GL – “The Afternoon’s Watch” [OATH]
GL – “The Afternoon’s Watch” [OATH]
It rly sucks that S/D is starting to come up … I was one of the players who was using it when GC was the trend .. I liked being special …
GL – “The Afternoon’s Watch” [OATH]
80% of ppl “crying” that thieves are OP and the remaining 20% are thieves….. I think at Anet everyone plays a thief thats why they don’t want to change anything about it and they won’t… I never saw a game where stealth was great it always were OP in every game. They shouldn’t put in the game at the first place in GW1 assasin was great without stealth. Bring down the stealth of thieves like if you come out from stealth you can’t go in stealth again for 6 second or you can have stealth but you cant stack it up fot 500 second and also they should have only 2 sec stealth and an elite for bigger stealth.
Honestly, I don’t get why ppl cry about thieves at all? Compared to the assassins of GW1 we are nothing. Assassins in GW1 were all supposed to kill their targets in 3 seconds or less, or their builds aren’t “meta”. I remember being able to take down targets in jade quarry without them even having a chance to react (because they were knocked down twice and die before getting up the second time).
Anyway: Stealth can only be stacked to 15 seconds, it has a time limit. Stealth is also limited to 3 seconds (4 when traited) with a single skill, with the exception of shadow’s refuge, which is exactly what it is for: REFUGE. An elite that gives big stealth is hardly a strong elite, since stealth is broken once you hit anything with it and it doesn’t even provide any absolute defences. (Imo the mesmer elite “mass invisibility” is a worthless skill… but meh).
As for the 6 seconds cooldown on stealth, we’ll need something else to replace the 3 seconds we are more vulnerable now though. Right now we thieves are (when not traited for it) pretty defenceless without stealth. Lacking protection, blocks, knockbacks, our only defence is “avoiding damage”, which is what stealth excels at.
GL – “The Afternoon’s Watch” [OATH]
For the blinding part, I use “Cloaked in shadow” trait. More spammable, though not instant
The speed buff is addictive yes, but just play without it for a while, and you’ll get used to the normal speed again. I only use SoS when I know I can run a long distance in PvE/WvW without facing enemies. But in sPvP I’d never even think about using the skill. Infiltrator’s signet does a far much better job in most circumstances imo.
GL – “The Afternoon’s Watch” [OATH]
Short answer: you need power.
Disagreed, my S/D build is centered fully around precision and berserker armour.
0/30/20/20/0, berserker setup. The 20 in shadow arts and acrobatics gives you enough armour and vitality to take some hits, while also giving an advantage in amounts of dodges. I deal almost 2-3k hits every swing (thanks to fury, giving me up to 71% crit chance) when hitting crit. It’s a build that works pretty well in sPvP, and it works well in dungeons and fractals too (up ‘till now at least, haven’t gone far into fractals yet.. lvl 5)
GL – “The Afternoon’s Watch” [OATH]
4 second stun might be a bit op though ..
GL – “The Afternoon’s Watch” [OATH]
I actually once found an easy way to get something .. and it gets removed?
I’ll just show the way then, since it won’t be used anymore
Go to Ascalonian catacombs with 1 or 2 friends (or a full party, but a 2-man team is enough). Go to the stairs where a skelk burrow appears. Stay on the stairs and shoot at them. When they get close, use combofields and combo finishers. Rinse and repeat
Infinitive monsters that are very weak = 10 combo kills in less than 5 minutes …
GL – “The Afternoon’s Watch” [OATH]
S/D … Daze every fricking 3 seconds … Believe me that the person you’re fighting against will be furious after playing with you (My co-leader hates me after 1 match spvp against me ^^ )
GL – “The Afternoon’s Watch” [OATH]
Hello. Lifetime ranger and newborn thief here.
Just over an hour ago in WvW, a thief and I engaged one another in the open field. I managed to defeat him, however after checking the combat log it appeared he had hit me several times with a Backstab of 5.8k+ damage.
5.8k+ damage, against my ranger, who has 1800 toughness and who gets the protection boon for a second or two on every dodge. How is this much damage even possible? If those 5.8k hits had been crits instead, how high would it have been?
What build was this guy running? And do you think this much damage is fair?
That was crits. And no its not fair, becouse agains a rly good player its close to impossible to land a backstab.
And how would ‘a rly good player’ know where to aim his back towards to prevent the backstab?
After playing against thiefs over and over you start to learn patterns. If a thief stealths (not counting shadow refuge, the big circle with a house on top of it), it’ll be for maximum 4 seconds. This means (when I’m facing a thief at least)
1) If he stealths from a distance, wait 1 second, dodge AWAY from where he stood and then hit in that direction. If he isn’t traited for 4 seconds, he’ll reveal himself before he got the backstab on you.
2) If he stealths with C&D (melee range). Dodge AWAY from where he stood, swing a couple times with your weapon, and either use aoe blindness or dodge again.
Extra option if you’re a thief: Just use C&D while walking backwards just after he used his c&d … 8/10 chances you’ll cloak as well and hope you can hit him first (blind guessing where he is … Whoever hits first has the upper hand)
GL – “The Afternoon’s Watch” [OATH]
Black Powder – necromancer has a same ability called well of darkness the only difference that its duration is 5 sec and has a DC 60 second…
Cloak and Dagger – One of the most powerful skill for thief. They go in steallth for 3 sec so during that 3 sec they got initiative back and then they can go back in stealth again. Usually the 90% of thieves use this on condition dmg build like: 1111151111115
Infiltrator’s Arrow – Don’t tell me it’s not a powerful skill. In one sec they can be at 1800 range from out of battle
A blindingsmoke that takes 50% of your initiatives isn’t something you spam all the time. But I’ve never rly run pistol offhand so I’ll let this rest.
As for C&D, regaining initiatives in stealth is something you have to trait for, it’s also easy to dodge and again uses 50% of our initiatives. You do know that while you guys have cooldown on 1 skill after using it, we only have 1 skill after using c&d twice? Every skill we have shares the same pool of initiatives.
And infiltrator’s arrow, that’s all it do, travelling, how is that a powerful skill during combat? (I’m talking about during combat, for escaping it’s a great skill, hats off for that. But for catching up it’s a terrible idea. Without initiatives, we are nothing but a kittenroach trying to tickle you and disgust you)
GL – “The Afternoon’s Watch” [OATH]
Yes we can use our 4th and 5th skill more often, but do you know how weak those skills are?
Shortbow: 4 Choking gas, 5 infiltrator’s arrow. Poison field or shadowstep
Dagger: 4 throwing dagger, 5 cloak and dagger. Cripple with minor dmg, stealth with okay damage (far from strong)
Pistol: 4 headshot, 5 Black powder. Daze with minor damage, Blind with minor damage
Our Off hand skills are meant as utilities while they still cost almost half of our initiatives. Right now we already have to pay attention we don’t blow away our initiatives right away, never mind having even less points..
GL – “The Afternoon’s Watch” [OATH]
^I only run SR in WvW and PvE because a dead ally won’t help you win. But yeah, shadowstep is far better utility and SR when fighting an enemy. Every time I see a thief use SR for stealth, I’d switch to my shortbow and spam clusterbomb on that sucker ’till I have 3 initiatives left, use disabling shot and dodge and stealth myself. Now just wait for the thief to reveal, dead or alive.
GL – “The Afternoon’s Watch” [OATH]
i have few questions
1 Why steal that originaliy has no dmg does 5-6k dmg
2 Why the ability it steals from players is stronger than the abilities that the player actually have ? Eg Necro fear is 1 sec thief fear is based on range but starts from 3 seconds and goes down to 1 ?btw when will they get fixed ? They need to be cut just a tiny bit like on half with a greatsword
1) No idea
2) Because the ability we get, is usable only once and can only be regained after 45s of cooldown. Necros have acces to fear a lot more than us. The knockdown rifle skill from engineers is 1/10th shorter at least. And so on.
GL – “The Afternoon’s Watch” [OATH]
-…
-…
- Address the stealth issues. Attacking while in stealth should NEVER be allowed, stomping while in stealth, stealth cooldown required. Any direct damage inflicted on someone else should break stealth (conditions and taking damage should not imo).
- …
- Heartseeker spam is just ridiculous
- Pistol Whip/Steal /yawn
- Steal/C&D/Backstab is absolutely ridiculous
First of all, this isn’t supposed to be in our section, you’ll only get flamers at you anyway.
Second, anything with “…” means I actually agree.
Third, the C&C
Attacking in stealth is exactly what arenanet wanted with the thief. Stealth was meant as both an offensive as a defensive mechanism. Why else would our first skill be different in stealth? As for not being able to re-stealth, this will immediately kill the thief without the proper adjustments of the whole class (our defence, armour and health, even when traited in it, won’t save us if stealth is nerfed)
Someone spamming HS is ridiculous yes, someone who can’t counter it is ridiculous too. Imo the skill is meant as a finisher, which explains it’s low initiatives (at the end of a fight, a thief normally won’t have full initiatives anymore). Ppl abuse this low initiative cost to spam it. Lowering the damage from the first two tiers might solve this, the dmg when enemy’s below 33% should be kept though. Like I said, it should be used as a finisher.
The two builds:
PW Thief: Never faced them in combat, so I can’t rly give any C&C on them. Also, they were already nerfed somewhere in octobre I think, can’t remember exact date
Backstab thief: This is mostly a one-trick pony. In WvW you’re never meant to run alone, so just take him down with your allies. Even if he could take you by suprise, it won’t be too hard to stop him. Knock-backs, knock downs, blinding, dazing, stunning, immobilizing. I find the best way to stop a thief from getting someone in your group, is to have an thief who’s sole purpose in the group, is to be the anti-thief. Ppl often whine how thiefs can escape fights with their mobility and they can’t beat them. Well WvW is a team-game and you too can have thiefs in your team. As a S/D thief, I enjoy spamming immobilize on a thief so my team beats the crap out of him.
Nerfing backstab won’t solve this problem though, you want more builds for us, but nerfing backstab will make the D/D setup only good for the unicorn build. Personally, that’d ruin the setup for me .. But that’s just me.
Oh and ps: c&d/steal/bs in an 1v1 where you aren’t suprised is entirely a L2P issue. Dodge on time, blind him and giggle at a thief who just used up 12 initiatives on nothing
GL – “The Afternoon’s Watch” [OATH]
Flanking Strike needs to interrupt Sword1 more precisely. The evasion should trigger sooner during the FS animation. Although, I think the first change would resolve evasion timing issues.
I think interrupting sword 1# would idd solve the problem.
GL – “The Afternoon’s Watch” [OATH]
…and where did you hear this?
Let me respond with my own question:
Where did you learn to analyze game mechanics?
Shadow Refuge is a skill designed to be used for party members on top of use in solo-play.
Are my party members expected to stay still and wait too? IN THE MIDST OF COMBAT?
Hell to that.I played my Thief for several months casting it and it working fine when members moved in/out before the Refuge expired. I stopped and made an alt for two months, came back, and this BS was occurring.
If this was a specific nerf, I would love a link to the Update Notes for the patch it came in.
http://wiki.guildwars2.com/wiki/Game_updates/October_2012
Shadow Refuge: This skill’s stealth removal tripwire has been updated to properly match the skill’s effects.
Stealth removal tripwire
There you go, the “specific nerf”.
GL – “The Afternoon’s Watch” [OATH]
In my experience, if I swung my sword five times, if I hit a single target, Spider Venom would proc five times, and if I hit three targets, Spider Venom would proc five times per target, adding up to 15 procs between them all. Now, if I swing my sword five times on a single target, Spider Venom procs five times, and if I swing my sword five times on three targets, Spider Venom hits the first target only twice, one additional target twice, and the remaining target only once: a total of five procs either way.
Can anyone confirm if I was receiving the benefit of a recent bug? Was this an older, unaddressed bug? Or was this simply a nerf to AoE venom builds?
Edit: Basilisk Venom never worked like this and is totally unaffected; I’m only talking about the utility ones.
I thought the venoms didn’t do that when I was playing BWE, but I never rly experimented with venoms. However, I do believe that venoms were meant to proc only 5 times, and not on “5 swings that hit multiple enemies” ..
GL – “The Afternoon’s Watch” [OATH]
Agreed with maugetarr. Any x/D setups will be gimped when cloak and dagger is nerfed. Not because we’re bandwagoners, but because that’s the only reason for getting dagger offhand. Throwing dagger is worthless as a dmg output, it’s only used for crippling.
Also, using my utilities for stealthing myself is selfish when playing in group. My utilities are used for saving allies from being finished or saving them from npcs.
GL – “The Afternoon’s Watch” [OATH]
I run S/D so I’m just going to respond about the issues of the sword.
I can daze (with mesmer runes) for about 2s, with stealthing on cd for 3s. This means that I can almost permanently daze lock someone (which is what I only do against svanir and chieftain, because players will survive ordeal better, putting me in a bad situation with almost no initiatives left..). So I think I could understand why daze duration was nerfed.
Don’t rly have problems with Flanking strike’s pattern either. Sure it misses sometimes, but it depends on how far you stand from the person and if they are moving. Against might stacking warriors I’d use infiltrator’s strike, immediately followed by FS. I’d love to have it react more quickly though, when I see an attack connect I have several options:
1) Dodge, 2) blind him, 3) take it like a man, 4) use FS and evade
Option 4 right now isn’t viable because of the latency in it’s reaction .. So yeah, this should be buffed.
and last but not least: Traits. In general, the absence of weapon specific traits isn’t such a big deal, but I can understand that in some builds it’d be more viable. I’d actually rather have all weapon specific traits be more general.. but that’s just me. So I have nocontribution on this part.
GL – “The Afternoon’s Watch” [OATH]
Yeah S/D is more for controlling the pace, but it wouldn’t do a lot in a single target damage. Still was wondering if I could try the same tactic with some friends. That’s why I wanted to know
GL – “The Afternoon’s Watch” [OATH]
I can’t even remember the last time I played against a Thief who used Death Blossom. It’s always 1, 1, 1, 1, 1, 5, change position, repeat.
Every single match in spvp I see DB thiefs …
GL – “The Afternoon’s Watch” [OATH]
You really think this matters? Any class can take towers if the wall is busted down.
Making an unlimited stealth build is more of a detriment then anything, the players you were fighting really weren’t paying attention to you, and they payed the price for it.
You realize the wall wasn’t down? The point is to be able to wait inside of a tower unnoticed until you can recap it. It’s to counter zergs…
If they didn’t notice the huge house, then they simply weren’t paying attention.
I am guessing that you do not play a lot of WvW. What typically happens is that enemies will come into your territory and take a tower. Now it isn’t possible to defend everything so most of the zerg then leaves to move onto other objectives. A thief or 2 can remain hidden and recap once the champ buffs wear off.
Nice work by the professor.
Agreed, paying attention and wvw doesn’t go hand in hand.
Even when some of them did pay attention, a zerg doesn’t listen to anyone but their precious commander (I dislike running in a zerg). A few loners in the videos stayed at the keep, and they were killed.
This is a good vid though wouldn’t a shortbow clusterbomb work as good? Cause I’m a s/d thief and I would hate to take out my favored weapon for the mainhand dagger again.
GL – “The Afternoon’s Watch” [OATH]
This is how a coordinated thieves guild, can actually beat a zerg :P
GL – “The Afternoon’s Watch” [OATH]
Here’s a Thief playing without stealth. I think he’s doing pretty well, and the fights actually looks fair and fun. Also notice how he actually have to use all his skills to be effective.
He doesn’t use C&D because he’s centered around condition damage. Using C&D would have no advantage for him. He’s not traited into getting a massive backstab and the vulnerability won’t add dmg to the bleeding.
He spams Death blossom ’till the initiatives are up and then uses auto-attack. So he starts a fight with stacking 12 bleeding on the foe, and then just bashes him.
His utilities are for immobilizing and for closing a gap. Healing skill and third utility is for an extra dodge when his 3# is used and has no dodges left.
I’m a stealth oriented thief, and I actually use every skill I have, both sets.
C&D, flanking strike, infiltrator’s strike, 1# attack. Enemy runs away? Dancing dagger or switching to my bow to keep pressure up.
Stealthing utility and healing, gap closing shadowstep with condition removal. Infiltrator’s signet as stunbreaker. Elite skill in case things doesn’t go as planned (extra support while I wait for an opening)
GL – “The Afternoon’s Watch” [OATH]
Love using the skill to rip off a big stack of might or stability from enemies.
Seeing them run all confidently at you with their boons… and then laugh when they are running away crying..
GL – “The Afternoon’s Watch” [OATH]
Mesmer has clones and phantoms, necromancer can call army of minions to help him on fight and thiefs ability is stealth. Thief without stealth is same like mesmer without clones = useless character and practise target for other players and this is exactly what you want by writting this foolish novel. Instead of crying over forum, go play thief and go play against experienced players and you will see how easy is kill thief if you know how play against him.
Agreed in general, besides that necroes with their minions aren’t the scary necroes .. :P
GL – “The Afternoon’s Watch” [OATH]
Do you have mug on steal?
Could be that you gain stealth for 2 seconds before the mug dmg apply, which will then reveal you.
GL – “The Afternoon’s Watch” [OATH]
They had to make all blinks and teleports other than the Mesmer Portal work that way due to WvW balancing. Basically any point between the one you are at and your wished destination have to have no rises that go more than 30 degrees. If anything does have an angle on it that breaks that line you will travel as far as the line allows you then stop. Meaning that if you have a rock in front of you that breaks that rule and you want to go to the other side of it you can’t because the rock will stop you.
In general true, but there are places where you can get up despite the exceeding 30 degrees. If the slope shadowstep on is reachable on foot in a certain distance, you can get up on it. Me and a buddy were testing the arrow in lion’s arch. It’s possible but very hard to find the right place while paying attention to both distance and location your arrow has to be shot at. I think I once saw a vid where someone was good at this, can’t remember where
GL – “The Afternoon’s Watch” [OATH]
I think that Rangers should be given an ability or a pet than can reveal stealth. It would make them more “ranger-y” and make them a much more valuable addition to WvW than they are now.
“Unless one would blind the pet”. I wouldn’t actually mind this, it’ll make rangers be loved more.
GL – “The Afternoon’s Watch” [OATH]
I actually like the skill … I use it alot for boonripping or evading when my dodges are up .. kitten me right
GL – “The Afternoon’s Watch” [OATH]
“but evade all melee/ranged attacks and gain stability during it.”
+
Stealthing every 3 sec
= OP
Too tired to write alternative comment right now sry, just wanted to say the current idea isn’t good. I’ll try again tomorrow.
GL – “The Afternoon’s Watch” [OATH]
I thought they only nerfed rune of air.. not sigil of air?
GL – “The Afternoon’s Watch” [OATH]
This is not a bad idea, though I am not sure it would change how efective stealth is (not that that is a complaint), as by the time you see them it would probably be too late. But I guess it would give you a split second to dodge, if you’re observant and have good reactions.
@brunohstein – The debuff, as far as I am aware, only effects you if you attack while in stealth. If you let stealth end without attacking you are not effected by it. So if you timed C&D you could stay invisible for most of the fight (though you would not be dealing much damage). My suggestion in other threads is to have the debuff effect you every time you lose stealth, regardless of whether you attack or not. This would prevent stealth being over spammed but still keep it’s effectiveness AND allow enemies a chance to attack the thief in between stealthing.
Adding a debuff even when stealth just normally ends will ruin stacking stealth for getting through places safely (PvE, dungeons, escaping a zerg when you were scouting as a thief). A person who chains C&D won’t kill anyone, just outlive the dmg and you’ll find a thief that has used up all his initiatives
GL – “The Afternoon’s Watch” [OATH]
Legionnaire Shortbow … Because we charr need ferocious looking weapons
GL – “The Afternoon’s Watch” [OATH]
Dear devs.
Yes its really nice to have guesting. I tried that yesterday just to see how its working.
Well, im really disappointed.
After transfer i noticed i lost ALL guild upgrades and all influence points. Thank you. I got almost all upgraded and i wasted lot of money for licenses. Really good job.
There is no info about it at your website. Why?I want all back. TY
First of all, guesting isn’t in yet. You can still transfer freely (with a week cooldown). So, next week, go back to your old server and all your guild upgrade and influence points are still there. (guesting will be implemented on the 28th, so you better go back before that time).
Second, once guesting is in, you’ll still earn the guild influence for your home server, not for the guesting server. I presume the guild upgrades of your home server will also still count.
TY for your info.
So after 28. all influence from my actual Home server will be transferred to new server if I stay there? With all guild upgrades etc.?
If yes, I’m OK wit that.
First of all: guesting isn’t introduced yet, you just transferred your home server. Since influence is server-based, you’ll have to regain influence anew .
See: http://wiki.guildwars2.com/wiki/World#Guilds
Second: When you guest, you’ll still earn influence for your home server. You are mistaking guesting with transferring.
GL – “The Afternoon’s Watch” [OATH]
The problem with stealth in my opinion is that there is no way to make an informed decision about what to do against a stealthed player. You don’t know if they are coming to attack you, running away, what direction they are running, or what skills they are planning on using. The official response from Anet is that aoe counters stealth, but anyone who has played against a reasonably good thief in WvW can’t take this seriously. 99% of the time your aoe won’t be anywhere near where the thief is, and if it is, with the fastest speed in the game thieves can easily run out of it before taking damage. Meanwhile the thief knows exactly where you are, exactly what you are doing and can plan their attack to absolutely destroy you. My solution would be to make it so that when a thief enters stealth they can’t see anything also. All the terrain turns shadowy so they can see a basic outline of the land but they can’t see any players, npcs, or player abilities. This puts the thief and anyone they are attacking in the same position, but the thief is still able to use stealth as an escape mechanism as it should be. I honestly can’t see any reason why a person would complain about this. Since this game has been released, I’ve seen thieves posting on the forums how easy it is to guess where an invisible player will be and to attack or counter them, if this is true then it should be just as easy for them to set up their attacks from stealth without being able to see who they are attacking.
This suggestion will entirely ruin every stealth specced class and this is why:
1) Knowing where a stealthed person went to is 1 thing, knowing where a non-stealthed person will go to as a reaction of the first person going stealthed is different. They’ll be shocked and not move, or they will immediately run for it, or they will run around swinging their sword trying to hit you, or whatever
2) Sneak shot is a targetted skill, won’t work anymore
3) Backstab is a one-point attack, you’ll have to spam it constantly to actually hit the one point your target is at blindly. Chances are you aren’t hitting him in the back
4) Same goes for the sword daze skill whose name I’ve forgotten
Your suggestion will makes stealthing only useful for escaping. But experienced player who knows how stealthed persons run, will still be able to attack us despite our inability to fight back.
So no, I don’t think your solution will help anything.
GL – “The Afternoon’s Watch” [OATH]
Shortbow, spec on condition dmg and vitality. Run signet of malice and spam clusterbomb/caltrops
See your health remaining at 100% even without moving and laugh
(unless you are facing veterans or higher leveled creatures like in dungeons … same tactics but this time, do move and don’t laugh)
GL – “The Afternoon’s Watch” [OATH]
“When Arenanet gives you nerfs, don’t live with it!
Make Arenanet take the nerfs back!
Get mad!
I don’t want your kitten nerfs! What am I supposed to do with these?
Demand to see Arenanet’s manager! Make arenanet rue the day it thought it could give you nerfs! Do you know who I am? I’m the man whose gonna burn your house down – with the nerfs!
I’m gonna get engineers to invent a combustible nerf that’ll burn your house down!”
(Portal 2)
Haha, love the fact that the word “engineer” was already in it..
GL – “The Afternoon’s Watch” [OATH]
It cures 1 condition from you and allies near you
(Description is wrong). The endurance refill is for you and allies near you as well
GL – “The Afternoon’s Watch” [OATH]
Legionnaire dagger on a charr ftw
GL – “The Afternoon’s Watch” [OATH]
Some other problems, like how signet of agility states it will cure a condition for each nearby ally when activated, is either bugged or wrongly worded, as it will only cure one condition, regardless of how many allies are within the specified range.
It’s worded wrongly, the signet cures a condition FROM each nearby ally. Not “for”
So it’s a team skill.
GL – “The Afternoon’s Watch” [OATH]
Mother and father: Of course, otherwise he wouldn’t be alive. Who they are? From the lore I read, no one knows. But then again, in charr society your “parents” don’t mean a lot to you. Charr are given to fahrars when they are young to train in a warband. They don’t have biological family ties.
GL – “The Afternoon’s Watch” [OATH]
why would you use an single weapon and lose + 90 power +64 precision +5% critical damage overall in stats at full potential
If they added in a “glove”, “empty”, or “touch” off-hand that gives stats and lets you act as a MH-only with 5 skills, then the Thief (and any other class with the option) would have a lot of variety.
In this case we would still be running 2 weapons like the other setups.
I won’t complain though, I like the idea, was just mentioning
GL – “The Afternoon’s Watch” [OATH]
you might be laboring under some sever misunderstandings regarding ranged weapons and melee weapons. especially in regards to thieves.
ranged weapon CC is all target based. yes you can fire it blindly, but just like shooting a gun in real life blindly, you are unlikely to hit your target. when thieves stealth they break targeting (the problem with ranged CC is starting to emerge. do you see how this works?), and lastly the final nail in the coffin of why ranged weapons are usually ineffective against stealth based thieves. thieves teleport, (shadowstep, whatever) so why would you engage a fighter, that teleports to you to fight and kill you, with a ranged weapon that requires a target lock to even hit them instead of a wide angle aoe crowd control weapon where you have easily 3 times a better chance to even clip them?
Regarding the topic of OP I would assume the thief is a pistol/dagger thief
This would mean he has maximum of 2 shadowsteps (45 and 50s cd)
He has 3 ways of stealthing: Blinding powder (40s cd), shadow refuge (50s cd) and C&D
If you play melee, the thief doesn’t even have to use any of his shadowsteps or utilities, c&d would do the job. You will never catch this thief unless he makes a mistake while drinking tea. (If it’s any comfort, he won’t be able to kill you unless you let him bleed you to death.)
Ranged however, if you play it well, he’ll used both his shadowsteps and stealthing utilities fairly fast after each other (for the sake of surviving). Your CC problem solved, kick his kitten
GL – “The Afternoon’s Watch” [OATH]
We are. It’s prolly why people have been telling me they have two people working on the fixes. TWO people. I wonder how many the other classes have.
I thought they said they have two people working on ALL classes, not only engineer.
Two people who are responsible for fixing all bugs on every class. So it would explain why it works so slow.
GL – “The Afternoon’s Watch” [OATH]
From what I extracted from forum posts, an unicorn build was a thief that would use deathblossoms evade to survive dmg while dealing major condition damage. Could be wrong though
GL – “The Afternoon’s Watch” [OATH]
Funny.
I’d like to see those same people spvp my 3 signet thief build. I’m not joking, have them send me a mail in-game. Any class, any spec bunkerconditiongcw/e.
We are talking about dungeons here, not pvp
Because you can quickly take down someone with 12-20k hp, doesn’t mean you are actually viable in dungeons while fighting against a boss with defiant. I’m not questioning whether you’re good in pvp or not, but it’s not relevant.
GL – “The Afternoon’s Watch” [OATH]
im angry the music event was not designed for ppl with 1 arm disability!
Buy a mouse with 12 buttons, problem solved
GL – “The Afternoon’s Watch” [OATH]
Sry to sound mean but … The snowflakes melt? Never noticed that :/
Also, for ppl who are not used to crossing the snowflakes. You can train on Spekk’s Laboratory. It’s a JP in caledon forest. Time based, no waiting time. Same strategy of jumping you have to apply at the snowflakes. (The platforms are of the same size as well).
I’ve done the spekk’s one like million times already (introducing it to fellow guildies), and when I started the Wintersday JP, I already knew how to jump them with almost no breaks between snowflakes.
GL – “The Afternoon’s Watch” [OATH]
My thief shouting “FOR GREAT JUSTICE” after killing a white moa.
This made me lol
GL – “The Afternoon’s Watch” [OATH]