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The crappy part is that the ascended Glorious armor skins are quite nice, but I don’t want to have to craft the marks and other garbage for a whole suit of ascended armor just to get those skins. All of my characters have full ascended gear already, I don’t need another set. That, and being so prohibitively expensive, I’m still going to get all of the armor (at least the heavy pieces) but I’m sure as hell not going to like it.
You can just buy them as skins which only costs Ascended Shards.
It’s also worth noting this armor is intended to be a discount compared to out right crafting. (only certain pieces/stats mind you)
(Zojjas guise roughly 110g if you crafted it all yourself, compared to 85g ish, 78ish for the marks +raw gold, to buy the Ardent Glorius Brigandine)
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Superspeed does not stack in duration. A new application will remove the old one even if it is longer duration. This is intentional.
Just so you also know that when you get to a certain point in Daily Achievements you don’t get them any more. There is a cap you cant go past. So those Achievement points mean nothing.
I am aware of the cap, it does not mean those rewards don’t mean anything, because not everyone is at the cap. (I’m not, almost there though, been playing for 4+years)
Again did I ever steal anything of yours by doing a Daily room?
It’s not about stealing anything, it’s about something that is considered exploity (red/blue wins, run to mid tag all) Right?
Also when ascended trinkets came out for PvE, PvP players complained till they got them. They don’t need them to PvP.
When ascended armor came out PvP players complained that they had to do PvE to get ascended armor and they complained till they got it. PvP’ers don’t need ascended armor to PvP.
I don’t remember anywhere, anyone moaning about having to PvE for Ascended rewards, iirc, it was to encourage new people (PvE’ers) to try PvP without them losing out on the rewards they would otherwise earn in PvE. The Skins are unique, which is the bonus.
When fractals came out with a Legendary Back Piece, PvP’ers complained they had to do fractals to get it. They complained until they got one. They don’t need it to PvP.
Again, I don’t recall any complaints, but having 3 backpacks for each game mode is a good thing to reward those players. Like having Legendary armour as the raid reward.
I can PvP on 3 – 4 different classes and win (depending on Matchmaker) 60% of the time. I liked the rooms to get wins on classes I cant play. Nothing wrong with that.
It’s a good job they remove the daily profession winner then.
Why do PvP’ers think that they are entitled to PvE rewards but that PvE players are not allowed to have PvP pots in PvE and shouldn’t play unless they get good.
You can earn those Pots in unranked, where most go to learn new professions.
Why do PvP if you dont like it? All the reward tracks offer loot you can get in PvE (Balthazar back exception).
The potions are used to upgrade a guild hall, sure, but there’s always one person in a guild that PvPs more than everyone else (unless you’re solo upgrading…). These dailies are for PvP players to get their 10pts and 2g, just like PvE has 4, and WvW has 4.
Anet punishes AFK farmers in PvE, why is it a bad thing match manipulator rank farmers are punished (well, incentives almost removed) in custom PvP arenas? Why is one exploit ok, and the other not?
All of the old PvP dailies were able to be earned exploitably (yes I’m using that word!) in custom arenas, by match-manipulation rank farmers. I’m glad they’ve been changed to require you to actually PvP now.
I’d prefer Anet to change the Tournament daily. Purely because of it’s time windows and the fact you need 4 other players to sign up for one.
Not a bug. The new daily winner only rewards in Un/ranked matches now. That’s what is meant by rated games, one that uses matchmaking to team players up.
I don’t know, pvp is supposed to be a competitive environment, so some gloating is good,
the difference is how toxic people behave during. Maybe they shouldn’t have the downed team on the ground, but just the pedestals, you know.Or like all 10 players standing there mixed, while 5 of them do the /cheer emote, while the others do /crossarms, /facepalm, /cry
I’d go with a similar suggestion, but I’d much rather have the losing team /cheer for the winning team. That’s just good sportsmanship imo. How it is now is just a bit distasteful for a game mode that is competitive, but all inclusive.
Good thing ANet didn’t add PvE reward tracks to PvP to cater to that sort of- oh, wait.
Where are the fractal and raid tracks?
Where are the people getting Tournament and League rewards from doing custom maps?
Daishi made the argument that the PvP reward tracks are largely fair game because they’re just open world rewards, that’s fair, but it also works both ways: if those reward tracks can’t be considered PvE exclusive, then they can’t be considered PvP exclusives either. The PvP dailiy rewards only give you things that contribute to these open world tracks, therefore claiming people are trying to get PvP rewards without doing PvP when the rewards aren’t actually PvP exclusives is dubious at best.
The complaint is not about the reward tracks though, but about the potions needed for a Guild Hall upgrade (These potions are PvP exclusive). I personally, think the requirements are fine and I’m glad that Daily rooms will not be as popular. It is an exploit using them to gain reward imo. If AFK farmers get punishments, match manipulators in daily rooms should too.
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I just think implementing guild construction to have mandatory components from PvP is a mistake.
Let people play whatever mode they want, exclusively. Right now PvEers are doing another game mode they don’t like for the most efficient way/only way to get something they want. Sure, less people playing PvP – but you can’t really count the transient “just getting stuff” players as part of the player base anyway.
Rather, materials from PvP should be an alternate choice, with roughly the same time cost as fulfilling the PvE material requirements.
That’s not the issue at all.
It’s a Guild upgrade that has nothing to do with PvP (Waypoint discount) that requires PvP potions. It doesn’t make a lot of sense. My guild is PvX so we just did what we usually do and we’re upgrading still (slowly, this guild is pretty quiet now). But I do get the initial problem. I don’t think it will be changed though. It’s another incentive to do other game modes which Anet likes to put ingame. Requiring PvP and WvW stuff for those relevant parts of the Hall. Fair, sure makes sense. Waypoint discount though?
Good thing ANet didn’t add PvE reward tracks to PvP to cater to that sort of- oh, wait.
You could always earn PvE skins in PvP. They were just locked in the PvP locker as its own PvP item only usable in HoTM. Only when the April 2014 patch hit to merge everything meant that those skins would be account unlocked for unlimited use via the wardrobe. It’s how I got some skins without crafting/dungeons. (Wings of Dwayna longbow, Lava Axe. I also had the whole Arah sets complete, to name a few examples)
Oh and tournament participator has no reason to be in there. The tourney rewards are already terrible.
You’re looking at the ‘starting’ tournaments to earn QP, The end ones (that will be harder) are actually pretty rewarding, if you’re good (that’s the point);
1st place, 500 gold, 100 mystic coins, 3 Glorious Victor’s Armor Boxes (Ascended),
Gold Llama Box, 4 Weeks VIP Area Access, Large PvP Potion
2nd place, 400 gold, 50 mystic coins, 2 Glorious Victor’s Armor Boxes (Ascended),
Silver Llama Box, 2 Weeks VIP Area Access, Large PvP Potion
3rd- 4th place, 250 gold, 25 mystic coins, Glorious Victor’s Armor Box (Ascended)
Bronze Llama Box, 2 Weeks VIP Area Access, Large PvP Potion
5th- 8th place, 100 gold, 15 mystic coins, Large PvP Potion.
Right click the bottle and select “Add to Collection”
It has something to do with the bottle not binding on creation.
Always check the wiki.
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The gemstore creates artificial scarcity. Many items do return to the store regularly. Just keep an eye on it.
My advice? Swap ingame gold on the regular for gems (for example; any gold over 50g in your wallet is converted), so they build up nicely, then they are there to purchase what you’re waiting for either outright or partially, saving you real money.
You guys are really ignoring the core of the issue, or are refusing to see it. It’s not hard for anyone to see that the core requirement is way higher than it should be, way higher than any other mode.
So yes, keep you ranked bonus, no problem at all, but they have to make the standard weekly requirement match what you would expect from a normal WvW player. And it’s not 40/50 hours.
Also please stop turning that into pve/pvp war. pve players never said you should not get loot. And not getting loot would have to be a discussion too. You get a decent amount of clovers, ascended loot and other stuff as well.
Also pve doesn’t necessarily mean “does not enjoy pvp” it merely means “pve mode as main mode” that doesn’t mean they never did wvw ever or aren’t enjoying it. It can also means they’ve played spvp and want to try something else, there are many reasons to be low ranked. NONE of them deserves bad-mouthing.
Absolutely!
I enjoy all of gw2. I’m not a high WvW rank. I still enjoy it though, and would like to earn rewards in a reasonable time frame. The Tickets/week is what bothers me the most, closely followed by pips. Higher rankers, sure feel free to let them progress faster but 30-40hrs/week with my pip reward is a joke. That’s a full time job right there.
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Traps also do not trigger on downed players/structure enemies (siege, walls, gates and world bosses).
It would be a nice change for these to trigger.
Just throwing this in the mix.
PvP now awards in the top 3 tier end chests Box of Grandmaster Marks (17g/ea to craft)! None of that for the WvW ones though.
It may not say “The Way In” story step is required. But that is the step you find out how to dissolve these gates. Do the story step and you should be able to get through this gate.
i bet on wvwvw changes the last 3 chests there get those marks at one point as well
No. These were not added to the WvW chests.
Not crying, just unbalanced reward mechanisms. The point of marks was to balance things out. The point of the vendors in Fractals/PvP/WvW was to balance acquisition.
Glad you can play in Exotic. Others like slots for infusions for Fractals/WvW.
What do you mean you can’t earn them from anywhere, you can get them from PvP..
And that’s exactly my issue, why PvP but not fractals or WvW?It doesn’t make sense to have a vendor in a very specific area/content part of the game, but you can only get 1 necessary component from somewhere else, or by crafting with cooldown.
Why else do you think so many people PvP now?
Odd change.
Anet added Marks because they wanted crafting to remain the main way to get Ascended. Now they add them to pip chests? That’s really bizarre!
Each Ascended Vendor (Fractals, PvP and WvW) requires;
X Marks, X Gold, X Related earnable currency, X Related tokens.
You can only craft the marks. You can’t earn them from anywhere. These vendors are to offer gear for a discounted price compared to crafting alone (in theory).
With that said. I don’t actually understand your issue. Since if you want Ascended, you have to craft the marks (or the gear itself) regardless. If you want the skins, just earn the tokens.
There is a subtle golden border around the specialisation at the bottom. This is the only indicator to know that that is where you slot in an Elite Specialisation if you so require. It’s also to gate the fact we can only use one elite spec at a time, because there’s only 1 slot for it.
I’m more inclined to think of these wings being included in the GWU as an oversight. They shouldn’t be in there. They removed the mini clockheart because it was an achievement reward.
But the mini clockheart is from an achievement which can still be completed.
The tequatl wings came from doing a bunch of dailies during a 2-week special event in 2013. It’s been impossible to get them ever since.
What I meant to add was, I’d much prefer any item that was obtainable from previous LS1 content be added to the Laurel vendor, or as a drop from a relevant fractal, than gate it behind 2 RNG walls.
Including;
Bringing Dragon Bash back for the Shattered Holo-wings.
Add the Teq wings as the reward for doing the Tequatl Achievements. (Originaly from Boss Week! Which was chasing all Dragon clues)
Adding the Decorative Molten Jetpack to the loot tables from the Tier 4 Molten boss fractal.
Adding the Monocles to the loot table from the Tier 4 Aether-Retreat Fractal end chest.
Adding Scarlets Kiss and Scarlets Rainbow to the loot table from Mai Trins Tier 4 chest.
Seems the other comments skimmed past the part which was relevant.
Anet just implemented this wvw system where hardcore wvw player had vast advantage over new players in getting rewards.
Rank does not matter when rewards are concerned. PvP earns pips based on match participation. WvW gain more pips the higher their WvW rank is.
Platinum and legendary offer extra pips after each game. These are not tied to your rank though. This is the only thing similar to WvW where you get an extra pip or two if your world is placing 1st or 2nd in the current Skirmish, which is ok.
Do I want a similar system? No. I want that bias removed from WvW and to add participation pips for actively playing in WvW instead of getting t3 and AFKing.
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1- Harathi Hinterlands. Nearly every Renown heart is about Centaurs. It’s incredibly boring to 100% this map, I more often than not leave it until last. I really hate this one.
2- Fireheart Rise. The ‘flow’ as you explore this map gets messed up in the northern parts.
3- Silverwastes. Shame it’s good for gold but jesus it’s tedius.
4- Alpine Borderlands. Really don’t know why I hate this map. It’s too, big. There’s quite a bit of void space in the northern corners. Desert is also too big, but with how the shrines work movement is slightly better.
5- Lions Arch. The original had so much more character and depth. Now it’s a bit dull, with seacreature structures like you’d find at a waterpark.
I’m more inclined to think of these wings being included in the GWU as an oversight. They shouldn’t be in there. They removed the mini clockheart because it was an achievement reward.
Just in general?
Armor for each weight class that has no buttcapes/hipflaps/frontbum flaps.
Update /dance . Most were based on popculture. These need to be updated.
More emotes! /airguitar/vogue /stretch /flex etc
Build saves and preset config for armor/weapons.
On top of reward tracks that mimic PvE drops;
Free Tactics (These generally cost 1-3g to make, and your guild might use 3-6 on a reset night and 1-4 on other nights). Saves your guild quite a few gold.
New Siege Decorations, because we all know it’s Siege Wars 2
Transmutation Charges.
Unid dyes are now obtainable in WvW! Now you can dye for more than your server!
We get new skins, even if it takes awhile to earn.
Ascended armor now in a WvW vendor with new skins.
Reacquirable Misforged Weapons in Ascended variety.
New Legendary back item.
The only thing lacklustre is the instant reward track progression (25points, much better if this was doubled), and the pip acquisition balance to reward more active playing (+1 for sentries and camps, +2 for towers, keeps and Stonemist).
My suggestion would be to double pips based on skirmish placement and redude pips for Outnumbered from 5 to 2.
I’d also like a bonus of +3 pips for staying on the same map for 3 consecutive ticks or more, effectively rebalancing the outnumbered pips since people have to stay on the map for the 3 pips ‘map loyalty’ reward, even if that map loses it’s outnumbered status.
Is there a reason behind this?
To stop people bandwagoning to higher populated servers just for rewards.
This was set out in the update schedule pretty clearly that you will not earn pips until you’ve spent an entire match on the new server.
They can’t since the Gift of Heroes is now discontinued.
The Skirmish vendor is the only way to obtain them.
It is PvE. The Guild Hall map is PvE.
It is more of a combat sandbox than a real arena. I’d prefer it to be instanced itself so we can change whether it follows PvE/WvW or PvP rulesets. But alas no.
I’d also like placeable test dummies for it too.
Probably because it is a precurser.
However, Unbound (Ad Infinitums precurser) comes with two slots. This sounds like an oversight of not having 2 rather than you can’t infuse it.
Free accounts are able to choose their world when first set up, however they cannot transfer to a different server by any method. After upgrading to a paid account, they receive one free transfer to any non-full world.
Can we also mention that engineers lose all their legendary effects when they use a kit?
Can I just point out how kittening annoying that is? I’m working on Flameseeker Prophecies right now, and I don’t know if I’ll bother playing even when the expansion decides to come out. Too many longstanding issues that they’ve collectively shrugged their shoulders at.
Agreed. But it’s because kits are considered as bundles. Any player that picks up a bundle loses the effects of the equipped legendary, with a few exceptions of thrown projectiles. (Necromancer death/reapershroud for example, deathshroud will throw my incinerator blade, but reaper shroud loses my Twilight footfalls). Very inconsistent.
To work around engineers though, I’d much rather Fskills worked similar elementailists. Essentially I want them to swap the positions which might enable kits to have the ‘bundle’ status removed. For example, you select Grenade Barrage as utility slot 8, then gain the grenade kit on F3.
Taken from the WvW skirmish release page;
Pips earned every tick based on the following criteria:
Your world’s position during the skirmish (first, second, or third).
Your WvW rank.
Whether you’re commanding a squad with at least five people in it.
Whether you’re fighting while outnumbered.
If you’ve been playing on the same world for at least three weeks.
In addition, to discourage transferring for rewards, you can only earn pips if you have not transferred recently and if you have earned WvW participation.
It wont do any harm to open a ticket for clarification though.
Nevermores footfalls could do with lasting a step or two more and being more feathery (they look more like splashes than floating feathers). Projectile could do with a unique sound too.
Same with Chuka, footfalls should last 2-3 steps more, I would also like the roar to be a bit louder.
The Juggernaut needs projectile effects for Engineer grenade barrage and Revenant (still!).
The Ascensions glider trails should be fiery. I’d kind of like it to be tilted slightly more to be more upright while weilding too.
Don’t you have to have played on the server 3 weeks to earn pips?
It’s a “one pay wall” package.
Pay one price, get the current game.
" In the future, if we release further Guild Wars 2 expansions, we plan to offer all of the prior expansions, the core game, and the latest expansion for one single purchase price. "~ Here
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I think the rank requirement is ridiculous, here is why;
In PvP you need rank 20 to queue for ranked to start earning towards Ascended items/The Ascension. This is relatively low considering how easy it is to farm rank in PvP.
In Fractals, there is no entry requirement to start earning rewards.
I’d be happier adding a rank requirement to enter the borderlands (say 250) and removing the requirement to earn rewards, it’s time gated enough as it is with the amount of tickets you get.
There’s a lot of ‘hardcore’ WvWers and parttime WvW enthusiasts (myself, I can’t help I have to work and socialise and have other activities to do which I can’t really avoid) that are not rank 2k+. Rank does really mean squat to how you enjoy the WvW game mode.
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I kind of have to agree with this.
The root of Edge was to be a waiting border for WvW. It’s only reasonable now to revert all nerfs to edge (WXP gain and reward track gain to be inline with borderlands) and add pip system to it.
I’d much rather Anet works WvW into a megaserver system entirely so people don’t miss out.
One of the big issues is that, in PvP everything was done to reduce queue times to get into matches so you can work towards rewards.
Some servers are getting 1hr+ queues on every WvW map. It’s just not going to work while WvW doesn’t use megaserver tech.
I’d much rather not have to wait to play WvW, and earn rewards, than hold on to an old factioned mechanic.
I don’t collect minis. But I’ve unlocked my favourites. I’m a real cat lady though so felines are my fave minis.
Snow leopard cub. So cute.
Ghostly Cat, whispy ghostly effect with almost invisible paws.
Mini Gorseval, his aura is pretty cool.
Mini Tiger Spirit, similar paws to the ghostly cat.
I’d really love a Bloodstone Lady Wisteria Whiskington mini, but atleast I can have her in home instance.
Ah, totally missed that. Thanks for clarifying.
(And probably, I liked it being just weapons — plenty of other chieves for earning the backpacks.)
Plenty of other achievements for the weapons too, if you care to craft them.
“Legendary Collector” was introduced to the game before there were legendary back items or armor. As a result, it requires legendary weapons only — the fact that it says “legendary items” instead is an artifact of the achievement’s age.
If The Ascension is counting, then that appears to be a bug, rather than that L-armor does not count.
Nope. They are intended to count, it was bug fixed here.
“Fixed a bug that prevented Ad Infinitum from being added to the Legendary Collector achievement.
Fixed a bug that prevented the Ascension from being added to the Legendary Collector achievement.” A little reasearch goes a long way.
So, one can assume the armor not counting is either a bug, an oversight or does not count for reasons Anet has not disclosed.
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You could click a Mastery line in the opposite region (Core vs. HoT). That way, you would not be earning any XP for that line.
Good luck.
That wouldn’t work as you can simultaneously train a core mastery aswell as a HoT mastery, it just switches when you change region in game from core Tyria to Heart of Maguuma. It’s 1 selectable track per region.
As to the OP, a lot have complained recently that this never used to show up but the latest update made it so it pesters you. Whether intentional or not, the only way to get rid of it would be to earn the Points and train the mastery.
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Did you do the dailies in tier 3 or tier 4?
qT benchmarks for DPS rank condition Tempest highest on large hit boxes, closely followed by sc/wh and then staff. On small hitboxes condi tempest is 3rd highest with the direct damage builds much further down the list. These are also done in optimal conditions too.
Now that is said, a build is only effective if you play it well. If you don’t know your rotation to a T, you will not pull the numbers other people do. This goes for every profession. It’s not as easy as grabbing the best build and doing top dps, it’s how to use it and using it effectively that counts.
For example there is a thread in the Raid forum about a guy who was using p/p thief, party complained, he stated he was monitoring dps and was pulling x2 what the next highest dps was. Silence.
So, I’d try perfecting the rotation to maximise your dps, and also try other professions and their optimal rotations and see which one you prefer.
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Then I made a female Norn Necromancer. Perfect. Holds a greatsword strongly, runs with daggers as if she was born with them, looks Majestic with Nevermore weilded.
You forgot trots like a horse. Thats majestic too. It makes you forget about the back hair and constant drunkenness.
So sad. So much norn hate.
Ikr. I don’t get it either, I have 5 Norns out of 9 characters, and I much prefer them to my other toons of different races purely because of their stature and how they hold themselves while moving.
Then I made a female Norn Necromancer. Perfect. Holds a greatsword strongly, runs with daggers as if she was born with them, looks Majestic with Nevermore weilded.
You forgot trots like a horse. Thats majestic too. It makes you forget about the back hair and constant drunkenness.
I didn’t realise you can select back hair in character creation…