Karma consumables won’t be affected by buffs.
6-10 on DS?
My story is as hereunder:
I made six baskets of some vegetable from my work-done at certain cost.
One day, the governors take one kind of vegetable from each of my basket without any price.
They said it is the new rule.
Ok, you are the Gods of this tiny world.
Ok, I think I have the freedom begging your kindness to make me-us easy?Good luck to our Gods.
Thanks for reading.
As far as celestial goes, I think this is a more appropriate analogy:
I make six baskets of vegetables and have some odd fruits also.
The governor takes my odd fruit and leaves me my vegetables.
Vegetables go unchanged.
The Governor then gives me riper fruit.
Giving more effective stats in place of MF is not balanced.
Yes but bloodlust does give you an active icon on your status bar, agony resist does not.
But does it matter? This is high end Fractals you’re talking about, you have no business there without a full ascended set!
I think a question about agony bonuses is in a different realm than questions about what we have now.
Like you said, this will only matter when you need a full ascended set anyway.
So a question that a friend and I have about agony resist + ascended weapons:
If we put a +5 Agony resist infusion in our weapon, when we switch weapons in combat from that weapon to an exotic, do we lose the Agony resist?
I use Eye of Rodgort and Destroyer Dagger/Malefactorym along with Deathwish, my favorite staff skin. It’s a beautifully updated version of the GW1 Bonestaff if you are familiar.
As far as legendaries go, Frostfang is really the only remotely Necro themed weapon.
So in the Livestream, Lindsey mentioned that a lot of the materials will in fact be traded. Her words were along the lines of buying off the auction house to speed up your crafting.
How will speeding up the process be possible with time gating? If you decide to buy from the TP wouldn’t you then just have a large pool of materials that you can’t use yet?
Perhaps she meant speed up as in not having to go out and actually do the gathering.
That’s probably more common with a bad thief than a good necro
I would recommend hybrid for you. Check out Nemesis’ video
Will Rabid still be gear of choice in PvE?
Will all stat variants be available for ascended weapons or only the current craftable combinations?
Right now there is no way to craft, for instance, Rabid gear. I’m wondering how I can supplement my weapons.
Charged Quartz better not be an ingredient
in Super Adventure Box: Back to School
Posted by: Gnat.9405
Lots of generalizations and assumptions there. Labeling people “casuals” and telling them how they play is a bit offensive.
This is grossly taken out of context; if you read the rest of the thread maybe you wouldn’t feel this way.
Also as far as I know it is possible every day to complete the daily achievement strictly in WvW so most of your post is invalid.
But as players are now saying, charged quartz will not be an issue so the original topic of this thread has been addressed.
I hope we’ve all learned something
Charged Quartz better not be an ingredient
in Super Adventure Box: Back to School
Posted by: Gnat.9405
They mentioned that 2014 will not have a new gear tier introduced. This gives players ample time to create gear significant to design. I would bet that the only content that actually requires PvE ascended gear will be higher level fractals for a very long time. Casuals aren’t participating in that anyway.
Charged Quartz better not be an ingredient
in Super Adventure Box: Back to School
Posted by: Gnat.9405
Actually neither of these is true. The most reasonable representation of what a casual is, is someone who doesn’t have the time necessary to play consistently or regularly or often. Basically someone with time constraints. Time gating, therefore, can hurt casuals even more than others because if they have an hour to play and they don’t use a portion of that how to do the thing they can only do once a day, they just lost that day for that thing. So while it slows down people without time constraints it can potentially cripple those with them.
Like I mentioned, people who are that limited on time usually do not prioritize chasing top quality gear.
Another thing to keep in mind is that time gating is important in a game that has a constant flow of new content. It may not be intentional, but a certain side effect of time gating is the fact that it allows people to spend very limited amounts of time on one relatively small aspect of the game (in this case, crafting) and freeing up the remainder of their time to stay current with the more immediate, important content (living story). I don’t think that players that only have time for weekend play will consider crafting ascended gear over playing SAB. This isn’t necessarily because they feel overwhelmed by the time gated crafting, but because they feel playing SAB will be a better use of their time, and more importantly, ascended gear is not required for their regular gaming routine.
Another thing to note is the fact that ascended gear will be possible to acquire through world drops, completely avoiding the time gate.
Charged Quartz better not be an ingredient
in Super Adventure Box: Back to School
Posted by: Gnat.9405
That’s a fair point, and although I don’t like using this argument I think in this case it may apply:
If a player does not have at least 5 hours during the week to play, it is probable that staying current with top quality gear is not at the top of their priorities. This may be a bit presumptuous, I’ll admit.
The option of weekly achievements that may be completed on a daily basis or in sum at the end of the week is a fantastic idea as long as the crafting method can accommodate both options – meaning that you can either craft 1 piece a day, 7 at the end of the week, or any combination thereof. I don’t think this will affect log statistics because people that regularly log in are going to take the daily option anyway.
We will have the most accurate tool tips EVER
Charged Quartz better not be an ingredient
in Super Adventure Box: Back to School
Posted by: Gnat.9405
Okay, allow me to clarify: time gating is respectful to players’ time in the sense that it demands only a fixed, usually small amount of real time per day in order to achieve. If ascended gear was places on a constant grind, such as being an exceptionally rare item exclusively from dungeons, in which you had to collect X00 of material to craft, that is a grind that is not respectful to players’ time. Admittedly those methods do exist in the game but they are in no case required for top quality gear. Dungeon gear you can get at a daily pace, like everyone else. It’s not the only option but it is a guaranteed option.
Laurel gear for example takes a significant amount of time to acquire, but everyone keeping up with it will have gotten it at the same time. Daily activities I achieve laurels are respectful in that they demand less than an hour of playtime to get. This leaves the entire day for people to do other activities, or more importantly, log into the game for that short time available for them to play, get their daily gated reward (which may be the only content they have time for), and log back out while staying current with the content.
People are quick to consider ANet’s methods as malicious drives to eat up players’ time but in reality the amount of time needed to accomplish the game’s goals on a daily basis is so small that, given my schedule, I am grateful for the opportunity to stay current and not too far behind even if I miss a couple of days of achievements.
Charged Quartz better not be an ingredient
in Super Adventure Box: Back to School
Posted by: Gnat.9405
I agree with you completely. In one of my posts I mentioned that celestial gear was done all wrong. If they offer an engaging way to gain the materials so that it feels like I’m playing the game for a reward rather than going to do the job of crafting a material and then being finished with it for the day, I’m for it.
My point in that particular post, is that time gating makes playing the game regularly (as you mentioned) will be the only way to acquire the gear. That isn’t really running faster if you are that type of player; that is normal pace. There is either normal pace or slow when it comes to time gating.
As far as waiting for people to catch up, that isn’t really how it works. There will always be players who do not engage in the gated content – that does not stop you from progressing.
But it seems as if we both agree that as long as the time gating is something that is keeping the players active in the game it isn’t a massive problem, as opposed to the current celestial crafting. I’m am of the mind to consider celestial gear an experiment – testing the water for the larger release of gated progression, coming on the 3rd.
Charged Quartz better not be an ingredient
in Super Adventure Box: Back to School
Posted by: Gnat.9405
And rightfully so. I didn’t keep up with my crafting ch.quartz, but I also think that there is going to be another gate within the crafting method that will make it so everyone starts at day 1 with no advantage regardless of how any of X mats they already have.
Then there is also the possibility that ch.quartz will have no place in the new crafting. We know that totally new materials are going to be introduced with the update.
Charged Quartz better not be an ingredient
in Super Adventure Box: Back to School
Posted by: Gnat.9405
I think the quartz node was a huge foreshadow into the upcoming ascended gear. As mentioned above, I would place my bets that charged quartz will be used in crafting ascended gear and the forums will flood with the rage of those who did not keep up with their charged quartz crafting, and they will as usual try to find a way to blame ANet for their discrepancy.
Charged Quartz better not be an ingredient
in Super Adventure Box: Back to School
Posted by: Gnat.9405
Well that was my point, the fastest runners are everyone doing the bare minimum necessary for the reward. It isn’t a race in the traditional sense if everyone is running the same speed – there is no way to be punished unless you choose not to participate, and in that case, who is at fault? Certainly not the developer. Time gating is placed specifically to avoid that gear treadmill.
The main reason I am against time gating is because it’s a very intimidating system for new players and players that play regularly across multiple characters. ANet has the potential of alienating players with many alts and new players once the content is upgraded to meet the needs of the gear. Now of course the possibility exists for these players to play amongst themselves, similar to how low level maps are heavily populated during the time of launch, and progress at a later interval than those keeping up with the time gating on one character, but that is not healthy for an MMO. The mechanics in this game (specifically scaling) are built around allowing all players to play together on a relatively level playing field (I am specifically addressing PvE content).
What ANet has to consider is that new players will be significantly behind. WoW addressed this issue, for example, by offering early quest rewards from new expansions (when the largest number of new/returning players were entering) that immediately outgeared the best gear from the previous expansion. I’m sure GW won’t offer ascended gear for virtually nothing as soon as content that requires it is live.
Charged Quartz better not be an ingredient
in Super Adventure Box: Back to School
Posted by: Gnat.9405
Well the competitive factor of time gating is kind of a strange argument considering it’s a race in which everyone has the potential to go the same speed with no drawbacks. The only way to progress slow than others is to literally do nothing. If you participate in the content, you will benefit the same as anyone else who does so. Players being happy about others not progressing quickly is an issue that has nothing to do with the fact that time gating works as a mechanism to keep people engaged, if done so in an interesting, engaging way. Quartz was not a good way to do it for many reasons, the two most notable ones were A.) the method to acquire charged quartz was not engaging; and B.) celestial gear is not appealing enough a reward to be interested in gated content. Ascended gear, however, is an enticing reward that players actively engaging in current content will be interested in.
What you suggest, and correct me if I’m wrong, is that some players are in favor of time gated gear strictly so others can’t progress faster than they can. To that, I ask what those players have to gain? I would assume that players with this mentality will be the ones that fall behind from the beginning.
My argument is considering the playerbase that engages in the gated content because they genuinely want the gear, and the time gate is not a factor because they planned on playing the game during that time anyway.
The only reason players are against time gating is because they want to be rewarded for their time immediately, but these are also the players that will immediately complain about their being no content in the game.
Charged Quartz better not be an ingredient
in Super Adventure Box: Back to School
Posted by: Gnat.9405
I think time gated gear is a great idea
What’s the weather like in Bizarro World?
Although I am also against, I can see how more casual players can agree with it. In a game that does not promote vertical progression yet trickles it out on rare occasion, it’s important for players to feel like they can engage in content at any time. This is one of the reasons the first Guild Wars was so successful. It’s also a reason that turns people away from traditional MMO models.
Time gating is a method that is respectful to individual players’ time. The downside is that players often feel unrewarded for time invested, which is why the game will offer more immediate rewards of the same quality (ascended gear being offered as drops and rings acquired from fractals). I’m only defending time gating because it seems to be the method we are going to have to live with.
Another thing to keep in mind is the fact that this game is financially dependent on a microtransaction shop. It’s vital to the survival of the game overall for players to log on regularly to perhaps spend money in that shop, and time gating ensures that people actually spend time in the game. I’m grateful that the game doesn’t have a subscription, and I wind up spending significantly more than the standard 15$/mo in the gem shop.
But more on topic, I’m glad to see that people support time gating, even though I and many other players do not. Seeing players in support of time gated content shows that the game has devoted players that plan on being around a long time.
Charged Quartz better not be an ingredient
in Super Adventure Box: Back to School
Posted by: Gnat.9405
It’s going to be charged quartz on top of some other time gated material, within a totally time gated recipe. It’s going to most likely going to rival the acquisition of current laurel gear (about a month/piece).
This has potential to be a game breaker for me, personally. I hope they do it creatively so that the crafting is engaging, rather than the current method to get quartz. Colin mentioned that the materials will be acquired through daily activities etc, and if those activities are ones which actually keep me and many others engaged in the content, I’m all for it.
This may be how they plan to spread the population throughout their many available activities.
The weapons are going to be account bound, so unless they implement some strange mechanic that only allows 80 to craft, It should be possible for you to bank it and take it out with another character
I think they would keep something this sensational under wraps until the actual patch which is cool with me. Similar to how info about making legendaries was discovered over time.
Either that, or, they’re waiting until the first release of this update to see what will and will not work before adding the ability to craft the precursors. Kind of like perfecting the system before something so critical is released.
You have to admit, crafting precursors is going to receive tons of mixed receptions regardless of the method they choose. Lets just hope it’s reasonable.
I wouldn’t assume we will be getting the same weapon types. Like SAB skins, which will be released with new weapon types, I would expect to see some new ones.
I don’t think ANet would pull something like not making the permatools best in slot after releasing the three of them in the vicinity of the new crafting update.
Also, I don’t think that these are going to be harvested, but crafted, as stated above. If there is a harvest mechanic, I assume it would act like quartz, in which you can use any quality of tools to gather, balanced by a 24h time gate.
I wish they would provide a little more information about an update so critical.
@ aB EXT: Thanks for the description, that build looks like a good place for me to jump in. I got my Thief to 80, got him geared and then kind of put him on the back burner. I’m starting to learn all the combo tricks I can pull off by myself, and it’s pretty sick.
Do you run with Berserker Gear? I’m currently running a combo of Knight’s and Valk, with berserker accessories until I get better adjusted to the class.
There isn’t much information on the changes coming to the crafting system. Hopefully some more details will start to trickle out after this Living Story wraps up. It is a good question though. I wonder if each “type” of material is going to be once a day or if there is a staple material (like the quartz you mentioned) that will be used in every recipe.
I’m kind of reluctant to be excited for this until I see just how many days it will take to craft a piece of gear. If it’s at least a piece a week that would be great. If I have to wait a month (like the current Laurel system) I’m going to be super disappointed.
When they released the Zodiac skins I was super excited. For the first time in a year a put money into keys, hoping to get a ticket without researching drop rates. I opened 10 boxes, and got one scrap. Not ticket, but a scrap. So assuming the false odds of 1/10 for a scrap, it would theoretically take 100 boxes to get a ticket.
So, take the advice of this thread. If you want the skin, just exchange those gems from the AP box for gold and save the rest for the skins directly off the TP (if they’re available).
I miss my old Necro dance.
Also, dat male Sylvari dance…
I’m looking to begin progressing my Thief through Fractals, and was hoping for some advice on the best set up as far as gear and traits go.
Yeah I just leveled tailoring last night in about 40 minutes from 1-400. Now, seeing as how this content has been available since launch, calling it a time sink is just absurd.
Okay so basically what I’m seeing is you saying you shouldn’t have to work for gear. People use “play how you want” as an excuse to call any idea bad but you are simply being unreasonable. No one is forcing you to do anything. You want dungeon armor? Do the dungeon. You want ascended armor? Craft it. You’re being dramatic and asking for hand outs and you’re not even being subtle about it. Oh well. Enjoy your exotics.
I don’t understand the argument. People have this tendency to use the cash shop as an excuse not to play the game, get upset when they don’t get what they want from the cash shop, and then blame the developer for not having the content that they chose not to play in favor of RNG gambles. Who’s at fault? How is this a problem with game design? How is this new crafting method unfriendly to casuals when it’s time gated to daily rewards?
Also, how can you say
don’t be cheap and greedy, putting more effort into core essentials of your game will make players happily part with their hard earned cash and not question your integrity when you want them to buy more stuff.
You are selectively neglecting the fact that there is a plethora of methods (stated in another posters comment) that can score you the materials you need on a strictly daily basis.
What are you possibly planning to buy with your credit card? Is it crafting 1-500? We’ve had a year to progress our crafting levels and if you’re upset about having to do so now that it’s more relevant, that is certainly not a design flaw.
Also, it sounds to me like you’re against the idea of the ascended gear being crafting entirely. How is that fair and/or reasonable? That is the method of acquisition. Would you be so quick to criticize people who choose to do fractals to get ascended rings? That is also a time gated process that grants top-tier items. It’s the way it’s done. Would you argue that it’s unfair to do dungeons for exotic gear if you were stuck in rares? Certainly not.
I don’t understand why you feel entitled to gear that others are willing to put diligent work into.
You know, I thought it was just me hearing close by NPCs or other characters in my party as extreme coincidence. My Sylvari does this as well.
I’m curious as to whether or not there is a connection. I just did the achievement for the sacred shiny, and there are golems called “Eye of the Unseen”
Thoughts?
Interesting, there is a smaller version of something very similar in Lornar’s pass on the ground
So people are saying going down affects this achievement. Please update the text.
I did this instance without dying and no achievement. Anyone else experiencing this issue?
I’m not home, I’m hoping someone can give me a check on what the Jade/Fused skins are selling for right now? What are the highest priced skins?
Can we expect to lean Scarlet’s motives or are we to assume that she’s just crazy and is doing this for the lols?
People will learn more about Scarlet’s motives in time.
Can we expect to lean Scarlet’s motives or are we to assume that she’s just crazy and is doing this for the lols?
Well, I guess the only way to find out is to actually make a LS about a man who’s not-so-mild-mannered nobleman by day and a Krytan crimefighter by night. Maybe he was bitten by a skritt, and turned into … The Skrittman.
Interesting. What kind of wagon would he drive?
A shiny one.
I have two Necromancers just because I like Necros. They may be the class least worthy of two slots, but oh well (granted one is naked)!
Also I’d put my money on Kodan being playable before Largos and maybe even Tengu. I can’t imagine the kind of work that the art team will need to do to put armor skins on Largos. Kodan however can most likely use the Norn model to a drastic extent.
“The Lover and the Dreamer: A Lifetime Movie Network Original”
