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I was there...

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Posted by: Gray.9041

Gray.9041

dual daggers – while my preferred playstyle – could use work. as could much of the thief’s kit.

and no, no banana staff yet. but there’s more evidence for staff than anything else, and the few “concrete” arguments against it are disappearing bit by bit.

I want a villain

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Posted by: Gray.9041

Gray.9041

that being said, I’d like to see more interactions between villains. I don’t want it to be pick a dragon > fight the dragon > get knocked down > get up again > you ain’t never gonna keep me down > learn new tricks > beat elder dragon every time. having the dragons fight each other, turn against each other, or even work together would give it all an interesting new feel. especially if an elder dragon came round to our way of thinking, and turned on its peers.

Revenant Elite Specialization Unveiled

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Gray.9041

We all knew it was Glint, but I’m still sulking that Rurik didn’t end up being one of the legends. Missed opportunity, that.

yet. the framework’s there, we could see rurik in the future. also doesn’t exclude him from showing up in the story.

Goodbye Marshal Trahearne

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Gray.9041

Really happy to hear that people are liking the new PC tone. Thanks for the comments, folks!

just dont do a WOW on us please.

Being the lord high general/commander/whatever is boring as hell. Some of us like being just adventurers, its odd to have 1000 supreme commanders all over the place….

it’s less the rank and more the respect. we do most of the work, and sit there sighing at the computer when NPCs make obviously stupid choices. there are times when the player is clearly doing more work, making better decisions, and getting better results, and it feels like the NPCs ignore that.

I’d happily be a junior officer in the pact as long as my comrades realised my value to it.

Disparity in new weapons for elite specs

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Gray.9041

with mesmer, you might have a point. except that Chronomancer plays really well.

with elementalist, you’re forgetting that while all other classes get 5 skills, ele gets 8. the attunement system means an elementalist weapon is worth 4 similar weapons on any other class. Ele did get the short end of the stick, but not because of fewer (actually more) weapon skills.

Good news for staff lovers...

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Gray.9041

plot-twist.
We get rifle but then…

Melee rifle. the perfect compromise.

I want a villain

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Posted by: Gray.9041

Gray.9041

I know I shouldn’t compare, but since this is about story mainly, I think it can work here.

Lets look at Burning Crusade in WoW. The final boss was Illidan, but throughout the whole campaign, you really never knew that till the final patch. He was absent from the ‘main story’, so no one really saw him as a big villian pulling all the strings.

Cut to Wrath of the Lich King where we see the The Lich king at times as we travel, eavesdropping in on his plots, his commands, his presence is know, the climax is building up to the final confrontation.

We don’t really get that with the Dragons. We know they are there, but yet, that’s it. Sure, we got vines now, and see undead minions, etc, but that dragon’s presence isn’t felt well.

In all honestly, and this would be cool AND make sense, Trahearne is captured and taken before Mord, and Mord basically possesses him. Thus, the dragon can now walk around and amongst the troops, giving commands, and giving us more interaction. It would also give us something to think how to save him.

As cliche as this would feel, Mord’s spheres of influence are Plants and the Mind, so possession should be within his powers.

that said, it’d work better if it wasn’t trahearne. some other sylvari, with less of a good-friend-turned-evil cliche going on.

I know its cliched but…it makes more sense than an unnamed sylvari. I mean, one of the first born, wielder of a powerful sword? It just makes sense. Not to mention, he’s the leader. How much demoralization could be caused to the troops if mord’s power can corrupt someone like him?

if they used a random sylvari, they could use them as a blank canvas, and build up Mordremoth’s character there. with trahearne, it’ll always be a stuggle to tell what’s him and what’s the dragon.

heck, we could meet a sylvari, get to know them, trust them, only to find out they’re the avatar of mordremoth later.

Teaser pic for this week.

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Gray.9041

I doubt they are doing another revenant announcement. If so, they have a horrible marketing group. It’s a bit of a groan at this point with the amount of revenant stuff lately.

I think the problem here is, no one has that attachment to the revenant, like we do our base class’s

I’m hyped for the rev. Don’t get me wrong. But with out many elite specs we have yet to go, it’s understandable to see where this is coming from

I’ll use me as an example , so I’m not to speak for everyone, but

I have 1000 hours or so on my ranger alone, over 3 thousand total in the game.

I’ve grown attached to my class! I’m so excited to see how my ranger is going to grow, much more so then to see how the new class works, simply because it doesn’t mean as much to me. I care for my ranger, what happens to the class. The mechanics, will we finally see pets fixed? Adjusted? Will some of our worries with the class be answered? That’s what I care about ! ( in terms of elite specs, hard core group content is #1 for me) but that’s what I want to see.

I’m not speaking for everyone , but I’d be very surprised if the warrior mains, engi mains, thief mains, didn’t feel the same. That’s just my take on this =)

thief main here, I totally agree with this, and find the timing to be a bit crappy, but I really don’t see how anyone can doubt that it is a revenant announcement. there’s really no room for reasonable doubt.

I do not envy Roy

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Gray.9041

Oh it works Jekkt! Revenant was the profession I spend the most time on this BWE1, and it did very well, much better than last time [:
It needs balancing ofc, like every other professions does, and it will always be like that. I would like to see something really focused on defense like Endure Pain or Renewd Focus.

There will be some changes to jalis to push it more towards being ‘tanky’.

sounds good.

also, this. this sort of feedback is simply fantastic, and I’d love to see it for other professions. keep up the good work Roy.

Teaser pic for this week.

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Gray.9041

I doubt they are doing another revenant announcement. If so, they have a horrible marketing group. It’s a bit of a groan at this point with the amount of revenant stuff lately.

it’s totally the revenant. that’s got glint written all over it, and doesn’t fit at all with any other class. why is this even in doubt?

Good news for staff lovers...

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Gray.9041

And I am talking about what is better vs what everyone thinks they want or what thief is getting. Staff, whether we get it or not, is not going to do anything for the profession.

How do you know what’s better? Given rifle’s track record, can you really be 100% certain that rifle would be better (and making OP would not be better, btw)? Also, just because you can’t think of anything to make staff unique, doesn’t mean nobody can.

I won’t dissect your points on staff being redundant, because Gray already did that.

And user designed skills do count. If you would talk to RedSpectrum, he’ll tell you that necro’s elite spec’s concept was based off of his idea. There were players supporting both of their ideas and so far one of them happened. No reason to not suspect it’ll happen again.

That’s some next-level weird logic right there. I don’t even know what to say about that…

…people would rather pretend they are shinobi, throwing shuriken/kunai everywhere while screaming “kawaii no waifu” than give players another option for combat.

Bro, you left pragmatism two train stations ago. You’re in the salt mines now! XD

If I am salty its because every anime freak is dropping common sense to play naruto.

EDIT: Its okay though, I got something planned for the instance where we either get rifle or staff fails to deliver.

I feel as though I missed something – where’s all the ninja stuff coming from?

Good news for staff lovers...

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Gray.9041

Whatever thief will get, it’s going to suck.

Please tell me where you purchased your crystal ball!

On Twitch, where the dev for thieves mentioned he hadn’t touched his thief for two weeks and couldn’t remember what the traits did.

did this really happen? if so, can we get one of the devs who talks to us? the ones who care?

Teaser pic for this week.

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Gray.9041

“None will ever hear her true name spoken properly”—-this is part of the caption from the Facebook post they made linking the same picture

What’s everyone’s take on this? Everything points to glint, but this throws me off.. glint is formerly known as glaust and has gone by no other names.. the only argument is to say they are referring to kralkatorrik. The problem with this is glint Is only a champion of
kralkatorrik, and is no way her “proper name”

So that throws me off a little. Any thoughts?

Edit:I’m still convinced it’s glint, but why do you think they included that line ?

Yea I mean it’s definitely Glint legend for Revenant. Roy retweeted it saying “HYPE” which means it’s got to be Revenant related :P

When I read that extra sentence of facebook my initial impression is they were referring to her previous name as Glaust. But then the word “properly” throws me off bit, like has everyone been pronouncing her name wrong or something :P. They might be teasing some additional lore we’re getting in HoT or maybe I just don’t know something really obvious?

It’s also possible they thought it sounded cool and actually has no significant meaning.

it’s possible glint existed before her corruption by Kralkatorik. if so, her names may have been:

True name —-corrupted-→ Glaust —-freed-→ Glint.

just a thought

Good news for staff lovers...

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Gray.9041

can they? heartseeker and SB3 come to mind, but they’re toward or away from an enemy only.

Weapons and their damage type

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Gray.9041

Now if you want to play a condi d/d you’ll spam 3 3 3 3
I think it’s better to be limited to a certain weapon set then to a single skill.

as someone who mains Condi D/D Thief, I can say that I’d rather not lose access to daggers, seeing how intrinsic to the thematic they are. (also, you’re not giving us an off-hand melee condi weapon, how cruel)

I think a better way would be to have conditions and damage on all skills. as dumb as this might sound, the scaling of power/CD would mean these were relevant for those builds, without being redundant for others.

alternatively, have two sets of skills – 1 power based, 1 condi based, and let players choose.

(as a side note, Condi D/D thief can spam 3s, use the 1 chain (poison, from triats and the chain finisher, stack half-decently) and often use heartseeker simply for the utility (leap))

Good news for staff lovers...

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Gray.9041

Whatever thief will get, it’s going to suck.

Please tell me where you purchased your crystal ball!

I hope this guy’s wrong, but thief’s been getting the short end of the stick recently.

(or short end of the rifle. the argument goes on)

Good news for staff lovers...

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Gray.9041

implying that staff will be OP when rifle is much more likely to be is odd, but okay.

offhand pistol has a daze and a blind. knockbacks, for example, are something we don’t have.

Sword cleaves are okay, but a larger area attack would be nice.

S/P isn’t really full AoE in any way, and Shortbow is by no means melee.

the lack of defensive abilities I will concede – it’s a point I’ve made elsewhere, and needs fixed. I don’t see rifle helping on that front though.

and while Anet’s final product may resemble/draw inspiration from user-made content, it’s presence is in no way indicative of the final product. they’re far more likely to do what they think is best, and if it resembles an existing suggestion, so be it.

and yes, I do think theif’s ranged capabilities are shot, and need some major fixes. I think a rifle would be good for this, and I hope to see thief rifle one day. but today will not be that day.

I think one thing they could do with staff is give it a lot of proper mobility. aimable dashes, teleports that don’t land you on an enemy’s face, this sort of thing, coupled with knockbacks, etc, would give us the option to decide the layout of the fight, which would be a nice addition.

I want a villain

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Posted by: Gray.9041

Gray.9041

I know I shouldn’t compare, but since this is about story mainly, I think it can work here.

Lets look at Burning Crusade in WoW. The final boss was Illidan, but throughout the whole campaign, you really never knew that till the final patch. He was absent from the ‘main story’, so no one really saw him as a big villian pulling all the strings.

Cut to Wrath of the Lich King where we see the The Lich king at times as we travel, eavesdropping in on his plots, his commands, his presence is know, the climax is building up to the final confrontation.

We don’t really get that with the Dragons. We know they are there, but yet, that’s it. Sure, we got vines now, and see undead minions, etc, but that dragon’s presence isn’t felt well.

In all honestly, and this would be cool AND make sense, Trahearne is captured and taken before Mord, and Mord basically possesses him. Thus, the dragon can now walk around and amongst the troops, giving commands, and giving us more interaction. It would also give us something to think how to save him.

As cliche as this would feel, Mord’s spheres of influence are Plants and the Mind, so possession should be within his powers.

that said, it’d work better if it wasn’t trahearne. some other sylvari, with less of a good-friend-turned-evil cliche going on.

Goodbye Marshal Trahearne

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Gray.9041

I always find it funny when people hate Trahearne for stealing the glory from them while at the same time rooting for Canach who did exactly the same at Southsun, where player input in the story basically did not occur and you were just a willing helper of the consortium until Ellen Kiel of all people saved the day^^

I like Canach because he gives no Skritts, gets the job done, and all without being a jerk.

he’s got enough morals to not be a baddy, but has no time for frivolous niceties. he’s rough, but helpful. I’m hoping we get him to join DE2.0

Good news for staff lovers...

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Gray.9041

So forum discussion counts as evidence because people had these discussions before any actual evidence came out in the form of actual data-mined art assets. So far every art asset mined from the same batch has now shown up as elite spec in-game artwork. Also two of the multiple mined elite spec weapon models the war horn and now shield are elite spec weapon models. (Both were mined from the same data-mine batch as the thief staff along with all the art works that are not utilized in game for elite specs.)

So unless anet wanted to throw thief on the back burner and make a bunch of changes which I don’t think is highly likely in game development seeing as how they are time crunched as it is. Staff is highly guaranteed now obviously could still not happen but anet would have to have gone back to the drawing boards for it to not be.

What makes you think the staff skills exist in the first place?

Wait isn’t that right there in my post. Hello… is this thing on.

Just because a picture and a model was part of a datamine != staff skills exist. This is the same kind of deductive reasoning that has been used since thief staff became a thing.

Concept art is posted > OMG STAFF CONFIRMED

Entirely new class gets staff as a base weapon > OMG MULTIPLE CLASSES GETTING SAME WEAPON > OMG STAFF CONFIRMED

Its borderline kittened.

Staff has a model, and artwork, both of which were released in the same batch as the elementalist art and warhorn, and the Revenant shield.

whereas Thief Rifle has literally nothing. no skills, no art, no weapon, no anything.

none of this stuff confirms staff thief, but each piece Increases the amount of evidence for it, as well as removing any (however nonsenicle) arguments against it.

so no, thief staff is not confirmed. but it’s a kitten sight closer to being confirmed than rifle – or any other weapon – is.

The thing is elite specs are supposed to expand upon what each profession do in combat. Melee staff will not provide a single role that the thief will not already have. What thief absolutely does not have is terrestrial long range anything and if there just so happens to be ranged attacks on melee staff it ceases to become melee staff and another p/p or d/d with it’s mixed loadout. We all know how good those weaponsets are.

While both might end up kittenty anyways, melee staff almost a guarantee to be kitten. It provides nothing the thief can already do offensively and defensively and if it does, it’ll be either OP with so many heals and damage mitigates it would kitten off guards or a gimmicky themed weaponset like d/d 2.0 as a power set with it’s random condi skill and ranged skill.

With Rifle it is guaranteed that thieves will have long range capabilities. Range in itself is a defense so there’d be no need to pack the set with defensive stuff to make it work. And unlike staff there are already rifle skills and traits designed for it. No need to plan rifle skills because someone already did it. Granted it might be a warrior rifle copy but at least it expands the roles thief can do in combat without really doing anything.

EDIT: Seriously, which sounds easier to design at this point? Which one has a better chance of enhancing the health of the profession?

okay, staff could provide: Control, decent cleaving attacks, good melee AoE attacks, possible tankiness (revenant staff provides some heal on basic attack chains for example)

Rifle would be more or less incompatible with stealth. either, they disable stealth for rifle users (bad move) make rifle weak (bad move) or give thieves a 1200-range backstab (baaad move. that’s balance breaking right there).

while thief’s ranged needs work, I don’t think there any properly balanced ways to do it that wouldn’t end up being lackluster.

but then again, I’m not talking about what we want/need, I’m talking about what we’re likely to get

P.S.: user-designed skills do not count. if Anet went down that route, it’d only be a number of days before DR is overrun with NPCs like “Yolo the Hedgehog”. c’mon, be a little reasonable.

(edited by Gray.9041)

Good news for staff lovers...

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Posted by: Gray.9041

Gray.9041

So forum discussion counts as evidence because people had these discussions before any actual evidence came out in the form of actual data-mined art assets. So far every art asset mined from the same batch has now shown up as elite spec in-game artwork. Also two of the multiple mined elite spec weapon models the war horn and now shield are elite spec weapon models. (Both were mined from the same data-mine batch as the thief staff along with all the art works that are not utilized in game for elite specs.)

So unless anet wanted to throw thief on the back burner and make a bunch of changes which I don’t think is highly likely in game development seeing as how they are time crunched as it is. Staff is highly guaranteed now obviously could still not happen but anet would have to have gone back to the drawing boards for it to not be.

What makes you think the staff skills exist in the first place?

Wait isn’t that right there in my post. Hello… is this thing on.

Just because a picture and a model was part of a datamine != staff skills exist. This is the same kind of deductive reasoning that has been used since thief staff became a thing.

Concept art is posted > OMG STAFF CONFIRMED

Entirely new class gets staff as a base weapon > OMG MULTIPLE CLASSES GETTING SAME WEAPON > OMG STAFF CONFIRMED

Its borderline kittened.

Staff has a model, and artwork, both of which were released in the same batch as the elementalist art and warhorn, and the Revenant shield.

whereas Thief Rifle has literally nothing. no skills, no art, no weapon, no anything.

none of this stuff confirms staff thief, but each piece Increases the amount of evidence for it, as well as removing any (however nonsenicle) arguments against it.

so no, thief staff is not confirmed. but it’s a kitten sight closer to being confirmed than rifle – or any other weapon – is.

Goodbye Marshal Trahearne

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Gray.9041

I think they’re dropping the cut-scene conversations. they weren’t that great, and the look got old fast.

[Feedback] Clunky Swap Between Elite/Core

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Gray.9041

They need to make the new weapon function with any trait lines. It’s also going to open up some build variety.

no, they just need to have the game remember your last setting when you switch. tying the new weapons to the traits means that these are alternatives, not upgrades, and that’s a good thing.

I want a villain

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Posted by: Gray.9041

Gray.9041

we don’t know how well done the villians are until we see them, so all I can say is wait and see. perhaps mordremoth will prove much more cunning than Zhaitan, or his minions far more interesting. perhaps not. we don’t know until launch.

Am I the only one?

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Gray.9041

I’d prefer a fast-but-general reveal of the rest, with more details to follow. I don’t mind each class getting things explained in detail, but some of the classes have nothing confirmed at all yet (Warrior, Thief), so it’d be nice for them to get something.

ANET: Where is Engie's Specialization?

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Gray.9041

hey, your spec has a known head skin, weapon, highly-implied drones, and a name (even if it is a placeholder for now).

as a thief, I’ve got nothing more than rumors. sure, it’d be nice if we’d gotten something for the existing classes this week, but you’re far from worst-off as an Engineer.

[Feedback] on Revenant Beta

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Posted by: Gray.9041

Gray.9041

I did rather enjoy the beta, and the revenant especially. however, I think a few things could use a little work

the Sword 3 – Unrelenting Assault – could use a little work. my favourite skill by far, it was still a little lacking. the lack of any sort of evade means it’s easy to die when using it, and since it can be hard to keep track when using it (and the automatic target selection), it’s a high-risk move that more than often doesn’t pay off. add to this that the damage feels a little weak, and I find the only reason to us it is for the stunning visuals. in terms of improvements, it could benefit from:
• Evade – would remove some of the risk, such as being melted when the auto-targeting jumps to the guy in the center of 18 AoEs
• Cancel – if not the above, the ability to cancel the skill when things inevitably turn sour would be helpful.
• Damage Increase – it’s a more reasonable risk if there’s a reward to it.
• Progress/Casting bar – it’d be nice to see how close to done the skill is.

Shiro as a whole (and I include S/S in this a little too) is, as I understand, supposed to be a glass cannon. as the DPS legend, that makes sense. however, even on full berserker’s armour, I felt a lot more glass than cannon. he has no real survivability, and the DPS just isn’t enough to outfight enemies – especially the newer mobs.

Enchanted Daggers – Shiro’s heal, feels weak. Thieves have a similar skill, Signet of Malice, but in my near 3 years as a thief, I’ve never used it for more than a few minutes without switching to a more useful heal. however, on Shiro, we’re stuck with it, and while thematically appropriate, it just doesn’t have the mechanics to be useful. (I’d say something like a mist warp backwards with a heal would be more appropriate, but that’s just an off-the-top-of-my-head thought.)

a few skills felt like they got targeting all wrong:

- Surge of the Mists, if not aimed at the targeted enemy, would benefit massively from a targeting direction like that of the Warrior’s Whirlwind Attack. It’s the only skill I know of that requires me to orient my character physically, which is odd.

- Unrelenting assault’s short range kept catching me out, but the worst part was where I’d get a full cooldown when the enemy was out of range. or, occasionally, I’d get off one attack and then I’d stop. this didn’t help the above-mentioned issues with the skill.

- phase traversal could be a targeted thing, though this is more “I’d like” than “this need”

on top of this, while I like energy – and the toggle draining skills – I feel the mix of energy and cooldowns gives a stuttery feel – it’s much more difficult to get a flowing rotation going, as many other classes do. plus, starting a fight on 50% energy means you suffer from having less energy, or you have to hold back on using skills to refill. I can understand this happening as a fight progresses – that’s the point. but at the start of a fight it’s just crippling to the opening burst/prep.

also, on a slightly more general note – and feel free to direct me to where this belongs:

as was highlighted by Surge of the Mists – it’s ridiculously easy for a player character to be knocked over an edge, while enemies seemingly can’t be. I’ve been knocked of cliffs by enemy attacks, by simple misclicks, or even by my own attacks (Surge of the Mists is one example, but I simply can’t run Dagger/Dagger thief on some map areas due to risk of fall damage) on top of this, Player-based knockbacks and enemy charges never do the same. it’s like there’s some sort of invisible wall around ledges, which enemies can’t be pushed over. it’d be nice if these walls applied to us in combat too.

(edited by Gray.9041)

BETA: What we are enjoying

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Posted by: Gray.9041

Gray.9041

I enjoyed:
The New Dialogue thing – while some parts didn’t play, the whole non-cutscene dialogue is a lot of fun, and far less distracting.

Revenant:
Shrio – both dual swords and shiro’s slot skills are fun, but leave the user pretty glassy, and it’s easy to die.
Staff – I liked the melee staff, and if the supposition of thief staff is true, this gives me a very good feeling.

Visuals – a lot of the animations are gorgeous, even the ones whose mechanics I don’t like. I tried all 4 elite specs and the revenant, and all the new skills looked amazing. even the tempest, who bored me to tears, had good looking skill animations.

Reaper – the new shroud is amazing, the shouts are not bad, and the greatsword, if lacking damage, is otherwise fitting and fun. an excellent addition to the class

Chronomancer – as above, all the additions to the mesmer are pretty awesome, and I’m looking forward to playing more after launch.

Creature Feedback: Smokescale

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Posted by: Gray.9041

Gray.9041

I’m not a fan. it feels like I spend most of my time not hitting them, and in a way I can’t really do much to change. this results in the fight lasting longer, but not being more fun. I have to sit there and take it when it assaults, when is smoke fields, etc. i don’t mind either of these in and of themselves, but they’re spammed too often and last too long.

what it comes down to is a mob that takes too long to kill to be fun. there’s no trick I can see, and no way around it, it’s about as fun as increasing mob health – increases time, decreases fun.

Fight with Mordremoth Ideas

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Posted by: Gray.9041

Gray.9041

and Rox doing the Druid nature magic (vines and such) to keep him firmly on the ground.

Rox is not going to be druid. it just doesn’t work for her.

Eir, perhaps. I can see that working, but not rox.

Tequatl Feedback [Merged]

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Posted by: Gray.9041

Gray.9041

Glouryian.3765@

From what i’m seeing.The cituation is not different at all from when Tequatl was 1st revamped.People then cried for nerfs.Now they do again.You said then people didn’t knew the tacktics.Well they took their time to learn them didn’t they.Today is the same as back them.Tequatl was change a little and everyone is crying for nerfs again.As before give it time to learn it.How hard is that?If you can’t do it from the start.In a while you will learn how to do it properly.There is nothing wrong with learning things.

A year ago the maps that did Tequatl could be counted on 1 my hand.With time people learned the fight and the maps increased.After this HP revamp we are back to square 1.Only a handfull of maps will be able to do it untill more people learn what to do,how to do and so on.

the difference is, the revamp changed how Teq worked, how you fought it, and what tactics were needed against it.

a health buff does nothing but prolong it. no new tactics, no new strategy. just takes longer. it’s artificial difficulty, and that’s never fun.

Pre-Purchase Community Address

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Posted by: Gray.9041

Gray.9041

Here’s a thought, instead of trying to start yet another emotion-laden tear-jerker of a thread in a sea of crocodile tears how about you actually go to a little research of your own? Watch videos, watch reviews,

Hold up! Lets stop right there!

What videos? What reviews? Very little has been revealed of HOT so far. Heck, we don’t even have a release date yet.

And yet, we MUST pre-purchase and register before release, or we don’t get a “free” character slot. They encourage us to buy the game without information.

Welcome to the world of pre purchase. This really isn’t anything new in the gaming industry. When you buy early you get extras. Otherwise you don’t.

but a character slot for an expansion that introduces a new class shouldn’t be an extra, it should be standard.

and that’s before we get on to how the whole preorder system is broken.

Are world bosses supposed to be easy?

in Guild Wars 2 Discussion

Posted by: Gray.9041

Gray.9041

the problem is that there’s a difference between real and artificial difficulty. new teq is difficult because you have to manage the zerg, split up between the different batteries, fight the dragon or defend the mortars, that sort of thing.

adding health doesn’t make a boss harder, it just makes it take longer. it’s not skill-based, it’s time-based.

Nightfall CE vs Heart of Thorns

in Guild Wars 2: Heart of Thorns

Posted by: Gray.9041

Gray.9041

“A complete product came with more stuff than an expansion”.

same pricetag though…

Nightfall CE vs Heart of Thorns

in Guild Wars 2: Heart of Thorns

Posted by: Gray.9041

Gray.9041

So, what am I getting when I buy HOT?

-Not a full a stand alone expansion
-No extra character slots at all
-No final boss fight with Mordremoth, just one of his champions
-No endgame areas or dungeons as far as been announced so far
-Not even the soundtrack
-The revenant
-One new Specialization for each profession
-A few explorables

while I agree with you in spirit, a few of these are off.

-No extra character slots at all
not so, there’s the pre-purchase bonus one for vets. somewhat of a stretch, but you did say “at all”

-No final boss fight with Mordremoth, just one of his champions
the Wyvern has been mentioned, but it’s open-world, like tequatl. I expect Mordy will be end-of-story boss, since we’ve heard nothing about the story so far.

beyond these, you do have a few good points.

Dunegon improvement for the conditioner?

in Guild Wars 2: Heart of Thorns

Posted by: Gray.9041

Gray.9041

Yeah, I know it…..
But in the future will be possible hit structures with the condition?

doubtful. if they were critable, or conditionable, there’d be little point to raw damage. it adds a little challange, so I doubt it’ll change.

Elite spec previews: where's the rest?

in Guild Wars 2: Heart of Thorns

Posted by: Gray.9041

Gray.9041

between it being my main, and the images that have been mined, I’m pretty interested in Thief. the idea of a melee staff on the thief interests me, and I’d like to see what sort of class mechanic we’re getting.

so far, Chronomancer and Reaper are looking nice, less interested in the Dragonhunter.

Summer Beach Party!

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Posted by: Gray.9041

Gray.9041

165: Gray Wynters (Gray.9041)

Edit: seems it’s taken, just the front page hasn’t updated. in that case, 145 instead.

(edited by Gray.9041)

Condition damage - Feedback [merged]

in Guild Wars 2 Discussion

Posted by: Gray.9041

Gray.9041

plenty of classes have condition cures, I think there’s a field/finisher combo or two which can do the trick, and try building vitality instead of toughness.

simple tricks to help survive conditions.

Why make burning stack intensity anyway?

in Guild Wars 2 Discussion

Posted by: Gray.9041

Gray.9041

How many non-condi builds are doing much burning?

Guardians. anyone around guardians.

in fact, conditions are almost as common on non-condi builds as on condi builds, and that’s been messing with the stacks for a while.

plus, making burning stack duration would basically make it useless, unless it got a huge damage buff. one stack of burn just can’t compete with 20+ bleed/poison.

Consider bringing the old trait system back

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Posted by: Gray.9041

Gray.9041

I prefer the new trait system. I can build what I want without running for three days to reach the lost temple of somewhere, killing the giant evil worldboss of evil, and then capping specific WvW castles.

the new system is more fun, the traits are better, and I have access to all traits without complicated treasure hunts.

Things we know

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Posted by: Gray.9041

Gray.9041

as someone who started on thief almost 3 years ago, and build conditions almost from day 1, I’d like to say that I am massively enjoying the current balance of things.

for the first time in a very long time, I can go out roaming with friends, and I can reasonably kill anything they can. I find myself contributing to world-bosses, instead of worrying if my non-condition damage will be enough to get me a contribution. for the first time since I started playing, my main is viable – and I’d prefer not to lose that.

I understand burning is a little out of hand (the scalings – on level and CD – are pretty high) but I don’t think that other conditions need too much fixing, it’s true that my bleeds/poisons do a reasonable amount of damage, but only because I built all I could to make that so.

Damage in general is out of control

in Guild Wars 2 Discussion

Posted by: Gray.9041

Gray.9041

Whoever bursts firsts or uses active defense/invuls better wins. Fights in spvp are less than 5 seconds per encounter.

Players don’t have the health pools for the crazy amounts of damage going on.

just a shot in the dark:

are these the player’s whose health pools are too low because they build in order to maximise the crazy amounts of damage going on?

have you tried building Vitality/Toughness/Healing? that might, y’know, make you live longer?

Condition damage - Feedback [merged]

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Posted by: Gray.9041

Gray.9041

conditions have basically been nerfed into obscurity since launch. we finally have a chance to match the crit builds, to be welcome in dungeons, and to contribute to world bosses.

please don’t take that away from us.

stack damage is to broken

in Guild Wars 2 Discussion

Posted by: Gray.9041

Gray.9041

When every player does 10k damage now, even 500 stacks of bleed from pure condition users would only add 75k dps. A pittance compared to 100 zerker players doing 10k dps now.

You’re ignoring the fact that conditions are not the ONLY damage a condi user will deal. They are still going to deal direct damage the same way a zerker does now, and if they’re using Sinister gear like most condi users should then it’s not going to be a hugely immense reduction in direct DPS when you’re just missing a little power and crit damage.

due to the lack of precision and/or ferocity, their base damage won’t be anywhere near that of a ’zerker.

and sinsiter builds, while quite powerful, lack the survivability of the more traditional carrion build – meaning it’s easier to shut them down before the conditions stack up.

Condition more viable now?

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Posted by: Gray.9041

Gray.9041

having just tried out my Condition Thief after the patch, I can say that conditions are pretty well improved for me – I can now take mobs I couldn’t handle before (ex, Vet Risen Giant) and can do about 4 basic attack chains before just waiting for mobs to die. it’s a nice change, and seems to be a big improvement – though I can’t say how it affects other classes

5 days in...

in Guild Wars 2 Discussion

Posted by: Gray.9041

Gray.9041

Well congrats, you touched on the two most hostile places in the whole game – PVP and HoT discussion. I’d 100% suggest you not judge the entire community based on that – HoT is a temporary deal and PVP is always going to be toxic as Scarlet’s silly alliance.

this is true. HoT discussion has been and will probably – to a lesser extent – continue to be so for a while. I wish there was something we could do about it, but people on both sides get waaay too worked up about it.

PvP is a competitive game mode (last time I checked) and so I would expect it to be incredibly toxic – almost all competitive games are.

I’d suggest going to a city, talking to some folk, maybe doing a few relaxed dungeons. if you give it time, you’ll find that many of the PvE players, at least, can be pretty nice folk. (excluding the more elitist dungeon run groups)

it’s sad to hear you’ve had a bad experience this far, but I can say than in my experience, those toxic players don’t represent the game as a whole.

Please do not add Character Slot with HoT

in Guild Wars 2: Heart of Thorns

Posted by: Gray.9041

Gray.9041

I think they should add a Borg cube pet. With phasers.

“it’s over 9000!”

moving on.

No. It’s Reistance is futile.

well, there’s no point arguing with that…

Pre-Purchase Community Address

in Guild Wars 2: Heart of Thorns

Posted by: Gray.9041

Gray.9041

while I don’t think this will satisfy everyone, I think it’s certainly a move in the right direction – enough that I, for one, am satisfied with the outcome.

so thanks for this Anet.

Pre-Purchase Community Address

in Guild Wars 2: Heart of Thorns

Posted by: Gray.9041

Gray.9041

the free forever argument I’d say is stupid – GW2 will be free forever. GW2: Heart of Thorns isn’t part of that. tomorrow’s patch is a good example of the core game getting important updates without the expansion.

the pricing argument I disagree with, but it’s a subjective view, so I won’t say it’s a bad argument.