Showing Posts For Gallrvaghn.4921:

The pros of 8v8

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Posted by: Gallrvaghn.4921

Gallrvaghn.4921

I hate 8v8. I just wish there’s a Play Now option that sends you to 5v5 custom arenas only. Or am I missing something??

“The boss you just killed respawns ten minutes
later. It doesn’t care that I’m there.”

Unblockable and Instant

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Posted by: Gallrvaghn.4921

Gallrvaghn.4921

You already said some of the drawbacks of Putrid Explosion. You can burn down the Bone Minions with aoe before they can even explode. You can dodge, block, or blind the attack. And the necro can’t really control the place where the minions are gonna explode. Note that there are two Bone Minions and they do not move in sync with each other, so it takes a bit of skill on the Necro’s part to be aware of each of the Bone Minion’s location and which one is gonna explode first. And AFAIK, it ain’t instant and has 1sec cast time.

“The boss you just killed respawns ten minutes
later. It doesn’t care that I’m there.”

Reminder: Double Reward Chests

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Posted by: Gallrvaghn.4921

Gallrvaghn.4921

So you’re saying the chests will stop being filled with worthless garbage in the very near future?

Uh-huh. Uh-huh.

“The boss you just killed respawns ten minutes
later. It doesn’t care that I’m there.”

Reminder: Double Reward Chests

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Posted by: Gallrvaghn.4921

Gallrvaghn.4921

it this double bonus rank/glory too? than i would play all day^^ chests i dont care lol

They will prolly finally include Gem Store, Gold and other PVE items in tourney rewards chests so they’re giving everyone the opportunity to stack up on piles upon piles of Reward Chests. Or so at least I hope.

“The boss you just killed respawns ten minutes
later. It doesn’t care that I’m there.”

Dhuumfire and Incendiary Powder

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Posted by: Gallrvaghn.4921

Gallrvaghn.4921

I’ve said it before and ill say it again. IP is not anywhere on the same level is Dhuumfire.

Burn stacks in duration, not intensity. An Engineer has plenty of Burn, even without IP he will still keep Burning up on you. IP does not add more damage-per-second, you will not die faster due to it.

Now Dhuumfire is an entirely different cup of tea. Dhuumfire gives Necro’s Burning they otherwise would not have. Picking this trait piles an extra 800-900damage-per-second on you, you otherwise wouldnt take.

These two traits, who seem so similar, have a drastically different impact based on the profession.

Whether or not the class has an abundance of ways to apply burning, these two traits are the same in the sense that both are good potential damage that is basically hard to avoid because of RNG. There’s no real counter to them other than blowing up a condi cleanse which does not come in abundance, add to that the barrage of cover conditions that go along with the said random burning procs from these two traits.

“The boss you just killed respawns ten minutes
later. It doesn’t care that I’m there.”

Need build help for a novice Elementalist

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Posted by: Gallrvaghn.4921

Gallrvaghn.4921

Any other must have utile?

I’d say triple Cantrips if you tend to die a lot. Also Signet of Air for roaming if you’re too lazy stacking Swiftness. Arcane Wave for self-comboing.But it’s a matter of personal preference. Experiment with utility combinations until you get the ones you’re most comfortable with.

“The boss you just killed respawns ten minutes
later. It doesn’t care that I’m there.”

These double standards, I 'kinda' get.

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Posted by: Gallrvaghn.4921

Gallrvaghn.4921

Only skill with a double CD. One of a kind. It’s a gem.

“The boss you just killed respawns ten minutes
later. It doesn’t care that I’m there.”

December 10th Elementalist changes

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Posted by: Gallrvaghn.4921

Gallrvaghn.4921

Cleansing Wave moving up.

How else am I gonna remove conditions at 0/30/0/10/30?

/sadface

Ether Renewal? :P

“The boss you just killed respawns ten minutes
later. It doesn’t care that I’m there.”

Will Gw2 pvp ever be as good as this?

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Posted by: Gallrvaghn.4921

Gallrvaghn.4921

First Engineer summons are blacklisted in equalized pvp and even if they werent there health has already been nerfed to such a huge degree that one skill like circle swing would kill all of them except maybe Alfredo. Next the power creep is true but idk what you mean by a one shot skill, I’m not aware of any skills that can one shot a player in equalized pvp or any skills that can one shot a raid boss like sea dragon, green dragon etc in pve. Also if your getting perma chilled by ice witch then your either afk or the ice witch is just more skilled because all her chill atks are dodgeable.

Banning or blacklisting certain skills like Engie and Priest summons, Archer Tracking Arrows, SM Parrying Stance, Ele Ice Shield (the list goes on) in a PVP setup only means that the class balancing in the game is horrendous. So far, I haven’t heard of skills and class banning in GW2 pvp so that must mean GW2 PVP is on a far better spot than DN. Don’t get me wrong, Dragon Nest is a fun game but it also has its issues.

“The boss you just killed respawns ten minutes
later. It doesn’t care that I’m there.”

Will Gw2 pvp ever be as good as this?

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Posted by: Gallrvaghn.4921

Gallrvaghn.4921

I played that game for a while. The combat system was really fun and engaging, and the classes play a bit differently from each other. They have lots of unique skills that require skill shots because it uses an FPS type of system where your skills are cast on a fixed range and will hit where your cross-hair is targeted. You can lock an enemy by means of comboing unless the target uses evades and such. It’s really all about player skill.

The best class that truly requires player skill IMO was the Majesty. It’s some sort of Dark Mage/Time Mage that requires accuracy and timing to pull off a long combo-chain and it’s a very agile character. Totally fun! But that was in the early stage of the game.

However, like almost all Korean MMOs, there’s the power creep being slowly introduced wherein characters can have ZOMGWTFBBQ one hit shot skills, new classes that rely way too much on AI to win (that class in that game is called Engineer if you wanna try it out), and class imbalances. Ice Witch can perma-chill you until you die a horrible horrible death since chill there functions in a way that it the higher the chills stacks, the slower your character moves until you’re totally frozen in place. It’s awesome on the Ice Witch’s end but really really annoying on the receiving end. However on that second vid, the Ice Witch was a total noob and was owned by that Barbarian.

“The boss you just killed respawns ten minutes
later. It doesn’t care that I’m there.”

(edited by Gallrvaghn.4921)

Ride the lightning

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Posted by: Gallrvaghn.4921

Gallrvaghn.4921

The problem with RTL is it’s totally unreliable if cast from its max range, blocked, blinded, evaded, etc, etc, which will always make it to the 40sec CD unless you cast it at point-blank range. It’s the only decent mobility skill on the eles weapon kitten nal and it’s the only mobility skill with a stupid double CD. Granted that its range is not affected by cripple and chill like the other mobility skills (which should have been the issues fixed in the first place), it can be stopped by immobilized and other forms of CC.

The back to back nerfs on RTL were basically band-aid fixes to problems that were not solved like the movement speed, teleport and mobility issues in Spirit Watch and affected other parts of the game.

“The boss you just killed respawns ten minutes
later. It doesn’t care that I’m there.”

Glyph of Elemental Power

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Posted by: Gallrvaghn.4921

Gallrvaghn.4921

Actually it can. Apply the effect you want to apply, switch attunements.

I highly recommend you go test that in Heart of the Mists. Once you activate it, its effect is locked to the attunement the cast completed in.

Yeah, Which is how most if not all Glyphs work. But I think it’s cool though, You activate the skill on the element that procs the specific condition you wanted to proc in that certain situation you wanted the skill to proc.

I said too many procs didn’t I? :/

“The boss you just killed respawns ten minutes
later. It doesn’t care that I’m there.”

Spirit Rangers after patch? (fans and haters)

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Posted by: Gallrvaghn.4921

Gallrvaghn.4921

i’m not defending the build, man. i just wanna know what makes a spirit ranger OP and very easy to play compared to other “meta-builds”.

Screen clutter. Petting zoo.

“The boss you just killed respawns ten minutes
later. It doesn’t care that I’m there.”

Dogged march vs Geomancer's Freedom

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Posted by: Gallrvaghn.4921

Gallrvaghn.4921

Skills and traits of other classes including base toughness and HP will be miles ahead in comparison to eles because eles can equip 20 weapons skills and can basically adapt to almost any situation with the various utilities these weapon skills has to offer: Fire for offense, Water for cleansing and healing, Air for burst and CC, Earth for defense and CC.

At least this, for me I think, is how devs justify those number crunching that they make in balancing stuff.

“The boss you just killed respawns ten minutes
later. It doesn’t care that I’m there.”

Ride the lightning

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Posted by: Gallrvaghn.4921

Gallrvaghn.4921

Wait you just commented on how daphoenix kites zergs but kills nothing while while complaining about mobility? Because kitten logic?

I forgot to add the /sarcasm on my post. Sorry about that.

“The boss you just killed respawns ten minutes
later. It doesn’t care that I’m there.”

Powerful Aura- Not worthy of grandmaster

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Posted by: Gallrvaghn.4921

Gallrvaghn.4921

Has to be grandmaster, not because the trait itself is powerful, but because Powerful Auras and Tempest Defense is such a good combo that it must require that rigid point investment. And Tempest Defense may be getting a buff on its ICD in december, which will only make Powerful Auras placement even more necessary.

Having a trait that becomes powerful ONLY when coupled with some other traits is a bad design IMO. Traits should synergize with other traits but not become too dependent on other traits to work or function in a manner that is considered useful.

“The boss you just killed respawns ten minutes
later. It doesn’t care that I’m there.”

Last Minute Wish List for Dec 10th

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Posted by: Gallrvaghn.4921

Gallrvaghn.4921

RTL 25 second CD. No pathetic double CD like the rest of the existing skills in the entire game.

“The boss you just killed respawns ten minutes
later. It doesn’t care that I’m there.”

New diamond skin trait

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Posted by: Gallrvaghn.4921

Gallrvaghn.4921

So what happens when an ele is above the threshold with the DS trait, has some boons up, and then a necro cast Corrupt Boon on the ele? Will it state “Immune” and does nothing? Will the ele lose his boons but not receive the corresponding conditions?

“The boss you just killed respawns ten minutes
later. It doesn’t care that I’m there.”

December 10th Elementalist changes

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Posted by: Gallrvaghn.4921

Gallrvaghn.4921

water 25… +2% damage per active boon…

1%, it was nerfed

Should also provide 1% healing per boon as well imo…

Healing deserves a buff, perhaps with exception to the regeneration boon as that seems good where it is.

Healing was nerfed.

“The boss you just killed respawns ten minutes
later. It doesn’t care that I’m there.”

Ride the lightning

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Posted by: Gallrvaghn.4921

Gallrvaghn.4921

So people like daphoenix who kite groups of players around without any issue don’t exist? I’m sorry but I fail to expirence or see the issues that apparently are so rife in the community.

Yes, because running around KITING a dumb zerg is sooooo OP.

Have you ever heard how many eles died in the last MLG tourney? None. Because they were so OP they were banned from being used in the tournament.

“The boss you just killed respawns ten minutes
later. It doesn’t care that I’m there.”

Ride the lightning

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Posted by: Gallrvaghn.4921

Gallrvaghn.4921

RTL back in the day was overpowered .

stop using that word…
Look at other profession skills

Look at elmentalist…and his cloth/low HP short range style

If you say that our mobility is fine you never played elementalist…
You can no longer follow anyone …even a mesmer can disengage a D/D ele without any problem as its now.

Even without looking at warrior or thief or ranger mobility….. a profession locked in short range NEEDS mobility.
Remove it and you have a bad version of the warrior of 6 months ago.

Sorry to say but just because other classes have it isn’t a justification for us to have it, which also sadly has been stated by the devs.

And the devs were always right.

No but what’s easier convincing someone to work within their beliefs or get them to change them?

Please the general community with an over the top nerf that does not solve the main issue.

“The boss you just killed respawns ten minutes
later. It doesn’t care that I’m there.”

Need build help for a novice Elementalist

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Posted by: Gallrvaghn.4921

Gallrvaghn.4921

Thanks! What would you rate the difficulty of playing that build?

staff build is extremely easy, just toss down combofields while doing whatever and your team profits. u can spam the healing skills so you and party can survive all the time.

What he said. Staff excel in a larger group. You can take cover from being singled out or die from all the AoE by just by stacking with the group. And then toss the fields necessary during the fight. Save your Static and Water Fields. Most of the time you’re just auo-attacking in Air or Fire. Well timed Static Field/Unsteady Ground can wreck havoc on a zerg in chokepoints.

“The boss you just killed respawns ten minutes
later. It doesn’t care that I’m there.”

Ride the lightning

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Posted by: Gallrvaghn.4921

Gallrvaghn.4921

RTL back in the day was overpowered .

stop using that word…
Look at other profession skills

Look at elmentalist…and his cloth/low HP short range style

If you say that our mobility is fine you never played elementalist…
You can no longer follow anyone …even a mesmer can disengage a D/D ele without any problem as its now.

Even without looking at warrior or thief or ranger mobility….. a profession locked in short range NEEDS mobility.
Remove it and you have a bad version of the warrior of 6 months ago.

Sorry to say but just because other classes have it isn’t a justification for us to have it, which also sadly has been stated by the devs.

And the devs were always right.

“The boss you just killed respawns ten minutes
later. It doesn’t care that I’m there.”

December 10th Elementalist changes

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Posted by: Gallrvaghn.4921

Gallrvaghn.4921

Which attacks would you use to deliver that damage reliably using a condi-specced S/D Necro? Most of my Necro’s direct attacks deal almost no damage, and rely on applying conditions for peak effectiveness.

We’re a bit over exaggerating here don’t you think?

I would hate to have to burn a Feast of Corruption cooldown when they have no conditions up.

We’re a bit over exaggerating here don’t you think? That skill is on a 10 second CD. Like seriously?

I just don’t understand what a Condi specced character is meant to do when faced with a fully healed Ele other than turn and hope someone else can get them.

Since ANet decided to integrate some sort of rock-paper-scissors kind of build wars in the game, you have to accept the fact that you can’t win against everyone. That’s exactly why D/D eles were nerfed to oblivion because it can sustain against almost anybody. But now, the devs are trying to get them back on by giving them the opportunity to counter one of the most currently dominating builds in the game (aside from Warriors. Those are totally broken as hell).

I’m not saying that I agree with you that necros will have zero chances of winning against a Diamond Skin ele. You just gotta learn to adapt. Saying doom and gloom about everything because all the condi-spam playstyle you’re so used to using with your necro MIGHT not work effectively against an ele will definitely lose you the fight. Mesmers and eles were phased out of the current meta because of the dominating condi-spam necros engies and rangers have introduced in the scene and now the devs are trying to provide the ele some sort of counter IF THEY SPEC FOR IT to balance it out in a way. Eles will basically ADAPT with this new trait. It doesn’t mean necros don’t have the opportunity to do so as well. Try to adjust your build if you really think your current build has zero chances of winning against that Grandmaster Trait. I’m not bashing you or anything, I’m just trying to point out that your argument is petty and really really selfish especially the Feast of Corruption thingy you’ve said. I mean sheeesh, hating to waste a 10-second cooldown. XD

“The boss you just killed respawns ten minutes
later. It doesn’t care that I’m there.”

Eles belong in a beat'm'up game not ...

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Posted by: Gallrvaghn.4921

Gallrvaghn.4921

Yeah the gw2 elementalist might not suit your playstyle as it is complicated and fast paced however other players enjoy the challenge.
Think of it like this:
Other classes are like Lego Star Wars i.e. hit a button to inflict damage/kill.
Elementalist is more like Tekken 5 on Ultra hard mode i.e. know your moves and combos as well as your opponents or be killed in under 10 seconds.

Yep. It’s kinda like SAB where fotm builds of other classes are on Infantile Mode and the eles are in Tribulation Mode. It’s challenging, frustrating sometimes, but fun nonetheless in some hard earned victory.

“The boss you just killed respawns ten minutes
later. It doesn’t care that I’m there.”

D/D Elementalist Cooldowns

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Posted by: Gallrvaghn.4921

Gallrvaghn.4921

The current situation the ele is in right now is the summation of all the back to back nerfs to the fotm d/d elementalists which was quite effective in sustain and mobility tied with the buffs to all other classes. It’s basically powercreep for the other classes and a reverse mode powercreep to the elementalist.

But they are now trying to mix things up with the redesigning of crap traits. Maybe they realized they were too harsh on the ele nerfs. However, they are still too scared of making eles OP hence these buffs shall not be given without the corresponding nerfs. Let’s all hope for the best for the ele class in the upcoming Dec.10 balance patch. However I wouldn’t hope too much on reverting the previous nerfs nor the lowering of skill cooldowns. Devs are just too convinced that the ele is bound to be OP if they don’t put a tight leash on it.

“The boss you just killed respawns ten minutes
later. It doesn’t care that I’m there.”

Ride the lightning

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Posted by: Gallrvaghn.4921

Gallrvaghn.4921

RTL is a lost cause. That double CD is basically saying “You’re not allowed to use this skill for roaming or escaping. You should die a horrible horrible death after you rubberband and skill lag to your inevitable failure of hitting the opponent with it.”

“The boss you just killed respawns ten minutes
later. It doesn’t care that I’m there.”

Lingering Elements

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Posted by: Gallrvaghn.4921

Gallrvaghn.4921

What if Lingering Elements simply allowed you to switch back to your previous attunement. For example, imagine going from Fire to Air, and having a 5 second window in which you could ignore the attunement cooldown and go back to fire.

That’s a pretty neat mechanic worthy of a Grandmaster Trait

“The boss you just killed respawns ten minutes
later. It doesn’t care that I’m there.”

One Trick Pony Build

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Posted by: Gallrvaghn.4921

Gallrvaghn.4921

That’s comparable to a backstab thief in tribulation mode.

“The boss you just killed respawns ten minutes
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Earth Water Bunker? (Dec 10 Build)

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Posted by: Gallrvaghn.4921

Gallrvaghn.4921

You’re like, really good at stomping after your allies do the work, I guess >_>;

I know right?? So much teamplay contribution.

“The boss you just killed respawns ten minutes
later. It doesn’t care that I’m there.”

Poll: Would you wait for a better match?

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Posted by: Gallrvaghn.4921

Gallrvaghn.4921

I can wait 5-10 minutes tops. And please deliver on that better match.

“The boss you just killed respawns ten minutes
later. It doesn’t care that I’m there.”

December 10th Elementalist changes

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Posted by: Gallrvaghn.4921

Gallrvaghn.4921

What’s the alternative? Dealing insane damage and dying in 2 hits? Is that even fun?

It’s quite a lot of fun in hot joins ya know.

0/30/0/10/30
Bolt,Arcane Lightning,Tempest Defense
Vital Striking
Blasting Staff,Elemental Attunement,Elemental Surge

Air Signet/Arcane Power/Arcane Blast

Zerkers with Fire Sigil for Flame Blast.

Gameplay:
Find a nice sniping spot, Auto here and there in Air, drop Static, Swap Fire, drop Lava, charge Meteor, switch to Earth, cast Arcane Power and see those bodies drop. That is to say everyone on the point is busy fighting your allies. If you get spotted and targetted, run away and escape as fast as possible while laying all your CCs behind you like Frozen Ground, Unsteady Ground. If you get caught, you’re basically dead. But you’re main purpose is to nuke from afar. It’s really satisfying seeing all those 2k-3k Fireball and Meteor shower hits. And they do splash damage!

“The boss you just killed respawns ten minutes
later. It doesn’t care that I’m there.”

Changes to the Dec 10 patch preview

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Posted by: Gallrvaghn.4921

Gallrvaghn.4921

Hey guys, at this moment I’m running V (Elemental Attunement), VI (Renewing Stamina) and XI (Evasive Arcana).

They mentioned that they’re gonna move Elemental Attunement up to Master, which means when they do, I can’t do this any more?

=/

You still can. Renewing Stamina stays in Adept tier.

“The boss you just killed respawns ten minutes
later. It doesn’t care that I’m there.”

December 10th Elementalist changes

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Posted by: Gallrvaghn.4921

Gallrvaghn.4921

Life blast hits for 1000+ even in full Rabid gear … Death Shroud -> (x2) Life Blast -> Tainted Shackles -> Doom

Ether Renewal is the easiest heal in the game to counter … and the most obvious being cast.

Lie Blast hits less than once per second, for 1000 damage per hit… against a healing skill that heals for 1250 per second. So for the first 4 seconds the ele could simply outheal it. The next hit they can reverse the damage by simply attuning to water or dodging while in water, depending on whether they’re running Diamond Skin with 15 water or 30 arcana. And they can avoid 2 more hits by dodging. If they’re running staff or focus, they can even projectile reflect the shots.

Life Blast, one of the most telegraphed and easily avoided skills on the Necromancer, in a build that won’t be getting a second chance at using it for another minute or so. And if it does somehow work, if the ele manages to get above 90% health again, you’ve lost your chance.

Although you have some valid points, they seem to be overly exaggerated in the most ideal scenarios you want to make out of it. No offense. Diamond Skin won’t be so much of an annoyance at the start of a battle to condi classes especially necros rather than a hard counter.

Do note that while the ele is busy healing himself for four freakin seconds, he’s not doing anything else and screams “Interrupt me while I frantically run around curved into a ball-shaped pose with flashes spouting all over my gorgeous body.”

“The boss you just killed respawns ten minutes
later. It doesn’t care that I’m there.”

Need build help for a novice Elementalist

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Posted by: Gallrvaghn.4921

Gallrvaghn.4921

WvW: PTV gears. 0/0/10/30/30. Earth Armor/Cantrip traits or Cleansing traits with Alacrity/double EA and Blasting Staff. Works wonders in an organized zerg. You’re basically the water field bot of the team. However for smaller skirmishes/roaming, I’d say go for S/D or D/D with the same trait setup and changing Blasting Staff to Renewing Stamina.

“The boss you just killed respawns ten minutes
later. It doesn’t care that I’m there.”

New diamond skin trait

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Posted by: Gallrvaghn.4921

Gallrvaghn.4921

No counter play to diamond skin in 1v1. I feel it should do something like -100% condition duration over a 75% health threshold. But then again, no one complains about the same ability on engineers at 25% health.

Concluding that Diamond Skin has no counter play is a bit over the top I think.Condi builds have crappy direct damage but they sure ain’t zero damage so poking into that threshold (we’re talking about 1k-2k hp here) would not be impossible. It’s not immortality as everyone makes it out to be. It’s not stability wherein you can’t cancel the ele’s heal with stuns and dazes and other forms of CC while you are hiting with direct damage. They are immune to conditions but they are not immune to everything else. They can still be CC’ed and damaged directly. That’s basically the reason why no one complains about engies Automated Response that much.

“The boss you just killed respawns ten minutes
later. It doesn’t care that I’m there.”

Changes to the Dec 10 patch preview

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Posted by: Gallrvaghn.4921

Gallrvaghn.4921

Ouch bunker healing build eles will become a pain to beat with this incoming Soothing Wave redesign. I guess I have to burst more now with this patch.

More sustain I love it and you don’t have to go all out boon duration to keep decent uptime on regen

And I thought the purpose of these trait reshuffling and stuff was to reduce the dependency of elementalists on the Water and Arcana trait lines. Oh, the irony.

But don’t get me wrong though. I’m not saying they should not proceed with the suggested change. It is a good change in fact. That’s one useless trait being modified and improved and that’s a very good thing. I just wish they push more modifications like this in the other trait lines though.

“The boss you just killed respawns ten minutes
later. It doesn’t care that I’m there.”

Changes to the Dec 10 patch preview

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Posted by: Gallrvaghn.4921

Gallrvaghn.4921

It’s awesome that they are finally listening to the community before implementing such detrimental changes.

But I would like to point out the decision of moving Arcane Resurrection to Master tier. As if anybody ever uses that trait. Redesigning the trait in a way that it is a worthy Master tier trait would help a lot. Like if it triggers the aura if you are reviving an ally and not after the revive has succeeded would be a good start. But even if this were the case, it’s still one of those many traits that will never be seen being used.

“The boss you just killed respawns ten minutes
later. It doesn’t care that I’m there.”

(edited by Gallrvaghn.4921)

Lingering Elements

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Posted by: Gallrvaghn.4921

Gallrvaghn.4921

As i would love to see this skill work finally, i dont thing we will ever see it at full power.

I mean it will lead to a mandatory for all ele builds, and they wont do it.

Imagine eles to have the power to throw 4 glyph of storms at once, oh man that would be cool.

I don’t think that’s gonna happen with glyphs since they inherit the element you were attuned in until the Glyph fired AFAIK. I don’t think it would work differently with Lingering Elements other than the added procs and damage bonuses tied to a specific element if you traited LE. Glyphs usually cast the specific element you were last in when the Glyph fired. I don’t think Glyph of Storms would instantly change into different elements when you change attunement with Lingereng Elements traited.

As how I understood it, Lingering Elements will affect traits that are attunement bound and are usually in the form of procs or damage bonuses like the 10% damage bonus when you’re in this element or crit chance proc X condition when you’re attuned to Y attunement like Arcane Precision and Elemental Surge.

This might sound OP but bear in mind that you have to trait 15p in the arcana tree first. And then spread out the rest of the points in all of the four other traitlines to maximize the said bonuses if ever you even reach that far into each specific trait lines. As another has mentioned above, the maximum attunement bonuses you can probably have is two perhaps three. And the trait effect itself only lasts for 5 seconds add to the fact that you have attunement recharge of at least 9-10ish seconds. It does promote a more fun and interesting play when you build around it, however, the drawback you get is that you are happily wasting your attunement recharge to obtain element bonuses.

And as the OP mentioned, it does somehow promote some sort of viable condi build for elementalist if tied with a buffed Arcane Precision (since it’s currently negligible) and Elemental Surge which is rarely ever used because of everyone’s dependence on Evasive Arcana.

“The boss you just killed respawns ten minutes
later. It doesn’t care that I’m there.”

December 10th Elementalist changes

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Posted by: Gallrvaghn.4921

Gallrvaghn.4921

snip

That’s cool.

Although I’m fine Conjure traits being tied down to the Fire tree however, there’s only one trait that enhances conjures (all of them) and that’s Conjurer. They’ve finally decided to put it down from Master to Adept tier because Fire isn’t worth squat investing in and they are really pushing people to use Conjures. There are some (I think two?) other traits that buffs individual conjures along with other abilities like Soothing Wave and Burning Fire (and one is even bugged) but they are very lackluster compared to other traits in their respective lines. They need to add more unique and exciting traits that change the way Conjures are treated. Because right now, they only have very niche uses and these uses can pretty well be performed without even traiting Conjurer (except for LH auto-attack spam builds) because in reality, they’re just there to cast a skill or two and then get rid of instantly.

Some ideas would be some sort of effect while conjuring an elemental weapon when attuned to that conjured weapon’s element:

Fiery Greatsword and Lava Axe on Fire Attunement = cast mini Meteor Shower
Frost Bow on Water Attunement = cast Frozen Ground or Chilling Burst
Lightning Hammer on Air Attunement = cast some sort of aoe blind or something
Earth Shield on Earth Attunement = stunbreak and 2 seconds invuln like Ob Flesh

Or reduction in charge consumption to zero for the ability to hold the weapon until the very last second of it’s duration (but yeah it would be too good for Lightning Hammer and FGS) :P

Or the ability to drop the conjured weapon you are holding and not lose it when you decide to switch back to your main weapon so you could pick it up again. This could also lead to a situation where you will have two dropped conjured weapons for your allies and not just one for you one for them.

Something that changes playstyle a little bit. And not just passive immunity here and there and AI pets doing all the work for you of some sort.

“The boss you just killed respawns ten minutes
later. It doesn’t care that I’m there.”

Your best looking character.

in Guild Wars 2 Discussion

Posted by: Gallrvaghn.4921

Gallrvaghn.4921

Femal Norn Warr´s ftw!

WOW. Just WOW.

“The boss you just killed respawns ten minutes
later. It doesn’t care that I’m there.”

New diamond skin trait

in Elementalist

Posted by: Gallrvaghn.4921

Gallrvaghn.4921

It would be far more useful if it was like the engineer trait where they can’t get conditions applied to the when their hp drops down low enough. Good luck staying at 90% hp as an ele. Given our lack of mobility, overall low defense, and lack of sustainability……even a stray rabbit hitting us will put us well below the 90% threshold within seconds of engaging in combat.

Are you talking about the Killer Rabbit of Caerbannog?

No, I think he’s referring to the Enchanted Bunny wielding the Carrot of Power from the Mystic Warlords of Ka’a.

Kidding aside. The new Diamond Skin looks good in theory but it’s hard to imagine a situation where you’re in the thick of a fight and still manages to keep your HP above 90% most of the time unless you have either high vit high tough and manages to dodge or negate most of the direct damage coming at you or very high healing power. But still in the second case, it’s not like you never go below 90% but rather always get back up to 100% pretty easily from way below that threshold to as low as 20% very easily. So the times that you are in fact in the process of healing back up are quite a lot of opportunity to still be spammed by a barrage of conditions unless you also specced for heavy condi removal.

But I think I’m just being pessimistic here.

“The boss you just killed respawns ten minutes
later. It doesn’t care that I’m there.”

(edited by Gallrvaghn.4921)

More wings!

in Guild Wars 2 Discussion

Posted by: Gallrvaghn.4921

Gallrvaghn.4921

I must respectfully disagree.

I currently have Three, yes that’s 3 sets of wings in the inventory of one of my characters.
No none of them are soulbound yet because I personally think they look silly but that is just me.
No I can’t destroy them cause hey, I did earn them.
Enough with the Wings already, please.
And maybe one step further, these are the Back Items just sitting in my character’s inventory, UNUSED. Why, well because I only have One back.

  1. Mad Memoires
  2. Mad Memoires: Complete Edition
  3. Toymaker’s Bag
  4. Sclerite Karka Shell
  5. Sun Catcher
  6. Lightning Catcher
  7. Wind Catcher
  8. Desert Rose
  9. Zephyr Rucksack
  10. Wings of the Sunless
  11. Fervid Censer
  12. Guild Defender Backpack
  13. Holographic Dragon Wing
  14. Holographic Shattered Dragon Wing

Yes, yes I know I could spread them over to my other 4 characters but they already have back items of their own; well except for the Engineer but that is another story for another time.

Now If we could stack up these skins in some sort of back item tab and make use of them when an appropriate situation arises(like Minis), then I say bring on the Back Items(wings) but until then I am just running out of inventory space.

And before someone says just buy more bank inventory space…
I currently have 430 Bank Slots available NOT counting Character Inventory or Guild Bank Space and yes, they are all almost completely full of stuff.

I want at least one Catcher

“The boss you just killed respawns ten minutes
later. It doesn’t care that I’m there.”

New diamond skin trait

in Elementalist

Posted by: Gallrvaghn.4921

Gallrvaghn.4921

No. The trait will only effect incomming conditions similar to mistform.

Meaning you have to cleanse the shizt out of you in order not to go below the 90% threshold again.

“The boss you just killed respawns ten minutes
later. It doesn’t care that I’m there.”

December 10th Elementalist changes

in Elementalist

Posted by: Gallrvaghn.4921

Gallrvaghn.4921

::headscratches:: Are we playing the same class? I went full berserk with a staff and annihilated my way through the game. I feel my damage is through the roof.

See, the problem is the gimmicks. I started three elementalists and deleted them all. They felt slow, uber clumsy, the damage was not all that. And of course, with all the railing against staff I never grabbed it.

Now I’m 95% in fire with a staff and most things don’t live long enough to touch me.

Zerker ele brings in all kinds of pain if played correctly. Although you don’t have that one-two shot combo to instantly down something, a perfectly laid down AoE + CC with the added kiting/LoSing will really hurt. But I’m not saying the traits in Fire Tree don’t suck though. Don’t get me wrong there.

It’s a high skill ceiling playstyle that has little to no room for mistakes, that’s why most if not all eles complain about ele’s being too squishy. That’s also why most if not all are too dependent on Water/Arcana trees. Although the devs are improving some of the traits in the Fire tree, it still needs a lot of improvement to make it as equally appealing as the overly used and overly nerfed Water and Arcana trees.

When playing zerker ele, always keep in mind that if you do get caught, you’re basically dead. There’s nothing wrong in playing zerker ele staff. It’s just that, the damage you dish out while trying to stay alive comes out as masochistic compared to a Warrior class in zerker just auto-attacking and hundred-blading the entire game. I’m not saying Warriors in zerker are immortal, but they are wee bit tougher and can survive better compared to zerker ele whilst both doing the same DPS (most of the time warrior wins), it’s absurd.

“The boss you just killed respawns ten minutes
later. It doesn’t care that I’m there.”

Elementalist WvW Build

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Posted by: Gallrvaghn.4921

Gallrvaghn.4921

I would avise against cleric gear.Cleric trinkets are only good if you wanna sustain yourself,not others.

That’s basically the purpose of Clerics for me since I equip ether renewal as heal and it scales well with Healing Power. With rock solid, and having guardians around, also with Armor of Earth, it’s not that difficult to get the full channel of that skill. I just run with the zerg trying to stay alive in order to unleash those water fields and static fields.

“The boss you just killed respawns ten minutes
later. It doesn’t care that I’m there.”

Glyph of Elemental Power

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Posted by: Gallrvaghn.4921

Gallrvaghn.4921

Your suggestion lacks RNG crit procs it’s preposterous.

“The boss you just killed respawns ten minutes
later. It doesn’t care that I’m there.”

Next meta bunker teams ???

in PvP

Posted by: Gallrvaghn.4921

Gallrvaghn.4921

Mesmers. Nuff said.

“The boss you just killed respawns ten minutes
later. It doesn’t care that I’m there.”

Elementalist WvW Build

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Posted by: Gallrvaghn.4921

Gallrvaghn.4921

Staff ele PVT with some clerics trinkets 0/0/10/30/30 or 0/0/20/20/30 is an essential piece in an organized zerg. Waiting out on when and where the commander calls for CCs and Water Fields is your primarily role aside from keeping yourself alive in the middle of the fight. The 20 in earth variation is basically for the Rock Solid trait while the full water version is for Cleansing Water with the cantrip traits. 30 on Arcana is for Blasting Staff, and double EA.

In our group of about 20-30, we usually have 3 or 4 staff eles, rorating on Static Fields and Healing Rains as the commander demands them while the melee train blasts and smashes their way to the enemy zerg.

For solo roaming or small group roaming, standard D/D or S/D still kind of works despite all the nerfs to the x/x/x/30/30 build. It’s also built more defensively with the goal of whittling down the enemy in a battle of attrition. Burst builds for eles are just one trick ponies with little to no survivability and mobility and are therefore useless in wvw IMO. If you want burst, you’re better off with a thief or a warrior. But I haven’t tried it much in wvw since I mainly use staff with a larger zerg all the time.

“The boss you just killed respawns ten minutes
later. It doesn’t care that I’m there.”

The facts: For Jon Peters!

in Elementalist

Posted by: Gallrvaghn.4921

Gallrvaghn.4921

Okay buddy you are completely right. Everything you say is right. You know what is good and bad for this game. you know it all. Me, many elementalists, and the a-net balancing team are clearly wrong.

you just keep on at it, in your own, little world

Indeed, everyone knows that ele is decent as a Jack of All Trades. That’s why:

  • every single serious team in pvp has an elementalist
  • every decent dungeon team uses eles because they are versatile, not because they are might stacking bots spamming 1
  • every wvw zerg uses eles for their versatality, not because they are water field spammers

QFT

“The boss you just killed respawns ten minutes
later. It doesn’t care that I’m there.”