Also I disagree that it’s a minor issue; Illusionary leap is a core class ability and it’s rather important that it functions in a reliable manner.
You seem to be fortunate as the ability bugs out for me easily over 50% of the time and I go out of my way to avoid using it on uneven terrain and often stand closer than it’s max range…
Well you need to ask yourself why this is such a issue for you and not for me Osicat, Carrihgan, etc.
Maybe it’s that we’ve all learned to work with it? Just sayin. I know now where the ability will function perfectly and where it won’t. It took time.
Not trying to be rude just trying to give some perspective.
Yes, maybe they could change the ability entirely, it’s a possibility. I’m not going to stop playing mesmer though in the mean time. Still one of the stronger classes in many ways.
And i would prefer having the clones go for my target when i use mindwrack >_>
This guy does a great job at showing wonderful shatter tactics.
Personally I have no problem with mesmer AI. Dodge clones will run towards the closest enemy they were spawned on. Something to keep in mind.
I have been away from the game for quite some time and I was expecting this ability to be working properly by now.
Just wondering if there has been any word on when/if Illusionary leap will be fixed.
Just to clarify I am referring to the fact that the ability fails to work far too consistently; easily over half the time I use it the clone will get stuck half way at best and will then either die or slowly make it’s way to the desired target, well after the opportune window to follow up with the second half of the ability.
It goes without saying that this can really kitten a MH sword Mesmer especially when it happens multiple times in a row.
This ability will probably always function in it’s current state. I’ve played darn near every mmo under the sun and 99% of them have trouble with X axis blinking type abilities. I’m not a coder but it has something to do with the mesh mmo’s use on the maps.
I remember WOW mages blink often bugging out if there was a rock or slight slope. I’m not sure if WOW has fixed mage blink but I know that I played wow for several years after it’s launch and it was broken until the day i quit WOW.
Maybe someone who codes or builds pc games can chime in and tell us why this issue is so consistent across games. All I know is that I’ve learned to deal with it across multiple games by not using blink type abilities on uneven ground.
I was really enjoying playing mesmer in wvw and pvp. I recently went back to my warrior and as much as I would love to main a mesmer, it just has way too many bugs and ‘ifs’ that can cost you a fight. The problem i found is that the class is so dependent on the AI for (I played both phantasm and shatter, not PU) and the leap + blurred frenzy burst combo is soooo buggy and unreliable that it’s just not worth the frustration. It seems you need a perfect situation to land that consistently and lets face it, there are so many imperfections in this game that makes it almost impossible.
When people say warrior is ‘easy mode’, it really is compared to a mesmer. Dont get me wrong, I wanted to play a more dynamic class which is why I leveled and geared my mesmer but there are just so many things wrong with this class it seems?
Unforgiving? Yes, mesmer is unforgiving in many ways. The mesmer should avoid taking damage, mesmer’s don’t sustain well or have much in terms of mitigation. The mindset that you must have to “mes” well is to not take damage in the early stages of a fight. Luckily mesmer has many options for avoiding early fight damage, mobility, evasion, stealth to name a few. This is a fundamental difference between mes and most classes.
Buggy? Meh, you learn to not use your Illusionary leap on uneven ground. See a thief that is on a slight uphill slope? Instead of using Illusionary leap on a spot that the ability will fail wait a second, use it at the top of the slope. Rarely are you going to spend a entire fight on a hill. Does that suck? Yeah it does, but I have yet to play a mmo that doesn’t have a hard time with X axis blinks. When you find a mmo that doesn’t have trouble with X axis blinking let me know. That would be the first mmo ever to not have this issue.
AI issues? Honestly I know dodge clones will run towards close targets and ability clones will run towards my targeted target so AI isn’t something that has ever bothered me about mesmer. I’ve always felt the AI was great for mesmer. Rangers and Necro’s are the ones that should be complaining. Again though, most mmo’s have trouble with pet pathing and AI. That’s another consistent problem in mmo’s. GW2 not be alone in that area.
Mesmer is still my favorite class of all MMO time. You like warrior, I like mesmer. The difference? You probably have way more practice on warrior while i have thousands of hours on mesmer. It’s not easy to switch classes when you’re confident on you main. I know I can’t pvp worth a kitten on anything but mesmer because I’ve never really practiced with them.
To each his own.
I am running an Ascended GS 3 Ascended trinkets and the balance is Exotic.
The video was very good. How are shatters targetted?
Dodge clones will zone in on whatever enemy is closest. Clones that were spawned via a targeted ability (mirror images, staff #2, etc) will hone in on their target they spawned on.
I’d suggest you to watch this Vashury’s video:
He gives a lot of nice advices.
Wow, what a great video. I love the whole triangle diagram he puts in there. I’ll show my guildies this.
Thanks for the linkage.
I shut off auto targeting about 2 weeks after launch. It’s in your options.
I would also suggest turning off double click dodging and using A and D to turn. Keyboard turning isn’t really a good idea.
- Diferent traits and skills in WvW and PvE, just like in PvP.
- Specific daily for WvW, don’t mess it with the PvE one.
- You can keep the PvE gear in WvW (so people wont cry).What would be the downside to this? I fail to see it, it would make it better for you to balance things, WvW guys wouldnt even have to leave WvW to do the daily (which I dont know if its the case now) and they would not have to work again to regain their gear.
Hell, Im not even suggesting to remove WvW from map completion, which would be another logical thing to do. (Aside from making Commander tag more expensive but account wide).
Why? If it was up to me Spvp would be done away with and we could just use our gear anywhere.
Getting ganked in WvW? Need to learn how to counter specific classes? Running a bad build for roaming?
I like that your post has zero reasons to split pve from pvp. And oh yeah spvp is already split from pve.
I do my dailies all the time in WvW.
i chose Zerker as top DPS. but with the 10% reduction in dps to zerker gear.
i find that Dire, carrion or Rabid gear will provide better DPS.we all play the game how we want. and with these changes, and all the effort i put into getting acended zerker gear.
i feel cheated.i would like to be able convert my gear to a tanky condition. ( dire , Rabid, carrion )
LOL My mesmer has at least 6 full sets.
My thief has 2
My guardian has 2 sets of gear
My Warrior has 1
My Ele has 1
My 2nd mesmer has 2 full sets
And you can’t earn 1 single sets of gear? I could go buy multiple sets of gear with just WvW tokens or CoF tokens.
This is what people get hung up on? Ferocity should have been in the game since day one.
If anything you should complain they were so late to fix a pretty obvious problem.
This has come up a lot recently, but rather than hijacking another topic to ask I thought I’d make a separate one.
Can anyone explain what other MMOs do that makes them more “alt friendly” and therefore makes creating alternate characters such an unpleasant process for some people in GW2?
I’m used to single player games where all your characters are totally separate, when you start a new one it’s like you’ve only just started the game, absolutely nothing carries over. So I’m used to the idea that when you create a new character you start at level 1, with no money and only basic equipment and have to gain everything again. Just the fact that I can share gold and some equipment is a novelty for me.
Based on what other players have said they expect here’s how I understand it works in other MMOs. Is this correct?
- Once you’ve gotten to the maximum level you can then create new characters already at that level.
- There is no such thing as soulbound gear, anything you acquire can be used by any character on your account.
- Any progress you’ve made with exploring the map (especially whatever the equivalent of way points are) carries over so new characters can instantly get to all the areas you’ve explored.
- All kinds of faction/area ranks, like WvW ranks or Fractal levels are unlocked account-wide.
- Equipment tiers, skills etc. are unlocked account-wide so once you’ve (for example) gotten one set of top-tier gear you can get as many as you like relatively quickly and easily.
And if any/all of that is correct does anyone know why Anet decided to do it differently? Did they ever explain?
I’ve played every mmo under the sun since the original EQ. I’ve never seen a mmo with those features.
Soulbound is mmo basics.
No mmo i’ve ever seen has let you auto level a toon to 80 except maybe WOW and that’s because of the massive list of expansions they’ve added at this point.
Gw2 gives you level 20 scrolls, you can buy levels in spvp. I don’t know how much easier they’re supposed to make it before they just give away level 80’s.
Gw2 is by far the most alt friendly mmo i’ve ever played in 12+ years of mmo gaming.
Nerf Mesmer. Why? They have too many options available to them without sacrificing anything. Other classes will have to sacrifice survival for damage or sacrifice damage for survival. Mesmer don’t have to. They can survive while doing damage.
OP class is OP. Nerf.
When you have 2000+ hours on a single class then come back here and you can talk about balance.
People fail to realize some of us have played since launch daily and practice everyday rain or shine.
My guild has several mesmers who can’t solo at all. It’s the player not the class, that’s mmo 101.
I’m failing to see how a 10% crit dmg nerf across all gear is going to make zerker mesmer useless.
The word that comes to mind is “Hyperbolic”
I AM a thief in WvW, I know the positionings well. I work in a way to where I’m only getting frontstabbed. But since it’s always by GC thieves, the damage is always pretty heavy. It’s annoying however to see them stealth again in 3 seconds to do it again, and for the process to repeat around 10 times a minute. That’s just levels of BS annoying that isn’t fun. At least Warriors can’t spam Killshot or Eviscerate that much.
You’re getting killed by frontstabs?
Nahh, it usually ends with the other thief running after I survive long enough for a roaming group of my server allies to come up. I find it to be very annoying though, I can only imagine how people who can’t escape or survive it easily feel about it.
Annoying =/= OP, in need of a nerf, change, or anything like that.
There are annoying builds for every single profession.
One player might find a build annoying while another may well not (it’s very subjective).
Just for example my eng loves to fight thieves. Eng has so many good counters Vs. thieves. Yet… engies hate fighting necromancers. So many counters (for the necro).
Please tell me where these players are that die to frontstabs. I would love some free kills.
Yeah, thief is one of the only classes that gives me decent fights. If they nerf them anymore it’s just going to be a joke.
I don’t want thief nerfs because they’re one of the most fun classes to fight. I haven’t felt they’re too strong in months and months.
Those backstab nerfs 10 months ago or so already brought thief pretty well into line.
What they need to do is to give a debuff the more times you enter stealth, the debuff stacking up to 4 times. What the debuff does is it takes off a second off stealth the more times you enter it within a certain time frame (15 seconds). If you re-enter stealth within that time, you lose a second of stealth and a stack is added, but the entire stack resets. When the stack hits 4 times, all the stacks are removed, but you have a 15 second reveal. That’s the easiest way to get rid of perma stealth or stealth abusing through D/P, etc.
Note that you HAVE to have exited stealth and re-entered it, and you must be in combat mode. That way it punishes people who abuse it in combat, while leaving its normal capabilities untouched outside of it.
Repeating a skill as many times as the game mechanics allow it to because of purposeful design is not abusing a skill. There is no additional “debuff” needed other than “revealed” and you do not need to be “punished” for normal combat tactics of a backstab build.
What you’re saying, if logical should translate to:
Every time a necro pops lich form and hits 1,1,1,1,1, grasping claws damage should go down on each use.
Every time a warrior uses a movement skill to run away, the range should go down.
Every time a mesmer stealths, follow the same proposition above for thief.
Every time an engineer throws grenades they do less damage and don’t go as far.
I could go on.
Here’s the thing, the reason why I suggest this for stealth is because of how easy it is to just spam stealth in combat. I’ve played the build before, it’s possible to go into stealth just under 20 times a minute. If you assume that there’s a backstab with each stealth, that’s around 15 backstabs a minute. NO class should be able to spam a burst move that much in this game.
Are you standing still?
I mean how a thief could ever get more than 2 backstabs off a fight is beyond me. That would imply his target is AFK or is so new to the game they’re still double clicking dodgeing or something.
So you’re example is that a thief can backstab 15 times in a minute against a target dummy?
I’m just trying to clarify here how a thief could possibly back stab that much unless they’re fighting a target dummy.
Is useing a target dummy really the best example? I mean I could just as easily compare any class against that if the target is brain dead target dummy.
If a thief is able to get 15 backstabs against a player in 60 seconds that would have to imply that the theifs target either just installed the game this week or they’re just naturally bad at games.
Acrobatics 10, Fleet Shadow. You’ll move faster than somebody with swiftness. There is no standing still, it’s just really easy to hit somebody when you move faster than them. If you’re running glass, even a backstab from the front can do around 3-4K. Backstab itself is a burst that just needs to hit the target. From the back is indeed more damage, but hitting from the front can still do a number on somebody’s health.
Again I’ll ask. Are you standing still?
That trait does not make thieves super fast. I’ve used that trait plenty to know how it works.
Most decent thieves don’t even like that trait because it’s redundant. I used to find thieves hard to fight until I manned up and learned how to fight them. Now i find them to be one of the weaker classes in the game.
Exploiting positioning is just easy to do once you know a thieves mechanics.
“LF1M Tank and or healer CoF”
“Let’s just wait 10 more minutes guys and we’ll go WvW if no tanks or healers show up”
Yet, Mesmers spamming invisibility while Phantasms blast away opponents isn’t being look at.
Backstab an issue? Try phantasms doing ~6-8k damage per attack while the Mesmer remains safely invisible.
Are you sure that 6-8k damage per attack was from the mesmer phantasm. Seems a bit high.
I’m also wondering about that because I can’t recall my phantasms reaching such numbers and they have a tendency to die when getting hit by a wet noodle. But maybe I was paying more attention to that invisible 16k CnD+Backstab macro that downs me in 0.5s
My Zerker phant will hit for about 5.5k without any might. With might I often see 7k not to mention the bouncing blade and auto attack in there too.
What they need to do is to give a debuff the more times you enter stealth, the debuff stacking up to 4 times. What the debuff does is it takes off a second off stealth the more times you enter it within a certain time frame (15 seconds). If you re-enter stealth within that time, you lose a second of stealth and a stack is added, but the entire stack resets. When the stack hits 4 times, all the stacks are removed, but you have a 15 second reveal. That’s the easiest way to get rid of perma stealth or stealth abusing through D/P, etc.
Note that you HAVE to have exited stealth and re-entered it, and you must be in combat mode. That way it punishes people who abuse it in combat, while leaving its normal capabilities untouched outside of it.
Repeating a skill as many times as the game mechanics allow it to because of purposeful design is not abusing a skill. There is no additional “debuff” needed other than “revealed” and you do not need to be “punished” for normal combat tactics of a backstab build.
What you’re saying, if logical should translate to:
Every time a necro pops lich form and hits 1,1,1,1,1, grasping claws damage should go down on each use.
Every time a warrior uses a movement skill to run away, the range should go down.
Every time a mesmer stealths, follow the same proposition above for thief.
Every time an engineer throws grenades they do less damage and don’t go as far.
I could go on.
Here’s the thing, the reason why I suggest this for stealth is because of how easy it is to just spam stealth in combat. I’ve played the build before, it’s possible to go into stealth just under 20 times a minute. If you assume that there’s a backstab with each stealth, that’s around 15 backstabs a minute. NO class should be able to spam a burst move that much in this game.
Are you standing still?
I mean how a thief could ever get more than 2 backstabs off a fight is beyond me. That would imply his target is AFK or is so new to the game they’re still double clicking dodgeing or something.
So you’re example is that a thief can backstab 15 times in a minute against a target dummy?
I’m just trying to clarify here how a thief could possibly back stab that much unless they’re fighting a target dummy.
Is useing a target dummy really the best example? I mean I could just as easily compare any class against that if the target is brain dead target dummy.
If a thief is able to get 15 backstabs against a player in 60 seconds that would have to imply that the theifs target either just installed the game this week or they’re just naturally bad at games.
(edited by Godmoney.2048)
Commando!
Flashbangs, Frag grenades. M4 assault rifle all spell awesome.
Stay frosty people! watch my six!
Im not sure why more people aren’t using it to balance out their crit to dmg ratio.
Probably the same reason as me. Already have a zerker set, don’t care enough to get an assassins.
What would be great is if they replaced a dungeons Rampager set with Assassins. I believe CoE has a rampager set that is begging to be replaced with Assassins.
Nearly full assassin. Critrate is important to my build for more than one reason, mesmers don’t quite self-fury, fury from party support is rare, and Might can easily be obtained from teammate buffs for the power requirement in both dungeon and WvW purposes.
Mesmers are one of those rare classes for which assassin is better than berserker for dps purposes; normally it’s the other way around.
Ive been using full assassin armor and Zerker/valk trinkets. That puts me at 48% crit chance and 96% crit damage.
I agree that Assassins is a great mesmer set. Im not sure why more people aren’t using it to balance out their crit to dmg ratio. Really glad they added it. I used to kill me that I had no way to balance those stats out.
People who complain about current thieves have 2 things in common. They’ve never played thief and have never taken the time to learn how to counter thieves.
I leveled a thief up and play him occasionally when balance patches come out just to keep current on them.
IMO thief is one of the worst classes in Gw2 generally speaking. Good thieves have to work super hard at getting that good.
If you think thief is so easy to play go play one. Thief is one of the highest skillcap classes in Gw2 and they deserve to get some kills for practicing that much.
When I made my mesmer so long ago, I made the largest Norn possible thinking that the clones would cover some screen space and opponents might accidentally click on them instead of me or a teammate.
Not sure if that actually makes any difference, but I love the Snow Leopard (norn racial elite) for WvW roaming/havoc. I’ve used it to hide in keeps, get away from an overwhelming force, catch all those pesky high mobility builds, and rush to objectives that are under assault.
So maybe big clones help me out, but the Snow Leopard helps me out way more.
LOL, Snow Leopard is amazing! I have a buddy who uses that on his guardian and I’ve seen him runaway from huge zergs with that sprint.
Honestly for classes taht lack escape Norn is a really good choice because of that Ultimate.
Yes, thank you. While I would have lived with the nerf and adapted I can’t say I wasn’t pretty darn excited to see this nerf reversal.
Thanks Devs and Community team.
I have to say nerfing deceptive evasion would do nothing to really nerf mesmers other than hurt our quality of life. Clones are already super delicate. Mesmers don’t need any nerfs to clone production considering most classes auto attacks can one shot them.
Hitbox size is the same across all races.
No half decent player is going to care what race you are when they kill you.
I’ve never thought to myself “if only they were a Norn instead of Asura so that I didn’t lose that fight”
Character model has no affect on anything but your own psyche.
lol necro in pve. you guys be silly.
Yeah because the run will take an extra 60 seconds………..Oh the humanity!
Nice thread OP. I loled and know where you’re coming from.
In reality? No
In perception? Hmm, maybe?
I play sylvari mesmer and I really don’t think it matters what race you use. Asura are the best race but not because they’re small.
Any good player you fight isn’t going to get thrown off by a smaller character model. Just sayin.
Play the race you’ll be happy with in the long run.
These just provide good cover condi’s on a perp thief with the steal. The damage per skill use is ok it’s more about the cover condi then anything.
I am willing to bet the rune of perplexity was apart of them seeing how a different rune worked on live prior to the rework.
If you look at rune of the noble(awesome condi rune) and perplexity they are pretty similar to what was announced in the stream for rune of strength. I think the other condition runes like krait, orrian will be similar to what you see now for perplexity. Many people would take a on proc poison rune over perp if there was a better one.
Totally agree with you here.
Let’s all hope that every condi build has a viable rune set on part with perplexity. How much longer till that rune patch?
lol, i love the people who claim i made up this story. Anyone who has played a class with perplexity im sure have similar stories.
You act like perplexity exists in a vacuum and confusion is the only condi that is put on people. Obviously noone not terrible is going to die from just confusion, but its the fact that on something like my condi warrior i can put up to 12 stacks of confusion in a single hit on someone, in addition to all the other condi’s i can put on, access to so much of a condition shouldnt be possible just from a rune set, and just makes it not fun for both people involved. The more condi’s a condi spec has access to the better it is, and giving every class access to lots of confusion was just wrong.
I believe you buddy. I’ve used perplexity runes since the day after they were introduced.
I just want a confusion rune set that works for mesmers but does’nt over buff other classes.
Remove the interupt proc. That’s the culprit.
i hope when they redesign the runes perplexity gets changed, so it buffs existing confusion classes insted of giving interrupting classes such a huge buff. perplexity still makes other non confusion specialized classes stack confusion better and longer than mesmers which is a design flaw as it is more of a core mechanic of a condi mes.
This person understands perplexity runes. ^
Perplexity runes are hands down the best condi rune for mesmer. They should remove the interupt proc. It’s too much.
The duration should not be fixed or the runes will be even worse OP.
The original poster is correct. Runes of perplexity even with the broken duration are hands down the best condi rune set. I would love to see this change so i can feel that I have other options besides perplex.
That being said the runes of perplexity make a condi mesmer work. Without them I don’t think my condi mesmer specs will work anymore and go back to retirement before the perplexity rune patch.
OPTIONS
“stop autoattacking on target change” Check box it
“Double tap to evade” Uncheck it and bind it to your keyboard or mouse. Serious.
“Autotargeting” Uncheck that bull kitten. Worst default setting EVAR.
“Promote skill target” This will make you AA if you use any ability on a mob. I personally like this on.
“Mellee attack assist” Uncheck this. This limits your movement when toe to toe in mellee. Horrible setting. Turn it off.
Let’s not even get into “push to turn” settings………… I love that push to turn was invented when i was 12, nobody uses it yet 25 years later every kitten mmo still has it on by default. And we wonder why Marionette is so hard for half the population.
I find it interesting nobody is just telling you the option settings that will fix this.
Traditional MMORPGs have a lot of ways to stretch hours played beyond what the content really supports, so it muddies the waters a lot, unfortunately.
I definitely got my box-price worth of entertainment from GW2, though I had hoped it was the kind of game I would continue buying expansions for and play longer than I did. I still hope it will become that game.
As for Skyrim, I’ve only reached level 9 and barely explored it, and I already know it was worth the price I paid (got the Anthology for under $30).
I’m not sure, though, that I’d say GW2 has the content, or even entertainment value of 10 to 15 single player games.
10-15 maybe a exaggeration…….It is.
But I’d say in all honesty if you never repeated a single thing there’s at least 300 hours of content for 50$ (30$ if you shop around) That’s still a great value.
I’m not trying to criticize Skyrim. Skyrim was well worth the money I paid for it.
I definitely didn’t think you were.
I’m just now realizing my last few posts probably didn’t come across a what they are, which was thinking outloud, as it were.
I’m really imagining the content of GW2 up against the content of 10 Elder Scrolls games. Putting aside any attempt to rate whether some of the ‘content’ in GW2 is meaningful enough for me to count it, just for sheer volume, does GW2 really have 10 Skyrims of things to do?
And your post about hours played made me have to think about how it correlates with content.
Granted i’ve gone through countless dungeon repeatables. My only point was that for me at least it’s been a great value.
TBH I bootlegged Xcom the first playthrough so I probably have another 60 hours on it that isn’t recorded by Steam.
Beat Iron man Classic……….#YOLO
I hit 10k last night. Grats buddy. It felt good to finally get that mile stone.
I own full
Clerics T3 sylvari cultural
Rabid TA set
Carrion named set
Assassin’s Arah set
Zerker CoE set
Heavy Zerker/Cavalier Whispers set
I use the Arah Assassin set the most lately. I’ve really come to appreciate assassins over zerker.
I also love using a set of Carrion Armor with Rabid trinkets and weapons.
Those 2 sets cover 90% of the specs I run.
Best rune set for mesmer and thief imo. (in general terms)
You may want to wait until the rune remake because divinity and traveler are probably going to drop in price after the rework.
I’d wait till the rework and wait for prices to work themselves out.
I have 3.1k hours into GW2m
120 hours on Skyrim. I payed 60$ for that.
Cool.
So we just have to figure out how many times you’ve repeated the same content in GW2 versus how many times you repeated it in Skyrim to see how that plays out in actual content.
My guess is that your 3.1k hours are filled with repeated runs of dungeons, fractals and world bosses, and some of it is probably social time.
My guess is that you didn’t spend much time in Skyrim repeating much of anything (unless with a different character). You definitely didn’t spend time waiting for your guild to gather or your dungeon group to be ready to go, nor hang around while you chatted in /map or /guild.
None of which is to say that GW2 lacks in content. Just that your number of hours played isn’t analogous to amount of content.
Not to mention, there are plenty of people who have played far fewer than 3k hours on GW2, and plenty who have played far more than 120 in an ES game.
I’m not trying to criticize Skyrim. Skyrim was well worth the money I paid for it.
How many players are in your guild, who a playing the game since release ?
RX (prescribed)
About half our players have played since launch. I just hit 10k achievement points last night. There’s about 20 people far ahead of me. Our top achievement point player has over 15k. Our top WvW player is level 750+. I think in spvp we have a large range but i know our top player just hit 50 a few days ago.
90% of people who complain are in bad guilds…….
Shatter builds are great VS thieves in particular glass cannon thieves.
Honestly the best thing you can do to learn vs thieves is level one up and try to play one. I suck at my thief but i’ve played him enough to know what it is a thief is thinking to be able to counter it.
The fact that a thief has to touch you and you can self shatter for massive damage makes the thieves job very difficult. I used to spend evenings solo roaming looking for skilled thieves to fight. The number one rule fighting a thief is to always be at max range. When they stealth you need to juke the opposite direction so that a CND is hard to use or they can’t get in range of a backstab in 4 seconds. Blink the opposite way, use staff 2 at the 2 second mark, use blurred frenzy at 2 seconds. Anything that can be done to evade about 1.5 seconds after the thief stealths.
Fighting thieves is still my favorite thing to do roaming.
Some people come onto the forums just to argue. Ignore them.
Just keep experimenting.
(edited by Godmoney.2048)
For 50 bucks they received so much content as in 10-15 single player games
I’m imagining GW2 on one side of the scale and 10 Elder Scrolls games on the other…
I have 3.1k hours into GW2m
On steam I have 1000 hours into Rift.
My next game is Super Monday night combat for 300 hours.
Xcom 125 hours.
I payed 60$ plus bought a 20$ expansion pack for Xcom.
120 hours on Skyrim. I payed 60$ for that.
I think the problem for many who don’t like GW2 is they paid money for an MMO, and recieved a gem-store driven theme park.
For 50 bucks they received so much content as in 10-15 single player games
WTF are you talking about? .10 single player games?
I have over 3000+ of Gw2. I’ve spent over 100$ and feel that I just received one of the best deals in all of gaming.
Liars are pathetic. To go online and just blatantly lie is so gross and gives you ZERO validity.
Comparing classes straight across? Do i really need to explain why this is so incredibly flawed way to view things?
Comparing classes straight across is not only incredibly unbalanced way to view things it’s also entirely illogical.
Maybe we should just get rid of all classes and just have a single class with identical abilities?
I’ve never seen a developer in game. How are they identified?
The Anet logo next to their name. I chased one down once in WVW and ganked them furiously taking screenshots the whole time
It’s like a meta game.
Interestingly enough, somebody over at mmorpg.com (a fairly popular MMO website) just recently started a thread asking players which MMO most disappointed them. Not the worst game, but the MMO that least lived up to player expectations for it and least fulfilled it’s potential. Tons of players posted their choice, and GW2 was the runaway winner … even beating out SWTOR.
The only thread I could find that was related to GW2 was this:
http://www.mmorpg.com/discussion2.cfm/thread/403589/page/2
I’m actually sad to say that I agree with most of the people that are hating on GW2. Mainly the part where someone said something like: “They took everything you liked from Guild Wars 1, threw it out the window, and then turned the game into a puzzle jumper”. That was brilliantly said. I pretty much only played this game for the Jumping Puzzles and the dynamic events, but when I was bored with those, I deleted my characters and uninstalled without a second thought.
That website is a troll website. You realize that almost every person on that website doesnt play mmo’s or hasn’t in years?
MMORPG didn’t like Gw2 from the very start. That websites sole purpose in life is to troll mmo’s that are running.
Imagine the reviews on Amazon.com or Newegg.com of people who just post negative reviews because they have a grudge even though it’s obvious they never owned that product. That’s the entire user base of mmorpg.com.
I have to chime in on this because i use both frequently and run condi specs often.
Both sides are right.
+-40% is too much. It makes all other foods look weak in comparison. I was running a -60% condi shatter build and I can pretty much completely ignore conditions at that point.
On the other hand
Because both foods are available it’s really a moot point. Also tons of classes have specs that already have tons of condi removal. The class that really benefits from the food is ENGINEER. Other condi specs have a hard time getting really long durations but not condi Engineer specs. My mesmer struggles to get 20% into a condi spec but most engineers are running around with 100% duration and already long base durations.
IMO Engineers need some of their base durations looked at for condi’s and the foods should really be nerfed to +- 20% which would still be desirable.
If you nerf them to +-10% they’ll be relegated to trash tier.
I love my traveler runes. I have them on a set of Arrah gear with assassin stats. Probably one of my favorite sets of all time. Traveler on crit gear is very versatile for a number of wvw specs.
My dream is a condi dmg version of traveler.
Last time they showed this…….oh wait i found it. Here I’ll link it to you.
https://www.guildwars2.com/en/news/guild-wars-2-the-first-year/
thanks!
yeah I saw that earlier, but that’s a breakdown of total so I’m looking for lvl 80 info and stats only.
Sorry yeah, that’s the only info they’ve released to my knowledge. Maybe they’ll respond to your request. Good luck.
Interestingly enough, somebody over at mmorpg.com (a fairly popular MMO website) just recently started a thread asking players which MMO most disappointed them. Not the worst game, but the MMO that least lived up to player expectations for it and least fulfilled it’s potential. Tons of players posted their choice, and GW2 was the runaway winner … even beating out SWTOR.
LOL that website also is full of mmo trolls that don’t even play mmo’s because they sit on mmorpg.com complaining.
Don’t come in here and tell us that website is anything to be concerned with. I’ve watched that website for years now and have come to the conclusion that the people on it hardly play mmo’s. They just critique them and climb back into their caves.
I’ve played GW2 every day since launch for at least a hour or 2 most days 3 to 6 hours. No other mmo ever held my attention for more than 6 months and max raid gear.
I love this game and appreciate they experiment and try stuff instead of doing what’s safe.
GW2 is the most successful MMO since WoW and that’s not taken lightly by me. Even if GW2 doesn’t grow at all from this point it’s still going to be super health for at least 3-5 more years.
People are still playing SWTOR and that game is downright bad.
I see your problem: no stunbreaker.
This^
No Shadow step huh? No Food or oil huh?
I’m not sure how any player can think that a stun breaker isn’t necessary for any type of pvp content.
I think Tyria is way too bright at night. In general the nights are hardly noticeable most of the time.
I would love a 10 or 20% darker night.