I don’t want new Halloween content. I want more changes to the world (Living World & current events) and more festivals that are mostly repeats.
Put another way, I’d rather see dev resources applied to changing the game’s permanent content rather than on a festival that lasts only a few weeks.
If they don’t have enough resources to complete both tasks at the same time, the game is in a deeper pile than I thought. F2P games that have consistent expansions can do both at the same time.
Interesting. Because I remember very, very few being available unless you choose to jump onto a platform or fall into an abyss and glide. I know, because I collected all of the ones that were at ground level first in each of the HoT maps and I was still required to go back and get mp’s that I need to platform for in order to do my personal story.
as i said, objective and subjective e.g ‘convoluted’ I was talking about an objective evaluation of wether GW2 HOT zones were designed to be aimed at people who enjoy platformer games – and it is clearly not..if you are objective. Anyone can give their opinion, but that doesn’t make a thing factual. Simply put because someone thinks a thing is a ‘platformer’ when it was clearly designed not to be a platformer then that does not make it true.
also, the new zone is less complicated than HOT. There is no ‘direction’ there is simply a game that is expanding, and it would be a dull game if every zone that was introduced was simply the same as came before with a new skin.
And the HoT zones clearly were designed for people who enjoy platformers if you are being objective.
See I can call an opinion an objective fact too. Fun stuff.
that fact that players do not go to HOT to play a platformer is fact, not opinion. Its interesting that the only people who think its a platformer is those people who dislike it isnt it. Nothing wrong with not liking the design of the HOT zones, but you should ask yourself why you have the need to justify your dislike with an attempt to label it as something that it is not.
I enjoy HoT and I label it as a platformer. Because that’s what it is.
From the Wikipedia: “Platform game (or platformer) is a video game which involves guiding an avatar to jump between suspended platforms and/or over obstacles to advance the game. These challenges are known as jumping puzzles or freerunning.”
In order to advance the game and to acquire hero points, one must jump using mushrooms and or gliding to reach the intended hero point which is, most of the time, behind a series of jumping platforms (trees that you can step on).
Whether or not players go to HoT for platforming, they are indeed platforming whether they like it or not.
Guild wars 2 is a lot more than the elements you have picked out, context matters, overal design goals and genre matter. You can cherry pick out any element from any game and look at it in isolation – what matters is design intent.
What matters here is the word choice – Platform game (or platformer) is a video game which involves guiding an avatar to jump between suspended platforms and/or over obstacles to advance the game.
In order to advance HoT in the slightest, you must be willing to grind for the abilities to use mushrooms, leylines, and teleporters. This isn’t simply a part of HoT. This is HoT. If you choose not to platform – or use mushrooms and hop on trees, you will not progress, you will not pass go, and you will not collect your money, bruh.
What am I cherry-picking here? The entirety of HoT consists of jumping, gliding, and using shrooms to progress beyond a certain point.
Find me a fact that opposes anything I just said.
P.S: We’re not talking about GW2 as a whole. We’re only talking about HoT. If I labeled GW2 as a platformer, then it would be considered “cherry-picking”.
What obstacles do you have to jump over in HOT to advance the game, and more importantly how is that different from core Tyria, where you have to jump of stuff to get vistsas which advance the game, ie map completion?
In order to “not die” on the last boss of HoT, you need to get the updraft mastery. In order to get the updraft mastery, you need mastery points. In order to get mastery points, you have to complete some sort of platforming to get to the mastery points.
It’s different from core Tyria because platforming is essentially inserted into the main storyline by way of collecting mastery points in order to progress. The last boss is only one example of many where the game requires you to have enough mastery points to progress the storyline. If this were not the case, I would rethink my opinion that HoT is a platformer.
Well, some things to keep in mind are:
-GW1 is very dated. There’s no jumping and the graphics aren’t too great.
-The playerbase is practically gone, making PvP impossible.
-You almost always have to have henchmen(npc’s) in your group to survive PvE.
If you want my opinion, I would say that GW1 was fantastic in it’s time. However, it wouldn’t be worth picking up today unless you’re going for hall of monument rewards.
lol interesting and there we have it. Ask yourself this, the vast majority of Eve players and developers think it is a hardcore PVP game with a pve element, are they all wrong too?
Yes
So to take my example, if i pve exclusively in Eve does it make Eve a PVE game?
Yes
This is why it’s dumb that multiple guilds were implemented. Sub-guilds are literally a glorified LFG-system and if a player decides that a different guild would serve better as his “main guild”, good luck seeing him repping your guild… it’s not going to happen often.
I question why this system was ever considered a good idea.
It’s you against wikipedia here. Sorry bud.
do you have much experience of mmorpg? it is all progress, you are progressing on a journey of your own choosing. The goal is not to ‘progress the game’. Gaining xp, masteries, gold towards other goals or simply enjoying playing your character – all classic well understood well know mmorpg ‘progress’
For Platformers you do progress the game, but that is not the core game play or goal of mmorpg’s at all. Maybe this is what you are failing to comprehend – perhaps your are younger or do not understand mmorpgs, i have no idea.
if you have a fear of jumping, you could even choose goals that avoid jumping if that’s your fancy – GW1 is a great choice here, you cannot jump at all!
You’re not progressing your character in that case either. Let’s make a list of all the things you can’t gain if you do not platform:
-hero points
-mastery points
-points of interest
-vistas
-achievement points
-world completion… and many more. Your character does not progress in HoT because you’re not earning any of the above items.
Ah, the old, “You must be young” insult. Are you simply angry that I broke your “fact” that all players that label HoT as a platformer don’t enjoy it? I’ve played more MMOs than you even think exist in this world.
What was the purpose of giving us HoT? It’s another way to progress and have fun.
How do you progress? You earn hero points/mastery points
Can you do those without platforming? Nope.The purpose of HoT isn’t for the players to ignore all of the content and sit at Auric Basin doing the meta event repeatedly until your eyes fall out. It is to gain hero points and mastery points that you CANNOT DO without platforming.
I will repeat: The purpose of HoT is to gain hero points and mastery points. Heck, I’m pretty sure you can’t even progress the main storyline without accruing enough mastery points (correct me if I’m wrong).
You can progress your character in HoT without platforming, you just cannot progress as far as if you did platform. You can gain some of each of those things (except completion) without platforming.
Agreed. I mentioned that in a previous post, but I didn’t feel the need to repeat it in this one for the other guy.
do you have much experience of mmorpg? it is all progress, you are progressing on a journey of your own choosing. The goal is not to ‘progress the game’. Gaining xp, masteries, gold towards other goals or simply enjoying playing your character – all classic well understood well know mmorpg ‘progress’
For Platformers you do progress the game, but that is not the core game play or goal of mmorpg’s at all. Maybe this is what you are failing to comprehend – perhaps your are younger or do not understand mmorpgs, i have no idea.
if you have a fear of jumping, you could even choose goals that avoid jumping if that’s your fancy – GW1 is a great choice here, you cannot jump at all!
You’re not progressing your character in that case either. Let’s make a list of all the things you can’t gain if you do not platform:
-hero points
-mastery points
-points of interest
-vistas
-achievement points
-world completion
… and many more. Your character does not progress in HoT because you’re not earning any of the above items.
Ah, the old, “You must be young” insult. Are you simply angry that I broke your “fact” that all players that label HoT as a platformer don’t enjoy it? I’ve played more MMOs than you even think exist in this world.
What was the purpose of giving us HoT? It’s another way to progress and have fun.
How do you progress? You earn hero points/mastery points
Can you do those without platforming? Nope.
The purpose of HoT isn’t for the players to ignore all of the content and sit at Auric Basin doing the meta event repeatedly until your eyes fall out. It is to gain hero points and mastery points that you CANNOT DO without platforming.
I will repeat: The purpose of HoT is to gain hero points and mastery points. Heck, I’m pretty sure you can’t even progress the main storyline without accruing enough mastery points (correct me if I’m wrong).
if you are incapable of abstraction then yes you wont understand logic. You cherry picked (again) scenario is not the point, HOT maps are a sum of its parts. play meta quests for 1 hour or wander and gather, or farm mobs, (and even avoid jumping if you hate it) get your xp, get your precious mushroom etc that is so important to you – job done. In otherwords classic mmorpg gameplay, not classic platforming play.
And those do not progress the game in the slightest.
you spend less that a fraction of a percent of your life in GW2 getting the skill to jump on a mushroom, it is not core to the game, its is a minor element cherry picked out. Furthemore you don’t platform to get the fraction of a percent to get the skill to jump on a mushroom.
indecently one of the core facets of a mmorpg is that you advance your avatar in the overall virtual world, you do not advance in a linear fashion to a single winning line.
I’m convinced that using logic on the forums is like telling a fish that it is swimming in water. It doesn’t do anything, the fish doesn’t hear you, and the fish doesn’t care what you’re saying.
I will limit this argument down to a single question.
Can you acquire a hero point, that isn’t located on the ground, without the use of mushrooms/gliding/jumping?
And with that, I am done. Thank you.
as i said, objective and subjective e.g ‘convoluted’ I was talking about an objective evaluation of wether GW2 HOT zones were designed to be aimed at people who enjoy platformer games – and it is clearly not..if you are objective. Anyone can give their opinion, but that doesn’t make a thing factual. Simply put because someone thinks a thing is a ‘platformer’ when it was clearly designed not to be a platformer then that does not make it true.
also, the new zone is less complicated than HOT. There is no ‘direction’ there is simply a game that is expanding, and it would be a dull game if every zone that was introduced was simply the same as came before with a new skin.
And the HoT zones clearly were designed for people who enjoy platformers if you are being objective.
See I can call an opinion an objective fact too. Fun stuff.
that fact that players do not go to HOT to play a platformer is fact, not opinion. Its interesting that the only people who think its a platformer is those people who dislike it isnt it. Nothing wrong with not liking the design of the HOT zones, but you should ask yourself why you have the need to justify your dislike with an attempt to label it as something that it is not.
I enjoy HoT and I label it as a platformer. Because that’s what it is.
From the Wikipedia: “Platform game (or platformer) is a video game which involves guiding an avatar to jump between suspended platforms and/or over obstacles to advance the game. These challenges are known as jumping puzzles or freerunning.”
In order to advance the game and to acquire hero points, one must jump using mushrooms and or gliding to reach the intended hero point which is, most of the time, behind a series of jumping platforms (trees that you can step on).
Whether or not players go to HoT for platforming, they are indeed platforming whether they like it or not.
Guild wars 2 is a lot more than the elements you have picked out, context matters, overal design goals and genre matter. You can cherry pick out any element from any game and look at it in isolation – what matters is design intent.
What matters here is the word choice – Platform game (or platformer) is a video game which involves guiding an avatar to jump between suspended platforms and/or over obstacles to advance the game.
In order to advance HoT in the slightest, you must be willing to grind for the abilities to use mushrooms, leylines, and teleporters. This isn’t simply a part of HoT. This is HoT. If you choose not to platform – or use mushrooms and hop on trees, you will not progress, you will not pass go, and you will not collect your money, bruh.
What am I cherry-picking here? The entirety of HoT consists of jumping, gliding, and using shrooms to progress beyond a certain point.
Find me a fact that opposes anything I just said.
P.S: We’re not talking about GW2 as a whole. We’re only talking about HoT. If I labeled GW2 as a platformer, then it would be considered “cherry-picking”.
as i said, objective and subjective e.g ‘convoluted’ I was talking about an objective evaluation of wether GW2 HOT zones were designed to be aimed at people who enjoy platformer games – and it is clearly not..if you are objective. Anyone can give their opinion, but that doesn’t make a thing factual. Simply put because someone thinks a thing is a ‘platformer’ when it was clearly designed not to be a platformer then that does not make it true.
also, the new zone is less complicated than HOT. There is no ‘direction’ there is simply a game that is expanding, and it would be a dull game if every zone that was introduced was simply the same as came before with a new skin.
And the HoT zones clearly were designed for people who enjoy platformers if you are being objective.
See I can call an opinion an objective fact too. Fun stuff.
that fact that players do not go to HOT to play a platformer is fact, not opinion. Its interesting that the only people who think its a platformer is those people who dislike it isnt it. Nothing wrong with not liking the design of the HOT zones, but you should ask yourself why you have the need to justify your dislike with an attempt to label it as something that it is not.
I enjoy HoT and I label it as a platformer. Because that’s what it is.
From the Wikipedia: “Platform game (or platformer) is a video game which involves guiding an avatar to jump between suspended platforms and/or over obstacles to advance the game. These challenges are known as jumping puzzles or freerunning.”
In order to advance the game and to acquire hero points, one must jump using mushrooms and or gliding to reach the intended hero point which is, most of the time, behind a series of jumping platforms (trees that you can step on).
Whether or not players go to HoT for platforming, they are indeed platforming whether they like it or not.
I will say that the living world releases are definitely fun and enjoyable, but the main game feels like a chore most of the time.
The population shifts to the new living world maps a lot of the time, which is okay, but it leaves a lot of the other maps barren. WvW is still active as ever. Since a megaserver was implemented, all of the servers have effectively been merged into one giant server, so there aren’t any problems with server population being low.
I encourage you to try the game for yourself and see if you like it. To me, it’s beyond boring to play the game without any new content and then being able to complete the content in a day or two.
What a rediculous post. Team game or not, if someone chooses to not read the chat because there’s nothing but BS in it, then they will and have every right to do so. If they lose because they missed something, then oh well, gg and suck up the loss. If I play and decide to turn off my chat for whatever reason and I miss something, too bad for me and the team. How about instead of assuming everyone’s emotionally fragile, you accept that not everyone cares about it at all?
Maybe I don’t care if I lose or not? Maybe I’m just there to have a bit of fun, and if it means turning off chat, then I will do so, because I don’t -have- to listen to any crap from others. I’ve played team games irl, just like most people and there’s been BS tossed around. Just because it happens, doesn’t mean I have to listen to it, and if there’s a way to just shut it off, like turning off chat, then off it goes. If we lose because our team is a bunch of idiots who can’t control thier mouths, then it’s on them. No skin off my back.
Yup, this is pretty much how I feel in a nutshell. +1
I’m with ya. I absolutely despise TD. I love the rest of HoT, but TD just makes me want to bash my face into the computer monitor.
The reason TD sucks is because:
1. There are no players there. Ever.
2. The map is confusing as crap. More so than the other HoT maps.
3. Events are nearly impossible to complete due to low player population.1. There are players there, because the meta gets done. So I don’t know how you can say this. Of course, if you belonged to an active guild that did that sort of content, you’d bring players with you when you went. 2-3 people can do about 90% of that zone without any issues at all.
2. The maps are only confusing if you don’t “get them”. I could show someone how to understand the map in a very short amount of time and have done so repeatedly.
3. I’ve completed everyone event in that zone multiple times. I STILL complete most events in that zone. Again, you need a tiny handful of people to do 90% of them.
By the way seems like your #1 and #3 complaint are pretty much the same complaint so I don’t know why they need seperate numbers.
I’m almost 100% positive you think you need more people to complete content in that zone than you do.
Of course, we’re both speaking from experience here. I play during the day on weekdays, so I guess everyone’s at work or at school? I see maybe 8 people in TD on a good day. I know the events can be completed. It’s just a matter of how long it takes to complete them with a party of two that kills me. I teamed up with another chronomancer, and our survivability was legendary, but it took ages to kill anything or do a single event. We wandered around TD for 4 1/2 hours and saw 6 people the entire time.
I don’t know if you’ve ever had this experience, but I sometimes look at something, like quantum physic equations, and think to myself, “Nope!”. TD is the equivalent of quantum physic equations for me. The other HoT maps are like trigonometry and calculus – I understand them just fine and enjoy them.
I’m with ya. I absolutely despise TD. I love the rest of HoT, but TD just makes me want to bash my face into the computer monitor.
The reason TD sucks is because:
1. There are no players there. Ever.
2. The map is confusing as crap. More so than the other HoT maps.
3. Events are nearly impossible to complete due to low player population.
(edited by Galtrix.7369)
So, essentially, you want me to endure being insulted, belittled, and cussed at while I’m attempting to help the team out? Sorry to tell you, but I play video games to escape reality. If I’m being insulted in a video game, you’d best believe I’m going to afk and cost you the game rather than sit there and take belittlement.
Plus, it shows a real lack of maturity when you resort to name-calling and insults… especially in a game.
Alright, let me break it down for you: you are already aware that upon entering a Conquest match, you will be put on a team, therefore making it a team game. By definition that means that your success is tied to the team’s success. Making choices that are to the detriment of the team are what really shows a “lack of maturity.” If you don’t like the team aspect of Conquest then don’t play it. A mature person realizes that you can’t both do your best in the game and avoid insults, so you have 3 choices:
- Endure the occasional insult.
- Ignore it and all communication with your team.
- Not play the game.
You’re picking the middle, selfish option of screwing over your team. If you’re going to play a team game and intentionally make choices that cost them the game, don’t play the game.
A game is supposed to be fun. I play basketball because I enjoy it. However, when I’m called a noob every couple of seconds, I will throw the ball at whoever insults me and walk straight off the court.
You’re literally blaming the victim for trying to get away from the perpetrator. No sane teammate would blame the victim for going afk because someone was screaming insults at him.
So, essentially, you want me to endure being insulted, belittled, and cussed at while I’m attempting to help the team out? Sorry to tell you, but I play video games to escape reality. If I’m being insulted in a video game, you’d best believe I’m going to afk and cost you the game rather than sit there and take belittlement.
Plus, it shows a real lack of maturity when you resort to name-calling and insults… especially in a game.
PvP is dying. They’re trying to fix it in any way they can.
Don’t play PvP. It’s not the worst of any MMO I’ve played, but it is getting to that point.
You must not get around. I can name ten with worse pvp. Gw2 is up there. Even games whos pvp I enjoyed more (rift) are objectively less balanced.
I’ve played more MMOs than most people I know of. I’d give you a list of mmos I’ve played, but it’s not worth the time it’d take.
And I didn’t say that GW2’s PvP was the worst. I said it’s getting there. As of now, I’d put it at a little less than the halfway mark of the best to worst mmo pvp. If the trend of imbalance and boringness continues, it will soon be one of the worst.
Deposite runes! Yes, an inventory only for runes, that would be soooooo OSOM.
Add it as a Gem Store upgrade, everybody wins. Well, everybody with gems.
That would be nearing the “Pay-2-not-be-annoyed” factor.
not sure if troll or ..
Anet went really far out of their way to give everyone, regardless of being poor or rich in real life, the same chances. Thats why legendary gear is more flexible, but not more effictive than ascended gear. So that real life poor people have a good chance at it.Secondly, mounts? No! I don’t know how long you’ve been on the forum, but moutns get brought up once a month, only to be followed by 3-4 pages of people saying how it’s the worst idea ever.
More races and classes? No thanks, we won’t get new races because anet has trouble enough smoothing out the gear on the current 5. And we won’t get new classes, since Anet works with the elite specialization system.
Face Packs, hairstyles, these already exists. The fact that you’re requesting them shows how little research you did before writing your post. Same with cosmetic tools and weapons.
Long story short, I feel like you came from the wrong franchise to the wrong new game. Maybe games like WoW and Aeon are more up your lane if you want a P2W model.
Im not a troll. im thinking like an mmorpg developer. its my dream to be mmorpg dev team.
About facepacks. Yes gw2 has its on makeover kits. But i want more. More faces. More cosmetics
I have been in this forum since 2013.
I feel like you’re from an asian country. Mostly because all of the stuff you’ve mentioned can and are almost always found in asian MMOs.
I couldn’t disagree more. Just because you do not use them does not mean there are not others that do. First-time 80s, even fresh 80 alts have use for them in lieu of dropping the cost / spending the grind to go full rare/exo; as it stands it took me forever to outfit my 8 80 alts in minimum rare, as there’s no way I was going to spend on them. “Either they salvage or sell them”; nobody would sell them if there was not a market for them, and blues/green move on the market constantly, meaning they are being used, one way or another.
Add on the loss of “material” for MF players. Some would rather gamble up from magic/MW, or break down for runes/sigils and do the same with them. I’ll be honest, I’ve made a tidy sum tossing a day’s worth of runes/sigils into the forge and popping Superior Blood/Corruption etc.
And then there’s the recent advancement of “right-click salvage all”. With the addition of this, inventory filling becomes a moot point as you can, quite literally, salvage 160 items in 3 clicks, assuming you have the salvage kits to support.
And on the comment of “still getting luck if you still care about it”: a vast majority of accounts are not at the 300% cap for luck. Beyond that, essence of luck has slowly been worked into additional recipes and guild hall upgrades. Cutting out 80 greens/blues reduces luck drop potential, replacing it with, I assume by the candor of your post, a much lower drop rate. No thanks.
There is no viable reason to remove Lv.80 trash gear other than to convenience the few people that don’t care at the cost of those that still do. The system is fine as it is.
What half-decent level 80, even if a newbie, would loot and wear greens/blues? If they have any experience whatsoever, they will simply buy their armor from the TP. Looting and wearing random armor with stats that are random is the worst way to die a horrible death. Gold is so common nowadays that they could easily afford all of the blues/greens they want. The chances of getting the right stats you want is also incredibly low.
I’m currently sitting at 127% mf, and I would much rather loot salvageable mats than blues/greens. You may have made a tiny sum off of putting sigils into the mystic toilet, but we’re not talking about gold here. We’re talking about materials. A single run of AB multi-loot will net me a sum total of around 60-100 gold. I’m already set. I don’t need more sigils to net me 2 gold. I need materials.
As for the MF issue, I would propose the idea that luck could simply be looted by itself. I wouldn’t have an issue with that.
Looting mass amounts of useless sigils and having to clear hundreds of them from my inventory isn’t fun nor is it conducive to a healthy game. Stopping in the middle of a dungeon/raid/personal story to clear bags for 5 minutes completely distracts from the game. This system sucks.
These are merely the points that drove me to start playing less. They’re definitely opinions and shouldn’t be taken as fact. There are still many, many positives about this game that I absolutely love.
I’ve actually started playing GW2 a lot less lately, so I thought I’d list some points that forced me into this situation. This is for the benefit of the developers of GW2 as well as for the benefit of new players so they know what to expect.
-Hitting the same 5 skills repeatedly for 4 years isn’t fun. That’s why most MMO’s give you a plethora of skills according to your level. You can pick and choose which ones you wish to keep or discard.
-I never thought I’d say this, but I miss the grind for armor. Pulling out my credit card and paying for new gear through the gem-store is extremely lame and it breaks all and any immersion.
-PvP balance has ceased existing.
-The world feels extremely limited. I know this is my WoW-nerdiness kicking in, but I’m used to flying over mountains and not having instanced maps. It just makes the world feel very small. The waypoints only serve to further reduce the size of the world. And random invisible walls also detract from the immersion.
-Mounts. Oh, I miss mounts! Having mounts in a game meant that there wasn’t a quick way to simply “teleport” somewhere – meaning that I could explore the game by riding my mount to and from where I needed to go while enjoying the scenery.
-Dungeons bore me to death. And it’s not necessarily the dungeon’s fault. It’s the dps meta. Because everyone can dps and will dps, healers/tanks aren’t needed and the game becomes a lot less fun when people don’t have specific roles to fill. It makes me feel as though the class I pick doesn’t matter in the least, because we’re all doing the same things.
-The amount of currencies in this game is nearing the point of ridiculousness. I can understand having maybe 3 or 4 different types of currency, but 20+ currencies? I don’t know what your thought process is here.
-Armor variety is close to non-existent. You want light armor, you get a skirt. You want medium, you get a trench coat. You want heavy, you get metal with massive shoulder pads.
-WvW = zerg or die
-Automatic quests were a good idea, but they become more of a chore than anything. Actually going to a person and hearing or seeing dialogue is infinitely more entertaining than getting a pop-up message saying, “There’s a quest in your immediate vicinity”.
-I realize the main cities were meant to be grand and mighty, but there’s such a thing as too big. Navigating those complicated, messy cities never ceases to annoy me.
-Armor is supposed to increase in coolness and scale with the level of your character. There’s a certain logic to that, and yet ascended armor looks like it came out of a cereal box while my exotic gear looks like it was just dropped from an epic world boss.
-And finally, end-game doesn’t really exist. It consists of, “do everything you’ve previously been doing up until this point until a new living world comes out”.
I don’t mean to sound overly negative with this post, but I just want to bring these things to the attention of both the developers and people considering buying the game. I’ve played for 3+ years now, and these were some things that weighed heavily on my mind.
Anyway…. what say you? Do you agree with any of these things or do they not bother you that much? Is there anything you’d like to see added to the game or discarded from the game?
People are so cynical. If I had to give you an advice is to play it. First and foremost play the game for free and test the whole feel of the engine. IMO the whole gameplay is amazing, probably the best out of all MMOs out there due to the very good mix of tab-targeting and action combat system. It feels natural.
As for the balance, it keeps getting better. Maybe if it doesn’t suit you now, come back in 4 months and there should be a big improvement.The amount of people playing will probably also rise since Anet promised big changes and people always come back and check it out when someone mentions “big changes”.
It will rise. And then it will fall again once they realize that the “big changes” weren’t great. It happens time and time again.
Don’t play PvP. It’s not the worst of any MMO I’ve played, but it is getting to that point.
Rarely do I see people with a brain that can discern what the true problem is like this guy above me. Most of what he said is very true. kittenters just can’t accept the fact that they’re bad. If you play a sub-optimal build and get farm it not the system fault. Yes, MM can improve and meta could be better. However, this meta is better than Bunker mes meta which is the primary cause for the viewerships decreased throughout the PL season.
That’s hilarious. The true problem is this. Guild Wars 2 PvP sucks. Why, you may ask?
-Class balance doesn’t exist. Simply google “guild wars 2 class damage” and you’ll see why. In a game where all that matters is dps and utility, the classes’ dps is way too varied.
-There is no trinity and therefore no significant planning is required. You can’t send in a tank and a healer and then rush with the rest of the group in a surprise attack. You simply duke it out and rush the bases as quickly as possible. That’s boring as crap.
-You’re essentially forced to use certain weapons, as they’re much better than other weapons.
-There’s no sense of progression whatsoever. You reach rank 40 in PvP and gain nothing but green, trashy armor. You reach rank 50 and it’s the same thing… over and over again. Congratulations! You’ve spent approximately 4,500 hours playing PvP! Have some greens!
-The primary cause for viewers dropping like flies is that PvP is hella boring to watch… even more so than playing it.
-If you suddenly find yourself in a team of 3 thieves and 2 mesmers, be prepared to switch classes or go afk… because you’re going to lose.
I could literally go on and on about how poorly designed PvP is. Yes, you can throw insults and call people half-brains. However, that will not stop them from analyzing PvP and coming to the realization that it really is unbalanced and completely not worth their time. Simply look at how many people stopped viewing PvP and how many people have stopped playing it altogether.
Agreed. This is one aspect of the game that I think needs drastic improvement
Yes, blizzard stopped releasing their population statistics. However, they continued to release other statistics that implied either a growth in population or a decrease.
Implied growth and announcing population statistics aren’t the same thing.
And, I’d just like to point out that many, many MMO’s, when the population reaches a high point, release their population statistics. Aion, Lineage, Runes of Magic, and many other MMOs did this, yet GW2 never did. Why is that? Is it because the population fluctuates so much due to constant updates? Is it because people do the new content and then leave shortly thereafter?
A-net did release an account count when they hit certain numbers, which is about as valid as any other “population count” that other games have released. How long do you think that population count was accurate or remained accurate? What did they use to determine exact population vs inactive population? For subscription based games it’s easier to get a rough count, I say rough because not everyone paying their sub is actively playing.
There definitely is a reason that no numbers were ever officially released by Anet. I really don’t know what the reason is.
They did release some statistics like how many accounts were out there. So that’s a number that’s pretty much as valid as any other population release. Very few companies continue to update a count like that on a regular basis.
I’d have to disagree with you that account numbers are a valid way to evaluate the population, as this game is b2p whereas other games are p2p or f2p. I’ve seen that many people buy secondary accounts as either bank storage or for more character slots in GW2. 19 out of 25 guildies have 2 or more accounts. That right there tells me that the number of accounts doesn’t tell me a thing about the population. Feel free to do another study with your own guild.
I agree that companies seldomly release their statistics, but it is wise to release them when a large population is acquired so others will know the game isn’t dead. The only reason for not releasing them would be the fact that they’re scared of losing players because of a dwindling population. That’s why Blizzard stopped posting their statistics… because they lost around 100,000 subscribers and that’s when they stopped posting statistics.
And people who play Eve have multiple accounts, a lot of people serious about WoW have multiple accounts too. Some people multibox and have a dozen accounts or more. A game being buy to play doesnt’ stop people from having a lot of accounts, depending on how deeply they are into the game, and how profitable having those accounts actually is.
Multiboxing is a thing in most MMOs I know.
The thing is, the number of people having multiple accounts increases when the game is B2P or F2P, making population counts according to accounts meaningless.
Yes, there are people with multiple accounts that play WoW, but I guarantee that percentage is WAY lower than the percentage in GW2.
Yes, blizzard stopped releasing their population statistics. However, they continued to release other statistics that implied either a growth in population or a decrease.
Implied growth and announcing population statistics aren’t the same thing.
And, I’d just like to point out that many, many MMO’s, when the population reaches a high point, release their population statistics. Aion, Lineage, Runes of Magic, and many other MMOs did this, yet GW2 never did. Why is that? Is it because the population fluctuates so much due to constant updates? Is it because people do the new content and then leave shortly thereafter?
A-net did release an account count when they hit certain numbers, which is about as valid as any other “population count” that other games have released. How long do you think that population count was accurate or remained accurate? What did they use to determine exact population vs inactive population? For subscription based games it’s easier to get a rough count, I say rough because not everyone paying their sub is actively playing.
There definitely is a reason that no numbers were ever officially released by Anet. I really don’t know what the reason is.
They did release some statistics like how many accounts were out there. So that’s a number that’s pretty much as valid as any other population release. Very few companies continue to update a count like that on a regular basis.
I’d have to disagree with you that account numbers are a valid way to evaluate the population, as this game is b2p whereas other games are p2p or f2p. I’ve seen that many people buy secondary accounts as either bank storage or for more character slots in GW2. 19 out of 25 guildies have 2 or more accounts. That right there tells me that the number of accounts doesn’t tell me a thing about the population. Feel free to do another study with your own guild.
I agree that companies seldomly release their statistics, but it is wise to release them when a large population is acquired so others will know the game isn’t dead. The only reason for not releasing them would be the fact that they’re scared of losing players because of a dwindling population. That’s why Blizzard stopped posting their statistics… because they lost around 100,000 subscribers and that’s when they stopped posting statistics.
No one outside of Anet knows for sure.
They’re the only people who have access to the data and with a few very rare exceptions (mainly from the first year) they don’t announce it. They may report it to NCSoft (their parent company) but since it’s not directly related to their finances it’s unlikely.
And it’s pretty impossible to estimate it from how many players you see in-game because there’s no way to tell how many copies of each map there are or how busy they all are. If you’re in a map and see hardly anyone else around it could be because there’s hardly anyone else playing in that area or it could be because they’re all in a different copy.
As much as I love this game…the way I see it, if they don’t publicly announce the number, they must not be too proud of it. Only leaving me to assume it’s a low number compared to other MMO games. Of course its only assumption
I completely agree. If the population were large, they would be announcing it all over the place.
But even WoW stopped announcing subscriber numbers. In fact, very very few MMOs announce their online populations. So trying to draw a conclusion from that is pointless.
Yes, blizzard stopped releasing their population statistics. However, they continued to release other statistics that implied either a growth in population or a decrease.
And, I’d just like to point out that many, many MMO’s, when the population reaches a high point, release their population statistics. Aion, Lineage, Runes of Magic, and many other MMOs did this, yet GW2 never did. Why is that? Is it because the population fluctuates so much due to constant updates? Is it because people do the new content and then leave shortly thereafter?
There definitely is a reason that no numbers were ever officially released by Anet. I really don’t know what the reason is.
No one outside of Anet knows for sure.
They’re the only people who have access to the data and with a few very rare exceptions (mainly from the first year) they don’t announce it. They may report it to NCSoft (their parent company) but since it’s not directly related to their finances it’s unlikely.
And it’s pretty impossible to estimate it from how many players you see in-game because there’s no way to tell how many copies of each map there are or how busy they all are. If you’re in a map and see hardly anyone else around it could be because there’s hardly anyone else playing in that area or it could be because they’re all in a different copy.
As much as I love this game…the way I see it, if they don’t publicly announce the number, they must not be too proud of it. Only leaving me to assume it’s a low number compared to other MMO games. Of course its only assumption
I completely agree. If the population were large, they would be announcing it all over the place.
It’s only bad because of the ridiculous amount of cc resistance that has been added to the game over time. In the earlier days of GW2, you were able to block or be immune to cc every once in awhile. But nowadays, it takes 5 minutes just to kill someone because they can block you for 20 seconds and they have all the boons in the world.
Honestly, it shows me just how inexperienced Anet is when it comes to PvP, (no offense, Anet). It’s never a good idea to add so much cc resistance in a game mode that requires players to hold bases. I can hold a base alone, while defending myself from the entire enemy team for a good 5 minutes because I have constant boons.
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Guild Wars 2 is ridiculously boring to watch. Playing it is fine, but watching it…
Yeah, their system is completely broken. That they haven’t fixed it yet is a sign to me that they just don’t care anymore.
It’s not completely broken — it’s specific to certain situations that weren’t easy to anticipate. It’s theoretically challenging to prevent and so it’s not going to be easy to program a solution.
Of course they should fix it and of course this should be one of their megaserver team’s top priorities, but that doesn’t mean that we should expect a fix this month or even soon™.
If a system doesn’t work the way it is intended, it is completely broken. With physical, real-world items, not so much… but in computer terms, if a program doesn’t function as intended, it is completely broken and it needs to be re-coded. If, for example, it sent you to a server with a larger population than the one you just came from, then it would be considered “not completely broken”. However, since it happens every time, it is obviously not specific to certain situations.
It is not an easy task to code in a system that balances population equally. However, they already have a prime example of how to do it properly. Their district system in GW1 was a prime example of how to code a system that balances properly. It would take time to create this in GW2, but it would fix everything about the current system. Again, the fact that they haven’t done this already is a sign to me that this isn’t their top priority.
I want to know how there are people on here that say HoT is full of people all the time. Auric Basin, sure. But the other maps are dead 99.9% of the time.
Back when I played this game 8+ hours a day, I spent all of my time in tangled depths and I never saw more than a few people running around…. not even enough people to get a decent group started.
It seems as though there are two types of people here. There are the people that say HoT is full all the time, and the people that say HoT is completely dead all the time. Both are wrong, but the “HoT is dead” argument is becoming increasingly more true.
They can’t even make armor sets for the current playable races, you want to lock them down into making ALL the current armor sets for the new race as well as slowing down future projects as well? No thanks.
lol. Then Anet shouldn’t have created Guild Wars 2. If they’re not planning on expanding on the universe the way it should be expanded, then they shouldn’t have even made an mmo.
Yeah, their system is completely broken. That they haven’t fixed it yet is a sign to me that they just don’t care anymore.
Honestly, I wouldn’t be opposed to the idea of decreasing the amount of waypoints and adding mounts.
The only problem is that, in other games, enemies are programmed not to cross paths and roads because they are designated “safe-zones”. Guild Wars 2 is unfortunately not this way (although I wish it was), and I often find myself targeted by multiple enemies as I run on a road. I suppose it wouldn’t be a problem if your mount didn’t disappear every time you got hit, as in other MMORPGs… it would just seem odd to me to stay on my mount after getting hit.
For the people saying, “You’d just want more speed after you get mounts”:
Logic does not work this way. Logic dictates that the mount you’re using is the fastest option to travel and you will be content. Unless it’s a ridiculous increase in speed, such as 15%
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Guardians:
-can block, heal, and use invulnerability (consequently they can survive a 1vs1 forever)
-can deal insane amounts of damage in a short amount of time with traps
-can provide boons for teammates
-has an insane amount of mobility for a melee class
-can choose to lay traps and shoot enemies from ridiculously long range
I’ve come to the conclusion that class balance in this game simply doesn’t exist. I’ve been playing mmo’s ever since I was 5, and I have never seen a game come out with such overpowered classes.
The problem in PvP nowadays is there’s way too much friggin sustain. Killing people isn’t fun anymore because it takes forever to end someone. Whereas, in any other game, you meet someone and either kill them or get wrecked by them within a span of seconds. Yet I repeatedly find myself having 10+ minute fights with guardians, warriors, revenants, and elementalists… guardians obviously being the worst of the pick. Another problem is that people white knight PvP to death, saying it’s fine when it’s the worst PvP I’ve played of any game, ever.
They lost me with the Heart of Thorns expansion. I’m not buying any other expansions that they come out with, mainly due to the fact that they might be just as bad as heart of thorns.
To me, it makes literally 0 sense to release nearly all new cosmetics (armor, outfits, weapons, etc) through the gem store. I think people are actually forgetting what games are. Instead of earning everything through quests/raids/events, you just whip out your credit card and pay for rewards. That’s stupid.
But hey, as long as Anet makes money from it, they’ll keep it. When I have time during my busy schedule, I find myself hovering the mouse over the GW2 shortcut only to consider what I would be doing in the game, and then I decide to do something else instead. Even with the ember bay update, I have no desire to play because I know the end-game consists of doing the same things I’ve done since the beginning, as well as paying money every time I want to look different.
This would be cool. I do enjoy the music in GW2, but the same song over and over and over can get extremely annoying.
In a game of WoW it’s fine to require PvP to acquire a legendary, simply because PvP in WoW is interesting and there are MANY different types of PvP. However, playing PvP in GW2 makes me want to chop both my hands off and shove them into my eye sockets. I can’t even fathom how PvP was made into an Esport. I didn’t know dragging my bum across a keyboard back and forth could earn me money in Esports.
To be honest, I’ve given up trying to understand what Anet is doing with stats.