GL – “The Afternoon’s Watch” [OATH]
GL – “The Afternoon’s Watch” [OATH]
I can’t find a daze with a base higher than 0.5. Which skill has a base daze of 1.5?!?
Sword stealth attack: “Tactical strike”
GL – “The Afternoon’s Watch” [OATH]
Idd, it shows the difference between knowing the enemy’s skill (ofc you know his skills being a thief yourself, but that doesn’t matter) and not knowing their skills.
Whenever a profession beats me with a certain skill combo I’d look up what it does exactly and try to learn from my mistakes.
GL – “The Afternoon’s Watch” [OATH]
if your a glass cannon thief you can kill but die easy .are you can be a scout which is what most are because glass cannons die fast so be a scout
My head hurts after reading this .. spelling/grammar wise I mean
GL – “The Afternoon’s Watch” [OATH]
First of all, don’t EVER go to WvW without a shortbow…it’s just silly to even consider.
Second, for 1v1 D/D is better. S/D shines when you can take advantage of the AoE aspects of the build. If you’re in big fights and you’re not using your bow you should be dealing AoE damage with your sword. WvW is all about AoE and Range.
However, if you’re roaming around getting into small fights D/D would serve you best.
I never run a shortbow in WvW since december. I actually have a lot more fun when facing enemy on the ground. True it’s a bit annoying when defending/assaulting.
While defending I’d go out and try to assassinate siege users. While assaulting I’d either be using the sieges myself, or get out of combat to switch to SB.
But while roaming it’s rly not that “silly” to run without SB. The mobility is compensated with heartseeker and infiltrator’s strike.
GL – “The Afternoon’s Watch” [OATH]
anything but swamp and water, those 2 can be soloed btw.
Please do show me how you solo swamp. You do know that in no time you can get all 3 wisps in time on your own right?
GL – “The Afternoon’s Watch” [OATH]
Blind doesn’t work on bosses. Or their AoEs / Cleaves. I’m not talking about trash, were probably the best class to have for clearing trash.
Blind works but it’s a bit more tricky
1) AoE aren’t rly targetted, it’s like us shooting clusterbomb (Need to edit this later, ‘cause I’m not sure what I stated actually is true about clusterbomb)
2) Cleaves hit more then 1 person, only the first person gets missed. When in frac fighting the tentacles at bonus event it’s easy to see this. With blackpowder on point blank area they should be blinded at each hit. However if there are 2 melee persons hitting him (both on 1 side), only one gets missed, the other gets swinged away like a ragdoll in a crash test.
So blind does work, but only if there is only 1 melee person and he’s capable of dodging the aoe. Takes some time to learn which attacks you can and which you cannot avoid with blind.
GL – “The Afternoon’s Watch” [OATH]
OP, the reason why accursed chains doesn’t have a glow like spirit links despite having the same skin, is because of the cost price.
Accursed chains: 30 mystic coins, 250 steel ingot, 50 orichalcum ingot
Spirit links: 70 mystic coins, 250 globs of ecto, 20 orichalcum ingot
250 ecto should be almost 70g, subtracted the ingot difference, let’s say 50g. You’re (grosly underestimated) paying 50 more gold for the little bits of particle effect.
As for why spirit links is purple. All mist weapons are.
PS: while I’m here, anyone know what the name is of the dagger “weapon of the mist”? Can’t find it on wiki
GL – “The Afternoon’s Watch” [OATH]
Auto target causes RtL to target someone and dash to them not where you’re pointing.
How do you quickly deselect targets fast enough to use it effectively?
In your case, you don’t
Otherwise: De-activate auto-target and left click in desired direction (‘till target isn’t locked anymore) and use skill
GL – “The Afternoon’s Watch” [OATH]
The enemy thief was rather stupid in here though. You can dodge while inside the SR.
But besides that little note. Agreed, find the thief and start hitting him. A big advantage if you are teamed up with a thief, let him use stealth attack, when he hits the enemy thief he’ll get revealed and you’ll “know” where the enemy is (at the point your ally got revealed at).
Only when the thief is trying to escape you, you might have problems in locating him (assuming he didn’t use SR).
GL – “The Afternoon’s Watch” [OATH]
In practice the reason why smoke screen “blocks” projectiles and black powder doesn’t.
Blackpowder is a rather small spot that’s filled with smoke. It blinds melee persons because they are IN the powder and get it in their eyes, thus can’t see anything
Ranged person just see a rather small place filled with smoke .. shoot in it = hit
Smoke screen on the other hand is a wide screen that no one can see through. You can be standing anywhere behind that screen. In real this would mean they have an X% to hit you. In game they just changed X to 0, assuming you are an awesome thief.
Ofc you can assume that a blind swinging enemy can still hit you if you don’t move, but those are details.
GL – “The Afternoon’s Watch” [OATH]
Ranger’s healing well combined with the spammable clusterbomb from thieves. I heal 1400 health each shot.
Works with ele water fields too, but it doesn’t last as long as the ranger’s. And it’s the healing power of the thief that counts how much health you gain from blast finisher, so I prefer ranger.
GL – “The Afternoon’s Watch” [OATH]
Why not both? I personally use the s/d + d/d and it works great.
Same, though I recently switch S/D to S/P. Sucks when I get into a fight where I’m in need of C&D, but when used correctly, it’s 2 extra skills (and a different 3#)
GL – “The Afternoon’s Watch” [OATH]
Last placed = priority.
Also, if field 1 is smaller than field 2, and we assume that field 2 is in the middle of field 1
Then you’ll proc field 1 first if you enter from the outer area.
GL – “The Afternoon’s Watch” [OATH]
(edited by Gwalchgwn.1659)
WSR was “zerging” around on their own borderland when I was playing
Zerging was between quotation marks because it was just a relatively big group compared to my 5-man party
GL – “The Afternoon’s Watch” [OATH]
Maybe you should seek out some help. You’ve just told me that you are crazy.
Yes, or maybe I’m just a fragment of your imagination. And this conversation was never on the forum at all. Or maybe this forum didn’t exist in the first place!
Think about it, the only thing you can be certain of is that you exist because you can think (Cogito ergo sum). But we’re getting off topic now because your imagination created a topic about JP trolls.
I (your imagination) personally like building ballistas in JP just to shoot down ppl.
GL – “The Afternoon’s Watch” [OATH]
Overflow servers just for fun! Not with the mstchup servers but for everyone! Like you randomly get into a team and start fighting till queue shows up.
Same gameplay, no queues to play!
WvW overflow would be pretty amusing. Throw everyone queuing into one big arena and let them fight it out =/
Then again the server with the biggest queue will also have the biggest zerg in overflow so whatever. Creative way to see queue sizes xD
WvW in overflow becomes “Deathmatch” … Everyone vs Everyone (EvE)
GL – “The Afternoon’s Watch” [OATH]
Yes I am mad (as in crazy), but that has nothing to do with my knowledge of the brain since I’m obligated to learn it this year in university.
GL – “The Afternoon’s Watch” [OATH]
My IQ would indicate that I am a super-human, and better than you. But thank you for your concern, weakling.
No, you assumed that your IQ was that high because of your skull width. However I just told you that it has nothing to do with your IQ. You most likely have a tumour near your hypothalamus. This can interfere with the perception of pain (which you misjudged as invulnerable) and many other things. Ironically, this could lead to a LOWER IQ rather than a higher IQ … Please, do go to a doctor.
GL – “The Afternoon’s Watch” [OATH]
We are elitists and better than most people, so we do have large egos, yes. We have big skulls because most of us have IQ scores close to 300.
Big skulls most likely will indicate you have a brain tumour rather than a high IQ score. Research has shown that the diameter of your skull has few to no correlation at all with IQ.
I’d suggest you let it checked before it’s too late.Sounds like you are jelly of my IQ toast.
Just watching after my fellow human.
GL – “The Afternoon’s Watch” [OATH]
That’s what the free server transfers were supposed to be for, but instead everyone used them to bandwagon and move to higher servers instead of transferring off of crowded ones.
+1
GL – “The Afternoon’s Watch” [OATH]
A lot of classes have few if any immobilises, and most will have used them prior to the downed state ele. My pet started casting it’s immobilise skill but by the time it had finished the ele had vapor form back into keep, got up, had a coffee, climbed up the wall, jumped off the wall, attacked and ran back inside the keep.
I did find it amusing that a thief is complaining about this- the class that can stomp from stealth….
Maybe because ele’s are one of the only ppl who he couldn’t stomp from stealth?
(because they retreat in tower, it’s still possible to stomp them with steal/signet as long as they are in clear view)
GL – “The Afternoon’s Watch” [OATH]
We are elitists and better than most people, so we do have large egos, yes. We have big skulls because most of us have IQ scores close to 300.
Big skulls most likely will indicate you have a brain tumour rather than a high IQ score. Research has shown that the diameter of your skull has few to no correlation at all with IQ.
I’d suggest you let it checked before it’s too late.
GL – “The Afternoon’s Watch” [OATH]
^Can they be immobilized once they are in vapor/mist form?
GL – “The Afternoon’s Watch” [OATH]
If you can get any guild mission going
Getting the guild bounty isn’t that hard if all members give a bit money. My own guild (80 members, probably 40 active) right now is holding some farm events (i hate farming honestly..) in which all the profit goes to the guild bank for influence.
Once you have the mission, you can ask other guilds to help you get credit for YOUR guild. Also, participating with other guilds also gives you influence (for participating in an event).
Yes the immense amount of influence is … immense. But it’s do-able in small guilds if members are willing to set aside their personal profit for the collective profit.
GL – “The Afternoon’s Watch” [OATH]
Who said about being viable and working?
I said a “good” build
GL – “The Afternoon’s Watch” [OATH]
To me, if a build wasn’t viable without temporary buffs then it wasn’t really a viable build in the first place.
30 minute Buffs with no recast isn’t a temporary buff.
I will rephrase then to consumable buffs.
actually I would say the exact reverse of this, any build that does not factor in the consumables that are available to counter some of its weaknesses is likely a poor build that is not as good as ones that factor in the consumables.
Yes, food in a build makes it better, doesn’t matter what build, because it has extra stats.
However, a build that REQUIRES food isn’t a good build in the first place.
GL – “The Afternoon’s Watch” [OATH]
I run S/P combined with D/D succesfully in WvWvW and I never eat food (mostly because I always forget to eat)?
S/P is great against any melee class or for soloing supply camps. Also, with a fellow thief, you are really annoying against any class with coordinated switching pistol whips.
GL – “The Afternoon’s Watch” [OATH]
Am I the only one here not able to stand the sight of ANYTHING that carries a kitten hood, daggers everywhere in a stale Assassin’s Creed / <insert anime here> fashion?
Besides, I choose the Order of Whispers because of Tybalt, he is beyond epic.
I have a hood because all other headpieces (and not having a headpiece at all) looks ridiculous on my charr. Except maybe the baroque mask.
GL – “The Afternoon’s Watch” [OATH]
Also, shoulder pads order of whispers —> It contains 3 daggers.. very fitting for the thief.
GL – “The Afternoon’s Watch” [OATH]
1) Giving more stats to players is never the solution; I shouldn’t lose a 1v1 because he’s outmanned and I’m not.
So you lose against ppl who get more xp, mf and karma from playing when outmanned? How would that actually help him survive the 1v1?
GL – “The Afternoon’s Watch” [OATH]
I never see any thief in www XD
Thief: “Mission accomplished, returning to base, over.”
GL – “The Afternoon’s Watch” [OATH]
The other annoying one im finding is blinding power skill which gives 3 sec stealth. If someone is immune to blind for some reason you don’t get stealth either, which is BS IMO.
Never had this before.. only happens when I’m debuffed.
GL – “The Afternoon’s Watch” [OATH]
I watched that several times and dont see it going off, maybe
Im just slow. Im assuming that was it though.
You can clearly see when he starts the attack by just watching the skill bar.
The reason you don’t see it well in the vid is because you chose a bad moment to look for it. The thief is being hit constantly and you don’t rly see the character well through all those attacks.
Try watching from 11.39, he uses cloak and dagger several times after each other there (to stay stealthed and not getting agro)
GL – “The Afternoon’s Watch” [OATH]
Yes he used C&D (5# skill), it’s a swing from right to left with the offhand dagger. Relatively slow attack that can be dodged if you’re watching for it. (Though I myself don’t always notice it when I’m fighting a thief.. I just try to prevent them from using it with blind)
GL – “The Afternoon’s Watch” [OATH]
^
Old thief megaburst gimmick was PW + Steal (steal traited for longass daze) with quickness.
Ah right, never saw it being used while I was running around. It’s not like i’m using it as a burst though. Stun also stops them from running around, so works well to stop them from escaping my party attacking them.
GL – “The Afternoon’s Watch” [OATH]
Little information: Withdraw (healing skill) from the thief removes chill, immobilized and crippled. And yes, some thieves use that skill.
Withdraw is an excellent healing skill, but the one major downside it has is it rolls you backwards, I wish it moved you forwards instead.
Would contradict with the skill’s name, but this is a necro topic, so let’s not deteriorate from the OP’s topic. I just noticed most ppl on this topic think thieves could get rid of chill only by stealthing, so I made that comment
GL – “The Afternoon’s Watch” [OATH]
Little information: Withdraw (healing skill) from the thief removes chill, immobilized and crippled. And yes, some thieves use that skill.
GL – “The Afternoon’s Watch” [OATH]
To those that run S/D. Would S/D be a good weapon set to go with D/D in WvW? The stun and ability to move large distances quickly using Shadow Step, Infiltrator’s Strike, Steal as well the daze seems like it might be nice for those that are attempting to flee.
Yes, I ran S/D – D/D setup for a while, it works great. Use S/D to control the fight ’till he drops below 50%, switch to D/D to finish him. I have smoke screen as utility so i can stack stealth with HS
Recently I changed to S/P though, means I have to switch weapons a lot more, but I have more skills. Sometimes I miss flanking strike, but I can live with it (btw: pistolwhip-steal combo works great, never saw any thief do that before, so I tested it this morning)
GL – “The Afternoon’s Watch” [OATH]
Bad luck, isn’t thieves multiple castable backstab as powerful?
Stealth backstab every 3 seconds they can do that…
GC thieves kill anything with
Steal, stealth, backstab, C&D, Hskr Hskr Hskr.
The OP meant that once the shot connect (Kill shot compared to our C&D as opening strike), you’ll have time to react against a thief but not against the shot. (We’re assuming right now that you didn’t even notice the person was after you ..)
GL – “The Afternoon’s Watch” [OATH]
Kill shot has a very long charge. It’s not that hard to dodge it or get close for a daze (easy to do with a S/D or S/P build).
GL – “The Afternoon’s Watch” [OATH]
Was a fun vid. Were a couple moments you were stealthed but didn’t use backstab, guess you didn’t like the skill.
But at some point, you actually used cloak and dagger and follow with a backstab. I cringe when I see myself “backstab” someone .. not in the back :P but other than that, enjoyed the vid
GL – “The Afternoon’s Watch” [OATH]
I personally use a 0/30/20/20/0 setup (coming from a 30/10/5/0/20), I don’t miss the traits from Deadly arts at all. Sure it takes some time to get used to not doing dmg on steal, but I actually prefer it much better like this. Steal now functions as a gapcloser even while (already) stealthed. Mug would debuff you if you were stealthed before stealing. As a S/D & D/D user this gives me acces to a waterproof daze or a backstab (better used for the daze, since mug would compensate the “loss” of backstab but won’t compensate loss of daze)
I run s/d – d/d as well. Just can’t give up mug. You can actually activate back-stab/Daze in stealth say 300 units behind them then mug at the same time and both will hit just fine. They just have to be running away.
You mean like activating it as if it’s a “C&D steal” combo .. but then as “backstab steal” combo? Haven’t tried that out. I’m too fond with my current build to actually try it out at the moment, but i’ll remember it
GL – “The Afternoon’s Watch” [OATH]
Forgot to mention this thread pertains solely for PVP situations.
So bountiful theft is useful against guardian, any other professions?
I tend to steal Mace Head crack from the guardian and immediately use it he is low on HP. Dazes for 4seconds so he can’t heal or use skills.
Thieves on dagger storm
Eles on tornado thingie (though getting the daze to him afterwards might proof difficult)
Necroes lich form
Warrior stacked 25 might and thinks he can handle your team on his own .. make him cry
Opening attack on guardian so your mug dmg (or c&d, depending on build) won’t get blocked
GL – “The Afternoon’s Watch” [OATH]
Culling isn’t equal to perma stealth. Someone who is revealed (but still culling) CAN be targetted.
“But I can’t see them, how do I target?”
1) Tab-target him, in small fights like 1v1 or even 3v3 it’s easy to quickly tab find him
2) Click on him when he renders, you see a black smoke when he re-appears
3) If he is revealed from attacking you, he’ll be the nearest enemy (mostly). Use the “Target nearest enemy” option.
Also, if you’re in a party, “Target” him. It’ll help your fellow friends to find him if they can’t do the above themselves (or were busy with something else).
GL – “The Afternoon’s Watch” [OATH]
I personally use a 0/30/20/20/0 setup (coming from a 30/10/5/0/20), I don’t miss the traits from Deadly arts at all. Sure it takes some time to get used to not doing dmg on steal, but I actually prefer it much better like this. Steal now functions as a gapcloser even while (already) stealthed. Mug would debuff you if you were stealthed before stealing. As a S/D & D/D user this gives me acces to a waterproof daze or a backstab (better used for the daze, since mug would compensate the “loss” of backstab but won’t compensate loss of daze)
GL – “The Afternoon’s Watch” [OATH]
My initiative bar has essentially become a secondary endurance bar – and I’m that much harder to kill because of it.
Not sure what you mean with that? It doesn’t rly give you any dodges except when combined with an offhand. So I assume you mean using Infiltrator’s strike for it?
GL – “The Afternoon’s Watch” [OATH]
I shelved my thief due to the boring nature of the mechanics on a D/D thief. It’s pretty much 5+Steal, 1,2,2,2,5,1,2,2,2,2…. They should adjust the damage and initiative cost but give us an evade effect when cast. 4 Initiative. Does 550 damage <30% and 150 damage >30%. You can still use it for a gap closer and still hits like a truck on targets with less than 30% health (typically all you would need is it to land once or twice).
Regardless of how this is fixed, it needs to be adjusted. 4-5 initiative cost and adjust the damage or health percentages.
“Borig nature on a D/D thief” = Shelve the thief
What about other builds? 5-1-2-2-… is indeed a boring combo, but whoever told you, you had to spam heartseeker to be succesful? I like running S/D and D/D setup, playing around with switching my sets during combat to confuse my enemy whether i’ll be dealing massive dmg or daze-locking him.
Recently changed to S/P and D/D setup .. not sure if I like it or not ..
GL – “The Afternoon’s Watch” [OATH]
HS is fine rofl
I dont like clones exploding on me, can we nerf that too?
I hate getting BS and HB b warriors, lets nerf that too..
L2p!
You have no idea how unbalance it is do you? Think outside the box a bit…
Yea it’s so OP I can get any HS spam thief to blow their entire init pool using by using 1 evade and 1 utility. They start heart-seeker spam, evade once, shadow-step away, they come flying at you, shadow return, they come flying back and land somewhere near you with zero init. So OP man, so OP.
Other profs have other tools that can accomplish the same exact thing. L2P.
The issue isn’t about fighting HS spamming thieves. The issue is that HS is a spammable gap closer with lower intiative cost and a leap finisher while doing med-high damage.
Think about how HS is used in D/P build then come back and talk or how other classes would love to have so many leap finishers.
Yea just thought about it. It’s D/P’s access to stealth. So what? They can stack it up making build sacrifices. I still don’t see the problem.
It’s also not very often HS is all those thing you mention (Someone spam HS and on it’s third one it hits through a combo field on someone at <50% health). Yea it’s one or two when you use it but that’s the nature of a game that allows for flexibility in it’s abilities. Most abilities serve at least two purposes depending on the situation.
Initiative is part of the Thieves design and what makes the profession unique. They are meant to be able spam while at the same time dealing with resource management.
You don’t see a problem with HS costing 1 initiative for access to 4 more sec of stealth while somewhat ignoring the need to manage init?
And the leap finisher needs 6 initiatives from black powder. So for the acces to 4 more sec of stealth requires 7 initiatives … If he would use Smoke Screen (utility), then yes it’ll only cost 1 ini, but he’ll need an utility for it.
GL – “The Afternoon’s Watch” [OATH]
(edited by Gwalchgwn.1659)
I was having a crack again last night. It went….ok. I’m finding that Mesmers and Elementalists more so are almost impossible for me if they can play. The elementalist can unload their big damage combo basically every time and the timing to hit mesmers seems really difficult. This isn’t for all but a lot, on top of that a GC thief with basilisk is going to get me most times unless I stealth beforehand because he wins the “Snap” match.
….might have to try a pistol condition spec once I have the gold for a complete overhaul :/
For the thief part: If you run with infiltrator’s signet, a quick reaction-time would save you from the thief (especially if you already targetted something else, since you’ll shadowstep to it).
GL – “The Afternoon’s Watch” [OATH]