The only armour sold by merchants in game is karma armour, invaders armour, cultural armour and dungeon armour. There is no amour sold by a merchant that costs 20g, so not sure why you would expect any armour added to in game merchants in the future to cost that amount.
But the main point Turtle made is that anything in the gemstore is obtainable by 2 methods: $$ or in game coin – therefore the “some ppl are not able to obtain gems” does not apply, since they can buy with gold. The comparison of prices IN GOLD was done to further show that gemstore armour is actually cheaper or comparable to the end game armour in game – hence the “ppl who cannot obtain” should be happier with gemstore armour than with the addition of lets say a new T3 (or god forbid T4) cultural and not much troubled compared to the addition of a new dungeon armour.
I am really baffled as to what your objection to the gemstore is. Your OP talked about “ppl who are unable to obtain gems”, but this is not applicable as Turtle showed. And when he pointed it out, you just brushed it side and told him “its not about prices”.
So what IS IT about? Saying " I just want armor to be added to the game with use of the gem store… period. " without offering any reason for it is not a good argument. And unfortunately, the only reason I can think of for so vehemently objecting to gemstore armour, is, as Turtle earlier assumed, in order to stop other people from buying it with cash rather than with in game gold. In my book that is not a good reason – it is a rather selfish reason.
Ps: Turtle, sorry for the editing, apparently I reached the max char limit and had to cut out [/quote]
Ah, I see. Thank you for clarifying. I am not talking about end-game gear, although that could be added as well. I’m talking about normal, exotic level 80 gear that you can buy from the TP/merchant/quests etc. The normal exotic gear for each class looks exactly the same at the moment. All I want is gear added to the game that looks different from that, but has the same stats. And I’m sorry, that was supposed to say, "I just want armor to be added to the game without the use of the gemstore.
If you need a reason: Look at Justin’s post. His reason is pretty much my reason. There is no sense of adventure, no idea of epic quests, and no immersion when you can simply reach out and buy the nearest cool-looking armor skins. I’d be fine with that if they added armor as a reward for dungeons/events/JP’s/other things, but the only armor I’ve seen that’s entering the game is through the gem store. Meanwhile I’m stuck wearing the same crappy CoF armor because I can’t afford to buy the gem store skins with real money and with gold. The one thing I do have is time, and I would be able to do a few dungeons/events/Jumping Puzzles if I get the armor as a reward for those things.
Also, I do not want to “stop people from buying from the gem store”. The gem store is the ONLY place that new armor is sold, which should not be the case in any good mmorpg. 50% of the new armor they come up with should be implemented without the gem store. The other 50% could use the gem store. Anet could create a merchant, like I said, that could sell it to you for tokens you get from events and quests.
It’s a little depressing that I basically went a year without switching armor, as is the case for many other players as well.
…You desperately need to think of the players that do not, or are unable to, buy gems. Whether you like it or not, they are part of your playerbase. They are a part of the community just as much as the people that buy gems every single day are. …..
That may all be true, but what they aren’t is currently paying customers. You were a customer in the past when you bought the game. Now you’re just a former customer who gets to keep playing the game because there’s no subscription.
You got what you paid for and now you want to change the deal by demanding more without paying more.
Stop being cheap. If you want more, pay for it.
That may be true for other games, but not MMORPG’s. Things are supposed to be added to the game frequently to keep players interested in playing, and so far, Guild Wars 2 is lacking armor additions among other things I shall not mention. I payed for an MMORPG, and therefore, I expect the additions/updates that an MMORPG regularly gets.
I’ve seen a ton of people saying that when a new MMO comes out, they will not be playing Guild Wars 2 anymore. My guess (Yes, it is a guess. Don’t yell at me) is that at least 30% of the GW2 population will move to another mmorpg. If I can state my opinion here, I think the percentage of people that leave could be as high as 45%.
I continue to wear the same exact armor that I had a 10 months ago, because I cannot afford the gem prices, and because exactly no armor has been added at all.
T3 Cultural Armor costs over 100g (and is rare quality, so you need 6 extra Trans Crystals for it to be at max armor)
Converting gold to gems, you can buy
100 gems = 7g (from spidy)
800 gems = 7 × 8g = 56gTo me it comes down to the same thing.
Phoenix armor = 56g
T3 Cultural armor = 119g + price of 6 transmutation crystals.So Phoenix armor is less than half the price of T3.
So if you cannot afford Phoenix armor, then you clearly cannot afford T3 Cultural armor? But that’s an in-game armor…no gems required.Note that you are looking at “Higher-end” armor skins here. These are armor just for looks.
(what would be called the equivalent of Elite Armor in GW1)Would you rather they introduce an armor set at the cost of 10g apiece at a merchant?
I do not see much difference between 800 gems and 10g per armor piece.
Actually, 10g per armor piece is 4g more expensive than 800 gems.Want me to convert it into dungeon tokens worth for you?
1380 Ascalonian Tears for the armor = 60 tokens per path = 23 AC paths.
you get 1.5g per AC path.
56g can be made by running AC in 37 AC paths.
(we exclude the 3 tokens dropped by champ bags, as well as gold dropped by monsters to make calculations easy)
Note that other dungeons also drop gold, so acquiring 56g/800gems is actually far easier than getting full AC armor in terms of time, because 3 AC paths only give 60 tokens and 1.5g each once per day, while you could do CoF1.2+HotW1+SE1.3+AC1.3+TAu.f+Arah3 for the gold reward once per day.
(those are the easiest dungeon paths). 10g+ per day right there.
1380 Ascalonian Tears at 180 tokens per day is 7-8 days of running AC all paths.
56g/800 gems by running the above dungeons can be made in 5-6 days.Big difference? I think not.
Shenanigans and double standard…
Your problem does not lie in the gold/gem value of the armor, but rather you just dislike the idea of armor being available on the gemstore. You have a problem with those who can simply take the easy way out and throw in $10 get the armor faster than you make the 56g.Most people are fine with others dishing out $600 for a Legendary weapon, why would they not be fine with people buying a 800 gems(56g) armor?
The armor is still on the gemstore. Take your time and make 56g, just like you would make 119g for T3 Cultural armor.No i do not spend lots of dollars on this game either, or play RNG boxes. I farm my gold just like a lot of people to get my cool weapons/ascended stuff/legendaries, and do so efficiently.
I honestly have no idea what you’re talking about. I never once mentioned tier 3 cultural armor. I want armor to be added to the game, without the use of the gem store. That’s all I’m saying here. If a merchant was added that would sell you the new armor, I assume it would be different-looking than the current armor, have the same stats, but it would be the same price as buying your gear off of the TP. It would be somewhere around 20 gold. I can afford 20 gold. Not 56. Not 100. Not 200. But this topic isn’t about prices. I just want armor to be added to the game with use of the gem store… period. Please stay on topic and add positive comments to the discussion.
It’s been a year and we haven’t received a single piece of armor
oh my bad
Sorry, that was my fault. I’m talking about armor sets, not just armor pieces. “Single armor set” might have been a better choice of words.
Though viper does sound awesome, and I was already planning on buying it. It looks like a copy and paste of durman armor to me. Why do we always get the coat ANet? Can’t we get something fitted and actually mature looking armor for medium?
Reality: medium
http://dulfy.net/2013/10/29/gw2-trickster-viper-and-phalanx-armor-skins/Expectation: medium
http://www.cosplayisland.co.uk/files/costumes/292/65315/CI_65315_1341608356.jpgGood job on Heavy sets though, yes including female set.
Just to clear up some future debates, that is the Nightingale armor from Skyrim.
And the Nightingale armor would look amazing in GW2… they seriously need to come up with some new armor concepts instead of recycling the same coats and pants crap.
Skyrim got their kitten right while designing armors.
No kidding, I could sit for 5 hours straight just looking at the armor in Skyrim because of how detailed they are.
Fused gloves, sprocket shoulders, achievement gloves/shoulders/helm, backpacks…. maybe more, I haven’t payed much attention to living story for a while. I agree there should be more, just giving credit where its due.
True, they have released a few of those, but I’m talking about actual armor sets. I don’t know about other people, but I don’t really consider the radiant/hellfire gear to be a set since there are only 3 pieces.
It’s been a year and we haven’t received a single piece of armor that hasn’t been in the gem store. I realize that money needs to be made somewhere, and that’s where the gem store comes into play, but you do not need to release ALL armor sets from within the gem store. You have RNG boxes, transmutation stones, and many, many other commodities that you sell every day. You can afford to let us have some armor sets that aren’t in the gem store.
You desperately need to think of the players that do not, or are unable to, buy gems. Whether you like it or not, they are part of your playerbase. They are a part of the community just as much as the people that buy gems every single day are. Week after week I see new armor enter the gem store, and week after week, I continue to wear the same exact armor that I had a 10 months ago, because I cannot afford the gem prices, and because exactly no armor has been added at all. I realize you are adding ascended gear, but I’m guessing 90% of the population of GW2 hates how the ascended gear looks, and I’m not interested in gear that I don’t like the look of.
One of my friends said something that really made sense to me after I looked at Guild Wars 2 from a business standpoint. He said, “Guild Wars 2 is buy to play for the first 200 hours or until you get bored, but then it’s pay to play from then on”. That made absolutely no sense to me at first, but then I saw Guild Wars 2 the way a business would analyze it. You level up to 80. You get a cool-looking armor set that you like. But wait, you see another armor set you like that you didn’t see before. You have to buy transmutation stones from the gem store for that armor set. Another armor set is released in the gem store. Since no armor has been added to the game without the gem store, you are inclined to buy that armor set. You buy the armor.
For a game that bases itself on personal appearance and repeated replacement of armor, that seems like a massive investment if you intend to play the game for a long time. Sure, you can keep the same armor and do everything you need to do PvP and PvE-wise, but the game revolves around switching armor whenever you feel the need to.
What I’m saying is: Please release some armor in the game, whether it’s bought from a merchant, earned through a dungeon/JP/Event, or earned through some quests. I feel the need to switch my armor, but I definitely do not feel the need to pay real money or give you my life savings in gold just for an armor set. I feel that’s not too much to ask after an entire year.
Though viper does sound awesome, and I was already planning on buying it. It looks like a copy and paste of durman armor to me. Why do we always get the coat ANet? Can’t we get something fitted and actually mature looking armor for medium?
Reality: medium
http://dulfy.net/2013/10/29/gw2-trickster-viper-and-phalanx-armor-skins/Expectation: medium
http://www.cosplayisland.co.uk/files/costumes/292/65315/CI_65315_1341608356.jpgGood job on Heavy sets though, yes including female set.
Just to clear up some future debates, that is the Nightingale armor from Skyrim.
And the Nightingale armor would look amazing in GW2… they seriously need to come up with some new armor concepts instead of recycling the same coats and pants crap.
Wow…. yet again a new armor set is released for the gem store. Add some new armor without the gem store every once in awhile, Anet…. for goodness sakes, I realize you need to make some money, but you haven’t released a single armor set that hasn’t been in the gemstore.
Anyway, on the topic, the gemstore probably hasn’t been updated yet.
In my opinion, the Living World patches should have been every 3 months, not every 2 weeks. I haven’t done the Living Story in a very long time because they are completely and utterly boring with shallow content. If they released the patches every 3 months instead of every 2 weeks, then much more content could be released at one time and would keep me occupied for awhile. Not to mention they’d have time to improve the achievements instead of recycling the same “Go fetch x, now go talk to these people” achievements.
The server population status’s are lies. My old server, Gate of Madness, said, “Full” all the time, yet I could never find anyone. I moved to Tarnished Coast, and lo and behold, I saw more people on Tarnished Coast in 2 minutes than I saw on Gate of Madness in 7 months.
Definitely the first one. The second doesn’t look like the armor pieces fit together very well.
You can’t teach players to be different than they actually are. If they’re a jerk in another game, they’re going to be a jerk in GW2. Unfortunately, GW2 brings in a lot of jerks for some reason.
I also disagree with you when you said, “All games go through this phase”. I’ve played many fantastic mmorpg’s where the people that complained were the minority, and they were ignored entirely. In this game, the whiners and complainers are the majority… now why do you think that is? Maybe the gameplay really has gone south for the winter. I actually participate in some of the whining and complaining, which I have never done in any mmorpg I’ve ever played. I wanted to see this game succeed, but the gameplay is becoming increasingly stale and uninteresting. Players saw this and their attitudes toward the game shifted from good to bad. A person that plays a good game = happy. A person that plays a game they don’t like = unhappy. The community changed the same time the gameplay changed….. right around when ascended gear was added.
No, no, no. Absolutely not. There is enough RNG in this game to last 6 lifetimes already…
I know the reason that I got bored with GW2 was essentially the same reason as yours. There was nothing left for me to achieve, I couldn’t get more powerful, and the Living Story bored me out of my mind.
I like your idea of unlocking certain armor sets for whichever personality you choose to have. At any rate, the personality aspect of this game needs some heavy improvement.
Why would they decrease the price of gems? That makes no sense from a business standpoint. People are buying the gems left and right, regardless of the price… so, if anything, they should increase the price of gems because people would still buy them.
Blame the players for buying overpriced gems, not the business for setting the price.
It’s the worst thing I’ve ever seen in an mmorpg. I’ve died countless times because instead of interacting with an npc that I needed to hand something to, my character instead decides to bend down and pick up 20 broken claws. “Yay, we’re dead, but now I can sell these for 15 copper!”
The sad state of DE (one of the most interesting aspects of GW2, but nevertheless a dead one) may improve after introducing the new ascended mats as rewards, but only with some serious diminishing returns on farming one zone over and over again.
Otherwise, trains are just going to train ’til the Kingdom come…
I haven’t done a Dynamic Event in 6 months, and I never will until the rewards get increased to 15 silver per event. Otherwise, there’s no point in doing them and wasting my time.
A list of why I get bored with GW2:
-No trinity. I don’t like not being able to tank and heal.
-Berserker gear only. Nothing else is viable in PvE.
-Unpolished UI and unpolished game. I’ve run into at least 2,000 bugs by now.. if not more.
-Level Scaling. I can’t one-hit enemies, which in turn, makes me feel a lot less powerful.
-Music. It’s the same for every zone, every city, every area. It gets incredibly boring.
-Cosmetic progression only. I want to get more powerful, not just look good.
-CC overdone. I can’t walk by mobs in this game without being delayed for 15 minutes.
-Living Story sucks. I don’t even know if there is a story here because it jumps around so much. I wouldn’t even care if there was a story because the story doesn’t interest me at all anyway.
-Meaningless world. I can instantly teleport anywhere without having to travel across a ton of maps. In turn, because no events go on in those maps, they might as well not even exist because I never go there anyway. Add mounts and get rid of waypoints or just delete Kessex Hills and all of the other meaningless maps so the game’s size will go down to 5 gb.
-Not enough neutral enemies. I see neutral enemies in the starter zones, but in every other map all enemies are evil. (Some exceptions).
-Cashgrab. It seems like everything in this game is designed to be a cashgrab. “We don’t have more gear designed… oh, except for the cash shop skins that look cool. You can buy those”. “Oh, you want to change the look of your gear but not the stats? Buy some transmutation stones and be happy”. 90% of the cool stuff in this game is available via gemstore, but nowhere else in the game. Sure, you can farm for hours to get it, but who has time for that in a “casual” game?
I don’t do dailies because I don’t like being forced to do content that I don’t want to do.
I strongly believe that it is impossible to balance every class in the game perfectly, it is just simply impossible. Even Chess, the so called most balanced game, is not balanced since one person will go first.
I think Anet knows this so instead of making every class the same, they give them advantages and disadvantages
For example:
Thief
+ Has a lot of stealth skills
+ Very good mobility
+ Very high single target burst and sustained damage- Fairly squishy
- Very weak against CCs
- Fairly hard to play effectively
- Bad AoE damage and group supportor
Guardian
+ Very tanky, hard to bring down
+ Very good group support
+ Easy access to some of the best boons in the game- Mediocre damage
- Rely on good teammates to be effective
- Mediocre CCs
- Conditions damage are nightmareor
Elementalist
+ Great AoE damage
+ Great CCs
+ The only class with reliable Water Field
+ Very good in group play- Squishy, very squishy
- Easy target to Thief and Mesmer and such
- Mediocre single target damageAs you see, most classes are strong at a certain field while having weakness in order to provide counter play. But right now I don’t think Warriors have any weakness. Right now I believe, and most of us too, that Warriors are like this:
Warriors
+ Great CCs
+ Very tanky
+ Great damage
+ Good conditions removal
+ Stability on demand
+ Good mobility- ???
I think that Warriors being strong is fine, as I said it is very hard to balance all the classes in the game perfectly. But I think that Warriors need to have weaknesses, if they have good CC and damage and tanky they shouldnt have good mobility and stability. If they have great mobility and stability and damage they shouldnt have great CC.
My point is, give Warriors some weaknesses in order to create counter play while preserving their strong ability.
It is difficult, but not impossible. I’ve never seen such chaotic nerfing and buffing to classes in any mmorpg I’ve played before.
-Rangers needed a buff at the beginning of GW2. They received no nerfs, but no buffs that they desperately needed. This has continued for 9ish months. No nerfs, no buffs.
-Elementalists started off pretty decently. The damage was fine and the mobility was easy to control as well. They were nerfed every. single. patch…. and they should’ve been left alone.
-Thieves were overpowered at the beginning. Enough people complained that Anet started looking at the Thieves and Anet pulled out their ultra-large nerf hammer instead of the normal one, and they whacked Thieves a couple times with it until they were nearly useless. Then they were improved a tiny bit, and that’s where Thieves are at today.
-Warriors were decent in the beginning. I really don’t know what started this, but warriors were buffed every single patch without fail, and they really did not need to be buffed at all. This is pretty much the alpha class in the game atm, and I foresee it being the alpha class for the rest of this game’s lifetime.
There is no logic with these buffs and nerfs. I’ve looked at the changes from a PvP standpoint, and WvW standpoint, and a PvE standpoint. I literally cannot figure out what type of thinking these changes must’ve taken because they were so chaotic and random.
I can’t defeat warriors in PvP anymore with my Elementalist. I used to destroy almost every class in PvP, including the warrior, but now I can barely get their health to half before they take me down in a couple swipes. (This is not because I suck, It’s because of Anet’s terrible nerfing/buffing). If you play a lower-tier class, be prepared to die in PvP a ton, because if you don’t fight with other lower-tier classes, you will insta-die.
I agree. Guardian with white hair and midnight ice/abyss dye would work perfectly. A ghastly greatsword would also complete the Deathknight look.
I am a commander myself, and I can honestly say I’ve never been the type of commander that reps the tag 100% of the time and afks in cities/maps/zones. However, I’ve seen commanders that waypoint and don’t move for about 5 minutes, and it bugs the crap out of me. I rep the tag only when I absolutely need to so people know where large scale events are.
Especially in this game, I’m noticing that people buy the most expensive thing in the game to display their wealth instead of their experience with certain aspects of the game. Therefore, the tags are basically handed to complete morons that have no idea how to use it, so they rep 100% of the time and afk with it.
A lot of people think that the rng in guild wars is similar to the wi-flag that happened in Asheron’s Call in the early 2000s, where some people just have better odds than others in the rng system based on their character data. The only problem being that if this is the case, then A-net either doesn’t know how to fix it, doesn’t care enough to fix it, or doesn’t know if their rng is even affected or not by wi-flag. For those that don’t know what wi-flag is, here is an article explaining it: http://asheron.wikia.com/wiki/Wi_Flag.
All three of those. If it has gone on for a year without Anet doing anything about it, I think it’s safe to say that all three of those things are occurring.
Just the mere fact that the mystic forge was included at release shows me that Anet really doesn’t have any idea how bad the RNG system is broken. The RNG in this game works like this: If you are lucky, you are lucky for the rest of your gaming days. If you are not lucky, then you will receive practically nothing for the rest of your gaming days. That’s my opinion on this.
Many people in my guild say I’m foolish to npc my greens or salvage my yellows. I say, “have you seen my luck? I get nothing”. Some people really don’t understand this rng kitten and its horrible feedback. It’s not rewarding at all, and furthermore it serves no purpose other than a gold sink. I can have 1000 more hours than some random new comer and they will have a better chance at a precursor from the mystic toilet than me. That’s not to say all new comers will have that luck, but even 1 person having a better shot than me with less effort is terrible enough. Playtime shouldn’t equal better stats, well legendary precursor’s aren’t stat boosts. I’ve played well enough to earn at least 1 precursor.
I’ve dumped at least 2k rares into the MF and haven’t even gotten a good exotic. The last straw was when my friend had just hit level 80, and a couple of days later was running Arah and got a precursor drop. He literally put about 100 hours into the game where I put in close to 2,500 hours. I never used the Mystic Forge again after that.
OP claiming GW1 is a cash grab for GW2.
I can’t even
I admit I laughed pretty hard at that. If anything, GW2 is a cash grab.
I’ve spent countless gold in the mystic forge trying to get a precursor. I actually got so mad one day that I deleted a few of my characters and put all of their items in the guild bank…. and I haven’t been back since except to check in on the game every once in awhile.
Just the mere fact that the mystic forge was included at release shows me that Anet really doesn’t have any idea how bad the RNG system is broken. The RNG in this game works like this: If you are lucky, you are lucky for the rest of your gaming days. If you are not lucky, then you will receive practically nothing for the rest of your gaming days. That’s my opinion on this.
It took me about a minute to log into LA on my old server Gate of Madness. Then I transferred to Tarnished Coast and it now takes literally about 5 to 7 minutes to load. And then most of the time it doesn’t load fully. Things are invisible until I stand still for a couple minutes and then they appear.
But yes, I would love for other cities to be used instead of LA all day every day.
I’m afraid that sounds like a computer issue on your end. I play on a T1 server and LA is literally wall to wall with players and it never takes more than 30 seconds to load.
It could be a computer issue, but I doubt it. I can run most games on max settings, and a lot of games I play are way more graphic-heavy than GW2. Yet I can barely run GW2 on medium settings and I get pretty low fps and massive loading screens.
It took me about a minute to log into LA on my old server Gate of Madness. Then I transferred to Tarnished Coast and it now takes literally about 5 to 7 minutes to load. And then most of the time it doesn’t load fully. Things are invisible until I stand still for a couple minutes and then they appear.
But yes, I would love for other cities to be used instead of LA all day every day.
The “Hall of Monuments” was designed to reward players that have played Guild Wars 1 for a very long time. The only possible way to gain those points is to buy GW1 and play it to get the points. If you do decide to do this, keep in mind it is going to take an extremely long amount of time to get 50 out of 50 HoM points.
No, there is no way you can simply “buy” access to the Hall of Monuments. That would be cheating GW1 players out of their achievement points and rewards.
Will people STOP THROWING AROUND THE WORD ‘PROMISE’. Please? They just said ‘we will have all the stat combos’. Its not a marriage agreement. Its not a binding contract. Its a conversation.
In this case its almost certainly a bug. One of about 420 introduced in this patch (a.k.a. about par for the course). Report it in the bug forums and give them a day or two to fix it.
Not only this, but I don’t seem to recall them giving an actual time frame for WHEN they’d be adding it. Don’t jump to conclusions.
My goodness. You’re actually defending a company that said this would be added. No, they did not give a time frame, but Carrion Ascended is something that should’ve been released along with all the other ascended equipment. Failure to do so would obviously result in a backlash of angry customers, and it has resulted that way. It’s getting tiring seeing all of the white knights defending Anet from criticism they need to hear, and frankly, your defense does not help improve this game one bit. 6 months is unacceptable and it shouldn’t take more than a week at most to implement. There is no excuse as to why this hasn’t been implemented yet.
I was wondering how long it takes everyone to get World Completion. I’ve just got my 9th so far and payed attetion to the time for the first time. I managed to complete it in 53h30mins running with a bunker warrior. Going to try to get under that time with my guardian which will be my last one (10 seems a nice number to look for another challenge)
But how about you guys? How long did you do about World Completion and/or do you know people who did it in short times as well? I wonder if someone comes up with an unbeatable time. :-)
ps: don’t forget to add a screen from your time if you have one
Lamesauce! My Elementalist got world completion at 55 hours and 6 minutes. I don’t have a screenshot handy unfortunately. I probably could’ve finished it sooner had I used D/D instead of the staff. Then I probably would’ve finished in about 45 hours.
You must not have played World of Warcraft
90% of the crap on there is not needed and could easily be wiped away if the user didn’t want them… but obviously, he does want them because it makes his dungeon running and raids easier. Get a picture of a normal-looking WoW screen and then bring it here.
Anyway, I never had any trouble seeing anything in WoW, but I have trouble seeing much of anything in dungeon runs in GW2. Not to mention the very large boss fights….
Try dying hundreds of time and walk back to where you were. Try dying in a jumping puzzle. This gets annoying.
Alleviated by res shrines like in Guild Wars close by.
^ Thanks for posting what I was going to post.
One of the biggest issues with this game, that’s creeping up as of late, is the lack of any feeling towards the characters or environment around me. Everything looks fantastic, yet doesn’t convey a strong enough sense of interaction that justifies the overwhelming design.
Before anyone starts to think they need to ‘white-knight’ this thread, remember that it’s meant to be constructive. You may not agree with the above statement in full, however, you can certainly see how there are aspects that could be improved. In which case, critiques are still available for the topic. So please mind your manners.
Story & Characters
This specific content is missing a lot of depth and emotion. The voice acting is great, yet every other aspect feels dull in comparison. The current form of delivery for our story is just simple NPCs standing around, cool voice acting and some random emotes we’ve seen a million times. It’s hardly enough to make one feel like they should care in the first place.On the flip side, there were recent attempts that did a magnificent job at driving character and story. I’m, of course, referring to the gorgeous artistic-type cutscenes:
http://youtu.be/nRSN6Xm2MYw
http://youtu.be/g9SXF27LFyYThose both had some great development and you can actually begin to relate to the characters involved. Why is that? One thing to consider is the level of acting. There’s much more emotion being expressed, versus some NPC standing around doing nothing and an obnoxious camera flying around like a Michael Bay film.
Environment & Atmosphere
It’s already been mentioned many times before but I’ll cite a more prominent thread anyways:
https://forum-en.gw2archive.eu/forum/game/gw2/Role-Playing-and-Interactivity/firstRole-playing elements are indeed relative to the immersion within the environment. Having more interactions, like sitting in a chair (or just more emotes), will help raise the bar with how we can apply our own feelings about the things around us.
Personality & Customization
The most undeveloped aspect of this game has to be our hero’s personality. It’s such a disappointment and I’m still boggled by why you guys persist to keep those three little dialog options, when we all know it has such minuscule purpose… if any at all.Although, instead of removing personality, it could be used to solve many other issues to this game. Take rewards, for example. Our character’s personality could be apart of how we earn rewards. You start by creating imperative interactions with NPCs that mark us for special unlockables etc. One way to approach this would be to turn the personality system into a point system, where we still have dialog options, but each option will be a one-time choice that gives a point. Earning certain levels of personality will make NPCs (that share the personality) like you and you could build a “friendship”. As a result, you’ll be granted special content via those NPCs. Tada! Rewards, character development and immersion all in one!
Now I’m going to stop there, as not to make too big of a wall. So hopefully I covered some basic elements.
I will admit, I didn’t read most of this post due to laziness and complete tiredness, but I read the part about character personalities and how it should affect gameplay. As of the moment, the character’s personality does nothing. Ferocity, Dignity, and Charisma are what I’m talking about. They’re useless and they do not make me feel like it’s a valuable part of the game at all. Who in their right mind cares if I go full ferocity or full dignity? It doesn’t affect anything.
I propose creating armor for each type of personality and having it available to purchase with gold at a vendor in LA. Wicked-looking armor with spikes for ferocity. Kingly-looking armor for dignity. Pure white armor for charisma. Royal armor for neutral personalities. This would work with weapons as well. For now, this is the only idea I could come up with that utilizes personality. Without this, there is a complete lack of connection between my character and me.
Basically the whole premise of the thread is negated by the fact you can simply choose to not use the waypoints. Removing them completely would be ludicrous and break the game.
It’s not negated by that fact. If I chose to walk to a dungeon, I would get kicked within the first 5 minutes because people are not patient. I like the idea that someone said earlier where one person would run to the front of the dungeon and activate a stone that teleports the entire party to the dungeon. Or you could run there yourself. I can’t choose not to use waypoints if I want to kill a big boss or do a dungeon, which is basically the entire “end-game” of GW2.
But I do agree with you. Removing waypoints entirely would not be a wise move on Anet’s part. Reducing the amount of waypoints, however, would not break the game in any way. If it were up to me, I’d reduce the amount of waypoints and increase the cost so people would not be so inclined to teleport whenever they feel the need. A large part of MMO’s for me was the journeys you take to get to your destinations. Guild Wars 2 lacks journeys and adventure.
@OP
I agree with you completely 100%
GW2 has made everything extremely convenient and it’s a bit detrimental to the game in the long run I think.
For example LA is deserted… what’s that you say? LA is the most populated city? LA is deserted, the only place that is full of life is that central convenience center of LA. Where everything is so conveniently located, bank, TP, crafting, mystic forge, shops, repair, build reseters, everything.
Because everything is so convenient in LA the remainder of the beautiful city is empty of life.
In general almost everything that is a convenience in this game ends up hurting it, waypoints being the first to cross my mind.
In the end of the day this is still a game after all and it should feel as such. Most of all it’s an RPG and it certainly doesn’t feel like one.
As far as the waypoint issue goes, I would love it if it were completely removed from the game. I know it can’t be because the game is built around the idea that waypoints exist and since the world is so shallow traveling through it would be a total bore.
On that note, I think a good solution would be to invert the costs. The closer the waypoint the more expensive it is, the further the cheaper. Waypoints should be used to help a player travel long distances and that’s it.
Waypoints shouldn’t reward a player for being lazy. With high costs to get somewhere close to you, odds are people will avoid using them if they just need to go from spot A to spot B.
On that note, this would also help champion farming in some places. Wouldn’t completely stop it but would certainly help in the areas where every champ requires a WP (Queensdale).
Increasing waypoint costs would definitely solve a few issues. Champ farming would probably stop, people would actually think twice about waypointing somewhere far away, and it would encourage people to run to their destination. As it stands now, I waypoint without even considering the cost because it’s so unsubstantial. I literally waypointed about 300 times in a day a few months ago, and it barely cost me much of anything.
Anyway, I’m glad other people feel the same as I do.
Not sure what you’re talking about. My guardian can keep regen up pretty much 90% of the time, and it is nearly useless. I’m guessing you encountered a warrior and his passive health regeneration, because regen is absolutely useless for all the health it gives you.
Not sure if trolling. I have a guardian too, that I stopped playing long time ago. And the bunker symbol heal build is nearly unkilllable 1v1. I use my warrior now but im tiered of this broken crap. I would play my thief more if regen got removed from the game.
I use the same build (probably) and It really is unkillable. But that’s not due to the regen. The protection and passive healing is what makes that good, not necessarily regen.
Not sure what you’re talking about. My guardian can keep regen up pretty much 90% of the time, and it is nearly useless. I’m guessing you encountered a warrior and his passive health regeneration, because regen is absolutely useless for all the health it gives you.
https://forum-en.gw2archive.eu/forum/game/gw2/Polearms-already-ingame
The mere fact that the polearm codes are already in the game is a pretty strong suggestion that they will be in the game in the future.
(edited by Galtrix.7369)
Hmmm….no. The waypoints are mostly fine as is. Reducing the number of them is a dumb idea. If you want to run for an hour to get to those faraway places, that’s your choice to do. However, do not attempt to force your choice onto the rest of us.
/thread.
Like I said, it’s just my opinion and I’m not trying to force anything on anyone. I just wanted to see how many people felt the same way, or felt differently about this.
For the people saying, “Well you don’t have to use the waypoints”, I do have to use them. Is my party for CoF going to wait half an hour for me to walk all the way there? I’d get kicked in the first 5 minutes if I tried that. Let me give you an example. I’m extremely fat and I like cake. I see a decent chocolate cake sitting right beside me, but there is a much better looking chocolate cake behind a bulletproof glass window that I cannot get to. I want it, but since I can’t have it, I’ll go for the easy cake to get. Same with waypoints. I desire to walk and journey to my destination, but there is a much easier way to do that even though I do not like it nearly as much. Waypoints is the easy cake. Journeying with adventures along the way is the difficult cake to get.
Best thread, this is exactly how I feel. The game puts so much emphasis on graphics and with 20 gbs of data it is a beautiful world. Yet, Anet gives us an excessive amount of teleports, like the OP said, everything is a 1 silver teleport away. Contested WPs don’t really help either -imo, there should be 1 in every major town and 1 or two in every map, not 15.
I will probably get bashed for this, but mounts with a reduction of WPs may be quite acceptable? Apart from the potential lag and clutter in LA, I see no problem.
Another suggestion is to perhaps create a ‘summon’ feature in front of dungeons, where one person has to run there at the very least.
But, in the end it won’t happen with all the map completion and etc – too much work for anet with no profits
Actually, that’s exactly what I was going to post as well, but somehow the mount part was deleted. I was going to say get rid of most waypoints in the open world, but keep them in major cities and just add in mounts.
You’re right though. It probably won’t happen, but I can hope.
I realize that I will get a lot of negative feedback about this post, but I’m going to post it anyway in the hopes that I will have a few small positive replies about how people feel the same way I do.
Let me begin with this. I played an mmo, that I will not name, for as long as I can remember, and nothing was easy in that game at first. You wanted to get to a dungeon? Pay a fee to fly there, and then walk the rest of the way. Don’t want to pay the fee? Walk 50 miles to the nearest boat and ride it to the island where you want to go, and then walk 50 more miles. Oh, you want to buy/sell on the Auction House? Walk to the nearest major city. Want to level up your crafting? That’s only available in the major cities… no nearby encampment where spontaneous crafters hang out.
At first, I wanted to get away from all of this. I wanted to be able to open up the Auction House wherever I’m at and sell/buy whatever I need to. I wanted to be able to instantly teleport to where I needed to go. I wanted to receive a ton of gold for doing the minimum amount of work required. I wanted convenience. After all, who wouldn’t want that?
After playing Guild Wars 2 for awhile now, I realize that I don’t want that. Some of the fondest memories I have in an mmorpg are traveling 50 miles on my tiger mount to become more powerful, and helping people that were new to the game on my way there. It actually felt like I was exploring the world, and the world felt much, much larger than it actually was. If I was in a zone that it took a long time to get to, I would weigh the benefits and the negatives of staying in that zone or moving to a different zone, because it would take so long to get to. I want to travel to a major city to buy/sell stuff off of the Auction House. So what am I saying here? It is fun to journey through the woods, hop on a flying boat and ride it, and explore the world instead of instantly teleporting there and completely ignoring anything and everything in between your original position and your destination.
I guess I really don’t get the logic when waypoints were added into Guild Wars 2. GW2 is a graphically beautiful game, but when waypoints were added, it’s like a skip button so you don’t have to see the beautiful artwork that went into the game. I’ve done world completion a few times, and I absolutely hated it. I did not like clicking on one waypoint after the other, running for 2 minutes, and then clicking more waypoints to finish. (I partially explored the world and got everything done except for a few quests and almost all of the waypoints).
Traveling has become unbelievably boring when it should be something to look forward to. Especially in this game, there are lots of little details that went into the world that I don’t look at when I just teleport to a place. At first, I thought I was the only one of my friends that thought this about an mmorpg, but most of my friends agreed.
I am not posting this thread to complain about this aspect of Guild Wars 2. I’m posting this thread with the hope that no new content will be added that replaces fun with convenience whether it be a new waypoint, a quest/event right next to a waypoint, or future living stories inside major cities instead of out in the world. So, how about it? How many of you feel the same? How many of you feel that the waypoints are perfect as they are? Do you want future Living Stories to be out in the world instead of restricted to major cities?
Our guild has about 40% under 21 so I would say that more adults play GW2 but more “mature teens” play GW2 VS games like WOW
lol, I beg to differ. I’ve been kicked out of more dungeons than I can count by little teenagers in GW2. Let me give you a comparison. I’ve played WoW since the beginning of it’s existence. I’ll just say 8 years. I was only kicked by a teenager twice in WoW, and he was extremely immature. Fast forward to Guild Wars 2, and I’ve been kicked over 30 times. 20-22ish of those were teens.
Let me get this straight. You’re getting kicked, constantly, and then poll the griefers for their age? You really should stop making up stories, you’re not good at it.
It’s not an exact number. I’ve counted the number of times I’ve been kicked, yes, but 20-22ish is just a guess. I always ask the age of people in my party because it’s a bad habit I picked up in WoW before raids, but I do not make a poll. Relax, take a deep breath, and please stop pointing out other’s when you do not know the entire story.
Our guild has about 40% under 21 so I would say that more adults play GW2 but more “mature teens” play GW2 VS games like WOW
lol, I beg to differ. I’ve been kicked out of more dungeons than I can count by little teenagers in GW2. Let me give you a comparison. I’ve played WoW since the beginning of it’s existence. I’ll just say 8 years. I was only kicked by a teenager twice in WoW, and he was extremely immature. Fast forward to Guild Wars 2, and I’ve been kicked over 30 times. 20-22ish of those were teens.
….what? You think a game full of Quaggan backpacks, rainbow unicorn longbows, mini-games, carnivals, and moa-races is geared for an older audience?
In all seriousness though, you don’t have any data to suggest that teens are the minority. Another argument could be that teens have a shorter attention span, and therefore they quit the game much earlier than older adults due to boredom. I’m also 18 at the moment, and I can tell you right now that I have been becoming bored with the game because of the constant “Preppy attitude” that the game emits. My friends quit the game because of the constant mini-games and the not-so-serious content, and most of them went back to WoW, some went to Aion, and some went back to Guild Wars 1. I would much rather play a game like Skyrim or CoD for 10 hours straight than play a single mini-game in GW2.
My guess is that older audiences are tired of the constant seriousness of MMORPG’s and want a break…. therefore they play the cutesy Guild Wars 2 and they genuinely enjoy it.
I feel that way as well. I feel like no logical thought went into the rewards in this game at all. The rewards should progress as the difficulty progresses, but the rewards are a jumbled mess of confusion.
That would be vertical progression with rewards based on difficulty based on new tier of equipment, something that every other MMO based on and which Anet decided to not follow.
The Living Story should provide incentive to play it all the way through, and not just provide a minipet that I will never use.
I’m really sorry, could you please repeat that again? Living Story should provide incentive to play in terms of reward? I thought Living Story represent piece of content based on ongoing story and there are no incentive to play it until you really into you know, Story.
I’m really confused what is going with people saying that rewards are not good in Gw2, it feels like everything people want to see is the rewards (and better come with shiny item with awesome stats), is it really so exciting to get an item and… hm… equip it I guess, so what is next? Repeat cycle continuously? Sounds like progress bar game to me:
http://www.youtube.com/watch?v=G0HaeOuDQuw
I think you need to look up what vertical progression actually is. In no way, shape, or form is that even close to vertical progression. Example: You fight a boss at level 80 that takes 2 minutes to kill and you can stand still for the entire 2 minutes and auto attack. Reward: 2 silver. You run a jumping puzzle that takes 5 minutes to do, and at the end you fight a boss at level 80 that takes 10 minutes to kill. Reward: 20 silver. This is how it should be. Instead, the rewards are almost identical from each event.
The rewards are completely and utterly useless in this game. What have you gotten from the Living Story in the past year? Backpieces that you most likely will never use, mini-pets that you put in your bank for all eternity, and a statue that you can whip out and show to your friends. Ooohh. -sarcasm-
The rewards should be armor skins, weapon skins, and money. Those should be the main rewards that the Living Story gives you for completing it. Those are, in fact, the main rewards that any mmorpg will give you… and they will give you minipets as a side quest or something that is completely optional. Instead, Anet gives minipets as the main reward and armor skins, weapon skins, and other things are sitting on the sidelines where the minipets should be. It’s completely illogical from a veteran mmo player’s perspective.
I’m telling you right now…. people got into RPG’s and MMORPG’s because they offered you a way to get rewarded for your efforts. You enter a dungeon, kill a few goblins, and expect that they will have a nice little cape or a shiny magical necklace that you can loot off their bodies. The only reason I, and many of my friends, got into RPG’s is because of the rewards. And to come to a game that dares call itself an “MMORPG”, yet it doesn’t have rewards…. it makes me wonder. And yes, for a lot of people, looting amazing gear or really cool rewards is way more exciting than what Guild Wars 2 has been doing.
If I can play any other mmo with a borderline addiction, but I can’t play Guild Wars 2 for 5 minutes without feeling unrewarded for my effort, then there is something seriously wrong in that aspect of the game. I would seriously spend 10-12 hours a day in WoW doing dungeons, leveling, raiding, and having fun with people. I would spend 5-6 hours a day on Aion doing the same things. I never in my entire life felt unrewarded in any mmorpg besides Guild Wars 2 and Jade Dynasty.