy of two trait line’s traits ( for example: Shrouded Removal, Speed of shadow and Foot in the Grave) seems to just go over his head.

I was talking about curses specifically. That seems to go over YOUR head.

The wheel of (mis)fortune has landed on Ele

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Posted by: FrostDraco.8306

FrostDraco.8306

I want to punch frost draco in the face.

How many threads are you gonna follow me and say that? You are free to block me if you don’t like what I have to say, but sitting here saying you want to assault me is pathetic.

The wheel of (mis)fortune has landed on Ele

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Posted by: FrostDraco.8306

FrostDraco.8306

The elementalist is celestial by nature so they’ll probably bring the celestial amulet back instead of working on improvements, which is more demanding. One thing is certain: they can’t balance skills properly at all and the ele lead doesn’t know how the class functions.

So you are mad because they removed a cheesy jack of all trades bunker build? Then you make the claim ele is celestial by nature.

I can’t even.

Ele has been at the top of the food chain for the longest. The same reason you love the class, is the same reason they have been nerfing it. Food for thought.

Now I pose to you a question, is it justified to leave a class with absolutely 0 reason to play the game? Want to play PVP? Nah choose something else, want to play WvW? Groups have started to take other water field generating classes.

Want to play PvE? Ele is being phased out even in their best fights like Gorseval only being kept around because they have the only weapon that can clear structures while on stack. (aka if you’re the only one with it calling you the “best” is honestly not a big deal. Bc you’re the only one competing for the spot).

I don’t think it is entirely fair to say that Ele players want the class to be OP. They just don’t want to be useless in every mode. And no, saying “Well other classes had their turn so now it is yours” is not an argument…it is defending extremely bad balance.

In response to your question, no, I don’t think that is justified. But that’s not what is happening.

Ele has been strong for a long time, and is still strong, however those that play ele all the time, will have felt the nerfs harder than someone like me. However to sit here and say the class is useless? Bullocks. Just because ele isn’t the best at everything or a particular thing doesn’t make it useless. That is the definition of being a jack of all trades.

Also this person is going full celestial, of course he’s going to feel like the class is useless because he chose stats that don’t do anything well. A celestial anything isn’t good at any particular one thing. He is being unreasonable. Pick a stat you want to have to most of, therefore you do that thing, By choosing celestial, he is basically setting himself up to be useless, and/or good at nothing. It’s the nature of the stats.

I don’t think ele is the best at anything, I honestly don’t know. But what I do know is they have been in the top meta bracket for all game modes for the longest time. And they are still that way in all but pvp. Why does ele deserve to be good at everything when other classes struggle to be good at even one thing?

Someone brought up theif dps, when that’s about all theives do. Never mind the fact they have been consistently nerfed for years, and before daredevil was considered one of the worse classes in the game. Ele still does good dps, but not as good as a theifs. Once you factor in the other things theifs lack however, you can see why.

My point is Ele isn’t useless in every mode. Not even freaking close. By constantly comparing niche’s of other classes to ele, they are basically saying they want ele to do what X class does, which would be OP due to the fact ele does everything.

Ele is celestial by nature – skilled ele play start’s when player learns to use all attuments (not stay in just one) to mix skills to adapt do different scenarios. [

Are you saying I don’t do this? Are you saying I am not skilled (not that I claim to be), but i don’t understand why even say this unless you are trying to say I have these attributes, to which I say, prove it. You don’t know me.

You sound like somebody struggled with celestial ele’s of the past but truth is:

Assertion

you don’t now how to kill a build in this game -> you don’t know it’s mechanics and how to counter it. That’s all.

More assertions. You don’t know me. I’d suggest you stop asserting things about me, when it’s easy to dismiss baseless claims.

For example -good signet necro killed that build easy.

Or shout necro, or any decent necro in general. That’s what happens when you choose bunker stats vs a class that can out bunker you with dps stats.

Currently ele is mostly dead (pvp) cause by design is jack of all trades.

I don’t pvp on my ele, so I can’t speak on this. I do however still see ele’s in spvp, however they never give me much trouble on my necro.

Removal of celestial (which was abused by other classes in season 1) crippled it’s main mechanics.

Which mechanics are you refering to? I didn’t know that stat changes removes mechanics from a class. Last time I checked, they don’t. Ele was also one of the classes that abused the celestial amulet. Sounds like a crutch thats finally been kicked out from under some ele players.

That forced ele to use only one amulet that could provide survivability after HoT power and sustain creep ->Cleric.

Um what? Cleric’s was out before HoT, and HoT added more tanky amulet options so im calling bull on that. Have you even bothered to try any of the new amulets? Some of them have very nice stats selections.

And now arena.net marketing side decided that pvp must be faster paced so removal of cleric.

Can I get a source on that? I personally haven’t seen Anet say that, maybe I missed something.

Removing crutchy bunker builds isn’t just for faster play, it’s to stop some classes from being able to unfairly be unmovable due to cheesy builds. Like what happened with the Celestial gear. It became a crutch for anyone that didn’t want to take risk. It was too safe.

That happened with terrible balance patch that killed other dps alternatives so we’re now must compete with classes that all will be doing better job in their role’s than ele.

You can’t complain about DPS, then admit ele is a jack of all trades.

Want heal? Druid will be better, he can sustain both power and condi, really fast with staff and s/d setup, has fair chance to win 1v1 and can ress team mates in most situations. What ele can do better than druid? Druid is true jack of all trades now, better then celestial ele.

People don’t run celestial druid last time I checked. You are comparing non-celestial builds, to celestial ele. That is dishonest. Also ele heals are close to druid heals, so much so in fact people will replace druids with an ele on a regular basis. Just because ele isn’t “the best” doesn’t make it useless. It can still do the job pretty kitten well compared to the healing of all the classes.

Maybe dps? Maruder tempest start’s overloading….ow he’s dead from auto attacks of thief and rev…also 100 times interrupted.

You get stab and protection from overloading. Theif basilisk venom only has 1 stack now. 1-1=0, not -1. Rev, normally runs sword if power. Staff has a lot of cc, but how many staf revs are there? Not many.

You are complaining about an issue any class will have if they try to channel a nuke in the middle of a fight.

Hold point, stale fight? Scrapper laugh at you, goes rampage in you face or goes stealth, Symbolic DH pull’s ageis from his a#@, rev get’s stability from DODGE.

You mean scrapper, a class literally designed to bunk. EVERYTHING about engi’s is designed to sit on a point and not move. You want ele to do exactly that? And keep it’s dps, and support abilities? Pick one. Because if ele changes to become a bunker class they will lose all the other things that you may or may not like.

You are comparing other classes to ele, while forgetting that other classes don’t have those things either. You are crying about things that necro’s, mesmer’s, warrior’s, theive’s, and etc don’t have. You are just complaining that ele doesn’t do what this class does, then crying foul. If you want all that, why not go play those classes?

Most ele want’s fair chance to compete with meta and not be considered 3th,4th replacement of class x.

Go play a necro. Ele has ALWAYS been in the meta, and even with all the QQ about pvp, ele’s are still out in strong. Ele may not be the best at XY and Zed, but you will never see anyone turn down an ele for those things.

This season/expansion is the first time necro has EVER been meta, while ele has always been. Ele has been competing. Stop whining over non-issues.

(edited by FrostDraco.8306)

SE P2 looking for players

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Posted by: FrostDraco.8306

FrostDraco.8306

Hey all, I am looking for some people to run SE P2 a few times a week.

Wrong subforum mate.

My reason for this is, every time I run it… I get awesome drops… also the end dungeon boss drops the Commissioners Manifesto Recipe, which when crafted, sells for around 200g.

1. The Manifesto drops from the Champ dredge commissioner, not SE.

2. It can NOT be crafted

3. The reasons listed above are exactly why it cost 200g.

The wheel of (mis)fortune has landed on Ele

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Posted by: FrostDraco.8306

FrostDraco.8306

The elementalist is celestial by nature so they’ll probably bring the celestial amulet back instead of working on improvements, which is more demanding. One thing is certain: they can’t balance skills properly at all and the ele lead doesn’t know how the class functions.

So you are mad because they removed a cheesy jack of all trades bunker build? Then you make the claim ele is celestial by nature.

I can’t even.

Ele has been at the top of the food chain for the longest. The same reason you love the class, is the same reason they have been nerfing it. Food for thought.

Off-meta sPvP Build Collection

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Posted by: FrostDraco.8306

FrostDraco.8306

Take a chill man, you’ll trigger yourself into a safe space or something…

When all else fails, call someone an SJW. Top kek.

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Posted by: FrostDraco.8306

FrostDraco.8306

I could argue with you all day but it’s obvious having a conversation with you that you have no idea how to focus on more than one thing at a time nor do you have a any major concepts of how player vs player environments work, especially WvW.

You can assert that if you like. Doesn’t make it true.

If you wanna talk focus, let’s talk you mentioning death magic every time I criticized Curses.

Hypocrisy is an ugly color.

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Posted by: FrostDraco.8306

FrostDraco.8306

Your experience in pvp must be little. Would you use a gap closer on an enemy that is standing still? Why would you?

Well, as Sororita already told you, Deaths Charge is also a leap finisher, so in combo with Executioners Scythe you get Frost Aura which chills enemies and reduces the damage you take. To be honest i find it disturbing that somebody who is so overaggressive and gives the impression to be the super mega hero of all necromancers does not know that.

Firstly, i never stated “i dont know that”. You simply implied that.

What is it with you people and putting word’s in people’s mouths? If you had actually read what was written, we were arguing the procing of a particular trait, not whether or not Death’s Charge was a leap finisher. Next time you wanna crime in, at least make sure you know what’s going on.

Second, define over aggressive? So having a stance, and willing to argue your point’s is overaggressive? I suggest you get used to the internet, or just adult hood in general.

Third, super mega hero of all necromancers? Since when did I say that? Can you point it out for me? So stating that I love the class, spend a ton of time on it, and spend money on it because it’s my main means I’m saying my a super mega hero of the class? Hell, then almost everyone on the GW2 forums is saying that then.

It’s sad your best argument is telling me something I already know, all while saying that I mean something I have never actually said. Pathetic.

(edited by FrostDraco.8306)

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Posted by: FrostDraco.8306

FrostDraco.8306

I hear all those people complain about how theres no place for necromancers, maybe if they focues on a balance of damage and countering your opponent and not just damage, maybe we’d see more necromancers and not the common place of necros in downed state.

I’m honestly starting to think you are one of those necro’s. And who has said common place necro’s in downstate? If anything it’s the opposite. People are crying for necro’s to be nerfed. Also there is no place for necro, when one build is viable beyond all others to the point where even that build is barely viable at the only thing it’s good for.

Once again you’re focusing on damage over everything else. Damage is important yes, but as I’ve stated I’d rather have the ability to counter my opponent on a regular basis, removing things like stability, protection,might stacks rather than a twice a minute trait that only activates if an enemy is below 50% hp.

So you instead take a trait which only activates when you enter shroud? Which is about the same cooldown? Top kek. Take spiteful Spirit, more targets, more range, and cripples. Ya know, since you like those. And the best part is you are not forced into a subpar spec.

I’ve made the case for both Curses and Death Magic as an alternative to Spite. I’m not making the case to take both of them at once.

Well then you should stop responding because you clearly don’t read. I said deathmagic is fine, and not replaceable in what it does. By issues was with the advising curses. If you can not respond to the argument i made, but instead choose to ramble on on something else, I see no use in responding to your drivel.

I am sticking to the topic, as i stated above, i’ve made the case for both curses and death magic. Unholy sanctuary is usable with blighter’s boon by the way and it also acts as a cheat death mechanic.

Then respond to the topic. You are responding to ME. Not anyone else. If you can’t stick to the topic I’m talking about when talking to me, it means you are just talking past me.And I never said it isn’t usable with blighters boon. I was stating you can get the same hp regen if not even better, with blighters boon. Please read what’s written and not what you want to read.

See above. You may not have said anything about death magic but stating spite is the only way brings all other trait lines into the conversation, you know that right?

I just reread those whole thread. LITERALLY NO ONE has stated “Spite is the only trait worth taking”, or something akin to “Spite is the only way”. What we have said is “SPite is better than curses (which is it)”, and what I have said is that it is better than blood magic in none group scenarios. You literally just admitted to arguing a point no one in this thread ever made, then proceed to ducks any criticism on CURSES, and instead bring up death magic, which is NOT the thing people are arguing against. You wanna talk about awareness? Stat with yourself first.

Also, look at the thread we’re in , you’ve responded to a thread where the original poster has a link to a build with death magic in it and talks about it, of course death magic discussion is on topic. Have some spacial awareness.

Yes, but I, ME, Moi, WATASHI WA, am not arguing over death magic. Are you stupid? You are literally ignoring what anyone says, and saying “well this is mentioned in the thread so I’m gonna talk about this”, when no one is even discussing that particular thing. If you wanna talk about death magic, go ahead, but it is pointless to respond to other people talking about it, when no one has even said anything about it. YOU are the only one that keeps trying to shoe horn it in, when I personally have said multiple times “I FIND NOTHING WRONG WITH, AND TAKE NO ISSUE WITH, DEATH MAGIC”.

I’ve spent thousands of gold on mine, thousands of hours too. I agree that in a pure damage evironment that spite is better but not when it comes to a player one. The ability to counter an opponent trumps pure damage out put.

This is an assertion, which will be dismissed like it came in, without evidence.

Alternate does not mean bad either.

In this case it truly does.

You are obviously set in your ways and are unable to see alternatives.

I see them, they are just bad. There are other traits to take that won’t give me half useless abilities.

So by all means preach the benefits of spite but there are viable alternatives that you are obviously blind to.

Everyone including me seems to disagree with you on curses. You have failed to give a single thing that is a MUST have, or can’t be gotten another way. Which means the trait line is just as useless as i started saying since our first interaction.
You can be a special snowflake all you like, but the rest of us live in reality.

There will always be better options for pure damage but on the other hand there are better options for survivability in a player vs player environment.

Remember that line. Then apply it to your own argument. Much irony indeed.

Side note: The build you just linked has no mobility in the form of movement speed or swiftness. This pretty much relegates it to a group/zerg build, i wouldn’t roam on this, you wont be able to keep up with anyone. You haven’t even taken Speed of shadows to stay on a target in Reaper’s Shroud….

The point isn’t the keep up with people, unlike some I don’t feel a need to chase down people just because they are at low hp. This build is to be a lock down machine with a lot of sustain, and aoe. And I find it hilarious you are arguing for curses which doesn’t do any of the things you just mention, while spite does. Then you argue for cripples, and chills, and pulls, and other CC, which this build has a lot of, and curses has literally ZERO of, and complain about mobility or swiftness. I thought deaths charge and flesh wurm were enough? There you go, contradicting yourself again.

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Posted by: FrostDraco.8306

FrostDraco.8306

You it would be dumb to take a stun break and a stack of stability on either a 10 ro 7 second cool down? Especially in the current meta of stun chains? Hardly useless. You state in your arguments having both Chilling Victory and Decimate defenses which are both in the game trait line.

There is no stun break in curses or death magic, the two trait lines I advised against. Are you even reading my words? Why would you take fury, which is a boon, which can be taken or corrupted, over 50 flat crit chance in shroud? Or 50 flat crit chance when the enemy has 25 vuln, the thing almost all classes pump out like water from Niagara falls.

Exactly. That’s the point. They are in a traitline which you will probably take anyway, therefore making curses useless. And any argument about crit chance you have will meet this same answer.

An ability on a 5 second cool down when traited? It’s a waste to use it as much as possible?

Your experience in pvp must be little. Would you use a gap closer on an enemy that is standing still? Why would you? As if other classes only have 1 way to get away from you. Why waste it when you can save it for when you actually need to gap close? So you don’t get cced and kited? Use your brain?

You do realize that an ability that not only keep you on a target, can do a good amount of damage, blinds a target, is a leap finisher and could potentionally corrupt two boons in addition to the above is not a waste.

I have plenty of blinds on my power reaper without it. I can corrupt boons with out it. I can do damage without it. The ONLY thing, i cant do with my weapon skills and no utilities, is gap close. You just argued against yourself. It’s to keep on your target, not the be wasted everytime its up because “hurr durr dps”. 5 seconds is more than enough time for someone to get far away from you. But if you actually played this game at any decent level, you would know that.

If you’re hardly willing to use an ability with a 5 second cooldown, you must never use any of your high cool down skills.

Gotta love those strawmen. You can always tell when someone has no argument when they resort to them.

I said WASTE, not USE. Again, 5 seconds is more than enough time to get kited and cced. Use the skill when you actually need it. Not just because it’s up. In pve this barely matters, but in another mode this will get you KILLED.

You seem to be under the delusion that Death’s Charge is our only ability to keep up with people. Have you forgotten about chill? cripple?

And you seem to be under the delusions that those things can’t be cleansed or removed. Apparently forgetting the bazillion traits people have for movement impairing CC’s, and some mobs even have resistance to them.

casting flesh worm in front of you by the target? (yes, i know, it’s a radical concept but comepletely doable, give it a try).

Why use flesh wurm when you can just use deaths charge when they get away from you? What are you smoking? Also flesh wurm has a long cast time. The person probably isn’t even near its location by then. Bad argument is bad.

Which is it? Do we have natural crit chance from gear or do we have zero crit chance?

Are you dyslexic? Or ESL? Because either you didn’t read what i said, or something in your brain kittened it up so bad you got something other than what i typed.

If you run full valkyrie, cavalier or anyother gear with precision then yes, it would be useless.

Which is what a lot of reapers are using…..
Because of our crit traits….
Which i said….
Several times….

Would also mean that while you are out of reaper’s shroud you hit like a wet noodle not having any form of crit chance, relying on vuln to give you that said crit chance, a condition that can be cleansed by the way.

It’s hilarious how you argue for something out of shroud when all the traits use suggested ONLY proc when you use shroud. TOP kittenING KEK.

That’s exactly why you take blighters boon and soul reaping, and staff (life force gain is hit). And with chilling victory, you can stay is shroud for massive amounts of time, and refill your bar in seconds. Meaning you almost always have at least 75%+shround uptime.

If you take all the traits oriented for damage,in this case the precision ones, i hope you run atleast one or two defensive utilities. Yes you’ve increased your crit chance but you’ve missed out on A LOT of defensive abilities.

Don’t argue for offensive abilities then try to argue for defense in the next line. Take death wagic if you want. But as i stated before, valkyrie gear IS defensive. Sustain in shroud and hp recovery when you apply might IS defensive. Being able to refill your shroud in seconds IS defensive. Taking 10% less damage from doe IS defensive. Having 15% more shroud which is effectively 7% hp, IS defensive. Signets of suffering IS defensive.

You are blind to anything that argue’s for something you consider to be ‘meta cookie cutter’, and it’s quite sad. You would come on this forum recommending kitten half useful specs for a build that is already considered trash by elitist.

There are plently of abilities in the necro’s ability list that enable the necromancer to close in on a target.

You gave examples of TWO, out of all of our skills. And you seem to think crowd control is gap closing. It’s not buttercup.

You seem to think that necromancers have no ranged skills.

So now you are a mind reader? Please go and show me where i said this. Hell I even posted a build that uses a ranged weapon for Grenth’s sake. I never said this or implied it. You are simply doing so because you think it’s going to help your argument. It’s not.

This wasn’t ever about melee vs ranged, this was about gap closing, and using them badly. Stick to the bloody topic.

There are plenty of ranged skills that pull a target, chill or cripple a target, allowing a necromancer to catch a target.

Necro has 1 ranged pull. 1 ranged immob, and a bunch of chill and cripple, which can be cleansed, and which are reduced, by cc resistance traits, that almost every class has.

I don’t care what necromancer skills you choose or not choose to use, there are some classes that you’ll never be able to catch.

Yea, it’s called learn to play the class and you will be able to catch some of those classes. Have you ever considered that maybe, just maybe, you have issues catching classes even when you say “There are plenty of ranged skills that pull a target, chill or cripple a target, allowing a necromancer to catch a target”, then say this after, because you improperly use your skills, therefore leading to you being unable to catch people more often?

Nah, that would be too much work. You can’t say necromancers have plenty to catch people, then proclaim they have issues never being able to catching some classes. It’s dishonest, and an outright contradiction.

You’re telling me that you’ve never been stunned or rooted by a class and then had burst applied to you?

Things I never said for 500 Alex.

Do you not enter shroud to absorb the damage?

Don’t you?

From what you’ve said, it appears the only reason you use shroud is to spam one for might and use death’s charge as a gap closer.

I guess you forget Shroud 5 stuns and chills, which reduces damage you take by 10% from chill enemies. Shroud 4 poisons and whirls, which applies poison, and might, all while regen’ing hp, and life force if you took chilling victory. You never asked me why I enter shroud. So i think it’s funny you try to assert here that the only reason I would use shroud is for might and a gap closer. As if you couldn’t be more wrong. Is this the limit of your intellectual ability? Sad straw men and generalizations. You use my argument for a strength of a trait line as an argument that that must be the only thing shroud is good for to me.

You know when some attacks us in shroud it depletes our life force instead of our health. Are you not using it to survive? Most players zone out when they’ve stunned someone and go into an ability rotation, they hardly think of moving or dodging out the way.

Since when has player incompetence ever been a good argument for anything? By that same logic you should never advised defensive traits because most players suck.

Would you like me to tell you what weakness does? It doesn’t seem like you know.

Oh, i know what it does but you seem keen on telling me anyway, as if YOU can educate me. I wonder do you do this to anyone that doesn’t agree that all traits are equal. Must be lonely.

Weakness lowers a target’s endurance regeneration by 50%. As an example, Daredevils rely heavily on dodges. You’ve greatly reduced their ability to use consecutive dodges.

Have you played a daredevil? No seriously. You seem to think endurance generation of a class with 3 dodges, trait lines that reduce the endurance required for dodge, and skills that can REFRESH ALL ENDURANCE INSTANTLY, is an issue. Also it’s not the theif’s endurance that kills necro’s. It’s their stuns and dps.

How is this only for a power build? It’s a bordeline useful thing, but weakness is available in other ways. Which means you don’t need that trait to get it. And you also seemed to forget the other parts of that trait, which only procs on crits (not a problem for power necro), and also only procs when you enter shroud, which has a radius of 240. Which is why it’s an issue. And lets not forget the bleeding damage on a build with no condi stats. Priceless.

You yourself have stated you use vulnerability to increase your crit chance. Vulnerability is a condition, weakness is a conditon, chill is a condition, immobilize is a condition, cripple is a condition.

Which all don’t do a single bit of damage. Which is why you don’t factor them in when you are talking about CONDITION DAMAGE, because they, as stated, DO NO DAMAGE.

As a whole, Guild Wars 2 doesn’t allow power builds to have damage over time affects, that has been moved to condition builds unlike other games where damage is increased by either strenth or intellect.

Don’t even know why this was included but ok.

I would rather have a starting condition pool, increased by might to apply damage over time pressure to a target.

You can get starting conditions without taking curses. And you won’t be getting stating conditions from a radius of 240. by that time you are probably already in shroud, which means your trait won’t proc. And increased by might, which comes from spite, which you are saying not to take. Double whammy. kittening priceless.

The average player will see bleed stacks and will want to cleanse them off. Bleed stacks also cover you more usefull conditions like stated ( chill, immobilize, weakness etc). The amount of damage isn’t that grand but damage is not it’s only use.

You stated the purpose is pressure, which is done by damage, which means that IS the use. -facedesk-

Just because a trait doesn’t directly affect the raw damage of a skill, doen’t mean it’s useless.

So you argue against trait’s that affect raw damage, to argue for a trait which you yourself state is the reason you use the trait? Brilliant.

Also, kitten i never said for 500 alex. I said there are BETTER traits to use. Do you not understand what that word means?

In a PvE environment where the damage charts are all that matters then i agree but in any form of player vs player environment, pure damage is not all you need.

Again, kitten i never said for 500 alex. Go back and show me where i said “damage is all that matterz”. Got anymore strawmen?

You need traits and abilities to counter those another player has.

LOL, this is ironic considering you NEVER ONCE factored those when you started going on about weakness, and using deaths charge every time it’s up.

Boosted Necro

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Posted by: FrostDraco.8306

FrostDraco.8306

Well for PvP you won’t be using your PvE gear so what you use for PvE won’t affect your PvP build. When you setup your PvP build, you simply select the specs, amulet, runes, sigils, and weapons you want to use. For PvP you’ll want to run some sort of condi reaper build, you can find some popular builds here: http://metabattle.com/wiki/Necromancer

Metabattle is a good place to start for new necros. As you gain experience with the class, you’ll tweak your builds to fine tune it to your liking.

I second this. Learning the class’s strengths, and what you can and can’t get away with goes a long way in developing your own builds without needing a guide. Use meta battle as a starting point, and tweak from there.

Off-meta sPvP Build Collection

in Necromancer

Posted by: FrostDraco.8306

FrostDraco.8306

Anyone willing to share a WvW build for a power Reaper? I’m looking for something that could potentially roam, although I understand that escape is not available if I get swarmed by a large number of people.

http://gw2skills.net/editor/?vRAQJARWnMbCdbilbCubC0biFcBD6qFAaBxZxuYYkKN0GeWA-TxhBABXp8rS1fWUJYS7PknuAAeEAScFAIFgg6sA-e

Here is the one i use in wvw. Has a lot of Life force sustain, and does good damage. If you take shouts, you can swap out chilling victory for augury of death, which is awesome when there are at least 4 targets.

Off-meta sPvP Build Collection

in Necromancer

Posted by: FrostDraco.8306

FrostDraco.8306

Blighter’s Boon is completely usable without spite, the might generation from Reaper traits, food and even sigils are sufficient.

Which is true, but you yourself even state boon corruption is a thing, and so is boon removal. You miss out on HUGE amounts of sustain by not using spite, not only that, you lose out on other more useful foods that could affer you different stats. Why use might sigils and food when reaper alone can produce all the might you need? You are effectively wasting more chances at efficiency.

Curses is great for power builds, free plague signet to transfer conditions in the form of Plague Sending, added crit in shroud from Furious Demise,

I’ll stop you right there. Reaper, i repeat, reaper, does not need the added crit chance, unless you are dumb enough not to take death perception in the first place! That’s the whole point of taking it. Death perception makes furious demise USELESS.

boon stripping from Path of Corruption ( much more boon stripping than Chill of Death during a fight,

You mean our only gap closer in shroud? Or our only escape during a chase? We are talking POWER reaper here. If you waste your shroud 2 skill during a fight, and the enemy kites you, you are boned. So not only are you taking a suboptimal boon strip, you are advising others to use a playstyle which may get them killed.

Sure it’s more boon strip if you spam it when its off cooldown, but what good reaper would do such a thing when using it too often will allow you to be kited?

2 every 5 seconds, boons heavy metas amiright?), Target the Weak adds 2% crit chance per condition on the target and changes 13% precision into condition damage ( adds small amount of damage to conditions improving damage over time) and Weakening Shroud. .

Decimating strikes, Depth perception, and natural crit chance from gear. Target the weak is USELESS and just bad compared to those traits. And 13% of precision? You mean the only stat power necro’s can get away with having ZERO of and still have 100% crit? Real smart. The fact you are suggesting this on a power NECRO shows you have no idea what stats we use or lack. Zero crit chance=zero condi damage=useless trait. Next.

Weakening shroud, while it may sound good, the radius is only 240. Who in their right mind is going to stand near you for that? And necro has not leap/gap closer outside of shroud, meaning you enter shroud normally before you are in melee range, essentially making this trait useless again. The only somewhat decent use is the weakness and boonstrip. for which spinal shivers is more potent, especially compared to this, considering how shroud is used, and the cool down on shroud (which you forgot to factor). So here again you are advising a playstyle which may get people kill due to bad usage of skills.

Weakening shroud not only applies weakness when going into Shroud, and weakness when landing a critical hit, but it also removes a boon from an enemy. So please, tell me again why curses is bad for a power build, the only thing not power oriented is the adept minor

I think we have two different idea’s of what power oriented means. But yes, traits that give you condi, and condi damage are apparently power oriented. I hope to Grenth you are kidding. Lets not forget unholy feast, and signets of suffering which remove more boons, more constantly, and one of which procs blighters boon, turning signets into a heal.

Barbed Precision but the last time i checked added damage was added damage. Having 3/3 Major traits and 2/3 Minor Traits is not making it usable?

So now added damage makes it viable? Then soul reaping and spite are way better because they add WAY more damage, and are WAY more consistent for the BUILD we talking about. Which is a POWER reaper, not a HYBRID or CONDI reaper.

And you say 3/3 and 2/3, but i still disagree. Those traits are GARBAGE compared to what spite offers. But i like how you assert they are good, when everyone pretty much agree’s they are not. Then you had the gall to call them power oriented.

You say might is important to killing another player, i agree but as we’ve both stated might is a boon and boons can be removed.

So therefore you play with LESS boons? And you take a trait which removes boons, when power reapers already have one that does that AND chills, AND does damage based on how many were taken. You can’t be serious mate.

People who like to play toughness heavier builds taking Deadly Strength get that added bonus of from might PASSIVELY, it cannot be taken away.

Which is in Death Magic, which i made no mention of, because it is the toughness based line. Stick to the subject. This doesn’t make a good argument for curses, or blood magic outside of groups.

Death magic also helps with sustain, 150 hp base per second while in shroud in addition to a condition removed every 3 seconds.

Death Magic is not curses or blood magic. Stick to the topic. I never said anything was wrong with death magic, to not take it. Also the sustain from blighters boon is better. try 165 hp per sec every time you apply might, then apply might 2-3 , 4-5 if the enemy is chilled, times a second.

Added toughness while in shroud and protection after exiting shroud, when most bursts occur also adds to the sustain.

Which is good, but again, I never said anything about DEATH MAGIC!

So if you want to be a cookie cutter meta battle copy pasta then by all means go ahead but don’t sit here and give advice on alternate builds saying that they are somehow not equal to taking spite. They are. You just need to experiment more

You are talking to a person that has blown so much gold on his necro it totals more than all the other characters on my account. You are talking about someone that spent 250-300g just to experiment with vipers, a build that i have never liked.

Those trait lines are not equal, or as useful as spite on a POWER reaper. This is indisputable. Everything you can get from those traits, spite/reaper does better, and more focused on only power.

Also the build I use isn’t on meta battle. The reason the meta battle one looks similar however, is because those traits are BETTER than curses for power reaper. If curses was anywhere near as good, they would use those, but they don’t, because they are borderline useless.

You don’t know me, or what build I’m using, so i would refrain from name dropping Metabattle, a site which I personally do not care for, nor use regularly. And somehow implying that my build is cookie cutter, or copied. My build comes from the thousands of hours I have spent playing my power necro, in every game mode.

Alternate does not mean good. Get over yourself.

Boosted Necro

in Necromancer

Posted by: FrostDraco.8306

FrostDraco.8306

Due to how reaper trait interact. I suggest staying away from zerker gear for a power necro.

For one, fury will put you at 20%, banner is another 8%, and spotter is around 7%, if you add in food, you could easy hit 50% due to the lack of valkyrie trinkets. After that decimating strikes will do the rest. Or, you could opt for chilling victory for might.

If you do a lot of shround dps (which is optimal for a staff/GS build until the enemy hits 50% due to sustain and might), then depth perception will give you another 50%, eliminating the need for crit chance over around 20% period.

Like someone said earlier you have a lot of options. Zerker for basic gear. Valkyrie for my maxing/necro only gear (i suggest rune of the wurm for this set, or scholar, or strength runes).

Here is the power build i currently use. Swapping out utilities as needed.

http://en.gw2skills.net/editor/?vRAQJARWnMbCdbilbCubC0biFcBDaAEAaBUph2wzKuK2FDjA-TxhBABLqEMp9Hk4KAknuAAeEAVq+zVK/IFgg6sA-e

Boosted mesmer to 80 = biggest mistake?

in Mesmer

Posted by: FrostDraco.8306

FrostDraco.8306

I wouldn’t say HARDEST class to play but it’s up there. Mesmer rotations are not forgiving if you kitten up, you will lose a ton of DPS, and you may die if you are tanking. If you want a more support build, I suggest commanders gear, with zerk trinkets.

Inspriration, Illusions, And Chronomancer.

[Fractal - Reaper] Viper vs Celestial

in Fractals, Dungeons & Raids

Posted by: FrostDraco.8306

FrostDraco.8306

Even a full power, non min-maxed necro does more dps, has more tankiness, and is just over all better than this. Celestial is garbage on necro.

Next.

Off-meta sPvP Build Collection

in Necromancer

Posted by: FrostDraco.8306

FrostDraco.8306

I hate how whenever there’s a new build thread there’s always the “spite is far better” response. kitten people, use something else. I prefer curses or death magic over spite any day in pvp/wvw.

Build looks great, I’d like to make some suggestions concerning it’s use in pvp/wvw.

I would take Speed of shadows over Unyielding Blast if your set on using greatsword and axe. You get enough vulnerability application from your weapon sets not to mention every class hands it out like candy nowadays. Speed of shadows will allow you to jump back into Reaper Shroud faster, worst thing ever is being stuck out of shroud, any smart player will wait for your shroud to go down in order to burst you down. The quicker you can get into shroud the better, especially playing on points. Also means you can pulse shroud much more, resulting in more condi cleanse and protection application.

I would suggest taking Blighter’s Boon over Reaper’s onslaught. The added DPS from onslaught is nice but it’s better to be able to stay up longer. You have a lot of chill application in your weapon sets and other skills. With Chilling victory you’ll be able to generate more life force and then health while in shroud. Shroud 2 and 4 can proc this multiple times within a single cool down resulting in some nice healing.

Lastly i would suggest Foot in the Grave over Death perception in a pvp environment. There’s so much daze and stun spam in the game now and this’ll help you negate a lot of it. Combined with Speed of shadows, Shrouded removal and the Beyond the Veil minor trait you’ll have a stun removal, a condition removal, a protection application ( when leaving shroud) and a stability application all on a six second cool down.

These will make you even more tankier, letting you stay in combat longer and dealing out more damage.

I would use Sigil of purity and Fried Golden Dumplings in WvW. Means you’ll be able to cure two conditions when entering shroud and will give you more might generation.

To even suggest Blighters boon without spite. I don’t even. Spite is like the bread and butter of Blighters Boon. Do you even know why people take spite? For the sustain. And trying to act like might isn’t important in killing another player? Spinal shivers is HUGE in this boon heavy meta. How could you NOT take it?

You are suggesting Curses….on a power build. The only traits even remotely usable are Furious Demise, and Plague sending, and everthing else is for condi. The Blood magic traits are almost useless if you are not in a group, or running minions.

The reason why people say ‘spite is better’ is because it IS better. If you wanna be a special snowflake and use half useless specs, then go ahead. But don’t sit here and give advice that those specs are somehow equal to spite on a power build. They are not.

Off-meta sPvP Build Collection

in Necromancer

Posted by: FrostDraco.8306

FrostDraco.8306

I completely diagree. Blighters boon, augury of death, decimating strikes, chilling victory, and Relentless pursuit are all very useful and needed on the power necro.

Not in conquest they ain’t.

I didn’t know we were only talking about one game mode in pvp. Because we aren’t.

Well, the OP only mentioned conquest.
It was only one other guy who mentioned PvE.

The OP said that it shouldn’t be used in conquest specifically. But that wasn’t the only thing he was talking about.

More likely to be struck by lightning

in Fractals, Dungeons & Raids

Posted by: FrostDraco.8306

FrostDraco.8306

That’s the point of gold fractal skins. They are supposed to be prestige RNG items. You can craft them in the mystic forge if you want them all THAT bad.

Necro not optimal for fractals

in Fractals, Dungeons & Raids

Posted by: FrostDraco.8306

FrostDraco.8306

And yet, I keep seeing parties forming in the lfg only looking for “condi reaper”. At times I join these

I enjoy necromancer as well, but I think there’s a lot of “lord of darkness bias” going on here and would really like it to stop so I can actually get things done

Simple solution: stop joining the groups looking for necros and form your own.
Most people are doing the reaper thing because they get sick and tired of the bearbows, warriors camping longbow or rifle, mesmers using gs, pistol/pistol thieves etc. When you join a pug group there is always at least one person who runs some special snowflake build that does absolutely nothing for the party. By limiting it to reaper only groups even if 2 or so people have mediocre builds/gear the remaining necro can complete the fractal(s) without it being a hard carry situation.

Since when is condi warrior with a longbow, LB ranger, P/P theif, or mesmer GS a ‘special snowflake’ build? P/P does crap loads of damage, but that’s all it does. It’s has no utility, which is why no one uses it.

Calling everything that isn’t listed at the top of the meta battle chart a snowflake build shows how disconnected you actually are. And condi reaper is the DEFINITION of not doing anything for the party. So that point can be thrown out.

Most people are doing the reaper thing because it’s easy. It has nothing to do with doing something ‘for the party’. And most of the new condi reapers can barely play the build right anyway, which means they aren’t as effective as they could be, because they lack the support of the classes that those builds were designed to be supported by.

(edited by FrostDraco.8306)

Bladed/Verdant Brink t4 impossible

in Guild Wars 2: Heart of Thorns

Posted by: FrostDraco.8306

FrostDraco.8306

It’s not impossible. If you don’t bother to get a good map, or organize a map, then you are the only person stopping you from getting a chest.

Off-meta sPvP Build Collection

in Necromancer

Posted by: FrostDraco.8306

FrostDraco.8306

I completely diagree. Blighters boon, augury of death, decimating strikes, chilling victory, and Relentless pursuit are all very useful and needed on the power necro.

Not in conquest they ain’t.

I didn’t know we were only talking about one game mode in pvp. Because we aren’t.

LF build uses Shield for OW Low Lvl Fractals

in Warrior

Posted by: FrostDraco.8306

FrostDraco.8306

I believe for fractals you can run any spec you want.
I run a berserker thief with shortbow dagger pistol and do fine.
Just load up a build you like and have at it.
What is more important in fractals is just making sure you understand the mechanics more so than the builds.

This is a meta build so…

LF build uses Shield for OW Low Lvl Fractals

in Warrior

Posted by: FrostDraco.8306

FrostDraco.8306

Sword/sheild isn’t half bad if you are condi. Good condi burst/cc, and mobility.

I need your help guys which condi stats?

in Warrior

Posted by: FrostDraco.8306

FrostDraco.8306

Sinister or Vipers.

major runes having to be vendored?

in Guild Wars 2 Discussion

Posted by: FrostDraco.8306

FrostDraco.8306

Generally, it evens out. Mystic forge is a gamble. Considering the fact most runes aren’t worth what you spend to make them and advising people to rely on blind RNG is just terrible.

did they lower asce box drop rate from t4?

in Fractals, Dungeons & Raids

Posted by: FrostDraco.8306

FrostDraco.8306

Update. Got a healers boots box, and coalforge wep chest yesterday.

Off-meta sPvP Build Collection

in Necromancer

Posted by: FrostDraco.8306

FrostDraco.8306

If you want to play power in the current meta you won’t get much mileage out of reaper tbh.

You’re still better of with something old school like this.

I completely diagree. Blighters boon, augury of death, decimating strikes, chilling victory, and Relentless pursuit are all very useful and needed on the power necro. Reduced movement impairment by 33% and 66% in shroud is HUGE.

This is personally the build im using, it’s similar to OP’s, but i swap out condi clear, for more sustain. http://gw2skills.net/editor/?vRAQJARWnMbCdbilbCubC0biFcBDaAEAaBUph2wzKuK2FDjA-TxhBABLqEMp9Hk4KAknuAAeEAVq+zVK/IFgg6sA-e

why do raid discriminate classes?

in Fractals, Dungeons & Raids

Posted by: FrostDraco.8306

FrostDraco.8306

I suggest some of these people trying to take a power necro into raids, either as dps or tank. See how quickly you get hit by the door.

Since it is my main, if I’m not in a guild, i won’t get a chance raid, and training squads wont accept me.

I can switch to other classes, and have told other people that, but all they wanna talk about is me switching my necro to vipers. The one thing I say I will not(I spent 300 g to swap and hated how it plays). But they never hit me back up to bring another class.

Any clue what’s up with that?

I certainly understand the Op’s frustration, however most people are meta sheep. They only want the exact meta comp, because it’s been proven to work. Deviations or experimentation aren’t done by the average raider, only the ones who have the spare time and know the mechanics. I suggest joining one of those guilds, Like king and DnT. They have more tolerance for slight deviations of the meta than sheeple it seems.

Best thing you can do is know the fight, and your class/build, so that when the time comes to perform you know you at least got your part covered.

It’s sad but that’s how it is. If people are that desperate for new raiders, but cant accept a slightly lower dps build, or a good build that is slightly off meta, then don’t waste your time. Chances are they still have a lot to learn if they can not think for themselves.

Well like always, you can create your own groups. Firstly, after chronotank, Necro tank is very popular and no one will get upset at a decent necro tank. So you’re flat at wrong on that. We actually occasionally have a power necro in our raid sometimes and he’s very decent. He isn’t massively experienced but we usually one shot VG and Gors. He is in a different time zone, yet makes extra effort to come and I have a lot of respect for that. Personally, I’m more likely to take someone like that than a meta build who is not punctual, doesn’t listen or gets kittenty with other players.

However, part of a balanced team is you have to prepare and be able to alternate depending on what the fights themselves actually require and what other people in your raid are bringing. He knows viper necro is very good so he is making an alternate set in his own time. Doesn’t mean his power set will be redundant, but he will have more options. Apart from Gors, most of the other fights are not huge DPS races anyways but rely on Mechanics. As a power necro , he can still bring say, epidemic to Sloth and epi the slublings back to Sloth and use plague signet. But Knowing when to drop the posion and when you’re fixated is more important than any of that. Dead dps don’t dps; no matter their class.

People seem to only see things from their point of view. A raid relies on 10 people to do a role and consistent raiders should be able to change and swap roles as and when required. It’s just as unfair for you to stubbornly stick to your preferred class and role, just as it is for people to dismiss you because of it.

Compromise is everything.

It’s almost like you didn’t even read my post.

“I can switch to other classes, and have told other people that, but all they wanna talk about is me switching my necro to vipers. The one thing I say I will not(I spent 300 g to swap and hated how it plays). But they never hit me back up to bring another class.”

Did you forget i clearly said I’m able to play other classes/roles, but i will NOT change my necro, and only my necro.

How is that “unfair”? So you are basically saying i should do whatever people tell me, no matter what, and my desires are irrelevant. Gotcha.

As for necro tank, I’m aware it’s a thing, but i have personally never encountered a group that will bother using one when chrono’s are a dime a dozen.

(edited by FrostDraco.8306)

did they lower asce box drop rate from t4?

in Fractals, Dungeons & Raids

Posted by: FrostDraco.8306

FrostDraco.8306

you sure it’s random? it sure doesn’t feel like it anymore. the swamp updates appears to have been a hidden nerf. either that or… king kong bloomie stole my loots. since the swamp update, I have nothing but trash. i’ll stop playing in the swamp until people git gud and be able to keep up wit me. too hard to run 4 wisps solo.

This is called being paranoid. There have been no confirmed nerfs to fractal drop rates. I wish people would stop making these threads already.

why do raid discriminate classes?

in Fractals, Dungeons & Raids

Posted by: FrostDraco.8306

FrostDraco.8306

I suggest some of these people trying to take a power necro into raids, either as dps or tank. See how quickly you get hit by the door.

Since it is my main, if I’m not in a guild, i won’t get a chance raid, and training squads wont accept me.

I can switch to other classes, and have told other people that, but all they wanna talk about is me switching my necro to vipers. The one thing I say I will not(I spent 300 g to swap and hated how it plays). But they never hit me back up to bring another class.

Any clue what’s up with that?

I certainly understand the Op’s frustration, however most people are meta sheep. They only want the exact meta comp, because it’s been proven to work. Deviations or experimentation aren’t done by the average raider, only the ones who have the spare time and know the mechanics. I suggest joining one of those guilds, Like king and DnT. They have more tolerance for slight deviations of the meta than sheeple it seems.

Best thing you can do is know the fight, and your class/build, so that when the time comes to perform you know you at least got your part covered.

It’s sad but that’s how it is. If people are that desperate for new raiders, but cant accept a slightly lower dps build, or a good build that is slightly off meta, then don’t waste your time. Chances are they still have a lot to learn if they can not think for themselves.

Suggestion - Exchange Relics for Empyreals

in Fractals, Dungeons & Raids

Posted by: FrostDraco.8306

FrostDraco.8306

Well there is the fractal reliquary.

The practical consequences of swamp

in Fractals, Dungeons & Raids

Posted by: FrostDraco.8306

FrostDraco.8306

Fractals used to be very PUG friendly but it’s slowly drifting away from that. So in conclusion, the swamp fractal is simply NOT tuned for your average pug; again, it’s not a bad thing but as it stands now it’s a very weird and awkward difficulty spike that is turning people off because in general, people don’t like difficulty spikes.

Tier 4 fractals used to be pug friendly but now are (kindof) not in the case of swamp. Fractals in general are still easily accessible by any player of any experience level.

What’s even the point of having scaling difficulty if the highest difficulty isn’t hard?

Idk, I’d have to disagree. Pugged it on the first day it was in daily rotation, and it was my first time since the change, and ran it with only one wipe. Even if 2 or 3 people die we can still res them once we circle back around, or just have someone kite bloom.

I’d say the dredge fractal is harder, but maybe thats because i play on a toaster PC. But I have more wipes on that fractal than even Chaos.

why do raid discriminate classes?

in Fractals, Dungeons & Raids

Posted by: FrostDraco.8306

FrostDraco.8306

It’s not about “discrimination”, it’s about having an optimum party composition. It’s been like this since forever. You don’t pick a class just because it can hit things, you pick them for a reason.

Why don’t you just have 10 full magi healers? Or 2 magi healers? Because it’s stupid and wastes X spots for something better. If you can only play Warrior, then sucks to be you. A lot of people have at least 4+ classes fully geared. Personally I have 9 classes fully geared, full ascended, food, ready to go. If a group needs a certain class, I’ll go on that class because I don’t get easily offended like the OP.

Here you go. 10 healers. https://www.youtube.com/watch?v=e9CKhI_g7ng

Whethers its full magi’s i dont know, but they are in fact running heal/support builds.

(edited by FrostDraco.8306)

Nerf hero challenges in HoT maps

in Guild Wars 2: Heart of Thorns

Posted by: FrostDraco.8306

FrostDraco.8306

The reward for hero challenges in HoT is not for doing them daily, but so you have an incentive to help other people doing them. No nerf needed

The rewards are not enough incentive if they aren’t anybody playing on the maps. As the game moves forward not nerfing the challenge is extremely idiotic and poor designed.

The daily rewards for helping with hero challenges are also not sufficient enough to drag players away from meta-events, and often, the hero challenges are in obnoxious spots to reach or to fight in (Tangled Depths, Balthazar). Grouping isn’t instantaneous, and waiting more than a few minutes for help isn’t good game design (blah blah manifesto “no waiting to have fun”). And if a challenge goes south, as it often does with Balthazar and his cheap kill-all attack, most people don’t even bother showing up again.

So, no, “just LFG” isn’t a sufficient response against poorly tuned hero challenges, even if there’s allegedly loot to be had for helping.

You’re kidding right? There is enough time to finish all event outpost, and run an HP train with time to spare before the meta even starts.

Fractal page/journal

in Fractals, Dungeons & Raids

Posted by: FrostDraco.8306

FrostDraco.8306

Only for the extra chest and pristines. but the fractal pages serve no purpose after that.

How many people will leave for Legion

in Guild Wars 2 Discussion

Posted by: FrostDraco.8306

FrostDraco.8306

Why does one have to leave? Are you unable to play both games? Seriously.

Living World Story so solo unfriendly

in Living World

Posted by: FrostDraco.8306

FrostDraco.8306

I hated the extra button. Was it really necesary to add a new input, when a single “F” activation would have been enough? Please don’t use it this way again.

Also, the bloodstone constructs fought too close to the shards, so it was not clear how I broke their armors. It costed me 2 deaths to understand I had to use the beam against the justicar.

I also didn’t like the introduction of an extra button. They introduce it and then “surprise! now use it in a boss fight!”

Actually the button has been in the game for at least a year.

Living World Story so solo unfriendly

in Living World

Posted by: FrostDraco.8306

FrostDraco.8306

I’m just getting sick of artificial difficulty in the form of chaining Knock Downs and Knock Backs. It isn’t challenging – it’s annoying.

You do know you can literally kite the justicar in a circle with a ranged wep without ever getting hit by her cc right?

Design Issues in Fractals

in Fractals, Dungeons & Raids

Posted by: FrostDraco.8306

FrostDraco.8306

First a disclaimer: I DON"T DO FRACTALS!!

Then you probably should avoid speaking from ignorance.

I find them uninteresting as far as the GW2 storyline is concerned———

Fractals are self contained. Their story is irrelavent to the rest of GW2.

and I find it very difficult to find a party just to do something that I have no interest in!!

Finding parties for fractals isn’t difficult in the slightest. Why would finding a party be of any concern when you don’t even do them? And how would you find finding a party difficult, if you don’t even try, because you don’t do them?! You stated you have no interest in fractals, so why even bother finding a party?

That being said————————To force players to engage in activities they neither want to do, have an interest in doing, or provides any measurable “progress” to the player character is NOT a positive to this game——-

>Premise 1: Players are forced to do fractals
>Premise 2: Fractals is required for progression

Could you be any more wrong? Not only are your assumptions false, but your logic is downright fallacious. Also, it’s not up to YOU do decide whats positive for the game. Considering a ton of players love fractals and do them daily, consider yourself wrong, and in the minority.

-worse is discovering that, for example, to further progress in “legendary weapons”, one MUST “grind” their way through countless OTHER fractals before they can “try the one they need” is the BEST way of diminishing your player base that I can conceive of!!!

You diminished yourself by ever thinking fractals are grindy in the first place. Even for the collections only 7-8 items out of around 50-60 are from fractals. Most fractals only last 5-15 minutes considering you only need low level ones for the collections.

Also, the collection is for precursors, not the legendaries, both of which are available on the TP.

To me, and I’m fairly sure to many others, FRACTALS are little more than an annoying irritant (the same holds true for WvW, Dungeons and PvP——since not all of us are enamored with these segments of the game).

Why would someone be irritated by content they don’t have to participate in, or ever see? Are you off your rocker?

I suggest putting the needed gear, trophy, gizmo, etc that can ONLY be obtained in Fractals on the TP at a high enough cost that it provides players with a CHOICE for acquisition.

Go back to a WoW like game, seriously. Fractals has fine rewards that are self contained. Most of which don’t even require fractals to obtain.

If needed, only allow the TP to purchase those items obtained FROM the Fractal itself—thus keeping the price high

So you are basically asking for something that would skew the economy…And you wanna talk about game health and whats positive for the game? The lack of self awareness is astounding.

Living World Story so solo unfriendly

in Living World

Posted by: FrostDraco.8306

FrostDraco.8306

I see a lot of people in this thread are answering the questions “Is it possible?” or “How do you do it?” But there’s only one question that actually matters: “Is it fun?

It’s not, basically. None of the PvE added to this game since HoT has actually been fun.

Fun is subjective. Personally, I’ve had a lot of fun in bloodstone fen and doing HoT meta’s. Does that mean my fun cancels out your non-fun? No, it just means you can’t simply say something isn’t fun. It’s not fun to you. That’s your issue.

As for the OP. I ran this on my maruader/zerk mix theif with no issues, and didnt even die. I get like 3-5 frames per second average. It’s definately a L2P issue.

A Raid Noob's Tale (vent)

in Fractals, Dungeons & Raids

Posted by: FrostDraco.8306

FrostDraco.8306

Good luck waiting for another druid? You mean the most kitten class in game that there are 15 of for every member of your party?

Firstly, chill on the ego man. Just because you claim to be proficient in dungeons doesn’t mean you are. You yourself state you don’t do high teir fractals, which means you probably aren’t as good as you think you are.

Secondly, did that group state they were looking for someone to ping insights, or experienced in lfg? If not, i can see why you joined , through ignorance. However if they didn’t specify it was a training run, they are also in the right. Raids aren’t just something you get into by joining a random pug, and the mechanics are harder than t4 fractals. So if you aren’t doing those, then you definitely aren’t ready for raids.

This wasn’t even thread worthy.

I Don't Need Any More Masteries...

in Guild Wars 2: Heart of Thorns

Posted by: FrostDraco.8306

FrostDraco.8306

Actually I can confirm you still get the shards without completing all of your masteries. My core tyria ones are finished, and i was getting spirit shards while doing map completion the other night.

Stuck in T3 Fractals

in Fractals, Dungeons & Raids

Posted by: FrostDraco.8306

FrostDraco.8306

General speaking I find people in 35-70 range are lacking the basics of fotm, running soldiers, lack dodging, just spam one weapon, can not even eat basic food or pots, or even listen. And why run that tier when u can do t4. Which keeps some of the bad players out. Just run 75 that’s a daily a lot.

Some of us need to raise our level to access the T4 and need money to get ascended stuff because the needed AR for T4 can’t be obtained from drops below T4 (never get weapons or armor drops below T4, only rings (and you can buy amulet and trinkets), and rings + amulet + backpack + trinkets can’t get you enough AR for T4).

This is a complete bald faced lie. It has been confirmed by the people who runs fractal drop rate research that t2 and t4 chest have the highest drop rates for armor. And most of the armor and weapon chest i have gotten this month have been t3 and t2 chest. And there is always the option to craft ascended, which is cheap assuming you actually play the game. If you think you can only get good drops from t4 chest to run t4, you have a rude awakening coming.

Then you have freakish luck. I have never once in all my time in fractals up to 70 (highest my AR allows with +7s on rings, trinkets, amulets, backpack, and a mask that luckily dropped from Teq and +10s in all my available slots, where everything is infused and attuned that can be) gotten anything other than ascended rings and recipes.

It’s not luck, its called persistence. I also don’t just rely on fractals to drop me gear. If I want a piece of gear I work on crafting it. I also do most fractal dailies, and I run the average of 100 fractals every week to 2 weeks.

I’d say you have more luck than I. I did teq every day for 2 months, and only ever got spoon or runes from teq. I never got a mini, or asc chest from a WB. I guess we’ll call that even.

Stuck in T3 Fractals

in Fractals, Dungeons & Raids

Posted by: FrostDraco.8306

FrostDraco.8306

General speaking I find people in 35-70 range are lacking the basics of fotm, running soldiers, lack dodging, just spam one weapon, can not even eat basic food or pots, or even listen. And why run that tier when u can do t4. Which keeps some of the bad players out. Just run 75 that’s a daily a lot.

Some of us need to raise our level to access the T4 and need money to get ascended stuff because the needed AR for T4 can’t be obtained from drops below T4 (never get weapons or armor drops below T4, only rings (and you can buy amulet and trinkets), and rings + amulet + backpack + trinkets can’t get you enough AR for T4).

This is a complete bald faced lie. It has been confirmed by the people who runs fractal drop rate research that t2 and t4 chest have the highest drop rates for armor. And most of the armor and weapon chest i have gotten this month have been t3 and t2 chest. And there is always the option to craft ascended, which is cheap assuming you actually play the game. If you think you can only get good drops from t4 chest to run t4, you have a rude awakening coming.

Auric Basin Loot "Exploit" [merged]

in Guild Wars 2: Heart of Thorns

Posted by: FrostDraco.8306

FrostDraco.8306

Multi-mapping will eventually effect everyone, regardless if you do it or not.

Rewards are designed with the economy in mind. The intended reward is what you receive for completing the event-chain once, on a single map.

Expect one of two things to happen:

1. The ability to multi-map rewards will be eliminated
2. The rewards will be generally lowered to compensate for multi-mapping

Option #1 requires some code changes that may be very difficult — keep in mind that multi-mapping has been around since the original L.A. Karka Invasion event shortly after GW2 was launched.

Option #2 makes it so the multi-map reward is now the intended reward. This would penalize everyone who doesn’t multi-map. In short, multi-map becomes the nominal design path for the event.

When you look at it from a game design perspective (and not as a “what I get, what you get, etc.” perspective), you can see why multi-mapping for rewards can be a problem.

What you fail to realize is that ‘intention’ isn’t even a factor here. PLAYER are the ones that started multilooting.

It is up to Anet to decide if they will allow it or not, or if they even have a problem with it. Trying to set up this false dichotomy of actions is pathetic. There’s always the option to just do nothing. The same thing they have done or said about it since it started, which is nothing.

Players will farm the content that is the most profit per hour. That will ONLY BE ONE event or chain of events. They will not jump from one event to another because that is inefficient use of their time.

There is no way to make players farm a variety of content in one play session. Farmers will ALWAYS choose the content that gives them the most profit per hour on average.

I beg you! Please reread my post.

Anet can easily ensure players will farm a variety of content in one play session by making that more profitable than any repeatable farm.

That’s starting to sound a bit totalitarian to me.

So what if doing something you find boring is profitable to those who decide to do it repeatedly for hours? What do you have against those that wish to do that?

This way my point as well. He’s coming off as a complete ideologue who thinks games ‘should’ be played a certain way. Never mind the fact that players come up with ways to work within the system and its up to Anet to decide if they will allow it, or end it. But instead he rambles on about how everything ‘should be’ as if he knows the one true way that games should be played.

(edited by FrostDraco.8306)

confused

in Necromancer

Posted by: FrostDraco.8306

FrostDraco.8306

The percentage damage modifiers on abilities/traits such as Close to Death have no impact on the damage dealt by conditions. You should only take abilities such as those if you intend to play a build with Power in it.

Depends really. Vipers build are hybrid builds, and the increased damage effects the skill rotations, so i dont think its bad to use if you dont need or like the other grandmasters.

Auric Basin Loot "Exploit" [merged]

in Guild Wars 2: Heart of Thorns

Posted by: FrostDraco.8306

FrostDraco.8306

Silverwastes/Champion farming is not really bad. Some people need easier activities after a hard day at work and it is nice that ANet offers content that fits their needs.

People can kill 1,000,000 dolyaks for all I care, but should it be the most rewarding content? Why should running in circles and opening chests be far more profitable than almost any other style of gameplay?

Having a set of daily objectives take priority over silverwastes chest farming, would ensure that people would farm those first.

The chest farm should be nerfed by increasing the bandit crest cost of bandit skeleton keys. People doing vinewrath for the daily reward would then also accumulate bandit crests, and occasionally do a chest farm. That is how the chest farm should have worked from the beginning.

When you start talking about how things ‘should be’ you lose any credibility. If Anet thought that was the way things ‘should be’ they would have changed it to be more in line with that idea. You have no power over this game, and not everything ‘needs’ to be a certain way.

Seems like you have an idea of how people should be playing, which kinda goes against what a lot of this game stands for. I suggest you find a new MMO since you find how GW2 does things, is so bad.

“Why should running in circles and opening chests be far more profitable than almost any other style of gameplay?”

It’s not. Event/Winewraith farming is more profitable. Did you even look into this before you went off and blabbed your mouth?

(edited by FrostDraco.8306)

mobs and story quests

in Guild Wars 2: Heart of Thorns

Posted by: FrostDraco.8306

FrostDraco.8306

Seems like you are frustrated. Take a break, and ask for some help if you are having trouble later after you are unsalted.