If you look up the psychological makeup of MMO players,
I will remind you that this game was not advertised to the average MMO player. It was advertised to those players who dislike the conventional MMO. This game was never meant for the typical WoW, Aion, Rift, SWTOR, Maple Story, Whatever other title you want here, player. It was meant for the player that isn’t a typical MMO player with a typical MMO mindset.
You want everything here and now. Ok. But when you get everything you want, and no longer have any content left, you leave. Instant gratification: While it feels so good now, that feeling is only temporary. And once that feel good moment passes, reality hits, and then you ask yourself “what do I do now that I have everything I wanted?”
I don’t know. Continue running around the world and playing the game with your guild/friends? Run dungeons, WvW, PvP? Just run around?
Shocking concept, I know.
I mean, what if I told you that people still play Elder Scrolls and Fallout even after completing everything there is to complete? I bet you wouldn’t believe me. I bet your mind would explode.
Anet is preventing that by stretching story lines out, and having BiS gear a long term goal.
And it’s only going to hurt them in the long run. It’s already starting to hurt them, if the CDI threads are anything to go by.
They’re trying to protect gamers from themselves in a way.
That is a laughable comment at best. Gamers don’t need protected from themselves. If someone can’t create their own goals in a game after a point, then no game is ever going to hold their interest for an amount of time.
That sort of thing would invalidate all the hours the other player put into the game.
How do you figure? That other person still has the wealth they accumulated. Nobody took it from them. Someone just got it easier, because they can’t be as devoted as the other person.
People without time shouldn’t be penalized for not having said time. Things shouldn’t have to take them that many more months or years to obtain in Guild Wars. Their goals and dreams should be just as feasible to complete in a decent amount of time as someone who has a stockpile of hours to throw away.
And this mindset is the problem.
No, it’s not. You see it as a problem. But I see your mindset as a problem just as much.
You don’t understand that by wanting everything handed to you, and completing your end game so quickly, that you eliminate a lot of the reasons to play this game.
World completion? WvW? PvP? Personal Story? Actual horizontal progression? (Had Anet actually done that) Skins? (Had Anet actually put a decent wardrobe system in and actually made enough skins for customization). Dungeons?
There’s plenty to do without needing to make gear a grindy and un-fun acquisition slog.
Then, you have no choice but to wait for Anet to release new content.
Which I’m fine with, quite frankly.
This is partly the reason why we have bi-weekly updates.
Which have been a buggy, zerg-filled mess. Quality > Quantity.
So many players had done everything this game had to offer, so to keep us happy, they gave us more content, but in piecemeal. That way, we don’t gobble it up in a week.
And its rate of release, piecemeal nature, and grindy nature has started to grate on the playerbase.
Legendaries popped up within months of the game release too, something that should have taken over a year to make. With the artificial time gates in place, it forces you to stretch out your goals, and gives you a reason to work for something.
No, it makes me look at how long everything will take, realize it’s not worth the time, and I head off for better games that don’t do that.
Ok. So what do you get if you eliminate the “grind”? Click a button and get Ascended gear, like a vending machine. Is that what you truly want?
You know what? At this point. It’s what I want at least. There’s nothing wrong with easy mode. There’s nothing wrong with just getting something. There’s no need to make getting BiS gear a challenge or hard. (And besides, BiS gear is supposed to be easy to get and non-grindy in this game. That was the stated design intention.)
The challenge should be in the content that the gear is used for, if there must be challenge.
Is the fun the journey to collecting mats and crafting BiS? Or is the fun in having the BiS?
The fun is in having the BiS and using it to complete max level content. Crafting is not fun. Collecting the same mats over and over again is not fun.
It’s just a grind.
Once these players realize this, they’ll be much happier with having the gear that they can afford to have.
But that isn’t fun.
Back in my day, we stuffed animals into tiny, magic balls and forced them to fight one another. Then we took on a league devoted to this concept until we defeated everyone and became champion of said league.
We then stood on a mountain for three years, waiting for a worthy challenger to find us.
Also, we ate flowers to throw fire balls, went into other people’s houses and broke pots, stealing their money, and explored the wasteland that was post-apocalyptic america.
None of it was hard or challenging, but it was fun.
AND WE LIKED IT.
Exactly. The argument that there are no alternative methods is moot. You can either craft Ascended gear, or have Exotics.
That’s not an alternative way to obtain BiS gear.
No, Exotic is not BiS. It can’t be if Ascended is BiS. I don’t get how such a concept could go right over your head.
Because some people think an mmo without grind is no fun.
And this game was never meant for those people.
This was the game that you would hate if you loved other MMOs. That was one of the original selling points. This was going to be the game for a different crowd of people.
Please do remind me of what GW2 was suppose to be like
It was supposed to be the game that didn’t appeal to the standard MMO crowd because it was going to be casual friendly. You know. Lack of grind. BiS easy to get, seeing as upon hitting 80 you were going to have BiS gear. Lack of vertical progression. etc. etc.
, or what proper game design is?
I said proper game design for GW2, because of what the original stated intentions were.
Again, see the quote about BiS being obtained at 80, even by casuals.
Or, you know. Feel free to ignore it. Since you just want GW2 to be like every other MMO already on the market.
And you’re not understanding that Ascended gear is BiS, and isn’t meant to be gotten quickly, easily, or cheaply.
And you’re not understanding that for GW2, that’s bad game design because it flies entirely in the face of how the game was supposed to be. (insert quote about even casuals having BiS by level 80 here)
But silly me. I forgot. You’re one of those players that wants GW2 to be just like every other MMO already out on the market.
-Snip-
>Completely misses the Star Wars reference.
I mean…really? I’ll grant that Luke’s line was different from what I quoted, but still…
REALLY?
And that’s the problem, you think you are entitled to special treatment, that maybe if you complain loud enough they will cave in and meet your demands.
Kind of funny that you say this considering that’s what Anet literally just did all of…two days ago?
Agreed. I’m so bummed out that we’re never going to get to play through the origins of Abaddon’s secret alliance with Scarlet.
Noooooo! It can’t be! That’s impossible!
Search your feelings. You know it to be true.
With all this “I want it all right now with no effort” mentality,
Of course I don’t want to put effort in. It’s a freaking game! I just want to play a game and enjoy myself and not have to worry about anything.
Effort and work and skill are for the real world. I don’t want to work in a game because that’s not supposed to be the point of a game.
People are complaining about the fact that a healing skill is expensive. But since you don’t need the healing skill, the fact that it is expensive is moot.
So it’s expensive for the sake of being expensive? Seems like bad game design to me.
Frankly, so what if it isn’t needed? Again, nothing in the game is needed. You can play the game bare bones, with starter weapons.
But doing stuff bare bones isn’t fun. And fun is the most important thing in a game.
Or should we start complaining about not getting Legendary Weapons by simply logging in?
Because wanting a non-elite skill to cost no more than 5 to 10 SP max is totally the same as wanting a Legendary right upon log in, right?
What is your deal, man?
The initial complaint is self entitled and whiney.
No, you simply see it that way. Though why you would be against things in this game being cheaper is beyond me. Things not costing a lot are a good thing, last I checked.
Therefore, the only possible rebuttal is something old, tired and bad.
In other words: "I don’t view the complaint as valid or worthwhile, so I won’t bother making actual good arguments, and instead will use ones that are themselves not valid or worthwhile.
Well, since the skill is permanent I don’t really see the issue.
It is not something you NEED to have after all.
We don’t need anything in the entire game. That argument is old, tired, and bad.
Find a better one.
Edit: There could be a misunderstanding about what prices Gene Archer mentioned. He’s mentioning the in game crafting and merchant prices, not the Trading Post prices. The champion bag loot has a role in the Trading Post prices, but not in the crafting and merchant prices. Especially when those prices are not in terms of gold.
This. The only reason I even brought it up is because there’s no doubt the resident economist has a say in how items are priced, since he’s the one deciding what needs to be done with the TP and any items associated with it.
And the point there has to do with them designing their content and tuning it to the portion of the playerbase who farms nonstop and has a large quantity of various items from it. It’s bad design. And it will always be bad design, because all it does is alienate everyone who isn’t that type of player because it makes those items out of their reach, 100%.
And that takes away from the fun of the game.
I guess what I’m saying is this: Is a healthy economy really worth it if the game becomes a game of playing the market to be able to afford anything nice? Is a healthy economy worth sucking the fun out of killing a mob or a boss and getting a shiny? Sure, the reward isn’t necessary per say, but it certainly adds to the fun. This is a fantasy game, after all, and we’re the heroes!
We slay the dragon! We rescue the damsel/knight! We pull that awesome looking Chicken Dagger from the mystical stone and claim the BoS Power Armor that makes us look totally boss!
Content needs to be rewarding, in story, experience (not exp), and in loot.
(edited by Gene Archer.8560)
Champion bags are one of the reasons why the prices you mentioned are so high.
Really? What do champion bags have to do with Candy Corn?
This has nothing to do with anything other than their resident economist telling them to slow it down. It doesn’t matter if it isn’t rewarding, or if some people find it fun. The game would tank fast if the economy went. They have to tune the game for the player that plays one character, all day, everyday, in the most efficient way possible. Such is the reality of games with an economy. Same thing with Diablo 3. I think that game was more rewarding in terms of loot but not game play (which is rather sad). You will get your gold at the rate their economist decides you will.
The resident economist has done more harm than good if you ask me. For proof, one need look no further than the prices of this years Halloween items.
Absurd doesn’t begin to do justice to needing tens of thousands of items.
Rewards should be for accomplishing something, not running around doing something that is so simple it can’t fail…
I disagree here. Some people really can only handle the easiest of things. I don’t think that should preclude them from rewards. (Before anyone even tries: I’m talking about a video game, not real life.) The moment you go into “rewards should be for accomplishing something” in these types of games…that’s the moment you invite elitism and the “elitist hardcore” type of player (which is different from just hardcore), which I would argue is even worse than just handing items out, due to those types of players never being satisfied with the difficulty curve, and always wanting more and more exclusive content that leaves out the majority of players.
Obviously, this does create a problem, though, as you’re right that people will go for what’s easiest. I can’t say that I have any idea of a solution, unfortunately.
particularly if doing it that way cuts off normal play for other people attempting to just enjoy the game without a zerg coming and taking down a champion in two seconds.
I can agree with this portion, however.
People are calling out stuff in map chat and instead of playing the game the way Anet originally intended,
That’s nobody’s fault but Anet’s. They have shown, in my opinion, a lack of understanding in how to handle rewards in this game over all. Too much time gating, rng, etc. It’s really no wonder people farm champs, and it’s not all about the ease of it, though the ease is involved.
someone in map chat tells them about zerg farming. So now, this person who has no real chance to experience the game is running around with a zerg. They could, in theory, completely level to 80 without leaving Queensdale.
This ability existed before the current spate of champ farming was a thing. I should know, since it’s how I finished leveling my first character after getting tired of trying to complete hearts and maps in zones that lagged too much for me to be able to handle dodging three million undead all using massive cc.
They’ll never get better at the game that way. Never learn their profession. Never be prepared for anything that happens later…then they’ll come to the forums and complain the game is too hard.
And so what if they do? If it causes enough of a problem, then Anet will act accordingly. But if it is causing that much of a problem, then..well, just maybe the game IS too hard in that instance. I know you like to talk about metrics. Well, this would be just another metric.
I am personally of the opinion that challenge junkies need to start realizing that there’s nothing wrong with a game being easy mode. Not everything needs to be some huge challenge or hurdle. Not everything needs to be a “great achievement”. There’s merit in getting an item just for the sake of getting that item and enjoying having it.
The idea in most games is that the reward you get should be directly proportional to the time/risk factor. If it’s not, the game is out of balance, and will eventually suffer for it.
I do somewhat agree with this sentiment, despite what I’ve typed. I would argue, however, than when it comes to Guild Wars 2 in particular, that over all, the game simply isn’t rewarding. Like, at all, whether the content is easy OR hard.
It seems to be that maybe the best thing Anet could do is truly buff rewards all around the board. From easiest to hardest, increasing the reward amount based on challenge, but increasing that reward most definitely all around.
Maybe a little less RNG and grind would do wonders for the game.
(edited by Gene Archer.8560)
So the question remains, why are people being rewarded for easy content?
Is there a reason they shouldn’t be?
Incorrect.
People have beaten him with about 7 minutes left, which would imply that a group with less than lvl 80 exotic would be very much able to kill him in 15.
So go beat Teq with a group in nothing but fine gear. I wanna see this.
I have yet to see a single thing in the game that is required for any content, so why would that suddenly be the case?
Teq being the DPS check that he is requires lvl 80 full exotics…
I don’t like having to kill the same mook enemy twice. It’s simply not fun.
Toxic…Alliance…
So, what. Do our battle cries now consist of
“Let our powers combine!”
or
“Shift into Turbo!”
…I mean, really? Toxic Alliance? Did I step into a Saturday morning cartoon?
To quote myself:
And yes, i wonder if they’ll address that question in the livestream. Especially in the context of them claiming that they desire better communication with the community now.
They not only didn’t addres those questions. They made a show of pretending that no such questions were even asked.
That in itself is a kind of an answer.
Guess we can expect 3x the grind when Christmas rolls around.
kitten, at this point, I hope the game crashes and burns so Anet can realize just how dumb they’re acting.
All they said was that you dont need to grind, which is still true because as far as unaware if, apart from very high level fractals, there’s no gear-checks in game.
Teq is a gear check, and Anet wants to make more world bosses like Teq.
According to that API, 50 out of 51 Servers have killed him at least once.
This is correct. Devona’s Rest has never killed Teq since the update, and most likely never will be able to.
And because of this, Tea Kettle may as well not even exist for this server.
So I ask, what good did the update do again? Because all I see is removed content, personally.
Except that I’m A) not alone in my views and
there are more people on the other side of the coin, who don’t play like I do that would agree with me.
Who do you think the people generally are that think that it’s okay to have ultra hard content that requires organization? I’ll give you a hint…it’s not carebears like me. lol
I know you’re not alone in your views, that’s why I didn’t say “all” forum goers.
But what I mean is this: You basically just said “I don’t see why people would want to experience every part of the game they just bought.”
It just seems like a silly thing to say, in my opinion.
I’m not sure why people think every single aspect of a game needs to be able to be done by every single player in the game in the first place.
Then you don’t understand people and gamers in general, and quite frankly, you never will. And in fact, it might explain why your views clash so much with a lot of other forum goers.
You know, after thinking about it, I think these things are too hard to get. I’m convinced.
A sign of the end times, clearly. (I jest, I jest)
But it does affect the game. Making everything “easy to get” almost killed the game in the first place. I don’t think people realize that.
I think otherwise, but we’ll have to agree to disagree on that.
Something has to be hard to get, because some people need stuff to work for.
So make it things that aren’t holiday items.
It’s a holiday event. Hard shouldn’t even be a part of the vocabulary. That’s what updates like Tea Kettle and Twilight Whatchacallit are for.
Even then. There’s being hard to get. And then there’s being unreasonably out of reach. I’m sorry, but you’re crazy if you think tens of thousands of mats registers anywhere near reasonable.
You could easily lop a 0 off each requirement and it would still be a challenge to obtain. The number of zeroes we’re dealing with now is just excessive.
GW2 must have the most self-entitled playerbase.
Reading through this topic is like reading 3 pages of complaints from an over-privileged, spoiled brat who is upset because his Christmas present wasn’t quite literally given to him on a silver platter.
Yes, how dare people not want to have to grind out several tens of thousands of rng items. How dare they want to be able to get something reasonably, rather than have that something be so out of reach that it may as well not exist.
I don’t think you for one second have any idea whatsoever what actually constitutes “being spoiled”, “entitlement”, or being “over privileged.”
But by all means, please do explain your reasoning.
No, seriously. Explain your reasoning.
I’m not in agreement with it, because I don’t see it as necessary. It’s not that I can’t understand why you’d want that. I simply have different needs.
You’re not wrong to want that. But I’m not wrong not to, either.
It’s a difference of opinion. I can see why you’d want it. It’s just not important to me.
Actually, in this case you kind of are wrong, and in fact aren’t making sense. You’re contradicting your own opinion.
You don’t view this change being asked for as neccessary. You say you have different needs, and that this change in question isn’t important to you.
But if it’s not important to you, and in fact doesn’t affect you in any way, then you have no reason to go against this change, much less disagree with it.
Don’t get me wrong. It’s fine that you don’t think such a change is necessary.
But you’ve done more than just state that you don’t find it necessary. You’ve tried to actively come up with arguments as to why such a change shouldn’t occur, beyond simply “I don’t find such a change necessary”. I mean, you cited a kittenstorm in the forums for kitten’s sake! You’re actively trying to impede this, rather than simply stating “I don’t find this change necessary”, and then being done with it.
TL;DR: You acting like such a change would affect you but stating that it wouldn’t. As such, I can only come to the conclusion that you were debating/arguing simply for the sake of it.
Now this I can agree with. I think content is coming out too fast…even way too fast.
Definitely way too fast. Definitely in agreement with you there. I obviously can’t say with certainty due to my Magic 8 Ball being fickle at the best of times with its accuracy, but I think player burnout with the Living Story pace is going to be a real problem by this time next year at the very latest.
And while I’m happy we’re in agreement on something, I’m still uncertain as to why you disagree with being able to get everything released in a patch during that patch, at least in the case of holidays, since the subject at hand is Halloween and all.
Right, but if they bring out stuff this year, and everyone can get it, and then bring out nothing next year but the same stuff, you don’t think there’s been a kittenstorm about rehashed recycled stuff on the forums? Cause I do.
There’s just as much of a kittenstorm going on about the things that they didn’t bring back this year. You may not believe this, but people do actually like rehashed content from time to time. Usually holidays like Halloween and Christmas in mmos are those times where rehashed stuff is accepted because along with the rehash, a couple new things are added each time.
And the players get all the new goodies during that event and then wait for the new goodies in the next one.
You said earlier that it’s unreasonable to expect new content every year, because it can’t be done.
I’ll remind you that Anet made the decision to put out bi-weekly content. They made this decision to pump out endless content at a cheetah’s pace. If they can’t handle the workload, then they need to cut back to a pace they can handle, rather than time gate the holiday prizes.
Because once again, waiting isn’t fun. Especially when it’s waiting a whole year for something that was added a year prior.
As an aside, I feel I have to ask: Is “to avoid a kittenstorm on the forums” really the best you can come up for why we should have to wait to get the rewards that were added in a previous iteration of an event? Because that’s not exactly a compelling reason.
Everyone wants new stuff every single event, and that’s just not reasonable.
I didn’t say anything about wanting new stuff every single event, so I don’t know why you even brought that up.
I’m not asking for new loot every year.
I’m just asking to be able to get the loot they happen to add during the event where they add it.
Is that really so wrong? Are you honestly going to tell me it’s wrong to want to be able to get stuff during the event where they add said stuff? Whether they add anything new or not?
Everyone who is loot-centered probably feels like you do. I’m sure glad my game isn’t centered around loot.
Well, in the case of holiday events, my game is centered around loot. Clearly in your eyes, that makes me an awful person. Otherwise you wouldn’t have bothered with such a snide quip. But I’ll humor you, anyway:
Halloween by it’s very nature is about the "phat lootz’! It’s about dressing up and going door to door to get candies and (in the case of mmos), tiny trinket toys and such!
Who would go trick or treating if at every door they were told “You don’t get anything this year, but wait til next year and you might just get something” ?
What would be fun about that?
Or you have years to farm it…it’s like the lucky title and 9 rings. It took years. So you save your candy corn and next year you get what you need, or the year after.
But that isn’t fun. Waiting isn’t fun. Farming for years isn’t fun. Grinding for years isn’t fun.
Why must everything have to be done now?
Why shouldn’t we be able to get the halloween items during THIS halloween?
Why should we have to wait til next year? What fun is that?
It isn’t.
Heck, the servers might not exist next year. And so instead of being able to enjoy those halloween items now, during this event, they’d never be able to be enjoyed.
Simply the fact that it doesn’t make any sense
We’re killing dragons with pop guns. Soft cork. Toys.
We have solid holograms. SOLID. HOLOGRAMS.
You’re cherry picking when it comes to what makes “sense”
or can’t in any way or form actually work in lore.
Except I already detailed how it could, and could even be put into an event, and create items from it, and be immersive. Because magic doesn’t have to make sense or be logical.
Because it’s magic.
A rather have longer more informative pieces of lore outside of the game than having short butchered versions of the same lore in game, due to limitations.
So you’d rather experience the game outside of the game? Then…why even play the game? Maybe Guild Wars should be a book series instead, then.
I would have agreed if this was information that you HAD to know in order to understand the overall story. That is however not the case.
This is just some extra story for people that are interested in the lore and thus can be added out of the game without much issues.
But why should that prevent it form being in game as well?
Seriously, what is actually wrong/bad about having this information in game? Do you have an actual argument for why this shouldn’t be in game? Because so far, it seems like you don’t want it in game for the sake of being contrary.
We did however find out the information in the Mad Memories by finding stuff and talking to “people”. It didn’t magically turn up in the book for no reason whatsoever.
This could of course work for some parts of the story, but not all of them have other witnesses that could tell us the information, thus they wouldn’t be able to show us all of it.
It’s a magic book with a flaming skull on it. I think you’re looking far too hard for “logic” in this. Especially when you’re defending the killing of dragons with a gun that shoots a soft cork (a pop gun).
Another thing to keep in mind is also the rating of the game, which could make some of the part impossible to show in the game.
You are aware that the rating of this game is Teen, right? I’m pretty sure they can work with that quite easily.
Suddenly knowing something that only two people “alive” would know can however not be explained.
Sure it can.
“A new chapter has appeared within the pages of the Mad Memories, revealing to you a past that up to now has been known only to the Bloody Prince and the Mad King.”
And then they tie that together by releasing a new scavenger hunt that leads to yet another upgraded Mad Memories.
Look at that, justification for putting it in game and I thought it up in under a minute.
and I can see why other developers might worry that this is the standard they must now live up to,
Crazy thing is, this IS the standard that they should be living up to. There is no excuse for the horrible lack of communication that is Anet’s standard.
Josh did right. He should be getting praised, not reprimanded.
So wait, wait, wait…
>Players have problems with SAB
>Dev actually responds
>Responses (excepting the beginning snark) are legitimate, honest, and show a deep interest and care for the community
>Responses are in fact what one expects of a company on a normal, daily basis out in the rest of the world
>Dev is reprimanded for DOING HIS JOB
I think what shocked me the most is how he was apparently told that he sets a precedent that other Devs shouldn’t feel necessary to fulfill.
That is ridiculous. Josh is the precedent that EVERYONE at Anet SHOULD be aiming for and should want to aim for.
Mostly a thread for lols. I had always assumed that winding up in lava rooms meant instant death in Trib mode, but I found myself surprised today in W1Z2’s trib mode when during the beginning, after missing a jump pad, I did not immediately die despite going through the floor.
Turns out I had landed on the smallest of ledges, still above the pool of lava itself. Despite a noble attempt though, I was unable to make it back up to solid land, and proceeded to re-enact the deaths of the Terminator and T-1000 in T2.
I dunno. Just something that happened in SAB that amused me.
Academic doesn't trigger in Infant Mode?
in Super Adventure Box: Back to School
Posted by: Gene Archer.8560
To my knowledge, this is normal. You’ll get the Academic achievement for successfully completing the three zones in normal mode, but not infantile. This was the case for the first world as well. Infantile mode didn’t count toward Scholar achievement in World 1, you had to complete it in normal mode to earn it.
EDIT: Most other achievements are able to be completed in infantile mode, such as the secrets and baubles achievements, as well as Professional Ice Skater, It Was An Ambush, Tiptoe and all the rest.
The Academic achievement is for completing the world in normal difficulty.
Alright, but that’s not what the sticky says. It says to just be in the mode you want completion for.
Academic doesn't trigger in Infant Mode?
in Super Adventure Box: Back to School
Posted by: Gene Archer.8560
From what the sticky suggests, completing World 2 zones in infantile mode should still trigger progress and completion of the Academic achievement so long as you abide by what’s needed (being near the chest, etc.) However, for whatever reason, it never seems to trigger for me despite doing everything the sticky says.
Is it actually that it only triggers in normal and tribulation modes, even though the sticky suggests otherwise?