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Devs, please be prompt with next balance pass

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Posted by: Gryph.8237

Gryph.8237

Uh necros are going to be replaced by mesmers, and will be effectively worth dook in pvp and roaming

Generic Class Comments on Forums

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Posted by: Gryph.8237

Gryph.8237

The favoritism is so blatantly obvious.

This is indisputable. Ele, mesmer, engie, and thief

Can we please get a "change race"-item....

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Posted by: Gryph.8237

Gryph.8237

Haha Bhawb, if I was an anet dev and saw you upset and these changes, i would feel terrible as you’re one of the few voices of reason here

Blood Bond & Vampiric Presense

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Posted by: Gryph.8237

Gryph.8237

We still stand way outside the meta. No necros in the next tournament with these Changes. My prediction

Generic Class Comments on Forums

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Posted by: Gryph.8237

Gryph.8237

Was not me…. I just replied to it to say whoa…

Two days left before we die.

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Posted by: Gryph.8237

Gryph.8237

anyone have a recap of the necro bit? only caught the end

He went over it so fast, there isn’t really much to recap. Less than 10 minutes on it and it was quick. He briefly showed a power build, didn’t bother with condi or testing signets of suffering.

Did they fix CC?

If you me fix it like you would a dog, yes they neutered it.

Goodbye Necro

Don’t give up just yet! He stated this was not the same client we are going to get.

Lol, I want to say you must be new here with that viewpoint/hope. Lol. We have tried the hope thing. It got us here….

CC - secondary condi is blind

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Posted by: Gryph.8237

Gryph.8237

Just guaranteed that I won’t ever use master of corruption. It’s like making yourself kittened to do mediocre dmg. How utterly terrible for CC and plague. Nell the other skills we have that are corruptions are not worth the cooldown reduction. So ducking weak. Hahahha ha joke anet… Jokes all around.

Generic Class Comments on Forums

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Posted by: Gryph.8237

Gryph.8237

Almost forgot
Engineer: “Josh, can I spit it out this time?”

Whoa………

Generic Class Comments on Forums

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Posted by: Gryph.8237

Gryph.8237

Hello necro mancers blow massive chunks. Only class whose heal weakens themselves, and whose elites do damage to themselves for lackluster dmg output. Lich now is so limited that casting anything but #1 is useless as the cast times are so long you would see a dmg decrease. Wag anet anyone taking lich now is guaranteed to be only pressing one. Useless anyways because your two favorite classes can destroy our elites with Moa. Thanks anet.

Plague will be devastating after the update

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Posted by: Gryph.8237

Gryph.8237

So how bad does it look?

CC - secondary condi is blind

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Posted by: Gryph.8237

Gryph.8237

Won’t be using master of corruptions. It’s pure kitten now

Plague will be devastating after the update

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Posted by: Gryph.8237

Gryph.8237

plague should give self weakness so you wouldn’t kill yourself but couldn’t dodge/deal direct damage as much which would make sense with the theme of the skill Oo

Weakness won’t do anything because it doesn’t affect condis.

Yes it will. Weakness affects condis now

Necromancer healing skills

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Posted by: Gryph.8237

Gryph.8237

agree spoj, its unacceptable that our signets don’t work in shroud. LOL, this STILL has not been addressed. Probably because they don’t know how to fix it. Yet another thing we just have to live with…

Generic Class Comments on Forums

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Posted by: Gryph.8237

Gryph.8237

Necro: WTF were you thinking nerfing our only freakin useful heal, and there goes our elites. THANKS ANET! you’re the best. Not sure why we are the only class that has to kitten ourselves to get lackluster skills, that the devs think are powerful (LOL)

Plague will be devastating after the update

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Posted by: Gryph.8237

Gryph.8237

we have terrible, situational elites, that really are not all that good. I am excited for the shout, because that is better (IMO) than all of our elites.

Necromancer healing skills

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Posted by: Gryph.8237

Gryph.8237

i don’t get why we were given such a terrible version of healing signet. I mean we literally have a kittened version, that barely heals at all.

Plague will be devastating after the update

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Posted by: Gryph.8237

Gryph.8237

With full corruption stacks and full ascended I get easily over 2150 condi dmg pre might. Including food and toxic crystal.

[Discussion]Comparison skills beetween Class

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Posted by: Gryph.8237

Gryph.8237

Throw in Corrupt Boon which is the offensive version of Guardian’s Contemplation of Purity.

Corrupt Boon – 1/2 sec Cast time, Convert 5 boons into Conditions. – 40 Second CD
Self-Applies Poison – With the new trait Cooldown could be lowered to 27-ish seconds but we’d get a 2nd condition applied to us. The skill is unblockable. However it can be dodged or negated with invulnerability or blinds.

Vs.

Contemplation of Purity – Converts ALL Conditions into Boons; is a stun-breaker. Cooldown 60 seconds. With Traits which meditation guardian’s obviously take the cooldown can be lowered to 48 seconds and it can be made to heal for 2k.

I’m not sure about you guys but if corruptions are supposed to be these strong utility skills that warrant some drawbacks for their uses, how come there are similar skills that are even stronger without any sort of drawback. On top of the fact that now there will be new conditions/boons added and guardians will be able to convert all of them while necros still get to only move around 5.

If Guardians are the masters of boons and ally support how come Necros fall short of the masters of conditions and enemy control?

We are not an anet supported class. We are an afterthought. No reason for us really.

Blood Bond & Vampiric Presense

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Posted by: Gryph.8237

Gryph.8237

These skills are laughable weak. Just so weak, that I can’t see how anyone will even notice them

"Consume Condition" Solution.

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Posted by: Gryph.8237

Gryph.8237

I want to laugh in his face, full on.

Plague will be devastating after the update

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Posted by: Gryph.8237

Gryph.8237

This makes me think the anet devs are trolling with the CC nerf and the plague nerf. F both of these skills. Funny thing is, all our heals suck even with the vulnerability, but I refuse to use something as stupid as master of corruptions. Does nothing but lower (barely) some cool downs on weak skills to take more damage? Lol

Consume conditions is worse even with MoC

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Posted by: Gryph.8237

Gryph.8237

I hate it and don’t understand why we have to eat such a big nerf. Master of corruption does nothing good for us other than reduce some cool downs on skills I don’t even use anyways, as none of them, bar blood is power were improved and not altogether that great. I don’t depend on plague or epidemic as much as the devs seem to think we do, nor will 5 sec off a heal be major when I have to eat vulnerability plus another random condi that could be a game changer. How would you like to be vulnerable and feared with a thief backstabbing you… No thanks.

I just don’t get it, nor do I want to hear their shabby explanation, as it will be more bs we have to eat. This class is close to bottom tier and we got nothing that will really improve that situation and that is frustrating.m they are not even showcasing a Necro olayer tmrw which I find hilarious, and revealing in its own right. Hahah, keep believing it will get better and I’m sorry but the numbers are not there.

PvP landscape Upheaval - Rise of the Mesmers

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Posted by: Gryph.8237

Gryph.8237

One thing is perfectly clear and accurate, necros will be in last spot. You won’t see them in pvp teams. Necros needed serious help and instead went nowhere.

Bet nobody disputes the Necro being in the bottom or in last place

(edited by Gryph.8237)

Ready Up - Additional Infos

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Posted by: Gryph.8237

Gryph.8237

Does signet of the vampire even work well,,, it always seemed incredibly ineffective.

Using in Valk build, works wonders but you have to use it right. JUst takes a lot of getting used to.

But allows me some insane hp/s with the set up i have.

What setup if you don’t mind me asking?

Ready Up - Additional Infos

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Posted by: Gryph.8237

Gryph.8237

Does signet of the vampire even work well,,, it always seemed incredibly ineffective.

Ready Up - Additional Infos

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Gryph.8237

its amazing that they have to nerf our good skills to make our bad ones look more appealing. is that freaking ridiculous or what?

Necromancer Changes v2

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Posted by: Gryph.8237

Gryph.8237

It is a bad design, it’s a hurtful design and I’m so shocked they did it.

What do we actually need?

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Posted by: Gryph.8237

Gryph.8237

if u look at the streamer that get an early access to the changes on monday….
mufasaprime———->main warrior
JebroUnity—————>main engineer ( + warrior, mesmer)
Shinryuku_ku———>main warrior ( + thief, ranger…)
Chaithh——————->main engineer
PurpleIsHawt———>main warrior ( + ele, guard)
Chemsorly————->main ele
DigitalProSports—>i dont know…

This is a solid rep of why the Necro is only adjusted using pen and paper, and through the eyes of an opposing class. Until a dev actually champions us and has experience playing the class to truly know the limitations, then we will always be bottom tier.

Well of Blood

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Posted by: Gryph.8237

Gryph.8237

I have not logged on since the announced changes as the CC nerf really set me off. We have no other options as a condi mancer, and will be forced to use this now kitten heal. I just keep looking at the positive changes for the top tier classes couped with the power creep and I can’t for the life of me see how we will compete anymore. Thieves, Engies, memsers, eles, and guardians are going to walk all over us, and the ranger is going to hit even harder. It’s like they buffed what was already strong and left us in the dust. Every other classes dmg output went up, while our defense did not get any stronger.

If they keep CC the same...

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Posted by: Gryph.8237

Gryph.8237

Why can’t Anet see that this is just plain wrong. I’m can deal with all the other changes but this one. This one burns me

Chill to resistance, necro nerfed again

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Posted by: Gryph.8237

Gryph.8237

Here is a simple suggestion to make soft cc on necro a lot better: make stealth a boon and revealed a condition.

Instead, they are giving to engis a trait that reveals on hit. Why? Because engi, I guess.

That would be awesome, use axe 3 and boom, thieves, mesmers, Rangers in the area are revealed. So freakin awesome. I would laugh so hard at that.

Ahhhh, there you are, bam.

Horror movie theme

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Posted by: Gryph.8237

Gryph.8237

Jason is still alive, true story, I saw him in a golden set of armor on the finale of game of thrones season 6. We’re necros, dying and coming back is part of the game…

RIP perma-swiftness

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Posted by: Gryph.8237

Gryph.8237

Funny thing is I am glad for Engies and I don’t want to see any class nerfed, but I sure do think it would be nice if necros had this type of attention

Elementalist Stole Dhuumfire?

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Posted by: Gryph.8237

Gryph.8237

That is a minor trait too hahahah dhuumfire is a grandmaster that only functions on the slowest firing projectile in the game hahah. So MUCH BIAS!!!!!!!!!

Necromancer Changes v2

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Posted by: Gryph.8237

Gryph.8237

If those changes went live as you have suggested I would kitten myself with joy. Those are great changes and we can only dream

June 23 Specialization Changes

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Posted by: Gryph.8237

Gryph.8237

Why does shelter, the staple guardian heal, remain unaffected, while consume conditions, the Necro staple heal gets nerfed hard, without a reason, or without buffing the other heals?

Meanwhile, in engi land...

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Posted by: Gryph.8237

Gryph.8237

Would pay for Necro to be the golden child, or to have a moment in the sun. That is to say to have the devs interact and work with the Necro comunity as it does with the ele and engie communities. Moth of these classes have been integral to pvp for a long time while the Necro was viable for about 3 weeks after dhuumfire and then nerfed to the ground.

Revert the Consume Condition changes!

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Gryph.8237

At least they could have upped the vamp signet or made well of blood something better, allow it to clear a condi or something.

Revert the Consume Condition changes!

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Gryph.8237

Has anyone thought about the fact the Skill 4(Putrid Mark) with the staff also gets rids of your Conditions? Use CC and use that skill. We have SO many ways of getting rid of conditions. Wether that be with Wells, Corruption Skills, Staff, Heals, Etc.

And the fact remains that you have to follow your total cleanse skill with a cleanse skill. And also follow your heal with another skill just to prevent your own heal from getting you killed.

And the fact that by the time you can transfer 4 seconds of Vuln to an opponent, you’ve already lost a very significant portion of said duration.

Plus the whole thing of the fact the skill was balanced before and they nerfed it in literally all situations. Yes, traited, you have a shorter cooldown, but now you’re also taking 10% (or more) damage and have some other disability.

This sums it up perfectly. Im am still having a hard time seeing how master of corruptions adds nothing but cooldown reductions barely, for more self damage. How is this cool? More random game changing self induced problems? This is fun? Wtf? These skills are so lackluster at best and totally kittened at worse

Meanwhile, in engi land...

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Gryph.8237

I doubt You will hear whining from classes facing a Necro. I doubt you will hear. Omg that Necro is wrecking, or omg necros are top tier now, or omg I can’t beat a Necro. Most likely you will continue to say, necros, free kill, or focus the Necro somit become a 3 v 2. He can defend, or look, the Necro kills himself!!!

Meanwhile, in engi land...

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Gryph.8237

What’s an even stronger indicator is that Engies don’t even deny the bias hahahha

So the reaper is already bad?

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Posted by: Gryph.8237

Gryph.8237

Well hopefully they will make some changes to reaper before the expansion comes out. Especially given the recent changes, any build that has to rely on chill to do things is doomed: every class now has traits reducing chill duration, elementalists can now remove chill in an AOE by dodging in any attunement and so on. It is quite hopeless as it is now.

It is like if you were playing a game where you can do a lot more damage than others, however the others are actually invulnerable all the time.

The best case scenario is there will be some halfway random change to a reaper trait that will actually make it playable. But looking at the core mechanics as of now, I cannot see it working.

Lol, the Necro community should just make this our never ending catch phrase – hopefully this will change with the next patch.

We have taken this stance for ever and we have stayed subpar in a game where most classes have improved. Necro has been depicted as a subpar class consistently in pvp and in pve, and yet devs have this false notion that Necro’s could be powerful so we better not Improve them. I seriously think they don’t want us to compete with their top classes because it would hurt their pseudo export mentality.

Terror as a minor trait would solve a lot

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Gryph.8237

Do the devs realize that the stupid nerf to cc keeps us in combat? Didn’t Gee specifically say they took away the poison cloud from the curses minor that reduces fall damage because it puts us in combat? Now our heal not only puts us in combat, while every other class has four seconds to get away and reset the fight where we will still be in combat, but it makes us more susceptible to being bursted. I mean mesmers can just wait for us to cast it and then unload and watch us drop in one rotation, let alone thieves. Necro in PVP is done! Too many nerfs, when our class was not even close to competitive. I just don’t get it. Last tournaments proved that Necro was not viable, except for on outlier in a pvp team that has long played together. Eu does not run necros and hasn’t for a long time because they simply are not viable. Nothing has changes, if anything what we did bring to pvp has been weakened.

Meanwhile, in engi land...

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Posted by: Gryph.8237

Gryph.8237

Eles have a strong competitive class with several builds just for PVP alone, Engies as well. Necros have one build and is is far from competitive. After this patch the community is going to notice an uptick in activity of eles, Engies, guardians, mesmers, and warriors because they are solid classes. Necros will die, and we are fooling ourselves to not think this way. The power creep of the already meta classes is insane, and there seems to be no concern that the non meta classes will not fall further along the main side. Necro died, and Engies, eles, mesmers, all got hugely stronger.

The amount if negativity on the Necro forums reflects the power, or lack thereof, of the Necro class. Constant low tier of competitiveness generates negativity, which worsens when dev’s continue to nerf this class with no viable reasons, thus further expanding our frustration. I think they actually like frustrating the players of this class.

Looks like being an engie is enough...

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Posted by: Gryph.8237

Gryph.8237

How about they give the same consume conditions we always had

Please don't increase Consume Conditions CD

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Gryph.8237

Seriously using racial elites now as the others for a Condi build are simply terribad. No thanks plague on a condi build with high condi dmg and bleed duration will slap us for over 10dmg. Hahah

Robert did a great job of selling the changes

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Posted by: Gryph.8237

Gryph.8237

The consume condition nerf was such a bad job, while there was no way the would touch shelter for guardians. SO MUCH BIAS, how do you think this i stills fun or counter play? Wtf. You want us to use other heals, the make them worth kitten. You failed selling that as the logic is simply not there. It’s ridiculous.

Thank your for ruining the trust the developers have with players. If you look into the warrior forum

https://forum-en.gw2archive.eu/forum/professions/warrior/josh-what-about-mending-physc-skills/first

they are getting a dev to respond by being polite. You are just spotting random crap into the air hoping that a dev will explain themselves to a player that is frothing at the mouth.

Give it a rest already. You obviously haven’t proven to them CC needs to be fixed. And you behave in an uncivilized matter, so no discussion on it will take place

Yes master I’ll do what you say master. Whatever. Thanks for the lecture

Robert did a great job of selling the changes

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Gryph.8237

The consume condition nerf was such a bad job, while there was no way they would touch shelter for guardians (one of their babies staple heal) SO MUCH BIAS, how do you think this nerf instills fun or counter play? Wtf. You want us to use other heals, the make them worth kitten. You failed selling that as the logic is simply not there. It’s ridiculous. Hey Gee, how about you play Necro more and get away from pen and paper a bit. Gain some experience on that class before you take a staple away and make it worse. Not only does our kittening heal put us and keep us in combat, it makes us kittening weaker, and it gets WORSE if you trait it, for a faster cooldown so I will again stay in combat longer while being weaker and forced to deal with another condition. Heal = potential for vuln plus a random condition like fear? Wtf I fear myself off a cliff? Or into a theifs backstabbing, while I’m vulnerable too? Are you even thinking? Or how about I need to heal to survive but now my heal chilled me and made me vulnerable, so now the least mobile class is kittening weak and can’t run away. How the kitten is weakening this heal a powerful ability that according to you is epitomized in corruptions. You did not mak it more powerful, you nerfed it. CRAP LOGIC

(edited by Gryph.8237)

Potential Ways to Fix the Problems

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Gryph.8237

Delete this text please….

(edited by Gryph.8237)

Potential Ways to Fix the Problems

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Posted by: Gryph.8237

Gryph.8237

I would be happy with four changes.

1- return consume condition to previous and allow it to be traited for the cooldown reduction and THEN add the vulnerability. That is fair. As you have it now it is absolutely uncalled for. You are forcing us to either take the trait to reduce the cooldown and have vuln plus an unknown random condi, or suffer a longer cooldown and still take vuln. In what world do you think that is ok?

2- don’t touch plague, it’s the only condi elite worth crap, yet it’s the condi build that gets hurt the most. Simply don’t touch it. Following the changes its terrible for condi builds. Now we are stuck using racial elites given that lich form and golem don’t help a condi build.

3- take a closer look at dhuumfire. If you’re going to nerf burning you have our dhuumfire being less damage than a scepter auto attack given the slow and predictable auto attack of DS #1. It should be 2 stacks of burning minimum for 10 seconds. Take a look at the minor trait you gave eles. Don’t you think you could up it a bit? Condi Necros that take it will not benefit from it unless they are condi and condi builds will actually lose dmg trying to stack this with the slowest attack in the game. Condi builds are the only build that will use it but condi builds can’t stay that long in ds as they have trouble generating life force. The dmg needs to be increased. Look at the power creep in other classes.

4- terror needs to be looked at as a minor which scales off condi dmg. Without it condi builds are just weak. With it they do reliable damage if and only if they are condi focused. Hell, change it so only high condi builds benefit. You gave similar class defining traits to ele. Problem is, it competes with huge game changing abilities that are also defining to condi builds in pvp, and PVP only. Pve does not matter.

Also verify your team for the ridiculous bias it shows to certain classes. Anyone with intelligence can see it… And it is offensive.

(edited by Gryph.8237)