Unfortunately, this game is turning out to be another Diablo 3. Unbalanced classes, a deteriorating economy, and a dwindling playerbase make Guild Wars 2 a lackluster game. I honestly knew that deviating from the normal Tank/DPS/Healing tradition of mmorpg’s would make nerfs inevitable, but I didn’t expect this many nerfs to take place. It’s gotten to the point where I’m moving on to other mmorpgs like Neverwinter, Aion, and even WoW. After leveling a ranger to 80, looking at the numbers, comparing those to other classes, and then crying, I decided to move on to Neverwinter.
Hah. It’s not just you that feels this way. For those of you that think the game is FOR casual players, take a look at some of the things that were considered “Casual” in other games, and then compare it to Guild Wars 2. Dungeons, for example, can take forever to complete. FoTM takes forever and what do you get for your trouble? A few worthless fractal relics. (Worthless if you’re a casual player because you need to run FoTM at least a hundred times to get anything worthwhile.) How is that casual? In WoW, the dungeons were almost NEVER longer than an hour. Dungeons and getting gear are the only things I find enjoyable in an mmorpg. So, in essence, that part of Guild Wars 2 is not casual in the least. 1000+ hours spent on my Elementalist and I have yet to get an ascended piece of gear. The story/quests on the other hand, are very casual. If Anet would just shorten the dungeon time and increase the reward, then we could call GW2 casual. But not at the moment.
Also in WoW what did you have to do to get to every bit on content? You know though the game become your life things during major raids. Most Dungeons in GW2 do not take 1hr there are a few in the high level.
I’d say 50% of the dungeons last a good hour. Though if you need money, which most people do, you will farm the dungeons repeatedly for the money/gear. And most people don’t farm for just a couple runs and then quit. If you need money, you’re going to farm that dungeon as many as 6 times to get a feeling of actual accomplishment.
I am not sure how many dungeons take that much time but for the accomplishment part if your only looking to get items to feel accomplished then your playing GW2 wrong. The idea is to feel accomplishment from fighting bosses that are more then just dmg and avoid dmg. Not to say there are no fights like this in the current dungeons and anet came out and said the rushed the dungeons and are going back to redo them its more of an issue of time. BUT that what makes GW2 casual you can put the game down for a month + and still not be behind any one who had not stopped. You would call most single player games as casual games but they take 6hr + to complete them and you can sit down and play for 1hr+ with out knowing it.
Sorry, but what you said in that paragraph makes anything else you say void. You definitely cannot put the game down for even a week without getting nerfed at least a couple times. The D/D ele is an example. I was destroying everyone in PvP one day, stopped playing for a week, and then came back to find that my entire build was nerfed to the ground. Everyone who had not stopped playing had already developed alternate builds and were destroying. I, on the other hand, sucked for another week while developing a build. You misunderstood me in the first part of your paragraph, by the way. The “accomplishment” I mentioned was the money and items you got through dungeon running. I’ll put this in short terms. You need money. You run dungeons for hours to get that money. That’s basically the only way to get money is to run dungeons for hours. As for the “Boss Fights” you mentioned, I do not feel accomplished in the least when I kill the boss and get a rare worth 20 silver. I feel like the chance of getting an exotic from a boss is 1%, probably less than that. It takes way too long to get exotics in this game as well. I’m level 80, I’ve been 80 for about 3 months now, and I haven’t gotten a single exotic from a dungeon or from a boss. Yet another way to punish casual players.
Hah. It’s not just you that feels this way. For those of you that think the game is FOR casual players, take a look at some of the things that were considered “Casual” in other games, and then compare it to Guild Wars 2. Dungeons, for example, can take forever to complete. FoTM takes forever and what do you get for your trouble? A few worthless fractal relics. (Worthless if you’re a casual player because you need to run FoTM at least a hundred times to get anything worthwhile.) How is that casual? In WoW, the dungeons were almost NEVER longer than an hour. Dungeons and getting gear are the only things I find enjoyable in an mmorpg. So, in essence, that part of Guild Wars 2 is not casual in the least. 1000+ hours spent on my Elementalist and I have yet to get an ascended piece of gear. The story/quests on the other hand, are very casual. If Anet would just shorten the dungeon time and increase the reward, then we could call GW2 casual. But not at the moment.
Also in WoW what did you have to do to get to every bit on content? You know though the game become your life things during major raids. Most Dungeons in GW2 do not take 1hr there are a few in the high level.
I’d say 50% of the dungeons last a good hour. Though if you need money, which most people do, you will farm the dungeons repeatedly for the money/gear. And most people don’t farm for just a couple runs and then quit. If you need money, you’re going to farm that dungeon as many as 6 times to get a feeling of actual accomplishment.
Play for 12 hrs a day, and play for 1hr a day. The difference will be extremely minimal
So, what you’re saying is that if I play 12 hours a day, I will get the same amount of experience that I would have gotten if I had played 1 hour? Sorry, makes no sense. I can tell you from experience that I can get 10 level ups in a day, maybe more, but if I play for 1 hour, I get 1 level up. You can’t tell me that a difference of 9 levels is “minimal”. I forgot to mention the gold system as well. Farming loot is terribly boring and also takes forever. Again, farming is another aspect that requires long play time and every once in awhile, you might get a piece of loot that is a little more than lackluster. Farming is pretty much the only way to earn money in this game nowadays.
Hah. It’s not just you that feels this way. For those of you that think the game is FOR casual players, take a look at some of the things that were considered “Casual” in other games, and then compare it to Guild Wars 2. Dungeons, for example, can take forever to complete. FoTM takes forever and what do you get for your trouble? A few worthless fractal relics. (Worthless if you’re a casual player because you need to run FoTM at least a hundred times to get anything worthwhile.) How is that casual? In WoW, the dungeons were almost NEVER longer than an hour. Dungeons and getting gear are the only things I find enjoyable in an mmorpg. So, in essence, that part of Guild Wars 2 is not casual in the least. 1000+ hours spent on my Elementalist and I have yet to get an ascended piece of gear. The story/quests on the other hand, are very casual. If Anet would just shorten the dungeon time and increase the reward, then we could call GW2 casual. But not at the moment.
i’ll translate better.
From a recent post of devs:
They are considered uneffective in PvE
OP in PvP
And OK in wwwI hope they just don t nerf us again because somoene thought it is fun to use a hammer with an elementalist :|
personally the day when i ll be forced into that i will completely quit this profession.
They already made staff unviable in PvE.Its unfun to be forced in those silly builds…i mean if i wanted to play hammer i would’ve played a warrior.
You couldn’t possibly be any more wrong. I play a staff ele and, with all my fire aoes going on at once, I am hitting 4000 damage every second while the aoes last. Which is about 6/7 seconds. After those aoes disappear, it’s only like a 2 second wait before I can spam the aoes again. ( this is in CoF by the way). Eles are fine.
I always use SB/GS with my Ranger in PvP and I destroy most people. Why and how is that possible you may ask? There are so many new people to PvP that it’s almost comical to watch them try to defeat an experienced PvP player. With the right build, such as I have, I can take down an Elementalist fairly quickly due to the quick damage output I can do against him within a short amount of time. Don’t be misled when I say that the Ranger actually does damage. It’s more like I’m trying to tickle the Elementalist to death compared to other classes which just dominate the field. Like I said, new players are pretty much the only reason that happened. Other than that, I can almost guarantee Elementalist’s will always be better than Rangers.
Lovely story. I’ve been waiting since Guild Wars 1 came out for them to buff Rangers up. And guess what? It hasn’t happened in Guild Wars 1, or Guild Wars 2, and probably never will.
I completely agree with you. Though, having a Ranger to play, Rangers are 100 times worse than thieves in the fact that they barely do enough damage and they can’t survive for any longer than 5 minutes in a dungeon or in PvE. The time until death in PvP is lowered to about 10 seconds now. It seems as though every class except the Warrior, Guardian, and the Mesmer are getting nerfed into the ground. It would excite me to no end to see Anet successfully balance the classes. But, seeing as how that didn’t even happen to my Ranger in Guild Wars 1, it looks like it’s not going to happen any time soon. So back to WoW for me. Blizzard actually knows how to balance classes.
An effective build is to go reroll something else. My guardian puts out some pretty hefty AoE damage at all times, is unbelievably durable, and provides the party with tons of condition removal, permanent protection, near permanent retaliation, a fair bit of healing, aegis spam, some bonus toughness, and can choose between some great niche utilities for things like reflection walls and group stability. Swapping to staff gives me even more group support. There is no aspect of him that feels weak and other than sword/shield, all of my weapons feel powerful and useful. I have tons of great traits and wish I could spend more because I want so many of them. I don’t have to rely on some stupid, squishy pet to not get killed or confused and am always effective.
My warrior deals an absolutely absurd amount of damage to 3 targets in melee while dealing pretty respectable DPS at range, can take hits very well, and gives the party great might/fury uptime, permanent regeneration over a huge radius, 15% crit damage, and 170 precision. And so on and so forth. There is pretty much nothing at all that a ranger does better than these characters, and whatever very tiny, specific advantages he has over them are greatly, greatly outweighed by everything else.
I’m not really confident that Hrouda has actually ever played a good class because while you can easily finish dungeons as a ranger, the effectiveness of one compared to something else is so unbelievably vast that the differences should be immediately apparent to anybody who’s touched them.
So whatever, just reroll. It’s pretty quick to level a new character if you do some of it through crafting. I suggest getting to around level 20 normally, then checking out gw2crafts.net to give yourself a bit of a boost through maxing out cooking, jewelcrafter, and artificing (or even more if you have money to spend).
The perfect answer. I’ve been playing a Ranger since Guild Wars 1, and they’ve pretty much always sucked at everything. I was hoping Guild Wars 2 would bring massive improvements to the Ranger class, but it looks like that’s not going to happen. 4+ years in Guild Wars and I’m about ready to go back to WoW because they know how to balance classes. Anyway, like others have stated, reroll to a Guardian or a Warrior. They get improved frequently and outdo Rangers in pretty much every aspect. Not to mention, their survivability is around 3 times as better than a Ranger’s.
That would be nice, but is it really that difficult to learn to hit the F2 button every once in awhile? At first, I was having trouble keeping up as well, but now I see it as an extension of the Ranger’s skills and I hit F2 out of habit every few seconds without even realizing it.
Just the general MMORPG advice. For a Ranger, build on Power and Precision as well as Crit Damage and you’ll be great. As for the traits, most people do what they want and decide what works best. If you’re not a person that likes to do that, there are multiple builds on the forums all over the place. Other than the general advice, hoard money like it would save your life one day, because it probably will. Hang out with people that you like and start leveling with them/doing quests. At level 35, start doing dungeons to level up and gain money quickly. Hope this helps
First part of that post in maybe the worst advise to a new ranger ever. Never use power, prec and crt dmg build ( bers ) on ranger, cause you will die in seconds in www and pvp. You may try that in dungeons, however I don’t see reasons behind that as well. Rangers in this game are NOT like rangers in other MMOs. The can’t produce tons of damage even in bers spec and are easily outdpsed by ranged wars. Our class have major issues discussed in a nearby thread named “Robert Hrouda…”.
So, sir, i personally will recommend you speccing in a trap or BM build. Both these builds have detailed explanation on forum pages and in google. Also consider watching some videos on YouTube. You might as well want to visit a thread named “Little Ranger Tips” nearby.
But never use a glass cannon build on Ranger in this game – it pretty much lacks cannon actually.Best wishes!
I am a Ms.
Thank you for the tips. I will check those posts out here shortly. I have always been a caster class in all other games i have played so i am way outside of my comfort zone here.
I have been looking into the BM build. I think that is the direction i am going to go in for now.Thank you again!!!
My pleasure, Ms. ) I suggest you try elementalist or mesmer if u have always played “caster” type classes. At the moment they are way better in every single aspect of the game.
My fault, I left out the PvE at the end. Use Power, precision, crit damage in PvE, definitely not in PvP. And, I ,as well, suggest playing an Elementalist. I have an 80 Elementalist that destroys in PvE and PvP, I just like the way they handle certain situations that pop up. So, yeah, if you’re more comfortable playing a caster class, play an Elementalist.
Just the general MMORPG advice. For a Ranger, build on Power and Precision as well as Crit Damage and you’ll be great. As for the traits, most people do what they want and decide what works best. If you’re not a person that likes to do that, there are multiple builds on the forums all over the place. Other than the general advice, hoard money like it would save your life one day, because it probably will. Hang out with people that you like and start leveling with them/doing quests. At level 35, start doing dungeons to level up and gain money quickly. Hope this helps
In all honesty, I prefer to join a guild and stick with that guild until I grow of it or if I’m displeased with how it is progressing. In my opinion, the whole point of a guild was to get to know other players and become friends with them so you would feel comfortable asking them if they want to run a dungeon/raid/quest. In WoW, I liked that there were small guilds to join. The largest guild I joined in WoW was less than half the size of my incredibly large guild in Guild Wars. By introducing the multiple guild system, Anet has essentially taken the fun out of guilds and friends in the guilds. I would be okay with Anet’s system had players not felt inclined to guild hop every time their mood changes. Another downside to Anet’s guild system is how large the guilds can be. What is the maximum, 400? 500? That’s a hassle when everyone in the guild is trying to chat at once during an event. Even guild hopping won’t stop that from happening. The only benefit of multiple guilds I see is when you can’t get a group for a dungeon, so you guild hop to find a group. Maybe I’m the only one that thinks this way, but sticking with one guild is what I prefer best.
I agree with everything you’ve said so far. Having a level 80 Elementalist, I can tell you there is a major gap in damage and survivability between the Ranger and the Elementalist. The Ele puts out massive damage, while the Ranger does consistent, but very low damage. And, surprisingly, my Elementalist and my Ranger die at nearly the same rate, which definitely should not be the case. People talk about the Thief and the Warrior being Anet’s main focus on improving, and now that I’ve leveled quite a bit, I realize that’s pretty much true. Anet discards the rest of the classes for later improvement, which I have yet to see done. Perhaps an improvement in Longbow damage and pet improvements would allow me to become more interested in playing my Ranger. I really would like to play my Ranger, but until he gets an improvement, I’ll be playing other games.
I’ve been waiting for the Ranger to get a class buff up since Guild Wars 1. The class as a whole is enjoyable. I mean, who wouldn’t enjoy running around shooting people in the face with a bow? Oh, that’s right. The people that realize their arrow only angered the enemy while doing no damage whatsoever. In Guild Wars 2 as well as Guild Wars 1, I’ve had to rely on my team to basically “tank” things while I shoot it with my toothpick arrows. Heaven forbid I get attacked, otherwise I would immediately drop dead if the enemy looked in my direction. There needs to be a balance where Rangers can actually do some damage while surviving at the same time. This class has been useless for far too long. Rangers are the only class I enjoy playing too! If Rangers aren’t fixed soon, I’ll be moving on to games where balancing classes isn’t an issue.
Well if it’s going to be specifically for dungeons, Fractals especially, you’ll want to try the 0/15/30/20/5 build for survivability plus crit damage. I run this build on 20+ Fractals and I nearly never die, or I’m the last one to die in my party. I use this build with Cleric armor and with 3 superior water runes and 3 superior monk runes. I use the Greatsword along with a rune inserted into that weapon for precision damage. I can’t remember what that rune is called, but it is fantastic. This is built for keeping boon duration extended and healing power up as high as possible. I’ve tested many Guardian builds, including the Paladin 2.0 build, but none of them compare to the survivability or the damage that this build gives. This is the only build I would recommend. Hope this helps
Survivability is the most important thing for a Guardian to have, so I would recommend Cleric armor along with the 0/15/30/20/5 build for a fantastic amount of healing power plus crit damage to bring the most hurt while taking on 4+ enemies. I’ve found this build to be amazing along with the shout skills given to the Guardian. Not only is it a viable solo build, but it’s also amazing in WvW when in a party. It gives huge boons to party members, and I’m able to keep up boons for about a minute straight while smashing my opponents in the face repeatedly with my Greatsword. I’ve tried a lot of builds, but this one is the build that really stood out to me. So, build on Cleric armor with 3 Superior Water Runes and 3 Superior Monk Runes to improve more upon healing power and boon duration. Hope this helps
I’ve found the 0/15/30/20/5 build to help with damage as well as boost survivability to the maximum. Along with that build, use Cleric armor and Runes of Water to boost boons. The idea is to keep boons up for as long as possible while using healing power to boost survivability. Either the mace/shield combo or the greatsword will work for this build. Use the shout skills to create boons on yourself and allies. This build will definitely help you in dungeons, normal pve, or pvp.
Definitely not crit chance, since your build doesn’t focus on crits. Your build mainly focuses on survivability, so I’d say go even further with that and exchange some Hp for Healing Power. But, even then, I can’t give a complete answer because I don’t know the traits you use or the skills you use. With your current build, I would assume you’d use a build like 0/15/30/20/5. At least, that’s the build I would recommend with the current armor you’re using. Going back to your question, adding a tiny bit more crit would not do anything for the build you’re using at the moment. Healing power most definitely will. Hope this helps
Yes i love dodging out of zealot defense spamming whirl of wrath on the likes of you with my 3400 armor bunkered guardian ^^
And i love dodging out of ur whirling wrath while i tank your damage since im tanky enough to not have to worry about a bunker build trying to kill me, but with my 2-4k dmg auto attacks (4.5k when i got 20stacks of might and even more when i get my 19 stacks of invuln on you WHICH I WILL DO) 15-25k damage bursts, YOU DO have to be worried about me.
You can’t possibly claim and believe that single sword has better damage burst than GS. If you do, I’ll really add your thread to my list of “never come back”. Fact is, I can move while I’m whirling, you can’t while you are in zealot defense, enough said. Not to mention that your third normal attack is quite buggy if your target is walking around you. Also, alone you can never meet 20 stack of might alone, even with the 12 staff stacks. 15-20k damage burst … so what, you like … 1-shot people?
Oh excuse me oh great one
I’m with Raven on this one. The Greatsword would be a better option for this build. There’s no possible way you could surpass the greatsword in damage even with 20+ stacks of might, which, I doubt you could get very easily. There’s nothing wrong with the build, except if you want to go for damage, then go for the Greatsword. I personally use this build in dungeons along with the 0/15/30/20/5 build to give the boons a little extra power and duration while, at the same time, giving allies a boost in power and stability as well. I would not, however, recommend this build for PvP.
The Elementalist has very few issues. None of them being damage. I critical hit for 5k damage every other hit normally and every once in awhile I crit for 7k. My build is centered around Power/precision/Critical hit damage. Every other fireball is a crit for me. My guild begs me to come along in dungeons so that I can utterly destroy the final bosses with my aoe’s. Am I lacking in survivability? Definitely. But with a half-decent computer and 20+ fps I can easily stay far back enough that I don’t aggro mobs. The only thing wrong with this class is the survivability, and that’s debatable. Elementalists are a harder class to play than any other, so it makes sense that people would complain about it. I hate to be the one to say this, and I used to resent people that said this, but learn to play. Experiment with builds, get better armor, even restart if you have to, but if you really learn how to play the Ele, you will destroy everyone in PvP, I promise.
I definitely agree with Otaur. Elementalists are getting looked at differently because of the experiments people are doing with them. Honestly, that build could have been anything. I run 30 Fire, 30 Arcana, 10 Water and I do as much damage as the Ele you’re describing, if not more. You can still run whatever build you desire and still achieve decent damage. One of the more popular ele builds has already been mentioned by Caffynated. Based on your description, I’d say the build Caffy described is the one you’re looking for. Good luck
As previous people have clearly stated: you must be playing with some really terrible Elementalists to check them off of your invite list that quickly. As an Elementalist, I do massive amounts of dps and set burn conditions on enemies so even IF I die, enemies will be long gone so the rest of the party can rez me. And that’s a strong IF because I don’t die often. All in all, you are incorrect. Level 30’s can run it just as quickly and just as efficiently as level 80’s.