(edited by Greener.6204)
What it really should be is upright/2-legged animation for normal running, all-fours for boosted running (i.e. swiftness).
Still won’t fix NPCs, as they never run on all fours.
Why should it really be that way? All creatures have optimal gaits which they use for different speeds, be it a jog, trot, canter, etc. Rabbits go from hopping to a bound. Astronauts on the moon go to an asymmetric skip. Char go to a gallop (I think, though I’d have to look at the full animation).
Asking a charr to use two limbs over four at speed would be similar to me asking you to do speed walking instead of jogging to get from A to B quickly (i.e. sub-optimal). It’s how Anet made the race.
As for the NPCs, I wonder if they even stow their weapons properly, or ever get up to the speed of players (I’d have to hop in-game again to check).
I completed it in January, so somewhat recently.
- Make sure that you’re in the Bitter Harvest story instance, the one where you have to knock down gates to climb the helix.
- There is no way point at the top, so if you die, you’ll have to run all the way back up the helix.
- Judging by my edit on the wiki, you can jump from the flat, circular stump portions, and you can deploy your wings to help.
- You can fight Faolain before trying the jump, just make sure to not leave the instance.
(edited by Greener.6204)
Next up: My first precursor?
You never know. My precursor came from the King Jalis Refuge jp in Snowden Drifts.
I traded in six frozen weapon fragments yesterday, thinking “mmm, two ecto”.
I got the Leaf of Kudzu, and a Shamans weapon used to make the corrupted shard.
Slippy, this is something I’ve never done before so I hope you take no offense to it, but could I rub my mouse on you? Perhaps my keyboard, as well? And if you hold really still, I can grab my computer tower… Oh, and I would be remiss if I left out my router. Would the cables be taking it too far?
Yes, you can, both through skills and through traits.
If that was the case ppl would sell their gems in the tp.
They do. It’s called the Currency Exchange. It’s the portion of the game where gems are sold by players to other players.
To expand what I typed above:
- Player X gives cash to Anet to get gems. <— Anet profits right here.
- Player X trades gems to Player Y for gold. <—Anet doesn’t care what happens; they already made profit.
- Player Y spends gems on things. <—Anet doesn’t care what happens; they already made profit.
I don’t think Zealex really understands how currency exchange works.
This is shown quite plainly when a highly requested item is released. Take when they re-released the bunny ears for example – The value of gems skyrocketed in price because people were buying gems with gold way more than usual and supply of gems was decreasing making the value of them increase.
It’s very basic Supply and Demand.
yes i said that above that when ppl buy gems with gold the ratio of gems to gold also goes down meaning that for x gold you will need more gems compaired to a time where theres no popular release and vice versa correct? My issue with that is that anet will make more profit that way from only ppl that buy gems to turn into gold on a non release date since someone who buys gems to buy stuff directly from the gemstore pays a fixxed price and ppl who exchanged gold for gems for the bunny ears didnt play any real money they indirectly just raised the gems to gold racio right?
Maybe if you think of it this way:
ArenaNet profits from more than one kind of currency.
Player X uses rl cash (a currency) to buy Gems. Player X then sells the Gems to you (through the currency exchange) for your time (which some consider worth rl cash) acquiring Gold. ArenaNet profits from the rl cash, but also profits from a well-populated game (that’s you and others that spend their time (another valuable currency) in-game.
yes but in that system wouldn’t having the lw episodes by putchaseable throight the genstore only make more profit for anet since ppl buy with thems and gold mostly gold gem value goes up ppl exchange gems for gold. And anet makes more money which can go to a more content heavy expac as well as more balance patches changes to game modes etc
Let’s run through your scenario and we’ll see how everyone ends up at the end.
- Player A pays 16€ to Anet to get 1280 gems.
- Player A sells 1280 gems to the Currency Exchange and gets 206 gold.
- Player B sells 304 gold to the Currency Exchange and gets 1280 gems.
- Player B buys Living World Season 2 Complete Pack for 1280 gems.
- Anet gains 16€.
- Player A loses 16€ and gains 206 gold.
- Player B loses 304 gold and gains Living World Season 2 Complete Pack.
Gems are just the medium of exchange which allowed all of this to happen.
isnt that extra money anet would get on top of the current exchanges that happen? and extra 200~ gold for player A.
No. Anet has nothing to do with the Currency Exchange. The Currency Exchange is a player market – like the Trading Post – where players trade gems and gold with other players. Anet made 16€ when the gems were created – that’s it.
I don’t know what you mean by “extra 200~ gold for player A”. Player A spent cash, and in the end got 200 gold which came from other players like Player B.
stay with me now these are extra money he spend to buy gems when the lw pack went in the gemstore and from that he got 200g and anet got 16 euro or w/e that money the player A because gems had high value because the new episode was gemstore unlock and ppl payed gold for gems for it.
I cannot stay with you because: a) You don’t bother to use any punctuation, so your thoughts cannot be followed; b) You put the 16€ in the middle of the story instead of at the start of the story.
Anet gets cash before anything else. After Anet gets cash, players can trade gems with other players. The cost of gems from Anet doesn’t change. The cost of the Living Story doesn’t change. Therefore, any time a Living Story is purchased with gems, Anet has already made 16€.
If that was the case ppl would sell their gems in the tp.
They do. It’s called the Currency Exchange. It’s the portion of the game where gems are sold by players to other players.
To expand what I typed above:
- Player X gives cash to Anet to get gems. <— Anet profits right here.
- Player X trades gems to Player Y for gold. <—Anet doesn’t care what happens; they already made profit.
- Player Y spends gems on things. <—Anet doesn’t care what happens; they already made profit.
I don’t think Zealex really understands how currency exchange works.
This is shown quite plainly when a highly requested item is released. Take when they re-released the bunny ears for example – The value of gems skyrocketed in price because people were buying gems with gold way more than usual and supply of gems was decreasing making the value of them increase.
It’s very basic Supply and Demand.
yes i said that above that when ppl buy gems with gold the ratio of gems to gold also goes down meaning that for x gold you will need more gems compaired to a time where theres no popular release and vice versa correct? My issue with that is that anet will make more profit that way from only ppl that buy gems to turn into gold on a non release date since someone who buys gems to buy stuff directly from the gemstore pays a fixxed price and ppl who exchanged gold for gems for the bunny ears didnt play any real money they indirectly just raised the gems to gold racio right?
Maybe if you think of it this way:
ArenaNet profits from more than one kind of currency.
Player X uses rl cash (a currency) to buy Gems. Player X then sells the Gems to you (through the currency exchange) for your time (which some consider worth rl cash) acquiring Gold. ArenaNet profits from the rl cash, but also profits from a well-populated game (that’s you and others that spend their time (another valuable currency) in-game.
yes but in that system wouldn’t having the lw episodes by putchaseable throight the genstore only make more profit for anet since ppl buy with thems and gold mostly gold gem value goes up ppl exchange gems for gold. And anet makes more money which can go to a more content heavy expac as well as more balance patches changes to game modes etc
Let’s run through your scenario and we’ll see how everyone ends up at the end.
- Player A pays 16€ to Anet to get 1280 gems.
- Player A sells 1280 gems to the Currency Exchange and gets 206 gold.
- Player B sells 304 gold to the Currency Exchange and gets 1280 gems.
- Player B buys Living World Season 2 Complete Pack for 1280 gems.
- Anet gains 16€.
- Player A loses 16€ and gains 206 gold.
- Player B loses 304 gold and gains Living World Season 2 Complete Pack.
Gems are just the medium of exchange which allowed all of this to happen.
isnt that extra money anet would get on top of the current exchanges that happen? and extra 200~ gold for player A.
No. Anet has nothing to do with the Currency Exchange. The Currency Exchange is a player market – like the Trading Post – where players trade gems and gold with other players. Anet made 16€ when the gems were created – that’s it.
I don’t know what you mean by “extra 200~ gold for player A”. Player A spent cash, and in the end got 200 gold which came from other players like Player B.
If that was the case ppl would sell their gems in the tp.
They do. It’s called the Currency Exchange. It’s the portion of the game where gems are sold by players to other players.
To expand what I typed above:
- Player X gives cash to Anet to get gems. <— Anet profits right here.
- Player X trades gems to Player Y for gold. <—Anet doesn’t care what happens; they already made profit.
- Player Y spends gems on things. <—Anet doesn’t care what happens; they already made profit.
I don’t think Zealex really understands how currency exchange works.
This is shown quite plainly when a highly requested item is released. Take when they re-released the bunny ears for example – The value of gems skyrocketed in price because people were buying gems with gold way more than usual and supply of gems was decreasing making the value of them increase.
It’s very basic Supply and Demand.
yes i said that above that when ppl buy gems with gold the ratio of gems to gold also goes down meaning that for x gold you will need more gems compaired to a time where theres no popular release and vice versa correct? My issue with that is that anet will make more profit that way from only ppl that buy gems to turn into gold on a non release date since someone who buys gems to buy stuff directly from the gemstore pays a fixxed price and ppl who exchanged gold for gems for the bunny ears didnt play any real money they indirectly just raised the gems to gold racio right?
Maybe if you think of it this way:
ArenaNet profits from more than one kind of currency.
Player X uses rl cash (a currency) to buy Gems. Player X then sells the Gems to you (through the currency exchange) for your time (which some consider worth rl cash) acquiring Gold. ArenaNet profits from the rl cash, but also profits from a well-populated game (that’s you and others that spend their time (another valuable currency) in-game.
yes but in that system wouldn’t having the lw episodes by putchaseable throight the genstore only make more profit for anet since ppl buy with thems and gold mostly gold gem value goes up ppl exchange gems for gold. And anet makes more money which can go to a more content heavy expac as well as more balance patches changes to game modes etc
Let’s run through your scenario and we’ll see how everyone ends up at the end.
- Player A pays 16€ to Anet to get 1280 gems.
- Player A sells 1280 gems to the Currency Exchange and gets 206 gold.
- Player B sells 304 gold to the Currency Exchange and gets 1280 gems.
- Player B buys Living World Season 2 Complete Pack for 1280 gems.
- Anet gains 16€.
- Player A loses 16€ and gains 206 gold.
- Player B loses 304 gold and gains Living World Season 2 Complete Pack.
Gems are just the medium of exchange which allowed all of this to happen.
I wonder if the Gems from AP (and old pvp tournaments) are included in the currency exchange or not
They can only be “included” if players choose to sell them on the exchange.
^If it’s an optional $5/month subscription that only nets one $5 worth of Gems, what’s stopping players from just buying $5 of Gems each month?
I’m afraid I don’t see the incentive, or how it’s any different that what there is already in place.
So it’s no disadvantage for the player, but at the same time a gain in income stability for ANet. Win-Win.
Anet spends money/time/resources to create subscription system (lose) to get a small stipend from a subset of players by selling them what they already offer for sale for the same basic price (null).
Non-subscription players perceive themselves as second-class, even if they’re not, causing them to be angry/frustrated/outraged and issues ensue (lose). Player base decreases (lose).
If Anet were to offer subscription payers things which are not currently for sale, they would have to spend money/time/resources developing them (lose). Non-subscribers would correctly demand to be able to buy the new things from the gem store, bringing you right back to the start, where this whole process is pointless.
If that was the case ppl would sell their gems in the tp.
They do. It’s called the Currency Exchange. It’s the portion of the game where gems are sold by players to other players.
To expand what I typed above:
- Player X gives cash to Anet to get gems. <— Anet profits right here.
- Player X trades gems to Player Y for gold. <—Anet doesn’t care what happens; they already made profit.
- Player Y spends gems on things. <—Anet doesn’t care what happens; they already made profit.
there are alot of decisions that anet made that if done differently could greatly provide anet with the resources. For one i always thought that what eso did where its lw ep updates are payed dlc which you get acess to withoutpaying for each one with the optional subscription. All in all gw2 gives many things for free and the gemstore for the majority of ppl is simply not holding anything of value for them. I mean hell tje ability to buy items from the gemstory with gold is one of the worst things anet made imho because the game is not a sub bassed game somekne who has bought the game can gk on not spend.any more realmoney and have everything he wants from the gemstore.
The gems that people buy with gold are first bought with real money.
There is a gem pool and a gold pool. Both the gems and gold are put in the pools by the players. The value of the gems is calculated by the computer based on the ratio of the gold to gem in the pools.
Player A buys gems with real money. He puts these gems in the gem pool and draws out gold from the gold pool. Player B puts gold in the gold pool and draws out gems from the gem pool.
The reason why gem/gold prices fluctuate is because people are buying gems with real money and selling those gems for gold and the price fluctuates depending on whether or not more there are more gems than gold in the 2 pools.
The value of this system is not only can people buy gems with gold but it cuts out the gold sellers as the players can safely buy gold in game with this system.
what i dont understand abou this method is how i i individually exchange x amount of gold for 40p gems to buy one thing how does that make a profit for arena net since in no place of the process did i pay money for it to happen or anyone else for me
- Player X gives cash to Anet to get gems. <— Anet profits right here.
- Player X trades gems to Player Y for gold.
- Player Y spends gems on things.
It should be easily done
I take it you mean you’ve figured out how to handle helms such as Whisper’s Secret Cowl?
You could think of them like scrolls in D&D – once used, they’re gone. Scribes in Tyria train hard in order to write down recipes using magical inks.
If we look at the more successful F2P models (ie: league of legends), Anet gem store needs a full revamp.
1) Gem store should be the best looking UI in the whole game and faster and easier to use than anything else.
2) Gem store items should be relatively cheap so that people make lots of impulse purchases.
3) Allow people to buy gems in smaller denominations than $10
4) Because of #2, gold to gem conversion should be nerfed to encourage people to buy gems and gem to gold should be buffed to encourage people to buy gems.
5) Should be a full time staff that just makes skins for everything and very very few items should be seasonal or limited time. The vast majority should be in the gem store at all times so that people will impulse buy things constantly.
6) Get rid of stupid crap like getting black lion tickets from the chest and make the chest worth buying. If i want a skin, let me give you my money. I want to give you my money, take my money. Sell me the skin I want, not a chance to get the skin I want.
2) For some people they are cheap. For others they are not. Anet must also recoup the cost of making the items. Setting a price-point is a highly involved process.
3) Each purchase of gems costs Anet some money, and it may not be percentage based. Allowing smaller denominations would equate to them making less profit per gem.
4) The conversion of gems to gold is player driven, and needs to remain so. If the value of gems change, then players will change the market themselves; no need for Anet to step in.
5) They have full time artists, and are currently hiring.
6) You have the ability to directly purchase a skin you want. Buy gems —> Get gold --> Go to the TP. The ticket scraps are an alternate route for players who don’t want or aren’t able to do the route you prefer.
Would something like this work for you?
A gallery of available swords can be found on the wiki.
Without a doubt some of those achievements are tough. I still believe that the centaur was the hardest fight I’ve ever soloed.
That said, I’ve been helping a guildie with some of the LS achievements recently. If you catch me online, message me to see if I’m free, and we can try to knock a few off.
- Luminescent Shoulderguard – Requires Caithe’s Blossom from completing Echoes of the Past achievements
- Luminescent Coat – Requires Caithe’s Remorse from completing Point of No Return achievements
- Luminescent Gloves – Requires Plague Signet from completing Tangled Paths achievements
- Luminescent Footwear – Requires Wynne’s Locket from completing Seeds of Truth achievements
They have various emails for various topics. For example, ArenaNetRecruitment@arena.net if you’re looking to apply, or Exploits@arena.net if you’ve come across an exploit.
If it concerns something in-game, opening a support ticket should offer you the greatest breadth of options.
Also be aware that some items which you receive from karma vendors or as a leveling reward cannot be used in the mystic forge (I’d link an example but it appears the API is down).
Anet blocked these items from being “useful” after you’re done with them so that people wouldn’t just roll new characters to get easy loot/mats. Sometimes the only thing you can do with those weapons or pieces of armour is destroy them.
How do I find out if my GW1 account is linked
in Account & Technical Support
Posted by: Greener.6204
Instead of having to create a new character, you should be able to purchase a Hall of Monuments Portal Stone from Scornheart in LA. I believe from the map that she’s in a slight underground merchant area.
You can type “/wiki [SHIFT + Click on item]” for most things in the crafting panel.
I think it depends what you would class as an easter egg, something unique and for just a bit of fun to find (The kittens and quaggans in WvW, or lore/reference related tid-bits like Alfa the cat). I doubt Anet will say whether we have found all of the little quirks in the game, that would ruin the surprise of finding them :P
They dont have to tell us where they are, just a yes or no answer if all the eggs have been found.
And how would the devs know if they’ve been found?
Wonderful, I’ve left a note that the map needs an update. Hopefully someone can do a quick photoshop to move it lower (says the person who has no clue how to do such things).
If you see some there that are out of date, let us know.
When I’m in the mood for uncomplicated game-play, I take my engineer. Two pistols, a bunch of turrets, armour that gives toughness and condition damage/duration boosts, and I’m good to go. It has a lot of fire-and-forget to it (though remembering to pick up your turrets helps).
I’m also assuming you’re talking about PvE.
I just did it for the 10th time a few weeks back. Given you have everything BUT the 250 needed for elite, (presumably from leveling and from Tyria), drop into HoT zones and start doing the 10x HP ones map by map. Most (75%?) are solo able. Some are just hunt them up and commune, others require killing a Vet and a few adds, and even some of the champ ones are solo able. Others, just start and someone will show up and help.
You only need 25 of them, you won’t be entirely through the 3rd zone and you’ll be done. Takes about an evening. The additional benefit is you’ll learn a lot of the maps.
Awesome! Thanks for the tip!
Quick question; what do you mean by 10x HP?
The Hero Points are worth ten points each in the Heart of Thorn maps, so you only need to complete 25 Hero Point locations to get the 250 points needed for the elite specialization.
oh sure, can do, when there is the interest for discussion of that in an own thread, even if I think the idea contributes to this topic as well, even if I take out a bit longer, but I just think – if you begin to change the way how upgrades should drop, then you can do the whole thing also directly properly and overwork the whole thing in one go to get rid of many problems with that as well – basically speaking, hitting two birds with one stone.
Yeah, the two birds with one stone idea was why I made sure to quote your preamble.
The whole Upgrade system needs based on the fact that it needs a proper rebalancing also a redesign in how all of its parts – be it Sigils, Gemstones, Runes of various types ect. are handled.
The whole problem could get solved by 1 big neccessary game balance change.
Remove the idiotic Stats on Gear and let Charactrs gain Stats automatically like in GW1 again from leveling up the character, allowing us to put manually our Attribute Points into the Stats as we like, together with the feature to be able to reset them whenever we want, or with a small Gold/Karma Fee like in GW1 out of combat.
…
<snip>
…
- A post that large should be in its own thread so that the many ideas you presented can be discussed without derailing the current one.
- If players can change their stats without changing armour, then how would you stop the economy from tanking? (Perhaps respond to this question in your new thread)
The numbers on the Movement Speed page have been changed a few times over the years, so it’s hard to know what true speeds to measure NPCs against.
My guess is that balancing would have been easiest by standardizing all movement speeds, and then giving players the out-of-combat, forward-movement speed buff. Other NPCs can then be given their own speed buffs without “fun” coding conflict (I don’t want to see some of those risen move any faster). Of course, I have no idea what layers of code have been made during development.
Anet has added many things to the game which they have left the community to discover / solve. This list includes legendary weapons, which were worked on by the community soon after launch.
What would be the best in-game method for Anet to implement so that the many recipe steps on Incinerator are better communicated to you?
Edit: If you’re wanting the true immersive side of things, you could go back to teasing out Zommoros’ secrets yourself. It will be a lot of trial and error, but that is the way that djinn works in-game.
(edited by Greener.6204)
Guild Vault has the information I believe you’re looking for.
The forum does tend to host a fair bit if venting by players, so finding discourse on “how to” etc. for the classes may be difficult.
The good thing about PvP is that every character is standardized when you get to the PvP area. You can roll any class that you wish and just give them a shot. If you’re looking for builds to start you off, perhaps http://metabattle.com/ could help.
Note: All of the above is from a non-PvPer.
I feel like a lot of you are misunderstanding why people are upset. It’s not the delay, it’s that people feel a bit strung along with statements like “a little later than usual” and “slight” when others are saying they’ve known it was a real possibility it wouldn’t come out today. That’s why most people are upset.
False hope is worse than just being told “Hey guys it might not make it today but we’re trying.” Either option will induce rage but the latter will fizzle out quickly.
Silly question: How does one foresee unforeseeable problems?
You’ve got the experts working on fixing things, believing they can pull it off. You have non-experts saying that it won’t happen. Your statements above would imply we should always listen to the non-experts to get the most accurate story, because they somehow knew that unforeseeable issues would arise.
As people have pointed out, kittens happen. Only you can temper your expectations of reality.
Ah, environmental changes to the instance. I believe the instance is only updated during “Chuka and Champawat IV: Baby Book”.
I wish I had paid more attention to small details when I was doing it, as I know I missed when certain things were added. I only began to add notes part way through the collection. If you happen to notice any other details, could you share them? I would love to see the upgrades listed on the Tiger Den page or the Chuka and Champawat IV: Baby Book page.
You can bring others into your instance by going to the top of the Hidden Garden and entering the den that way. When you try to enter, the game will pause and wait for your party members to confirm joining you (just like bringing people into your home instance).
If you would like more items which let you carry the tiger cubs around with you (beyond the items given via the game), you can buy more Tiger Den Maps from a laurel vendor.
Last thing, because of the multiple branches to the fourth collection, the wiki is hard to navigate. I found that putting the current collection achievement onto my watchlist saved me a ton of hassle.
Edit: May as well also toss you some links to help out.
- Main Meta Achievement: Chuka and Champawat IV: A Nontraditional Family
- Step 1: Chuka and Champawat IV: Secluded Tour
- Step 2: Chuka and Champawat IV: Baby Book
- Step 3: Chuka and Champawat IV: Tiger Training Guide
- Step 4: Spirit of the Tiger
(edited by Greener.6204)
The dialogue of this norn child.
When I first heard her as she ran around outside Eir’s home, I knew the game had me.
I would love to see some of those dailies added to new accounts (accounts with the highest character being under 80). They are relatively simple to understand, and they do teach (or remind) players about mechanics.
I’m not sure they would be useful for most people who are at level 80, as in they wouldn’t expand or reinforce any gameplay. Granted I don’t see some current level 80 dailies as being useful, but that’s a whole other forum topic .
PS: I just realized my idea is moot thanks to the level 80 boost… Ah well, hope you enjoyed reading my rambling.
PPS: I do like the expanded interpretation that OriOri has above.
And do not forget that your logging in helps to maintain a healthy player base, and keep others logging in as well (friends, guildmates, people doing the same events as you, etc.). It’s a positive feedback loop which Anet rewards you for promoting.
I’m well out of my lore league now, but I think that’s close.
The five bloodstones are large grey rock slabs. They were built to contain magic. Abaddon released some magic (possibly from one or more of them), and Doric asked the gods to contain the magic again (so we know they have access keys, which the Priory also found).
When the magic is released, it seems to turn into red bloodstone crystals. Blowing up the large bloodstone slab expedited the process.
Judging by Apprentice Kasandra’s notes (60 Scion, 1325 AE, specifically), it seems that magic from the bloodstone is able to manifest itself in a physical form. Perhaps the question isn’t how much bloodstone there is initially, but instead how much magic is being released and turned into bloodstone crystals.
I don’t know how I missed that, thanks for the help
It’s quite easy to miss some things in that menu. There is also a minor story, Remembering Scarlet’s War, in the same panel above the HoT story. You may want to check that out as well.
On a slightly off topic second question, all of the various harvesting tools on the store, am I right in thinking you don’t have to wait at the node to harvest it once you use them? As I’ve seen a few people on game just run up, trigger the tools animation then run off straight away.
To answer the “slightly off topic” portion, different harvesting tools have different lengths of character animations. Some are shorter, so they don’t lock the player in one spot for long. Others are the same as traditional tools, and lock you in for the same amount of time.
To respond to your main point, yes, I would love a better way to interact with the gem store items! When new items come out, I find myself racing to get the skin ID code from the API, or asking people who’ve bought it to ping the item just to see it in the preview window.
Outfits don’t need to accommodate other pieces, and I’m sure there are more issues out there which also lead to why outfits are far easier to produce than armours.
They are far easier to produce than armors that’s true. But giving players more options wouldn’t hurt would it? Although the first step towards making outfits better would be allowing us to hide the shoulders. I’d buy way more outfits if I could hide their horrible shoulders. Second step would be allowing the armor helmet to show up when you hide the outfit helmet.
I’d settle for these two, better than nothing. Even just hiding the Shoulders would help a lot.
Given your question I think you missed the entirety of my post, but yes, yes it would hurt. Development time is precious. Development money is precious.
A good compromise would be to allow players to hide gloves, helmets, shoulders and boots of outfits and when you do your regular armor skin would appear. I don’t think that’s too unreasonable or something that would cause clipping issues since the vast majority of the clipping issues are between chest and legs.
And who’s going to go in to design and program all those new seams? Would they cut the outfit so that it makes room for heavy armour, medium armour, or light armour pieces? What happens when an outfit’s design can’t be cut to accommodate all of the armour types? Which version of glove armour would you draw: the version that shows just the wrist and below or the version that draws to the upper arm? How would you handle head armours which overwrite shoulder armours? Who will program the outfit overlay to communicate these decisions to the thirty different armour overlays?
Outfits don’t need to accommodate other pieces, and I’m sure there are more issues out there which also lead to why outfits are far easier to produce than armours.
Four months in, and I cannot think of a more glorious page housed on the wiki than this one: https://wiki.guildwars2.com/wiki/User:Dashface/On_Wiki_of_Gold/Archive
- To Dash for organizing this, thank you.
- To those that have donated their time, gold, or ideas to help Dash out, thank you.
- To every contributor to the wiki, whether you’re listed on the linked page above, whether you’ve edited an article with an account or anonymously, whether you’ve left a message or feedback for us on a talk page, whether you’ve taken the time across other mediums to promote and push the wiki to higher standards, whether you’ve stood in LA and patiently explained to someone in map-chat how to use the /wiki command, thank you.
For those looking for more information, I’ll link the page one more time.
But seriously, thank you.
Am I the only one who doesn’t mind the crafting speeds? When I refine my maxed out inventory (2k units) of whatever, I get up and take a short break.
- Set 250 mithril ingots to be crafted
- Alt-tab to Chrome
- Open bookmark
- Recent changes
I’m an addict, and in-game crafting is enabling me. Dark be the days when the wiki is down.
If you find through this process that the steps on the gw1 wiki are out of date, please let us know.
P.S. I think the “How to” section is terribly useless at the moment, and I wish I could go through the process again to clean it up.
P.P.S. Come to think of it, it’s probably time for the “how to link accounts” section to migrate over to the gw2 wiki, but knowing what the actual steps are first is necessary…
It isn’t two sets. It’s one list that has parameters which dictate whether or not you can see/complete each daily.
- API data: https://api.guildwars2.com/v2/achievements/daily
- API description: https://wiki.guildwars2.com/wiki/API:2/achievements/daily
You can probably run through the info and see how/when/if it overwrites the daily flagged with only “GuildWars2”, but my guess would be that it overwrites it with the one flagged with only “HeartOfThorns”.
There’s a set of dailies for those with just the core and those with core and HoT.
How the game figures out which set of dailies to give to a player is irrelevant. And how similar/different the sets are is also irrelevant.
How you choose to break up sets and subsets is arbitrary, but all accounts get access to that same list each day. Accounts without HoT throw out the daily flagged with only “HeartOfThorns”. Presumably accounts with HoT throw out the daily flagged with only
“GuildWars2”. Same list, with flagged restriction.
You can also view it as subsets. Given the list with {A, B, C, D, E} all having “max” = 80; {A, B, C,} flagged as “GuildWars2” and “HeartOfThorns”; {D} flagged as “GuildWars2”; and {E} flagged as “HeartOfThorns”; the subset containing “GuildWars2” would be {A, B, C, D}; the subset containing “HeartOfThorns” would be {A, B, C, E}.
It isn’t two sets. It’s one list that has parameters which dictate whether or not you can see/complete each daily.
- API data: https://api.guildwars2.com/v2/achievements/daily
- API description: https://wiki.guildwars2.com/wiki/API:2/achievements/daily
You can probably run through the info and see how/when/if it overwrites the daily flagged with only “GuildWars2”, but my guess would be that it overwrites it with the one flagged with only “HeartOfThorns”.