The rare clothes items were from story, and they were 100% rare not green. (And could have been level 35 or so, dunno for sure. The 4GS were for daily so I bought 4 exotics. I reported it that day aswell, the 3 times before it annoyed me, but didn’t report it yet. If I’m gambeling then it’s always 4 of the same, so yea I’m sure it was the same weapontype. Unfortunely screenshots don’t help and only a video would help to show it. But it’s not like i will make a video every single time I gamble. And this only has happend the last few months. Before I never had it happen and trust me, I’ve gambled more than 15000 weapons.
I’ll start paying closer attention and ask my fellow students of Toiletry to do the same. If you have a reddit account, you might reach out to the community there, too — Toileteers have posted a lot of well-documented data there.
(I really hope you just made a mistake — those would be terrible and difficult to replicate bugs.)
From a financial stand point, why would ANet discount the price of character slots?
- They already gave away one slot to veterans and sold one slot as part of the uber-bundle.
- People are already willing to pay to get new slots to support the new prof and for some, to have toons dedicated to the elite profs.
- In the past, slots seemed to go on sale when the gold:gem exchange rate was slacking off. That doesn’t seem likely to be an issue every again.
Of course, ANet might still discount new character slots; I’m only pointing out that it likely would lose them money to do so.
(edited by Illconceived Was Na.9781)
Do you like the name Scrapper?(Lore)
in Guild Wars 2: Heart of Thorns
Posted by: Illconceived Was Na.9781
- Chronomancer is an awesome name and the only one of the new specs I love.
- Scrapper is second best — it sounds like a feisty engineer type.
- Reaper, Druid, and Berserker are pretty standard conventions for RPGs; nothing wrong with them and nothing interesting about them either.
- Tempest & Daredevil are a little more interesting; they don’t happen to inspire me at all, but I can see how they might be cool to others.
- Harold, well, who names their kid that? (Ok, yeah, I know it’s “Herald” — that makes even less sense to me.)
- Dragonhunter… I really can’t support ANet’s reasoning here. Every player character hunts dragons. There were just so many other choices.
“Oceana” is huge. A server in Korea is about the same distance from Australia as it is from California.
Well, no.
- Seoul to Sydney: ~8,300 km
- Austin TX to Sydney: ~13,600 km
- Munich to Sydney: ~16,300 km
So an Aussie data center would almost certainly be better for Asia, just as the NA center is better for Aussies.
The other problems will remain, however:
- The cost of setting up and maintaining a data center can be high for a game with 24/7 connectivity & security requirements.
- Players at any new data center would still be isolated from NA & EU players, which has major implications for WvW and even for open world, sPvP, and instanced gameplay.
- A smaller issue would be the loss of players from NA & EU data centers, which would have some impact on the experience for those communities.
So if you really want to see a new data center located closer to Australia or Tokyo, you’ll have to find some way to help ANet generate hundreds and hundreds of thousands of new players for the game just by adding that data center.
(edited by Illconceived Was Na.9781)
I added the bit about Daily login rewards. honestly not sure if I should have it there or not. yes, it gets you gold. but it also isn’t playing the game.
The rate may be lower than a gold per laurel. I tested a full monthly cycle (55) a few months ago and got around 70s each. I’m about to try out 500 laurels within the next week which should produce a more reliable result.
Over long periods of time, I’ve tracked the TP value of the average value of the Heavy Crafting Bag — although it varies, 1g/laurel is a decent rule of thumb.
- That amount depends on selling at a custom price close to the lowest sale offer.
- It ignores fees, which many people do when they report earnings.
- It can vary a lot for small numbers of laurels, since unlucky folks would get a lot more dust or venom than average.
It’s gone down as low as 70s/laurel and as high as 1.4/L — 1g is just easier to type/say and it’s been very consistent over time.
Even with the masteries the level 80 Spirit Shard should go back in place. Why, simple:
- It grants some feeling that hitting 80 has value, based on betas you will gain mastery XP as you go not just on hitting 80 over and over again.
- It creates a good source of resources for people if they use shards versus just hording them. Shards are dropping but based on RNG they are not keeping pace for some people if their luck is not good.
- It gives meanings to the +XP food and boosters that people have stopped using now once they hit 80 since it means nothing.
- It was fun, hitting cap didn’t feel that way since there was something to collect from it. Will masteries fill this spot, no. They will be different and potentially fun on their own but still not fill that gap.
So OP, +1 from me and add another +100 from all the others in game that this has been discussed with.
I agree that ANet should have left something in place for gaining experience during the period between introducing specializations/hero points and the release of HoT.
However, I think the HoT system will be fine for people feeling that it’s worth gaining experience after L80, since it does help progress masteries and spirit shards will accumulate for everyone except those that spend them like they are unlimited (which was sort of true prior to Hero Points).
God I wish I had that luck, sometimes I roll the clover recipe in order to get T6 mats and clovers are a waste. Anyone want 350 clovers?
That’s one of the least efficient ways of converting karma and/or spirit shards into gold. I strongly recommend rolling for clovers only if one is working on a legendary.
The comments in this thread keep repeating the same things:
- “I think chest farming is boring” and its variant “I think chest farming is bad for the game.”
- “I don’t understand why people don’t use the LFG tool to find the type of silverwastes map they want.”
I don’t think the two groups have much to say to each other: the first group expects all maps to align to their preferences and ignores the use of the LFG tool; the second group expects that the entire community accepts that using the LFG tool is as convenient as just spawning into the instance.
Regardless of my stance, I’m against the OP’s suggestion. The change wouldn’t improve the game enough for the entire community and there are other changes that would, including working on other maps and/or event chains.
My bank shows I have 37 commendations, the trader says I have none on his UI. I am able to purchase from the trader, but it would be nice to have it show the proper amount.
Right, it’s just a display issue — the vendor can see how many commendations in the wallet; we can’t (unless we open the wallet directly).
https://www.reddit.com/r/Guildwars2/comments/3l6o54/7045_bags_of_gear_961_bags_of_rare_gear_and_560/
That raises the question: Illconceived, are you using the option that displays item rarity as border color?
Yes, I am.
Of all the things in the game that are issues or worse, this has got to be the smallest on my list — it’s really not a big deal in the grand scheme. It’s more of a pet peeve — I’d just like to see it look like a mystic salvage kit; the current icon is just (ahem) crude.
https://www.reddit.com/r/Guildwars2/comments/3l4ouh/anyone_get_a_black_lion_key_to_drop_yet_since/
Posters in that thread are seeing them drop in fractals, wvw, and elsewhere. It’s unclear if this is selection bias (there are always people getting keys; they are just posting about it now, based on the request) or if there’s been an actual change.
I think the only way we’ll be able to tell is is there’s a drastic change in the price of the next set of BL weapons — if keys are plentiful enough for folks to get 10 scraps or 1 ticket, then prices could even drop (since the market is no longer controlled by farmers). If the keys are dropping only slightly more often than before, then we should expect that even an ugly set of skins will sell for 120g or more, even 1-2 weeks after they are available.
I’m playing as an ele, and it’s all skills. I have to pause for a second before I can use any skills. I will check my ping next time I play though, thanks for the tip!
Keep us posted with what you find.
You might try repairing your client — sometimes, if the gw2.dat file gets weirded out, it affects the smoothness of gameplay in unpredictable ways.
See the wiki for instructions: http://wiki.guildwars2.com/wiki/Command_line_arguments#-repair
Has anyone else noticed Mystic Forge bug which gives a diffrent item than intended?
Today I threw in 4 rare clothes item, from level 41 to 55 and I get back a green soulbound gloves (Improved Excavator’s Gloves level 55) That’s a downgrade. And forgot to mention I’m a Ranger and the gloves are for Mesmer or Elementist and it’s soulbound to me a Ranger…
A week ago I threw in 4 Exotic Greatswords all level 80 in Forge, I get back an Exotic Horn. To me that’s a downgrade. That happend 4 times already, throwing in 4 of the same items and getting some other weapon back. Has the Mystic Forge changed and is this supposed to happen randomly or is it a bug?
There are several mechanics involved that are conflated here.
- The forge sometimes returns soulbound items, usually low- and mid-tier gear when there aren’t many vendor/TP options — especially true for low level trinkets. If you don’t want stuff that might be bound incorrectly, then switch toons before forging.
- The forge generally returns an item that is a few levels above the average level of the inputs. According to your post, you gave it items from 41-55, so a L55 item back isn’t unusual.
- In all the 1,000s of forges I’ve done (and done by buddies of mine), I’ve never seen a downgrade of rarity. It seems more likely that the inputs were 4 greens, not 4 rares, especially since I can’t find any rare armor that is L41.
- Similarly, I know of no documented example of throwing in 4 exotics of the same weapon type and getting a different weapon in return. In every example that allows verification, it’s turned out that someone through in a mystic stone or a weapon with a similar icon by mistake.
Now, software this complex can always do unexpected things. However, given that we’re not seeing lots of reports of this on Reddit or elsewhere, it seems more likely that there are other explanations for what you are seeing, rather than a new or old bug.
I remember Dobbs. I finally gave up on him (after trying fresh maps and stuff) and bought the collection item on TP.
is the item on tp? it says soulbound on acquire.
he’s the one that sells the ancient stone summit shoulder spike. It’s the last item i need for the collection but yeah it is bugged constantly. They really need to fix this. I dont want to have someone parked there constantly waiting for updates so i can do the event.
Krewe Leader Dobbs isn’t a vendor. The event that’s bugged spawns three vendors:
- Quinta: sells Ancient Stone Summit Shoulder Spikes.
- Ragtail: Stone Summit Yakslappers
- Tepp: Steins of Ancient Dwarven Ale
Quinta’s item is soulbound-on-acquire and needed for Treasure Hunter. Tepp’s item is available on the TP and needed for Brewmaster.
I have done aetherpath at least 20 times in the last few weeks, all with the aim to get this achiev, and every time my team pulls it off perfectly, with no one dying, and the boss dying first, and I have never gotten the achievment. Is this a known issue or what?
Just did it about a week ago; got the achievement. It takes the party’s leader really knowing exactly what to do (and what not to do). Ours had us do specific things and I followed those directions.
So I don’t think the chieve is bugged so much as the in-game description isn’t clear enough and/or the actual mechanics are hard to explain to a group.
I am writing on behalf of my client, the Mystic Salvage Kit. For over three years, this rare item has suffered the slings and arrows of poor optics — its icon is identical to that of the Crude Salvage Kit. Mystic has watched over the years as ANet has updated the icons for minor things, including junk items. How many items that are this useful and this important to a player’s financial health are treated this poorly?
It’s time for ANet to finally give the Mystic Salvage Kit the total makeover it deserves. Who’s with me?
And maybe the patch yesterday broke it again. Maybe the fix fixed it for most players but some still have an issue.
So now you want to use the forums to complain about the possibility that a patch might have broken something? I think the appropriate response to reporting a hypothetical bug is to imagine that ANet will fix it in the next imaginary patch.
Yeah, items that aren’t skins won’t unlock in Collections if you salvage them. Instead, you have to right click on them, and choose Unlock or Item Collection or something. If you contact support (using the link Inculpatus mentioned above; in-game Bug Reports won’t get responses), they may be able to send you a new Sam.
My rule of thumb is now: right-click to add to wardrobe (or collection) before salvaging, forging, or whatever. It’s the only way to be sure, since the mechanics are consistently inconsistent:
- Armor & weapon outfits unlock to collections and the wardrobe by removing them from the economy: salvage, account-/soul-bind, or forge.
- Minis only unlock to wardrobe and collections by adding directly to wardrobe; they do not unlock on forging (and and cannot be salvaged or bound, unless bound-on-acquisition.)
- Trinkets aren’t in wardrobe. They only unlock to collections by adding them to the collection directly.
That third one is a “gotcha” for a lot of people. I hope ANet revisits it soon, to prevent more situations like the OP’s.
About Guild Bank and Maximum Guild Numbers
in Guild Wars 2: Heart of Thorns
Posted by: Illconceived Was Na.9781
1. I have 3 guilds atm, the 2 guilds are bank actually and for fun with couple upgrades, 1 is my real guild. When HoT lives, do I still have my maximum 4 guilds to join?
The total max is five guilds, regardless of how many are “real” or “fun” or “for storage.”
2. What will happen with my 2 guilds banks? Am I still be able to access my 2 guild banks? Bunch of crafting math sits in there…
Yes, you will have access to your guild banks. (Details haven’t been fully released; ANet has been clear that you’ll still have all your current improvements.)
Agreed.
I come home to play a bit in lunch but no another d/l.
Not on unlimited download and slow broadband here in Australia.
There was one update and two patches, to fix bugs with pvp from the original update. Would you prefer that they leave the bugs in? (Of course, we would all prefer that there were fewer bugs; when there are, though, what do you expect ANet to do?)
My point was that I keep seeing comments about how this means there’s going to be a big bump in key drops, so people will be able to get similar/the same number of keys without farming.
Which is a totally unfounded idea.
This was a move to get people to buy more keys, not to give people more free keys.
My other point was that the current contents of the chests is trash, thus keys aren’t worth buying, thus people don’t want to buy them.
People keep saying:
- the drops are trash — no one will buy
- key farms were nerfed to increase the purchase of keys
Neither of these statements make much sense, upon close examination.
- Keys have always been a popular purchase. Any time they have been slightly discounted, the gold:gem rate has increased a lot. ANet doesn’t need to increase the rate.
- There’s no evidence that anyone who key farms would be likely to buy keys instead; nearly everyone who farmed them did it because they liked it or because they consider it to be more cost effective — neither of those things are changed by this change.
I think it’s much more likely that they wanted to distribute the rewards (such as they are) more evenly across the community: with key farming, only a narrow fraction of players get a chance at skins; with a higher drop rate, everyone gets a chance.
Of course, the success of that that goal depends on the ensuring that just as many keys drop in the open world as used to drop from key farming. And we have no way to test that: we don’t know how many keys got farmed; we don’t know how many are dropping now, spread out across hundreds of thousands of people. Our best guess will be following prices on the next set of BL weapon skins: if that spikes up and never returns to the old equilibrium of 80-120g/ticket for (most) new skins, then we can speculate that is because fewer tickets are available. (Even that might just mean that a ton of people are sitting on 1-9 scraps.)
I just tried to do this and was unable to progress. The mortar was bugged and would not let me interact with it, either carrying the head or not. I tried to go the other way and the chains to open the door would not work either. We tried it both before we got the sword and after, thinking it might trigger something.
Am I missing something or is this well and truly bugged?
There’s a bug and several work-arounds:
- Walk out onto the ‘floor’ over the water. Press [F12]; you you relog that character, you’ll be in the water and can proceed to the end.
- You can start from the end by getting one of the many ports to Rhand’s tomb.
- There’s at least one more method, which I can look up if neither of those work.
I hadn’t seen anyone running into this for a few months, so I had hoped it got fixed. Guess not.
snip
Your links contain no data other than a Red post saying something is changing. There’s is absolutely nothing more to it than that.
That’s not quite true. As has been explained before, ANet isn’t going to go into exact details; they have, instead, given us the general rubric for determining server status.
The population is determined in part by peak-load metrics
Having an over abundance of players for a 3 to 4 hours period per day should not automatically flag a server to full status. The “off peak” as you put it, should easily outweigh those couple of hours with a queue/s. Right now though, the population required to flag this “Full Status” appears to be set arbitrarily and set too low. Far below what it would take to fill all 4 maps, over a 24 hours period, with 60+ players playing for a couple of hours each. A well balanced server should have such populations to achieve that and not have such extreme highs and lows to create labels as “peak” and “off peak”. The only thing that should create general highs and low are the Atlantic and Pacific Oceans. Consider those high’s and lows as WvW’s circadian rhythm. Those the maps caps can be designed around.
First, it’s not 3-4 hrs a day; there are three peaks during the day. Second, of course the volume during those hours far outweighs the importance of off-peak hours — if you play during peak hours, you get stuck in queues; if you play during off-peak, you don’t — “population” is somewhat meaningless if it doesn’t apply to, you know, the actual populations.
Third, your point about off-peak has to do with a different dynamic: there just aren’t that many players who are online during off-peak, whether in WvW or not. It’s more noticeable to WvW, because it affects scores. Maybe you’d like to see ANet track location as an additional metric, so that perhaps people who play during Asia-Pac peak hours can move to a server that doesn’t have that many Asia-Pac players, even if it’s full for EU & NA peaks. I’d support that.
What I am gathering (mostly from your latest post) is that you don’t like the way that ANet has setup WvW, that you think the goals, scoring, and population mechanics have created an uneven mess, with a few very strong servers, a few very weak ones, and very little true competition.
I can’t disagree with that. I would like them to think of “healthy populations” rather than full|high|medium. People care about good fights and might be willing to tolerate more queuing for that.
However, the original discussion was about what constitutes “full” in the current game and whether those servers that are full will change. That’s what I was addressing, rather than where I’d like the game to be.
I think Elona would be good too. I liked the characters a lot and the plot was good. I wonder why so many people don’t like Cantha though. :/
What gives you the impression that people don’t like Cantha? I loved much of Factions, especially the Jade Sea. I just prefer to see new bits of Tyria instead of revisiting the parts we’ve seen before.
People keep typing up speculations as if they are facts. We just don’t know what’s going to happen.
- How much will BL keys drop in open world?
- Will ANet also adjust the drop tables and rates of the contents?
The main thing we know is that the distribution of keys will be more spread out — previously, they were only available to those willing to pay for the excitement of opening chests or those willing to farm for it; now, keys might be available to everyone.
How the market will adjust… well, we aren’t going to see that today. We might see it in a month.
Is it that she, had some end game besides having Mordremoth as a master?
That’s what I thought.
If so, is this something that will be answered in the HoT story?
And what I have expected/been hoping for.
Wait does that mean opening them on a low level character deletes your chances of getting a precursor from the bags? And are you absolutely sure?
If you’re not high enough level to get exotic drops from corpses, you won’t get a precursor as a drop from anything. You’ll still have a chance of getting the Champ Bag Exotics (Lord Taeres Shadow, Crustacea, Anton’s Boot Blade, Bonetti’s Rapier, Genesis, etc.) from Champ Bags because those can drop for any character level. But precursor won’t happen.
Yes, I’m absolutely sure. Rose’s notes are well documented by various different players opening 1,000s of bags: you can get the special exotics associated with a particular bag, but not any of the others, including random armor (with or without good runes).
In recent posts, there’s a lot of confuzzlement about whether it’s better to open champion bags on a mid-level character or on a max level character. This is completely understandable, because (a) the value of mid-tier mats has dropped since people started doing this (making it less worthwhile); (b) we have better data to compare what’s really going on; (c.) the data isn’t as good as people think it is, making it difficult to draw clear conclusions.
The tl;dr is:
- When opening fewer than 1,000 bags, RNG is more important than other factors right now; use whatever character is most convenient for you rather than sweating this decision.
- For those opening in bulk:
- Use a mid-tier toon to avoid dealing with bloodstone dust.
- Use an L80 if you want the dust or the remote chance of a precursor.
Your mileage will vary considerably and will be affected by the markets. When the markets change due to HoT (or anything else), keep an eye on the relative value of the different tiers of mats; that could change these recommendations drastically.
Here’s the gorier details:
The value of the drops from champ bags can be divided into a couple of categories, only some of which are affected by the level of the character opening:
Not Affected By Level
- Fine mats. In theory, drop rates for these should be identical. (In practice, even for 1,000 bags, the rate varies.)
- Rare Crafting materials; same as above.
- Bag-specific exotics. These are named and drop regardless of level. However, see below. Example: Truth.
- Miscellaneous: karma, luck don’t seem to be affected by level.
Affected by Level
- Common mats, which drop from salvaging masterwork gear.
- Other exotics: these do not drop for lower-level characters (the cutoff is ~L60, since L62 is lowest-level exotic). For named exotics — including precursors — the cutoff is probably L75. Example: Deathwish.
- Bloodstone dust. Obviously only drops for L80s.
- Rares: see below. Hard to compare due to how data is reported.
In theory, we should be able to ignore the top list (not affected by level) and compare just the bottom list. It turns out, that’s difficult to do, due to RNG and problems with data collection. Rares are especially confusing: most people posting data tend to salvage or TP the rares and then report on the money; they don’t necessarily keep track of how many rares at what level. Further, they don’t always track the value of rates separately from that of other things sold.
What we can see by observation is that some L53-55 rares are worth far more than an ecto and some worth far less. We can also see that rares make up a significant portion of the level-variable value of the bag. This makes it more challenging to compare “true” value. Again, because a lot of people sell/salvage rares before reporting, it’s hard to compare what’s going on with drop rates.
I’ve entered data from several users into a spreadsheet to track the comparative values across different levels of characters. It’s pretty clear to me that RNG plays as big a factor right now as character level. For example, getting a few extra charged lodestones jumps the value of a set of bags, as well as getting even one L80 exotic that isn’t part of the bag’s special loot.
So to reiterate my conclusions at the top:
- RNG matters more than your level, at least for the last few months.
- Decide which character to open based on your convenience: do you want bloodstone or not, do you want a chance for low-drop exotics, do you want to just salvage without thinking about it too much.
After I realised I had a level 21 character I didn’t want to delete but wasn’t really using I decided to park them at the end of a jumping puzzle to farm silver doubloons.
After 8 days I’ve gotten 1 of them.
I know it’s random, but I’m just curious whether anyone knows what the approximate drop rate is. The discussions I’ve seen made me think most people get a doubloon every other day or so, which makes me wonder if I’ve misunderstood or if I’m just having bad luck.
1-3/week per character sounds about right.
A month without any reply at all on this from Anet most likely means they’re not going to say anything and keep it under the rug until people stop posting. It saddens me to see this behaviour from them, but it’s not like it’s the first time either.
People will keep posting until Anet finds some other topic to combine it with to hide it. I know I’ll keep asking for answers every now and then.
Yup, there have been other topics that have gone unanswered for long periods of time and then eventually addressed, sometimes without a comment or even a patch note.
This recent patch is obviously an attempt to cull key farming, but it kind of screws over the new players.
Since we don’t know why ANet decided at this late date to nerf the keyfarm, it’s hard to offer an alternative that fits the situation.
- Some have suggested it’s to sell more gems. I discount that theory, since people already spent plenty on keys.
- Some suggested it’s to prevent free accounts from farming. This seems even less likely since (a) free accounts can’t transfer wealth and (b) this has never been the most profitable of farms by anyone’s measure, i.e. why nerf this one and not any of the other faster-wealth-acquisition methods out there.
- Some have suggested it’s to drive up the price of BL weapon skins. I also discount this theory, since they could just as easily have nerfed the ticket/scrap drop rate.
- We do know that ANet claims to have increased the open-world drop rate for keys. If they now drop as frequently as exotics, then likely we’ll see around the same number of keys in game, but better distributed — instead of keyfarmers getting all the wealth, they’ll be sharing it with anyone who kills a lot of foes.
tl;dr we’ll have to wait to see how the market for BL drops is affected and whether the open world rate is enough to compensate across the community. Until then, we’re just making some uninformed guesses about what’s going on.
OHHHHHHH BLACK LION KEY FARM.
from your context, I thought you meant silverwaste key (chest) farm. you get far more masterwork bags from silverwaste farming.
hmmmm… to add bl key farming to the guide or not… hardly seems worth it now. although another thought just came to mind :P
I wouldn’t add BL key farming at this point: to turn a profit, you have to be able to farm in bulk and that has been nerfed.
I hoped that this would be fixed with each new patch/update, but it hasn’t and it’s becoming a real issue.
Basically, I have to stand still for a second or two before I can use any skill. I used to be able to run and use skills, but now I can’t, either by left clicking on them directly, or using the number pad. Is there a fix for this? I’ve pre-ordered HoT and I really don’t want to not be able to play properly when it comes out!
I have no trouble using skills while moving. Which profession and which skills are affected? Have you checked your ping? If your latency is very high, your character might appear to pause while initiating skills even though the server still considers them to be moving.
Friend send me 200gold via mail system, i pick it up, after few minutes my client crashed. Restart it and after log in on my account had less 100gold. Whgere is missing 100 gold and how to recover it?
A couple of possibilities, based on what other people have posted about similar issues.
- Double-check your mail — it’s possible the game crashed without ‘remembering’ you had accepted the coin, in which case it would still be in the email.
- You reached the gold transfer limit of 500g/week. Which means 100g would still be in the email (the limit applies to both transfers via email and from any guild bank).
- You recently accepted gold from a “Real Money Trader” and ANet just happened to notice coincidentally around the time of your crash. Their team will remove the gold from the wallet; I’m not sure if they send you a notification or not when this happens.
If none of the options above apply to your situation, then you’ll need to contact support directly; without a ticket number, they can’t help track down what might have happened, let alone fix it.
https://help.guildwars2.com/anonymous_requests/new
Good luck and please let us know what you find out, so we can better help the next person with a similar issue.
Seems like an awesome change to me. Key farming was never intended, keys are supposed to be a major contribution to their gem store sales, but were being significantly undermined by key farming.
Hopefully with the restrictions in place they can increase the drop rates in the chests now so people will buy keys again.
Every time they discount the price of keys, the gold:gem exchange rate jumps — I think that’s evidence that plenty of people buy keys already.
I can see why this might benefit ANet a little; I have trouble seeing it as an “awesome” change for the community as a whole (I say this as someone who only farms key when otherwise killing time in GW2 and usually while watching a movie, i.e. I won’t miss the it.)
We can offer any opinions we want about whether the logos match; it won’t matter — it will be determined by legal teams whether to litigate or negotiate.
For future reference, those who want to alter ANet to stuff like this can just email ANet, create a support ticket, or create a forum post — any of above will get the alleged violation to the attention of whoever handles this stuff for ANet.
They “say” they have an algorithm. They have not mentioned any of these “factors” either.
In fact, they did mention most of these factors.
- https://forum-en.gw2archive.eu/forum/game/wuv/World-Population-Changes-Are-Coming/5315121
- https://forum-en.gw2archive.eu/forum/game/wuv/World-Population-Changes-Are-Coming/5324934
- https://forum-en.gw2archive.eu/forum/game/wuv/World-Population-Changes-Are-Coming/5326517
As others have stated, they aren’t going to share the exact details, to prevent people from gaming the system.
After 3 years of WvW’ing, I take most statements from the Dev’s as nothing more than flowery words of sunshine and rainbows with little substance.
And it’s your right to do so. However, this is different:
- It didn’t involve flowery words.
- It was implemented shortly after the announcement.
- The effects were instantly apparent, with notable changes to some pop statuses and people completely unable to transfer to completely full servers (whereas previously, you could, with a hit-or-miss success rate).
The “not seeing anyone” in a competitive environment is exactly what creates an unhealthy level of time invested. When the server population to man hour requirements of the maps are in healthy balance, there should not be any time where the maps are empty. Empty maps and the desire to win leads to excessive behaviors. If you WvW often you’d have experienced this behavior in others and most likely yourself too.
I’m still not following your logic. The population is determined in part by peak-load metrics, which is what you’d want: if a world is constantly queued by 80+ people during peak hours, you’d want that to be considered a “full” even if there are never queues off-peak. Thus “full” and “empty maps” aren’t necessarily 100% correlated.
Further, “excessive behavior” isn’t caused by empty maps — some people like breaking rules and/or trying to push boundaries; that has nothing to do with the population. There are documented examples of people using exploits in both top-tier and bottom-tier worlds, in both “winning” worlds and “losing” ones — this has more to do with large crowd and anonymity-of-the-internet dynamics than it does with population.
tl;dr you’re welcome to believe anything you like. In this case, however, there are easily-established facts that suggest something else is going on.,
Great post again, Mystic. Thanks.
Being “lucky” is also a matter of perception. We all know that you’re supposed to get tails about half the time when you flip a coin. If you get gold for tails and you end up with 48 tails out of 100, you’d think “wow, that’s unlucky,” even though it’s a common outcome. Similarly, most people getting 52/100 would think “oh that’s just average; nothing special.”
In other words, we tend to discount merely average results, over-concern ourselves with slightly worse-than-average. We overcount bad streaks and ignore good streaks, unless they are really stellar (and then tend to forget about them).
tl;dr most humans aren’t very good about evaluating how lucky we are (or aren’t).
What I do is try to decide if I like doing stuff for its own sake, in which case the rewards are a nice bonus.
Trading Post stole some of my Gold
in Account & Technical Support
Posted by: Illconceived Was Na.9781
The trading post is setup so neither money nor items will disappear. At worst, it gets stuck in the queue and takes longer to appear.
If 45 gold went missing, there are a few possibilities:
- You bought something without realizing it and it took longer to show up than expected.
- At some point, you bought gold from an RMT and ANet recently discovered it, in which case they would take the gold (usually without explanation).
- You didn’t have as much gold as you thought, having bought something else.
I don’t mean to imply or suggest anything about the OP by including these possibilities — they are meant merely to state different ways in which money thought to be “missing” might not be.
If the OP doesn’t believe any of these apply, then the only way to sort it out is to create a support ticket by following the links from the top-left of this page — Customer Service needs a ticket number.
Good luck, OP. And please let us know how it turns out.
ascended gear transmutation not possible
in Account & Technical Support
Posted by: Illconceived Was Na.9781
Hello,
why i am not able to transmute stats on my head gear received from AN as a reward (from pvp). Mystic forge doesn’t see that item. Please change that asap.
Can you show a screenshot of the item in inventory/pinged in chat and another of the Mystic Forge? All ascended headgear should appear as an item in the MF window.
I would like to address a problem that may/may not be answered, and that is the problem of full servers. I do not know how some servers appear to be full, when whole guilds leave for other servers, and yet the server still shows it as being full.
Because it’s the Dev’s/Dev manually pushing buttons. I have no confidence or belief in the Dev’s on these population numbers. How can a server be full and yet, I can log in and run around a map with maybe 2 or 3 other people on it during off hours? That pretty much defines how poor the decisions on population control have been. What’s the worst about these lowered populations is that it encourages playing over time to a very unhealthy level.
Populations are determined automatically. The devs don’t have anything close to enough time to do this “manually”.
Their algorithm looks at a variety of factors and all of them relate to WvW. There’s absolutely no reason to expect that a “full” server won’t have peak and off-peak hours; it’s not in the least surprising that you might not see anyone during off-hours.
And I’m not at all sure why you think that population in WvW “encourages playing over time to a very unhealthy level.” I don’t see any direct connection at all between WvW pop and how often people play or for how long. At worst, people who get really into WvW are more likely to play a lot and more likely to gravitate towards popular servers, thus there’s a correlation, but no causal connection.
I completed my pre-purchase, but I don’t get 4000 gems yet… three days now
Create a support ticket (follow the links from the top left of the page). I believe the expected wait period is supposed to be 72 hours; anything longer warrants a ticket imo.
I can tell you that I didn’t enjoy the new zone at all until I got glider mastery.
Infinite soldiers… aren’t as infinite as you might think; the respawn rate matters, too.
Look, we have no idea whether adding a consensual dueling option is going to change PvE in a positive or negative way. It’s impossible to back up claims supporting either theory.
What we do know is that lots of people enjoy GW2 because it’s different from other MMOs in a number of ways, including the fact that PvE is (generally) cooperative rather than competitive. Dueling doesn’t really fit into that philosophy, so I imagine ANet hasn’t considered it important to add.
OTOH, guild halls in HoT will offer places to duel, so I am inclined to wait for that to come out before feeling we need even to ask whether this belongs in the game or not. It might be that the arena in GH increases the demand enough to support changes to the UI. Or it might be that people find it’s not necessary.
tl;dr too soon to say whether this is an issue for the game.
You guys haven’t given me an answer other than, hurrr durr i see people in my instances.
There is no other way to answer your friend’s assertion — your friend has no data; the people posting on the forums have either proxy data (reddit posts, e.g.) or anecdotal (how many I see in my instances).
Your friend has no data to back up their statement, at least not that you’ve presented to us.
I’m just swimming in empyrean fragments. The Star of Gratitude should be available year round, like the other two.
the Star wont help you much with that hoarding. With the rate of getting empyrean from normal play and the daily limit that the Star can eat, you would most likely never be able to clear all that.
The star completely handled my backlog, despite the amount I got from normal play.