Then don’t play it for 5 seconds.
I don’t and neither do most of the people that play GW2.
I feel like using the 20 skills I had in World of Warcraft was a better combat system than GW2’s combat. The only skills I ever use are 1-4 or 5 on rare occasions. In WoW I actually had to memorize what skills did what and when to use them in combat. For example, there were circumstances where I would need to stun a player or monster before it did a skill the paralyzed me.
In Guild Wars 2, I haven’t had to do this at all. I mean, I just spam 1-5 without even thinking about what my skills would do. And holy crap, the dodge system is horrid. Since I don’t have any skills that give me a shield or invulnerability rather quickly, I’m forced to dodge, and I hate dodging from one aoe, just to land in another one.
I’ll end this argument now just by saying that WoW had a better skill system than GW2. Heck, even Guild Wars 1 has more useful skills. The combat does feel immensely boring. Hit 1-5. Dodge. Hit 1-5 again. Dodge. 1-5 again. Oops, out of endurance. Back up out of bosses range. Repeat process.
PLEASE……ADD CARRION ASCENED
Haha, Anet still hasn’t implemented this? Then they probably never will.
If you’re willing to wait, then you should wait through this filler content.
From a development standpoint, if they pour all their resources into one gigantic team to create “the best” experience, it’ll fail. There would be too many things that would clash and it would flop.
After a certain point, you can’t keep adding more resources to a specific project.
Let Arenanet work at their own pace instead of trying to work at your pace. If you’re capable of leading a company like Arenanet, I don’t know what you’re doing on their forums, but good for you, you’re still not Arenanet.
I think you miss the point here. Anet set too fast of a pace to dish out new content at, and that’s why it’s repetitive and just plain stupid. We don’t want more content, we want better content, and by better, I mean content with more variety. I’d be willing to wait for a patch if it took them longer, because I know that it’d be worth it. If they’d work at my pace with those demands, this game would probably have a lot more players than it does now.
But as it is now, the content is pointless and just isn’t enjoyable to even play for 5 seconds.
That’s completely and utterly stupid. That’s another way Anet has cut corners with this game in an attempt to make more money. They need to change it so all thing bought in the gem store can be received on all characters.
They should’ve just made this game with the trinity. I mean, there’s no other role to play besides dps with this game. Don’t give me that “But what about the support roles, and the guardians that buff?”, because those aren’t useful at all in this game at the moment. Don’t argue with me. If those were useful, then bosses would do certain things like put conditions on you so that certain classes would almost have to spec as a condition remover, or the bosses could make meteors fall from the sky that can be deflected with a mesmer shield. But the bosses don’t do that. So this game would’ve been much better with a trinity, because it seems like it was made for the trinity anyway.
No, no boss in the game ever puts a condition on you… wait wut?
I mean a bunch of different conditions. And most of the bosses’ conditions aren’t removable anyway. For example: There’s no reason in the world you would need to switch to the water attunement on an Elementalist and use the aoe condition remover, because you just remove a condition every 10 seconds anyway.
I’ve never seen any details concerning skill trees, and I’m aware of a lot of the stuff that is announced. It wouldn’t surprise me that they’d add in a skill tree though.
Boring in my opinion. Of course, a ton of the skins in this game are terrible looking anyway. I couldn’t care less if they added those helms into the game though.
Yeah, I really never log on anymore because I got tired of the same boring “Go fetch 100 items, now go press f on 200 different things”. I haven’t played in about 3 months now, except for the Zephyr Sanctum patch. I look on the GW2 website to see what the next patch is, but every single one of them is the same boring event, just with different items and different minigames, which I don’t play anyway. None of them except the Zephyr Sanctum were interesting enough for me to log into, and I even got bored with the Zephyr Sanctum when I logged in for half an hour.
They seriously need to add some variety to these patches, and I’d be willing to wait for months so that they can test their patches for bugs, and actually have a good patch release. Hopefully they’ll take a hint when half of their playerbase leaves the game due to useless redundancy of new content. Anyway, I’ll hope and check the website every few weeks to see if anything new is coming.
Players that focus on the faults of a game. No offence.
I wouldn’t focus on them so much if the faults didn’t outnumber the good things about this game. As it stands, 65% of this game is bad, the other percentage could be considered good.
They should’ve just made this game with the trinity. I mean, there’s no other role to play besides dps with this game. Don’t give me that “But what about the support roles, and the guardians that buff?”, because those aren’t useful at all in this game at the moment. Don’t argue with me. If those were useful, then bosses would do certain things like put conditions on you so that certain classes would almost have to spec as a condition remover, or the bosses could make meteors fall from the sky that can be deflected with a mesmer shield. But the bosses don’t do that. So this game would’ve been much better with a trinity, because it seems like it was made for the trinity anyway.
Anet should make Guild Wars 2 free to play and save themselves the trouble. They’re heading that direction anyway.
The thing is… people keep buying the RNG crap. If people would just stop buying it, then we might see it go away for good. I’d rather straight up buy the skin directly from the gemstore, but instead, people waste their money on chances.
I don’t like how most of the zones are rectangles.
Oh yeah, I came from WoW where the transitions to different maps was really smooth, then when I took a look at the map in GW2 I was horrified.
I feel the same way, but I’m not going to transfer. I feel like if I chose a server that died, it wasn’t my fault and I shouldn’t be punished for it. By punishment, I mean being forced to buy a transfer to a more populated server. Anet should offer free server transfers from low population to the more populated ones.
The flaw of your next argument lies in the fact that you equate fun to mechanical complexity. GW2 has less keys to push so that automatically makes it less fun than other games that have more keys to push. Let’s not even get into macros because they’re a solution to a problem that didn’t need to exist in the first place. By your logic that would make all console games, which utilize a very limited set of inputs, really boring.
I’m not going to try and refute your second point because maybe you do think that something with more inputs is more fun that something with less. I’m sure there are others that feel the same way. GW2 has a stronger focus on movement, positioning, and often times reflexes. It’s definitely not for everyone but I think most people that have played either console games or even traditional MMORPGs will warm to it.
I don’t think that’s what he was getting at there. I think he was saying that the combat system in this game requires less thinking, and more button spamming. I only use keys 1-5 because all of my other skills are sigils or useless skills. In WoW, you actually had to memorize what skills did what and when you had to use them. Since you had over 20 skills on your bars at once, that made it more complex, yes, but it also made the combat a lot more interesting because it required you to think about what skills to use in which circumstances. The only time this is required of me in GW2 is when someone hits my thief. Then I just pop a stealth and wait for awhile, then attack again.
I can’t believe I’m saying this, but dodging, positioning, and character movement are getting extremely boring. I would rather spam my 20 skills in WoW and stand completely still than spam my 5 skills in GW2 and then move a few inches every few seconds.
As for contributing during boss fights, yeah, you definitely contribute. Everyone contributes during boss fights because of the damage they throw at the boss. But it requires a lot less teamwork and collaboration than a game with the trinity. I mean, if you’re a healer, your role is to watch everyone’s health and keep it up. If the tank does something stupid and is out of range of the healer, it’s the healer’s job to speak up and yell at him, and also tell him what to do. Also, vice versa. If the healer’s not doing his job, the tank needs to communicate with him. If the tank isn’t keeping aggro, the dps also has the authority to speak up and tell him to use more aggroish skills. Instead of “contributed”, he probably could’ve said “accomplished defeating the boss with teamwork”.
Playing a thief myself I’d have to agree that thieves are relatively simple to play compared to other professions. It’s not indicative of all the professions though because they are different enough to make them all unique. An elementalist for example has 20 active weapon skills. Many of them have uses for specific situations and they include heals, condition removers, blind, projectile reflection, and straight out damage.
I think the problems that everyone brings up with the lack of trinity are due to the content of the game rather than its system. To date, there haven’t been many fights that fully utilize or exploit the game’s combat system. Many of the bosses feel like they could’ve worked with a tank and healer. So the problem isn’t the lack of trinity but rather content that is designed as if a trinity was needed. This isn’t a problem with all bosses but there are a few bad apples that fall in this trap.
Someone brought up trinity lite being in the game. I think it’s nice to have that option but I think making it a requirement would constrict design decisions for content. I also want to refer you to my above post about player synergy in the game and the combo fields. Cooperation isn’t a must in most cases, making some people feel that there is no cooperation required. Rather, cooperating by tailoring playstyles to one another like having one person throw down fire fields and another blasting it for might will increase the group’s overall damage output. Sure, you can treat bosses like zerg fests but you won’t be as successful.
What you said makes sense, and I agree. If bosses were designed to do different things, such as stack conditions on players, or throw meteors from the sky, we might see more build diversity and teamwork. And yeah, I’ve seen a guardian whose sole purpose was to provide buffs to his Elementalist friend so he could do as much dps as possible. It worked quite nicely.
- Diminishing Returns on dungeon rewards
- Diminishing Returns on mob drops
- Diminishing Returns on group events
- Diminishing Returns on World Bosses
- Diminishing Returns on Log-ins (okay that one’s a joke)
- Terrible boss mechanics that mainly stem from the way “Defiance” and aggro work (there’s a pretty kitten good thread on improving that buried somewhere in the suggestion forum; but basically have defiance work as a diminishing return (har har) mechanic against CC so that bosses can have mechanics that need to be/can be interrupted)
- Bosses that have a 3 ability rotation that simply repeat for 5 minutes untill they die
- Complete lack of polish in many aspects of the game, especially twords high-level combat (i’m looking at you Zitahn)
- Every patch so far has been temporary save for Fractals and South Sun
- Legendaries are bought, not earned (this one irks me to no end)
- No reward for doing Jumping Puzzles other than just for the sake of it
- Lack of titles now that i think of it
- RNG on kittening everything
- So much DR and RNG everywhere that the best way to get anything is to farm gold and buy it
- Inability to filter armour types on the trading post (ie, only search for light armour)
- people that sell things for 1c over the vendor value on the trading post
- the fact that everything is going up in price on the trading post all the time (almost everything is now 3-4x the price it was when the game came out)
I agree with everything you said 100%. In fact, if everything you listed was improved or removed accordingly, GW2 would be darn near perfect.
https://www.guildwars2.com/en/the-game/releases/august-06-2013/
Bonus Rewards for Dungeons
Each day when you finish a unique path for any explorable or story dungeon, you’ll receive a bonus reward for completion—1 to 3 gold for explorable dungeons depending on their length and difficulty, 50 silver for story dungeons. Guaranteed coin rewards that previously dropped from bosses in dungeons have been removed in lieu of these new rewards for dungeon completion; all other drops off of bosses have not been changed. Now you have even more incentive for braving the hazards of the dungeons of Tyria!
Champion Loot Updates
All of the champions in the game will now award a new bonus loot bag upon their death if you qualify for loot rewards on that boss when it is killed. These bags have a chance to contain rare crafting materials, items that award skill points, and more!Coming August 6th. 48 hours. -.- At least wait and see.
Eh, the dungeon bonus rewards just replaced CoF part 1. That didn’t really “improve” rewards, all it did was change them.
I can’t speak for the Champion loot though, because I honestly have no idea what that will be like. Hopefully it will drop some good materials that I can use or sell for a decent price. This will probably inspire some more zergs in Queensdale though, which is a big negative.
The problem with stable weapons is that they’re made to fit a certain style, and realistically you wouldn’t be running around with a purple sword. It’s be too much work going back to every weapon texture and adding an extra dynamic color map to each weapon, as well. That’s just my view as a freelance character artist.
I wouldn’t think It’d be all that difficult to change the color of a weapon since they added hundreds of colors to the armors. Of course, I have no idea what I’m talking about, but it seems like it’d be a quick fix.
If only. In order to make anything custom dyable, you have to take each of the thousands of weapon textures in the game, grayscale them and vary the areas to make the engine recognize how much each part of every weapon shows the intensity of the dye applied, create an RGB color map for the 3 dye channels on each part of every weapon texture in the game manually and add black as a fourth channel if you opt for 4 dye channels on said weapon. Each application of this would take me about 20-25 minutes per texture per weapon. With the thousands of weapon options, I’d be working a very long time on something which may consequently decrease desire to obtain weapon skins among some of the playerbase.
The thing is, that having non-dyable weapons creates a certain material that each weapon is made from. Not every weapon in the game has normal maps to help accomplish that like armors do, so your nice shiny sword you just got may not be so nice and shiny after you dye it, and may very well look tacky. It’s all about appeal, and weapon dyes are just too over-the-top to add any real cosmetic amenities to a game that strives on beauty and order to a certain degree.
Ah, I see. Lots of hassle for such a simple aspect of the game. It’s probably for the best though. In Guild Wars 1, nearly all weapons were ugly if dyed any other color besides white or black.
I believe It’s going away. That’s why Anet gave miniature versions of the wind bazaar ship so you could look at it and remember the good times you had there.
I like your post and I agree that your thoughts and recommendations on these issues would make for a more positive and rewarding time spent playing, especially as I am strictly an Open World PvE content participant/adventurer.
Glad to hear your feedback Hopefully Anet will change something about that soon.
d3 does not allow you to obtain max stats items easily.
GW2 approaches D3 in terms of a lack of a sense of reward for play. I remember in D3 feeling like I was driving a double-wide trash truck around the maps, sometimes bobbing and weaving and sometimes up on two wheels driving sideways. But, always picking up the trash and wondering why the mobs even would carry such trash. And, also wondering why I, the player, had to pick up the trash. Couldn’t they find an NPC to do this?
D3 is actually more rewarding than Guild Wars 2 now. I got on for the first time in months and received more in 10 minutes of gaming than I did in 2 months in GW2.
Agreed. The ‘soft trinity’ idea is BS. The trinity isn’t in the game and the combat suffers for it. Every class is now DPS with no real support/heals/tank of any kind. In the end, nobody feels like they really contribute. Each person just smashes their limited 2-3 buttons until the thing dies, then repeat on the next one.
The combat system is a snooze fest. No matter how much anti-WoW folks say that you just spammed the same 1-2 buttons there over and over, it doesn’t even remotely ring true. A really good play used nearly 20 different skills/items in their rotations in WoW. In GW2 I think my highest is maybe 4 or 5 buttons.
The trinity isn’t in more than 99% of the games ever made. I know they say statistics are just made up on the spot but I’m pretty confident with that percentage. A lot of these games are single player only or have only competitive multi-player but there are many that have co-operative play. If you’re wondering, no they don’t employ the trinity system. I think we’re stuck in this mindset that an MMORPG has to have MMORPG staples like the holy trinity or else it ceases to be fun.
I’m pretty sure people feel like they’re contributing when they’re beating the **** out of a boss. I mean, the only way you wouldn’t be contributing is if you decided to go AFK or if you keep dying and get your teammates to revive you.
The flaw of your next argument lies in the fact that you equate fun to mechanical complexity. GW2 has less keys to push so that automatically makes it less fun than other games that have more keys to push. Let’s not even get into macros because they’re a solution to a problem that didn’t need to exist in the first place. By your logic that would make all console games, which utilize a very limited set of inputs, really boring.
I’m not going to try and refute your second point because maybe you do think that something with more inputs is more fun that something with less. I’m sure there are others that feel the same way. GW2 has a stronger focus on movement, positioning, and often times reflexes. It’s definitely not for everyone but I think most people that have played either console games or even traditional MMORPGs will warm to it.
I don’t think that’s what he was getting at there. I think he was saying that the combat system in this game requires less thinking, and more button spamming. I only use keys 1-5 because all of my other skills are sigils or useless skills. In WoW, you actually had to memorize what skills did what and when you had to use them. Since you had over 20 skills on your bars at once, that made it more complex, yes, but it also made the combat a lot more interesting because it required you to think about what skills to use in which circumstances. The only time this is required of me in GW2 is when someone hits my thief. Then I just pop a stealth and wait for awhile, then attack again.
I can’t believe I’m saying this, but dodging, positioning, and character movement are getting extremely boring. I would rather spam my 20 skills in WoW and stand completely still than spam my 5 skills in GW2 and then move a few inches every few seconds.
As for contributing during boss fights, yeah, you definitely contribute. Everyone contributes during boss fights because of the damage they throw at the boss. But it requires a lot less teamwork and collaboration than a game with the trinity. I mean, if you’re a healer, your role is to watch everyone’s health and keep it up. If the tank does something stupid and is out of range of the healer, it’s the healer’s job to speak up and yell at him, and also tell him what to do. Also, vice versa. If the healer’s not doing his job, the tank needs to communicate with him. If the tank isn’t keeping aggro, the dps also has the authority to speak up and tell him to use more aggroish skills. Instead of “contributed”, he probably could’ve said “accomplished defeating the boss with teamwork”.
Funny thing here is, i give up from D3 , 3 months , and came back to GW2, exactly because i got tired to just grab trash, useless rares & amazingly Futile Legendarys , and because i miss GW in same way…!
Go figure!…:)
It’s a matter of opinion, I suppose. But if you work incredibly hard, legendary weapons/armor in D3 are obtainable without buying them from the AH. I still use rares on my characters and they’re definitely not useless. I also get at least 10 valuable rares each farming run of a map. If you put in the time in D3, you’ll get rewarded. Trust me. I feel like to get a legendary in GW2, you have to be extremely lucky, or just buy one straight off of the TP. Of course, obtaining a legendary in GW2 also requires a lot of hard work (or so I’m told).
The problem with stable weapons is that they’re made to fit a certain style, and realistically you wouldn’t be running around with a purple sword. It’s be too much work going back to every weapon texture and adding an extra dynamic color map to each weapon, as well. That’s just my view as a freelance character artist.
I wouldn’t think It’d be all that difficult to change the color of a weapon since they added hundreds of colors to the armors. Of course, I have no idea what I’m talking about, but it seems like it’d be a quick fix.
To start off, rewards should feel like an accomplishment. In my opinion, Guild Wars 2 does this well, but in the wrong ways. It’s really difficult to get an exotic armor drop from a monster that you’re fighting, and even more difficult if you’re not equipped with magic find. (I know, mf will be removed) In over 3000 hours of playing, I’ve only received a single exotic gear drop that was worth 1 gold. Not only that, but the drop rate of tier 6 materials and many other valuable items is incredibly low. I actually think I’ve probably gotten around 6 rares that dropped from monsters. I feel that if monsters in the open world (not in dungeons or instanced areas) dropped better, more valuable items, it would provide a little bit more incentive for people to get out and explore while taking the time to kill monsters on their way.
Those are the bad ways that Guild Wars 2 rewards. The good rewards always come from fighting dragons. I feel that this was a step in the right direction here, because I definitely feel that a rare worth 20 silver is a pretty good reward for the time I just devoted to killing Jormag or other dragons. The Living Story also has a pretty good way of rewarding the players. It (kind of) forces the players to do new content if they want that shiny new backpiece, or that awesome looking skin, which is a good thing because I have fun while earning AP and rewards.
Now back to the bad. At this current moment, Diablo 3 is more rewarding than GW2. I haven’t played D3 in about 7 months, so when I got back on and got a bunch of awesome gear, I felt that my time is worth more in D3. D3 actually has a fantastic system where you gain buffs of Magic Find when you kill elite enemies. That is the perfect system. The harder you work, the better the gear you get. I feel that this isn’t the case with GW2. I mean, I go to the dragon events and the Living Story events, yes, but other than that, the awesome items I get are all based on luck. Maybe Anet could implement a system such as Blizzard did where if you kill all the monsters in a dungeon, you have a chance to get much better items. In open world, if you do all the quests, get all the vistas, see the important places, and get all the waypoints you could gain magic find for that map only.
I know what you’re thinking: “What brought this on? He’s probably complaining about nothing, or he got a single grey item.” Nope, I get several meaningless items every time I kill monsters in an open world area. That’s what brought this on. I’m tired of looking at the items the monsters drop and saying “Oh look, 90% junk, 10% stuff I can sell for 10 copper.” I just don’t feel rewarded when I play GW2. Please, do not say I’m lazy and want easy money. I hit max level in D3 in a week and farmed almost every day, and gladly traded my hard work for items, but GW2 lacks that type of system.
I’d like to give some suggestions to go with my rant as well. Make the blues, the greens, and the less meaningful tier 1-5 materials worth more. I was surprised at the reaction I had when I first got a blue item in GW2. I threw it out of my inventory in place of some materials.
Secondly, make the monsters in open world drop those blues/greens more frequently.
Umm, yeah, you can’t have a “soft trinity”. You either have the trinity, or you don’t. Ever tried to support your teammates with a heal in GW2? It doesn’t work well enough to be worth your while. They went straight for all DPS, and there is no doubt about it.
And I mean that GW2 lacks collaboration because there is no trinity. Sure, we can work together to kill the enemy by creating different strategies, but our characters don’t support each other. All we’re doing is finding a more efficient strategy to defeat the enemy together. I hope that makes sense.
By ‘soft trinity’ I mean roles that change in the flow of combat. That is, you don’t just stay as one role, and roles aren’t strict (Control and Support can easily blend into one on occasions, depending on the situation). A perfect example of this is going from damaging the enemy to reviving an ally that has been downed.
So you’re saying without hard, defined roles, there isn’t any way to have a system where you can support your allies? Because I can think of a number of different scenarios where you can support your allies without having the Trinity:
- CC’ing an enemy that is heading towards an ally in trouble (downed, low on health, heal on CD)
- Giving damage reduction boons (Protection, Regen, Vigor)
- Clearing conditions
- Reviving allies
- Taking my CoF example, swapping with an ally when stacks get too high.
How are these sorts of things not supporting your allies?
i wanted to butt in and say those examples you’ve give are the sorts of things I’d like to see more of in this game. but they are not well supported by the game currently. reviving allies is a given and barely worth mentioning btw. something to think about however, is that if these aspects were made more viable, then would a trinity (or more plainly in English: an allocation of roles, whatever those roles may be) form? “you take some cc and be a dedicated resser/supporter/ccer” or whatever
I’m glad you did, thanks! It saved me a paragraph. But yeah, I agree, the roles he’s talking about aren’t currently supported very well in this game.
I honestly can’t say I enjoy hearing a single npc’s voice in this game anymore. But I usually just tune out the npc’s, because I normally don’t even realize that I walk right by them without hearing them.
GW2 really lacks team collaboration in anything.
Have you seen the 4 vs 30 in WvW video? That was some good teamwork.
Anet basically said, “Screw the trinity”, and went straight for all dps.
Wrong.
Their intention was to have a soft trinity of control, support and damage.
However, it just doesn’t come out in a lot of situations, down to:
- Being able to ignore the majority of encounter mechanics
- Defiant dissuades Control builds (although I did have a Warrior build that was good at stacking Immobilize)
If you actually analyze some of the encounter mechanics, some of them would actually fit well with the whole ‘switching roles through the flow of combat’ aim they have:
Take the Lovers, with the main mechanic of keeping them separated. Completely negated by being able to throw boulders.
Now, remove the boulders, and you have an encounter where you need to switch between damage and control.
Not to mention if we expand the meaning of ‘role’ to mean ‘purpose during the fight’ outside of the control / damage / support triage, that opens a whole lot more to us.
Take CoF Effigy with the crystals. Able to brute-force it with Poison and high damage.
Now, if you alter it so:
- Having X amount of crystals causes the boss to become Invulnerable and put out increased damage, and;
- Destroying a crystal gives you a stacking debuff that ticks a % of your health to the point where you’ll die if you just keep breaking crystals without it wearing off.
Although it’s just Damage (with the potential for Support if the crystal breaker messes up), you’ve got the extra layer of teamwork in the form of the roles ‘crystal breaker’, ‘boss damage’ and ‘SHTF guy’, with these roles switching with the flow of combat.
These probably aren’t the best examples of how it could be done right, mind you.
Umm, yeah, you can’t have a “soft trinity”. You either have the trinity, or you don’t. Ever tried to support your teammates with a heal in GW2? It doesn’t work well enough to be worth your while. They went straight for all DPS, and there is no doubt about it.
And I mean that GW2 lacks collaboration because there is no trinity. Sure, we can work together to kill the enemy by creating different strategies, but our characters don’t support each other. All we’re doing is finding a more efficient strategy to defeat the enemy together. I hope that makes sense.
Now that you said that, I do miss the more realistic AI system in Guild Wars 1. But at the same time, I don’t miss walking by a group of enemies that suddenly tense up when they see me and then communicate with 5 other enemies to come attack me. It kinda seems like they took a step back with the AI system.
No, I wasn’t implying anything. I was actually thinking about how anything I create would probably turn out crappy and unwanted, so I threw in that “a new game that people want to play”. And I missed a “hopefully” in there. It was supposed to be “a new game that people hopefully want to play”.
And as to your other point: Debatable. I’m sure programmers have to collaborate with other people that know how to balance the classes and then program it into the game themselves. (I think). I don’t really know how Anet does that anyway.
Ahh, it did sound like you were implying that.
From recollection, before launch I’m pretty sure they said they had tools that allowed them to make quick changes to skills and such. That to me seems it’s more likely to be a program created by the programmers to create and edit skills, as opposed to skills being hard-coded.
Oh, I see. That would make a little bit more sense than starting from scratch every time they wanted to change a skill or a trait.
Go play WoW and then you probably won’t want to come back.
You should take your own advice.
I fail to see your meaning here, or why you said that. Clarification please?
Elementalists are pretty fun, and I just now tried a Thief and leveled it to about 40ish. The ability to move quickly and efficiently in combat is what makes it exciting for me.
The least fun classes are probably the Ranger and the Warrior. My gosh those are boring as heck. Rangers do too little dps to make me happy, and Warriors don’t really have any flashy skills to show off.
Go play WoW and then you probably won’t want to come back.
I’d take the good aspects from other mmorpg’s like items, materials, crafting, dungeons, armor, and weapons and put those into the game.
I’m struggling to see how straight-up copying is a good idea, as opposed to improving what we have now.
Then I’d hire some programmers that know what they’re doing to balance the classes, and voila, a new game that people want to play.
Implying people don’t want to play now?
Also, I’m pretty sure programmers aren’t the ones who balance the classes.
No, I wasn’t implying anything. I was actually thinking about how anything I create would probably turn out crappy and unwanted, so I threw in that “a new game that people want to play”. And I missed a “hopefully” in there. It was supposed to be “a new game that people hopefully want to play”.
And as to your other point: Debatable. I’m sure programmers have to collaborate with other people that know how to balance the classes and then program it into the game themselves. (I think). I don’t really know how Anet does that anyway.
There’s so little connection with characters in this game that I honestly have my doubts if this can even be considered a role-playing game. Literally, I just got tired of playing my level 80 guardian and my level 80 ranger, so I deleted them both without batting an eye.
As for the combat, I agree with laokoko. GW2 really lacks team collaboration in anything. Anet basically said, “Screw the trinity”, and went straight for all dps. But the issue with that is that everyone focuses on the enemy and not on supporting each other during fights, so you really don’t have to constantly be aware of teammates and sometimes I forget I’m even in a group.
Buy Anet and make Guild Wars 2 just like World of Warcraft
They see him trollin’, they hatin’…
In all seriousness, I wouldn’t waste my money like that. I’d take the good aspects from other mmorpg’s like items, materials, crafting, dungeons, armor, and weapons and put those into the game. Then I’d hire some programmers that know what they’re doing to balance the classes, and voila, a new game that people want to play.
Story mode is so utterly pointless, I couldn’t care less about the lore, because It’s all garbage anyway, and the rewards are almost non-existent. If Anet made it so there was a normal and heroic dungeon mode, then I would be extremely grateful, but at the moment, it seems like they’re either not trying at all, or they have no clue what they’re doing.
All of the skins in this game look terrible imo, but there is one that sticks out. The Abyssal Scepter looks really good.
Buy Anet and make Guild Wars 2 just like World of Warcraft
I actually didn’t know about the strategy where you die, waypoint, and then run back and die again so you could get past that area easily. I thought it was just going to be a nice little dungeon run. And yeah, peer pressure
My favorite zone is probably Ascalon. But it still pales in comparison to anything Blizzard can come up with. The starting area for the Night Elves is amazingly beautiful, and then the trees in the forest are perfectly placed along with architecture that depends on the different races.
But yeah, Ascalon is probably the closest in beauty compared to WoW.
I hit 80 on my Elementalist with 0 deaths. Then I ran CoF part 2 (The old version) and people told me to suicide and I was flipping out hardcore. I finally decided since I wasn’t gonna get recognition for it anyway, I did what I said and let the monsters kill me.
More and more in modern video games, I see time-gated content and dailies.
In my opinion, this makes a game worse than grinding. The explanation of quite simple: It turns a game into a job, at which point it stops becoming fun.
Normal people work during the week, then go home on the weekends to binge on their favorite video games. In an entire week’s worth of work, they are able to make up for it in one day by working extra hard.
However, dailies prevent you from doing that. Instead, you are forced to log on every day, even when you’re not in the mood. (While some argue against being “forced”, the fact is it will take a very, very long time if you do not log in every day.)
This creates a false addiction, where players feel like their game is more of a hassle or job than a game.
This i a plague to modern gaming in general, and I’m especially concerned with the direction of Guild Wars 2.
Dailies are not a good thing!
I agree. I have 2 jobs and I don’t have time to do dailies. It seems the two choices I have are: Have fun, or do the dailies. It’s not contest, I’ll pick the fun every time. Lately though I’ve been looking at other mmorpgs because I really don’t like the direction GW2 is taking.
No. No. No!!! There was never a single mmorpg that dropped loot as terrible as in Guild Wars 2. I know because I’ve personally played nearly all of them. F2P and P2P. Sorry, but you obviously don’t have any sort of vast mmorpg experience that you can use to support yourself here. In every mmorpg I’ve played, I could use some of the items that dropped. In Gw2? I have played over 3000 hours and jar only gotten one armor piece I could use. Sorry, but GW2 takes the cake for the worst drops in a game in the history of ever.
We aren’t going to agree about this. In the other games I’ve played (WoW, Rift, TR, Rappelz, Last Chaos, Tera, ToR — a little) gearing up was a pain in the skritt. Here, it’s quick and easy (well, except for the poster child for the I Need Something to Work For Foundation).
What does it matter if you can use the occasional drop in other games? You aren’t likely to get a full set from drops unless it’s a dungeon set. The other loot from mobs is insufficient to buy what you want from the AH/TP/WE without worrying about having no cash. Most of the gear that I wore came from quest loot.
In GW2 I sell things I gather and get as drops. With that coin I buy the gear that I want. Did you ever stop to wonder why most of the gear on the TP is so cheap? It’s because the game drops more of it than people want. Even rare gear below the ecto salvage level is very affordable.
If there’s a problem with the GW2 reward/economy system, it’s that there is relatively little that is highly-valued. Only Legendaries, precursors, Mystic Toilet recipe items valued for their scarce skin, and some of the T6 mats used to produce them sell for higher prices. High level rare gear sells for 15s and up only because of ectos or because people are throwing them 4 at a time into the toilet. This creates high demand for items and mats at the highest tier. That issue existed in every game I’ve been in (except for CoX, but that economy was a train wreck).
I farmed a ton in WoW — nearly every day (late BC through WotLK Ulduar). After a year, I had 21 gold. That amount was sufficient to buy 6-7 crafted 1st tier Wrath epics. After nearly a year in GW2 I have 350 gold. That’s after gearing 7 characters in Exotics, re-gearing 2 of them, getting 5 crafts to 400 and spending ~150 gold on gems. I farm in GW2 once or twice a week.
No offense, but you have some serious L2P issues if you only earned 21 gold after a year. And please read the bold letters in your post. Think about it for 5 or 10 minutes. The gear on the TP is so cheap because nobody gives a single flying crap about blues/greens/rares unless they’re Mystic Forging them. If a blue drops? “Oh look! More junk that I can sell for 10 copper”. If a green drops? “Oh fantastic! More garbage to vendor for a silver”.
In WoW, there was relatively little that dropped that I couldn’t sell or make a profit of. And level 30’s+ rarely, and I mean very rarely ever dropped grey or white garbage like I get in GW2 every single monster I kill. Seriously, the item levels should scale with the level of the character, and instead, I get level 14 blues in Ascalonian Catacombs. I never would’ve dreamed of Blizzard being that inconsiderate to their players.
And let me clarify: when I said that I get drops that I can equip in WoW, that was just an example. What my point actually is is that the drops in WoW are altogether more valuable than in GW2. I never farmed in WoW and I had more money than most people in the game. I made that money by selling gear I found from dungeons or from killing monsters. It wasn’t rare that I actually got some armor that was valuable. In Guild Wars 2 I’d be lucky to get an exotic drop. Do you know that it took me 3000+ hours to get my first exotic drop? That’s kittening unbelievable and the RNG in this game makes me want to throw my laptop in pure, incessant fury. If I put the amount of hours into WoW that I had into this game, I’d have at least 100 times the rewards I have in Guild Wars 2.
This isn’t an opinion. The drops are definitely worse than in any mmorpg ever made. Sure, you can make some profit, like you were saying you did, but that’s based on a broken RNG system that is so unbelievably broken that it’s almost beyond repair. You probably got more exotic drops than me, and that’s how you made your money. I can’t make money because I’m convinced that Anet tagged my account with .00001% chance to get an exotic. So congratulations on being lucky and getting drops, because the majority of the players experience no drop rate on exotics like I do, and I foresee masses leaving Guild Wars 2 and flocking to the next best mmo.
In other MMO’s, the only valuable loot I remember was the BoP drops from dungeon or raid bosses, or an extremely infrequent epic drop from raid trash. These drops were replaced in GW2 with tokens. In the other games, I might get loot piece x on the first run, or never. In GW2, I can get the chest piece I want after 6 dungeon paths. Slower than being lucky over there, but a sure thing here.
Again, in those other MMO’s, the stuff that dropped in the open world was usually vendor trash. The one exception I remember was cloth, that could be sold. All other crafting mats had to be harvested. GW2 open world drops are better than those in most other games I’ve played.
Imho, Magic Find was a terrible idea. It was/is a tax on farming. Also, in conjunction with rapid spawns of large numbers of higher-level-than-you mobs, coupled with the ability to tag virtually all of them, MF allowed people to get a taste of better drops (quantity and quality) than I’ve ever seen in any online game. That quantity and quality of drops from event farming with MF raised expectations so that anything else looks bad.
No. No. No!!! There was never a single mmorpg that dropped loot as terrible as in Guild Wars 2. I know because I’ve personally played nearly all of them. F2P and P2P. Sorry, but you obviously don’t have any sort of vast mmorpg experience that you can use to support yourself here. In every mmorpg I’ve played, I could use some of the items that dropped. In Gw2? I have played over 3000 hours and jar only gotten one armor piece I could use. Sorry, but GW2 takes the cake for the worst drops in a game in the history of ever.
SNIP
The community is only good from your perspective. From mine? I get at least one noob per pug that refuses to listen, uses all caps, and repeatedly kills us all with his stupidity. I ask an honest question in map chat? I get at least 20 responses dripping with sarcasm. I see more bots running around than actual people on my server, and my ignore list is probably almost full.
And yeah, I’m sure the devs love their community so much, they can’t wait to release new, overpriced gem store items for all of you to buy twice.
Those are the only quips I had with your list. The rest are spot on.
For the community part, you have my deepest condolences. Maybe I’m lucky or maybe I’m blind, but I am glad that I haven’t had those experiences and am sorry that you did.
For the devs part, I’m not really seeing the problem. Yes, the stuff is fairly expensive with real money, but you can also spend gold on it. When the magitech gear came out, I did the math, found that it costs roughly 28 gold, and worked on getting it throughout the week. If I recall correctly, order armor plus the necessary transmutation crystals costs in the vicinity of 30. Kitten, cultural armor without the transmutation costs 119g if the wiki has its information right. 28 gold for 800 gems is fairly nice, IMO.
Also, keep in mind that they plan on giving us expansions for free, unlike any other MMOs out there. They may be doing it in segments, but they explicitly stated that they want to give expansions for free. I wouldn’t really call free “overpriced”.
It’s purely an opinion on my part. Since I don’t have the time to constantly farm gold, I can’t buy gems that way, and my current job doesn’t allow for much “extra-spending”. I think I remember the Guild Wars 1 costumes in the store being about 5 dollars. Now that was affordable.
As for the expansions part, you’re talking about the Living Story content, right? Because Anet said they probably weren’t going to give us expansions. If you’re talking about the Living Story content, I would definitely feel obligated to buy stuff off of the gem store if that content was much better than it currently is. I can literally complete each new content patch in about half an hour to 2 hours. If the patches contained at least 2 days’ worth of content, then I would feel that the gem store prices are about right. But not at the moment with the patches they’ve been dishing out.
I got lucky. I didn’t play for like 5 months and then accidentally decided to log in on the exact day that the Southsun event started happening on. You missed it, but you can keep up to date with future events by coming to the GW2 website every once in awhile. They usually post stuff about a week/2 weeks ahead of time.
Man, this game can’t keep my attention for more than 10 minutes at a time anymore. I used to have fun with the new content, but I started to ask myself what the point was. With every single mmorpg I’ve played, there was always a goal, no matter if it wakittenting max level, getting a certain type of gear, or exploring new areas. I have no goals left at all for Guild Wars 2 once I hit 80 and got exotic gear. I feel like people only play on patch days and the rest of the days are boring with no people playing at all. I just moved on because I felt like I actually had goals in other games.
And yet you’re still here trying to make arguments where there are none.
What argument? He asked for opinions, which I gave.