Set a man on fire, and he’ll be warm the rest of his life.
– Unknown Fire Elementalist
I have played GW2 since the betas, and am starting to get real-life e-mails from people on my game address. (Not labeled as coming from ArenaNet or anything like that). Guild Wars 2 is the ONLY place I use that e-mail address. It was created SPECIFICALLY for use with GW2.
The latest mail (based on the sender address and subject – I didn’t open it) is from a furniture dealer in Kiev, Ukraine. I live in Ohio, USA.
The point is not that I am getting junk mail. The point is that I am getting junk mail that can be pinpointed to YOU guys. I do not get these on my 3 other accounts set up under my service provider. Just with the address used ONLY for GW2.
You guys are either giving our addresses away, or you’ve been hacked. Did I miss that part of the Terms of Service? Do you reserve the right to give out our contact info?
The thing is that symbols stay in our memory longer than words. Words are more difficult to remember than a symbol.
Don’t ask me why. I have no idea about the anatomy of the human kind or whatever.
I like it with symbols. There’s more space which it’s easier to see everything on one look. Plus the symbols resemble everything very well and are easy to keep in memory. Much easier than 12 different words (who knows if more will follow).
In what world are symbols easier to remember than words?
You don’t have to REMEMBER words. You can read a new word right away. Someone has to TELL you what a symbol means.
Heiroglyphics died out as a means of written communication and took YEARS for experts to decipher. Why? Because they DON’T all resemble everything very well. I am STILL trying to figure out what that Healing Power symbol is supposed to look like.
It fits just fine. (And my own font is actually a little larger than the actual game font; compare to the character name above.)
I’m sure the art guys can make it prettier; indent/color code/line the stats up in a nice column, etc. They could still put the symbols in front too, if they liked.
(edited by Hamfast.8719)
This is players helping players, Dreamy… insinuating that he doesn’t know how to play doesn’t help. But it is nice that you offered physical assistance assuming you’re on the same server.
First, make sure your GEAR is as good as you can afford. That helps. After you hit level 80 you should be thinking about your final, main set of EXOTIC armor and weapons. Also check online resources for hints and tips for your specific storyline. You’d be surprised how much is even on VIDEO at YouTube. And keep asking for help in Map Chat. Eventually someone will join you. Even then, some storylines are harder than others, and some professions may be more suited than others. ( I have noticed in some instances that the bad guys relentlessly charge the player, ignoring the NPCs. That can make it difficult for the non-melee squishy types if they have to continually fight on the run.)
Post your server. Maybe someone here is in your world and will offer to help.
Some people (like me) find dungeons to be extremely hard. I have finished a couple both in Story Mode and Exploration Mode. It has always cost me way more in armor repairs than I ever got out of it.
Good god man you must being running around in masterwork gear if completing a dungeon does not cover your repair bill, actually masterworks cost less to repair so you would be dieing like 15 times, also what kind of a group are you with. And dungeons are suppose to be the hard content in this game so it is understandable that you find them hard. However they get a lot easier once you learn the ins and outs of each encounter.
All level 80 Exotic Gear (except of back piece, of course) w/ max upgrade components, so it costs 1 silver, 64 coppers per piece to repair. I never really monitored income vs. outgo, so my statement may be a bit of a fish tale. But I never got anything worth very much from a Dungeon, so they are most certainly NOT money makers for me, especially considering the time they require to complete.
My group is almost always a random group that meets at the door. I am in a small Guild of real-life friends who aren’t fans of Dungeons either, and only VERY rarely are 5 of us online at the same time. So I never have any consistency from run to run in order to learn the ins and outs.
The disappearance was not intentional, according to one of the “official” guys in the “Game Bugs” section. They asked to know what NPCs are gone from what servers, etc. They have tons of people filling in the list of the missing. But if ANet responds anything like they have in the past, the whole Flame and Frost thing will be over before they get around to fixing it.
Some people (like me) find dungeons to be extremely hard. I have finished a couple both in Story Mode and Exploration Mode. It has always cost me way more in armor repairs than I ever got out of it. But you gotta figure a guy called “Labyrinth” would endorse Dungeons! ;o)
It just kills me that EVERYTHING ends in a dungeon, too. (Halloween. Wintersday. The Karka Invasion. Flame and Frost. Super Adventure Box. Even my own Personal Story that I soloed since start ends in a Dungeon.)
Pretty much everything that comes at you in a Dungeon is the equivalent of a Veteran or better. I stroll through downtown Orr almost as easy as I did everything leading up to it. But Dungeons are something else altogether. Lots of folks are on my side in this issue. Many other folks say GW2 Dungeons are too easy and should be made tougher. I wish that second group would tell me how they can do Dungeons “easy”, especially since I won’t ever get to experience how anything ends if ANet insists on giving us nothing but Dungeons to conclude events.
Sorry for the rant. Maybe you’ll find that you are part of that second group. But all I ever got out of a Dungeon worth anything was the “tokens” used to buy dungeon-specific armor and weapons. They’ve been a horrible, frustrating money-sink to me otherwise.
I have had one of each Profession since day one. My Main is probably my Warrior, possibly my Elementalist. I also have a level 80 Guardian, but for my play style the Warrior blows it away in fun factor.
It sounds like you prefer melee professions, so it’s hard to say what you might like out of the ranged professions. It’s going to be a whole different world for you. At least with Thief you should have learned to be pretty mobile, which should be a help with the poorer armors.
Personally, I love Elementalist. It was my second level 80 after my Warrior. I love the variety that comes with switching attunements, and as long as I keep moving I am pretty kick-butt. And I generally survive Dungeons better with my Elementalist (probably due to the one-hit-you’re-dead Bosses you find here and there. My Warrior doesn’t have as much ability to stay out of their way). It helps that I use Superior Dolyak Runes to give me a bit of regeneration, and the Signet of Water to remove conditions once every 10 seconds is a godsend in Orr.
I suddenly got more interest in my Engineer recently after I completed my skill bar and began getting traits. They seem almost as flexible as the Elem, if lacking a bit of the “punch”. And my Engineer has to be closer to the action generally, so it is a good thing he has better armor. He’s gaining levels fast now that the interest to play him more regularly is there. And he has some non-combat stuff that can be helpful as well (i.e. the #5 Rifle skill to make jumps more of a “sure thing”).
The Mesmer is fun so far, and I’m not even up to level 30. At first it seemed like a weak Elementalist, but I am beginning to get better use from my clones and the fun is starting to increase. I am still low level, but see that it could be interesting once maxed.
My Ranger is actually getting up there (nearly 70), but it has been a long struggle. I like to think I am a pretty good pet manager, but the profession is still just so underpowered! I personally prefer spike damage to damage-over-time, and there isn’t much along those lines for the Ranger. (You will probably find that you need to keep a tight leash on your pet – and in harder zones/dungeons you will wish you could have a build that didn’t include them. They just die so fast in those places.) I would love to love my Ranger… in most other games I have. But in GW2… hmmmm.
And the Necro? Same struggle trying to like it. Not even level 20 yet, and I’m not seeing many benefits. Most weapon skills are short range or have to be ground-targeted, making them slower. I plan to grind ALL my Alts up to level 80 to get the full experience and feel for what they can bring to the table. Necros have never been my bag, though. I think it’s gonna be a long journey for me with this guy.
Those are my personal views. Others may see it completely different. Elementalists (Wizards by any other name) are a core profession in most games though, so expect that they will not be offhandedly refused inclusion from groups (when you aren’t soloing) the way some of the others may be scorned for who they are.
Thanks. It does indeed stack! Without Dogged March I was left with nearly 12 seconds of cripple after their skill expired (Unsteady Ground?). WITH Dogged March I only had 5 seconds worth of cripple after the earthquake.
If you are certain to die, then you must be seconds away from it anyway. I am pretty good at rallying with most professions anymore, and it is a great feeling when you do. I rarely give up until I croak. At the very least you might give a noble soul the extra few seconds he needs to reach you before you expire. Practice, practice. Know your downed skills and never say die.
The main trick is to find the weakest guy in range and work on him. You may take a hit or two while searching him out, but don’t panic.
Or if your downed skills include movement, get to where you can heal safely (although this often requires others nearby to distract attention from yourself.) I have saved my Elementalist numerous times by taking Mist Form and jumping off a cliff. That almost always breaks aggro and gives me a chance to heal up. (Of course, when you see that you are about to be downed, you want to get close to a cliff if possible, and hope you are still in Mist Form when you land, so you take no damage.)
And using Vengeance with my Warrior (combined with the Sweet Revenge trait to avoid automatic death when Vengeance runs out) is nothing short of an adrenaline rush every time.
One of the worst things about being designed to be controller friendly is the generic “F-to-perform-all-actions” setup.
I am a Warrior. I auto-loot as I go by hitting F as soon as my target dies. If nothing drops, I often find myself unintentionally reviving a nearby downed player/NPC, harvesting a nearby node, or having Trahearne pop a dialogue box up in my face obscuring the action. Not good. They need to make it a little LESS controller friendly and break those individual functions up, rather than this one-key-does-it-all mess.
Needs to be ACCOUNT BOUND! You listening to us, ANet?
Now where do I get an unlimited-use Ice-Sickle? Or a Bad-Axe?
I have Superior Runes of Melandru on all my armor pieces to reduce condition duration and stun times on my Warrior by 25%.
I just noticed that they took out my TURTLE’S DEFENSE trait (thanks for the notification, guys… could’ve at least turned my Hero icon red or something!)
The replacement trait is called DOGGED MARCH which reduces immobilize, chill, and cripple by 33%.
Will this stack with my Melandru runes to give me 58% duration reduction of the various overlapping conditions? Or does stuff like this top out at 33% they way it did in GW1?
See? I didn’t even catch that and it was right in front of me. How am I supposed to learn a bunch of little symbols? (I am 50 years old. I played Pong when it was new and exciting. It’s too late for and old dog to learn new tricks.)
No? Why? What would it hurt? There’s plenty of space for it, and it would be a super-easy update to program.
And apparently they are NOT “pretty obvious and easy to learn” for everybody, or I wouldn’t have gone to all the trouble of posting.
Toughness and Agony Resistance are Identical. There are several “Crossed Swords” icons (plus a single sword for “Power”. I would’ve thought a FIST for Power). Several “Target” icons. Etcetera. NOT obvious to me, no sir!
In the Hero pane, we used to have an abbreviated list of attributes. Mouse-hovering over them would give further details on “sub-attributes”.
They changed it a little while ago so that ALL that info is on the screen at once, which is a great idea. But now you have to mouse-hover over EVERYTHING to tell what’s what, because they aren’t LABELED! Everything has a cryptic ICON instead.
They can keep their silly little icons if they must, but give us WORDS too! Only the hardcore stat-tweakers will ever learn all those little mysterious symbols by heart. Lower the accessories and underwater weapons to the bottom right corner of the window, and give us a TEXT label on the attributes so the information is actually informative.
You know he’s talking about WvW.
And yes, map completion is a pain when ArenaNet practically NEVER changes up the WvW sides anymore, or even map colors. With the same teams every week, we get the same results every week (so I guess they aren’t as evenly matched as they should be). It took three months of waiting just to finally have all 3 map colors come up for our server. And since my world is perpetually #2 in our unchanging weekly matchup, I have never been able to get that final little bit at the center of the Eternal Battlegrounds.
So a big “Thpppt!” on ArenaNet’s “matching up” abilities. They need to change up opponents and map colors week-to-week to break the stagnated results of WvW, and give everyone a chance to be #1 once in awhile so they can finish up map completion.
But the OP is right… there are people in WvW that are only looking to sneak around away from combat and just work on map completion. (Or pop through temporarily to avoid high waypoint costs). If I were a serious WvWer, I think it would really annoy me that people who want to participate in actual WvW activities might not be able to get in during busy hours because his spot is being taken up by a PvPer working on map completion.
I have asked for this many times. It is INSANE trying to gather loot during a battle and constantly be accidentally talking to NPCs, reviving, or harvesting.
There have been times in my storyline where there is a large group of NPCs around, and I have had to physically maneuver my position and my camera angle and then fight to try to mouse-click the object I want to target.
Every time I log into the game, my dye sorting preference is reset to “By Set”; which as far as I can tell means “Hopelessly Scrambled”.
I think most people probably find “By Hue” a quicker, easier way to locate the color they want. (Especially as the game gets older and our collection of dyes gets bigger.) On rare occasions, I also sort “By Material”.
But by SET? Does ANYONE find that a useful way to sort colors?
YES!
It hasn’t ALWAYS been like it is now. If they INTENTIONALLY messed up Guild chat, they need to intentionally change it back. I am almost always on Guild chat, and with 8 characters this gets to be REAL annoying.
Excess gold? What’s that?
I never noticed this until I stumbled upon the post. Then I tested it and, sure enough, it was happening to me. I am all better now, so they have at least made partial progress (My Main – Male Charr Warrior – is good anyway. Haven’t tested all 7 Alts).
EDIT: Nope – still getting it intermittently on my Male Charr Warrior. I fell WAY farther than I intended and took no damage. I knew that if I took a step I’d fall dead on my face. So I went to a nearby waypoint as an experiment, and took a step. Nothing! No fall damage!
I am getting this on all my other alts as well, but have not experienced the looping effect yet. That sounds like all sorts of fun.
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“Back Items”? You mean the “Back Banner” in your video? (It is a brand-spanking-new addition to the game. Not “since the beta”). Or do you have that issue with other visible back items? (Quivers, backpacks, etc.). I have the new quiver, and an Engineer with 2 packs and never had that issue.
If it is just your “back banner”, then I would assume it is an intentional animation (taking your shield off your back, then putting your banner on your back) since they obviously can’t both be on your back simultaneously due to clipping issues. (Although that doesn’t seem to be an issue with the Engineer’s oversized backpacks and their rifles slung right through them. I haven’t seen an Engineer using a shield… is that a mess?)
But I DO thank you for confirming that the “back banner” DOES look every bit as ridiculous in the game as it does in the promotional picture. Makes ya look like some sort of Battle Chess pawn or something. I bet the “we want capes!” guys are crying in their soup.
P.S It would be really nice if the game would add an option of harvest only. Meaning if we just wanted to harvest one day we could grey out the mobs lower level then us and just do harvesting.
Well… you know THAT isn’t going to happen. It is obvious to even a casual harvester like me that nodes are often placed in either hard-to-reach spots or spots that need to be cleared of bad guys first. (Especially the tempting “rich veins” and rarer materials.)
And if they DO make that happen for you, then I will scream bloody murder until they also give us a “mapping only” mode so that I am not disturbed by monsters or WvW Invaders while doing POIs and Vistas. ;o)
The “Fellblade” (Hall of Monuments greatsword skin) has its own icon that shows a picture of the Fellblade, but as soon as you actually APPLY the skin, the icon changes to a generic sword.
Right now bank spots top out at 8.
Right now there are 8 professions.
I have one toon of each profession so I can experience the abilities of all the character types. I assigned each toon their own bank slot. I think that’s a good arrangement. Keep the max number of bank slots equal to the number of professions. The more characters they give us to try, the more space we’ll need. So it makes sense.
After latest update, Borlis Pass Audio Log Collector still missing.
I can assure you this bug happens with every quiver and every race.
Oh, no you don’t! Don’t go making the programmers think that! The quiver is just FINE on my female Sylvari (if a wee bit high on the back.) If they adjust it closer to the body for ALL characters, I’ll have feathers sticking out of my head.
Not all the blocked skills are due to “unrealism” (ground targeted stuff in 3 dimensions, summoning certain creatures that are terrestrial in nature, etc.)
What bugs me is that my elementalist can only use one of the 3 self-healing skills underwater. What’s the thinking behind that? What can it hurt to choose the healing skill I prefer?
Colin,
How about something to appease those of us who don’t like dungeons? The Karka invasion… ends in a dungeon. Halloween… ends in a dungeon. Wintersday… ends in a dungeon. The Super Adventure Box… is a dungeon. Flame and Frost… ends in a dungeon. Even my personal story, which I soloed most the way through… ends in a dungeon.
Dungeons are just plain HARD for many people, myself included, but I have struggled through several. The reward has NEVER covered my expense, and they are a huge time commitment. And I have a small guild of real-life friends who mostly feel the same way. (We can only rarely get 5 of us together online at the same time, all with the gumption to make a dungeon attempt). So most of my experience has been with strangers, which is no fun (for a soloer like me).
My personal dislike of dungeons aside though, can you see that pretty much all the “keep you interested” stuff is dungeons? My guild is always excited to see the new content and play it through, and then when it invariably winds up with a dungeon we don’t get to enjoy how it comes out.
(A “blast-from-the-past” suggestion you’ve probably seen many times before… what about scaling dungeons for the number of participants 1-5?)
I guess they have pretty much matched up WvW opponents based on population, or how well they do, or whatever. We have been fighting the same 2 servers for at least 2 months straight now, and what is worse is that the COLORS aren’t changing either.
I am seeing people leaving WvW for boredom. Always the same results from week to week. Same server comes out on top, same in 2nd, same in 3rd.
And it’s tough to get map completion if you have been the same color forever too.
Maybe a little ROTATION once every few weeks? Surely there must be SOMETHING you can do to help change the results from week to week. On Friday when we see those same opponents named yet again, we KNOW what the result will be. So why play?
There should be 3 levels to choose from: Full Description, No Tooltip, and CONCISE DESCRIPTION (shortened info – this was added to GW1 after a few years.)
Oh, wow. I never noticed that before. I’m infected too. Weird. That’s no good. I am POSITIVE my shoe laces are tied, so what’s tripping me?
I did a dodge roll after falling. No problem. It is the first walking step AFTER the dodge roll that drops me on my face and gives me the fall damage.
Just after the mini update on 5/1, I went to the Skill Point to the right of the Ascalon City Waypoint in order to begin working on my Monthly Veteran Slayers Achievement. While there, I got gold rewards for two events a way off to my south. (Destroying the statue, and defending the bridge … something like that.) I was never near there, and I was not teamed up with anyone in the Ashford Plains. I stepped out a window to make this report… will go back inside to kill more Veterans, and see if it happens any more. I will update this report if that occurs.
Edit: No sooner had I minimized the Forum window than I got a Gold Reward again for destroying the Ascalonian Statue. I don’t think I had much to do with that while typing in the forums.
(edited by Hamfast.8719)
The toggle to display/not display town clothes headgear is missing again. I’m not certain it wasn’t gone before the latest uber-update, but it’s certainly gone now after. I can physically remove my hat, but then it takes up an inventory space.
Capes? That’d be MILES better than what the latest update is doing. They’re adding something they call “Back Banners” – a stick poking out of your back with a flag hanging down from it. Gee… that won’t clip with anything! And it certainly won’t look stupid.
There are no mounts in GW2. People RUN everywhere (even 10 feet from one vendor to another). They climb mountains and can jump from fantastic heights. They swim at torpedo speeds.
OF COURSE they are all young and fit. They HAVE to be!
Then naturally, they die of overexertion, so there are no old folks.
Maybe the pro-mounts clique is right after all? Or are we being prepped by our computers for a future like “Logan’s Run” where nobody lives past the age of 30?
I have died that way without being AFK. (Not just waypoints, but logging in for a new session where I left off.) Before my picture materializes I can hear that I am being attacked, and there’s not a thing I can do. I don’t have a terribly slow Internet connection either. If I am in a nasty enough zone, or on a weak armored character, it has resulted in a couple of deaths in the past.
Waypoints are also (for whatever reason) one of the places I see dead players a lot, who – like you – are probably raiding the fridge. I am sure they would like to be revived to save a couple silvers (DUMB that it costs that much to teleport to the very waypoint you are lying dead upon!) But then if they are still at the fridge, they could die again and have that much more armor to repair.
Something like invulnerability until you move would be helpful sometimes. (And in PvE only, of course, as you said. Let’s not upset the WvW and PvP crowds who have altogether different issues with something like this.)
I knew you were going to say that.
But yeah, it took forever for the “Living Story” to drag out. Weeks of nothing to do except repair signposts and return mementos. Then weeks of plugging fissures. Then finally a few appearances by the Molten Alliance. Then a month of killing Sonic Periscopes (mostly for the Monthly Achievement goal rather than interest in the Living Story.) And now I will probably never see how the Living Story ends up because I am part of a small guild, of which most of us don’t like Dungeons.
Same with the other parts of GW2 as you mentioned. They all seem to culminate in a Dungeon. I have 3 characters who have done most everything in PvE towards finishing the storyline, and am stopped at the very end because it requires that I participate in (you guessed it) a Dungeon.
Yes, I know that I am turning your post about unpredictability into a rant against Dungeons for those of us who don’t like them. But I bet you didn’t see that coming.
Otherwise, yeah. “Permanent” changes would make the world seem more real. When the “Living Story” is over, everything will probably go back to the way it was before as if nothing had happened. (Which being so slow to develop, I wasn’t positive anything HAD happened until I got knocked on my keister by a Sonic Periscope.)
Trahearne’s voice actor sounds like Roddy McDowall on downers. I keep picturing Planet of the Apes, or “Scary” Vincent the Vampire Slayer.
But it’s also the LINES he has. First he gives a rallying speech to stir up the troops, then the very next thing he says is “This won’t end well”.
Take that one oft-repeated line out of his programing, and he wouldn’t have as many haters. It’s bad enough that he comes out of no place and steals our hero’s limelight all the time. But to continually moan and groan and give us that negative attitude? How does that make him a leader?
Sorry… I know the topic is sexy Sylvari, and it has kinda degenerated. But when you started this topic you should’ve known that this won’t end well.
P.S.: My Sylvari:
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The Asuran Cultural “Auxillary” armor set should be spelled “Auxiliary”.
This was obviously programed by a Human and not an Asura.
(Didn’t you used to have a “spelling” sticky topic? I didn’t see it.)
It seems that we get a new patch whenever they have roughly 50MB worth of fixes. This has roughly been about once a month. Every now and then they have a “mega-patch” that addresses a whole ton of old bugs as well as introduces new bugs.
What I am asking is for busted EVENTS and HEART QUESTS (and other progress-blocking scenarios) to be fixed ASAP and posted immediately, and not just added to the queue for inclusion in the next 50MB patch.
I have been waiting a couple of weeks for Marga the Bear Shaman to get fixed so I can complete the Wayfarer Foothills. Orr has often had problems with all the “escort” missions where an NPC gets stuck, delaying whole chains of events from happening.
Fixing graphical glitches and armor clipping is great. Fixing in-game typos is cool. Adding functionality is awesome. Repairing issues that block your progress in the game is mandatory.
I have a friend who has done this with Karma items.
I have only made the occasional small unwanted purchase because of game lag. (Double-click a Salvage Kit – nothing happens right away – double click it again, and get TWO salvage kits when the game catches up.)
The Heritage Pauldrons (Hall of Monuments) have two dye channels for my male Charr. For my female Norn, the exact same piece of armor has THREE dye channels. What’s up with that?
Good ol’ crusty-tempered PROFESSOR KNOWITALL, my Asuran Engineer (he’s the one on the left). The top picture is his power suit (armor) and the bottom is his lab coat (town clothes.)
POWER SUIT
Helm: Eagle Eye Goggles (starter gear) “Resistance is futile!”
Shoulders: Swindler Pauldrons
Coat: Prototype Coat (Asuran Cultural Tier 3)
Gloves: Auxiliary Powered Gloves (Asuran Cultural Tier 2)
Pants: Noble Pants
Boots: Superior Studded Boots
Back: Universal Multitool Pack (starter gear – used temp character for TWO starter items).
LAB COAT
Helm: Reading Glasses (Gem Store)
Coat: Cook’s Coat (Gem Store)
Remaining town clothes are standard Asura default items.
Okay, going to PvP and destroying the armor there did the trick.
I was not trying to be a jerk. I just didn’t see how that could possibly apply to my situation since I had never, ever been to PvP before. Apparently that doesn’t matter in this case and I just happened to pick the same runes for my PvE armor that they default to me for PvP.
Was underwater in Orr trying to harvest a Mithril vein with my Molten Alliance Mining Pick when I was attacked. I used my Elementalist Elite skill WHIRLPOOL to finish off my attacker. I returned to mining the Mithril before I came out of my Whirlpool, and wound up with ruined ore chunks. I tested this scenario again with the same result.
I didn’t have an Orichalcum Pick to test, so maybe this is normal for all harvesting to be unsuccessful if transformed? Or is it a bug with the Molten Alliance tool?
PvP? What’s PvP?
Nope. Never PvPed in GW2. Wouldn’t know where to start, and don’t care to. Good thought though.
Wow way to go being an idiot to the person who was actually answering the question. He was right though if you have the same runes in your pve/pvp armorset it counts both.
Are you saying I have a PvP armor set reserved for me someplace, even though I have never been there? And that maybe it has Superior Runes of the Ranger in it? How do I get to PvP to check it out?
I would love to know how crafting could help me level like that.
In the early weeks of GW2 I tried a wee bit of crafting (to maybe level 25 Tailor) and it gained that character a few levels. But I found it boring and useless since I could buy any crafted stuff from the TP.
Then the Monthly Achievements recently made me work a character up to Crafting level 50 in order to create X number of items. I actually took a character from about level 10 Leather Crafting to around level 70 and made LESS than one level!
Am I doing something wrong? I was told “discovery” is the quickest way to advance, but it was still an agonizingly boring journey for me. Someone in local chat said character leveling via crafting had been nerfed, and that I might make 10-15 levels (I think) working myself up to level 400 crafting.
Whazzup?
Many greatswords drag their tips into the ground when a character is standing still. This happens on MANY races, not just the shorter characters. In this case, I have Khrysaor, the Golden Sword and a minimum-sized female Asura. It only needs to be raised a teeny bit on her back and/or shrunk further in size when stowed.
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