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Magical Infusion doesn't display in hotm

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Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

I Just bought and equipped a magical infusion for a MF boost while opening pvp bags but it doesn’t display any change to my MF in my hero panel while in hotm it correctly displays in LA though.
Thanks

I don’t think HotM uses any of your PvE stats. It’s not so much a bug as unclear (and of course, seemingly arbitrary since MF buffs do apply).

John Smith: “you should kill monsters, because killing monsters is awesome.”

TP Hitbox wrong for buy/sell

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Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

Working on this, sorry for the delay.

Another thank you for your informing us of being aware of the issue and that you are actively working on correcting it. Your taking the time to let us all know that it is being worked on is really appreciated!

Yes, thank you for both acknowledging the issue and letting us know you’re on it. (I realize that’s not always possible, so I’m doubly appreciative when you guys manage to get time to do so.)

John Smith: “you should kill monsters, because killing monsters is awesome.”

Free To PLAY players can't read notice

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Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

There’s a kind of bug in the forums that sometimes it will ask you to login to proceed (something something cookies something credentials something something). So, Reanne might have had trouble reading while Rose (and I) do not.

When that happens, I pop a different browser to avoid the issue.

John Smith: “you should kill monsters, because killing monsters is awesome.”

Reason for having a listing fee in TP?

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Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

really??/ blue electro dye anyone? who the kitten would pay that for a dye….. it does not encourage selling at a fair price at all… its a crap shoot until someone makes a buy and an average is started. plain and simple.

  • Electro Blue didn’t have its current price until recently. When it was introduced, it wasn’t any more expensive than any other highly-coveted premium color. Specifically: under 80g in Sept 2014, and (mostly) under 160g until April 2015. All of the Electro dyes turned out to be a lot more popular than most people expected.
  • Listing fees don’t guarantee a low price — the goal is to discourage someone from listing a “higher” price before there’s a demonstrated demand. And it does that, by creating a real cost to trying to sell something.

tl;dr It’s only a crap shoot for people who have trouble reading the market.

John Smith: “you should kill monsters, because killing monsters is awesome.”

Do any Celebrities play Guild Wars 2?

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Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

Felicia Day plays every day (as the voice of Zojja).

Oh, did you mean something else by “play”?

John Smith: “you should kill monsters, because killing monsters is awesome.”

Free transfers

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Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

That’s true, but for people who do WvW, the current state seems even worse, since they’re actually involved with how well their server is doing, and care more than I do how well their team does.

There’s a very good chance I don’t understand the Power of the Mists reward table, or how World Score is calculated, but it seems to me there’s a reasonably strong incentive to be on a high-ranked world, in addition to the expected “people like winning” incentive.

Is the rating on the WvW rankings table not the same as world score? Does the bonus not change depending on what rank your world is overall, just how well you’re in that week’s match?

The Power of the Mists score is based on how well your server is doing in its matchup, not on whether you have a high-ranked server. The more points scored, the more PotM, regardless of whether the server “wins” T1 or “loses” T3 in any given week and points are reset at reset. Until recently, pretty much all kitten, and T3 servers tended to end up with similar scores each week, if for no other reason than that the tiers have been static.

Arbitrarily, I took TC (currently 3rd in Tier 1) and Henge of Denravi (currently 1st in Tier 3). Out of the last 3 months, I counted (per MosMillenium) how many times each world earned more than 170k, enough to reach the 7th threshold of rewards (the max is 9, which no one reaches consistently):

  • TC: all of them
  • HoD: all but two

In other words, there’s nothing specific to being lower ranked that precludes the higher PotM rewards — it’s solely a matter of whether your world earns points quickly.

The wiki explains the rewards in detail:
http://wiki.guildwars2.com/wiki/Power_of_the_Mists

(The use of the word ‘tier’ is misleading, since it has nothing to do with competitive tiers, only with whether your world has past the threshold necessary for earning the next level of bonuses.)

John Smith: “you should kill monsters, because killing monsters is awesome.”

Buying seperatly or adding on?

in Guild Wars 2: Heart of Thorns

Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

So my question to the rest of the community is basically I am struggling with deciding whether to create a new account for HOT that will give me 5 new character slots and all the bells and whistles or to add it on to my existing account. Now while some will say that they would love everything they have worked for (Legendaries, Ascended, etc…) I think its just an opportunity to have two accounts that have high leveled characters have the potential to make some gold. So what are your thoughts?

It’s a matter of convenience: two accounts is largely more trouble than one. Some people won’t care about that and others will.

The biggest things you lose with a second account are:

  • Convenience (you have move wealth & gear around).
  • Unlocks for skins & dyes.
  • Birthdays and associated benefits.
  • Achievements and associated benefits.
  • Ascended gear and anything else with time gates (some of which can be addressed by spending a 10-30% premium for mats).
  • Unlocks for things like fractals.
  • Spirit shards and other items that are stocked up on veteran accounts, but slow to accumulate on new ones.

If you don’t care about any of the above, then I’d recommend starting a new account. (I do want to avoid those inconveniences, so I added HoT to my existing one.)

edit: adding context

John Smith: “you should kill monsters, because killing monsters is awesome.”

(edited by Illconceived Was Na.9781)

HoT Price Feedback + Base game included [merged]

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Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

anet $50 US

so $50 only for HOT..really? i can buy i brand new game for that.

Sure, buy a new game for that price.

Or decide whether you’ll enjoy GW2/HoT more. I don’t care if it has 4 zones or 40, 2 sets of skins or 10 — I care whether it’s fun to play. For me, ANet’s track record on that dimension is excellent: I’ve enjoyed all the iterations of GW to date and always felt I got great value for the money.

You might disagree, in which case, I’d strongly recommend against paying for HoT until the price drops in a year or two. You won’t miss any of the features you enumerate — you will only miss the excitement of “being there” and whatever free stuff they throw at us between now and then, which might be worth very little to you.

John Smith: “you should kill monsters, because killing monsters is awesome.”

Play for Free Confirmed [merged]

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Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

The scenario you outlined wouldn’t work. What’s more likely is:

  • Free account farms and bots like crazy, generating mats.
  • Sells mats to generate gold.
  • Uses gold to buy an item that has a huge spread between highest buy offers and lowest sale prices. For example, WTB = 2g and WTS = 10g
  • Sells that item for cheap, allowing paid account to buy it for cheap and resell it. In this example, sells it for 2g50s, allowing paid account to buy it and resell it for e.g. 8g (which could come from the botting account).

There are 3 problems with the scenario:

  • The botter/paid account aren’t the only ones who have thought of it.
  • There aren’t that many items like that and they trade very infrequently. I doubt if any of those items are even available to be bought by the free account in the first place.
  • It’s horribly inefficient, even for botting.

tl;dr It’s likely that ANet has already considered all the most obvious and straightforward loopholes, as well as most other ways in which free accounts might be abused.

John Smith: “you should kill monsters, because killing monsters is awesome.”

New solo content?

in Guild Wars 2: Heart of Thorns

Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

Any new solo content coming? And No, LS doesn’t count.

Some of the masteries can be worked through challenges, some of which seem like solo content. Plus, most of the game can be done alone, without a party. I’m sure that will still be true going forward.

John Smith: “you should kill monsters, because killing monsters is awesome.”

Free transfers

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Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

I’d prefer for ANet to add some incentives for people to leave high-pop servers — right now, it costs money to do that, so I can’t imagine that anyone would willingly leave.

Some incentives for moving to low-population servers would be good. It’s extremely rare for me to enter WvW, but thanks to PvE bonuses given to players on winning worlds, I’d hesitate to switch off of my current server (Jade Quarry) even if it were free.

If it’s rare for you to enter WvW, you aren’t affecting the population for JQ. It looks at whether you play and also how often. The incentives would have to be for people who spend e.g. 30%+ of their time in WvW. (I don’t know if ANet counts people who just go there for banking/crafting.)

John Smith: “you should kill monsters, because killing monsters is awesome.”

HoT Website Bug w/ HTTPS Everywhere

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Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

I’m using Chrome with HTTPS Everywhere extension.

The HoT website does not load properly with this extension enabled. Please fix, thanks.

Does that mean there’s a problem with the HoT website? or a problem with the extension?

John Smith: “you should kill monsters, because killing monsters is awesome.”

Depositing Materials and Selling Items Issues

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Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

I don’t know how that affects anything, but it should be fixed soon.

I’ve never had this problem before.

Items in invisible bags cannot be sold, either via TP or vendor. That’s why you don’t see the option to do so. Those items also don’t get automatically deposited.

This feature has been in the game since launch and it happens to other people, from time to time, that they forget about how invisible bags work.

John Smith: “you should kill monsters, because killing monsters is awesome.”

Living World Season One

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Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

Wow, what a mess. I hope Anet knows what they’re doing now.

They learned after the first event. They build in more redundancy, built better support for instances to include the number of people they do now, made it easier to create extra instances with enough people. In fact, I bet they could repeat the original Karka-invade-LA event today and it would go really well.

Further, as stated above (and recognized by the OP), S2 works differently — you can repeat everything except the group events and participate in all the specific achievement-earning challenges. In effect, the only thing you miss is being in a map with 50-100 other people doing the same thing (which is true for most of the game anyhow).

S1 was never intended to be repeatable; S2 was.

tl;dr yes, anet learned from their mistakes and we can reasonably expect that S3 will go better than either S1 or S2 and be at least as repeatable for latecomers kitten is now.

John Smith: “you should kill monsters, because killing monsters is awesome.”

Build Locking

in Guild Wars 2: Heart of Thorns

Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

I don’t understand why it’s bad to have the option to swap builds.

Because when you allow for it, it’s not an option anymore. It’s a necessity. Cause one of 2 things will happen, either the content will not require it, and thus when you switch you’ll trivialize it, or it will require it, and thus by not switching you’re becoming a burden in your team.

Except that hasn’t proven to be the case so far. You’ve offered an issue that doesn’t exist: I don’t feel forced to swap builds now. I don’t feel the content is trivialized by swapping and I don’t feel that people on my team are are burden if they don’t switch.

On the contrary, if people discover part way through that their build doesn’t synergize well with the current team, they can swap their build, thus eliminating a problem that existed in this game at launch: people locked into an “incorrect” build for the situation.

(The issue of trivialized content is different and more complicated: encounters are the same for each path and so there can be optimized setups, the AI is artificial-not-intelligent and so can be gamed easily, and challenges scale poorly or not at all. Locking builds doesn’t address any of those issues, just slows people down who are no longer challenged by the content itself and are therefore interested in the challenge of speeding things up.)

John Smith: “you should kill monsters, because killing monsters is awesome.”

An Idea for Raid Inclusion

in Guild Wars 2: Heart of Thorns

Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

I believe the tl;dr of the original post is:

  • Increase the rewards for raids if the party includes accounts running the content for the first time.
  • This adds an incentive for veterans to invite newbies and gives newbies and incentive for joining up with veterans.

I support the sentiment and I’m content for others (especially ANet) to figure out the details, so that that the overall rewards are still ‘better’ for those who can master the content and competitive (in terms of value+fun per time) compared to other game modes.

John Smith: “you should kill monsters, because killing monsters is awesome.”

is there a discount for veteran players?

in Guild Wars 2: Heart of Thorns

Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

The core game is now free, so you can get a discount for exactly $0 which is what ANet seem to think everything pre-HoT is worth. Personaly I find this rather insulting and would have prefered F2P to be limited to lvl 40 with unlocking lvl 80 costing about $10.

Basicaly as a veteran player you have had fun playing the game for 3 years so you have got your moneys worth, if you want to continue with more content then its time to pay again. There is still no subscription to GW2 but it seems very very likley that you will be forced to re-buy the game every year or two. ANet dont value you as a veteran player, get used to it.

That’s how I feel. I pre-purchased the digital deluxe edition when GW2 first came out. I’ve played a lot over the years. Spent hundreds of dollars more on store items. That sounds like I’m asking for something free but I’m not. I just feel, as a veteran player/customer that I’m getting no recognition or thank you. Why, logically, would I spend the same price on the expansion as I spent on the core game? The core game offers hundreds, maybe thousands of hours more content. I want to play the expansion but there’s no way I’m paying the price of a new game when I’m only getting an upgrade.

The core game cost US$60 at launch; the expac costs US$50 at its launch. Both prices are typical for the industry.

You might be correct that the original sixty is a better value than this month’s fifty. However, the only thing that matters for me is if the 50 bucks I’m spending on the expac will be a good value. And all I can use to compare is how well ANet has done in the past (very well, imo, on original game, its three campaigns, its only expansion and on GW2 itself).

When deciding on whether to see a movie, I don’t ask if MI:8 is a better deal than MI:7 — I only care if I think it’s going to be fun enough to make it worth $15+. If was going to do comparison shopping, then I would say that $50 is too little to pay for something that generates far more entertainment value than watching 7 movies in the theater during matinee times. And of course, few of us care about whether GW2 is more than 2-7x as much fun as the next Star Wars installment — we only care if each of those is fun enough.

In any case, anyone who has played the game long enough to consider themselves a veteran has already received value for the game. We’ve gotten free content and free quality-of-life changes, new mechanics, etc. All for the original price.

tl;dr Veterans already got a discount on the overall value.

John Smith: “you should kill monsters, because killing monsters is awesome.”

Build Locking

in Guild Wars 2: Heart of Thorns

Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

Now that raids are coming to the game, can we please add some build locking into them?

The last thing we need is having to go through the same thing we ’re going through in the fractals were people switch around traits, gear, abilities and weapons from boss to boss.

Or even worst classes. There’s nothing challenging about that, it’s just a massive annoyance that you have to do before each fight.

Can the raids we get, build/class lock you when you enter, so people can enjoy the content without changing stuff around all the time.

I don’t understand why it’s bad to have the option to swap builds.

  • If you don’t want to swap your build, don’t.
  • Those of us who do work at doing it fast enough so that it doesn’t slow down the group.
  • Those of us who don’t care about slowing down the group already do other “selfish” stuff, so locking builds doesn’t really affect them.

I far prefer build swapping because I’m not forced into one style of play and if the group needs me to, I can offer more DPS, more support, or whatever.

I’m willing to change my mind on the topic. For that, I want to see an argument based on how this would be better for the community — so far, all I see is how some people don’t like it.

John Smith: “you should kill monsters, because killing monsters is awesome.”

Free transfers

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Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

You should really let us have free transfers for a limited time, just like back in the old days. I have friends who are extreme casuals and I been spending gold to help them catch up, so barely any gold to help them transfer. It would be a good way to reward veteran accounts and get old friends together to get ready to play the expansion together.

I know you can do it Anet there was no restriction for a while on transfers at the beginning and then they became free for over a week at one point in time. So please just make it a limited time like you have in the past.

  • ANet made free transfers available at launch because that was the only way that they could fulfill their promise that we could play with friends. Originally, the game didn’t allow guesting and didn’t include megaservers, so two friends on different worlds could not play together at all without free transfers.
  • The lack of ‘free’ transfers isn’t the reason that some servers are full and others aren’t — clearly plenty of people have moved to the Tier 1 servers, which have been the most costly.
  • As stated above by others, with megaservers, choice of world only matters for WvW.

I’d prefer for ANet to add some incentives for people to leave high-pop servers — right now, it costs money to do that, so I can’t imagine that anyone would willingly leave.

John Smith: “you should kill monsters, because killing monsters is awesome.”

"Hardcore" folks dont want "casuals" pugging.

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Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

I don’t really care what some random person or group requests on Reddit. ANet has never implemented content just because there was a protest (case in point: Occupy SAB had absolutely zero impact — an official dev response to why we didn’t see SAB return didn’t happen until much later).

I also find it amusing that so many people are already talking about how bad (or how good) the raids will be…without actually playing them. We really don’t have any idea of how hard, how casual-friendly, how hard-core friendly, or really much of anything about GW2 raids.

It’s all well and good to try to keep ANet on its toes about potential pitfalls. I can’t imagine that they care about whether people with preconceived notions want to insist that everyone else conceive the same things.

John Smith: “you should kill monsters, because killing monsters is awesome.”

Perfect Salvage Kit: No insignia?

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Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

Only insignias that cannot be crafted can drop, too. i.e. no Berserker’s or Knight’s.

I get that.

That’s why I specified Magi’s in the post.

It’s a shame that Perfect doesn’t guarantee an insignia. Especially since Perfect ones are gem store items.

They aren’t “perfect” salvaging kits. They are “Black Lion Salvage Kits” and only guarantee 100% chance of recovering upgrades, not crafting components.

It would be nice if the game had a perfect kit or an extractor that was worth using to preserve expensive runes/sigils. However, GW2 lacks those options.

John Smith: “you should kill monsters, because killing monsters is awesome.”

Depositing Materials and Selling Items Issues

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Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

I don’t know about the rest of it, but the jute (in your screenshot) is in an invisible rugged bag and therefore cannot be sold via vendor or TP.

John Smith: “you should kill monsters, because killing monsters is awesome.”

Incresed level cap by the back door

in Guild Wars 2: Heart of Thorns

Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

People wanted horizontal progression for god’s sake. Do you seriously want no progression in the game at all? That’s not really good for the game…

Actually, I prefer being able to ‘rest’ after leveling. For me, the fun is in the challenge of the game, not the challenge of needing to keep adding to my character’s abilities. I am not sure that horizontal progression is good for games. However, it’s cheaper than updating instances and combat AI and it’s what everyone expects from expacs — if ANet can’t figure out a way to avoid it, I doubt any other gaming company is going to try.

John Smith: “you should kill monsters, because killing monsters is awesome.”

I Heard People Were Boycotting this?

in Guild Wars 2: Heart of Thorns

Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

Is it true that people are boycotting this because it is overpriced?

No, people are simply not buying because it’s overpriced.

I think you mean some people aren’t willing to shell out US$50 for an expansion. There’s no objective way to determine if something is “overpriced” — by definition, if an item sells in the marketplace, it’s not overpriced and HoT is selling.

Really, it’s DLC-worth content. The kind of thing people would pay at most $10 for.

That’s because your entire assessment rests on how many of this, how many of that. I don’t care about how many skins or zones. I care about whether the expansion will add 100s of hours of entertainment for me. And the only metrics we have available are how well they have done with other games, campaigns, and expacs. Their track record on that is stellar: GW1: popular and entertaining for 100s of hours. GW1 x3 campaigns individually entertaining for 100s of hours. GW1 single expac, ditto. GW2 even more so.

Using those metrics, the going rate of US$50 for expac is worth it to me.

Don’t buy it right now. Wait, and, considering how starved for money ArenaNet is (free to play game, rushing to release an obviously unfinished “expansion”), they will reduce the price as soon as the poor reviews start pouring in.

There’s almost no chance they will reduce the price in the first 3 months after launch, so if you wait, you’ll miss the excitement of joining all the veterans (and new players) tackling the new content. After that intense period, there’s a very good chance that, regardless of reviews, the game will be discounted by retailers and by ANet — that’s because every gaming firm does that, in order to keep the peak sales period running a bit longer and thus being able to claim “x copies” sold, which helps sell more games down the road.

tl;dr if you like ANet’s track record on entertainment, this is a good deal.
(and of course, if you are like “Test,” and judge a game based on how many skins or maps it has, it looks more anemic).

edit: kitten filter doesn’t think we should use “- – - ess” as a synonym for ‘judge’ because of the first three letters.

John Smith: “you should kill monsters, because killing monsters is awesome.”

(edited by Illconceived Was Na.9781)

Guild roster makes me crash

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Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

Hi!

Whenever i try open guild with G on keyboard or click on the guild icon on top of screen my client crashes. Its been like this since the patch yday.

I have no idea how to fix this, already ran a repair on my client twice.

I strongly recommend you open a formal ticket so you can work with Customer Service directly (follow the links, starting with ‘Support’ on the upper left of this page). They are pretty good at helping folks troubleshoot this sort of thing.

In the meantime, try lowering your graphics options to “best performance” to see if that helps. If it does, start increasing some of the specific settings to see if you can find the ‘one’ that might be causing the issue.

Good luck and please let us know what you discover.

John Smith: “you should kill monsters, because killing monsters is awesome.”

Royal guard outfit disappeared

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Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

I strongly recommend that you open a ticket so that you can work directly with Customer Service. Follow the links in the upper left of this page for “Support.”

John Smith: “you should kill monsters, because killing monsters is awesome.”

Incresed level cap by the back door

in Guild Wars 2: Heart of Thorns

Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

From the official ANet Raid blog – "Raids will also tie into our new, advanced Mastery system of progression. "

Its hypocritical to say levels and gear are not being incresed so this means content is not being invalidated and at the same time introduce an entirely new system of progression.

Lightbringer was a single skill, masteries are much much more.

That’s a poor example you’ve quoted. Again, masteries won’t make anyone more powerful in the old content. Does it really matter if it makes people more powerful in the new content only? How does that matter for people that don’t have access to it? It doesn’t. If you don’t get HoT, you don’t get the raids you just quoted.

On the contrary, I think the OP got it partly right: HoT introduced horizontal progression, which means max characters from the core game will have to “level up” again. What’s different from vertical progression is that there’s no need to upgrade gear — that doesn’t mean you can just take your L80 character direct from core to HoT.

In playing the BETA, I found the first zone was horribly dull until I unlocked gliding — without that mastery, I was locked out of the critical tool for traveling.

Still, it’s a moot point: as Vayne says above, players asked for progression and ANet delivered it, GW2-style (no new gear requirements, happens near-automatically).

John Smith: “you should kill monsters, because killing monsters is awesome.”

Give Black Lion dyes their own category

in Guild Wars 2 Discussion

Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

Right now there’s Starter, Common, Uncommon, and Rare. All the Black Lion dyes get shoved into the Rare category – I think they should have their own category, either Exotic or Black Lion.

Yes, please. I’ve been asking for this since the first sets became available.

John Smith: “you should kill monsters, because killing monsters is awesome.”

[Suggestions] Gemstore Items

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Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

Any remotest, faintest, slightest possibility of it showing up as an item that I can purchase during this anniversary sale?

Yes, there is the remotest, faintest, slightest possibility of that happening.

John Smith: “you should kill monsters, because killing monsters is awesome.”

What is wrong with this community?

in Guild Wars 2 Discussion

Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

It really depends on how the post begins. When the OP starts of insulting ANet staff instead of critiquing a mechanic, many of the responses are hostile. When the thread begins with a clear opinion supported by examples, the responses are typically constructive.

John Smith: “you should kill monsters, because killing monsters is awesome.”

Please make Guild wars 1 - Free to play....

in Guild Wars 2 Discussion

Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

GW1 is in maintenance mode right now — they don’t do any but the barest minimum of work for it. For them to make GW1 free to play, they’d have to invest time and effort into providing the same restrictions we see for F2P in GW2. So in order for this to be worth their while, they’d have to expect to earn money through some other means.

The simplest scenario is that somehow more people would pay to unlock their free GW1 accounts than the number of people buying GW1 today from retail outlets. I can imagine there might be a few more, but not enough to justify the effort above.

tl;dr yes, it’s a great game. Alas, there’s no profit in it for ANet to make it f2p.

John Smith: “you should kill monsters, because killing monsters is awesome.”

Pre-Cursors skyrocketing.....

in Guild Wars 2 Discussion

Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

doesnt it bother you that you need gem store items to craft a legendary ?
5 box of fun. 320 gems.

That is such a joke. I swear Anet continues to irritate me more and more.

What next? 250 fractal spoons?

Why are you irritated today by this? It’s been like that for two legendaries since the game launched. And anyone interested in those just has to wait to get 5 boxes of fun: they drop from AP chests and from the chest of BL goods that we get ~1/week from login rewards.

John Smith: “you should kill monsters, because killing monsters is awesome.”

Play for Free Confirmed [merged]

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Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

I was spammed 5 times in under 2 minutes in Lion’s Arch, reported and blocked each one. This is going to get tiring. ANet needs to implement an option to block whispers from free players.

I haven’t been whispered at all, and i’ve been in queensdale and DR a lot today.

John Smith: “you should kill monsters, because killing monsters is awesome.”

The forgotten birthsday event

in Guild Wars 2 Discussion

Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

It probably is too late for them to change their plans. HoT releases on 23 October and they have two BETA events between now & then. I can’t imagine they can do something new — and even the Pavilion would be ‘new’, since they’d have to rebalance based on the current specialization system and set up appropriate rewards. (It might be difficult; neither would it be easy.)

I wish they had — from the start — planned to do in-game events this year. I’m sad we’ve had so little content (one of the reasons I would have preferred no-expac). However, regardless of our preferences, they decided on a direction and a plan and at this late date, it’s nearly impossible to make the sort of adjustment needed to add an anniversary celebration in game. (Well, unless they are planning to surprise us with one after the next BWE.)

John Smith: “you should kill monsters, because killing monsters is awesome.”

Royal Guard Outfit

in Guild Wars 2 Discussion

Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

Didn’t get mine.

They send the outfits in batches. Some people get them now, some tomorrow, etc. I don’t know if there’s any specific pattern to it, though.

edit: added context, since thread was merged

John Smith: “you should kill monsters, because killing monsters is awesome.”

(edited by Illconceived Was Na.9781)

What is the profit of running solo dungeon?

in Players Helping Players

Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

The loot you will get will be the same, whether you go solo or take a full party. The loot that drops for you, ONLY you can pick up. No one else can pick it up. Loot is not split between everyone there.

So, you will not earn any more profit doing a dungeon solo. If profit is what you want, join people doing speed runs.

You can earn more from selling slots after soloing or duoing a path than from speed clearing, since you can sell a path as often as you care to run it.

John Smith: “you should kill monsters, because killing monsters is awesome.”

Day and Night (important)

in Guild Wars 2: Heart of Thorns

Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

There were differences between the events during the day & night during the last beta.

Night & day aren’t as easy to tell apart, if you are going by ambient light. However, the cycle is (currently) on a timer, as can be seen on the wiki:
http://wiki.guildwars2.com/wiki/Day_and_night

Some of us are hoping that they’ll make it easier to distinguish in game, using different lighting or differently colored mini map or … something.

John Smith: “you should kill monsters, because killing monsters is awesome.”

I bought GW2 long ago and now it's free

in Guild Wars 2 Discussion

Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

The OP was trying to find out what was the difference between an unlocked account and an F2P one — behellagh answered that. (They weren’t so much worried about getting ‘stuff’).

John Smith: “you should kill monsters, because killing monsters is awesome.”

Perfect Salvage Kit: No insignia?

in Bugs: Game, Forum, Website

Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

Only insignias that cannot be crafted can drop, too. i.e. no Berserker’s or Knight’s.

John Smith: “you should kill monsters, because killing monsters is awesome.”

Indicators for unlocked items

in Guild Wars 2 Discussion

Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

I agree with the idea: the UI should make it easier to distinguish locked from unlocked in a variety of situations.

The UI already does so in the parallel situation in the bank wardrobe: the unlocked skins (that you can use) have icons that contrast nicely against the greyed icons represented locked skins. So what about reversing that, so that when browsing things to buy, locked skins (and perhaps collection items) show more distinctly than unlocked ones.
(We still need to be able to see them, since there are plenty of situations in which we are likely to buy multiple copies, e.g. dungeon gear, karma gear, …)

John Smith: “you should kill monsters, because killing monsters is awesome.”

Preorder using Gems

in Guild Wars 2: Heart of Thorns

Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

There ain’t no such thing as free gems. If you buy them with gold, ArenaNet’s made their money off of them same as if you’d bought them with money. It boggles my mind that people are still too dense to realize that.

You are still missing half of the transactions.

  • Yes, people who buy gems with RL cash generate revenue for ANet. And yes, others can exchange gold for those gems.
  • No, people who exchange gold for those gems do not generate revenue — that revenue was already received.

Your underlying assumption is that just as much money is going into ANet’s coffers, even if only one person is spending actual money, which doesn’t reflect how it plays out. In order for that to be true, the gem-buying person would have to spend enough for two players and (on average) that isn’t so.

tl;dr ANet won’t ever enable game or expac purchase for gems because it means a significant loss of revenue for them.

John Smith: “you should kill monsters, because killing monsters is awesome.”

Preorder using Gems

in Guild Wars 2: Heart of Thorns

Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

You do know that every gem you buy with gold doesn’t generate any revenue for ANet — as you correctly stated, ANet already received the money for those gems from someone else.

I thought the exchange was just a pool of gold and a pool of gems that players pay into/purchase from at prices based on the size of one compared to the other…? They weren’t empty at launch. Gems cost ~50s/100 when I started about two weeks in.

Yes, the exchange is a pool of gems.

  • When player A buys gems from the exchange with gold, they don’t add any revenue for ANet.
  • When player B spends cash for gems, they do add revenue. They don’t add gems to the exchange. That only happens if they exchange their gems for gold, increasing the supply (and lowering the exchange rate a barely noticeable amount).
John Smith: “you should kill monsters, because killing monsters is awesome.”

Instanced Raids Confirmed [merged]

in Guild Wars 2: Heart of Thorns

Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

No more content, please! Some players think there’s too much easy content already. Some think there’s too much challenging content. So let’s satisfy both groups by not adding any content at all to the game.

Or maybe realize that the game is designed to appeal to millions of people and that only some aspects of it will appeal to any specific person.

John Smith: “you should kill monsters, because killing monsters is awesome.”

Will there be a better HOT deal?

in Guild Wars 2: Heart of Thorns

Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

The only time companies lower the price of an expac near launch is if sales are tanking. They know they can expect bad press & outrage, so it would only happen as a last ditch effort.

The more likely scenario is to see retailers discount prices a few months later (as sales drop from their peak volumes) and ANet waiting a year or longer to offer minor discounts for short periods of time.

tl;dr ANet, like any decent business, expects people to pay a premium for new shinies.

John Smith: “you should kill monsters, because killing monsters is awesome.”

Celebratory Dye Pack

in Guild Wars 2 Discussion

Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

You have two options:

  • Buy a colored swatch — at the moment, the dyes they produce are not bound, so you can sell them off. (Hint: midnight ice, from the blue spectrum, is currently the most valuable).
  • Wait and hope — ANet hasn’t formally addressed whether the Celebratory D-Pack will be updated to include Shadow Dyes, future limited-edition colors, or even grey-spectrum colors such as Abyss and Celestial.
John Smith: “you should kill monsters, because killing monsters is awesome.”

gem store item for crafting legendary

in Guild Wars 2 Discussion

Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

Why is this required ?
You need 5 box of fun to craft legendary. 320 gems

Can we expect more gem store items to be required for crafting new legendaries ?

  • This requirement isn’t new; it’s been there since the game launched.
  • I agree it’s weird and it put me off at first.
  • However, I haven’t spent a time on them and even after deleting and using a bunch, I have 25 left over — they drop from login rewards and AP chests.

tl;dr the requirement is weird, however if you are patient, you won’t spending any gems.

John Smith: “you should kill monsters, because killing monsters is awesome.”

Preorder using Gems

in Guild Wars 2: Heart of Thorns

Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

You do know that every gem you buy with gold doesn’t generate any revenue for ANet — as you correctly stated, ANet already received the money for those gems from someone else.

The end result is the same.

Someone, somewhere, spent fifty bucks on gems. Someone, somewhere, got fifty bucks’ worth of use out of those gems.

No ‘free money’ is ever generated by gold-to-gems or gems-to-gold conversion. One way or another, every single gem that’s used in GW2 has been paid for by someone. It may not be the same someone who eventually uses the gem, but that’s irrelevant.

If someone wanted to buy 4k gems and Heart of Thorns, as in your Example A, then they’d do that. If they wanted to buy just 4k gems, or just Heart of Thorns, they’d do that. Buying Heart of Thorns for 4k gems means that your Example B missed out on whatever Example A’s extra 4k gems bought him, until and unless B buys 4k more gems, either directly or via gold-to-gem exchange.

At which point ArenaNet makes its same $119.

The end result is not at all the same. Any person buying the expac with gems in your scenario hasn’t spent any RL cash at all — that $50 is not going to ANet. ANet already has money from the first player for gems and (if they buy it) for the expac. In your scenario, they only get paid for one game + gems; in ANet’s scenario (i.e. the current situation), they get paid for two games + gems.

John Smith: “you should kill monsters, because killing monsters is awesome.”

GW1 AP apply towards GW2?

in Guild Wars 2 Discussion

Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

Aside from the merits of the OP’s suggestion, it’s unlikely that ANet will do anything that requires any work on GW1. The older game is officially in “maintenance” mode — they handle account support, but nothing else. No new changes, no bug fixes, and it appears they added one last festival.

I don’t see how they could take anything from GW1 and have it influence GW2, without doing some work on GW1 and that isn’t going to happen.

John Smith: “you should kill monsters, because killing monsters is awesome.”

Clay Pot gone missing

in Players Helping Players

Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

It amazes me how you guys use support for the most silly things ever. Support should only handle real account/billing issues not missing items that you accidentally displace/delete. *rant

I hope you find your clay pot

It’s not silly if the person thinks that a bug was responsible for the loss of an item (as sometimes happens).

For the OP, you might want to use one of the websites that uses an API key to securely display to you the contents of your bank and all inventories of all your characters. gw2efficiencies.com, among other websites, can make it easier for you to search.

John Smith: “you should kill monsters, because killing monsters is awesome.”

Preorder using Gems

in Guild Wars 2: Heart of Thorns

Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

Because then people could convert gold to gems to buy the expansion. They are a company they do require real money at somepoint to keep producing updates.

You do know that every gem you buy with gold is a gem some other player purchased with real money and converted into gold, right? Gold-to-gem conversion isn’t magically producing gems out of thin air – you’re selling your gold in a marketplace to people with gems, who have in turn given money to ArenaNet for those gems.

You do know that every gem you buy with gold doesn’t generate any revenue for ANet — as you correctly stated, ANet already received the money for those gems from someone else.

  • In the current scenario, person A buys 5,336 gems for US$69 and converts it to gold, giving person B 4,000 gems (since 15% is sunk via fees from each transaction). Player B also buys the expansion for US$50. Net revenue for ANet: $119.
  • In the fantasy universe in which gems are usable to buy the expansion, person A buys 5,336 gems for US$69 and person B gets 4,000 gems, with which they purchase the expansion. Net revenue for ANet: $69.

tl;dr ANet loses a considerable source of revenue if they allow people to use gems to purchase the expansion.

John Smith: “you should kill monsters, because killing monsters is awesome.”