I think one of the biggest problems the game has is all of the people kittening about the rewards.
Don’t you think that if 90% of the playerbase is complaining about the rewards, there might actually be a problem with the rewards?
I doubt it. I brought it up a few months ago and people bashed me for complaining about an event the “great and all powerful Anet” created. There are way, way, way too many white knights in this game for my taste.
Seriously though, the rewards are just complete garbage. The personal story should be more rewarding than any other quests you do.
Obviously you haven’t play an Mmorpg besides Guild Wars 2, because there are slots, runestones, gems, and many other things that contribute to the depth of the armor. Saying, “the numbers get bigger” is too simplistic, but that’s what you have with GW2. Simplicity. The only thing you get with GW2 is “more numbers”. Sure, adding new skills adds depth, but Anet royally screwed that up in Guild Wars 1 because all classes were unbalanced to the point of extinction.
Having more ways to add bigger numbers to gear is not depth, it’s complexity. It just means it takes more time, effort and/or gold to maximize your final numbers.
As to the point of the thread, I’ve got a better question. What was the point of putting stats onto armor other than armor rating, or on weapons other than damage rating?
Was it to attract players from earlier MMO’s who have been trained to expect stats on gear? Making that choice opened Pandora’s Box. Once people see stats on gear, they are going to expect to improve those stats on an ongoing basis. I don’t think we are done with gear progression. Once people get their Ascended, we’ll see the, “Nothing to do, nothing to work for…” complaints (again), and ANet will cave (again). I hate being cynical, but the best indicator of future performance is past performance.
You made this one a little too easy.
http://www.youtube.com/watch?v=jVL4st0blGUYeah, it’s a fun video.
It’s possible that we aren’t in disagreement at all. It’s possible that when you type, “…because there are slots, runestones, gems, any many other things that contribute to the depth of the armor.” you’re referring to a completely different system than I’m thinking about when I read it. On further reflection, I can envision armor stat systems that offer deep choices while to building a character. However, I haven’t really played any of them.
I agree, that’s probably it. And sorry for the errors in my typing. I typed that on my phone and it was too much of a hassle to go back to correct them.
Obviously you haven’t play an Mmorpg besides Guild Wars 2, because there are slots, runestones, gems, any many other things that contribute to the depth of the armor. Saying, “the numbers get bigger” is too simplistic, but that’s what you have with GW2. Simplicity. The only thing you get with GW2 is “more numbers”. Sure, adding new skills adds depth, but Anet royally screwed that up in Guild Wars 1 because all classes were unbalanced to the point of extinction.
Having more ways to add bigger numbers to gear is not depth, it’s complexity. It just means it takes more time, effort and/or gold to maximize your final numbers.
As to the point of the thread, I’ve got a better question. What was the point of putting stats onto armor other than armor rating, or on weapons other than damage rating?
Was it to attract players from earlier MMO’s who have been trained to expect stats on gear? Making that choice opened Pandora’s Box. Once people see stats on gear, they are going to expect to improve those stats on an ongoing basis. I don’t think we are done with gear progression. Once people get their Ascended, we’ll see the, “Nothing to do, nothing to work for…” complaints (again), and ANet will cave (again). I hate being cynical, but the best indicator of future performance is past performance.
You made this one a little too easy.
http://www.youtube.com/watch?v=jVL4st0blGU
I’ve had some terrible false emails the past few years. Guild Wars 2: Acount wil canceled becom. That was probably the funniest one.
Guild Wars 2 lacks this feeling of being heroic and becoming more powerful over a period of time.
Go to Orr at level 10, and come back and say that.
You don’t become more powerful over a period of time in GW2 once you hit 80. I mean, you can tweak your build, but that will only make you slightly better. Once you hit that point, you begin to wonder what the point of even playing was, and what the point of playing further is. Anet’s idea of purely cosmetic armor was nice, but it lacks depth and it doesn’t feel like you’re gaining more power, because you’re not.
Wait…you’re shocked that a game that advertised as having no continuous gear treadmill for endgame doesn’t have a continuous gear treadmill at endgame?
Getting higher and higher stats isn’t ‘deep’. It simply makes the numbers that pop up get bigger.
Now, adding things like new skills and such. That adds depth. Why? Because the player has more choices in order to alter and refine their build. Providing these choices are viable, more skills on the same power level as all other skills will add a whole lot more depth than numbers simply getting bigger.
Obviously you haven’t played an Mmorpg besides Guild Wars 2, because there are slots, runestones, gems, any many other things that contribute to the depth of the armor. Saying, “the numbers get bigger” is too simplistic, but that’s what you have with GW2. Simplicity. The only thing you get with GW2 is “more numbers”. Sure, adding new skills adds depth, but Anet royally screwed that up in Guild Wars 1 because all classes were unbalanced to the point of extinction.
(edited by Galtrix.7369)
Bleh, this system is terrible in my opinion. You consider yourself a hero right? Yeah, so does everyone else. Well a hero is supposed to start as a peasant or a person of low-rank and then rise to greatness. In other mmos, this partially happens through gaining new gear and becoming more powerful. In other mmos, you are going to keep improving the gear of your character no matter what. Guild Wars 2 lacks this feeling of being heroic and becoming more powerful over a period of time. Heck, I even read a post where they said that you start Guild Wars 2 as a hero and then become nothing and I realized, that’s definitely true. You don’t become more powerful over a period of time in GW2 once you hit 80. I mean, you can tweak your build, but that will only make you slightly better. Once you hit that point, you begin to wonder what the point of even playing was, and what the point of playing further is. Anet’s idea of purely cosmetic armor was nice, but it lacks depth and it doesn’t feel like you’re gaining more power, because you’re not.
In other mmos, the game basically ended when you became as powerful as you could possibly get because of the armor you gained. Imo, GW2 is screwed in this aspect because pretty much everyone has already hit that wall, and there’s nothing left to do but the Living Story.\
TL;DR – There is no point to end-game gear.
1: Wrong forum
2: gw2s player population is steadily growing, including wvwWrong, this from someone who has been playing WvW from the start
If anything, the population is declining. My guilds just started to deteriorate again with 27 people playing out of 500 and the other one with 14 playing out of 479. People are dropping like flies now, because I’m barely seeing anyone in WvW or on my server in general.
Right now, I hate more things than I like about Guild Wars 2. But Anet did a nice job with the leveling system and they give you clear directions as to where you’re supposed to level next. The transition to a new makitten mooth and I don’t feel like I’m forced to play in a map that I don’t want to play in.
Only good one I’ve some across is the Sylvari elite where you root and grow turrets. That ability is freaking awesome, and OP IMO. You’re invulnerable for 3 seconds and you grow 4 turrets that attack your enemy.
All the others are pretty lame though lol.
Nah, it’s not OP at all. The damage is just too small from the turrets to do anything significant. I do more damage laying down one AoE than waiting 10 seconds for turrets to do as much damage. Plus I usually get downed within 3 seconds of using that stupid skill.
Let’s see, I’ll give you a list.
-Bilbo Bankins
-Frodo Bankslots
I think this next patch will be in Divinity’s Reach. I believe I read that somewhere on the forums, but I could be wrong. It would be awesome to have an event somewhere besides LA for once.
You live in a cave dont you?
https://www.guildwars2.com/en/the-game/releases/august-06-2013/
No, actually I live in a Hobbit hole with Bilbo Baggins. I have to steal wifi from the Brandybuck’s, and the graphics card in this bread loaf seriously sucks. I’ll have to talk to Gandalf about that later.
Anyway, thank you for linking that. I work a lot so I don’t really have time to be on the GW2 website 24/7.
As much as I’d like to see my pet wear really cool armor like that polar bear, I just don’t see Anet taking the time to put this into the game. It’s too much time with too little reward, (Sounds familiar, doesn’t it?), and I just don’t think they would take the time to do this.
My opinion is that Anet wants you to play their game every single day for as long as possible, which is pretty much the goal of every game developer. Adding a vertical progression system, (Leveling), is one way to do that. After you hit 80, it’s dailies/monthly’s and time gated content that keep you playing for as long as Anet wants you to. Sure, the leveling system is very unnecessary, but again, it keeps you playing just a little bit longer so that Anet can dish out another form of horizontal progression to get you interested in that. Think of leveling as “stalling”, because that’s essentially all it is.
Even for the people that enjoy leveling, it’s still just a form of stalling so Anet can dish out more content before you hit 80. That’s my opinion anyway, and is in no way an actual fact.
I think this next patch will be in Divinity’s Reach. I believe I read that somewhere on the forums, but I could be wrong. It would be awesome to have an event somewhere besides LA for once.
Read the manifesto, people. Anet said, “we want you to play how you want to play without being hindered.” Yeah, of course Ranger’s and Engineer’s dps is fine. But only with certain builds. I play a longbow ranger and do 10% of the damage any other class does. Kids, please stop being positive with an undying loyalty to dead classes. If you continue saying that Rangers are good, nobody will fix them an they will stay a dead class forever. The only half decent builds with the Ranger use the Shortbow. But please, if you think Rangers are good, by all means, play the class which I guarantee the people defending the Rangers don’t play. Again, please play the class so I can destroy you in 2 seconds. I see a Ranger shooting me in PvP? I completely ignore them and shrug off the minuscule damage they deal to me. And this is coming from a scepter ele. The squishiest class in the game besides the thief.
…You have never actually played a ranger have you?
The only half decent builds with the Ranger use the Shortbow.
This is so far beyond incorrect I don’t think words capable of describing it even exist.
I’ve played a Ranger longer than 99% of the population here. Please, tell me I don’t know what I’m talking about, because I’ve had more time to experiment with different builds and weapons than you will ever have in your lifetime. Comparing the general dps of Rangers to different classes, Rangers have the worst dps. And my quote is incorrect? Please, enlighten me. I really don’t think you actually play a Ranger. Ever tried a Greatsword or a Longbow Ranger? The damage is non-existent. You can deny it all you want, but until you actually test the damage and compare it to other classes like I have, you can’t give your opinion here.
There are 2.5 million players logging in every week. The game is getting new content every 2 weeks and much has been done to improve the core game and rewards systems.
Pulling numbers out of thin air i see.
It was actually published on the Chinese website.
So no official announcement from Anet. My point exactly. And that website made this announcement purely for marketing purposes in China. Anyone can make those numbers up.
If I’m not mistaken, “that website” belongs to Anet.
And how that’s that help us? Are we sure that 2.5 actual individual player accounts log in every week or is it like McDonald’s has their x million customers served, meaning they count each log in. So if you log in 10 times, you count as 10 customers….Marketing is a funny thing you see.
Anet posted the statistics, maybe you should ask them.
I don’t think Anet posted statistics. The day they do that, hell will freeze over. They infracted so many posts that were asking for statistics on RNG and actual populations of servers.
Man, this game can’t keep my attention for more than 10 minutes at a time anymore. I used to have fun with the new content, but I started to ask myself what the point was. With every single mmorpg I’ve played, there was always a goal, no matter if it wakittenting max level, getting a certain type of gear, or exploring new areas. I have no goals left at all for Guild Wars 2 once I hit 80 and got exotic gear. I feel like people only play on patch days and the rest of the days are boring with no people playing at all. I just moved on because I felt like I actually had goals in other games.
Don’t be, we’re having a lot of fun (at least I am)..
Don’t worry that person just likes to fly in and say how much they hate GW2 every so often. They forgot to mention how they play RIFT instead. They usually toss that in as well.
I don’t hate GW2. I like it, but it just doesn’t have enough to keep my attention. I regret paying 30 dollars because I don’t think it was worth it, but that doesn’t mean it’s a bad game. I do play Rift because I believe that Rift completed Anet’s manifesto better than Guild Wars 2 did.
I actually bought Guild Wars 2 for 30 dollars off of Ebay, and I haven’t spent a single penny beyond that amount, and I definitely won’t. I regret paying as much as I did for this game, and I feel terrible for those of you who spent the entire 60 dollars.
Read the manifesto, people. Anet said, “we want you to play how you want to play without being hindered.” Yeah, of course Ranger’s and Engineer’s dps is fine. But only with certain builds. I play a longbow ranger and do 10% of the damage any other class does. Kids, please stop being positive with an undying loyalty to dead classes. If you continue saying that Rangers are good, nobody will fix them an they will stay a dead class forever. The only half decent builds with the Ranger use the Shortbow. But please, if you think Rangers are good, by all means, play the class which I guarantee the people defending the Rangers don’t play. Again, please play the class so I can destroy you in 2 seconds. I see a Ranger shooting me in PvP? I completely ignore them and shrug off the minuscule damage they deal to me. And this is coming from a scepter ele. The squishiest class in the game besides the thief.
I play a Thief as my main now because of the massive advantage that stealth gives me in PvP and in PvE. I get too hurt in PvE? Pop on an everlasting stealth and let my health regenerate while my enemies’ health doesn’t regenerate. I see an enemy in PvP? Pop on a stealth and chase them down, hurt them significantly, and if they decide to fight back, I pop on another stealth and stab them in the back.
Anet seriously needs to learn how to balance classes though. Rangers/Engineers are in the trashcan at the moment because their damage is so terrible. I kind of gave up on Rangers since Guild Wars 1. I played a Ranger, complained multiple times that it needed a damage boost, and never received a single response back. Turns out that I shouldn’t have just left my Ranger. I should’ve just left the game.
In GW2 you are a nobody. You DO NOT matter!
I agree. I think Colin said “The monsters don’t care if you’re standing there. I fight a monster, it spawns back 10 minutes later. We kill it, and it respawns again. This isn’t the direction we want to take.” Yet, that’s exactly what they did here.
All major dragons spawn, are killed, and respawn later. They really don’t give a single flying crap that I’m there. As far as I can tell, the world hasn’t changed at all because of my actions. The personality types (dignity, charm, ferocity) don’t matter at all when I talk to people, so it doesn’t change anything.
Engi-elementalists are only on the top-secret test server dude. You’re crapping all over the NDA.
But I agree, the Calamity Bombardier downed skill is overpowered under certain conditions. However you have to consider the following:
- In order to get the kind of instant turnaround you’re describing, you have to trait it with Pyroclastic Laser Velociraptor-Maelstrom and Shrapnel Holocaust Smilodon-Frappe, which are both Grandmaster traits, as well as Precognitive Artillery Guidance Gnomes, and your choice of Banshee Aetherstorm Apparatus or Bio-mechanical Wendigo Mandibles for taste, if you like the combo of Vulnerable/Poisoned/Bamboozled/Weakness more than Bleeding/Chilled/Hoodwinked/Weakness.
- Doing so prevents you from taking any of the traits that contribute to the Titan Cataphract build where you focus more on the Bazooka configuration of your two-handed Mountain Cleaver, which can construct skeletal iron golems and knock them backwards in time to assassinate John Connors. I don’t know if you’ve tried that build, but it’s pretty strong, especially when you’re fighting things in the Phantom Zone. So there’s definitely an element of sacrifice in blocking yourself out of anything higher than 10 in your Skynet trait line.
- In order to get the true instant-rez effect, you have to toggle the Avatar State (F3) before you’re downed. And in case you skipped the part of the tutorial that explains that (blah, blah, blah, where’s the skip to the end button, I don’t even care that they hired Liam Neeson to be the voice of the apocryphal hidden interdimensional Seventh Elder Dragon of Heavy Metal if he won’t shut up about our class features, am I right?), doing so risks breaking the cycle of Reincarnation if you fail to rally, which would leave Fire Lord Ozai free to ravage the Earth Kingdom with his armada of flamethrower zeppelins.
That was the most brilliant thing I’ve read in my entire life.
I’ve never found a game where anyone thought anything anyone else did in PvE was “impressive”. I’ve never seen anyone look at someone’s loot and say “Man, you must be amazing!” or hear about their best raid times and go “You, sir, are an excellent player and I respect you as a human being!”. In the end, the person in question is usually the only one impressed with their PvE record.
So, that said- I wouldn’t stress over it. It wouldn’t be different anywhere else. Be impressed with your own work and play on!
You must’ve never played WoW then. There were some sets of gear that took weeks to get and people instantly recognize you for it. I got compliments on my raiding gear in WoW every time I went to a major city or ran a dungeon with random people. Ahh, those were the days.
Then I came to GW2 and everyone is the same. Boring, uninteresting, and everyone is a DPS. It’s easy to get almost all armor in the game, so I can’t be recognized for that anymore. Even getting a legendary isn’t an accomplishment when people just mystic forge precursors all the time. In summary: There isn’t anything in this game that allows you to be distinguished from other people. Everyone is the same. Nobody can be better than anyone else, which makes me angry.
It was also easy to distinguish someone by the class/build they were using. Example: Druid Tank, Paladin tank, Paladin Healer, Warrior DPS, stuff like that. Since normally Paladins tended to go more with the healer side, I was unique in the fact that I was a Paladin Tank (A very good one), and people recognized me for that.
So america (Spanish) player don’t deserved a Sub forum because what again? prejudice?
are you having prejudice against french Canadian and Chinese? When did America = U.S.A only
Cmon dont make me write all this, your better than this bro.
America:
1 Antigua y Barbuda =English
2 Argentina = Spanish (posible Gw2 Player)
3 Bahamas = Spanish (posible Gw2 Player)
4 Barbados=English
5 Belice=English
6 Bolivia = Spanish (posible Gw2 Player)
7 Brasil =Portuguese
8 Canadá =English French
9 Chile = Spanish (posible Gw2 Player)
10 Colombia = Spanish (posible Gw2 Player)
11 Costa Rica = Spanish (posible Gw2 Player)
12 Cuba = Spanish (posible Gw2 Player)
13 Dominica =English
14 Ecuador = Spanish (posible Gw2 Player)
15 El Salvador = Spanish (posible Gw2 Player)
16 Estados Unidos=English
17 Granada=English
18 Guatemala = Spanish (posible Gw2 Player)
19 Guyana = Spanish (posible Gw2 Player)
20 Haití =French
21 Honduras = Spanish (posible Gw2 Player)
22 Jamaica =English
23 México = Spanish (posible Gw2 Player)
24 Nicaragua = Spanish (posible Gw2 Player)
25 Panamá = Spanish (posible Gw2 Player)
26 Paraguay = Spanish (posible Gw2 Player)
27 Perú = Spanish (posible Gw2 Player)
28 República Dominicana = Spanish (posible Gw2 Player)
29 San Cristóbal y Nieves = Spanish (posible Gw2 Player)
30 San Vicente y las Granadinas = Spanish (posible Gw2 Player)
31 Santa Lucía=English
32 Surinam =Neerlandés
33 Trinidad y Tobago
34 Uruguay = Spanish (posible Gw2 Player)
35 Venezuela = Spanish (posible Gw2 Player)So based in the Language calculate: 65% of the country in america where Gw2 servers are situated speak Spanish, A sub Forum in America Community is so much to ask?
It’s an American server where we speak English. It doesn’t matter if the majority of the population speaks Spanish when It’s in America. The land of English.
There needs to be a way better story than killing Zhaitan with a freaking cannon first. In all honesty, a Guild Wars movie would be the biggest movie flop in history because there isn’t a good story to be found anywhere in this game.
I’ve never seen this level of content from any MMO before. Are there a couple of bugs? Sure. But early bugs were certainly worse than later ones, showing improvement. I haven’t really found many bugs at all in the newest content.
At any rate, I’ll applaud anything that I’m enjoying…why shouldn’t I?
I guess you were too busy applauding to notice Anet had to do 4 ‘fixes’ to the current content: 2 on 23 July (same day as content release), 1 on 24 July ,1 on 26 July.
This tells me the content was not properly tested before release,Vayne, I doubt you wouldn’t notice a bug if it bit you on your kitten .
I’ve reported many bugs. I’ve beta and even alpha tested games. You don’t know anything about me, and what you’ve assumed is very likely untrue.
Vayne, everyone in this forum knows your reputation for ignoring the bad things about this game. Bugs is one of those things. I remember a post I brought up stating that there were way too many bugs in each new patch and that it needed to be fixed within a decent amount of time, or at least tested beforehand.
What you probably don’t realize is that you defended the bugs in this game by trying to tell me my post was wrong. I said that there were at least twice as many bugs in GW2 as in other mmos and you tried to bash me when I said that. I’ve played mmos for my entire life, and I think I know when there are bugs that are preventing me from enjoying the game.
No offense, but you lost all credibility you had when you defended Anet’s mediocre job at testing the new patches or at least fixing them in a decent amount of time. We still have bugs from the early stages of the game that should’ve been fixed months ago, so no, it is not “showing improvement”. Even the new patches are glitchy, laggy, and sometimes just plain don’t work. Sanctum Sprint stopped working for me after the 50th run of it. It just stopped giving me rewards and stopped telling me I got in first place.
Early bugs are certainly not worse than later bugs. That’s for sure. I spent 100 gold on a scepter only to not get either the gold or the scepter. I contacted Anet and they said that nothing could be done, so I lost my money and my scepter. You really believe that’s not a bad bug?
There are not “a couple of bugs”. There have to be billions of bugs in this game that Anet just doesn’t want to test for or fix. A public test server would easily fix some of those bugs.
Get rid of all mother kittening RNG first of all, in PvP rewards could be based on score, in PvE, rewards could be based on how much damage you dealt to the final boss.
During that time , WoW subscribers are freefalling , at 7,7 million right now . If it is like some years ago, about 50% of that 7,7 million are Chinese players that pay per hours (at a rate of 6 cents / hours) . A lot of NA and EU servers are deserted . And Blizzard are moving toward micro transactions .
http://www.eurogamer.net/articles/2013-07-26-world-of-warcraft-subs-fall-again-to-7-7-million
And the funniest is that there is a lot of kill on sight against those with the $15 helmets going on .
Big deal, cosmetic items. Oh, look! Guild Wars 2 is made of cosmetics. Some NA and EU servers are deserted. That’s why Blizzard implemented free server transfers from servers with low populations to servers with medium or above populations or vice versa. I guarantee, as soon as Blizzard moves to pay 2 win, if it even does, the players will throw hissy fits. But I seriously doubt Blizzard would be that ignorant.
WOW, aion, tera, GW1 soon to come wildstar
*EDIT** oh and Neverwinter as well thats pretty fun. thats like a GW2 done right with the trinity system
Pfft…. HAHAHAAHAHAHAHAHAHAHAHAHAHAHA -runs out of breathe- BWAHAHAHAHAAHAHAHAHAHAHAHA.
Wait, you’re serious?
yes it sold more than GW2
I can understand WoW posts. But Neverwinter? Neverwinter was terrible. TERA offers nothing but combat, and Aion went down in history as a failure. WildStar isn’t even bloody out yet, and hasn’t released any information that would indicate it as being anything different or interesting.
Plus, sales mean nothing. Less than nothing, actually. Twilight has outsold nearly every novel out there – are you implying that Twilight is an amazing novel? Madden NFL and Call of Duty still top sales lists. Are you implying that they are among the best games on the market? Popularity =/= Quality.
Yet I randomly picked 10 friends and showed them both Guild Wars 2 and Aion. Guess which game all 10 picked to play? Hint: It wasn’t Guild Wars 2. Seven of those friends still play Aion, the other 3 play WoW. They didn’t even show a slight interest in trying out Guild Wars 2.
If sales mean nothing, then why is WoW still on the top? Oh, right. It sold a ton of games. People say it sucks all the time, yet sales say that WoW is fantastic, which it is.
Neverwinter wasn’t that bad. I’d still play it over GW2 any day if I wasn’t playing WoW. You’re opinion on Tera is spot on though. I found nothing interesting in that game but the combat.
The answer is that WoW is the best – traditional – MMORPG out there. Sales “say” that WoW is the best of the generic MMORPGs (Everquest 1 and 2 being the grandfather and great-grandfather). And that says nothing. Most MMORPGs are utter garbage and have been utter garbage for the last decade.
Neverwinter was bad because of poor, mostly-stationary combat, a bad cash shop, boring, linear map design, and having to deal with Perfect World Entertainment – one of the worst MMO publishers on the market in terms of customer service… and everything else. Basically, yes, it was that bad.
Aion’s aged well, especially with its movement into free to play, but it just isn’t great. It’s not special. It’s not interesting. It has its market – a market very similar to that of Rift (as in the market WoW would probably have if it went f2p), and it appeals to that. Your friends just happened to fall under that group – or maybe they just enjoyed the game thematically and wanted a gear-grinder.
And re-iterating on TERA. All Tera offers is combat, and it’s not even objectively better than Guild Wars 2 combat. Excessive self-rooting results in a combat system that may be better or worse than that of Guild Wars 2, based on one’s subjective opinion.
And as for comparing the sales figures of WoW to those of Guild Wars 2 – you’re comparing sales figures between a game as old as Guild Wars 1 (in other words, a game that is nearly a decade old) and has had ample time to both polish itself and dominate its market with the sales figures of a game that is less than a year old and hasn’t even released in China yet, much less the entire world. If you compare first-year sales figures, they are roughly equivalent.
Now what do the sales figures of Guild Wars 2 actually say – that it has already sold over 3 million copies (and this is an outdated number, mind you), and thus has outsold nearly every other MMORPG out there (and this is without a complete worldwide release) with the major exception being World of Warcraft, which has had years to secure its position and is steadily declining.
While I mostly agree with you, there are a few things I think differently about. For example, my opinion is that Guild Wars 2 only reached 3 million copies because of the hype the game received from people. It looked like a fantastic game at first, but as people started playing, they realized it wasn’t as good as they’d hoped. For WoW, it was the opposite. It didn’t receive enough hype but gained more players as it went along. As for WoW’s population declining, yes it does happen, but that’s why Blizzard releases new expansions every once in awhile. The latest update to WoW brought the playerbase back up to about 10 million as happens with every expansion they release.
That’s my opinion on the matter. I played WoW since the beginning, that’s the only reason I know it didn’t receive enough hype.
WoW, Aion, Guild Wars 1, Rift, Diablo 3 (I know, it sucks but it still has better rpg elements than GW2), Neverwinter, Dungeons n’ Dragons, Lotro, LoL, heck, even Runes of Magic is better and it’s basically pay to win and they barely advertise their game anymore.
Why is someone that thinks WoW is better than GW2 a troll? WoW is obviously superior in every single way. Better dungeons, better armor (way more armor to choose from.), and it’s just infinitely more polished than GW2 will ever be. And I mean that in the nicest way.
Why are these games better? They all have different reasons. WoW is so superior, I can’t even list all of the reasons it’s better. The list would be longer than santa’s list of children to visit for christmas. WoW is so polished that you can’t even compare GW2 to it. WoW would stomp it down without a thought.
The Mystic Forge in GW2 shouldn’t even exist first of all. Any game where you gamble to get an end-game item is an automatic eventual failure. Fiesta online failed twice before it switched companies that were running it. It switched from Outspark to Gamigo. Guess what the reason for the failures was? People had to gamble to enhance their weapons and armor and nobody could do the end-game content because they were too weak.
Another reason these games are better than GW2 is that the content is actually interesting and captivates me. I don’t understand what could possibly compel Anet to come up with such bland, unimaginative updates. The updates are too simple, too easy, and always have an RNG element to it, which sucks big time. Rift actually did a better job with dynamic events than Guild Wars 2, and Rift didn’t even boast about its dynamic events.
Which leads me into the RNG factor of GW2. RNG sucks, plain and simple. I don’t know what it is about this game, but the RNG has to be broken past repair. I wasted over 5k gold throwing kitten into the Mystic Forge and for what? Not even a good exotic. If that can happen, this game is broken.
And yet, you couldn’t list one single thing that wow does better than gw2
You asked for it. Dungeons, armor, reward vs. time, boss battles, raids, no gambling, expansions (which GW2 will most likely never have), you actually have to travel across a map to look at the beauty of the world instead of waypointing everywhere (traveling should’ve been a crucial aspect of GW2, instead they implemented the wp system. Worst decision ever.), Auction House balancing, detailed quests, LFG system, Raid system, and just better progression in general.
Keep in mind, you asked for that. I could go on, and on, but I think I’ll stick with that list of stuff.
WOW, aion, tera, GW1 soon to come wildstar
*EDIT** oh and Neverwinter as well thats pretty fun. thats like a GW2 done right with the trinity system
Pfft…. HAHAHAAHAHAHAHAHAHAHAHAHAHAHA -runs out of breathe- BWAHAHAHAHAAHAHAHAHAHAHAHA.
Wait, you’re serious?
yes it sold more than GW2
I can understand WoW posts. But Neverwinter? Neverwinter was terrible. TERA offers nothing but combat, and Aion went down in history as a failure. WildStar isn’t even bloody out yet, and hasn’t released any information that would indicate it as being anything different or interesting.
Plus, sales mean nothing. Less than nothing, actually. Twilight has outsold nearly every novel out there – are you implying that Twilight is an amazing novel? Madden NFL and Call of Duty still top sales lists. Are you implying that they are among the best games on the market? Popularity =/= Quality.
Yet I randomly picked 10 friends and showed them both Guild Wars 2 and Aion. Guess which game all 10 picked to play? Hint: It wasn’t Guild Wars 2. Seven of those friends still play Aion, the other 3 play WoW. They didn’t even show a slight interest in trying out Guild Wars 2.
If sales mean nothing, then why is WoW still on the top? Oh, right. It sold a ton of games. People say it sucks all the time, yet sales say that WoW is fantastic, which it is.
Neverwinter wasn’t that bad. I’d still play it over GW2 any day if I wasn’t playing WoW. You’re opinion on Tera is spot on though. I found nothing interesting in that game but the combat.
Welcome to Tyria, the land where nothing makes sense. Anet seriously needs to rethink this entire game and their manifesto apparently, because all I end up doing for end-game is the new content and then I’m done until the next content comes. Even then, if the new content doesn’t interest me, like the stupid politics vote, I won’t log in for weeks until something of interest happens.
The achievement points just made me not want to play anymore. Seriously, if I don’t want to play new content that takes 5 minutes, but I want to get a legendary that takes months, shouldn’t I get more AP for that? Nope, and that’s why I don’t play often.
WoW, Aion, Guild Wars 1, Rift, Diablo 3 (I know, it sucks but it still has better rpg elements than GW2), Neverwinter, Dungeons n’ Dragons, Lotro, LoL, heck, even Runes of Magic is better and it’s basically pay to win and they barely advertise their game anymore.
Why is someone that thinks WoW is better than GW2 a troll? WoW is obviously superior in every single way. Better dungeons, better armor (way more armor to choose from.), and it’s just infinitely more polished than GW2 will ever be. And I mean that in the nicest way.
Why are these games better? They all have different reasons. WoW is so superior, I can’t even list all of the reasons it’s better. The list would be longer than santa’s list of children to visit for christmas. WoW is so polished that you can’t even compare GW2 to it. WoW would stomp it down without a thought.
The Mystic Forge in GW2 shouldn’t even exist first of all. Any game where you gamble to get an end-game item is an automatic eventual failure. Fiesta online failed twice before it switched companies that were running it. It switched from Outspark to Gamigo. Guess what the reason for the failures was? People had to gamble to enhance their weapons and armor and nobody could do the end-game content because they were too weak.
Another reason these games are better than GW2 is that the content is actually interesting and captivates me. I don’t understand what could possibly compel Anet to come up with such bland, unimaginative updates. The updates are too simple, too easy, and always have an RNG element to it, which sucks big time. Rift actually did a better job with dynamic events than Guild Wars 2, and Rift didn’t even boast about its dynamic events.
Which leads me into the RNG factor of GW2. RNG sucks, plain and simple. I don’t know what it is about this game, but the RNG has to be broken past repair. I wasted over 5k gold throwing kitten into the Mystic Forge and for what? Not even a good exotic. If that can happen, this game is broken.
Guild Wars 1: Killed Abaddon with my bare hands and it was a real accomplishment that warranted partying afterward.
Guild Wars 2: Killed Zhaitan with a cannon by spamming #1 while eating a taco in my right hand. No joke, I really was eating a taco while fighting Zhaitan.
There was no way I could have EVER been eating a taco and been able to defeat Abaddon. I had to be attentive and send my heroes to certain places where they could safely fight without getting steamrolled.
After Zhaitan, I didn’t feel like I accomplished anything except finishing my taco. After the 1st party update, I got bored and haven’t been back to GW2 since. I’m still waiting for an eventual update that will get me interested, but no update has got me even slightly interested in coming back to play yet.
That’s what you get for playing Guild Wars 2 pvp, or GW2 in general. There was never any balance to the classes in GW2. Anet seriously needs to fix the classes in this game before they focus on expanding the class skills or anything of that sort.
Actually, you can’t say the game has dropped in popularity…because people can guest. There’s plenty of people…what they’re not necessarily doing is roaming around the world.
See Anet keeps introducing this free content every two weeks. Most people have explored most of the world already but this new content comes with achievements which are time sensitive.
If you stay with the new content, then you see lots and lots of people. If you wander randomly around the world, you need to guest to busier servers, because most people are divided between PvP (which has become a bit more popular than it was), WvW, dungeons, fractals and of course all the new content.
There’s plenty of people playing.
Vayne, a lot of times you fail to see the opposite side of your arguments. “You can’t say the game has dropped in popularity”, but you also can’t say that it hasn’t dropped in popularity. You can only speak from personal experience here, and what you experience, another player might not experience.
I play new content a lot, and in all seriousness, I see maybe 10 people there. There’s not even a freaking overflow server. I easily won the Sanctum Sprint because there were literally two people racing against me each time.
It’s to the point where I sincerely believe that the server status’s are not realistic. My server always says full. How can I believe that filthy lie when there aren’t enough people on my server to take a camp in WvW?
There aren’t enough people playing.
See what I did there? Until Anet fixes the server status’s so that they’re realistic, we won’t know the actual populations of the servers, so we can only guess.
My horror story? You’ll have nightmares, but okay.
I’ve played Guild Wars 2 since launch and once I hit 80, I immediately began buying and tossing rares/exotics into the mystic forge every day. I began throwing in rares/exotics when I had about 1,400 gold so I could buy them off of the TP. I made it my goal to never go below 1,200 gold, and when I hit that mark, I would run CoF part 1 until I recuperated the money I had spent.
So I threw in rares/exotics every single day in the hopes for even a glimpse of a precursor. I must’ve thrown in well over 5,000 rares and over 2,000 exotics into the mystic toilet, and finally, I just said, “Screw it.” I spent all of my 1,400 gold on rares and threw them all into the mystic toilet hoping for a precursor. I didn’t even get a single. decent. exotic. I swear, the best exotic I got was worth about 3 gold. I very nearly broke my laptop in half after I got all that trash.
There is a massive issue when I can throw that much gold into the MF and get a bunch of crap and a laugh or two from the devs.
At the end, I probably threw away about 10,000 rares and 4,000 exotics. And yes, I am very aware that I could have simply “bought” the precursor, but for some reason, I thought the Mystic Forge actually liked me.
This definitely reminded me why I don’t gamble. I’m cursed with never, ever winning and losing everything I have.
I was so peeved in the end though, that I calmly salvaged all of my exotic gear/trinkets from all of my characters, and put everything I earned in the guild bank – I think a noob got 424 of my ectos and he was pretty happy about that. I told my guild that I dumped stacks of tier 6 mats in the bank and I saw like 300 members rush to the LA bank to grab it all haha.
There’s my sob story for you.
This is so eerily similar to the exact same thing to happen to an ex-guild member of mine. He had the same type of bad luck as you (I don’t think he had quite as much as you though). He would always seem to be in the party with others that got the awesome precursor drops from random mobs, but never him. Never any good drops actually. One day he just said “f- it” and spent every single gold he had trying to forge the precursor for his legendary. He didn’t get anything of any real value at all, got completely peeved, salvaged all his stuff, put it in the guild bank, and quit the game forever. This was around January-ish? He still hasn’t played again.
Oh yeah, I’m pretty convinced that some accounts are tagged with bad luck and some are tagged with good luck. One of my friends mystic forged two precursors in a row about 3 weeks before this happened to me, and when this did happen I just snapped. I still haven’t played, but I visit the forums every once in awhile to see if any new content is worth checking out. I haven’t seen any content that would even be close to bringing me back to this game though. And actually, you would be surprised how common this event is. I told my guildies I was done and they said, “Good luck, have fun with the other 50+ guild members playing WoW.” I asked them what they meant by that, and they said that about 50 people did the same thing I did.
But this other MMO that I played for 3 years has put me in a mindset of “do x to progress, it shows you are a good player and not a baddie.” I hated that mindset so much, I left that particular game, but to be honest . . .
I am currently missing that aspect in GW2
If you left your previous MMO because of a feature you thought you hated, and then you realize you actually like said feature, it would be better for everyone if you went back to said MMO and left those who enjoy GW2 to play GW2.
Is there a way to build your [kitten] in GW2?
No.
Sorry to break your feelings, but the kind of things you talked about are not impressive to anyone. You don’t get status or admiration for grinding. When people come here saying “Dude, I got a Legendary after playing 18 hours per day every day for 4 months!”, that generates more pity than envy.
MMORPGs have not been built with any worth goal. By their very nature, pay to play MMORPGs reward time spent, not skill. And it’s usually time spent doing some mindless, easy activity that a bot could do better than a human being.
So you could try to get really time consuming things in GW2. You could parade around Lion’s Arch alternating between 4 Legendary weapons, with a Fractals backpiece, and alternating between 3 pieces of Radiant Armor and 3 pieces of Hellfire Armor.
It’s more likely people would ask if you are ok, though, than that they would stop to admire how much of a bad kitten you would be.
Players definitely did care what I wore in WoW, but in Guild Wars 2? People don’t give a single flying crap what you’re wearing
As bad as the GW2 community is, it appears the WoW community is worse.
I suppose a lot of factors come into play there. Server, amount of friends on the server, guilds, stuff like that. My experience with WoW was fantastic because of the friends I made in the guild I joined and I added at least one person to my friends list every time I ran a dungeon or did a raid.
GW2, I’ve gotten insulted for halting a queensdale zerg by simply killing a champion, my CoF armor has been bashed repeatedly because It’s common, and every single guild I have joined has fallen apart. They were really successful guilds too! Each one had at least 400 members in it but fell apart due to insults/lack of communication/lack of fun events. I haven’t made a single friend that hasn’t left the game already either. I only made two friends in this game and they both left because they got bored.
This is why you always buy top tier mats in any mmorpg you play at the beginning of the game’s life and then sell them for massive amounts of money later in the game’s life. I literally bought tier 6 mats at about 3 silver each and I just made a ton of gold.
If I sell ALL of my mats and items at TP and decide to delete all of my characters and their soulbind gears, and decided to move to another server and start from scratch would I still be able to get all my earnings and items at TP if I move from another server? How about my gems?
TP: Probably not
Gems: Probably so considering you spent actual money on them.
I don’t know. I’ve been a hero. Last month I solved a murder mystery while fighting off sky pirates.
Oh, you mean you’re not a hero today.
Seems to me that even in Guild Wars 1, after you finished the content, you weren’t a hero either. Take Nightfall. Komir becomes a God and you’ve one. It’s over. Much like this story.
Except Trahearne actually doesn’t take credit for slaying Zhaitan in fact, he wasn’t even there. He says at the end he wishes he was and how you’re a hero and how you’ve earned a break.
I’m not sure what kind of games that you guys are playing where you’re a hero every day 24/7.
Since that time we’ve fought off the Karka invasion, we’ve stopped the dredge and flame legion from cementing an alliance…oh right.
Maybe you guys aren’t paying attention.
Rght On
So all things I do on a daily basis in WoW, except on a much smaller scale? Okay In WoW, you actually make a difference. You’re on a major boss fight and your tank disconnects, oh man, this isn’t Guild Wars 2 and we can’t replace him with a random nobody that has no idea what they’re doing. We need an experienced tank that has done this multiple times. Maybe he’ll even give us some insight as to how we can better defeat the boss.
Everybody counts in a raid/dungeon/event in WoW. You lose one player and you lose a valuable role.
Guild Wars 2 mentality: Group member disconnects “Replace him with anyone, it doesn’t matter who we pick.”
At Jormag: “Oh, a player disconnected? Big whoop, he wasn’t valuable.”
I definitely don’t feel like a hero at all when I can be replaced by someone who has no clue as to what they’re doing.
And to answer you, I suppose that most people feel that they’re solving petty crimes that don’t matter at all in the big picture. Oh my gosh, an entire ship full of sky pirates is about to attack an entire freaking city. Whatever are we going to do when they land? Oh, let’s just get 1,000 people from the city and beat them into submission. You see, it doesn’t feel as epic as an “entire fleet of enemy ships with the intent to take over Lions Arch and all major cities all over Tyria.”
When people play other games, the above event is what they experience. An entire fleet of enemies coming at them and hopeless odds that they could never deal with, but find a way to overcome. Then they come to Guild Wars 2 and a single ship is flying at them. Big deal, my Night Elf Druid in WoW could take on 10 of those ships with a taco in his hand.
The point this is that you should feel like a hero every day. You deserve to with all the quests you complete. Instead, you feel like a common peasant most days and then rise to the high ranking status of a peasant warrior every two weeks.
I’m not a hero.
I’m just a salad.
I’m not even a good-looking salad, I’m fugly and look like spinach.
I’ll tell you what I am.
I’m a guardian. A guardian of what, you ask?
Guardian of the TP.
I’ve stood watch over the TP making purchases and selling items since the beginning of time.
I will start to smell like moldy spinach soon, but that’s okay, I’m the guardian of the tp.
The short asura cat-fox things have nothing on me with their salad jokes.
I will throw my entire life savings in their faces and laugh as they stare at my wondrous, glorious, fantastic amount of money.
10 gold.
Why do you want and need that kind of attraction from other players? ^^
It’s not just about you, mtl (you just opened a thread where I post my thoughts), but I will never understand why so many players care that much about what others might think of them or how they can impress people. Is it really about who has the biggest …?
If you like a particular legendary (-> insert title, skin, rank, etc here), then go for it.
It might be other people see you and will like it, but why should that be an incentive to go for a legendary etc.?
Most of the players I know of do not care what other players wear or try to show off.
Yeah, sometimes I see someone with a nice weapon or armor and I congratulate to that chic piece of gear, but it doesn’t have to be the gear that is obtained the most laborious or expensive.True greatness comes from within. ^^
In my opinion, it was really fun to be recognized by my armor for the difficult tasks I did in WoW. It’s fun when people say, “Nice armor dude, I bet that took a really long time and a bunch of dungeon runs to get that good-lookin awesomeness.”
In GW2, that feeling is completely gone. You run a dungeon for tokens and it isn’t difficult at all, so you get no recognition. Actually, I take that back. I did get a compliment once. A guildie said, “Dude, your armor looks so cool. I bet that took a really long time to get.” My response: “Actually, it only took a few days.” Guildie: “Oh.” This is what it has come down to. In WoW it took weeks if not months to complete a decent set of armor and I was extremely proud when I finished it. Other people would walk by me and give me compliments all the time. Literally, every 10 minutes I’d get a compliment.
True greatness does not come from within when it comes to games. True greatness comes from three things. 1) Your character’s role in the main story. 2) How shiny your weapon is. 3) How difficult your armor was to get.
Players definitely did care what I wore in WoW, but in Guild Wars 2? People don’t give a single flying crap what you’re wearing, and that saddens me. New players should be in awe of max level players, not see that it took a few days to get the armor they have.
I’m currently having a dilemma because a certain game might have ruined video games for me. I used to play for fun and didn’t really care about the game much beyond just beating the final boss. But this other MMO that I played for 3 years has put me in a mindset of “do x to progress, it shows you are a good player and not a baddie.” I hated that mindset so much, I left that particular game, but to be honest . . .
I am currently missing that aspect in GW2
So here’s my question:
What aspects of this game can lead to people inspecting you and saying “I can see you’ve put a lot of work into this game!”
-is it the skins? Do people find certain skins impressive?
-if someone is actually carrying around a legendary, do others notice and get impressed?
At the fear of sounding rude, what kind of things could I do that would make people recognize me as hardcore player rather than a casual player. Like even in Mario game, you can choose to just past the levels, or collect all the hearts along the way. Right now, the game is currently feeling EXTREMELY casual to me, and it’s proving to be an issue in how fun I find the game. I want to do things that will lead to others recognizing I am being hardcore rather than casual.
Is there a way to build your e.peeen in GW2?
What would make you look at a player and go “kitten !!!”
Sounds like you need some World of Warcraft in your life. People can easily recognize you as a hard-working, hardcore player in WoW by the armor you have and what build you’re using. You could also immediately tell if they were hardcore at the start of a dungeon, because they were the ones leading everyone else with strategies and new ideas. I also believe Blizzard added some achievement points, but unlike GW2, you don’t have to go completely out of your way to earn them.
In all honesty, there’s absolutely no way to distinguish a hardcore player from a casual player in GW2. Legendaries don’t count because you could get lucky and just mystic forge one on your first try like many people have done. Achievement Points don’t matter because all you have to do is repeat the same boring crap daily and monthly quests, which isn’t at all difficult, just time consuming. But I suppose that in some twisted way, achievement points are a way to mark someone’s status. It shows them as persistent in doing all new content that is released. I honestly hate this new achievement point reward system because I played since launch, but still never racked up enough achievement points as people that constantly did the dailies, which are NOT fun. Instead, I did content that I enjoyed and got punished for it. My bad, should’ve just done my dailies like a good boy.
I’m going to preface this by saying I love this game, I play almost every day and I have thoroughly enjoyed the living story, new content and I’m very much looking forward to this patch as well.
With that said, has this champion thing been thought out well? Before I start making assumptions, could we get some more clarification on this? Most champions are ridiculously easy to kill and it’s really starting to get easy to get anything in this game at that point. I’d like some challenge, not turning this game into that “other MMO” where everything is handed to you on a silver platter.
I’d enjoy hearing some more details about this.
Let’s be honest here, do you really think Anet has thought out any of this? Let me give you a list of things they didn’t think about.
-Magic Find gear
-Ranger class (They basically ran the class into the ground)
-Engineer Legendaries (Engineers are still complaining they won’t use legendaries.)
-Reward vs. Time
-CoF part 1
I could go on, but you get my point. More people will want to zerg around Queensdale and kill champions as quickly as possible and I can pretty much say that Champions will not be more difficult to kill with this patch. Since Anet didn’t say anything about increasing champion difficulties, I’m assuming that it didn’t even occur to them. But I guess we’ll see. Hopefully It’s good reward vs. time.
I came from WoW where I enjoyed every single armor set I picked up. Then I came to Guild Wars 2 where I hate every single armor set. The only armor sets I like in this game are the CoF armor and the Heritage armor.
Anet really needs new armor/weapon designers. I’ve never seen such horrid looking gear in any mmorpg I’ve played, and I’ve played a lot.
And yeah, the weapons could’ve been so much better. I absolutely hate running my Elementalist with a scepter because there’s only about two good-looking scepters, and they’re each 100g+. Same with running a staff.
hahaha this thread…again…This is really simple: GW2 is a game designed around helping and being helpful. If you’re not being helpful and are being obstructive, people are going to say something. After the same thing happens a few times (sometimes because of kittens) they simply start telling people off since they assume you’re being a kitten. There’s no need to make a thread about this OP. Are you trying to justify being unhelpful to others? Because they don’t care about you, we don’t care about you, it doesn’t matter what you do. If you don’t want to play nice with others then don’t expect others to play nice with you.
No offense, but that type of mentality ruins games. It DOES matter what you do. Who the hell cares if he didn’t call out a champion in map chat? Find another champion. Go kill the krait witch in the zone south of Queensdale. She’s always up. All the op was doing was playing the game the way it was meant to be played, not being obstructive. Go back to Wow.