Yes I think it is just an off-comment curse, and he uses Jormag because that is a general Norn adversary.
No.
Holiday content is kind of in a weird place when it comes to difficulty because it’s something that ANet wants to be sure everyone can participate in. They even scale players up.
Apparently the weapon chests are not “super rare” to come by in higher fractals. I see someone get a chest in every maybe 5th fractal that is 28-48? I got one myself the other night and to my amazement it was the stats I needed! Saved me 200g on Weaponsmithing.
The thing that turns me off about this is the “personal story end reward”
Do they expect some of us to go back and create a new character to play through the entire personal story on when it is most likely that players will be crafting a precursor for their current main? Am I misunderstanding/misinformed?
Yeah that was my thought (I personally intend on transmuting) but maybe with a dye incentive more people will make armor that is interesting enough to want to show off.
Welcome to dungeons!
Each Dungeon has a story mode and an Explorable mode. When you choose to venture into the explorable mode, you will have three to four different routes of completion, or “paths”. These paths differ in various ways, such as using different parts of the dungeon map, different enemies, and often different bosses. The most differentiating factor in these dungeons, however, are the objectives.
When you enter the instance, some NPC will be “hosting” the run. There are cutscenes that explain the story of the dungeon a bit, and then you will be given the option of which path you and your group will run. The paths are chosen by majority vote (through clicking the path in a dialogue box), but you should know what path the group plans to run before you eve enter the dungeon.
In your case of Twilight Arbor (TA), Up/Up and Fw/Fw (forward/forward) refers to TA’s optional explorable paths. This dungeon is different than others, as once you are in, there are multiple places in which you can alter course in your path (hence the listing of two paths per…path? :p ). In other dungeons you will choose the entire path in the beginning of the dungeon, which when advertised instead of listing “path X/Y” you will see “path 1” or “p1” for example.
“Zerk” is something you may see often. It refers to Berserker gear (power,crit chance, crit damage). Groups calling for these types of players are usually speed-clearing dungeons – rushing through as fast as possible to farm the reward. This archetype offers the highest damage but also presents the most risk, and usually (hopefully) experienced players are filling these roles.
I have yet to encounter a dungeon group that specifically asks for a certain profession, unless I’m running upper Fractals in which team composition somewhat matters. I main Necromancer and do dungeons all day. A lot of players have adopted the mantra that because Mesmers and Guardians bring the most utility, they are the most necessary. They are great to group with, don’t get me wrong, but in no way necessary for dungeons, new or old.
I run a condition Necromancer and at the very most all I have to do is switch traits/gear for some encounters. I know there are optimal builds but a very small portion of the player base running dungeons are proficient at running with full glass. The reason most pick-ups want Guardian or Mesmer is because naturally, no one trusts a random group to be efficient. It’s really that simple. At the very least, a Guardian/Mesmer in a pick-up will save a few minutes. At most, prevent a few downs.
You blame ANet for making a dungeon that, according to your post, calls for a specific profession, but in the same post you blame the players for doing the same. When it comes down to it, players will roll Guardian or Mesmer blindly just because there is a stigma but in reality, a bad Mesmer or Guardian is more of a liability than a good Engineer, Ranger, or Necromancer.
The more content introduced that uses mechanics rather than artificial difficulty through HP gates/one-shots the more people will realize how foolish it is to pass up a player that knows how to play well on an unpopular profession in favor of a staff Guardian.
Hopefully they continue this pattern with all of the undesirable dungeon paths (CoF p3, Ascalon P2, Arah P whatever one people don’t do, etc.). And with it maybe will will see the reemergence of a dedicated dungeon development team.
Arah would be a good contender for this type of revitalization, especially in considering the massive potential to finally tie Living Story into Personal Story.
^I agree, if they would have waited it out and allowed people to adjust to the difficulty we would have a much more interesting dungeon scene.
This thread isn’t fair to ANet, honestly. It’s one thing to challenge the legitimacy of difficulty when a boss is an HP box with one-hitters. That’s artificial difficulty. But calling out the challenge of the fight because your group doesn’t coordinate? Get real man, the dungeon isn’t even long. I wonder how many people completely ignore Caithe’s explanations of every single encounter.
I wish people would go back and watch some of the pre-launch videos with the devs talking about explorable dungeon modes.
These modes were supposed to be the “rock-hard” group experience in the game, and it was specifically noted that the paths will not be easy/cater to casuals.
I know over time things like this get lost as people figure out efficient ways to play, but the fact still stands that these modes are supposed to be how new TA is. If anything, the rate at which groups are blasting through the current content in minutes is the design flaw, not the difficulty of the new encounters.
I posted this comment in another thread here (albeit off topic) but I would like to get it out there in its own topic:
I think it would be great if ascended armor pieces had an increased amount of details that can be dyed, maybe 5-7 parts per piece. It would be another great way to separate the armor from the exotics and add a deeply personal experience to crafting the set.
There just seems to be a disappointing pattern with gates on gates on gates.
A single recipe for an entire set would be cool. I just wish there was an alternative to Laurels.
It was a conspiracy joke but no harm done. I think the armors are interesting, even if they’re ugly. They’re hitting a theme for sure with the renaissance stuff and in that regard it looks appropriate. Just seems out of place.
On another note, what I would personally like to see of ascended armors is many parts of each piece able to be dyed. Perhaps 5-6 different details so we can deeply personalize this sure to be expensive and tedious armor.
Maybe I was just playing poorly then. It was my first run through, so I suppose this is relatively baseless. Or maybe I’m just bad :p
Thanks for the reply I’ll give it a few more shots.
Not to sound like a kitten, but can we ask the purpose of this post, if it is not to request a change in any mechanics, etc.?
Because transmutation stones
/end tinfoil hat
After running through the new TA path, I have more worries for the future of Necro vs. PvE. Usually the lack of Vigor/endurance kickback wasn’t a huge issue for me. I have an energy offset that usually helps a bit.
The amount of movement required in these fights completely turns me off of the both my Necro and the new content. Necro is my main and I love running him through stuff but if this is the future of content I might have to reconsider. I know I’m not saying anything new but hopefully this will shed some more light on the deficiency.
They would have to mirror a similar system in all towns, for all races, considering only Humans get this favor of the human gods.
I would like to thank the Devs for creating a dungeon that every class can feel useful in. As I main a condition Necromancer, I usually find myself rolling my thief for most dungeon play besides fractals, and even then I need a plethora of alternate gear and frequent trait switches. In this new path, I find conditions to be much more effective (relatively) due to the constant motion/call for range. I imagine a lot of other underused specs are also seeing some viability here as well.
I’m just here making a statement, I would not like this to turn into a flame thread that plagues the dungeon forums. I understand people play with more optimal builds for various content, but I am enjoying how diversity-friendly this path is.
The one piece of advice that I can give that I wish someone had given me-
Do not rush to 80.
A majority of the experience in this game is exploring the world, learning your class, and enjoying the scenery. I wish a game of this level of artistry was my first MMO. But seriously, enjoy yourself. Once you hit 80 the game plateaus very quickly and you will never regain the experience of playing through the game for the first time.
I can suggest completing every area at max completion – all points of interest, skill points, vistas, and hearts.
Is this patch going to address the problem with Putrid Mark not transferring conditions from allies? Thanks!
Can we assume we will need 30 Laurels per set of armor we intend to craft or do you think the armor recipes will be more than 5/piece
Once you get the recipe, the only time it takes to get a weapon is the time it takes for you to farm the gold to buy the Deldrimor/Spiritwood, which if done efficiently is drastically lower than the actual implemented gates.
As soon as I hit 500 I was able to farm tons of world events and Empyreal is a joke. I had my weapon 2 days after hitting 500.
I’m not sure if it has been mentioned here already but there have been multiple suggestions to add an item that operates similar to the infinite salvage kit, wherein you reset your traits and 3.5s is automatically removed from your inventory. I think this is a much better solution that a 70 gem one time use consumable.
Maybe there can be some kind of push to make this a thing?
Seriously there are countless threads on this random crash/send error issue why can’t we get a response
Please respond…
It has been weeks of people complaining about game crashes that occur during large events. Every account is the same – it’s not the players’ systems, it’s your end.
I’ve lost two Teq kills because of random crashes and it’s absolutely ridiculous that it hasn’t even been addressed. You should work on your infrastructure rather than rushing out mediocre content every two weeks to keep people logging in to this game. PLEASE fix it
It’s ridiculous I just lost a Teq kill again (still havent downed him because of this garbage) because of random game crashes. My computer is not the problem. Please fix whatever is broken I’m so sick of this bullkitten
That’s a good idea, having it cost the same as a retraining from the trainer. Maybe in the future?
I main a condition Necro and having unlimited uses on this thing would help me out so much in dungeons and fractals on bosses. I guess it’s more relevant for some classes.
This is great and all but I won’t buy it as a consumable. However I’d pay 2500 for a permanent version. I’m wondering if there are any plans for a permanent reset item?
Also how many of you would pay for one? How much?
Okay so I found that if you “Return to queue” on the first attempt to join the world, and “travel” on the second attempt, it will work. At least it did for me. Good luck
This should be a game feature. It’s really outrageous that they are charging for this,Low blow, ANet. Low blow.
“I like staying in the game when I play rather than using that awful website. My final thoughts? It serves its purpose, but minimally.”
Which awful website are you referring too? I hope its not gw2lfg that site gave us a tool helped others to group for instances. It wasnt awful it was gratefully received. But if your referring to something else I would still call you ungrateful. Did you do anything to help the community with the LFG situation or just moan about it and do nothing.
Well aren’t we touchy…
I call it awful because personally, I thought it was awful. I mostly used map chat to fill up the last few slots in our party that guild members didn’t fill. I didn’t moan about anything, and I’m not moaning about the in-game tool either. OP asked for opinions and I gave it, which is clearly more than you’re doing for this thread. Did you come here to voice your opinion or just moan about others’ opinions and do nothing?
I don’t like it. I mean, I use it because the alternative is even more undesirable, but the current LFG feels like an afterthought. It’s kind of ridiculous that the party leader has absolutely no control over who joins the team. That’s my biggest problem with it. Also the fractals being organized 20-39 is kind of strange given the other categories.
It needs more customization options besides a dialogue box and party leader controls. Otherwise I’m glad it exists. I like staying in the game when I play rather than using that awful website. My final thoughts? It serves its purpose, but minimally.
(edited by Gnat.9405)
I think the Gem store is a nice place for new minion/elemental skins and maybe crazy ranger pet colors
Ritualist, or some form of Rit spec on Necromancer needs to make a return. I love Rit
Sorry for topic
I think it is most likely that players will be able to craft one precursor per character, or similar. And they hopefully they will be Bind on Use, as they are also using this method to deflate the prices of current precursors.
As for crafting, I’m wondering if the precursors will use the dungeon Gifts in crafting. They mentioned using items that are specific to particular content and this is an existing item that makes sense.
A side note, I think it’s strange that they’re requiring 500 crafting for precursors but made no mention of making them Ascended quality. It doesn’t make much sense to me, logically, that Ascended weapons will be better than precursors and require the same skill level. Bumping Precursors to Ascended may be a good idea.
I’m also curious as t whether or not the Precursors will use a precursor weapon in crafting (such as needing an ascended Greatsword to make Dawn).
We are getting new legendaries but they are going to occupy a trinket slot, as per the interview with Colin at PAX
Time sinks are ANet’s money makers. The more mistakes you make the more money they make.
Now that the conspiracy theory is out of the way, yes, we certainly need a refund system for Relics/Laurels.
I had a chat with some people in game recently about what finishers people would like to see in the future.
I would like the animation from GW1 that happened right before someone got banned: DHUUM SCYTHE
00:26
Dhuum Scythe Ban animation from GW1 as a finisher.
A lot of threads have been flaming the idea of overflows because it does not allow them to play with their home world. This is a valid complaint, and one that I support.
However, there are also servers that are simply incapable of completing Tequatl, due to player population, server focus, or otherwise. Guesting is a great way to find yourself in a position to have a decent chance at victory, but more often than not, Overflows are just lobbies that players occupy while waiting for the main server.
There are various guilds that have formed, dedicated to defeating Teq, and that is awesome. The only thing these guilds lack is consistent organization. The guild has to occupy various servers instead of playing with one another.
Instancing these new, epic boss fights is the way to ensure players are cooperating effectively. Not much has to change from the current overflow method. Players in a guild or organized group should have the opportunity to “reserve” an overflow for their members. This doesn’t have to be an actual new zone or anything; rather, it’s a reallocation of players from one overflow that is not being used for more than a lobby, to a different overflow with their members/parties.
A party leader could have an option to “Create Overflow” or “Reserve Overflow” and the capacity of players who are participating will have a check box to indicate tat they are with that particular leader. When the maximum amount of people that an overflow can hold has filled, those players will then get a box to enter the overflow (similar to that of entering a dungeon when another party member enters).
This method will still run off of world spawn timers and all other factors affecting Tequatl and world bosses that will be improved in the future.
Any thoughts?
When they remove their blindfolds, rainbow unicorns shoot from their eyes.
