Break out the Mario or other old school video games. No lag, no stress, and no anger.
I noticed this too, and I made a post about it awhile ago. I remember discussing this with my guildies as well, but nothing was ever done or said about it.
Yup, Guardian or a Warrior.
That’s terrible.
I took dungeons slowly, so even though I’ve been playing for about a year now I still haven’t done any explorable paths in dungeons (unless Fractals counts).
I…don’t know what to do about this apart from what people have already suggested: report them, try to make note of people doing it, etc.
I don’t see a huge problem with people just generally running these things and selling empty slots to others, as what Mexican Cookie thinks is happening. No, the problem here is what is said in the OP: people going along on a dungeon path run and being kicked before being allowed to receive their reward for the hard work they put into running the dungeon because someone “sold their spot”. That event is bad.
I want to make a note of the discussion on younger people playing the game. The game is rated Teen in America (and whatever the equivalent is in Europe and China), and as such people who are teenagers are technically allowed to play the game. You are fully within your right to not play with people you do not want to play with, but personally, as someone who has been playing various online games since I was younger than a teenager, I think you should learn about the individual before learning they cannot be trusted. I am currently in my 20’s myself, but I’ve met plenty of people who acted a heck of a lot younger than their age even when older than me. I’m sure plenty of these people doing this terrible dungeon run kick thing are adults.
Which of course brings us to the community. I feel like even though GW1 was an almost entirely instanced game, it had a better social feel to it. I’ve rarely been able to hold a conversation with random people in LA or any other city since release, and the only interaction I got was when I joined a guild. The BWEs were another story, those were full of social activity and interaction. It was wonderful.
What happened?
Oh yeah, I should clarify. I try to make a snap judgement on their personalities before I go ahead and kick them. I don’t kick silent 10 year olds from my group just because they’re 10 years old. If the 10 year old is typing in all caps every two seconds, then I’ll be inclined to kick them. And yeah, I’ve played World of Warcraft since I was 8 years old, and I never, ever had any want or need to exploit people for my own gain. It seems like youngsters are getting bolder and bolder when it comes to that.
If the community was half as good as in GW1, I’d play this game a lot more often.
Then thieves should have their thief summon’s durations set to “until killed”.
Apparently you haven’t seen how little damage the Elementalist’s summons do, otherwise you wouldn’t be making that argument. The only thing the Elementalist’s summons is good for is to switch to earth and let your golem tank for you.
A thief can use his summon skill to completely obliterate an entire army in half a second, so there’s no competition there. I completely agree with the op on this one.
Easy. Being casual or hardcore depends on how much time you spend in the game. A person can be casual yet still complete difficult content. And a person can still be hardcore yet complete casual content.
Everything GW2 has done so far has been casual. Think about it. Time-gated content. Dailies. Monthly’s. Diminishing rewards. Everything Anet has done so far limits the amount of time you can spend doing a certain event of the game. Remember what I said above? Casual/Hardcore = Time spent in game. When Anet limits the time you can spend doing an activity, boom. They’re forcing you to be a casual player.
In WoW, you were considered “hardcore” when you spent a massive amount of your time earning armor, money, or some other item. People said, “Dude! You must be seriously hardcore if you got that gear”. Heck, you can even check the definition of hardcore on dictionary.com. Hardcore: Unswervingly committed. Dedicated. Each of those has to do with the amount of time you spend. If you’re committed, then you spend time with it. Same with dedicated.
The moment Anet adds content that isn’t time gated or limited in any way is the moment where they add hardcore content.
You get what you pay for. Since this game doesn’t have a subscription fee, a ton of kids came to play this game since they can actually afford to play it.
I’ve actually had this happen twice to me and the people that kicked me were 12 and 14, and now I ask everyone’s age before I enter a dungeon with them. If they’re below age 16, then I kick them or I just leave if they’re the party leader. Yeah, the community has gotten that bad in this game. That’s what it’s come down to. Heck, even WoW’s community hasn’t ever been this bad before.
Sure, WoW’s community got pretty bad, but I was never exploited for potential gain like I was in this game. They were mean and they threw insults at people, but they were smart enough not to kick people and invite a friend during dungeons to take my place.
This kind of exploitation makes me want to slap people upside their heads, and it needs to be fixed asap.
Have to agree here. I wish games were like this when I was a kid, because, as bad as we were, we sure weren’t this bad.
There’s just a general lack of empathy, sympathy, or any semblance of decency in this community at a macro level and that’s a real darn shame, since the developers made sure that helping others was more than adequately rewarded.
I remember how much nicer people were on PvP servers (in different games)… on the opposing faction, no less. It isn’t rose tainted glasses either. My friends list was never, ever empty. On this game, regardless of how you might have helped somebody, they still won’t remember your account name after a month.
There were always bad apples, but for every bad apple there was a good orange that made you see the light and realize that there was some good in the world. Nowadays I just feel like making apple sauce.
Oh, those were the days! I remember being led out of hostile territory in WoW by an undead warrior who was on the opposite faction as me when I was still new to the game. He was nice and made gestures to follow him because we couldn’t speak to each other.
Nowadays I can spam for hours in map chat or guild chat for help that I desperately need and no one will hear my cries. Heck, even in PvP I get insulted for beating people constantly. I don’t think I’ve gone one PvP match without being insulted twice. I can only hope that the community improves as more games come out to occupy the kid’s time.
- Itemization was increased through ascended items and infusions. Currently you can get ascended items in Fractals, from Guild Missions, and from laurels earned through dailies.
- WvW has seen a major improvement with the removal of culling and the addition of ranks & ability points.
- Yes, endgame has improved significantly with Fractals, Guild Missions and Living Story.
- New content every 2 weeks, don’t know what else you’re interested in, there’s been tons of changes since you last played.
Here’s the splash page which provides a general summary without going through all the patch notes:
https://www.guildwars2.com/en/the-game/releases/
No offense, but pretty much nobody considers Fractals or the Living Story “end game”. There is currently no worthwhile end-game at all.
The new content is also lacking. It’s the same stuff, “Go fetch 200 of these items, now go press f 100 times in this place, and now go visit some of these people”, but in different places with different scenery. Other than that, everything else is right.
You get what you pay for. Since this game doesn’t have a subscription fee, a ton of kids came to play this game since they can actually afford to play it.
I’ve actually had this happen twice to me and the people that kicked me were 12 and 14, and now I ask everyone’s age before I enter a dungeon with them. If they’re below age 16, then I kick them or I just leave if they’re the party leader. Yeah, the community has gotten that bad in this game. That’s what it’s come down to. Heck, even WoW’s community hasn’t ever been this bad before.
Sure, WoW’s community got pretty bad, but I was never exploited for potential gain like I was in this game. They were mean and they threw insults at people, but they were smart enough not to kick people and invite a friend during dungeons to take my place.
This kind of exploitation makes me want to slap people upside their heads, and it needs to be fixed asap.
GW2 is a grind? I played Aion for almost 3 years, I will show you grind.
And yet Aion is still more fun than this.
There’s nothing to do at end game, period. I can sum up the entire game within a few sentences. Get armor you like. Get weapon you like. Complete personal quests. Get bored with continuously doing pointless content every two weeks. Quit. There are no goals for you to accomplish. And I mean meaningful goals, not “complete all of the boring achievements that Anet throws at me every two weeks”. No, I do not consider legendaries an achievement when you can simply loot one due to rng. My friend created a character, hit level 11, and looted a precursor off a monster almost instantly.
For being a casual game, Anet is sure catering to the grinders and the boring content doers. I can’t run a single Fractals without being completely bored out of my kittening mind. Holy crap, I would rather play pong for 24 hours straight than play fractals twice in a row.
Yeah, I tried to get the Fractals backpiece too. I got so bored I actually quit halfway through and filled out my subscription for WoW. Haven’t played in 3 months, but I check the forums every once in awhile to see if anything has improved. Once they do I’ll gladly hop on, but for now, cya in another 3 months.
But guess what is more popular – doing Dynamic Events for fun, or farming (as if the game were a chore) for rewards? Just take a look at Orr to have your reply.
It’s bad game design, sure. It’s also what the GW2 community wants. ArenaNet has slowly been changing the game to make it more grind-based, which includes the time gated rewards, because that’s what the players have been asking for.
You’re correct that a large percentage of the GW2 community want the grind of traditional MMO’s, I won’t dispute that fact.
The problem is that Orr farming and previously CoF farming (the easiest grinds) are/were the highest sources of income. This game has little balancing when it comes to rewarding more challenging content. Sure they made Arah alittle more rewarding, but you can only do it once per day for the full reward. Even high-level fractals, which was suppose to accommodate more hardcore players, gives some of the worst rewards in the game.
I can’t tell you why other people quit playing, but I can tell you why I stopped playing for awhile.
I agree, GW2 does nothing to reward the effort you put into the game. That’s why I stopped playing. I realized that playing dungeons 24/7 does nothing to put me ahead of the rest of the GW2 population. I put 3000 hours into this game and I have pretty much nothing to show for it. I bought this game for my friend who logged in, created a character, got it to level 11, and then they got a precursor off a monster they killed. Boom, just like that, they’re richer than I am and if they choose to, they can use that precursor to create a legendary.
I don’t know about you guys, but this doesn’t feel like an RPG when other people can become just as powerful as you within a few minutes of creating a character when you’ve put in hours upon hours of intense work to get the rewards you desire. I’ll tell you right now, I thought I wouldn’t miss the gear grind of WoW, but I’m hovering over the WoW icon every time Anet creates another event with a single piece of useless equipment as a reward that looks like complete garbage.
I haven’t played in like 3 months due to lots of different reasons, then when I finally decided to log back in to see what the new champion loot is, I couldn’t cast any skills to even fight. 15 seconds later my skills start working, but guess what? I’m dead on the floor. I can’t even tell you guys how fast I smashed the log out button.
No offense to Anet, but their TP is complete garbage. In fact, the entire game economy is garbage. How hard could it possibly have been to balance the economy and get it ready for the players before they released the game and then tweaked it a bit afterward? All they had to do was keep saying “soon” to keep stalling the players. God knows they did that anyway. Honestly, how difficult is it to think about the repercussions of adding new loot, taking it away, or making tier 6 mats easier to get? Anet needs to hire an economist apparently, because they’re really not doing too well by themselves and they just keep digging a deeper grave each time they cater to the casuals and make loot easier to get.
Living Story is all that’s available at the moment, which isn’t much at all. I’ve been so bored with the LS that I haven’t even logged in for the past 4 patches because what I read on the forums didn’t interest me in the least. Hopefully you’re right and Anet creates bigger and better content so I’ll enjoy playing more often.
This has been suggested since beta. We’ve never gotten a response from arenanet.
+1 for that. The day that Anet actually addresses this issue is the day that hell will freeze over.
There’s pretty much nothing to do but the Living World content that comes out every once in awhile. I know, I’m bored too.
As of now? None. I deleted them all after I threw everything I had into the mystic forge hoping for a precursor. I might create a character some day, but I doubt it.
Holy literal crap. It’s like Anet doesn’t want Rangers to exist in their game anymore, so they’re nerfing them into the ground repeatedly. Choose Thief, choose thief before you’re cursed for even talking about Rangers!
I’m convinced they stay at “Very High” all the time now, even when there’s one person per server. Seriously though, I literally played for 9 hours non-stop about a week ago and I traveled through each and every map so I could explore the world. Guess how many people I saw? 6 people. 6 people in 9 hours is unbelievable, even for GW2. Oh yeah, 4 of those people were in LA when I went there to do some selling. Yet, when I logged off and checked my server population, it still said “Very High”. At that point I was basically jumping up and down yelling BS! BS! while pointing my finger at the screen. And yeah, my server’s WvW is hopelessly gone forever. Nobody plays it anymore and I can’t gather enough people to even take a small tower. I’d like an answer to this as well, but Anet removed a similar thread like this, so I don’t know if we will get one.
Maybe other players are purposely avoiding you.
I wish. At least then I’d benefit from some WvW rewards.
PvE: Still all the same.
PvP: I’ve heard bad things about Warriors in PvP, but that could just be rumors. I’d check it out myself if I were you.
Other than that, nothing’s changed.
Elementalists can be amazing when fighting large mobs. I toss down a few aoe’s and watch the damage before my eyes. If you are looking for a tactical class, I suppose that Ele’s fit in that category. If you like rounding up huge mobs, laying down an aoe, and then bringing the big hit damage with meteor strike, then this is the class for you. I’ll give you some strengths/weaknesses of the Elementalist.
Strengths: -Pretty decent dps.
-Aoe damage can be good for single target and multiple targets.
-Use ice bow in dungeons to take down mounds of gravelings quickly and efficiently.
-People in dungeons will like you.
Weaknesses: -Incredibly wimpy. You’re like paper if you build a glass cannon build. (Or you could use Dagger/Dagger build and survive everything with bad damage.)
-Scepter/any is useless. The DPS is more than mediocre.
-The armor until you hit level 80 is complete and utter garbage.
Other than that, I like the Elementalist, but it just doesn’t do as much DPS as a warrior and doesn’t survive like a warrior does.
In short, if you want pure pwnage, play a warrior. If you want to be tactical and play awesomely, play an Elementalist or a Thief.
Oh, and if you’ve played other mmorpg’s as a mage or a warlock, than you’ll be fine playing as an aoe Elementalist. It’s not too difficult to learn at all.
I haven’t seen that option in this game actually. I’m not saying there’s not a way to do it, but I just haven’t seen it. I know, it bugged me for awhile too.
I’m convinced they stay at “Very High” all the time now, even when there’s one person per server. Seriously though, I literally played for 9 hours non-stop about a week ago and I traveled through each and every map so I could explore the world. Guess how many people I saw? 6 people. 6 people in 9 hours is unbelievable, even for GW2. Oh yeah, 4 of those people were in LA when I went there to do some selling. Yet, when I logged off and checked my server population, it still said “Very High”. At that point I was basically jumping up and down yelling BS! BS! while pointing my finger at the screen. And yeah, my server’s WvW is hopelessly gone forever. Nobody plays it anymore and I can’t gather enough people to even take a small tower. I’d like an answer to this as well, but Anet removed a similar thread like this, so I don’t know if we will get one.
Yeah, this definitely needs to happen. A ton of my guildies want this really badly as well.
Personally I think it’s the worst idea since daily quests. It wouldn’t be so bad except for the fact that Anet decided to add guild reputation and rewards. Because of that, nobody, and I mean nobody, wants to join a new guild. If your guild doesn’t have max rewards and reputation, chances are that they will be representing another guild that does have that stuff 99% of the time. They should’ve just left it as one guild per character and added a guild alliance system where you could have alliances with other guilds.
But Anet refuses to give us the numbers repeatedly. Why is that? Think hard. Why would they refuse to give us the number of players playing atm? Are they embarrassed? That’s what my theory is. The number of people on my server took a fall off a cliff a few weeks ago and the only people I see play on patch days for 5 minutes and then the log off.
You are absolutely ridiculous Galtrix. Seriously, why are you here? Just tell me, are you like 10 years old or something? Why do you come here and kitten and moan that you don’t like this game all the time. Just stop.
You are so blinded by negativity that you come up with these false statements to try and make yourself believe that this game is dying when in truth it really isn’t. It simply isn’t. I see more people on now than I did months ago.
Stop coming here and surrounding yourself with negativity. It’s really not healthy. And that goes for Nuka Cola as well.
Technically, his point is correct. In PR terms anyway.
You don’t disclose anything that will make your product seem inferior or not a big hit (considering there was a ton of hype for GW2…and there still kinda is). Often, when you hear of great successes, you get an elaborate number, often those numbers are backed up over a period of time, through earnings calls, through analytical data-gathering and collection companies.
Before you begin to lose your temper on someone in a forum, check if you can find official numbers besides Collin’s 3m statement. Check if you can find any data that shows sales of GW2 outside of microtransactions. Check if you can even access the data from the source and you’ll find it’s hidden behind a ~$3.5k paywall
Actually I don’t think ANY MMO gives actual numbers of players. So I suppose every single MMO every released is embarrassed then?
And funnily enough they HAVE given numbers. Just a few weeks back they stated a number of 2,5 million active accounts each week.
While I agree that sometimes you don’t get numbers from all MMO’s. But hey, if you flaunt it, you better be able to prove it…right?
And again, a member of ANet coming out and saying x numbers are active could be a number pulled from the air of PR. I could say my youtube account has x number of hits per day…but if my stats are hidden/private on my youtube page, you’d be a little skeptical, wouldn’t you?
Thanks for coming to my defense. I appreciate it. I was going to go into more detail, but I was in a hurry and only had time to post a crude message that I could only give the basics about.
Guild Wars 2 goes on the same list of misinformation and misrepresentation in false advertising the same way that Diablo III duped its fan based.
“We took everything you love about Guild Wars 1 and brought it to Guild Wars 2”
LOL
And that is why your PvP is more dead in a 1 year old game than a game that is 8 years old.
^ Agree 100%. I don’t think this game has a single “Guild Wars 1” aspect in it except for horizontal progression. I played GW1, and it was a fantastic game and I played it for about 6 years. I can’t stick with GW2 for even a year.
I tried really hard not to be negative, but when people take the time to give heartfelt and meaningful suggestions to Anet, and Anet just deletes the threads without a second thought, it’s difficult not to be negative. Personally, I’ve given many suggestions that I thought would help the game a ton, and they deleted it. The thread contained nothing but positive suggestions, and that says Anet is not willing to change the direction they’re currently taking with the game, which is a repetitive endless amount of content. Again, I really like this game, and there are many great things about it, but a lot of it is just complete garbage. It’s difficult to be positive to a company that does what it does to some of its players. Ignores their suggestions, infracts posts asking for player numbers, and infracts positive posts that had no criticism in them whatsoever.
And yeah, Blizzard gave numbers. So did Frogster, and they had a very small amount of numbers, yet they gave the numbers nonetheless. 2.5 million? Hahaha! Right. When I walk around an entire server and don’t see a single person, there’s probably 5 people per server. And yeah, those “2.5 million active accounts” are probably just doing the dailies and then going back to WoW.
and carrying pickles
They just need to fix the fricking bugs period. There are bugs left over from beta that Anet just completely ignores, and with each new content update, an ocean of bugs wash over all of the players. I couldn’t play a single event in Southsun because Every. Single. Event. was bugged. There were about 17 events in Southsun at the time, and to have every one of those bugged nearly beyond repair was extremely sad. They just need to take the time to properly test their content before releasing it, and then I’d be happy. As it stands now, I don’t log in anymore because I got bored of the monotonous content and the infinite bugs that always seem to stop me from doing the monotonous content to get my freakin reward.
Interesting but won’t stop the QQers as they will just say the game sold 3 million then promptly fell over and died.
What we could REALLY use when
arguing with negative Nancysdiscussing this is the total number of sales and also some hard numbers on concurrency.
Unfortunately, the QQers are right on this game. It did fall over and die and then an Anet employ came, hit it with a sledge-hammer and then kicked it off the empire state building.
Sure, if Anet gave us accurate numbers on the exact amount of people playing at the moment, the number of people per server, and the people quitting daily, then I’d be happy. But Anet refuses to give us the numbers repeatedly. Why is that? Think hard. Why would they refuse to give us the number of players playing atm? Are they embarrassed? That’s what my theory is. The number of people on my server took a fall off a cliff a few weeks ago and the only people I see play on patch days for 5 minutes and then the log off.
I agree, people definitely need to be much more considerate when they post suggestions for the game, but then again, their complaints and suggestions are valid. When Anet keeps pushing out the same repetitive content over and over again, just changing it a little to fit the story, there are bound to be complaints. What I mean by that is: It’s the same content. “Go get X amount of items. Press F 200 times on some of these items. Now go visit 20 different important people that I’ve never heard of, so they’re obviously not that important.” It’s the same content that’s repeated every patch, it’s just a change of scenery depending on where Anet sends you for the event. I’m guessing there are so many complaints because this is not what players expected when Anet said they were doing the “Living World”. It doesn’t feel alive to me at all when all that happens is a change in scenery instead of a change in gameplay. I expected hordes of undead to rise from the ground underneath a certain area and begin attacking nearby villages. I expected a dragon to land in Divinity’s Reach and begin killing everyone in sight. I expected a tear in the space-time continuum that brings abaddon back from the past and puts him directly in LA. That is Living World, or at least what my expectations and many other player’s were.
Tl;dr – People are rude when they complain, but their complaints are founded. Anet could improve the Living Story a ton, and they could magically watch the complaints gradually vanish. Granted, there are always the minority that will continue to criticize and belittle ANet’s every move, nonetheless it could still be improved.
i really hope we get to fight a lot of mobs, that attack queensdale or divinits reach or multiple maps.
something like they had in rift, where there were world rift events. i’d like some random mass mob attacks that happen out of the blue on a certain map. in rift when they started that whole thing i would stay up and wait for until some event happened.
the world should be ever changing and if u fail to defend something, let it be destroyed and maybe have to rebuild it. and i prefer it to be more random as otherwise we have the same old: “yo,jormag is up in 5 minutes”
That’s actually a really good idea. Have mobs attack LA or Divinity’s Reach, it gets destroyed, and then you have to go 3 days to a week without it because all of the merchants/npcs/bankers evacuated the city. It’d definitely make it a little more exciting than it has been.
Anet needs to redo their entire story in my opinion. Literally, a 12 year old could’ve written that story. I find more joy poking a rock with a stick for 10 hours than actually following the GW2 story for 5 minutes. It’s like the writers of the story took all of the dialogue, dropped it off of the tallest building in the world into the depths of hell and decided not to redo it.
You’re playing a game. Why should you have to make it a job by sorting through mail that you want to keep and mail that you want to delete? I get so much mail in like 10 minutes that I just don’t want to take the time to sort through it.
Keep in mind that the world of Tyria is an entirely different world from ours. They probably discovered how to produce machines, helicopters, and flying ships earlier than we (the people of earth) did, so it’s not really science fiction to them. In Guild Wars 1 there were automatons everywhere, so it’s not a new idea. Heck, I even had an automaton as a pet in GW1.
Other than the golems, Anet does seem to be moving toward the science fiction part of the game instead of the fantasy side. I absolutely do not like science fiction mmorpgs, so I’m hoping they’ll create more fantasy type content instead of moving into the SF part of it. If they decide to go with the science fiction content though, I’ll be done with the game.
Additions: 1. I really feel that this game would benefit from implementing a trinity system, although most of you probably disagree. I hate dying on my Elementalist for building straight damage.
2. More armor. Better looking armor. The radiant armor was pretty cool. I’d like to see a ton more armor types like that. When I first logged into GW2, I was stunned at the lack of variety in armor and the amount of armor in the game. (I’m going to mention and compare to WoW, please don’t hurt my family.) I came from WoW where there was so much armor and with such different looks that I couldn’t believe it. Then I came to Guild Wars 2 and there really isn’t that much armor in the game whatsoever.
3. This one’s a subtraction. Get. rid. of. RNG. Or at least get better RNG. I’d like to see a system where if you don’t get certain mats or armor from monsters killed, that the drop rate will increase each time you don’t get the stuff you’re looking to get.
No offense to anyone here, but I feel like there’s barely any loot as is, and when I actually do get loot, it’s grey, white, and blue garbage. If there was no loot at all, I would have no money, I wouldn’t have a few rares, and I would be one unhappy camper.
I see someone finally saw through what Anet was doing. I stopped playing awhile ago in the hopes that, when I came back a few months or years later, Anet would actually be producing new content instead of the same content they do with every event. Examples? Go get 100 of x. Press F 200 times on these. Now go play minigames for 5 hours. It’s the same with every new patch. The only thing that impressed me was the Zephyr Sanctum Sprint, and even that got boring after the 100th run trying to get the wind catcher. Other than that patch, I haven’t been on since.
I know they have limits on what they can do in a certain amount of time, but wouldn’t it be cool if a dragon landed in LA or Divinity’s Reach and started destroying the town? I guarantee that would bring more players back to the game. Or wouldn’t it be cool if a new land was discovered and your job was to explore the dangerous territory? Even a freaking castle that spawns in an unpopular area that belongs to an ancient evil even more powerful than the elder dragons would be cool.
Even if the events were half as cool as the ones I just listed, I’d come back. But Anet has to stop sending me out into the world to press F one thousand times on boring items before I come back.
Yes, it would be very cool if a dragon attacked LA. However, it wouldn’t be very cool if a dragon attacked LA every month. We already have 3 dragon dynamic events and they’re meaningless because they’re on a timer.
The problem is, a dragon attack LA is an event, but if I had to repeat it all day for two weeks, it would be no different than mini games.
Oh yeah, I totally agree. It wouldn’t solve anything if it happened more than once. What I’m saying is that it would be cool if we had awesome one-time events that pop up out of nowhere to surprise the players. I honestly don’t know if it’s within Anet’s power to do, but one of those events at least every month would make everyone extremely happy. I mean, Anet would have to buff the boss’s health massively so word can get around that there’s an event going on at a certain place and so the players would have enough time to run over there and complete that event. Even just making it an all day event wouldn’t be too terribly repetitive. If you miss it, you can repeat it later that day.
If that’s too difficult, Anet could create multiple events that use RNG. What I mean by that is, Anet could create at least 5 vastly different events that spawn randomly throughout the world. One day you could be fighting a dragon from a village, the next day you could be fighting an army of undead soldiers hellbent on destroying everything in sight.
Anyway, those are just a few of my ideas. Again, I really have no idea if these are even possible but it would be extremely cool.
I would rather do a boring event for 10 hours and get rewarded properly for my time spent there, than do an exciting event and get trash in return. Take Sanctum Sprint for example. It was fun the first 10 times while trying to get the Wind Catcher skin, but after 50 runs of it, it got boring extremely fast because each time I didn’t get the skin, I got like tier 1 mats and useless items that made me die a little inside.
I see someone finally saw through what Anet was doing. I stopped playing awhile ago in the hopes that, when I came back a few months or years later, Anet would actually be producing new content instead of the same content they do with every event. Examples? Go get 100 of x. Press F 200 times on these. Now go play minigames for 5 hours. It’s the same with every new patch. The only thing that impressed me was the Zephyr Sanctum Sprint, and even that got boring after the 100th run trying to get the wind catcher. Other than that patch, I haven’t been on since.
I know they have limits on what they can do in a certain amount of time, but wouldn’t it be cool if a dragon landed in LA or Divinity’s Reach and started destroying the town? I guarantee that would bring more players back to the game. Or wouldn’t it be cool if a new land was discovered and your job was to explore the dangerous territory? Even a freaking castle that spawns in an unpopular area that belongs to an ancient evil even more powerful than the elder dragons would be cool.
Even if the events were half as cool as the ones I just listed, I’d come back. But Anet has to stop sending me out into the world to press F one thousand times on boring items before I come back.
Move to Arizona. You’d feel extremely lucky to have the temperature as low as 95 degrees. It’s like 110 degrees all the time here no matter what.
Yeah. But it’s a dry heat. ^^
That’s true, but sometimes it still feels like you’re playing GW2 inside a toaster… that’s inside an oven… that’s inside a volcano.
i really can’t be hyped any more. too many promises and not enough change. we’ll see what comes.
agreed. They still don’t understand over-hyping equals fail.
I’ll conceded to a “Things you’ve never seen in this game before.” if it’s something like mounts, new race, destructible environments, housing or Assassins Creed style climbing mechanics..
If it’s the introduction of the next dragon or something.. that’s.. just the next boss.. ok? New bosses are how MMOs go… and?
I don’t understand why Anet continues to say “Soon” when it comes to their new content. It over-hypes like you said and just makes players unhappy in general. If I were in Anet’s place, I would give people the bare minimum knowledge of incoming patches and then save the best, most world-changing content for last. That way, players would think it’s just another small patch until they see the large content later. That would solve the over-hyping.
I agree. Even an increase of 5 to 15 silver per event would get me to do events more often. As of right now, I ignore nearly every event I see within a mile radius because I don’t feel like doing 15 minutes of content for 2 silver.
And this is why I play Diablo 3.
Move to Arizona. You’d feel extremely lucky to have the temperature as low as 95 degrees. It’s like 110 degrees all the time here no matter what.
- In a lot of fights, the occasion to need skills 2-5 may not come up. This means the player is moving around (hopefully to be to the side or behind the target so as to proc bleeds) with the auto-attack on — and that’s it.
I agree. But I think that’s poor PvE design, not an issue with the combat system. If the AI were smart enough to heal itself once in a while, skill 2 would be useful more often. If the AI actually required a ranged attacker to kitte, skills 3 and 4 would be more useful. If the AI actually had attacks worth interrupting instead of dodging, skill 5 would be useful.
In PvP, the combat system works well. It’s the bad PvE design that prevents gameplay from being as good as it could be.
I feel like using the 20 skills I had in World of Warcraft was a better combat system than GW2’s combat
Didn’t you claim that WoW had better armor designs than GW2?
And that WoW has a better reward system than GW2?
I think there’s a pattern there somewhere.
Nitpick on Era: the new ranger SB has all damage normalized between the attacks – ergo SB3 and SB5 have equal damage as the auto.
I was looking at the wiki… I’m not surprised that the wiki is wrong. Still, auto-attack can inflict bleeding, unlike skills 3 and 5.
Armor, yes. Rewards, no. Technically I could’ve used any mmorpg. Rift, Aion, Tera, Runes of Magic to explain what I was talking about, but I played WoW since its beginning so I figured it would be the best choice. Rift also has 20 skills if you wanted to know that. I bet you did.