What you are describing is the difference between how the mechanic was designed and how some of us think it ought to work. The game is setup so that any damage triggers reveal, not just direct damage.
Thus, those playing stealth builds need to take care to avoid causing damage unintentionally, from on-dodge, on-swap, aoe, auto-target, or various other types of indirect damage.
If you think this imbalances game play, then offer a suggestion about how ANet might implement things so the game can distinguish intended from unintended sources of damage. (I am neutral on the topic: I think the current mechanic is unintuitive and I am not sure how the mechanic could work differently, without creating a lot okittenward side issues.)
edit: grammar
(edited by Illconceived Was Na.9781)
If you don’t want to buy one of the identical recipes from the TP to stack (so that you can sell both), I would recommend contacting support. I believe a couple of people got help from them (although I don’t remember the details). Even so, creating a ticket is a good place to start — if you find another solution, you can close the ticket; if not, you at least got the ball rolling.
You are experiencing “Diminishing Returns”. You need to reset it per character by going someplace else and “actively” participating in an event. In the past, that meant killing something and getting at least bronze credit; now (at least for the commissar, an event that also triggers DR for a lot of people), you can open up a JP chest that triggers an event. Capping camps and claiming “lands” in WvW also works (if you kill a foe).
As others have suggested, you can also rotate your characters. Keep 1-2 there until they experience DR, then swap. I had one character that could last 7-12 days and another that never seem to get more than 1-3 days, so there are some other factors that players haven’t yet figured out (to how DR builds up and how to get rid of it).
The anniversary sales have only been up for a few days. Still time.
It’s not a stupid question by any means. (Unless you are familiar with client-server, MMO, distributed network systems, etc.)
Short answer: no, it wouldn’t help.
FA and the rest of the NA ‘worlds’ use the same US data center and each open world PvE uses the same technology to be created. The LA you log into isn’t specially created just for FA members. In particular, the population of FA doesn’t determine how many people in your instance; on the contrary, whether you load into instance A or instance B is determined by how many people (from any server) are already in the instance (with priorities changed to put you together with friends and guildies).
Load times are influenced by a variety of factors and generally speaking, if your load times are longer than that of others, there’s probably something you can do to reduce it. I strongly recommend you work with Customer Service to troubleshoot your long load times (follow the links starting with ‘Support’ at the top-left of this page).
You could try repairing your .DAT file (see the wiki article). A full or fragmented hard drive can matter (although that’s less likely these days). You can also try using the so-called “streaming client” option. Or you can start trying to diagnose the issues yourself, by using the -maploadinfo command-line argument -- this will give you an idea of what particular assets in the game are slowing down your client, when you load into this map or that.
Good luck.
Most other profession elite specs will have had 2 beta weekends’ worth of play time over Druids and whatever the Engi elite is. I’ve pre-purchased just like anyone else, so why can’t I play my Druid at the same time others can play their elite specs?
What’s the alternative though?
- ANet postpones offering game play with any elite specs until all of them are ready for BETA? Then we go through 2-3 BWEs without the option to try any of them.
- ANet postpones delivery of the expansion, so that there are plenty of BWEs covering the last two elites.
- ANet prevents people from playing mesmer etc from the final BWE, so that the last two classes can have parity with the first few.
Do any of those sound better than what we already have?
Glad it worked, even though it shouldn’t have changed anything.
(I wonder if that’s why some people are having trouble with the TP, too — especial gold:gem custom exchange.)
It might be some setting in Chrome — something like a permission or cert that it requires. Or maybe you need to whitelist the wiki. If you find out, let us know.
And good luck either way.
- You go to the second tab on the BL interface.
- You press ‘custom exchange’ on the bottom.
- You double-click on the blue ‘400’ next to the blue gem icon (or just highlight it manually) and…it doesn’t allow you to type over it? It’s grey instead?
I’m not having any trouble doing that. I wonder if it’s something specific to your default browser. I’m using Firefox.
The Revenant: Can we get it early?
in Guild Wars 2: Heart of Thorns
Posted by: Illconceived Was Na.9781
Until then, i suggest we continue the discussion under the idea that it is possible and fairly easy to do.
The title questions is, “can we get it early.” If we assume that it’s possible and fairly easy to do so, then, well, of course we could get it early. In that case, there’s nothing at all to discuss: if it were that easy, then there’s really no reason at all for ANet to delay releasing this particular feature.
Since they haven’t released the Revenant early (and have shown no signs that they are even considering that as a possibility), I think it’s far more likely that it’s difficult to do so. And if that’s true, the costs far outweigh the benefits.
Anyone else underwhelmed by the"Elite" specs?
in Guild Wars 2: Heart of Thorns
Posted by: Illconceived Was Na.9781
tl;dr Nope, I’m not underwhelmed so far (although, I thought Necro GS play was dull, compared to the other elites). I reserve judgment until I actually play the specialization long enough to make some informed choices about builds.
Once deleted, the character’s name is ‘saved’ for 24 hours only. If you wish to reserve a name for an upcoming HoT character, you would be best served by creating a non-beta character, and then deleting it right before launch.
Good luck.
I would actually wait until you go in game to make the actual HOT character with that name before deleting it.
I have my rev name reserved on a storage character.
seems like a really fun class, but that’s the point of my post.
what i’d like to know is how a class with no magical ability can throw fireballs.EDIT: this is a question of lore only.
Every class in the game uses magic. Some profs have more magical animations than others; some don’t. Here are some seemingly physical-only skills that have magic-like elements:
- Attacks never harm allies, whether meteor showers or bow skills.
- Foes are set on fire, but not objects or environment, whether from torch or non-torch skills.
- Warhorns speed you up in this game (but never in real life).
tl;dr there aren’t any ‘physical’ only skills
“Elite” was probably a poor word choice on ANet’s part. There’s nothing ‘better’ about the new trait line, except that it allows use of a new weapon. It’s more of an ‘extra’ or ‘bonus’ trait line rather than an ‘elite’ one.
Why are people even defending this?
Why are people attacking it? It seems a waste of a good rant to focus on this.
1000 gems it outrageous,
It’s not “outrageous” — it’s just more than you want to pay. Heck, 700 gems is more than I want to pay, which is why I only have the two outfits I bought on sale.
ANet has the right to set the prices they want; I exercise my right not to pay them. No reason to be outraged.
It is stuff like this that makes rethink about quitting the game all together.
What does the cost of items in the gem shop have to do with the rest of the game? If you aren’t enjoying the game, then by all means, quit the game altogether. If, however, you are enjoying the game, don’t let GW2’s cash shop practice interfere with your fun.
I was just doing exactly this earlier today and I did not have to move away from the NPC.
- Opened bank.
- Closed/opened guild menu (without closing bank)
- Repped another guild.
- Pressed [f] to open the second bank.
Running Win7 and (ahem) Vista, I’ve had no trouble. So it might be a problem with how Win10 thinks your browser is setup. Try changing your default browser to something else (from IE to Firefox or Firefox to Safari or whatever) and see if that changes anything.
Also, I’d recommend working with customer service to troubleshoot this. They are usually pretty good at helping resolve this sort of thing, plus it will help anyone encountering this issue later. (Follow the links starting with ‘Support’ in the upper left of this page.)
I’d like to buy the wedding dress and white wings for my Asuran female char as I think those and my halo would look really cool. Problem is I can’t afford both so what should I do?
I could jump onto these forums and whine about prices and how unfair it all is or (bear with me guys as this may be a new concept to some of you) I could decide which I want most and just buy that one. I could accept that I’m not entitled to everything I want, only the things I can afford and from that list, only the things for which I’m willing to pay. A new concept for some people but our grandparent’s understood it and it may yet come back into vogue.
Or anet can stop trying to inflate the value of gemstore items. That is another solution.
ANet isn’t inflating the value of gemstore items, so that’s not a solution. Items have prices, items are available to buy sometimes and not others, and sometimes items are discounted.
You don’t have to like that type of offering, but nearly all retailers do it: Target doesn’t sell Spring fashions year-round, e.g.
The Revenant: Can we get it early?
in Guild Wars 2: Heart of Thorns
Posted by: Illconceived Was Na.9781
You haven’t read all the responses if you haven’t seen any downsides:
- ANet would have to change their entire game plan to release the class early.
- They would remove some of the value of the expansion, which includes the revenant.
- The class itself is being balanced against the other classes that will exist in HoT, not in comparison to the classes that exist now.
- If the class isn’t ready, the feedback they’d get is that they released it too soon. If it’s only available in BETA, then everyone is more likely to recognize the class as a test version.
1. I don’t see how releasing a class a bit early for pre-orders is changing your entire game plan, in fact the entire game was released early for preorders at launch.
2. No they wouldn’t how does having the rev a week early, for pre-orders only, remove value from the expansion? You have to own HoT to get it, so it’s basicly HoT content. What does this even have to do with the value of the expansion…
3. And yet that same class has been released into the live game 2 weekends now, in pvp, wvw and pve. 2 weekends and nobody cared about it. Why do you think having this a week early is gonna suddenly kitten up the balance between your precious classes, and if it does, why does it matter? It’s only 1 week and then all the classes balance is trown around anyway due to elite specs. The Golem rush in Wvw, that kittened things up, 1 class, during the last 2 weekends: not so much.
4. I’m not saying release it now. Please try and comprehend what i am saying. If the revenant isn’t ready 1 week before release then quite frankly release shouldn’t be in that week. What we meant by the bug reports, is how the class itself will react with the living world and the personal story. If a revenant get’s stuck in his personal story right after release, and posts about it, devs may be busy at that time trying to make sure every map and event chain functions correctly in the expansion. However when you release it a weak early, when the entire class is finished, you get a week of feedback on the revenant in the normal worlds and leveling process alone, where some things may not work as intended. And then you get the entire HoT release.So basicly the positives for A-Net are:
-Free feedback on 1-80 normal world revenant.
-Incentive to pre-order.
-New players don’t feel left out because they don’t have 80 tomes.
-Builds up the HoT release hype.Saying it would require tons of extra work and ‘costs’ doesn’t make sense to me.
If you have worked on software development in the past, you know it’s not that easy to suddenly make a feature available for LIVE release that is otherwise available for use in a BETA environment, even if the LIVE and BETA releases use identical ‘builds’ (which, typically, they don’t). That’s what I mean by “change their gameplan” and increased costs.
So basicly the positives for A-Net are:
- Free feedback on 1-80 normal world revenant.
- Incentive to pre-order.
- New players don’t feel left out because they don’t have 80 tomes.
- Builds up the HoT release hype.
These aren’t powerful incentives for ANet to change their current plans.
- They can already get revenant feedback during the BETA and they don’t have to have it completely balanced for the current game.
- There are already incentives to pre-order.
- New players aren’t being left out — they can buy the game now and have plenty of time to get a character to L80. (Just not a revenant — still, if they are new, then all the profs are new, too.)
- I’m not a big fan of ANet’s strategy for building up hype (I think they should have done some live game events, too). Still, adding the revenant early doesn’t add to the hype, it mostly dilutes it by eliminating one of the things that won’t be available until the actual release.
tl;dr the costs of the idea of an early revenant release far exceed the benefits to ANet. (The costs to the player are completely invisible and the benefits are obvious, so of course we want it now.)
I’ve found the basic ones sold from the laurel merchant to be more than enough.
Those also cost 5 laurels each, which translates roughly to 5 gold. If you have money to burn, then as I posted above, sure, spend your laurels on these — you might as well get the minor stat boost. For me, however, I’d rather spend on other things — +5 power isn’t going to matter much, since I don’t do speed runs or solo a lot of dungeons.
Has rifle been abandoned completely?
in Guild Wars 2: Heart of Thorns
Posted by: Illconceived Was Na.9781
Staff is the new shiny?
- It’s been the meta choice for several professions for ages.
- I don’t think we can count it as being ‘new’ for revenants, since that’s a completely new profession. Plus, it’s ‘elite’ uses shields.
- It’s only new to thieves.
Further, there are lots of other weapons that (so far) haven’t had any major updates or elites, including axes, pistols, hammer, bows (both sorts), and (of course), the underwater weapons don’t even get BL weapon skins.
What is the tier list from worst to best for pve?
And i mean for solo play, since i feel like nobody plays pve together, atleast so far i haven’t had any interaction with others at all, everyone just kill stuff for their heart quests or other events and go their separate ways.
Been playing mesmer so far, i like it a lot, never die with it since it has so many ways to get away or have illusions take monster aggro, but it is rather slow and boring alone.
- People play together all the time.
- There is no “best” class for the game — best depends entirely on your play style and the style of those around you.
I do dungeons with a group that includes a couple of rangers & necros, the two classes that often seem to complain the most often about being kicked from dungeons. And yet, we do dungeons just as quickly as we would otherwise.
What matters more is if the player understands the mechanics of their prof, the mechanics of the content, and the mechanics of other profs. Build choice is secondary and choice of prof is just the most noticeable component of one’s build.
Or to put it simply: the best class is the one you like to play the most, because you’ll learn it well and be able to do anything in the game with it.
Ya, you are right right now that is the only way people can change their guild name, but it would be great in the future if we could pay to change it if we wanted to.
Also open up for a guild to be bad eggs stealing dungeons etc then just change their guild name and continue doing it.
This appears to be the primary reason why we can’t change our display name (i.e. the ones that are used alongside our posts on the forums), as well as why we can’t change guild names.
On the other hand, perhaps ANet could also create a “guild display ID” that works the same as our personal display ID. That is, every guild would get a permanent name (“My Guild.12345”) and an in-game name.
I say “perhaps” even though I think this is a GW3 type of feature — for GW2, it would cost a lot of resources to add the relevant mechanics, UI, database management, and other features and provide a minor benefit to a tiny fraction of the community. (However, if they consider it before planning GW3, it might be relatively cheap to do alongside everything else.)
tl;dr first: I’d like to see doubloons have their own slot in the material collections, since that’s their primary value for most people, most of the time.
(The again, I would mind a new tab for upgrade items, such as runes, crests, etc.)
Why have doubloons not been given their own slots in the mat storage yet?
Because they are categorised as upgrade components and not crafting materials.
On the other hand, their in-game description categorizes them as crafting material (with various disciplines/ranks).
I am a huge critic of ANet Consistency™, in which they have multiple IDs for seemingly identical items (so they can’t stack), for projectile-like attacks that aren’t treated as projectiles, for their often-confusing naming conventions, and so on.
Still, I have to give them credit for creating lots of interesting hybrids in the game, that don’t fall easily into one category or another. Ectos are used as material and as currency, gems are both upgrade items and materials, and so on. The game doesn’t have to stick everything neatly into the boxes.
That said, given that doubloons are more commonly used as crafting material and often required in large quantities, I’d like to see them added to the material storage, along with Foxfire (which only has value as a crafting material forge component).
I have less than the amount needed purchase 400 gems. I type in “100” for gems and I’m offered a buy button (for 23g, more than I want to spend for testing purposes).
What are you seeing that is different?
does anyone truly like the way drops work in this game?
“No – no one actually ‘likes’ the way drops work in this game”.
Speak for yourself. I think it’s about as well balanced as I could hope.
You can preview dyes you don’t own in the hero panel. (Although the limited-edition colors tend to look much better in-game than in preview.)
I like the electro dyes on the shinier heavy armor, especially the asura cultural. (Each of the other premium colors has their own niche, too — mileage varies a lot for each player.)
You won’t receive swiftness for temporal curtain if you have swiftness from any source (including another mesmer’s curtain). That’s been true since launch and it’s apparently not a bug (just something deeply annoying to players who have mesmers).
what happens when 2 revs pop their now evading sword skill as the same time?
Let’s have a little talk about revenant evades. What do you know about revenant evades? Well…
When revenants evade,
it’s called a revenant evasion
And when they evade in the mists,
it’s a revenant evasion evade.
AND when revenants evade each other with swords in the mists,
they call it a revenant evasion evade, sword swinging misty swish.
AND…
When revenants try to evade the evasion of the evade made by the revenant that evaded their evade of a previous evasion…
That’s a revenant evasive evade of a revenant evasion evade for an evading evasive revenant.
AND…
When a developer is in the mists where the revenants evade their evasions, with swords that they swing, from their main hands…
…that’s called ANet HQ.
(with apologies to Dr Seuss)
Space was removed from all default action buttons. Enter continues to be supported. Note that in some dialogs the default action may have been moved to another button as well.. though most, I believe, have not changed.
Thanks for the quick response. I’ll try using [enter].
edit: [enter] works just fine. (which is ‘good enough’, even though I prefer [space])
(edited by Illconceived Was Na.9781)
I’ve been using necro warhorn the last few hours: character gets swiftness and movement speed increases 33%, just as before. (Since I rely on that speed to make some specific jumps, I’d notice quickly if the toon wasn’t moving as fast as expected.)
@OP: what are you seeing that we are not?
ArenaNet Overthinking it with these Names
in Guild Wars 2: Heart of Thorns
Posted by: Illconceived Was Na.9781
I swear ArenaNet stop overthinking it with these names.
I am an MMO vet since Ultima Online and I have to say these have to be the worst names I have ever seen for classes. These take the cake. How hard would it have been to give the Guardian a cool name like Crusader? Or the Thief a Monk name?
Daredevil makes everyone think of “Evel” Knievel.
Its not too late. Come on.
And now “Forge” for engineers? What? A forge is an object. Brutal…
What difference does it make why or how ANet decided on them? Isn’t it enough to say you don’t like the names?
- By (ANet’s) definition, Legendaries will always have the top tier stats.
- In the current game, Ascended has the highest tier, so Legendaries match that.
- By proclamation (and popular demand), ANet has stated that Ascended will remain the top tier (unless something drastic happens).
I’m not sure what else anyone could say to assure the OP that HoT isn’t going to change any of the above. If one believes ANet, Legendaries are top tier. If one doesn’t believe ANet, then what difference does it make what they have said on the topic?
So here is my question: What, outside its scarcity, makes a dye worth 1050gp?
Maybe I answered my own question with the rarity or maybe I am missing something about the dye? Someone enlighten me please.
You got it in one: before it was scarce, the dye sold at roughly the same as any other premium dye from a limited edition set that people liked a lot: 80-100g. With only a few available on the TP, it’s a sellers market.
Some try to speculate by putting in extreme buy offers and hope to resell later (usually a terrible investment, especially compared to others available). Others panic that the dye won’t be available later, so become willing to spend more. And some collectors feel that money is no object.
Most of those things are true all the time. When the supply is large, they don’t matter: someone (with the dye) is always willing to undercut the price to a more familiar price. When the supply is down to the last half dozen (as it was before the anniversary presents), those things drive what remains of the market: with only six items, it only takes 5 or 6 people willing to spend 1,000 gold to drive the price that high.
It is already missing the shadow set, and there is a post about that and how it probably wont be updated to include new sets, but would be nice to have confirmation.
Are you saying that there’s an official ANet response already?
As far as I’ve seen, it’s just us players speculating about what might happen (ANet tends to forget to update stuff like this, says one group).
1st World Tyrian problems
How do you figure? Some people had zero of the limited-edition dyes and might have had 5+ characters turning 36 months this week. It’s all too easy to click the wrong thing.
For the OP, I don’t know what the policy is. I did, however, see on Reddit that someone else had picked the wrong dye and was able to work something out with customer service.
Hey! Thanks for doing this post! I really appreciate it. <3 +1
Yes, thank you. (Dulfy and the wiki also track it, but not everyone who reads the forums reads those.)
Please for the love of goodness change them back, they sound horrible now. They don’t sound remotely like a horn.
They sound remotely like horns you might find in a kazoo orchestra.
edit: adding context, after thread merge
(edited by Illconceived Was Na.9781)
This is a different issue, I think.
- Old behavior: send email, get confirmation message that email is sent, press [spacebar] to dismiss or click on ‘accept’
- New behavior: can only click on ‘accept’ — [spacebar] no longer dismisses the message.
For me, this is an Unquality-of-Life change. There should be some way to dismiss dialogue boxes, even if it’s just the [escape] button (which also doesn’t work).
I don’t know how often Spidy updates, but I’d swear I see coins above 15 silver a couple of days ago. Could have just been a blip I suppose.
I flushed the toilet 22 times last night and only got clovers twice.
Spidy doesn’t update as often as gw2tp and it’s had some hiccups. So what you see on the TP, what gw2tp reports, and what spidy reports can be different. The main thing that spidy has is data from 2013, which I don’t have access to from other sources.
So, spidy might not be the best source for certain things, but it’s the only one that allows for an apples:apples comparison of historical prices. It was also the original source for the claim that there is a crisis, so it’s a good choice in terms of showing evidence to the contrary.
gw2tp has full history since aug 26th 2012 but it only loads the graph for the last 6 months by default.
If you want to see all data, click on “Full History” on top of the price chart.
The screenshot i posted earlier, had the full history loaded but i guess you didnt care to check.
Thanks for the tip — I never noticed the “Full History” button. I always assumed that clicking the “All” next to D|W|M|All would, you know, load “all” the data. I feel silly for not having figured out that the “all” button only meant “six months.”
I realize now it’s an insufficient justification to point only to spidy for the overall discussion.
However, since that was the source of the OP’s post (and presumably the subsequent post restarting the thread), the spidy:spidy comparison still demonstrates my overall point, that there wasn’t any data backing up the claim that there is a crisis.
- ANet (and player research) shows that the amount of luck that drops from salvaging is the same regardless of kit.
- What varies is the chance of recovering upgrades and the mix of salvage materials returned.
One frequent poster to the forums, Mystic.5934, believes that the last point justifies using master’s/mystic kits in some cases (for details, see the post: https://forum-en.gw2archive.eu/forum/game/gw2/Mystic-forge-Salvaging/5392794 ).
There’s clear evidence that using Master/Mystic kits on ecto produces more Crystalline Dust, so even though the amount of luck that drops is the same, it’s worth the higher per-use cost.
Some people like opening Wintersday or Trick-or-Treat bags to generate luck (those drop a lot) — if you don’t mind selling off all the other stuff to defray your costs, those might be a good deal for you.
The original system was:
- Town Clothes: these could not be used on combat. You could mix & match a vest with slacks, but not with combat armor skins.
- Tonics: none of these could be used in combat (originally).
- Armor: these skins could be applied (using transmutation stones/crystals) to any armor. They could be mixed and matched with other armor skins, but never with town clothes.
The new system:
- Outfits: these are on or off; no mixing & matching. Pay once; use without transmutation. (Helms can be hidden.)
- Tonics: these are still mostly non-combat, although nearly all the newer ones enable costume brawl.
- Armor skins: as before, these can be mixed and matched, now using transmutation charges instead of stones.
I read someplace a long time ago , that named exotics would have a better chance , than for example a pearl whatever that is crafted.
Also , that the average level of the items needs to be 77,. so do not put in 4 level 75 items.
Neither of those statements is true.
- The skin of the inputs doesn’t matter.
- The published research shows that — to get an L80 output (including precursors) — the average level of items can be 75. Thus four level 75s are fine as would be three L80s + one L60 (a frequent combination, using three crafted 80s and the often cheap L60). (The inputs have to be rare or exotic, with rares being more efficient on a cost basis and exotics having a higher rate to return a precursor.)
Well this will pretty much destroy the dye market now that you can get 1 account bound dye of your choosing per 3 yr old character on your account.
So now supply hasn’t been increased (since you cant trade them) but demand has plummeted which now means all dye will normalize to some low figure most likely.
It’s now a few days since the Celebratory Dyes have been available and I’m looking at the buy & sell values for the limited-edition dyes.
- Electro Blue has a WTS price of 1,050 gold, up from 1,029g, the price on the 1st of August. What’s changed is the WTB prices, which are below 420g.
- Shadow Abyss (not included as an option) has remained about the same: sell offers 200g (vs ~199g on the 1st) and buy offers at 175g.
- The less popular Amenity has a WTS of 250g vs below 100g on the 1st; buy offers at 73g.
So far, the dye market hasn’t crashed.
The Revenant: Can we get it early?
in Guild Wars 2: Heart of Thorns
Posted by: Illconceived Was Na.9781
I don’t see any downside to this suggestion, given they manage to finalize the class before the expansion release.
Note : We’re talking about the revenant, not the herald, so really there’s no real headstart toward the HoT core content.1) It would help people AND especially new players to get accustomed to the class and get prepared for HoT. That’s basically the whole philosophy of Anet, to not hinder a particular kind of player.
2) It’s a feature only those who pre-orders would be given. Meaning, it will make people who are only truely interested in the revenant class more attracted to preordering than buying after release. So it’s beneficial even for Anet.
3) More opportunity for feedbacks, so people who decide to play it on release date can enjoy a stable class.
4) If you’re talking about logic we already had a bunch of revenants roaming the silverwastes a while back among other players. And it wasn’t on a beta test server.
That’s all the positives i see to, i’ve yet to see a negative. Most people just respond, “you’re not getting it early because that’s just the way it is”.
But they way it is right now is exactly why i’m trying to bring this to the attention, if there is a better way to do things (i’ve not seen a counterargument yet), shouldn’t we at least try to ask for it? Seems only logical to me.
You haven’t read all the responses if you haven’t seen any downsides:
- ANet would have to change their entire game plan to release the class early.
- They would remove some of the value of the expansion, which includes the revenant.
- The class itself is being balanced against the other classes that will exist in HoT, not in comparison to the classes that exist now.
- If the class isn’t ready, the feedback they’d get is that they released it too soon. If it’s only available in BETA, then everyone is more likely to recognize the class as a test version.
In short, the request is logical only from a customer standpoint. It has tons of ‘costs’ associated with it and hardly any untarnished benefits for ANet.
Post title: Gold-to-gems-ratio-should-be-hardcapped
That would hurt new players who prefer to buy gems with their hard-earned cash and convert to gold, so they can get a jump start on acquiring the vast majority of things in game that aren’t available via gems. I don’t see why those new players are less valuable to the community than the ones who aren’t willing to pay cash for gems. (And clearly, they are more valuable to ANet’s bottom line.)
This is getting to a point where it is extremely unreasonable for new players to be able to earn bag or bank expansions, or for players in general to be able to play to earn any of the gemstore items.
What’s your definition of ‘unreasonable’ ? What is ‘very unreasonable’? And what do you mean by ‘earn’ bag or bank extensions? When the game launched, it took hours for most people to acquire enough gold to buy gems…and there were lots of things people saved silvers for: repairing armor, trait unlocks, and world bosses weren’t guaranteed to drop rares. Now, it’s far easier to earn gold (which, by the way, is part of the reason the gold:gem ratio is so much higher).
So is it harder now or easier now to earn enough gold for a bank expansion? And even if it’s more difficult now, why is that a bad thing?
tl;dr the questions you raise are more complex than your post suggests. To the extent that there is an issue that ANet might want to address, the solution won’t be as simple as placing a cap on the rate.
(edited by Illconceived Was Na.9781)
You’ll want to discuss this with the Customer Service team. Open a ticket by following the links starting with “Support” on the top left of this page.
I don’t know how often Spidy updates, but I’d swear I see coins above 15 silver a couple of days ago. Could have just been a blip I suppose.
I flushed the toilet 22 times last night and only got clovers twice.
Spidy doesn’t update as often as gw2tp and it’s had some hiccups. So what you see on the TP, what gw2tp reports, and what spidy reports can be different. The main thing that spidy has is data from 2013, which I don’t have access to from other sources.
So, spidy might not be the best source for certain things, but it’s the only one that allows for an apples:apples comparison of historical prices. It was also the original source for the claim that there is a crisis, so it’s a good choice in terms of showing evidence to the contrary.
The Revenant: Can we get it early?
in Guild Wars 2: Heart of Thorns
Posted by: Illconceived Was Na.9781
Even though I don’t support the OP’s concern, I’d like to remind people that their goal isn’t about reach L80 quickly. They are asking to be able to level their revenant slowly and to experience the new storyline on the day it releases. The way things are now, we’ll all have to choose to take an existing L80, insta-level a revenant, or postpone exploration of the new zones/story.
(Again, I don’t support the idea, as I’ve stated above — I just ask that people stop worrying about how hard it is to level to 80 quickly, since that’s not the issue in this thread.)
Long before daily rewards i remember coins dropping only from map completion and bl chests. The price was around 20 silvers.
Mystic Coins were never traded for 20 silvers. It went shortly up to 15s in Jan 2013 for a couple of weeks but thats it.
Regardless, Oxidia’s point remains: mystic coins are only just now becoming as expensive as they used to be.
If by “just now” you mean 3 month ago, then yes.
No, I meant “just now” as in this week.
- Peak sell offers for Mystic Coins (according to spidy) was 15.24s on 7 Jan 2013.
- 3 months ago, the peak (according to spidy) was 14.35s.
- This week, the price is reaching 14.87s.
So according to the data I’m looking at, Mystic Coin prices are still below their peak two and half years ago.
Plus, one could argue that in Jan 2013, 15 silver was hard for most players to come by (I remember saving up for Master Trait Books for my alts) while in Aug 2015, 15s is pocket change for most players. In most cases, the cost of Mystic Coins is currently a relatively small fraction of the forging cost of any particular weapon. In other words, while the current price of mystic coins is just under its historical peak, they are “less expensive” to acquire in terms of opportunity costs.
However, that’s a different discussion. My main point is that — according to gw2spidy (the source used by the OP) — the actual price of the coins remains below its peak (at least, while I was typing this).
17.83s 3 months ago.
Spidy — which was the OP’s source — doesn’t include that price. The screenshot source is gw2tp.com and doesn’t include the 2013 prices, so there’s no way to compare.
Accordingly, I stand by my comment: the OP (and the late respondent) were making a claim about high prices based on data that showed something different.