Showing Posts For George Steel.1804:

3/1 - 3/8: TC/DB/Maguuma

in WvW

Posted by: George Steel.1804

George Steel.1804

If anyone cares to duel .. I’ll be at southsouth supply by windmill @ maguuman borderlands.
-no interference
-no stomps

come have fun

(im the beefy norn in arah gear)

Platinum – Guardian
Technical Strength – Engineer
Dungeon Master – FotM 46

My 2nd Warrior Semi-DPS WvW Duel Video

in Warrior

Posted by: George Steel.1804

George Steel.1804

not bad, still seems like you have just general trouble controlling your character and movement at times. can’t switch targets, overlaying whirlwind trajectory for ages, etc.

keep working at it

Platinum – Guardian
Technical Strength – Engineer
Dungeon Master – FotM 46

Mossman Question

in Fractals, Dungeons & Raids

Posted by: George Steel.1804

George Steel.1804

The strategy I use is dodging 1-2 seconds after he enters stealth, and dodge twice in a row. Usually I’ll get an “evade” message telling me I dodged his backstab. Usually works and he unstealths without having one shot me (I usually have aggro during this fight)

Platinum – Guardian
Technical Strength – Engineer
Dungeon Master – FotM 46

Selling Guild Domain "Stockbroker" [RICH]

in Black Lion Trading Co

Posted by: George Steel.1804

George Steel.1804

I figured this would be the best place to post about it..

If anyone’s interested or desires to purchase the guild name “Stockbroker” from me, I would be willing to sell it. (I also have “Stock Broker” if you prefer that visually)

Reserved it a while ago, figured you BLTC trader types might want it…

Let me know here or via PM

Platinum – Guardian
Technical Strength – Engineer
Dungeon Master – FotM 46

Will open world PVP servers be considered?

in PvP

Posted by: George Steel.1804

George Steel.1804

I really, really wish they were.

They would instill a great sense of racial pride and make areas in the world more memorable.

Platinum – Guardian
Technical Strength – Engineer
Dungeon Master – FotM 46

Arah P4

in Fractals, Dungeons & Raids

Posted by: George Steel.1804

George Steel.1804

We downed Simin with 2 thiefs, 1 ele, 1 mesmer, and me (guardian).

Not to mention I ran 1400 healing power.

(It’s all about running the sparks)

edit: All pugs except me and the ele knew each other

Platinum – Guardian
Technical Strength – Engineer
Dungeon Master – FotM 46

Do you like the persistent world at lv80?

in Guild Wars 2 Discussion

Posted by: George Steel.1804

George Steel.1804

I don’t experience ANY of the persistent world on my level 80. There is simply, as many have stated, no rewards for doing so.

While leveling my alt, yes.. I do roam and have fun doing DE’s and hearts around the map. It’s pretty enjoyable. But then again, my alt levels up, gains trait and skill points, and reaps gear rewards by doing so.

But yeah, on a level 80, the “persistent world” is pretty much kaput.

Platinum – Guardian
Technical Strength – Engineer
Dungeon Master – FotM 46

Due to the need for Warriors

in Fractals, Dungeons & Raids

Posted by: George Steel.1804

George Steel.1804

Who cares, just ignore those people. Run with a group of people who are good at the game and don’t pigeon hole themselves into a stupid group setup. Guardians are definitely at the top of perceived class tiers, and can output insane damage if outfitted in berserker’s gear as well.

Platinum – Guardian
Technical Strength – Engineer
Dungeon Master – FotM 46

Why do raids seem unattractive to people?

in Fractals, Dungeons & Raids

Posted by: George Steel.1804

George Steel.1804

Old excuse: Raids give the best gear in the game. More commitment/time investment, more rewards to reap. Not everyone can form an organized group based on skilled play and communication and do what other players do. /wah

In GW2: People shouldn’t be scared by raids. There is not much for a level 80 with exotic gear to do in this game minus WvW. The only rewards would be visual upgrade and guess what, THATS FINE, no one is crying for stat upgrades. But many want something challenging that can include more than just four other friends to complete. (And I’m not including open-world zerg events)

You’re always going to get the people who cry about raids. Guess what, I’m kitten I’ll never get a legendary because the grind is so stupid insane. But I deal with it. I’m okay with not experiencing and acquiring something within the game. You should do the same.

Not everything in the game needs to appeal to every person.

I vote /for raids (15-25man, no stat upgrade, purely based on challenging content & new weapon and armor skins)

Platinum – Guardian
Technical Strength – Engineer
Dungeon Master – FotM 46

A Plea to downgrade dungeons

in Fractals, Dungeons & Raids

Posted by: George Steel.1804

George Steel.1804

Only problem is dungeons are too easy and there aren’t any real challenging boss mechanics.

/no

Platinum – Guardian
Technical Strength – Engineer
Dungeon Master – FotM 46

"elitists lvl80 only" attitude lately

in Fractals, Dungeons & Raids

Posted by: George Steel.1804

George Steel.1804

That’s why I slap on my dungeon master title to my level 49 engi alt, and outplay all the 80s in the dungeon.

Usually they notice too

Platinum – Guardian
Technical Strength – Engineer
Dungeon Master – FotM 46

Where is the adrenaline rush?

in Fractals, Dungeons & Raids

Posted by: George Steel.1804

George Steel.1804

I dunno you just compared a WoW 25 man raid, to a low level public quest, I mean really?

Yes this game gets amazingly intense, in dungeons, not in a public quest where who knows how many more people than intended show up.

Dungeon bosses that toss something at you and it’s dodge or die, it’s amazing.
No Troll event isn’t going to have you excited, try Arah Exp.

You are looking in the complete wrong places.

I love how people jump to comparing this game to WoW instantly, who here played WoW when it first launched?
There were no raids, two PvP maps, and just about nothing to do at max level.
WoW has been out fooooorever, this is why new MMOs die, because no one gives them a chance beyond playing for a week and saying, “WoW has way more to do!”

A game cannot launch with 8 years of content already made and added, jesus…

I agree with the ending of your post, but not so much the beginning.

Although a “dodge or die” mechanic is needed, I don’t think its necessarily fun or interesting. Arah EXP (once you have completed it) does give a bit of adrenaline especially the first few times, but this quickly wears off once you get a good group or a little experience (let’s face it, multiple professions have solo’ed Lupi)

I DO remember how lacking WoW was when it first launched, and the patch that introduced dire maul. It was a new game and I don’t think the developers realized how much was on the horizon, but they definitely realized the popularity and importance of creating content, adapted, and started pumping it out original challenging content at a crazy pace (Molten Core was available pretty kitten early and shot all of ANet’s dungeon content out of the water).

A big part of the letdown is the lack of communication from ANet, and this had already been discussed in different threads. This game is in it’s infancy, and I realize that in terms of content. But we really don’t have much communication with the dev team, and not nearly enough responses on the forums. And seriously, some of the threads out there are really quality and bring up valid points that need addressing. We just have really no idea what’s on the horizon, and the status quo is getting really old for some of us.

If someone was to tell us “Hey, we’re developing 3 new dungeons right now, interesting boss fights, new mechanics. Aesthetically awesome. Also more rewarding, new skins, random drops that are cool and unique. Should be out in 1-2 months” I might feel different.

Then again, they may be focusing on that whole “world content” aspect – in which case we should look forward to more events like Karka and abandoned zones like Southsun Cove. Oh joy.

Platinum – Guardian
Technical Strength – Engineer
Dungeon Master – FotM 46

(edited by George Steel.1804)

Where is the adrenaline rush?

in Fractals, Dungeons & Raids

Posted by: George Steel.1804

George Steel.1804

You are not alone in this feeling, or should I say void of feeling. I totally agree with your statement about the Shatterer too, it was really intense before you realize that well, it’s nearly impossible to fail the encounter.

I’ve come to the realization that at least for the moment, people like us will remain unsatisfied.

In WoW, the pay system was monthly. The only way to retain and expand the model was to keep players challenged, interested, engaged. This was evident in the release of immense amounts of awesome content. The saddest part for me was not actually realizing how good it was until it was gone.

In GW2 however, we have a microtransaction model. There is no underlying push to keep the players invested and interested in the game. Reasons:
-Already bought the game
-Easy for people to hop in and out due to lack of sub fee
-Gem shop creates all revenue besides new purchases
-Endgame (legendary) items now obtainable via TP and thus via gem shop

So, why would they dump out tons of awesome content? It’s not like keeping us happy and interested is as important as it was in WoW. Because in WoW, if there was nothing to do (like in current GW2) people unsub and the company loses money. If GW2 was a sub-based game, I would have been out 3 months ago.

Realizing all this has made me really sad

Platinum – Guardian
Technical Strength – Engineer
Dungeon Master – FotM 46

Will we ever get real difficulty?

in Fractals, Dungeons & Raids

Posted by: George Steel.1804

George Steel.1804

See, the main issue with most dungeons is that many of the boss/enemy encounters are very poorly designed. The difficulty that is present in this game is more cheap then anything else, like giving bosses stupidly high health pools and one-shot kills that are incredibly hard to spot. Now I don’t mind a challenge if it’s well-designed, but what Anet calls “challenging,” is what most would call “stupid and frustrating.” And honestly, if you managed to do everything in this game then I would suggest you give yourself a pat on the back and move on instead of clamoring for the rest of the community to become more frustrated with more of Anet’s “difficulty.”

Precisely.. which is why I want to see well designed challenging encounters. I have no will to make the community “more frustrated with ANet’s difficulty”. However, you must understand something. Even if ANet was to create well designed challenging encounters, some of the community would still be frustrated, because some would simply not be up to the challenge. The hope however is that we will get that well designed, yet challenging content. I’m fine with some of it being easy and catering to everyone, but the skilled people want a challenge, too.

Platinum – Guardian
Technical Strength – Engineer
Dungeon Master – FotM 46

Will we ever get real difficulty?

in Fractals, Dungeons & Raids

Posted by: George Steel.1804

George Steel.1804

I do not believe making a dungeon artifically harder on myself by
-taking off my gear
-running with less people
-using no trait points

Makes the fights in GW2 any better. Like some mentioned, yes, fractals were a step in the right direction. But there are just so many fights in this game (talking about explorable dungeons, pretty much strictly) that are just mindless fights with no real mechanics (I dont consider dodging out of an AoE circle a mechanic).

The problem however is simply the lack of content dungeon wise. I’ve finished every path, transmuted over skins dozens of times, but there’s nothing else to be gained. I do like certain fights in dungeons, and that’s why I’ll run them again from time to time – but repetitiveness sets in.

To me it’s just a bit saddening to see ANet cater so hard to people who are bad. Yeah, I said it.. bad. Hardcore doesn’t have anything to do with it, I know people on my friends list who play 3-4x more than me and I still outplay them 10 times out of 10.

It would even improve the metagame as a whole. Just keep in mind, when something challenging appears on the horizon and people are failing or not good enough to complete it, they are now motivated to play better as an individual and a party member.

The skilled players want some help here. We want some dungeons that are engaging, challenging, difficult, and fun. The thing is, I believe they can release this type of content. Hell, I know they can.

The real question is, will they? Or will the priorities of pleasing the masses and maximizing gem-shop revenue take front and center?

Platinum – Guardian
Technical Strength – Engineer
Dungeon Master – FotM 46

Will we ever get real difficulty?

in Fractals, Dungeons & Raids

Posted by: George Steel.1804

George Steel.1804

I know there’s an upcoming patch the “size of an expansion” but I would like to know if we’ll ever get some real difficulty.

There’s something about overcoming insurmountable odds with friends and mates that creates a great memory and camaraderie.. something I haven’t felt too much in GW2.

There was a slight buildup to Lupicus, as I’d read so many rage posts about him before I fought him myself, but he turned out pretty easy… (killed by multiple professions solo)

Simin the same – Completed it with my buddy and 3 pugs from gw2lfg.com .. first time ever attempting it..

What I want to know is – Will we ever get some real difficulty? Content that is intense yet rewarding, and something not everyone will be able to finish? (That is based on real player/team skill, not DPS race or stupid Agony scaling)

I love dungeons.. I love playing with my team. But what else does someone like me have left to do? Is there anything on the horizon?

Platinum – Guardian
Technical Strength – Engineer
Dungeon Master – FotM 46

A plea to nerf Dwayna (Arah p4/Seer path)

in Fractals, Dungeons & Raids

Posted by: George Steel.1804

George Steel.1804

I don’t see why people complaing about what Robert said.
He confirmed that he would like to have more difficulty in the dungeons.
He jsut said that the difficulty shouldn’t be there just because of possible DPS problems…

I’m one of those that hopes for way more challenging/difficulty throughout the game, even if I’m one that wouldn’t or won’t be able to succeed in that content.

Alone the words of the OP with this “do-able for PuGs” and so on… At least the dungeons should actually have a lot of paths (probably with better rewards – nothing different, just more of what each specific dungeon brings to the table) that are just do-able by the smallest percentage of the community, with challening fights no matter how often they go in there.

I’m far away of being a hardcore gamer, I never raided, I’m probably would not be able to finish that kind of content, but if anytime, it would be a better reward by itself, better than any reward(loot) could be…
The feeling to have beaten something that you struggeled to do many, many times… That’s the best feeling ever in my opinion…

I won’t remember how I finished a generic content that (ten)thousands of players have beaten before without any real problems, even if a pre-cursor or whatsoever dropped for me… But a challenging/difficult(not unfair like just one shotting without any chance to react, what is kind of fake difficulty!) content, that my group wasn’t able to overcome again and again and the moment when we probably overcome and succeeded finally, that is something that I would still remember after a long time.

I agree and also hope that they do introduce some real “difficulty” level into the new content. The only problem is the only fight that required any forethought, planning, and execution is now being nerfed for the masses. Was it part false-difficulty through DPS ? Yeah. Could it have been completed with decent damage and people playing their roles flawlessly? Absolutely.

What challenges remain for us now?

Platinum – Guardian
Technical Strength – Engineer
Dungeon Master – FotM 46

A plea to nerf Dwayna (Arah p4/Seer path)

in Fractals, Dungeons & Raids

Posted by: George Steel.1804

George Steel.1804

Brute force? As opposed to what other strategy used for dungeon bosses in this game?

I’ve completed her with 2 thiefs, a mesmer, a support ele, and my Guardian decked out in 1400healing power gear. Yeah.. real brute force there

And I’ve done it with 3 people or with war/thief/nec/nec/ranger. Doesn’t mean that’s how majority do that.

Who cares about how the majority does it? Truth is, there are many group comps that could work, but people just fail to pull their own weight. If individuals want to stack warriors and mesmers, great, good for them. They are only using the tools ANet has provided – Warrior’s ridiculous hundred blades damage ofc rewarded for hitting “2” and mesmer’s time warp (best elite in the game). But as I said, there are many group comps that can do it just fine without either.

People just didn’t want to take the time and learn..

Platinum – Guardian
Technical Strength – Engineer
Dungeon Master – FotM 46

A plea to nerf Dwayna (Arah p4/Seer path)

in Fractals, Dungeons & Raids

Posted by: George Steel.1804

George Steel.1804

And thus the prestige of Dungeon Master was lost.

What prestige? People do that boss with brute force, there’s no prestige in that.

Brute force? As opposed to what other strategy used for dungeon bosses in this game?

I’ve completed her with 2 thiefs, a mesmer, a support ele, and my Guardian decked out in 1400healing power gear. Yeah.. real brute force there

Platinum – Guardian
Technical Strength – Engineer
Dungeon Master – FotM 46

A plea to nerf Dwayna (Arah p4/Seer path)

in Fractals, Dungeons & Raids

Posted by: George Steel.1804

George Steel.1804

Hey folks, sorry about not having posted in here for a while! But update time!

I took another look at Simin after the spark AI fix, and got more feedback concerning the difficulty. The sparks were a step in the right direction, but it wasn’t enough. I’m going to reduce her stealth healing this time around while I consider other possible changes. As it stands right now she has some nice mechanics with the tears and the spark running, which emphasizes the teamwork we like to see. However all that aside, her healing turns it from a fun mechanics fight to a more hard-nosed DPS check for even the most mechanically skilled groups.
Personally I would much rather see people having fun with mechanics than having meet a DPS check. Considering also there isn’t a visible meter to check your group DPS versus her healing, groups can spend hours doing this and reaching the same result, despite meeting the mechanical skill threshold.

I will eventually change her stealth mechanic so she doesn’t heal during it and instead does something else (like an enrage moment where she is invulnerable), but for now I’ll just take her healing down a peg to reduce the DPS needed to overcome the fight, so people can enjoy the mechanics of it.

Thanks!

Well, there it is. Enough crying from the community and I guess even the content made for us “hardcore” players goes down the chute. Time to go complain about the artificial difficulty of obtaining a legendary.

Now the only somewhat hard fight in the game will be reduced to a total kittening steamroll, and the dungeon master title acquired by people who couldn’t complete it but could cry on forums.

Platinum – Guardian
Technical Strength – Engineer
Dungeon Master – FotM 46

Coming back from a break

in Guild Wars 2 Discussion

Posted by: George Steel.1804

George Steel.1804

Precursor prices flying through the roof, legendaries sellable (for crazy amounts of gold), and you haven’t missed anything in terms of WvW (except the latest patch that made culling worse)

Platinum – Guardian
Technical Strength – Engineer
Dungeon Master – FotM 46

A plea to nerf Dwayna (Arah p4/Seer path)

in Fractals, Dungeons & Raids

Posted by: George Steel.1804

George Steel.1804

My guild have just tried P4 and four hours later we gave up at…youve guessed it, Simin (Dwayna).

The group comprised of a Ranger, two DPS warriors, a Mesmer and a DPS Ele. We tried every tip, trick, strategy and guide we could find but simply put we didnt have enough DPS to negate the heal, even with poison. Now to me that is awful for a game like GW2 that prides itself on ‘skill-based’ encounters. We could not overcome this challenge due to the classes that we chose to enter the dungeon with.

Simply put this needs to change. Even if after the fix the fight takes 2 hours, as long as Simin can actually be killed id be happy. To say im annoyed is an understatement as members of my party will only get a couple of hours sleep tonight before work tomorrow due to a flawed mechanic. Nothing forced us to play but the ‘love’ of the game…certainly for me that ‘love’ is being severely tested in recent weeks.

Trust me, if you failed with the group comp you posted it wasn’t the professions that held you back. Even thinking that “the poison” would do anything tells me that you were obviously not educated about the Simin fight.

Chalking up their lack of sleep to ANet’s design or “flaw” of a boss is also ludicrous. No mechanics are flawed, they actually just got tweaked (for the better, mind you).

Sorry, try again. You guys just weren’t good enough!

Platinum – Guardian
Technical Strength – Engineer
Dungeon Master – FotM 46

Crafting Twilight (Video)

in Community Creations

Posted by: George Steel.1804

George Steel.1804

Here’s the hunt for a legendary in one man’s eyes…
(also a hilarious vid)

Pay specific attention to the complete dump of ectos & other mats

What do you all think? Does this mega-grind make a player worthy of wielding a legendary weapon?

Personally I view this as the most ridiculous tedious method of obtaining anything in a game. I’m also glad I didn’t dedicate all this grind and time to obtaining one of these (as they are becoming more common)

Platinum – Guardian
Technical Strength – Engineer
Dungeon Master – FotM 46

2/1 - Kain/Mag/DB (#2)

in WvW

Posted by: George Steel.1804

George Steel.1804

kaineng won by a landslide but obviously they are the worst out of the three!!!!11

that’s what i got from these threads.

oh and also omgg come dool me in wvwvw omggg if i win i win wvwvw omgg how could you have killed my in game avatar??!!!11 that is such a personal insult omg obviously i have to prove my worth by coming onto these forums and saying i’m better than all of you!!!!

Actually I like dueling because it’s a fun experience, and ANet hasn’t introduced formal dueling yet.

If you think you’re better than me, come prove it

Platinum – Guardian
Technical Strength – Engineer
Dungeon Master – FotM 46

2/1 - Kain/Mag/DB (#2)

in WvW

Posted by: George Steel.1804

George Steel.1804

Anyone online care to 1v1? I’ll be at windmill south supply @ Kaineng Borderlands.

I’m the big norn Guardian

Platinum – Guardian
Technical Strength – Engineer
Dungeon Master – FotM 46

2/1 KAIN/MAG/DB

in WvW

Posted by: George Steel.1804

George Steel.1804

Good duels at the windmill boys from Kaineng [WM] – although it sucks there weren’t more people to challenge me

Platinum – Guardian
Technical Strength – Engineer
Dungeon Master – FotM 46

2/1 KAIN/MAG/DB

in WvW

Posted by: George Steel.1804

George Steel.1804

I’m always down for some duels.. I’m usually roaming near stonemist hunting down stragglers. If you find a Norn Guardian in arah gear just /wave/beckon and we’ll get it on

(or send me a pm if you want to set something up)

Platinum – Guardian
Technical Strength – Engineer
Dungeon Master – FotM 46

Culling Poll: 1327 votes 23% Better 64% Worse

in WvW

Posted by: George Steel.1804

George Steel.1804

Definitely worse for me

Platinum – Guardian
Technical Strength – Engineer
Dungeon Master – FotM 46

Lupicus after patch

in Fractals, Dungeons & Raids

Posted by: George Steel.1804

George Steel.1804

We did lupi successfully with 4 people (2 were from gw2lfg). One person dropped out beforehand and we couldn’t get a 5th since the patch was hitting and others had a different client version. The two pickups died during phase 2 and me and my elementalist friend proceeded to 2 man through phase 2 and 3.

It’s only lupi after all

Platinum – Guardian
Technical Strength – Engineer
Dungeon Master – FotM 46

A plea to nerf Dwayna (Arah p4/Seer path)

in Fractals, Dungeons & Raids

Posted by: George Steel.1804

George Steel.1804

Did it yesterday without any problem, with 2 rangers. Thank you Anet for making at least one boss in the whole game somewhat challenging. It’s probably the only boss that actually requires teamwork. The only thing that makes him hard is the fact that you need all 5 members of the team to know what they’re doing. No one can get carried here.
Lupicus and similar bosses can be done easily with only 1-2 good players but not this one, and that’s what makes it good.
Good gear is a requirement and it should be, as it’s path 4 of the most elite dungeon (as it’s level 80 one). DoA, UW, FoW in GW1 required way more skills, gear and knowledge so I don’t understand why all the crying. Maybe WoW didn’t have such mechanics. I am glad that at least this one boss isn’t so easy any random player can do it without trying. Point of “elite” areas is that they’re not for everyone, they’re only for those who are willing to spend their time on trying and getting a GOOD group together.

However, once you know what to do the actual Simon fight takes less than 2 minutes and that makes him easier than most of the other boss fights in the dungeons. I do believe it should get buffed, as it’s too weak at the moment (when you know what to do),

No, they didn’t have any task requiring anything as painfully annoying and tedious as fighting Simin. Even all the pulling and running in DoA was not that bad once you got down the paths and mechanics. The problem with Simin is that even if you understand the mechanics of the fight and have a party made to fight her it’s still luck-dependent if you beat her.

What is so “painful” and “tedious” about Simin?? What is so “luck” dependent? Yet another delusional player who’s a little too angry about not being able to down a boss in GW2.

I fear for the future – hopefully ANet will keep introducing bosses of this caliber even though we’ve got these players who constantly put the blame on the boss, it’s mechanics, the luck involved; the blame on everyone but themselves.

Platinum – Guardian
Technical Strength – Engineer
Dungeon Master – FotM 46

A plea to nerf Dwayna (Arah p4/Seer path)

in Fractals, Dungeons & Raids

Posted by: George Steel.1804

George Steel.1804

My party has just disbanded after hours of fighting the Dwayna. This encounter is broken: Dwayna randomly stealths what gives no chance to take her down in phase 2, sparks lose aggro randomly (happened few times), hitboxes of circles are way too small. The only chance to kill her, is to bring full exotic/ascended glass cannons and even with this, it is not certain to take her down. You still need lot of luck to not get trapped, in one of broken mechanics. And as reminder, any other path in any other dungeon can be completed without bringing glass cannons to nuke bosses, only this one require it. You said, your goal in Guild Wars 2 dungeons, is to make them more fun to play, this encounter is not even close to be “fun”. So, my ask is: nerf Dwayna hard or redesign whole fight. I enjoy hard bosses like Giganticus Lupicus, but I can’t stand encounter which don’t reward you a kill, even if you did evrything correctly.

Please don’t take this rage too seriously ANet.

“Hard bosses like Giganticus”
Ohh you mean the boss who’s been killed solo by a warrior, guardian, and elementalist? (among others..)

No ty sir, all the content in the game was not designed to be done by everyone. You have to accept the fact you might not be good enough to do some encounters. If Simin is nerfed, I would like to see the materials required for legendaries nerfed too. It’s stupid how much luck and farm it takes to get these weapons. See what I mean?

Platinum – Guardian
Technical Strength – Engineer
Dungeon Master – FotM 46

Arah path 4: Need for Dungeon Master

in Fractals, Dungeons & Raids

Posted by: George Steel.1804

George Steel.1804

Good luck to everyone going after Simin.

My biggest tip for you..

Kite in sparks fast people. Get individuals with mobility skills (swiftness, gap closers, blinks, teleports, etc) to handle sparks. As a Guardian with 1400 HealingPower, I did tears and North 3 sparks. Soon as the spark would spawn next to me, I popped swiftness, GS leap to the second spark, weaponswitch and blink to the 3rd with 1h sword skill. This would effectively aggro them all and I was already almost at the plug-in zone.

Practice practice practice… DPS does matter but plugging in sparks quickly makes all the difference.

Platinum – Guardian
Technical Strength – Engineer
Dungeon Master – FotM 46

A plea to nerf Dwayna (Arah p4/Seer path)

in Fractals, Dungeons & Raids

Posted by: George Steel.1804

George Steel.1804

Don’t even try it… he still thinks that Simin requires skill,… look at his last reply to me. He didn’t catch what I meant with a unique mechanic a compared it with things/CC’s you regularly do ingame.

I understand what you say, my friend and I both play with our GFs so we go Warrior/Guardian more tanky support (pow/tough/vit with group buffs and defensive skils) and they go ele/ranger for range safer dps lol. It’s a pretty solid group and we could beat any boss/dungeon except Simin, go figure… can you imagine trying to make a group like this work there? Even if we PUG Balthazar priest from the meta event as our 5th we would still not be able to do it…

Point is, this boss breaks all GW2 group potential as it doesn’t need anything the game has to offer and only takes max dps and mob herding… Yeah, real skill here guys!

Yes, running sparks apparently requires skills.

well it doesnt.

The only difference between a succeed and a failed attempt at Simin in my experience was that 2 guys needed to respec to full dps builds and change our gear, utilities to maximize dps. Sparks are out of the problem even with all their bugs. Come on, you can only run that fast, almost double the spark speed so moving them is not rocket science.

Even if the sparks move by themself as fast as they go right into the circles, you still have a DPS barrier to break and THAT is what makes people complain. Its an impediment for certain groups/classes. Nothing else in this game cuts you out if you dont have enough numbers and numbers =/= skill

This is the biggest problem with people who are failing at Simin. Kiting sparks in fast does take skill. You wouldn’t believe how much better the encounter went once we found a player who could kite south2 while I used swiftness+gap closers to aggro/kite north3. We plugged them in fast and that’s the only reason my group was able to complete the encounter.

Practice kiting faster, and more accurately. I guarantee you will see results..

Platinum – Guardian
Technical Strength – Engineer
Dungeon Master – FotM 46

A plea to nerf Dwayna (Arah p4/Seer path)

in Fractals, Dungeons & Raids

Posted by: George Steel.1804

George Steel.1804

People need to get out of the mentality that they think they are “the best players” and simply cannot be that they need to improve if they cant clear an encounter. My party make up consisted of 3 DPS classes (full zerk), full cleric ele spamming water auto attack heals, and a guardian support. By no means is this an optimal dps party but can still clear it. Ele provided us with heals to stand in the red circles w/o having to waste dps time to dodge them.

If you feel that you are as good as you believe you are, you will clear this encounter as others have not only cleared it, but carried dead weight through it. There’s always ways to improve, its a matter of wanting to and accepting it.

make it with 2 support, 2 control and 1 dps zerk (range) player and I’ll buy what you are saying. Otherwise you are part of the big numbers = skill which is plain wrong.

Game advertised that holy trinity was over and players will have new roles to play… funny how it all turns in pure dps for this fight.

IMO, a simple fix would be to remove phase 1, and maybe extend the stealth from 1 minute to 1.1 or 1.2 minute. That way, even if you have lower dps and takes you longer you can still do the fight.

I really don’t think the fight needs any tweaks. We completed it before patch with:

2 Thiefs (unsure of spec, guessing beserker)
1 Ele (pow/prec/tough)
1 Guard (1400 healing power. me)
1 Mesmer (control/dps)

Nowhere near the “ideal group”. Only me and the ele knew each other, others we picked from gw2lfg. Best part is, I never attacked Simin, I constantly threw tears so none of our dps would be hindered (and to not attract aggro to avoid getting petrified). She healed 5 times before she died; we kited sparks in quickly and effectively and dpsed her down more and more each time.

Platinum – Guardian
Technical Strength – Engineer
Dungeon Master – FotM 46

A plea to nerf Dwayna (Arah p4/Seer path)

in Fractals, Dungeons & Raids

Posted by: George Steel.1804

George Steel.1804

Remember, story mode is created for people not willing/able to skill-up to the difficulty of explorable dungeons. You should go ahead and stick to story mode or even different paths if something is too hard for you..

You don’t see me over here crying about not being able to get a legendary, and hell I think that’s way harder than killing Simin. Some content is for some players, some content is for others.

My guildmates and I can take any profession mix to any dungeon and have been able to complete every other explorable path and boss.. until this one. We’ve read these threads and guides and watched videos and every time we just don’t seem to have the dps. This isn’t about explorables in general. It’s about this one fight not being in tune with the rest.

So what if it’s not in tune? Some content should be harder than others, read: Legendaries.

Example: Me and my guildmates haven’t had trouble acquiring materials for any piece of gear that we wanted to be crafted, except for these stupid legendaries! The grind, RNG, and farm is so out of tune compared to all the other craftable items it’s ridiculous. And the stats aren’t even better! Nerf!!!

Yeah, Simin is harder than other bosses. The fact is, you don’t have to do Arah path 4. No one is forcing you, just as no one is forcing me to get a legendary, so get over it. As I said before, some content is for some players, some is for others..

And just keep in mind people are completing Simin on a daily basis. Trust me, it’s far from impossible..

Platinum – Guardian
Technical Strength – Engineer
Dungeon Master – FotM 46

In an ocean of complaints..

in Fractals, Dungeons & Raids

Posted by: George Steel.1804

George Steel.1804

So from us true dungeon fans: Thanks!

What a load of bullkitten. Your bloated ego keeps you from realising that this new wp denial is but another hindrance in a long list of dugeon inconsistencies. The dungeons were always unpleasant( artificial difficulty , cheap mechanics and abysmal loot) worst of all they are as much fun as pulling teeth . They were just a means to and end. The only reason people even bothered with them is because of those bloody tokens.
But now even more stick and even less carrot.
If you and the other die-hards out there want a challenge then run the dungeons geared in blues and THEN pound your chest while filling the forums with such laughable input.

Bloated ego? I was thanking the game company for making one of the best changes to dungeons thus far. By the attitude of your response it seems someone else has ego issues..

The funny part is I agree with some of your points, artificial difficulty being one, lack of loot definitely apparent. But regardless, the waypoint change stands as an improvement from a functionality standpoint. Dungeons were made to be a party/team challenge, after all. Now groups will actually feel like they have to look out for one another, which has already been apparent in my recent dungeon runs.

Means to an end? You’re telling me people ran MC and BWL (WoW) over and over and invested hours because they found the fights fun, not because of the loot that could possibly be rewarded after all the time investment? (more often than not, useless loot would drop too, remember that.) Newsflash, there is no change to the carrot or the stick. The only difference is you can’t zerg dungeon content, you’re required to play it as it was intended.

Platinum – Guardian
Technical Strength – Engineer
Dungeon Master – FotM 46

One of the many reasons why I am a norn.

in Norn

Posted by: George Steel.1804

George Steel.1804

They will remember my face on the battlefield.

Seeing the fear-stricken face of the enemy as I charge towards them,
Their fate is sealed.

They will beg for mercy at the hands of the Norn.

Attachments:

Platinum – Guardian
Technical Strength – Engineer
Dungeon Master – FotM 46

Male Norn animations(run/skill/etc.)

in Norn

Posted by: George Steel.1804

George Steel.1804

Nothing bothers me about the Norn but the 1h sword animation (Guardian’s for me, specifically).

Looks SOooooooobad.

But everything else looks good

Platinum – Guardian
Technical Strength – Engineer
Dungeon Master – FotM 46

The Norn Elite Skills... Seriously?

in Norn

Posted by: George Steel.1804

George Steel.1804

Just take Snow Leopard into WvW with you. And when you finally are getting overrun by a zerg (only a matter of time) pop stealth, and your 3,000 distance charge.

Twice.

Enjoy saving time running back from spawn/repair bill!

Platinum – Guardian
Technical Strength – Engineer
Dungeon Master – FotM 46

Lupicus Solo as Guardian with Scepter

in Fractals, Dungeons & Raids

Posted by: George Steel.1804

George Steel.1804

my remapped skills (Use your pinky finger)
7 = ctrl+1
8 = ctrl+2
9 = ctrl+3
10 = ctrl+4

That way I can remain mobile through WASD while also using my fingers to use utilities and elite if needed. I typically mouse-click my heal though, so I don’t accidentally hit the key at the wrong moment.

Not to toot my own horn, but I have some of the slickest character control around..

6 = F
7 = Q
8 = E
9 = R
10 = Shift + R
F1 = Shift+1
F2 = Shift+2, etc

All utilities near movements skills, use right click hold while moving to strafe etc. Even works great for my ele buddy (he copied me) and he plays one of the best ele’s on the server

Platinum – Guardian
Technical Strength – Engineer
Dungeon Master – FotM 46

In an ocean of complaints..

in Fractals, Dungeons & Raids

Posted by: George Steel.1804

George Steel.1804

I just wanted to thank you guys for implementing the no-rez in combat. There are some glaring issues that do need to be addressed (stuck in combat for a number of reasons) which somehow made it through quality assurance, but that’s not the point.

Just try and look past all the complaints. It’s not the end of times. GW2 dungeons now feel like something that you have to overcome with your team, not a zerg-fest with no punishment system (cmon even repairs are cheap). Not to mention people have seemed to appreciate the support I provide them now: protection, regen, aegis, etc..

The feedback from the vast majority of my in-game mates agree and welcome this change.

So from us true dungeon fans: Thanks!

Pic1: General dungeon forum feelings
Pic2: The rest of the dungeon community

Attachments:

Platinum – Guardian
Technical Strength – Engineer
Dungeon Master – FotM 46

Is anyone else sick of.......

in Guild Wars 2 Discussion

Posted by: George Steel.1804

George Steel.1804

It is their game, you realize? Change is going to happen.. that’s life..

Platinum – Guardian
Technical Strength – Engineer
Dungeon Master – FotM 46

Holy trinity of mmo

in Fractals, Dungeons & Raids

Posted by: George Steel.1804

George Steel.1804

The amount of uproar as a result of the WP FIX situation is absolutely hilarious. The bosses are easy enough. 99% of them are auto-attack fests with the exception of Lupi kitten easy and has been killed by a warrior solo) and Simin.

Learn how to play and you won’t end up dead all the time.

What else can I say?

Platinum – Guardian
Technical Strength – Engineer
Dungeon Master – FotM 46

A plea to nerf Dwayna (Arah p4/Seer path)

in Fractals, Dungeons & Raids

Posted by: George Steel.1804

George Steel.1804

I recently changed the spark behavior in this latest patch – they should follow much better now. I noticed this thread was created yesterday, so I’m wondering if folks feel the sparks are still behaving badly? I watched our QA do it a few times and the behavior seemed to operate much better than it was before.

You QA experts can do it but what about us less experienced?

I think you’re missing the point of this thread.

Remember, story mode is created for people not willing/able to skill-up to the difficulty of explorable dungeons. You should go ahead and stick to story mode or even different paths if something is too hard for you..

You don’t see me over here crying about not being able to get a legendary, and hell I think that’s way harder than killing Simin. Some content is for some players, some content is for others.

Platinum – Guardian
Technical Strength – Engineer
Dungeon Master – FotM 46

(edited by George Steel.1804)

A plea to nerf Dwayna (Arah p4/Seer path)

in Fractals, Dungeons & Raids

Posted by: George Steel.1804

George Steel.1804

I have nothing against more difficult encounters and I haven’t done simins since the new patch. I will say though that the problem is that none of the other dungeon encounters are of this level of coordination, dps requirement, luck, timing and of course after already having spend a long time within the dungeon draining your energy.

You mean there’s finally a challenging fight that requires team coordination, preparation, and execution in the dungeons that are named “Explorable” and considered a form of endgame?

Please.

If anything we need a great deal more of these encounters to continue to push groups to the limit. I enjoyed Simin thoroughly and managed to down her my first try with pickups from gw2lfg.com (running 1400 healing power, mind you).

Platinum – Guardian
Technical Strength – Engineer
Dungeon Master – FotM 46

Dungeon issues

in Fractals, Dungeons & Raids

Posted by: George Steel.1804

George Steel.1804

The respawning in dungeons needs to go back the way it was cause now its way to hard to beat a dungeon if you cant respawn while others need your help. Please fix this issue.

Strongly disagree. Remember, stick to story mode dungeons if explorable modes are too hard. Explorable was meant to be hard.

This change rocks, thanks ANet

Platinum – Guardian
Technical Strength – Engineer
Dungeon Master – FotM 46

A plea to nerf Dwayna (Arah p4/Seer path)

in Fractals, Dungeons & Raids

Posted by: George Steel.1804

George Steel.1804

Why would you spam tears when you can look debuffs from party-UI?

Because tear throwing has a cast time. If you see the debuff, then throw, you’ve wasted 3 seconds of DPS.

Instead, I threw a tear every two seconds, and we completed it with 0 warriors on my first attempt ever at Simin. But what do I know.

Platinum – Guardian
Technical Strength – Engineer
Dungeon Master – FotM 46

Arah P4 - Please fix Simin

in Fractals, Dungeons & Raids

Posted by: George Steel.1804

George Steel.1804

Not nearly “mechanically flawed, near uncompletable” as you say.

Our party comp:
2x Thief
1 Ele (not full dps)
1x Mesmer
1x Guard (1400 healing power)

Me and ele knew each other, rest were from gw2lfg.com…

I feel absolutely compelled to respond to these rage posts about Simin.. because she’s not really that hard, you just need everyone to pull their weight.

Hint: learn how to put sparks in quickly, as the fight is based on it. Because if you can’t get her down with FIVE dps profs, you’re doing it way wrong.

Platinum – Guardian
Technical Strength – Engineer
Dungeon Master – FotM 46

1/28 Dungeon update: Your thoughts?

in Fractals, Dungeons & Raids

Posted by: George Steel.1804

George Steel.1804

I absolutely love the new “No WP after death” update!

Now the people who can’t hold their own in the dungeon with me find themselves watching me fight and win.. gives them a little time to rethink their strategy.

Edit: For example today – Had one person leave the Arah group right before Lupi, so we were stuck with 4. Couldn’t get another in (due to patching and people having a different client version). Ended up four manning Lupi, the Guardian and Elementalist friends were pretty bad at the fight (ended up dying during P2). My ele friend and I then proceeded to 2 man Lupi, no problem.

It makes everything so much more interesting

Platinum – Guardian
Technical Strength – Engineer
Dungeon Master – FotM 46

(edited by George Steel.1804)

A plea to nerf Dwayna (Arah p4/Seer path)

in Fractals, Dungeons & Raids

Posted by: George Steel.1804

George Steel.1804

Another thing to note and verify is if your tear tosser is allowing anyone to be petrified for more than 1-2s, they are doing it wrong.

This is what most people fail to understand. Here’s the free tip for the day: Tear thrower should be pre-shooting (throwing a tear onto dpser’s ontop of Simin every 1-3 seconds)

Stack more tears and spam more = safer bet for unhindered DPS

Platinum – Guardian
Technical Strength – Engineer
Dungeon Master – FotM 46