I gave up at 4 minutes. I saw the one battle in EB versus the dd ele and uplevel ele, the rest in eotm. Now I’ll watch the shout war montage in the sig and hope it’s a little more on even scale. Build seems alright, but you gotta show off the build in roaming action in wvw.
My mesmer deals far more damage than my warrrior with auto attack when using the same weapon (GS) … I never understood that. And I was under the impression that Axe auto attack should be the highest dps in the game for autoattacks, save thief burst.
Wait, so we’re not tinkerers from pixie hallow?
I always run rampage at least once to get the massive sounds of running and stomping. At least once a day to rejuvenate my soul.
Brilliant … no downtime. I bet they set up BL trade posts and merchs too. I can’t help but laugh at this one. It’s not match manipulation, just a bunch of respawnable heavy loot bags
So is this happen in OS right beside the waypoints in that pit area? Everyone just jumps down and spams buttons … die /res and return?
Duelers take the risk when they enter the mists. kitten happens that spoils duels all the time, and we are all aware of that. Likewise if i get an impromtu duel and it was a good duel … if I win I generally don’t stomp them. Outta mutual respect for being a decent player and surviving long enough while not getting steamrolled by a train.
North camp dollies just spawn from north and disappear in garri. Spawning back north. They don’t walk back up.
Maybe I’m reading that wrong but I don;t know how that can happen.They walk back, if they do not belong to the server owning garri.
TY
North camp dollies just spawn from north and disappear in garri. Spawning back north. They don’t walk back up.
Maybe I’m reading that wrong but I don;t know how that can happen.
Maybe its more ddos
I’d like to see PvE animals on the map removed too. You know the ones that get aggro on symbol of switness
Absolutely.
I would 100% love pvp in pve … just think when karka rolls all over the melee, I’d stomp all of em.
Aside from that … anet won’t make any content exclusive (ie… you beat a team off the map means they can’t come back – Conquering 1 won’t fly).
The funniest thing about this thread is one side of the argument says ‘you are ruining the game mode’, the other side says … ‘hey if that’s what you like, go do it… but I like to play it my way’
Yet in my experience, it takes both groups to be successful.
WvW is the only reason I play. But I am 1, and there are many who still play.
If I need to farm gold, I do fotm or world bosses. That money usually gets dumped into my WvW gear, food, siege junk though.
That is it.
and a spike ;-)
I don’t know about you guys but we tend to put ppt focused guilds matched up with a fight guild on reset to give the ppt guild room to accumulate ppt, and let the fight guild take much of the heat off. Maybe we are special that way, but I thought this is the norm.
Coordination will still be occurring even if its one guild per server or different tags all together. It’s not in Anets control. I’m from TC, I’m not discrediting what you say, just saying it’s outta there hands.
Solution: Buy character slot, make Revenant, keep all classes because i’m not a one trick pony. No reason to quit one class just because there’s another, c’mon now…
+1
WvW is not sPvP … and not meant to be balanced. Why do you think players can bring ascended gear while others use exotic.
That said … I wouldn’t mind not having to rebuff all the time. The duration is ridiculously low and feels more like a gold sink than anything else I mean really who eats every 30 minutes -1 hour minutes irl. Besides it would save commanders a boatload of cash.
I don’t think they will change it though.
Last night was the worst yet for me.
Pressing skills and just nothing happening kittening awful.
Happened on our server too. In fact it was so bad we had to swap maps during our raid to see if it was just a map or if we had to call the raid altogether. I did think it was kinda funny hearing our driver call out various things … but seeing everyone on both sides standing next to each other doing absolutely nothing. Not even auto attack worked for a while there. Just players running around each other in circles for a good half minute at a time.
Most blobs, pugs … are just guild players running outside of there guild raid times. Skilled still, but tend to play a little lazier than in guild raids.
i like these ideas. my only concern is the PPK idea. I can see “kill trolls” being a thing (basicly people who spawn and run to the enemy side and die over and over again …..
If you got guys on your server who would do that, there’s a bigger problem.
/signed.
Yeah, it’s kinda common to see some ex-jq/bg/tc that move amongst the t1. Also there are organized cross server guilds that work on builds and solo fights. I can’t be biased to my server, because I’m pretty sure the other two are equally built in terms of a wvw, website, voip community. Some days we share 2v1’s other days we all just get into a clusterf*** battle without care about towers and such. Really quite fun. All have some who roam and havoc, yes there are large scale battles too. Happens. T1 is pretty good imho. I’ve been on other servers even transferred down to t8 to check it out before landing on a t2 server which moved up to t1…
Maybe try to add more to what you are looking for. Maybe there are specific guilds that fit your match. I’m sure everyone here enjoys there servers and communities otherwise they wouldn’t be playing.
I’ve heard rumors of new siege types … is this true, and why?
While we remove burst, can we make sure there are ‘cake stations’ set up in wvw? Maybe some tea and crumpets so we can all gather together and share pve tales and heroics with others servers.
Seems like a logical upgrade to WvW. SM can get a disco ball and we can all gather at the new nightclub.
No seriously if we remove burst, I really have a thing against deathshroud … and dodging. Who needs dodging. Enemies keep avoiding my attacks. Take it out.
Secondly the change to stability is farely easy to counter, so easy that all it takes is a third guard in your melee parties and bit of tweaking of a few traits … Its l2play without the stab crutch kiddos.
Okay … so now we have to build in 3 guards per party. Something seems right about that?
Is it fun to fight for 2-3 seconds, run back wait 15 seconds, run into the fray and fight for 2-3 seconds? Meanwhile ranged casters just press 5 to win?
People sometimes say stab is a l2p issue … while it must take an incredible amount of skill to drop CC after CC after CC staying safely in the background.
Enemies still drop bombs when you hit the sides. On. Your. Head. Go in and out is exactly what this is. The change just leads to more downtime as melee. Or more … out. Also leads to more players playing ranged, and more ele/necros on the field dropping hard and soft CC. Both while in (on your head, even if you hit them from the flank) and out (regrouping and CD’s).
…several 5-man teams trebbing from various locations, tactical siege play, a 10 man team ramming gate Y while another small team takes a necessary objective. For these smaller scaled fights, you should have enough stability stacks
Sadly it looks like this is the direction Anet wants to go. The uproar is because there are many guilds that patrol a map looking for enemies to battle. Because it’s fun to fight and test your mettle against opposing forces equal or larger in size, not utilizing siege play… just mano a mano. Not everyone enjoys the siege wars aspect. We all try to get what we like out of the game.
Jski,
Have you ever heard the term drop the bomb on my feet now? Or full bomb?
It’s usually a direct counter to a push. Try avoiding the red circles and hard CC’s that just appear.
It’s not all … you have to run into it to make it count. Yeah … you are right you do have to run into it. When you are playing ranged versus ranged. And most can easily avoid that. Avoid the one dropped on your head. Wait, no you can’t because you play ranged and must not know what that is. If you push no matter what the size of your team and the other team … you will get a bomb dropped. On. Your. Head. 5v5 10v10 15v15 60v60 …. does not matter. Its now a silly game of baiting CC’s and waiting for the enemy to push while dropping your circles on the ground and avoiding the enemy circles. Cautious, slow, boring.
I know I don’t speak for many here, but I like the chance as a necro. My spectral wall is actually useful for those times I need a quick escape or when I want to separate the front from the backline. I do notice I get tossed around a bit more when I run with a guard in my party, but that is the price you pay for having my CC be much more powerful.
YMMV but I personally don’t care about a bit of ping pong when not in plague form, although foot in the grave needs fixing IMO. Solid change.
And this is exactly why you are not alone. This change benefits ranged play. I now play ranged on my necro/ele/engi with these changes. It’s boring long battles based on range. I played my war a few times .. and yeah I can still get in there, but gotta gtfo of dodge after a couple hits or I will die. Then I have to spend downtime waiting to re-engage when I’m able to … or see a break in the fields. Because its so much downtime it’s led to less engaging melee play and more steered towards ranged. I’m not opposed to the change, but feel CC’s should have been tweaked as well or we will just have more mexican standoffs. I do see an increase in engi’s out and about and I’m sure they are loving it as well. But melee play is just less enjoyable because battles take far longer now from ranged cautious play. Can I still melee? Yes, like a boss for very short durations. But I now have more downtime versus quick regroups. I get more uptime playing ranged. Kinda meh battles now too.
https://forum-en.gw2archive.eu/forum/game/wuv/AC-needs-nerf-now/first#post4895141
It’s brought up multiple times even linked with a video that shows AC’s firing through walls (an HB from blackgate shared it)
It’s a joke.
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Everything just seems to take more time now in engagements. I ran melee last night and still had my stabo for one pushes but having to retreat out of range until the cd’s up once stripped (as expected and it should be). With so many CC’s though it is more wait then battle. Still wiped pug blobs but overall play just felt slower and boring. Everything is too careful and cautious. It’s like one push to drop a few players… range…. one push to drop a few more … range. Am I the only one who feels engagements are much slower paced with this change?
How’d he survive
Just gonna put this here ….
Attachments:
I beat the game …
https://www.youtube.com/watch?v=IcpxZ1OBlGM
Wait … you mean 80’s are allowed in eotm. fml
The only difference between lower and higher tiers is coverage.
Out of something like 20k kills … many from guild raids so not the same as 1v1 … I think I’ve had 3 people IM me whining or stroking there ego. Maybe I’m just lucky.
Eliminating the core style of a type of class likely was not intended. But that doesn’t change the fact that I’ll just go ranged now and pew pew like the rest of them. It’s far more difficult to get close to enemies let alone fight melee for any duration at all. *Shelves melee toons, goes back to necro/ele/engi… sorry I just can’t do ranger. I only go so far.
Working as intended…
In an ideal community… players could also pm a person and compliment them on placing some good siege. Not just harass for bad placement but compliment as well.
I saw a placement of a great treb yesterday, and most definitely would have given him props for his placement. Only I didn’t know who it was.
The trolling potential in this map is very high. Should be interesting.
I love what they’ve shown in the new BL! I want it already! Screw all you haters, I actually get tired on constant 60 vs. 60 blob fighting.
Can you please say what exactly will make the 60 man blob split up? ’Cos all I saw was more reason to blob..
I fail to see how? If you constantly blob up, your buffs are going to disappear, as well as your controlled towers and keeps.
Can we make sure we get some areas void of hills, npcs, and obstacles just for the GvG guys??? kthanks.
There’s this nice arena in OS…
Let me get this straight. So the enemy attacks our keep and we rally the map to save the keep… we will lose our buffs?
I can just imagine owning all 3 shrines and standing in the lava field ranging others down. Pirateship meta now the fireship meta
I think its just the AC animation is the same across every shot, no matter how close or far your target area is to the cart. Same static trajectory animation.
Think of all the money we now save from not having to fort our towers and keeps. We will all be rich.
Until there is another objective other than to just kill the other opponent there will be no such thing as GvG in GW2. Stronghold is probably the only thing close to GvG.
This is the closest thing to gw1 GvG. I’d say 10v10 stronghold.
The GvG developed and created in GW2 by the community is a 15v15 or 20v20 deathmatch.
2 slightly similar but largely different styles of GvG.
there was a heads up on the 13th when they posted in the news section on the site.
https://www.guildwars2.com/en/news/changes-to-world-completion/The WvW maps will now behave like other maps not required for world completion, such as Heart of the Mists
that kind of implied that there would be no rewards for completing them.
What about maps like Southsun, don’t you get rewards for that map but its still not counted towards 100% map completion?
Rangerspike making a comeback.
*tucks warrior on his shelf.