I watched your video before reading this thread and decided to throw my two cents in.
My critique
-The first thing I noticed was how much your camera placement crippled your. Zoom out. Get a view of the node your on, where enemies can come from. Any enemy could have literally stood behind you making funny emotes and you would never noticed. If your teammates getting low, but you don’t have them in your sight, there’s little chance of you pulling a 180 and staff 3-ing over to them before they go down.-Zoom your mini map in a bit. The mini map is the bread and butter of great players. If you’ve ever played a game like Call of Duty you’ll know that seeing enemies on the mini map gives you an incredible advantage. You know they’re coming around the corner or there is 5 people huddled in that building you’re about to blindly walk into. With the mini map zoomed out as far as you had it, you basically could have turned it off.
-I know that you’re traited into Verdant Etching and you ran full glyphs for the sake of the condition removal, but it doesn’t necessarily make it the best option. Glyphs have some great abilities like Glyph of Tides to throw opponents off a node, but they offer little else besides the single condition cleanse. I run this build. In addition to glyphs removing conditions shouts also provide swiftness, regeneration, and also remove conditions with rune of the soldier. Spec-ing completely into glyphs feels like more of a limitation rather than an advantage.
-For pets I would recommend Smokescale and Wolf for pretty much any and every pvp match. Smokescale is one of the top dps pets without traiting into beastmastery and you can issue smoke assault by swapping to it (the first thing smokescale will do when swapped to is try to do smoke assault). It’s great for catching kiting enemies. Wolf throws another kd and a life-saving howl when downed.
-Axe and Warhorn are poor choices for pvp imo. I rarely use either in pvp, simply because there are much better choices. Greatsword and staff both offer a get the hell out button and a damage mitigation skill, while neither axe or warhorn do. If you selected warhorn purely for the blast finish on water fields, staff can do that (3). Chances of you blasting a water when pumping out so many light fields is also unlikely. Running Resounding Timber will provide regeneration and swiftness that is more powerful than warhorn anyway. If you still wanted to use the build you provided, I recommend using Longbow and Staff. You basically just spammed the axe autoattack when not taking direct pressure and when you did you smashed every glyph. Save your daze glyph for healing or reviving targets (you can use Glyph of Equality while performing another action too, like reviving an ally, to interrupt foes). Use a longbow to pick at targets, interrupt heals with point blank shot, and if you start taking pressure use hunter’s shot, swap to staff, and staff 3 out of the area (stealth and long range movement skill).
-Celestial Form. Typing this now, I don’t remember if you even used it, which imo is a massive self-cripple. When you take a ton of different conditions you can trait for celestial form to remove all (13) conditions. Don’t blast every one of your glyphs to try to remove the conditions at best it will only remove one each and it has a delay before the conditions are removed. Interrupt reviving foes with CF 3. For heavy team heals use CF 4. If you run Ancient Seeds, you can use CF 3 (interrupting up to 5 foes) then cast CF 5 (to simultaneously hit up to 5 targets). If you manage to hit multiple dazed/stunned targets, they will all proc Ancient Seeds immobilizing them all.
Good luck out there.
Thank you for the recording advice, I will try and adjust it. I have a second level 80 ranger and will play around with some of these other builds. Not really willing to adjust my main’s build yet.