For some reason Destiny’s Edge 2.0 is suffering from a racial imbalance with two human npcs and no sylvari. Unless Kassameer is actually a sylvari in disguise or something, we need to hire a sylvari to address this issue.
There are a number of notable Sylvari we could pick up. Occam, Canach, Laranthir, Trahearne, though Laranthir and Trahearne have class overlaps with Braham and Marjory.
DE 2.0 is racially balanced: two humans, one charr, one norn, one super genius asura, and the Ghost of Scarlet. Not to mention the holier-than-thou Caithe (she who is ever-so-helpful to their endeavors).
(That said, I think “balance” is an over-used theme in art; I’m ok with DE 2.0 not including Sylvari, since they figure heavily into the rest of the story.)
As i said, waiting was a good choice. They dropped in price really hard.
It’s amazing. Supply is rising. I guess panicked sellers are getting rid of inventory.
How low can you go? (They’re doing the Trading Post Limbo right now)
I hate to say how that reference suggests Fleshie’s age (only because doing so would also hint at mine).
I always buy popcorn for ‘events’ like this.
“Players cannot open a guild vault until 72 hours after they have joined, in part to prevent it from being used by gold sellers.”
Ah, how would that discourage a gold seller? They’d just wait the 72 hours like the rest of us.
Prior to this restriction, gold sellers would invite a buyer into the guild, who would then withdraw coin or items. Bots would do something similar to distribute their “ill-gotten” gains by inviting gold sellers (to whom they were selling gold etc). In other words, the guild bank was a viable method for laundering money, in a way that wasn’t as easy to track.
The “must be a member for 3 days” prevents this type of laundering and also opportunistic theft from guilds that haven’t set robust access rules for new members.
Level-Up-Rewards after max lvl 80
in Guild Wars 2: Heart of Thorns
Posted by: Illconceived Was Na.9781
How is the OP’s general point different from what HoT delivers with Masteries? I think the expansion’s specific ideas are even better: the OP wants character to get more powerful, which is increasing their level-like stats without increasing their level (increases to precision, ferocity etc are all things that happen when gaining levels); HoT offers additional abilities that amount to QoL of improvements (looting, gliding, using mushrooms, etc.).
(edited by Illconceived Was Na.9781)
A lot of the OP’s post is moot, since there all sorts of things that didn’t happen in 2015. We had a long content drought — I hope that’s not the pattern for future expansions. In fact, one of the reasons I was against an expansion was I expected the expansion would become the focus and the Living Story/World would be forgotten for 6-12 months.
Most of the rest of the OP’s post is also moot, since HoT is coming, along with a ton of new and/or updated achievements.
About the only one that seems in doubt is whether the cap on Daily achievements should be increased. Personally, I think it should have a longevity bump 1x/year; I don’t think it should be capped for the game’s life time. (That said, I don’t feel very strongly about it, so if the current cap is permanent, I can live with that, too.)
It’s on their list of things to do. They’d like to do it, but they’re doing other stuff right now.
It’s been on their list of things to do for three years. I’ve never been quite sure why it’s so hard to save builds, even if you can’t load them — after all, 3rd party websites have managed this for 2.9 years.
So, I agree that they must have other priorities. What I don’t understand is why this has never been one of them.
I support the change and at the same time, I don’t think it will resolve the issues the OP expects it to. I can guarantee two things:
- Every guild leader wants this feature (although some want a toggle for it).
- 90% of guild members will ignore it 90% of the time in 90% of guilds.
Like any recurring message, people will start to ignore it unless it’s changed frequently. And most leaders aren’t willing to change it more often than a few times a month.
I’d prefer to see a unified “guild info” tab for members, with sub tabs that are individually editable by the GL. Officers would then help teach guildies to read these messages before asking questions in guild chat. Those sub tabs would be things that nearly all guilds want their members to know:
- VoIP details — how to connect to comms.
- Website details.
- Repeat Events — things the guild does at same time each week (ideally, converting to the same time zone the user selected in game options)
- One-time events — special events.
- Message of the day — actual text message (silly or serious).
Ignore the text of the error message and open a support ticket (follow the links from the top left of this page). While you are waiting for a response to this post, the Customer Service team might have a solution.
PS Often you can ignore “connection error” messages in this game.
A lot of software has trouble narrowing down errors and reports back the last known, determinable fault, which might|might not be helpful to the user in troubleshooting. (In the extreme, if your Tesla slams into a tree, the dashboard might light up to report “battery low” — while true, that wouldn’t help you get the car moving.)
All the gw2.exe knows is that it can’t connect proceed and the last thing it tried to do was connect X to Y and the only reason (its programming tells it) that might happen is due to a connection error. ANet, you, and I — we all know better; the software is just doing its best.
Future content : new armor skins only from raids.
If you don’t like raids you have to live with outfits.At least that is what i really fear at the moment
It was at least said that there will not be any more armor skins in the shop
and they will only be earnable directly in the game.
I’m guessing armor skins for raids, for wvw, for pvp, and probably living story.
- Spirit shards aren’t meant to be trivial to obtain.
- The point of the obelisk has always been to make it easy to charge quartz; the hero point was just a bonus (because that’s how it the other ‘commune’ challenges work).
HoT Price Feedback + Base game included [merged]
in Guild Wars 2: Heart of Thorns
Posted by: Illconceived Was Na.9781
Why do they only have to pay $50 to play the full game with expansion but we had to pay $100. Seems legit.
You paid $50 to play for the last 2-3 years. The cost of HoT is the same for everyone.
Hi, I don’t actually post here in the Forums, but I frequently visit & read all the stuff/news in the community.
I recently played GW2 again after a very long hiatus.
(started playing since beta, stopped playing sept 2014)
After checking out all the new stuff, I found out that I have lost some AP’s.
From 22k down to 13k+Can someone tell me what happened?
Oh, I didn’t do any AP bugs or abuse. I just completed almost all of the events.I don’t have a screenshot with me right now, but any game moderator can verify my claim.
Thank you and all the best!
Xeramphelinae
You’d have to open a ticket with support (follow the links from the top left). Only Customer Service can assist with something like this and they can only do so if you have a valid ticket number. Include your screenshot from when you left, if you can.
An additional post. This is Anet’s advertisement of “Boost enchantment powder” on 3 June 2014:
For the next two weeks, every Black Lion Chest will include an additional reward: Boost Enchantment Powder.
One armor, strength, speed, or rejuvenation booster can be converted to an Enchanted Combat Booster. This booster allows the player to choose from an armor, strength, speed, or rejuvenation buff.
One experience, gathering, crafting, or magic find booster (or two karma boosters) can be converted to an Enchanted Reward Booster. This booster allows the player to choose from an experience, gathering, crafting, magic find, or karma buff.
So clearly, that is how it was advertised. Trusting Anet, I used them as such.
Additionally, then and now (still), the ingame description for boost enchantment powder reads: “Repackages boosts in your inventory to take up less space and allows you to change boosts to another similar type”.
Note that it says “allows”, not “forces”. You pay for these powders, when these were introduced, you payed real money for them. So clearly the point of repackaging is “saving inventory space”. That’s how these were marketed.
I don’t think anyone disagrees about how they were introduced. What we don’t know yet is whether ANet intended to take away the ability to convert them into karma buffs, which was my primary reason for spending the coin to stack them.
As has already been stated, there’s ways to circumvent troll portals.
No, not when the portal spawns just as you reach a chest. After a boss dies, not everyone’s graphics or sounds will give warning that a portal is imminent.
(Mind you, I think this is easily prevented if ANet wants to, by changing the [f] priorities, so that opening a chest happens before the portal.)
I will gladly pay for new armor skins that can be mixed/matched. Outfits are vanilla, and boring. I know they are cheaper and easier for designers to produce (as armor has multiple pieces, etc). If you agree with the need for more armor sets, please add your voice. Maybe we can get A-Net to change their decision to only offer outfits going forward.
Mileage varies. Some people like having a mix of outfits and armor skins:
- We can get more outfits, since they are easier to design.
- As implemented in this game, outfits are free to apply as often as we like. Some players find that fantastic for leveling characters or storage toons.
The OP doesn’t like outfits. That’s fine; they don’t have to buy any.
So ANet uses the word “tank” and you think that means traditional trinity? Go ahead and try it in Raids to see how well that works for you.
When Raids begin, people will try all sorts of things and eventually there will be a meta for it, too. However, since this is a game without a traditional trinity, there won’t be specific classes required to complete Raids — the community might end up preferring certain combinations of builds, which is entirely different.
The thing that ANet wanted to eliminate was requiring specific professions for instanced content. And so far, in this game, any profs can complete any content — ANet’s goal is met.
Yes, Trahearne is a necromancer. And no, the use of the Caladbolg have nothing at all to do with the Reaper.
In fact, any profession can use the very same sword if they play as Sylvari.Only in the Personal Story instances that require it ;P
Well, Trahearne can only use it in the Personal Story instances that require it, so that’s fair.
It’s an issue with synchronization between two different servers, the one that keeps track of your account and the the one that keeps track of your guild back. If there’s enough latency, the item will sometimes be hidden, even though it occupies a slot in your inventory. As you noticed, moving another item forces a resync, which makes the first item re-appear.
The root cause has got to be incredibly difficult to identify or to fix (or maybe just resource-intensive). I prefer to live with the bug rather than have ANet staff worry about trying to resolve this (assuming I’m correct about the cost/difficulty).
In theory, ANet could add a bunch of different alphabets. The game is missing a small number of characters from kanji and cyrillic and of course it lacks anything in arabic or any number of other languages spoken by 100s of thousands or even millions of potential gamers.
Unfortunately, it’s not free for ANet to add them. They need to be rendered in a font appropriate for the game at several different sizes. QA is required. And they need to hire customer service experts who can make sure everyone on the relevant staff can identify when someone has tried to get around appropriating naming/chat rules by substituting letters.
None of that is necessarily difficult or really expensive; it’s just not free. So the community would have to give something else up.
If you look at the supported alphabets, they include all the languages for which ANet has a language-specific server or localization: English, Spanish, French, German, Chinese. The exception: Korean, the home language used by ANet’s holding company, NCSOFT.
tl;dr adding characters isn’t free; ANet is unlikely to add more without a compelling business reason to do so.
Also, it’s not only about the trinity. It’s about challenging content. Think is that GW2 showed us the past 3 years that without a sign of trinity or at least more dedicated roles, there can not be any challenging content.
I (and I bet everyone else who supports the “trinity” idea) would not mind having really challenging content without trinity, but if they tried something like that my bet would be that it would result to the typical zerker zerg the instance and go to semi retired in 1 week because of boredom… You know.. typical GW2 stuff…
Content in this game is not easy for everyone. It’s easy for people who understand professions and fight mechanics. In fact, a lot of fights weren’t easy in their early days. What happened is that people have figured out how to optimize damage, using a particular blend of support (mostly DPS buffs), control (nerfing worst enemy skills), and active defense (avoiding worst enemy skills). We have evolved; the fights and the AI haven’t.
And that’s exactly the same thing that happens in every other game’s PvE: people learn the mechanics and can repeat fights easily. This is true in trinity games as well. Often what makes raids “challenging” is getting enough people to coordinate and with 5-person dungeons in GW2, that hasn’t been hard to do.
tl;dr the issue has never been trinity|not trinity. It’s that games don’t evolve as fast as the community does.
I don’t see any need for a title for each achievement. Or loot. After all, achievement points lead to achievement chests, which already include loot, including some of the only freely reusable skins in the game.
JPs in particular give a lot of AP, despite some being trivial.
I’d rather rebind deploy glider to a different key and leave spacebar as it was if possible
It’s hard-coded; no option to swap it. Instead, [enter] works for most of the modal dialogues (such as confirmation of sending an email).
In World of Warcraft you can decide to have a character’s level frozen (primarily done by twinks for PvP purposes) but since you get level 80 drops even in starter zones on a level 80 character it would be more meaningful to do so in this game for the consistent mid-level gear drops. I know it takes awhile to level purely off killing things but you’ll eventually level out of the cotton and linen tier gear drops.
If you want to freeze a character’s level, leave them at a JP chest. I open champ bags with them for consistent, mid-level gear drops. Other than that, you can farm the TP for those drops.
I will take my time and enjoy the sights and wonders of GW2.
Always a good thing.
(Disclaimer: I take my time and I use the TP — it’s cool that the game accommodates a lot of different play styles.)
They changed it recently. In some cases, pressing [enter] works (for example, “your mail was sent successfully”).
Why is blue more expensive than pink?
Blues tend to be more expensive than pinks generally. Pinks have a narrow niche of uses; blues are more universal. This particular blue goes well in a lot of situations.
Does electro blue have the glowing effect of that one craftable armor (from mordred bosses, forgot the name of the place, sorry I don’t pve much)
Luminescent armor? No. Although it does have some similarities in tone.
I’m kinda leaning towards pink but I already have hot pink and cotton candy.
If you have to choose one or the other, I think you’ll be happier with blue.
Hmm, what about electro green or peach.
I like the green. The peach is, like the pink, good for a narrow set of uses. Among the four you mention, I prefer blue → green → pink → peach. Your mileage might vary.
Happy (character) birthday!
You have to buy it with commendations. Commendations are earned through doing guild missions. You can earn 6 commendations maximum per week.
is it possible to solo on that guild mission?
No, it’s not really possible to solo guild missions. You’d have to join a guild that does missions and run missions with that guild.
Actually, it’s possible (just not very fun).
Relogged a few times, it’s all back, weird.
Your BETA is reflecting progress as of BWE1, so nothing from the last few weeks. When you swapped to LIVE toons, you saw the current progress again.
edit: grammar
(edited by Illconceived Was Na.9781)
While the “block them back” mentality will get the job done, blocking someone should remove the ability to communicate with them entirely instead of just halting their messages.
Sure, it should be reciprocal like that. However, since it’s a programming change, it means devoting dev time to it. How would you prioritize that over other changes to the UI? Is it more important than fixing bugs? Than introducing new content? Than delivering HoT on time? Than adding other features?
For me, it seems low priority since there’s a perfectly simple way to deal with the issue already (manually /blocking them). Your mileage might vary.
Blocking does prevent either person from sending messages. People have posted screenshots of the tests they’ve done here in this thread.
People who claim they’ve blocked you but are still sending messages are either unblocking and reblocking quickly or have just gone invisible and are pretending to have blocked you.
Fair enough. In that case, the issue is identical to someone sending messages while invisible.
My point is that regardless of why the OP feels aggrieved, the game already provides a solution: /block and move on.
IronMan challenges — as they have been traditional called — are nothing new to gaming. What Wooden Potatoes did is added an additional set of complicated rules, to try to keep people from “gaming” the system. I think that’s completely unnecessary: IronMan is a personal challenge; going around the principle is like cheating at solitaire and hurts only one person, if any.
The traditional challenge is much simpler:
Complete the personal story. If you die, you have to restart
I think that’s sufficiently difficult that I’d be impressed with anyone who managed to do that.
And this somebody who payed these money to get gems and get gold (with Anet service), HE WOULDNT buy these gems , if Anet didnt gave this service from the first place. So there is no loss of revenue.
It is just some people who play allot and some others who pay allot.
There is most definitely a loss of revenue:
- Scenario 1: Person A buys the expansion with cash and buys gems with cash, selling the gems for gold. Person B buys gems with gold to pay for expansion. Total received: $119 = $119 from A (50 + 69) and 0 from B.
- Scenario 2: A buys the expansion with cash and buys gems with cash. And person B buys the expansion with cash: Total received: $169, the same 119 from A and another 50 from B.
A is always going to want to sell gems for gold, so ANet gets that money in both scenarios. (Player A doesn’t care what others use the gems for; they just want the gold.)
Put another way, players would have to buy 40% more gems (using them or selling them for gold) in order to get the same amount of RL cash, if they allow us to upgrade using gems. Even if the gem:gold ratio increased to 50g/100 gems, I doubt if we’d see a 40% net increase (more likely, we’d see a drop, with some players reluctant to spend at all). Maybe some day in the future, it will be a viable tool for a GW2 expansion. For HoT, it’s not.
tl;dr there’s a huge drop in revenue if players can purchase the upgrade using gems.
There was a post on reddit in the last few months where someone took a charge showing the rates over time and added notations for what was going on in-game (or out of game) just before. There are more minor variations over each day and week (e.g. Wed vs Saturday, 18:00 vs 06:00 UTC, …); I don’t find those significant or consistent enough to change my investment behavior; your mileage might vary.
Last I checked, the meta included sharing might, fury, and sometimes stacking vulnerability. Doesn’t “support” include dropping buffs? Control skills are also used by good teams.
The difference in GW2 is that teams don’t require specific classes to function. At worst, the meta has preferences (which, due to human nature, are really strong and some people treat them as rules). In other games, you wouldn’t be able to play some content without a dedicated healer.
Instead of trying to find/punish those who place troll portals, what if ANet just changed the priority, so that [f] gets loot first and portals after. (Portals should remain relatively high on the list: in combat and during WvW, you want that portal ASAP.)
Now I get it, you probably have no gold and play casually, so I understand.
Actually, you’d be incorrect. I have plenty of gold and I play seriously. I just don’t feel the need to spend spirit shards at the rate you do. And just to be clear: I do promotions, make mystic weapons, give gifts to people, and use them for all sorts of things.
I get it, you dont care.
Again, you’re misinformed about my thinking. I do care; I just don’t agree with you that it’s an issue for the game.
But for me, and my guild, we made tons of mystic weapons/ascended gear/mat upgrades, which we cant do anymore. I dont even care about that, because I already have 99% of the things I need, but for other people its a shame.
I suspect that ANet probably intended to make it harder to make tons of such things. It’s still easy enough to make some.
I have a guildie trying to make a legendary and he hates silverwaste, but theres really no other way to get the shards and thats silly.
There are other ways to get shards. More importantly, shards accumulate on their own — we just can no longer farm them so easily that they can be spent without considering what we really want to do with them.
Shards are only used for long-term goals: legendaries, mystic forge weapons, forge promotions, etc. Accordingly, ANet changed the system so they accumulate in a way more in line with those priorities. Those that played a lot of characters prior to the split have an excess; those just starting will need to be more patient.
In my opinion, that’s better for the game in the long run.
There are some predictions we can make based on what we’ve seen in this game’s history and from other games. None of this will give you anything close to a “good” answer to your question(s); our mileage will vary.
These things drive the ratio higher, as people convert gold to gems to take advantage of an opportunity:
- Any sale, especially on skins, minis, dyes, character slots, or BL keys.
- New BL skins.
- New quality-of-life services, such as more bank tabs or other forms of storage.
- Inflation. Over time, veterans tend to accumulate gold that they can’t find a use for and they convert to gems. GW2 is lucky that this effect has been relatively minor, thanks to TP fees and various special wealth sinks.
Here’s what drives prices down, as people invest their gold into other things, convert gems to gold to do so, or find new sources of gems:
- Christmas (plus Chunukah, Kwanzaa, etc): lots of people get gem cards for the holidays and some convert them to gold.
- Changes to crafting/forging. The introduction of ascended crafting (and the high demand for materials) drove many to convert gems to gold, so they could buy mats now (instead of waiting).
- Lack of new offerings in the gem shop. For example, during the Gem Shop Drought of 2015 (right up until the current sales), the gem:gold ratio dropped a fair bit, as people stopped converting.
tl;dr the overall trend is that the ratio will gradually increase over time, with ratio spikes occurring with new offerings, dips with infusions of gems from outside the game.
I think this weeks 25g/100 gems will probably drop a bit before HoT and increase again right before the official release. After that, it will depend on too many factors to make a reasonable prediction — if forced to guess, I would guess it would increase (although I can think of half a dozen reasons why it might drop, too).
When I said, “Trinity is an essential part of gaming,” people automatically assumed I was talking about a WoW like scenario. Roles or some variation thereof are indeed essential to variety. Simple gear stats don’t cut it. Try role-playing like a dedicated healer in Cleric’s gear or any other similar stat set and see how well received you are in a dungeon or fractal.
No, I understood that you were talking about exactly what you just restated here. And no, they aren’t essential to “variety” — in fact, you just described something that (to me) feels like the antithesis of variety, in that each profession can only handle one type of role.
Again, I’m not arguing that Trinity is bad per se; it can be an element of fun & exciting gameplay. I’m saying it’s never been essential to a good game. The fact that, to date, you’ve preferred trinity-based games doesn’t change that.
Just because MMO/RPGs have traditionally used Trinity doesn’t make it fundamental; it came about as an almost inevitable accident from RPG’s Pen&Paper design and early limitations of computer gaming. There are all sorts of ways to modernize gaming: virtual reality could create a very non-linear physics instead of being parallel to earth physics, it can use trinity or some other model, and so on.
tl;dr just because there’s nothing wrong with traditional mechanics doesn’t mean any of them are required in a good game.
It seems to me that this post is about a spending issue, not an acquisition problem. Most people have too many spirit shards; only a tiny fraction spend spirit shards regularly.
This entire spirit shard being different from hero point situation is awful.
Did you mean the “separation” or the fact that gaining experience after L80 no longer generates them? Separating has had no impact, other than making sure that everyone has enough points to max out their core specializations just by reaching L80.
I cant take it anymore.
So, don’t take it.
People like me, that use tons of spirit shards (SKILL POINTS) are suffering beyond belief from this.
You are right: I don’t believe it. Of all the things that have changed in the last 3 years, this is one of the least impactful changes.
Theres no point in getting these from the maps anymore, and gaining levels feels absolutely pointless at 80.
You mean there’s no point doing hero challenges — that’s because HoT isn’t out yet. When it launches, people will wish there were more such challenges.
can we ATLEAST get the spirit shards from gaining levels?
Post-HoT, we can expect different sources of shards plus post L80 experience will go into masteries.
I dont mind farming Silverwaste, but it feels like its the ONLY way to get shards now
It’s not the only way. Dailies, PvP, and other methods already exist.
What’s the issue on opening them when you get them? Never understood why people let chests pile up.
I don’t understand why people open them right away
. I like waiting to deal with inventory; other people prefer to get stuff now. It’s nice we have an option.
For the OP: you cannot lose any of the stuff inside the chests: if too many pile up, they just auto-open into your inventory. As long as it doesn’t happen an instant before you swap characters or change zones, even if your inventory is full, you get a chance to make room.
Same reason people don’t read the OP just run in and comment. Impatience…
OP was referring to the chests that pop up and shake until you click them to get the loot, not the chests from loot that stack in your inventory. They do not disappear…
Yes, that is to what I am referring: the bouncy chests and they do disappear if you collect enough of them or sometimes if you change characters.
Here to report a bug in the Molten Furnace Fractal.
Upon reaching the Weapon Test chamber, the event did not start.
The NPC spoke his dialogue but did not go hostile. The doors never closed. Rox, Braham and Frostbite froze on the spot. Nothing progressed or changed.Attempting to reset the area by purposefully dying and resetting the NPC’s did not work either.
Please fix. Thanks for your time.
This is a known bug that happens if you run past Braham & Rox too quickly. As long as one person stops to ‘hear’ their dialogue at the top of the bluff (just after the steam curtain), everything goes smoothly.
Just think about it why is their tax when purchasing gems or expansions?
I did think about it and remembered that companies hate having to ask for taxes, because it’s a pain to do correctly (the rates vary from place to place and year to year, as do the items to which they apply). Accordingly, businesses never do it unless they are required to by law.
Anet, why don’t you simply admit the Trinity is an essential part of gaming beyond the zergs we’ve had for three long years?
This incremental move toward roles, clearly demonstrated in the current and previous beta events, is tiresome.
Why don’t traditional players simply admit that they just prefer Trinity? Why don’t they admit that they aren’t ready to accept that it’s never been an essential requirement to good gameplay. This substantive move in GW2 away from the Trinity clearly demonstrates that it was a mechanic of convenience, not necessity.
Trinity can be fun. However, it’s not the only way to handle challenging combat.
(edited by Illconceived Was Na.9781)
I should be able to customize my character to my liking with dyes without spending an absurd amount of extra IRL money or countless hours “gambling” for it
Why should you be able to customize to your liking without spending any effort? You can play the game without extra effort by forgoing dyes and skins. If you want to add to your options, you should expect to spend time and/or money.
The trade post has created a monster where some of the rare dyes have become so expensive no one is spending money on them, if you look at the available vs. ordered on Electro Blue Dye, you’ll see that people are ordering under 600g but the dye is listed available at 977 gold. I’m not going to dish out $55 for any piece of content in any game ever, and I should never have to.
The trade post has nothing to do with the costs — the trade post reflects supply & demand; it doesn’t set it. Further, the reason there are so few Electro Blue dyes now is that people have bought them up, which means, people did (and do) spend outrageous sums of money on them. Since there are so few available, it only takes 1-2 people willing to spend that much to drive up prices. When more were available, the price was lower.
Can we all agree that if the cost to buy a dye outright with IRL money is more expensive than the new Guild Wars Expansion, the current trade post system, as it pertains to dyes, is broken?
No, I can’t even agree with any of the premises that led to that question. You don’t need any of the dyes and the market for dyes isn’t any different from the market for runes or sigils — they both follow supply & demand.
Now if we can all agree that some dyes are outrageously priced, then can we not agree that a “dyes for gems” system would help regulate those prices to something more reasonable?
You keep implying that there is some sort of universal definition of “reasonable” for prices. You also imply that a dye-for-gems system would be necessarily better. The first isn’t true (reasonable people differ about what reasonable means); the second means setting a ceiling on prices and that’s only good for buyers, not necessarily for the market as a whole.
If gas prices became so expensive you couldn’t afford to drive your car to work,
To follow the analogy, you would need to talk about the cost of paint for cars, not the the fuel. You can “drive to work” in Tyria without any dyes.
Another point to mention is that to my knowledge they haven’t released any new dyes since the games release, leaving something that I find so enjoyable to tweak, ignored. If dyes became a revenue stream for the game, then ArenaNet would be inclined to come up with new dyes(hopefully patterned dyes as I’ve mentioned in previous posts) adding depth and more customization to every new set of armor.
Um, how can you be talking about Electro Blue and yet believe that they haven’t introduced new dyes? There are over 70 limited-edition dyes. ANet already derives revenue from dyes, via the various dye kits (and indirectly from various containers that include the dyes).
tl;dr the original post and subsequent posts are proposing solutions without having established a problem. The status quo already is that you can buy any color you want and sell any that you don’t, with prices set according to people’s preferences and how easy the colors are to obtain; it’s hard to get more efficient than that.
It is a reasonable request.
Reasonable? Sort of. On the one hand, we all hate spam and adverts. On the other hand, it’s a minor issue and it would cost ANet time to do anything about it at this late date. So in terms of benefit to the community versus cost to ANet (and ultimately to us: fewer units sold and time spent fixing a minor issue = less stuff for us)…
tl;dr it’s equally reasonable for ANet to just leave it be.
What’s the issue on opening them when you get them? Never understood why people let chests pile up.
I don’t understand why people open them right away. I like waiting to deal with inventory; other people prefer to get stuff now. It’s nice we have an option.
For the OP: you cannot lose any of the stuff inside the chests: if too many pile up, they just auto-open into your inventory. As long as it doesn’t happen an instant before you swap characters or change zones, even if your inventory is full, you get a chance to make room.
The point I want to make here though, that I think is getting lost, is that selling dyes in the gem store is a good thing, for both developers and players. This could be a very big revenue stream for AN which allows them to continue generating enjoyable content for us to play without a subscription cost, everybody wins.
You’re missing the macro-economy to focus one set of micro-transactions. It’s better for the game to offer the dyes via the trading post:
- Anyone getting an unneeded or unwanted dye can sell it.
- Anyone wanting a dye can buy it.
- The value is tied to supply & demand and so ANet doesn’t have to micro-manage it.
- Transactions sink gold from the economy.
Plus, your schema isn’t necessarily less labor-intensive than what you have to do now: you’d still have to figure out which set of dyes to purchase.
tl;dr there’s some good ideas in the thread; they just aren’t a sufficient improvement over the status quo.
While the “block them back” mentality will get the job done, blocking someone should remove the ability to communicate with them entirely instead of just halting their messages.
Sure, it should be reciprocal like that. However, since it’s a programming change, it means devoting dev time to it. How would you prioritize that over other changes to the UI? Is it more important than fixing bugs? Than introducing new content? Than delivering HoT on time? Than adding other features?
For me, it seems low priority since there’s a perfectly simple way to deal with the issue already (manually /blocking them). Your mileage might vary.
I am NOT paying so much money on gathering tools and inventory spaces if its only for 1 of my many characters that I like playing on.
Does anyone else feel this way?
Lots of people agree with you and there have been tons of posts on this (and there will be tons more, I’m sure). Lots of people aren’t bothered by it enough to comment.
Most of the discussion revolves around what the alternatives would be: assuming ANet gets X dollars spent on those things now, how much would they have to charge to get ~X dollars on account-wide unlocks? What would they do for those of us who already own the character-bound versions? Cheaper upgrade? Refund, similar to what they did when Commander went account-bound?
There’s probably no simple way for them to make all of that happen, which is partly why I don’t expect them to comment until/unless they introduce a change to how it works.
I …wish to express my disappointment at the very poor scaling of the content once reaching the Fort Salma and The Iron Marches parts of Chapters 2 and 3.
It seems this was designed for a time when there were tens or even hundreds of people doing this at the same time. Doing it now is nerd-rage-inducing, especially the events in The Iron Marches. The rest of the content in the game scales quite nicely, but this seems to be a rather glaring exception.
These events were designed to be a lot more challenging in a variety of ways. You’re not the first to criticize the difficulty. They can be solo’d by any prof and you don’t have to be an expert or have super special gear; you do have to avoid making any rookie mistakes…for long periods of time.
There are two workarounds you can use while we wait to find out if ANet agrees with your analysis (and then changes it):
- Wait until Kessex Hills is a target for the daily event. Then there are more than enough people desperate for events that you shouldn’t have much trouble getting help.
- Use the LFG tool. You aren’t alone in wanting to do these events.
Good luck.
I do not really want to post specific examples, because these would/could be spoilers
You can use the spoiler tag to surround your specific examples. [.spoiler]text[./spoiler] (without the “.”). It will hide it from view until the reader activates it.