I agree, I still haven’t received a birthday present. Other people say they got theirs, and it’s making me pretty angry.
I wonder why Anet put that scroll into the higher achievement points. I mean, if you have that many achievement points, you probably already have a ton of classes at level 20+ anyway. But yeah, I agree. It’s completely useless to me.
Perfect! Everything you mentioned was spot on and I’d definitely come back if they implemented any one of these great ideas. Anet needs to listen to this, because I feel like this game does nothing to immerse me whatsoever. I especially like the reduced waypoints, because that would definitely make it feel more rewarding. I agree 100%
Yup, I didn’t hear of GW2LFG until pretty far into this game, so I was shouting in map chat that I was looking for more for Ascalonian Catacombs. I did this a mere three times, and they weren’t even the same sentence each time. They contained maybe 3 similar words and I was suppressed almost immediately after the third shout. For a team game, this aspect makes it extremely difficult to work as a team and get people for the team.
Welcome to the club. 80% of GW2’s population has been waiting for you.
Source, please.
Take a look around the forums. 80% of the posts about the Living Story are negative and 80% of the population wants improvement. Based on those forum posts and the negative comments I’m getting from my guild, I can safely say that the Living Story is hated by the majority of the population. My guild has nearly 500 members and there was a poll awhile ago on their website that asked how many people liked, disliked, or hated the living story. 74% hated. 17% disliked. 9% liked.
OK, so you pulled a number out of a hat. Got it. You don’t provide numbers for the informal guild forum survey, but by omission want us to believe that close to 500 took it. Forum posters are never a majority of the population and the forums are more divided than you seem to think — they always are.
My guild of 100 does LS when they want to, not when they don’t. There have been zero complaints about it. No one doing the events on FC is complaining in chat. No one in LA is complaining, in fact LA is more populated with people than I’ve ever seen, between invasions, and nearly empties when the next one starts.
Now, I’m not going to assume that my experience means that a vast majority of the game’s population likes the LS. It may, it may not. You may be right, you may be wrong. However, you cannot “safely say” anything based on the “evidence” you provided.
I would be happy to go back to their website and look in their archives for the original poll. The amount of people that took it was somewhere in the 300’s, but I can definitely double and triple check if you want me to. The 80% for the forum posts was an educated guess, seeing as how nearly nobody has commented on how well the LS is doing, I even gave the people that like the LS an advantage by lowering the % from 100 to 80.
Please do the comparison between the “I love the LS” posts, and the “I dislike the LS” posts, and you will see for yourself. I’m not attempting to push numbers on you anymore, unless you really do want me to go back and search for hours in the website’s archives. If you don’t believe me, do the comparison and the math yourself please.
No, you can turn map chat off as well, or any other chat that is talking about it. You aren’t forced to go to dulfy or look at chat, so you have the option to ignore all of it. It’s really not difficult to avoid that information at all.
Welcome to the club. 80% of GW2’s population has been waiting for you.
Source, please.
Take a look around the forums. 80% of the posts about the Living Story are negative and 80% of the population wants improvement. Based on those forum posts and the negative comments I’m getting from my guild, I can safely say that the Living Story is hated by the majority of the population. My guild has nearly 500 members and there was a poll awhile ago on their website that asked how many people liked, disliked, or hated the living story. 74% hated. 17% disliked. 9% liked.
The community lives inside a toilet, mystic toilet.
This.
It was already there. No one noticed before b/c most of them were hiding in COF
….but boy, they were just as rude and excluding if not more so
Oh yeah, I completely agree. A ton of kids came over to this game because they could actually afford the price tag. I can’t even tell you how many kids under the age of 14 insulted me and exploited me by kicking me out of a dungeon party and selling my spot. All of this kids were hiding in CoF, but now they’re everywhere.
I thought WoW’s community was bad, but there might as well not even be a community in this game for all the good it does. I’ve never been in a party unless it’s been for a dungeon. That’s how bad this community is, and I’ve been playing over 3000 hours.
I’m just tired of the Living Story in general. Firstly, I hate being funneled into certain maps which is exactly what Anet does with this. It takes the feeling of freedom away and just makes the game a whole lot less fun. Secondly, I hate how repetitive the achievements for all of these living story events actually are. I can’t force myself through more than the bare minimum for these achievements anymore, because I get deja vu from the very first Living Story. Thirdly, the content is just utterly terrible and makes me want to cry. It seems like Anet is doing the bare minimum on this content and just throwing it out at us without a thought at what potential consequences there might be. Instead of completing content on my own time, I am basically forced to complete the content now, and not later when I might have more time on my hands.
Imagine if you’ve never played a single mmorpg in your entire life. Now imagine buying GW2 and logging in for the first time. You’re going to be extremely confused and turned-around when it comes to certain aspects of this game. You shouldn’t have to google crap for answers, it makes you lose that “immersive” feeling, if GW2 can even give that to you in the first place. I know I don’t want to be minimizing my game every 5 minutes when I have a question. Sometimes it’s just simpler to ask questions in guild chat or listen to a tutorial.
I would like to just wipe out the top right side of the screen of all the useless clutter too. I agree that living story is garbage but players like it so we just have to live with it.
I’d just like to point out that based on the forums and my guildies opinions, the majority of the gw2 population hates the Living Story. But yeah, I would like to completely erase all of the garbage on the right side of the screen.
Q. “Hell no, I dont want to be spammed by duel invites!”
a. You wont have to. Many games offer a “Decline all duel invites” toggle option. It will be like dueling was never implemented in the first place.
Unfortunately it doesn’t do much for when your auto decline is followed by..
“hey acept my duel”
“caman dude fight me”
“dont be a kitten caman fight me 11!!!1”expletives, insults, general harassment, etc…
there’s a reason you can’t message opponents or know who they are in WvW.
That is so far from the truth, if a duelist sees the duel was auto-declined, they will simply find someone else to duel. I played WoW for 6 years and unless I was standing in the obvious orgrimmar gates dueling circle, I wasn’t invited into a duel ONCE, and I never saw someone pester anyone else for that matter. Most duels simply happen between people who know each other or friends that want to test their skills.
I was bugged a few times in WoW by children asking to duel me just for the lols. Hated those kids so much, especially because I was level 80 and they were always below level 20. Thankfully I could type a quick /ignore and be done with them forever.
In all honesty though, there are a ton more children in GW2 than in WoW. Why? Because children can afford to pay 60 bucks and not a continuous 15 bucks per month. I could see duels being abused by those children. I would really like duels to be implemented, but I’ve already met more than 40 incredibly dumb-witted and rude children in dungeons, and I would not like to meet them when they have a duel option under my portrait.
No, when children see that you’ve declined their offer of a duel, all they see is a challenge. They bug the living crap out of you until you either decide to throw yourself out of a tall window into a volcano of molten lava or accept the duel and kill them in 2 hits. In other mmorpgs other than WoW, the little buggers do not stop until you are dying on the floor because you’ve been afflicted with a severe case of complete and total insanity.
Yeah, congratulations. 3 out of, (how many servers?), are full like that. The rest have maybe 4 people on non-patch days, 10 on patch days. Again, you guys continue to show “proof” that guild wars 2 is not dead. It’s not dead on patch days for sure, but every other day besides patch days are dead. Completely and utterly dead. It’s alright if you don’t believe me, because I couldn’t care less. You can watch the playerbase slowly decline into oblivion when these continuous living story patches continue to be repetitive. Don’t get me wrong I like GW2, but the playerbase on my server and many other’s is nearly non-existent.
Anet logic: He has a good build, he’s rich, and he’s bound to earn more money in the future. Let’s give him more money to help him along.
The only thing Anet gives us poor people is worse RNG. Oh, complain about the RNG, did ya? Have another white item, just kidding even that’s not good enough for you. Have a grey claw from a boar, because boars have claws because this is fricking Tyria, where anything is possible. Except better RNG.
I agree with everything except seeing player names in WvW. I remember playing an mmorpg where I had to constantly kill other players to keep my rank in first place, and people incessantly whispered me with hateful insults. They even went so far as to insult the size of my hot dog. I can tell you some of the insults right now. “You’re so ugly, Hello Kitty said goodbye to you”. “Your family tree is a cactus because everyone on it is a prick”. And this is why we don’t show names in WvW.
I did everything you said. And I realized, I absolutely, positively, with all my heart, truly…. still don’t like this game because it’s not a good game with another game supporting it, and it’s still not a good game on its own. Boring content, unbalanced classes, heck, the Ranger class might as well not exist in this game currently for all the dps it does, repetitive content, incredibly dull armor, and finally, the lack of good goals to accomplish make this game a complete and utter waste of my time. They could definitely improve it by adding a few things such as better dynamic events and actual new content every two weeks. But at the moment, it’s an utter waste.
Welcome to the club. 80% of GW2’s population has been waiting for you.
Play Quake Live, Call of Duty, WoW, or Battlefield 3 if you want to have fun while using your skills. Isn’t it a little sad that I can watch t.v, eat pizza, and play GW2 at the same time while running a dungeon and barely paying attention? Pong requires more of my attention than this game does.
Forget your bows. Most of the good skins are bows and swords. Give me a decent scepter or staff already.
Hahahaha. Lolololol. “Most good skins are bows and swords”. Hahahahahaha. I don’t think you’re playing the same game as I am. The bows look like bent toothpicks and the swords look like teeny tiny unimaginative daggers.
I play an Elementalist and I have a plethora of amazing staves or scepters to choose from.
This belongs in the bug section of the forums, but good job notifying Anet of this bug.
It doesn’t necessarily have to be a dungeon. It could be a short instance-like quest or a special dynamic event. Heck, all that matters is that it would be extremely difficult. It could be a jumping puzzle, a dungeon, a dynamic event, or you could choose one of those to do and get the rewards. I used dungeons as an example because that’s what I’m used to, and it’s the first thing that popped into my head. Personally, I would like to see this type of thing in game where if you want new armor, you have to get mystical essence first by doing one of those three options listed above. You could do a dungeon one day, get a mystical essence, and then decide you want to do a jumping puzzle to get the mystical essence. It makes it more fun.
That’s basically what they are going to do with the new T7 mats. The only difference is that it won’t be incredibly difficult, just added to the existing content. They’d rather reward people for “how they want to play.”
I’m talking about having the reward be actual armor, not more garbage mats that will only waste space in my bank for years to come. And Anet rewards people? Hahahaha. Not in this lifetime they don’t.
Over 3000 hours played and I’ve only gotten one exotic drop. I threw in about 2000 rares and 1,500 exotics into the mystic forge (that I bought) and I lost about 1000 gold. No more rng. For the love of all that is good in this world, help stop future mmorpg’s from using more rng by stopping it in this game.
GW2 is a MMO, it has to have some time-gated content to keep you playing.
Yea so I suppose fun content is out of the question then. Oy vey. ArenaNet. I give up. There are enough new and shiny things on the horizon. I don’t need this crap.
Time. Gated. Grind. Is. Not. Fun.
Edit: I suppose I could just spend some cash, buy gems, convert to gold, and get them on the Trading Post instead, without having to wait, right? And then, with my shiny new gear go do….
…what?
I’m actually starting to laugh at the absurdity of all this.
So what would you do in Anet’s position? You have a B2P game catered for casuals, about to release a set of gear which isn’t just cosmetic. You aim this to not be something people just get with ease in 2 days, so you got 3 options
1. Make it an endgame RNG-fest where theres a 1 in ten trillion chance said weapon would drop. I’m sure we’d like more of those.
2. Make it a common drop from a very hard encounter. This ends up being even more problematic as it’s rather hard to design reasonable encounters which people dont end up clearing very quickly after launch, making you resort to 1). Not FFXIV l-esque bosses that are basically impossible to kill.
3. Making the content time-gated and use it to revitalise a ton of dead features in the game such as the whole crafting system and most JPs.Casual players can do difficult content too. That’s what you’re forgetting here. Being casual or hardcore depends only on the sole amount of time you put into the game. I would never in my entire life try to be like Anet at this point in time, because all they’re doing is time-gating content and trying to keep players playing until they can please everyone. My solution? Make a bunch of very short, but very difficult dungeons where each completion of a dungeon run you can earn 1 mystical essence (my version of a token). A total of 10 mystical essences are required to get a new piece of ascended gear.
This is not time-gated. This does not limit the amount of runs you can do each day. This isn’t a grind because there are multiple, varied types of dungeons. It’s short enough for the casuals, but takes long enough to be hardcore as well.
And the people who don’t like dungeons, which is a relatively large percentage of the population? What about those people…or don’t they count?
It doesn’t necessarily have to be a dungeon. It could be a short instance-like quest or a special dynamic event. Heck, all that matters is that it would be extremely difficult. It could be a jumping puzzle, a dungeon, a dynamic event, or you could choose one of those to do and get the rewards. I used dungeons as an example because that’s what I’m used to, and it’s the first thing that popped into my head. Personally, I would like to see this type of thing in game where if you want new armor, you have to get mystical essence first by doing one of those three options listed above. You could do a dungeon one day, get a mystical essence, and then decide you want to do a jumping puzzle to get the mystical essence. It makes it more fun.
You know what, now I’m just going to slap on my commander title and run around in circles. Thanks for giving me that idea. If someone wants to put on their commander title, sit down and eat a freaking sandwich, they can do that. If I want to repeatedly run off cliffs with my commander title on, I’ll do that. Funnily enough I did this and people followed me off the cliff. It’s not within your power to manipulate what everyone with a commander title does in the game.
ArenaNet has fixed and polished so much content, why are you concentrating so much on all the things they haven’t?
As far as I can tell, Anet hasn’t fixed or polished much of anything since beta. When the things they haven’t polished outnumber the things they have, people have a reason to complain. Try to find one new patch without at least 15 bugs. You can’t do it. Anet absolutely needs a Public Test Server at the moment, because apparently they are unable to test the content properly themselves. Proof of this? Look at every single patch since beta. Now go to the bugs section of the forums.
I agree. I’m not with my friends very often, but when I do want to do some content with them, I always, without fail, get put into a different overflow than them. It’s tiring and makes me angry to say the least. The only reason at this point that I still play GW2 is the social aspect, and they’re slowly taking that away.
He said they’re more likely to release a new race than a new profession.
He never said they were planning on doing either soon.
Or ever. I believe Anet thinks that their Living Story is enough to satisfy us for eternity.
Yeah, I can’t tell you how many monsters kill me each day because I can’t see them.
GW2 is a MMO, it has to have some time-gated content to keep you playing.
Yea so I suppose fun content is out of the question then. Oy vey. ArenaNet. I give up. There are enough new and shiny things on the horizon. I don’t need this crap.
Time. Gated. Grind. Is. Not. Fun.
Edit: I suppose I could just spend some cash, buy gems, convert to gold, and get them on the Trading Post instead, without having to wait, right? And then, with my shiny new gear go do….
…what?
I’m actually starting to laugh at the absurdity of all this.
So what would you do in Anet’s position? You have a B2P game catered for casuals, about to release a set of gear which isn’t just cosmetic. You aim this to not be something people just get with ease in 2 days, so you got 3 options
1. Make it an endgame RNG-fest where theres a 1 in ten trillion chance said weapon would drop. I’m sure we’d like more of those.
2. Make it a common drop from a very hard encounter. This ends up being even more problematic as it’s rather hard to design reasonable encounters which people dont end up clearing very quickly after launch, making you resort to 1). Not FFXIV l-esque bosses that are basically impossible to kill.
3. Making the content time-gated and use it to revitalise a ton of dead features in the game such as the whole crafting system and most JPs.
Casual players can do difficult content too. That’s what you’re forgetting here. Being casual or hardcore depends only on the sole amount of time you put into the game. I would never in my entire life try to be like Anet at this point in time, because all they’re doing is time-gating content and trying to keep players playing until they can please everyone. My solution? Make a bunch of very short, but very difficult dungeons where each completion of a dungeon run you can earn 1 mystical essence (my version of a token). A total of 10 mystical essences are required to get a new piece of ascended gear.
This is not time-gated. This does not limit the amount of runs you can do each day. This isn’t a grind because there are multiple, varied types of dungeons. It’s short enough for the casuals, but takes long enough to be hardcore as well.
Yes! Storm bow was my ultimate favorite bow in GW1.
In my opinion, the world is too big to expect a big increase in traffic without Anet directing traffic.
Ever since I played Rift and I saw how they handled events, I started to realize why they handled events the way they did. Because if you make everything good across the board, there will be far less people at each place and people will say the game is dying anyway.
Let’s say you made every one of the 1500 dynamic event award amazing loot. Anyone could do any event they want. Then start dividing the player base. WvW people and dungeon people will be doing their thing. SPvP will be doing their thing. And open world people will be doing their thing. But you have to divide the playerbase into Europe and US zones, and then into servers, and then into Zones and then spread them out in each zone. What happens to people who log in at off hours? What are they supposed to do?
I understand why you want the game to have people everywhere, but the world is too large to support that. By directing traffic, Anet is bringing players together.
And if you want to go out and have fun in the world, find friends or join a guild that likes that sort of thing. Mine does.
Umm, isn’t that what WoW did? They don’t have dynamic events to funnel players into. They spread players throughout the world, and yes, there are some dead zones, but I still see more people walking around in WoW in 5 minutes than I do in 2 hours in GW2. I think Blizzard spread out the players around the world rather well.
I know there are other factors such as the amount of players, but if there were no events, would GW2 be like WoW in this aspect? Would the players be spread out over different maps or would they just sit in LA and afk?
Some armor in Aion looked cool. .
Nobody wants gigantic shoulderpads.
… excuse me? There were only a few shoulderpads considered “gigantic” in WoW, and pretty much nobody wore those. The rest of the shoulderpads were stylish and incredibly cool.
Aion’s weapons and armor still trump WoW.
It’s a matter of opinion.
Some armor in Aion looked cool. .
Nobody wants gigantic shoulderpads.
… excuse me? There were only a few shoulderpads considered “gigantic” in WoW, and pretty much nobody wore those. The rest of the shoulderpads were stylish and incredibly cool.
Barely any “useful” changes. They ended culling, added a few WvW skills and achievements, and they changed up the wallets and champion loot a little bit. Other than that, nothing.
Strong: Good, solid combat. Encourages group and guild play.
Weak: Repetitive content every two weeks. Very unbalanced classes. Anet keeps producing more RNG forcing you to spend lots o’ money for the good skins.
Some armor in Aion looked cool. Hire the armor and weapons team from Blizzard and then you’ll see people flock to gw2.
I’m in the same boat and I truly believe there is a bug that makes certain accounts extremely unlucky. I’ve played a little over 3000 hours, guess how many exotics I’ve looted? One. And it wasn’t even a good exotic, it sold for 1.5 gold. I’ve dumped countless rares and exotics into the mystic forge every single day I played and got crap in return. In all I probably dropped in more than 3000 rares and over 1500 exotics. It’s like Diablo 3 all over again.
I played Fractals every day. I did CoF at least 5 times every day. Then I did meta bosses at every chance I had. I did this every day for nearly 2500 hours and I’ve gotten nothing in return. The RNG is complete garbage in this game and I’ve never complained so hard against anything in any game in the history of ever. Even Diablo 3 didn’t spur on any hatred from me with it’s constant nerfs and no drops of anything good. In fact, I’ve never complained in any game but Guild Wars 2, because there’s a huge need for it.
People continue to buy the RNG boxes because they really want those cool skins. If RNG boxes continue to be sold, Anet will continue to sell them. Unfortunately, some kids got a hold of their parent’s wallet and they unthinkingly throw their money to Anet for the cool skins in the RNG boxes.
I’m silently protesting these RNG boxes by not playing at all. I haven’t played since Anet started this RNG crap 3 months ago, and I’m gladly playing WoW now. When Anet agrees to stop the RNG boxes, I might come back, but for now I’m having lots of fun not dealing with RNG in WoW.
Since when did WoW or any other game of this type not have any RNG?
As for buying the skins outright, I’m okay with that too. I’d like both systems. Let people get lucky on a chest or just say “F it” and buy it. But I do see why they stick to the chests.
I meant RNG boxes. Of course all mmorpgs pretty much require RNG.
People continue to buy the RNG boxes because they really want those cool skins. If RNG boxes continue to be sold, Anet will continue to sell them. Unfortunately, some kids got a hold of their parent’s wallet and they unthinkingly throw their money to Anet for the cool skins in the RNG boxes.
I’m silently protesting these RNG boxes by not playing at all. I haven’t played since Anet started this RNG crap 3 months ago, and I’m gladly playing WoW now. When Anet agrees to stop the RNG boxes, I might come back, but for now I’m having lots of fun not dealing with RNG in WoW.
Anet: Buy more RNG boxes, that’s all we care about.
Player: No thanks, I’d rather just play the game and buy my skins outright.
Anet: Oh, then we’ll put every “cool” skin in an rng box and make you buy thousands of the boxes to get your skins.
Player: Oh come on. You suck.
Tl:dr – Anet wants you to buy rng, they don’t care about anything else. Screw content, up with rng!
Honestly, GW2 is really starting to feel like a cash ploy more than a game. I mean, yeah, sure they need to make money, but I already paid my $60!
Sure, they could use the argument that “you don’t need to buy the keys”, but you can’t really escape the gem store unless you want to use Pearl weapons.
Now they’re adding beloved GW1 skins to RNG boxes they KNOW have horrible chances, made for the sole purpose of exploiting people with a gambling problem?
That chilling fact really makes me love GW2 a lot less, and it’s quite hard to “immerse” knowing that.
Yup, I agree 100%. Anet even went so far as to infract a post that asked them for the chances of getting the skins. Anet just wants money, money, and more money nowadays. You know, I actually reinstalled Guild Wars 1 and I’ve been playing it instead of GW2. I’m having more fun in 5 minutes for GW1 than I did in 3000 hours for GW2.
I wouldn’t complain if the patches weren’t 85% the same. Those ARE the cores of these patches, and the stuff you’re talking about is the other meaningless 15%. Sure, that 15% is the percentage that changes, but it’s 15%. Who cares when it is that minimal?
No….they really aren’t….
I’m not sure how a Dungeon/Jumping Puzzle patch like Sky Pirates feels like it has the same focus as one with a bunch of minigames like Cutthroat simply because both have moments where you kill Aetherblades.
Maybe they seem the same because you are looking at the achievements rather than actually experiencing it? If you looked at it like that, talking to the 6 npcs in Bazaar would seem to have the same relevance in setting the mood of the patch as the crystal scavenger hunt (which they most certainly do not).
For a ton of people, I’d say the majority, the achievements are the core of these patches. Sure, there’s the story that’s different each patch, but the achievements are always the same. And with the new achievement reward system, players will be guaranteed to start looking at the achievements more often.
The story that these patches bring is just a side part for me. It’s a nice bonus, but I don’t really give a flying crap about anything that happens unless a dragon lands in LA. The achievements are what people go for and try to complete. They’re the things that are so repetitive and meaningless.
At the time my account was hacked, I only had a few games. WoW, and some other single player games. If I can remember correctly, I think that my Guild Wars account was hacked before the big complaints about WoW losing account information was underway. I could be wrong about that though. That could definitely explain how they got a hold of my account.
welcome to Anet.
In GW1 I got hacked once.
That’s wrong noone “hacks” your GW1 account. You gave them your login informations, either via a keylogger or by visiting phising sites. As most of the time the customer made the mistake and it is the companies good will to give the account back to the owner.
Umm, wrong. I never visit any websites besides the ones I know are trusted and popular. In fact, I don’t visit any websites I don’t recognize right away. My account was hacked in Guild Wars 1.
That can happen with any mmorpg. I remember playing WoW and my account was hacked. They kicked all of the members and stole everything from the guild bank. Same thing happened with Aion.
There isn’t really anything Anet could do afterward that would fix it. The only thing you can do is try to prevent the situation from happening again by getting a virus protection program or some other anti-malware program to protect your computer and your information on your computer. Make sure every leader in your guild also has those programs and runs them daily.
But yeah, Anet never helps me out with any bugs that are their problem in the first place.
Each new patch tells you to go collect 200 items. Go press F 200 times in these places. Now go talk to 10 of these unimportant people. Oh, now you have to visit this place. It stays the same with every patch.
We haven’t had a patch that tells us to press F a bunch of times (except for the bad voting interface during Cutthroat Politics), Collect/Use a bunch of items, or talk to an unimportant person X since Dragon Bash O_o. The only thing thing that might fit with this complaint would be visiting past jumping puzzles which we did for Bazaar and Cutthroat.
Anyway, if you haven’t logged in for the past 3 patches I’m not sure you can realistically argue about them being bad.
Bazaar of the Four Winds: Go press F 7 times on 7 different kites spread out through the world. Now go press F on 60 different baskets that fell out of the sky. Now go collect 500 crystals in Sanctum Sprint. Speak to the Sun Adept, the Wind Adept, and the Lightning Adept. Meet the 5 different traders throughout Labyrinthine Cliffs.
Southsun: Visit all important locations. Meet each VIP in Southsun. Gossip with lord Faren and Lady Kasmeer. Now go press F on 11 different samples spread out through Southsun.
Sky Pirates: Kill 250 Aetherblades. Go get all 12 hidden caches spread throughout Tyria. Talk to 6 different important people. Go press F on all hidden items throughout the new dungeon.
Credit for this information goes to Dulfy.net with my thanks.
I could’ve gone on and on, but I think you get my point. All of the patches are nearly identical with minimal changes throughout all of the patches, yet you tell me you didn’t visit a single unimportant person or press F 200 times for rewards. Right.
I would not consider finding the kites simply a “Press ‘F’” event considering you actually had to go out and do something (jumping puzzle, part of the fractal, etc). You are however correct about the basket one as well as the npc one (though the npc one is so simple it completely escaped me). Collect 500 crystals in Sanctum Sprint is a simple play a minigame achievement, not really even close to what you complain about.
Southsun is irrelevant to my post, I said since Dragon Bash (which you did correct me on).
During Sky Pirates “Killing Aetherblades” doesn’t really fit under the specifics you complained about, but I suppose you could broaden your argument to any kind of pointless grind (which Aetherblades would fall under). Finding the caches, like the kites, aren’t simple “Press ‘F’” things. The people you talked to had storyline significance (though more as a means of seeing the influence the Aetherblades have throughout Tyria, and increasing player speculation into who was the culprit).
Edit: You are making it seem like all these patches are fundamentally the same, yet, many of them are quite different:
Southsun focused on events in the world.
Dragon Bash brought the focus to holdiday-esque content and story.
Sky Pirates introduced a new dungeon (something that hadn’t been added since April) and jumping puzzle (something that also hadn’t been added in a while).
Bazaar then built a medium-sized zone, focusing on platforming elements along with a platforming mini-game.
Cutthroat focused on several mini-games as well as sparking a ton of debate/controversy on the forums over fract…I mean candidate choice.
Now we have Queen’s Jubilee, which, somewhat like Southsun is focused on events, but, with new elements such as challenging solo fights.
Simply because some of them share negligible achievements like “kill X aetherblades” as opposed to “kill X enemies in Crown Pavillion” doesn’t mean that the core of the patches are the same.
I wouldn’t complain if the patches weren’t 85% the same. Those ARE the cores of these patches, and the stuff you’re talking about is the other meaningless 15%. Sure, that 15% is the percentage that changes, but it’s 15%. Who cares when it is that minimal?
Yeah, ANet’s trying to get rid of Rangers altogether now. I can’t do enough DPS to get the reward chest no matter how hard I try. I’m a freaking glass cannon ranger with a longbow and I still don’t do enough damage. Kittening Anet is trying to get rid of the Ranger class now.
There’s a spider queen in Harathi Hinterlands (I think) that is never even spoken of anymore. Mostly that’s due to the fact that the spider heals if it touches any walls, which is freaking impossible because it’s located in a cave. I think this is a bug that Anet has yet to fix and it’s been there since beta. I literally sat on a rock for 2 hours spamming that the spider queen was up and nobody showed. That’s when I knew it was completely pointless.
Each new patch tells you to go collect 200 items. Go press F 200 times in these places. Now go talk to 10 of these unimportant people. Oh, now you have to visit this place. It stays the same with every patch.
We haven’t had a patch that tells us to press F a bunch of times (except for the bad voting interface during Cutthroat Politics), Collect/Use a bunch of items, or talk to an unimportant person X since Dragon Bash O_o. The only thing thing that might fit with this complaint would be visiting past jumping puzzles which we did for Bazaar and Cutthroat.
Anyway, if you haven’t logged in for the past 3 patches I’m not sure you can realistically argue about them being bad.
Bazaar of the Four Winds: Go press F 7 times on 7 different kites spread out through the world. Now go press F on 60 different baskets that fell out of the sky. Now go collect 500 crystals in Sanctum Sprint. Speak to the Sun Adept, the Wind Adept, and the Lightning Adept. Meet the 5 different traders throughout Labyrinthine Cliffs.
Southsun: Visit all important locations. Meet each VIP in Southsun. Gossip with lord Faren and Lady Kasmeer. Now go press F on 11 different samples spread out through Southsun.
Sky Pirates: Kill 250 Aetherblades. Go get all 12 hidden caches spread throughout Tyria. Talk to 6 different important people. Go press F on all hidden items throughout the new dungeon.
Credit for this information goes to Dulfy.net with my thanks.
I could’ve gone on and on, but I think you get my point. All of the patches are nearly identical with minimal changes throughout all of the patches, yet you tell me you didn’t visit a single unimportant person or press F 200 times for rewards. Right.
Then thieves should have their thief summon’s durations set to “until killed”.
Apparently you haven’t seen how little damage the Elementalist’s summons do, otherwise you wouldn’t be making that argument. The only thing the Elementalist’s summons is good for is to switch to earth and let your golem tank for you.
A thief can use his summon skill to completely obliterate an entire army in half a second, so there’s no competition there. I completely agree with the op on this one.
Seriously? I play a thief in PvP for this reason. I pop that skill and kill at least 2 people every time with it. If you don’t, then you’re playing the class wrong.