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May be slow but there isn’t really a faster way, dailies and getting your participation up. Could consume a yellow XP booster if you plan to be in WvW for a long tie. Boosts your maximum reward track progress from 195 to 292 every 5 mins.
Quite right, there are specific boosters for WvW reward tracks. To best take advantage of those boosts, cap a camp or land, slay a dolyak, then head back to base and let the timer count down to zero.
If anyone is looking for a 10% version of the Guild WvW Reward Track Boost, contact me and I’ll send an invite to a very small guild. Rep between 0-100% required, null-inclusive .
As a person who suffers from unpredictable anxiety attacks before doing PvP-style play, I can assure you that there’s nothing “pathetic” about your feelings.
I’m currently doing a personal test where I’m getting the Gift of Battle through the more pacifist style of play (i.e. the Monument, Big Spender, or camp flipping dailies as suggested above). If another player comes along and I don’t have the proper mindset, I just pretend like someone gifted me the chance to use a waypoint. So far it’s slower going than I expected, but there’s definite progress. (I’ve also been cheating by following zergs on “easy” caps of towers ).
Wishing you the best in the future.
Though this doesn’t explain the design aspect, those who’d like to know more can look at the flags on items in the API. E.g.:
- Wanderer’s Leystone Shoulderpads only has “AccountBound” and “SoulBindOnUse”
- Rabid Winged Tunic of the Necromancer has “NoMysticForge”, “NoSalvage”, “NoSell”, “SoulbindOnAcquire”, and “SoulBindOnUse”
You will receive the armour in a Level-80 Equipment Package.
Additionally, if you could be so kind as to take a look at the talk page for that package and see if you could fill in any blanks? It would be much appreciated.
Edit: I added an extra line concerning the Level-80 Equipment Package. Let us know if that helps to clarify things.
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It was completely out of place. Especially since the revenant doesn’t have a different story and actually starts his/her journey right at the same timeline as every other profession/class. It doesn’t make any sense.
New revs starting in the same timeline as the other player characters was mechanically necessary.
If you’re looking for lore concerning using the power of the Mists instead of magic, you can read up on ritualists.
Well, you said that “Crashing the MC market would remove the log-in value that they have for those who prefer to sell what they get.” I smiled because you receive an average of 0,66 MC per day. That means around 50s. If diminishing this amount of money will remove the login-value …..
Rewarding players for logging in is important for MMO’s. It’s why Anet put the reward right in front of you the moment your load into a map. Sometimes you get reward A, sometimes B, but it shows up as a way for Anet to say “thank you.” If the prize is something you could have just bought off of the TP for a few copper, then the value of that reward disappears.
As for the rest of your comment, I’m not sure where it came from or where you’re going with it, but I’m not going on that ride.
Greener.6204Crashing the MC market would remove the log-in value that they have for those who prefer to sell what they get. Resonating slivers went from having (possibly too much) value to having none. There is no point in them existing anymore, and getting them from mining and having to sell them on the TP is an annoyance.
I think you are sarcastic now. By log-in in you receive a lot of account bound items. You cannot sell them. The MC are one of the very few you can sell . And you tell us that this item (the MC) will remove the log-in value?
He, He, He, Heeee ! I remember the topic regarding the cap of AP for daily missions. This is indeed something removing the value of log-in. But the MC?
To understand from what you say that one of the main reasons to log-in for you are the MC?Can you, please, add some details why resonating slivers should not exist anymore? And why the MC should exist with a rising price?
Changing (or even crashing) the MC market – like resonating slivers market – is not a problem. In the game you have so many players needing MC and so few having a lot, that, I think, the percentage of the players saluting this measure will be far greater than the players opposing it.Again: For who is ANet keeping this problem unsolved?
I’m not sure what you’re arguing, but you seem to have substituted in your own version of my points, and then chose to mock what you created. I never said the sole benefit of logging in was MC, I said that MC’s provided a log-in value. I will agree with you though, what you made up was silly.
As for resonating slivers, the only thing they accomplish at the moment is adding ~10 copper to recipes that scribes craft. If resonating slivers were removed from the game completely, they would remove one of the smallest gold/material sinks this game has. They do not add to the game in any reasonable manner. They do not help to stabilize any other market; they do not help move gold from those who are rich to those who are not; they do not enrich players’ experience upon receiving one, etc.
Compare that to MC’s. They have their hands in many markets (i.e. their usage in recipes corresponds to many other materials being used). The trading of them at their current price is a decent gold sink. Players who have money will buy them from people who need money, allowing for the spread of wealth. They’re given out in an egalitarian manner and receiving some enriches someone’s play (i.e. they get a material they want or are able to sell it for gold).
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Anyone remembers resonating sliver? The price for this product went down from 75s to few coopers in the moment ANet decided to add more sources. Was the economy killed by this? The TP crashed? NO. So, adding new sources and allowing the price to drop is not a problem for the economy or for the TP.
Why in the case of MC this is a problem? And for who is this a problem?
Crashing the MC market would remove the log-in value that they have for those who prefer to sell what they get. Resonating slivers went from having (possibly too much) value to having none. There is no point in them existing anymore, and getting them from mining and having to sell them on the TP is an annoyance. Resonating slivers would be a good case for what Anet should not do.
Don’t speak for me. Heart of Thorns was everything I could ask for and more. I love it and it has a high replay value for me.
When did I say the Xpac was bad? Did you not read reviews? ratings? The massive disappointment in the forums throughout several months? Well I did. I really enjoy HOT, but bits and pieces throughout two years…..is not a complete Xpac. This isnt a hate thread, its quite the opposite. While some players may see it different than my post, the facts show that for the most part, this was never considered an “expansion”.
You’re listening to what is knows as the Negative Confirmation Bias
People who love the game are in it playing, people who hate it are outside the game complaining about it.
When you go to the forum you’ll only be confirming your negative biasergo, 5% hate HoT, 10% are indifferent, 85% love it
You know only the 5% of people, and now try to speak for the full 100%
that’s not gonna float our boatsAhhh social psychology, nice. Where are you getting these statistics from??? Because if they aren’t legit, then you are falling for the same trick.
Of course those numbers were made up; that was the point being made.
If you would rather people discuss your ideas rather than your words, I suggest you change your words in the original post.
The old LA, sans sepia, before the karka broke the lighthouse, before the Mad King broke the lion statue? That’s intriguing. I do wonder which versions they have lying around.
I might splurge on such an item, especially if it gave access to NPC’s etc. like the royal pass does.
But the charr already reclaimed it. It took a thousand years, but it finally happened.
I heard that the humans made pacts with the destroyers to try to keep the charr warriors out and that when it backfired they caused the searing. They blamed it on the flame legion, of course.
Hmm, seems you didn’t get the latest update to your propaganda portfolio. You should have received the “Blame Abaddon!” package, followed by “Scarlet did it!” If people question how she caused the Searing, refer them to this asuran tech.
But the charr already reclaimed it. It took a thousand years, but it finally happened.
Man I know JS gets plenty of hate from some people but I do wish he would speak up more often. Even if its just to say
“We are aware that a growing amount of players are upset with X in the economy and at this time we (insert either “think” or “don’t think”) that market is ok."
Preferably with numbers/reasons
But the market is very healthy as seen by its rapid return to equilibrium. Why make a statement that may change how it’s currently acting (i.e. controlled by the players, not Anet)?
And where did “growing” come from and how would that be measured? After my selling of Wintersday items, I’m now far richer than I expected to be, and I’m now looking at the 1g price and thinking of buying. How would Anet know that I’d be part of the “shrinking” group?
Late night addendum: If a growing number of players were unhappy, wouldn’t the first sign of that be a price drop?
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Players can submit pictures to show scale to the Wiki. After all, it is only players who provide the content of the Wiki. I’m sure the editors would be appreciative.
The gw2 community would be appreciative. It looks like the image on the wiki was only uploaded in June (likely due to the high cost of the item). A request for a better image was put out in September.
If you could take an image of the entire decoration, preferably in front of some stairs to give a sense of scale, it would help a lot.
Go to the file page and click on “Upload a new version of this file”, which is just below the file history. You’ll need to create an account on the wiki to upload an image.
Thanks!
I can’t say I highly recommend it, but I absolutely love it. It suits me enormously. And in my defense, I’m not a “Mash 1” player. I have a full range of skills and I know how to use them. Even if they may be a little weak from time to time.
Perhaps you could regale us with a discourse, or even offer lessons, on the ways of the dual-bow. As a single-bow user, I feel I have much to learn.
My ranger runs around with a short bow, a sword, and an axe. I only wield the last two if I press a button by mistake, which then causes me to run around for 10 seconds not knowing what to do (seriously, I have a bow that shoots tigers; why would I ever use a sword?). But having a second bow in case my finger slips? That’s intriguing.
As Illconceived Was Na pointed out, having that template on the aquabreather recipe pages is the lesser of evils, but can be reevaluated later.
If you see an individual discrepancy, such as the fact that Zojja’s Aquabreather is being traded on the TP, it’s best to leave a note on the item’s talk page so that the situation can be looked at (i.e. looked at from the wiki side of things. If there’s a bug or exploit, bring it to Anet’s attention).
In this case, it appears the item can be purchased for Fractal Relics from BUY-4373. I’ve updated the article.
Edit: Sourced the problem; thanks brain for showing up late… “You’re welcome, next time feed me more caffeine.”
I’ll get around to completing the lists and modifying the pages later today.
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I’ve never seen that. Perhaps you can pass on to Anet the time when this occurred, and the location you were at (I’m hoping you have the mini-map and clock in the rest of the picture). That way they can take a closer look at what may have happened.
Found it. You completed an event during this time. Unidentfied dye is a map bonus reward
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You may want to look into using the action camera. It will change your right-click into a lock-on-target, and give you many additional gameplay options for you to fiddle with. It took me a while to find the combination that worked for me, but I’m sure one exists that will fit your playstyle.
I believe you need to bind a key to toggle the action camera before you get to see these additional options.
I’d be happy with the ability to wear cultural armor on a character of a different race. Cultural armor is the only reason that I would ever want to change races, but being able to wear any cultural armor on any toon would be kittening nice, and I’d even pay for that if it was a reasonable price.
I assume you mean after they redesign the armours for the other races . Picturing charr armour trying to hang off of an asura rig is just too funny!
Anet would need to create:
- 4 other racial versions of each armour set
- 9 sets per race
- 5 races to do this across
- 2 genders to double all the work above
Which would give them 360 armours to be designed.
Speaking of armour, how the heck would racial change work when your character is wearing a racial-skinned armour at the moment of change? The hoops Anet had to jump through to do the level 80 boost was convoluted enough (full props to the devs who managed to pull that off).
I’m of the opinion that ANet should free up armor skins in general and let the players find outfits that don’t clip too bad (unless that’s what they want I guess). If Charr armor skins on an asura look like crap that’s fine, but at least any asura characters would have the option to pick those skins that look like crap if they wanted to.
Same thing with armor weights. I know they would clip and just generally not go well together. I frankly don’t care. I think its squarely on the players’ shoulders to find sets that go well together.
Lorewise, I understand why cultural armor exists. But gameplay wise it just frustrates me
I wasn’t talking about clipping. I was talking about armour pieces trying to be put on rigs they’re not programmed for.
OK thanks
but what do gems do ?
Here’s a list of what you can currently buy with gems. This list changes over time and can be viewed in-game by pressing “O”.
I’d be happy with the ability to wear cultural armor on a character of a different race. Cultural armor is the only reason that I would ever want to change races, but being able to wear any cultural armor on any toon would be kittening nice, and I’d even pay for that if it was a reasonable price.
I assume you mean after they redesign the armours for the other races . Picturing charr armour trying to hang off of an asura rig is just too funny!
Anet would need to create:
- 4 other racial versions of each armour set
- 9 sets per race
- 5 races to do this across
- 2 genders to double all the work above
Which would give them 360 armours to be designed.
Speaking of armour, how the heck would racial change work when your character is wearing a racial-skinned armour at the moment of change? The hoops Anet had to jump through to do the level 80 boost was convoluted enough (full props to the devs who managed to pull that off).
Isn’t there an option in the Options menu for Action Camera? There are many options found there that are not listed in the tutorial messages. (I always, first thing, look over options in any game I play.)
I imagine it’s not listed in the tutorial messages because it was added after the fact.
Good luck.
If I recall, and I’m not in game to check, you have to first bind a key to toggle the action camera before the action cam options appear.
I’ve gotten used to mentioning the action cam when I’m hopping around Queensdale with new players. Some catch me off guard when they say, “Oh, I know that. It’s the first thing I did.”
I see absolutely no reason why class and race change couldn’t happen the race related parts of the story lay no bearing on events in the later half of the game. The only thing race determines are a few NPCs in your home instance and simply letting people rechoose their three starting questions would fix that as well. It’s not like in HoT or anywhere post core your race based choices actually matter at all. If HoT or season 3 started to change because my Sylvari picked All things have a right to live then I’d agree but it doesn’t.
Your character’s race is one of the older parts of the game code, and a lot has been built on top of it. As Anet has said, changing something that fundamental could have terrible results. Don’t you remember what happened when they changed the stories over to a chapter mode? Do you not see the posts which pop up from time to time saying, “Talk to this NPC to fix your story” etc.? There are even events which refer to your story’s code, and finding all such other references would be nigh impossible.
Just because you can’t see a reason, doesn’t mean it’s not there.
Furthermore many don’t care about story at all thanks to the lack of season 1. The game jumps from Zhatian to season 2 without no real explanation and that kills any dedication many people had with the story straight out. Your character goes from a hero to surrounded by strangers talking about events you never took part of and then expects you to care about them and the future of the story? If they cared about keeping in line with the story we’d have some sort of season 1 to introduce all the characters but their isn’t so bring on the race change.
Of course they care. They added this NPC for you to talk to, and repeatedly prompt players to return to her for Current Events in case they have missed her. They also changed the story menu so talking to that NPC is the next step once you finish the core story. You not getting what you want doesn’t equate to Anet not caring.
Since it appears that for those of us that have no desire to do raids xp will be useless for us, I would like appreciate the xp from popping up on my screen. It is a useless number to me and at times very distracting.
Since I have no plans nor desire to ever play in a raid, removing those numbers from my screen would be helpful since they distract because I have to stop and think of why they are on there in the first place.
I’ve gotten to like those numbers, actually, and would prefer that they stay. They let me know approximately how many rolls on a loot table I’ve been getting as I go through a fight – i.e. the screen lights up like a slot machine. I’ve never been able to notice the scrolling items on the side of the screen while fighting, so the flashes have turned out to be a nice touch.
While the correlation between gaining experience and getting a loot roll isn’t perfect, it’s strong enough to let me know that my mes doesn’t tag enough baddies, while my staff druid is a harvesting beast.
Thank you all. I wish it were different but I’ve read about and understand why we can’t go through season 1 now. And you’ve all given me a better idea of how long it would take me to leisurely get through season 2. So that’s what I’ll do. ;-)
Wait!!!
Before you play Season 2….
I compiled a 2hour video on Season 1 cutscenes you should watch first to know what happened in Season 1 and to get to know the characters better.Also the story goes in this order:
Season 1 -> Season 2 -> Heart of Thorns -> Season 3
So be sure to watch this video before playing Season 2.
Click the link below:
That was an amazing video, thank you! I wish I had made some popcorn before starting it. I was only able to play bits and pieces of LS1, and that filled in so many gaps .
Agreed. I really like the effect on it. But I have an ascended mask, so there’s no point in it. I don’t know why they didn’t make it a separate skin.
It may have been part of the evolution of their tech at the time. The rime-rimmed breathers were released approximately with the queen bee effect. One was attached to exotic breathers (which is a higher stat breather than most people bother getting even now, I think), and the other was attached to an upgrade.
I guess they were trying to see what they could do outside of just skins.
Ironic how during Wintersday 2014, a source of them had to be patched out of the game .
Perhaps there was an over-reluctance to include them in the new loot tables this year? Or simple oversight. One good sign is that even when the supply hit ~500 this holiday, many thousands were thrown onto the market (getting the supply up to 15k even as they were being bought). Perhaps prices will drop after the holidays…
I don’t have a light-armoured human female, but I did try it on my sylvari elementalist and had no clipping issues. It looks like the bulky portion of the gloves are designed to disappear when your chest armour has sleeves (yet another thing I guess Anet has to program for when creating armour).
I don’t have too many light armour sets myself, and I wasn’t able to find any that worked super well in the quick look that I did. I do hope you find something, or perhaps you can match your gloves more to the weapons than the armour.
Best of luck!
The Rime-Rimmed Mariner’s Rebreather effect is unfortunately attached to the item, not to the skin. The skins are just the regular underwater helm skins.
If you want the effect, you must wear the original item. The effect cannot be skinned onto another item.
All im saying is that “I FEEL” that they are far too expensive and that they keep putting them in all the recipes without any way of people earning them in a normal fashion. If Anet had a actual gambling system fine but we have a RNG system.
I understand emotional arguments, but they come from your perspective, and that’s something you’re in control of, no one else.
I’m part of a three-person guild which we’ve managed to get to level 44. You can call yours a guild toilet, but I’m proud of what we’ve done with ours. I don’t see my lack of materials as something to bemoan, but instead as proof that I’ve contributed to the best of my abilities. My perspective makes me happy.
You raised an analogy earlier about having your car get changed without your consent by the manufacturer. From that perspective, yeah, that sounds like a terrible affront! But your analogy doesn’t fit. You don’t own your account. You paid for the privilege to play Anet’s game; they own your account. They can do to your account whatever they wish, and you agreed to that from the beginning.
You can choose to see the current price of mystic coins as an obstacle which needs to be fixed because it’s holding you back. I choose to see it as a necessary step in draining the massive supply of mystic coins from the game. Only once those are gone can new sources of mystic coins be addressed. This need for a sink is likely why so many mystic coins are required for items like the guild hall upgrades. Maybe once the supply is gone, rather than adding new sources Anet can reduce the sinks.
I know it’s hard to change perspectives, but if you’re holding on to ones which don’t match reality, then of course you’re going to feel frustration. I have sent off a few harsh emails directly to an Anet dev about some changes in HoT. From my perspective at the time, Anet was giving a middle-finger to a friend of mine. Only when I took a step back and chose to see all sides of the situation did I realize my emotions were in the wrong.
When there is no way to get them except from dailies and mystic forge and a event no one really does anymore.
And that Anet and many are saying ohhh such and such are hoarding them, who cares?
I dont care if there 20 players with 500,000 gold and 100,000 gems. If im one of the 1,000 players trying to get gold and gems with no other way of getting them. I look at it as a slight problem.
Yes there are ways to get gold in Gw2 im just trying to address a potential situation.
But that’s the beauty of the mystic coins. It’s a currency which is handed out to everyone equally. No account can receive more than other accounts because the supply is based on you logging in (yes, the events are negligible). If you PvE, PvP, WvW, or any combination of those, you’ll get the same amount as everyone else.
There’s another currency which acts in this manner: Laurels. You know what’s bad about laurels? They’re account bound. If you have too many, you can’t give them away. If you don’t have enough, you’re SoL. Mystic Coins can be bought and sold between players at an agreed upon price, and it’s happening now at a tremendous rate of volume.
Are there some people who think the price is too high? Are there some that think the price is too low? Of course, it’s called a bell curve. Given that supply is still easily matching demand, it seems that the current price is satisfactory for a very large number of buyers and sellers. Only when that large number of players becomes dissatisfied with the price will it move.
It’s those players that you can try to talk to about “a potential situation.” You’ll have to convince all of those buyers and sellers that the price which they just agreed upon for mystic coins was somehow wrong. Frankly though, I don’t think it’s anyone’s place to tell someone else what they can or cannot spend their money on, nor what price they should be paying. If they come to a mutual agreement, they shouldn’t be stopped. They’re content, but you’re not. I’m sorry you feel that way, but welcome to my side of the bell curve; I can’t afford them either.
I just wanted to talk again about manipulation of the TP.
I have a guild mate who bought flawless snowflakes at 80 copper before the event.
They got as high as 1silver and 82 copper i think.
Well at one point the snow flakes got to 1s 53c and they look like it would sit here.
Well another guild chat decided to raise the price of them so about 5-6 people from this other guild bought X amount of snow flakes so quick sell was now at 1s 46c and the set rate was around 1s 88c.
That’s not manipulation, that’s people deciding if it’s cheaper to buy 32 tiny snowflakes or 1 flawless snowflake.
(32 × 2c)/0.85 = 75c (the 80c mark you mentioned)
(32 × 3c)/0.85 = 113c
(32 × 4c)/0.85 = 151c (the 153c mark)
(32 × 5c)/0.85 = 188c (the 188c mark)
Again, I don’t have anything against ANet adding a new source for mystic coins or reviewing some of the current uses (in particular: group food recipes, mystic weapons, and some promotion recipes). All the same, I don’t see any reason that this is an urgent problem: everyone is still able to buy all the coins they want when they want.
These are a ‘currency’ used only for premium skins; I think it’s fine that they have a premium cost.
The volume of coins on the market yesterday hit 30k, which is where it was at the beginning of the month before the release. At this point, we’re no longer in the thousands of coins having been bought/sold this season, we’re into the millions, and the market is quite content to price them between 80s and 1g. It’s not Anet controlling the prices any more; it’s buyers and sellers agreeing that these prices are acceptable.
Maybe once a lot more of the mystic coin supply in players’ banks has been burnt off, Anet can look again at the faucets and sinks for these items, but adding more sources to a system where supply has traditionally been greater than demand seems like a great way to ruin a stabilizing market.
So you spent a lot of money on things you wanted. You spent a lot of mystic coins on things you wanted. Now you’re unhappy because you have no money nor mystic coins?
I think there’s an idiom concerning cake out there which says the above more succinctly.
Actually no, alot of the WvW things were things i had before HOT.
Anet made it so to WvW you need to dump mats into a toilet that allows for boons/upgrades/ other things that you would of gotten had you just been in WvW.
As someone who spent alot of time upgrading camps and towers defending small areas in CD home land. Things like that was alot of fun which is why I am nearly done with my WvW AP yet still being less then 1k in WvW since i mostly played before they gave you points in WvW.
So to recap again, i have to dump mats into a the guild toilet for WvW upgrades that i used to be able to have threw actually playing WvW.
I have all the necessary things to make the item other then mystic coins which are at a really high price of 1 gold a pc.
I dont have gold because i dont farm the maps. And your comment alone shows you have no idea what you speak of and that you only wanted to make a snarky comment which makes you come across as dumb since you couldnt put 1+1 together and i have to draw it out in crayon for ya.
If you wanted to say hey coins need to stay this price for X reasons i be for it. No, you said nothing because thinking probably and writing down a decent response isnt in your bag of tricks.
I can put one and one together. You’re currently gold/material poor, and are wishing you weren’t. Take stock of where your income is going, and budget for the future expenses. If you’re spending your gold doing something you enjoy, great! I’m happy for you.
It’s been a year since Winter’s Presence was released. If your goal was to get that shoulder skin, then long-term planning or huge spending was already needed. The price of mystic coins hasn’t changed that much since then, and they’re currently at 90 silver as thousands are being thrown onto the market (I hope you take advantage of this).
But, as I was trying to say, if you’re spending your gold, don’t be too surprised that you can’t buy everything you want. Few people walk around with enough mystic coins in their bank to match their desires; it’s why we use the trading post.
So you spent a lot of money on things you wanted. You spent a lot of mystic coins on things you wanted. Now you’re unhappy because you have no money nor mystic coins?
I think there’s an idiom concerning cake out there which says the above more succinctly.
The LFG is your friend in these cases. If you don’t get automatically placed into a nearly full instance, try forcing your way in.
If the popular maps are full, then c’est la vie. I have been in an instance that was created just before Teq popped. The commander organized us, we got hit with one wave, but won out in the end. It’s possible, and very rewarding, though admittedly rare.
Going by this user’s page, it looks like the Mask of the Wanderer last appeared six months ago in the store. It wouldn’t surprise me to see it again for the holidays. Keep an eye on the sales, and best of luck.
Have you left your requests in the sticky thread?
1.Description of the enemy –
(snip)
having some sort of information about the enemy we are facing.
(snip)
Do Ettins love apples?
2.Vistas – Waypoints – Points of interest
having an information about the areas we visited will have such a great impact to know what is going on in that area / specific point , having more lore and information about the areas we visit gives us better understanding of the map/world
every Point of interest is a location to a small settlement to a place of history or a small unmarked town
having information about this places could add sooo much !
Because a lot of that information is not (explicitly) in the game. Many of it is vaguely alluded to or implied but nothing more. So such information would fall under ‘speculation’ and thus not be added to the wiki. At least not until Anet adds that information more explicitly, whether through a codex or through other means (a novel, a blog post, ambient dialogue or what have you).
In many cases, the lore that people want may not even exist. Anet may never have considered why a hylek tribe lives in a particular spot, or why these grawl are friendly and those ones aren’t. Paying developers to go over old content rather than create new content is a costly endevour.
3. Guides
- having guides inside the codex about the game could improve exprience of new players that have joined the game to be able to have guidance and help from guides that can explain for them basic needs and functions of how the game works .
- When you don’t know about a certain mechanic and no one mentions it to you, then you can’t look it up because you don’t know it exists.
Anet added a ton of in-game information with the New Player Experience. They also added pop ups which require an Esc. key press to remove. One option that Anet can do is have the NPE information available at all times for those who would like a refresher. If you come across a gap in the information, by all means let Anet know, and hopefully it can be added.
Easiest way to do this, and make people more or less happy, would be to implement an (optional) in-game browser to access the wiki and it’s information without requiring an external source (tabbing to browse the wiki).
It’s hard enough for the wiki to standardize information to display on a normal web browser, let alone sanitize it enough to be displayed properly with an in-game browser. Globs of Ectoplasm would be terrifying!!
And final point, the upkeep:
The wiki has a ton of dedicated contributors who still struggle to keep things up-to-date, and so many details are still over-looked (thank you to everyone who’s ever helped!). There is no way that Anet could afford a parallel team which focused solely on updating an in-game codex.
Imagine all the entries which would have needed modification when Kessex Hills was invaded. Or try to figure out how they would handle huge lore drops like the true source of the sylvari? When do they tell the player? How many entries are needed? What flags do they use and track? How prone to breaking is that process?
If this were a static game, an in-game codex may be feasible. Guild Wars 2 is not a static game.
Edit: Forgot to say that the above processes would need to be done in all four languages.
tl;dr: $$$$$$$
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Testing/calculating/updating the damage coefficients is a very tedious task. There are some dedicated contributors who test & retest them, but some things do get missed.
Looking at the notes, it appears that one of the testers has already discovered this discrepancy as of 30 July 2016.
It’s even creepier when you do it with a charr daredevil, trust me.
I’ve not found a way to consistently repeat that bug, though. If you have, I’m sure Anet will appreciate hearing the steps.
(Once again, thanks for bringing up all these topics so they can be responded to)
Well, turned out that the item (taken from the forums) would have needed a new page, had it been an actual item. But, it was only a typo by the forum-poster, so no page was found. Lol.
Thank goodness no new page was created!
Creating the wrong page is no big deal. In fact, it’s a constant non-issue that we all do. We have highly-skilled and under-paid admins who will clean up such things. We’d rather have to clean up wrong pages than risk missing out on the right pages! If you see it, let us know.
NB: Admins get paid via warm messages and random emoticons left on their talk pages. They do not receive any monetary compensation.
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To add to Dash’s example, there is often more than one way to do things on the wiki, which leads to it being an iterative process. Simply starting a step helps others to finish it. For instance:
Alex was working on updating the charr storyline. He was not able to complete the enemies. You can see that the “Veteran Lost Minotaur Bull” and the “Bog Skale Tyrant” have names in regular black text. They were not set to link to any page.
Konig added two square brackets around those enemies (you can see what he added in the top right panel). When he did so, the “Veteran Lost Minotaur Bull” and “Bog Skale Tyrant” would have appeared as red text instead of black. This colour tells people that a page may need to be created. Click on this page to see examples of red links.
Konig then created the page the page for the Bog Skale, and I created the page for the Minotaur.
It is not expected that you know how to do all of the above steps. In fact, the point is you don’t need to know in order to help. While Alex was working on one thing, Konig signaled that pages could be made for two NPCs (by using those square brackets). He created one page, I created another. Others will come by and add to those pages over time.
And, more to your original point, here’s how you directly create a page. Let’s say the Mystic Forge gives you a never-before-seen weapon called the “Uber Slayer”. You type the name into the wiki’s search bar and find nothing. You click on the red link that the wiki shows you, type in “I just got this from the MF”, and start a race of wiki users who will iteratively (?) add information to it. Look at the number of iterations Bolt has seen.
We don’t expect perfection, but we love when people start a ball rolling .
As one more aside, we all make mistakes. It’s how we learn. This was the terse message I received when I first edited the wiki. I’m happy that I chose to study my mistake and move forward, rather than slink away and never edit again. I’m even happier to see new contributors appear on the wiki, make mistakes, and have other editors help them improve. You have nothing to lose by just giving it a shot; we don’t all bite .
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I can think of two possible solutions, but I haven’t done this story in a long time:
- When you travel to the Vigil Keep, [&BJIBAAA=], there may be a green star in front of a door to the North of the waypoint. That should prompt you to enter the story instance.
- If that’s not the case then you may need to enter the door yourself, which should lead you to Forgal.
I’m strongly leaning towards the first being the proper one, though the star may not be showing for some reason. This conversation takes place indoors, so either of those two paths should take you to it.
I am gonna guess that 97% of the gw2 community is male.
Perhaps not: 2009
Although the percentage of male players may have been greater in the past, currently only 60% of MMO players are male and this percentage continues to shrink as more and more females are starting to play MMOs.As to sex of characters. I have 10 level 80s and 3 I’m leveling to 80. Of those 2 are male.
Why do people just inherently believe statistics that go against not only their own common experience but that of everyone they know? Look at everyone you know who is a gamer, are half of them female? No? Not even close? Me neither, neither is that true for anyone I have ever asked or anyone I know who has asked the same question.
Statistics are like theater, what everyone expects, doesn’t sell.
Of the four people I generally play online games with, only one is male. Of the four guilds I currently belong to, only one is led by a male (and no related parallels between those sets). Glad you asked me .
The Wiki, which uses the API, lists 200 Thick Leather Sections, with a total cost of a bit under 5 Gold each (to craft).
Technically, the wiki doesn’t use the API for that particular type of information. It still relies on keen-eyed people to manually update the recipes.
It’s also why we appreciate the contributors who are continually fixing details from two, three, or even more major updates ago. A reminder that the other supported language wikis also need help updating the same information. The French wiki is still using an old name for Elonian cords, for instance..
I thought that the wiki used an API ‘scraper’ to periodically update items stats, canonical names, mystic forge recipes, discovery recipes, and learned recipes. Either that or that someone was manually spitting out the various JSON lists from the API into a form that the wiki could absorb. Not necessarily as to-the-minute accurate as some websites, but still pretty darn quick.
Oh, we do have amazing people who are able to gather data from the API to look for changes, and people who can run bots on the wiki to update said changes. Thanks to them, more and more things are becoming less and less manual (and therefor outdated). There are also other pieces of information, like Trading Post prices, which are gathered on demand from the API. I don’t want to take away from the processes that they are building even as I type. If people do see something that looks out of date (like the OP), do let us know. Not everything is on the wiki is 100% accurate .
Such systems are not necessarily built into the other official wikis, though. Nudge, nudge. There’s gotta be some bilingual geeks that read through this section of the forums.
Dulfy is, of course, a lot faster to post — she’s super methodical and gets help from her fans, including myself, which makes her site among the top resources.
Dulfy’s dedication and quality of work is unmatched, and she raises the bar for everyone.
Anyways, I fear I may continue to talk off-topic.
The Wiki, which uses the API, lists 200 Thick Leather Sections, with a total cost of a bit under 5 Gold each (to craft).
Technically, the wiki doesn’t use the API for that particular type of information. It still relies on keen-eyed people to manually update the recipes.
It’s also why we appreciate the contributors who are continually fixing details from two, three, or even more major updates ago. A reminder that the other supported language wikis also need help updating the same information. The French wiki is still using an old name for Elonian cords, for instance..
Exploits@Arena.Net
Pass on as much detail as possible to them.
NPC’s have been assigned alternating appearances for quite some time. In fact, we have a whole project on the wiki which has to be aware of this (read the second bullet point).
Edit:For those of you like the OP with such a keen eye for detail, I hope you would consider helping out with the project.
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What I want to know is why NPC’s don’t react to your character disappearing and then reappearing in the exact same spot, with anywhere from minutes to days in between those events.
Do you have some sort of mursaat ability to step sideways through reality which no one has questioned up to this point? You would think after being the Pact commander and all that someone would have brought it up.