They where never available as armorskins, only as townclothes. Townclothes have been replaced by outfits, which cover the entire body (head-item can be hidden).
If using medium armor, you could get the http://wiki.guildwars2.com/wiki/Eagle-Eye_Goggles
to unlock it in your wardrobe, create an engineer in a free character slot (not beta!) and choose the goggles. Once unlocked you can delete the character again to use the slot for other purposes.My eyeglasses and bunny ears converted to armor skins. All I have left of the town clothes I purchased. I tossed the useless tonics.
What Mercury meant is that the Reading Glasses were never sold as an armor skin; they were only sold as town clothes. So this isn’t a case of artificially scarcity — it’s a case of ANet (for unknown reasons) not offering a gem shop unlock for the wardrobe.
I speculate that there must be some obscure technical reason, otherwise why haven’t they already done it? It would (a) be some easy money and (b) be a big win in terms of customer service (zomg, they brought back Reading Glasses|Bunny Ears|…).
Is HoT pay to win?
New skills I keep bumping into feel extremely effective and have made certain classes harder to deal with than normal, you can only attain new skills by spending $72 (Australian) so that would essentially make it pay to win right?
No. “Pay to Win” means you have to spend the money to compete. ANet is balancing PvP for all profs/specs, not HoT vs HoT and Core vs Core. You say your current build just became less competitive in PvP — that could be because HoT specs are OP’d or it could be that you have to step up your own gameplay/builds.
Should Waypoints really have a fee?
yes. cause one of the last remaining gold sinks in game
Um, the 15% TP fee is the most significant gold sink in just about any MMO. Waypoint costs are likely dwarfed by that.
Waypoints probably still have a fee for two reasons:
- Minor penalty for dying, in addition to having to run back.
- To ‘gate’ new players from teleporting everywhere instead of running, which would mean missing a lot of what GW2 offers.
- To discourage veterans from waypointing for everything.
I don’t know if the current fees do a good job of any of the above. I do know I would use them much more often if they were free, even though I can afford bypassing them.
People have suggested an alternative: make it free to teleport into any city, since that already can be done for free (not counting suffering additional loading screens). Go to the mists (wvw, pvp lobby, or eotm) → use the asura gate to get to LA → use the hub gate to get to any other city. This, too, probably won’t happen, for the same reasons.
It is the same as previous beta for characters
This is annoying because I bought runes and stuff to test things with this time. Is this deliberate or am I doing something silly?
Deliberate. They told us before the last BETA that our characters (and presumably bank) would persist for this weekend, so people wouldn’t have to start from (BETA) scratch. They did not do a good job of reminding us of this, so you’re not alone in being surprised, despite the earlier notification.
Other games sell their expansions for cash shop currency. I am disappointed that Anet has decided not to. I will make sure that no one buys me or my kids Gem cards for gifts anymore. That will be a revenue loss to Anet.
Those “other games” that allow expansions to be bought with cash shop store currency — do they allow players to convert their in-game currency to cash shop currency? If they do, they are losing more money that way than by people deciding not spend cash any longer because they are “disappointed” by this decision.
There’s a weird disconnect going on in this thread. People don’t trust a company with their phone numbers, but they do trust them enough to install software provided by them on their computers?
If I didn’t trust a company, I’d give them my phone number before I’d let their software run on my system. One can only do so much damage with a phone number, but software? Brrr…
It’s a question of visibility: software works behind the scenes so most of us don’t think about what it does; we use phone numbers all the time (and get spam and scams), so we do think about it.
A lot of people born before TV sets get worried buying stuff online — they don’t want to use their credit card number for Amazon etc. At the same time, they have no trouble giving their entire card to a complete stranger when they go out to dinner, letting the wait staff walk away with the card, and disappear for 5 minutes (or longer).
tl;dr it’s human nature to focus on what we can easily see, then hidden dangers from stuff we just take for granted.
But then again the people arguing against this dont have 250ping. Having to connect all the way to the middle of the USA even on a good internet on my country is a pain.
No one is “arguing against this point” in this thread. I offered an explanation as to why it probably won’t happen, the short version being that it would hurt ANet’s bottom line.
I am very sympathetic to the latency issues when Asia/Pac folks connect to the servers in Texas. It would be great if they could enjoy the same lower ping that folks in the US & Canada get. The thing is, anyone attached to an Oceanic data center wouldn’t be able to play with the NA community anymore, in the same way that EU and NA can’t play together. We can share chat and the TP, but not WvW, PvE, or PvP.
It’s got nothing to do with WoW. ANet has set things up to eliminate competition in PvE as much as possible, reserving it for special arenas (crab toss, sanctum sprint, …), for PvP, and WvW. Open world dueling works completely against that model; reserving places in guild halls to do it (without finding a pvp room) follows that model.
By my count, there were 9 sets introduced in 2014, including Lovestruck (which returned in 2015) and Wintersday (which I’d expect to return again this year). So far in 2015, I count eight (not including Lovestruck).
So if HoT wasn’t arriving in October (throwing precedents out the window right & left), I’d predict one or two more new skins this year.
ANet doesn’t balance the professions skill by skill or weapon by weapon. Sometimes, a strong auto-attack will mean something else is weaker or a weak auto-attack will mean something else is stronger. You want to compare the overall impact, not any small piece of it.
Instanced Raids Confirmed [merged]
in Guild Wars 2: Heart of Thorns
Posted by: Illconceived Was Na.9781
They will be disabled.
You should think twice about that. Fractals (wich i guess is waaaaaaaaaaaaaaaay easier then a raid), most of time makes you waste ress orbs. Why? you are STUNNED for 1-3 secs (not sure) after using the orb with crazy low hp. Result? wasted most of time. In raids with even more crazy aoe stuff, this will be waste anyway.
To be honest this is not clever from a business point of view (orb = money, and raids will waste most of them).
It is clever from a business point of view: they are advertising raids as hardcore, challenging, group content. Allowing the use of res orbs tarnishes that branding.
Will there ever be an latinoamerica servers?
Probably not for the same reasons stated above:
- They’d need to open a data center and add staff to handle updates/security.
- All of the players would be segregated from the existing NA/EU regions, in terms of PvE & PvP
- All of the worlds would be similarly segregated, so it would require a minimum of 3 worlds (and then the matches would never change).
My guess is that to be cost-effective for ANet, there would need to be enough players from South/Central America (or Asia, or Oceania, etc) to populate at least 9 worlds. I don’t think any of those not-yet-established GW2 regions have 33% of GW2’s EU population or 38% of GW2’s NA population (even assuming those new regions would/could draw players from the existing regions).
Throwing some wild, speculative back-of-envelope estimates around:
- GW2 apparently sold 3 million units in its early days.
- That might divide evenly into 1.5 mil NA & 1.5 mil EU (although probably not).
- So we are talking about maybe needing 500,000 players specific to any new region.
- Most of these would have to be new, in order to justify the additional costs. (It’s not reasonable to expect ANet to open a new data center in Australia only for the existing AU/NZ etc players, unless they can expect a few hundred thousand new ones, too.)
My guess is that there isn’t anything close to this sort of demand.
Folks are looking at the problem and not the solution. Let’s just say I have Shadow Abyss, but don’t necessarily want gold, but am open to an item for item(s) trade. Why couldn’t there be a Black Lion Barter system that works like this:
1) I offer the item for trade. It leaves my inventory and is displayed as an item up for trade to all players viewing the barter items. It would also charge me 1G for offering the item for trade.
2) Players are allowed to propose trades offering their own item(s) they would offer in trade. Those items leave their inventory. These player are also charged 1G.
3) As the person listing the initial item I’m the only one who can view all the offers.
4) I have 48 hours to make a decision or the offer goes away and all items are returned to all players. However, the house keeps 50s from my 1G as a service fee. The 1 G is returned to all the players who submitted non-accepted trades.
5) If I accept one of the offers the items are mailed to each player. The 2G goes to the house as a service fee. All non-accepted trade players have their items and 1G returned to them.
No scams, No Spams. It would work.
Isn’t that what the trading post is? Except it doesn’t auto-return your items to you after X time?
That is exactly what the trading post does, only it’s simpler to use and more transparent.
- You have Celestial Dye, but you want Abyss.
- You sell the white vial on the TP, collect your funds, and put a buy order for Abyss.
- You collect Abyss.
- Profit.
Even if the event lasts two weeks, not everyone who plays regularly is going to be available.
We just need to get used to the idea that unless one plays every day, each of us is going to miss out on something. I really don’t want ANet to do fewer “events” just to accommodate our real lives. (On the contrary, I’d prefer to see them do more, even though I wouldn’t be able to attend them all.)
Thanks guys! Though I just realized that the installer download size must be compressed, so I might not actually have to download 21gb of data.
There’s an option that allows you to play without a full download. The game will then download the bits you need, as you need it. (I prefer to DL everything and wait once for a long time, rather than wait longer every time I do something new or go to a new map.)
There’s no fundamental reason why shields, foci, etc couldn’t be used in the main hand. Each weapon in this game serves to channel some type of magic, so it’s just a convenience to associate the skills with a ‘weapon’. ANet might just as well have used a bag of bombs, a bag of seeds, an effigy, a fruit, or a pot of poison. Oh wait, they did all of the above…as bundles, rather than main-hand weapons.
Even so, I get a headache considering even the idea of dual-wielding shields.
- Think of the extractors as “agony infusion extractors” rather than rune or sigil extractors.
- The mystic forge mechanic is setup to create a new item, not to upgrade the old ones. That’s why it can’t preserve existing runes or sigils.
I think the OP offers a fair point: if there were a rune/sigil extractor that cost closer to 100 gems for 6, then a lot of people would buy them instead of feeling that they “wasted” a high value rune/sigil by using it in karma or ascended gear that couldn’t later be salvaged.
No doubt that is true, however it would also decrease demand for those pricier upgrades and it might be that ANet is ok with ‘meta’ gear being significantly higher-priced than off-meta choices.
I know all sorts of people who do not want to be in a guild and do love WvW. I know all sorts of people who love their guild, but have no interest in WvW. Finally, I know tons of people who feel more loyalty to their server than to a particular guild.
The OP is asking to change WvW into GvG (or perhaps, GvGvGvGvGvG). I’m not saying this would be a bad thing — I am saying that it wouldn’t be WvW as we know it.
There is so much built in inefficiency in even the simplest things to slow people down and waste their time.
At least I hope its on purpose as the other option is probably worse.
Slow us down? yes. Waste our time? no. The goal is to ensure that item promotion isn’t “too efficient”, which slows down the speed at which Tx-1 prices influence Tx prices (e.g T5 cores to T6 lodes).
Put another way, economic reasons trump quality-of-life game play, the same as it does in other situations — a necessary evil in a massively multiplayer environment.
Server Consolidation, will it happen?
in Guild Wars 2: Heart of Thorns
Posted by: Illconceived Was Na.9781
What I have experienced from my ventures into WvW, that a guilds will vacate their original server to move to a “higher tiered” server to get more exposure. I was a member of two guilds that have done this rather than help cultivate the WvW culture on their original servers.
Now a days, it’s pretty hard to cultivate a low population server, mega servers took care of that. Back when you could go into PvE and get players on your server to hop in to WvW it was possible but long gone are those days.
On the contrary, it’s easier now. Previously, low-pop server recruiters had few options for bringing in fresh blood. Now, every PvE map includes people from other servers, increasing the potential recruitment population by leaps & bounds.
(Of course “easier” doesn’t mean “easy” — it’s definitely challenging to get people to consider WvW and even more difficult to convince them to move, since the minimum cost is 500 gems, ~75 gold in April and ~125 gold this week, although that’s less than $10 if you use cash to buy them.)
How long did it take for GW2 to go on sale?
in Guild Wars 2: Heart of Thorns
Posted by: Illconceived Was Na.9781
They permanently lowered the price 9 months after launch by $10. A year and 8 months after launch they had a 9 day sale where the game was available for $25.
I think the expansion will lower in price much quicker than the base game did though.
That sounds about right.
(Also note: retailers offered discounts at other times, depending on their own criteria.)
I think it’s partly because ANet doesn’t want it to be “too easy” to use the forge. They like the idea that a lot of labor is required, because that stabilizes prices — not everyone is willing to save a few silver by promoting cores to lodes.
This sale just got pitiful quick.
It’s fine if you don’t have any use for Hedwig mail; no reason you have to rain on other people’s parade. Using different mail carriers are a lot of fun and a 90% discount is nothing to sneeze at.
Basically when I put on the commander tag I cannot invite ppl to party or join them by choosing option in the ‘right click’ menu. I can only join or invite when I manually type the magic formula in the chat /invite or /join, but it’s troublesome when the player name is long or has weird letters from other languages.
When I put tag off the problem disappears though.
Often this happens because the person is already in a party or is already invited to another one. (Other times, as Rose says, people can’t fathom a reason.)
Here’s a work-around that gets the job done when out-of-combat, especially if they use diacritical marks:
- Add person to your Friends list
- Right-click and mail them.
- Copy their character name from the mail.
- /join [paste] or /invite [paste]
(Often you can avoid the “friend” part — I included it for the 20-30% of the time you need it.)
Here’s an easier work-around: ask them for a simpler character name. (For this reason, I try to remember one easy-to-type character for each of my friends.)
tl;dr It’s annoying and as Rose says, it seems random. There are some work-arounds, although they aren’t as convenient.
OP: are you saying that when you have 100% endurance that you cannot dodge twice in a row? Or that it appears that you don’t have enough endurance to dodge twice in a row? I haven’t had trouble double-dodging on any of my toons.
So, you both now confirmed that this is a Issue and ANet does not care.
Good.
That’s sort a lot of things, were to invest some money and time, in HoT or BDO, so ty guys.
They both now confirmed that it’s NOT an issue.
I can understand why you don’t like the mechanic (there are other mechanics that rub me the wrong way, too). What I don’t understand is why it is difficult for you to accept that it’s an intended balancing aspect of stealth and adjust your gameplay accordingly.
I look at it and giggle like a schoolgirl.
This is too easy to take out of context.
(More seriously: thanks for the confirmation that not only have you guys thought of it, you’ve also prepared popcorn so you can start watching RMTs fail to deliver money this way.)
So, arenanet, really quick to push that pre-purchase…I hope you’re just as excited about my disinterest in buying gems.
I’m not…upset…I am a little scared. There was a poster some time ago that called for this very exact thing. MMO’s come and go and that most of those MMO’s have this tendency to become free to play (by way of some trial) just before that inevitable…no longer a viable MMO.
Consider, Perfect world and Neverwinter…both great to play…both will never see nor have seen a penny out of my wallet.
I guess…I’m disappointed—god I really wish I could find that post where some user was mentioning this VERY exact thing.
Gw2 will eventually turn permanently free top play and it will just kind of be..one of THOSE MMO’s. It’d be like if Paypal released an MMO featuring all new paywall content.
I mean the good thing is most of the crap you can directly and listlessly buy with gems everyone has to as well but…I think it’s quite funny how ArenaNet begs to differ regarding its “business model” but it’s actually pretty F***ing worse for those of us who continue to play…over time.
They haven’t changed anything except instead of making the new players pay out initially they displaced that on to existing players and reward them english style cookies (dry/crispy) and no milk. :/
If you have 10 expansions of GW2 the person who’s played and PAYED for all 10 of them B****es would have spent 500-600 dollars while the new guy hanging out and just picked up the game for 50-60 bucks just got all ten of them for 50-60 bucks.
It doesn’t seem like people are looking out far enough to see just how WRONG this is. I’d much rather just have a subscription and have a well tailored game versus all this Bull**** to try and finagle money from it’s players left and right just to have the ball, forget about getting and keeping it rolling, that’s a whole other struggle.
But like I said…I really hope ArenaNet is just as excited about my not spending money on Gems. F*** a bunch of that noise. It’s hard for me to want to monetarily support a seemingly dying MMO.
Free2Play spelled backwards is scam. A hard free trial, is ok that has a definite end.
But just letting players turn tricks all in the streets…no charge? Nope
So quick to judge. How about if you wait to see what happens? So far,
- The TP hasn’t exploded.
- The gem store is offering the same items as ever, including discounts and some coveted (and not so-coveted) items
- Early zones & PvP are getting fresh blood, just as we expected.
- HoT is scheduled for release in less than two months.
What exactly sounds “dying” or “near dying” about that? What about that causes you to want to play some other game instead?
tl;dr if you don’t want to buy gems, don’t buy them. No need to make up an entire fantasy to justify it.
Will there be a celebration hat in the gemstore when HoT is launched? It was there for free for a short period of time on GW2 release back in 2012.
Speculation:
- Yes: ANet wants new players to give everyone a chance to earn all skins and this is a good excuse to bring this “launch” celebration item.
- No: ANet wants to limit availability of “I was there” novelty items to just those present at the right place|time.
- Maybe: people at ANet go back & forth about the philosophy all the time and only decide this stuff at the last minute.
- No: ANet has a different “I was there” novelty item for HoT launch — same baseball camp, but with the HoT logo instead.
Further speculation:
Regardless of which of the above realities takes place, there will be a huge outcry on the forums. If they bring it back, some “played since launch” fans will claim foul and betrayal. If they don’t, some newer fans (especially those who couldn’t be present, although wanted to) will be up in arms about selfish veterans who don’t want to share.
A-Net, what time does HoT release?
in Guild Wars 2: Heart of Thorns
Posted by: Illconceived Was Na.9781
They probably won’t be able to say for sure until shortly before the actual launch. We can go by their past history:
- GW2’s headstart was scheduled to start on 28 Aug, midnight pacific (ANet local) time; actual release was a few hours before that.
- Most scheduled game updates have been after 9 am pacific and before noon. (There have been a few exceptions.)
So if you want to plan based on the “best” educated guess we can make, I’d go with ANet hoping to release it at 9 am pacific, with a good chance they’ll be ahead of schedule by a few hours and a small chance they’ll be behind that. (That is, assuming they don’t announce a specific time sometime in the next few weeks.)
so, my small guild ~5 is trying to figure out what we can do in HoT together. They mentioned fractals will be revamped. so maybe that.
i kno we can’t do guild hall, thats for ~15+ guilds
can’t do raids, thats 10 members
most are carebears, so pvp and wvw is out.
is all we have to look for is adventures (dynamic events?) and 1 time story events?
The entire game is suitable for “small groups.” There is hardly any content in the game that is designed for large groups.
right, which has worked out for us so far. we can’t do much of the guild missions other than some bounties, but we have gotten by
i was referring to HoT content tho
Again, the entire core game (even most g-mish) is suitable for small guilds. All of open world HoT will be equally suitable. Raids are designed for 10 players. I don’t think ANet needs to do anything else for small guilds.
(I’m assuming we are using the same definition of ‘small’ to mean less than 25 active members. Guilds with more than 25 shouldn’t have any trouble with any of the new guild stuff in HoT.)
-Limited access to the TP.
Of course you can get high amounts of gold to other people, even if there is only ONE item on the tp that can be bought or sold by f2p accounts.
It’s like flipping: Buy low, sell high.
If there is only one item, it can’t be done — that item will end up getting used by 1,000s of people, and eventually the ratio between buy & sell will drop well below the 15% in fees. For people to transfer gold with impunity, there would have to be plenty of such items and known only to specific gold sellers.
Flipping works because there are plenty of items in the unrestricted economy with the ‘right’ combination of supply:demand ratio, sufficient sources, and enough people willing to pay a premium to have the item now. Gold transfer from restricted accounts has much more limited options and many more people interested in trading them.
As a free account does not receive daily login rewards it is impossible to aquire laurels. Is that working as inteded or a oversight? It means they have only a very limited way of getting ascended amulets (only the Triforge Pendant) and ascended accessories (only the ones from dungeon achievements).
Since the core game is balanced around exotics and since exotics can be obtained by PfF (play-for-free) accounts, I don’t see that there’s even a theoretical issue.
Outside of mid- to high-level fractals, Ascended gear isn’t necessary to excel at the game.
You can get Abyss, but not Celestial.
- Abyss can drop from the LA Rebuild and LA Survivor’s Kits. So you could choose it or one of the more expensive colors from one of the other kits.
- Celestial doesn’t drop from any of the kits accessible via the Celebratory kit. (Which is coincidentally why it’s now the most expensive color from the original set of dyes.)
The Celebratory kit offers choices from most of the limited edition dye kits (with the Shadow kit being the sole exception) or any of the Zephyrite swatches (currently limited to blues, greens, reds, and yellows — purples, oranges, browns, and “greys” don’t have a swatch).
Are you sure? I’m pretty sure only the exclusive dyes were pickable. The original dyes may drop from the sets but they weren’t pickable from the birthday gift.
My mistake. I could have sworn I also was given the choice for regular dyes. Thanks for the correction.
I’m starting a guardian, using Woodenpotatoes’s hardcore permadeath rules, but I was wondering who else on this forum has attempted/succeeded in such an endeavor, and if so what are some experiences, knowledge, or stories that you’d like to share to help out us new perma-death expeditioners.
Thanks!
In every other game I played, this was referred to as “Iron Man” (some games even hard code the ability to toggle this per character). “Permadeath” sounds like a bug; “Iron Man” sounds like some sort of crazy challenge only attempted by insane gaming triathletes.
I tried it early in the game’s tenure & got up to ~L40-50 before accidentally dodging off a cliff. That character mostly was doing hearts and traveling with a group otherwise, so it wasn’t necessarily that risky.
For those people who have all of their characters at 80 or past the level of the scrolls, can something be provided so we actually have a use for these? Either be able to combine them into higher level scrolls or convert them to Spirit Shards or such.
Unless you have 64 characters (or whatever the max is these days), you will always have some use for these. Perhaps the request could be rephrased as “allow some conversion to make them useful to people who don’t want to level any more alts.”
My feeling is: free gift is free. Birthday rewards (in this game) have always included something for lowbie alts and something for L80s. That said, I don’t have any specific objection to providing an alternative use, except that I’m sure it means some other (minor) feature would get shelved (since every change, no matter how small, costs some dev & QA time).
This guy’s review literally doubled the amount of players in this game
You got the data backwards. His GW2 review literally doubled the number of GW2 players that follow him.
now that we are free of the evil shackles of ncsoft / nexon can we see cantha and elona in the upcoming next 2 expansions?
The urban legend that NCSOFT prevented ANet from going to Cantha or Elona just won’t die. There’s no evidence for this at all.
All we really know is that before the game released, there was a section in DR called the Cantha district and it became the Great Collapse instead. One (otherwise trustworthy) developer was asked to comment on this and did not know why — he speculated that some mucky-muck had nixed it, due to some concern about a mythical cultural objection. (No specific evidence for that either.)
While it’s possible that some sort of cultural imperialism was at play, lots of other, more plausible explanations exist. Lots of things were removed at short notice from the game in the months prior to launch; we don’t need to invent tin foil hats to explain them.
I was looking through on my character and saw this new “feature” wardrobe system,. So my main reaction is to put my reading glasses to my character immediately. To I went to the Black Lion Wardrobe guy. And transformed it and… As a result I recieved 3 Endless Common Clothing Tonic. Which in reality I never needed. And where was my readin’ glasses? Gone. Even in the bank, the wardrobe and my inventory, all gone. So… is there anyway I can get it back? Or.. what should we do?
There are two different mechanics going on:
- You received the endless common clothing tonics, same as everyone else (with older account) — that was due to the fact that common clothing used to be “Town Clothes” and was converted to a onic.
- The reading glasses should still be in your wardrobe. To apply them, open up your [h]ero panel, toggle on the first tab until you can choose ‘wardrobe, click on your helm/hat, then choose the ’reading glasses’ skin from the left side.
If for some reason, (2) isn’t true (and the glasses can’t be found in your bank or inventory, using ‘search’), then open a support ticket (follow the links from the top left of this page) — only Customer Service would be able to help (and then only if you first opened a ticket).
Good luck.
It’s a known bug with the Royal Guard outfit. No ETA on a fix.
Some people can’t stand it. Some people don’t care. Some teenage boys like to stand their pixelated male character in a certain way relative to any female set of pixels. Some mechanics favor stacking right on top of each other.
I try to view it as a “when in Tyria, do as the Tyrians do” sort of situation.
There are a lot of terrific videos here and it pains me to rain on the parade of praise, by asking you guys to PLEASE please please include a link from your youtube recruitment video (and this thread) to your guild’s website (and if you don’t have one, please say so).
Lots of folks are looking for new guilds in preparation for HoT — make it easy for them to learn more and connect with your recruiters.
Thanks!
Instanced Raids Confirmed [merged]
in Guild Wars 2: Heart of Thorns
Posted by: Illconceived Was Na.9781
At the time of the OP’s post, the core game was already free-to-play. Why would ANet invest the resources to create expansion content and the also give that away for free?
How are you transferring? Are you paying or deleting all your characters? If your paying your fine. If your deleting all your characters and they are the only ones in the guild I am not sure what happens to the guild.
Guild membership is tied to your account, not your characters. (Representation is tied to the character.)
175 hero points for elite specs.
in Guild Wars 2: Heart of Thorns
Posted by: Illconceived Was Na.9781
They already provide far more hero points than necessary to unlock all of your skills and traits through the process of leveling and doing challenges.
The point of the OP is that the game currently does not make it easy to unlock all skills & traits for the elite specializations on day one. (I’m not saying I agree it’s a problem, just that the OP worries that we’ll need 175-250 points, a lot more than a lot of people have, especially those who stick to WvW and/or have a ton of alts.)
edit: clarity & grammar
(edited by Illconceived Was Na.9781)
I’m also not happy that the Karma boost is gone. I thought it was weird to begin with that it was a 2 for one trade for enchanted, but to remove that option entirely? Pretty lame.
The 2:1 trade in value was due to karma boosters costing half the gem price of all the others. Without it, people could have bought karma boosters and traded them in to save 50% of the gem price (for just 10s per boost).
We already are rewarded for earning titles, just not for specific ones. Every achievement chest includes a boost to MF, gold find, and/or karma gain.
It was ostensibly to bring balance to the prices, but look where they are now.
It was not to bring balance to prices — if that was the goal, then they wouldn’t have increased both the bolt/scrap ratio and the bolt/weave ratio. ANet game economist John Smith has said he is comfortable with there being a difference in prices of mats; there’s no rule of economics that requires that silk prices be equal to those of T5 leather or ore.
Editing for clarity:
This behavior is working as intended. This could of course change in the future, but for now this is not classified as a bug.
then what about changing the tooltip then?
What did you have in mind?
Place a battle standard that revives fallen allies and grants fury, might, and swiftness to allies. Your revival mileage will vary, depending on conditions, incoming damage, death penalty, and other mechanics. Past health is no guarantee of future revivals.