I agree with the previous poster.
The manual for Inventory Management 101 is very clear: if you start running out of room, sell off the stuff that you haven’t used for the last 3-12 months unless you have a specific use for it later. If you decide to do the things that ‘just a flesh’ mentions, you can start collecting again (or use the proceeds to buy the specific things you need).
In the meantime, you can make better use of the coin earned than you can of mats sitting in your bank.
It happened to me once and I’m 99% sure I missed getting credit for one of the trigger events. I lost track of time clearing the beaches and didn’t do as much damage at a defense event as I usually do.
It could be something else in your situation, but I strongly suspect a missed event. Especially on a mesmer: skills trigger slowly and sometimes the server thinks a foe is dead before it gets around to displaying that on your screen, giving you the appearance that you’ve done more damage than you think.
If it happens again, create a /bug report right afterward — that will allow them to take a look at what the server thought was going on and start to build up the data the QA team will need to troubleshoot. Without that data, it might take ages before they have enough info to figure out what to look at, never mind discover the root cause.
Is there anyone apart from a few gw1 players that actually care about this title
It might be 200,000 to 1,000,000 GW1 players affected by this in some way. Broken reward system is still broken, even if those who didn’t earn it are largely unaffected.
Yes. I’m generally in favour of the idea of the new system, but the pool of possible choices is far, far too small.
Completely agree. I’d like to see more variation over the month and maybe randomized each month.
There are always periods when there seem to be more sellers and the rest of the time we hardly notice. Depends on how many stolen accounts, stolen credit cards, and even how likely the sellers think they can find ‘customers’ — all of that tends to be more common when the game is discounted and/or there is some sort of special event going on.
/block, /report, and they’ll start to dwindle, as always.
I believe Ogre Wars is in Fields of Ruin, not Fireheart Rise.
The chain is more bugged than anyone thought if the OP actually ran into it in Fireheart.
PS Here’s the Reddit post I was thinking of:
http://www.reddit.com/r/Guildwars2/comments/2ngcjb/tips_on_how_to_prevent_ogre_wars_foulbear_kraal/
or if you prefer to copy/paste instead of following a link:
reddit.com/r/Guildwars2/comments/2ngcjb
They should hide the message entirely and replace it with a warning that states the message was sent by a player. The message should then show a checkbox stating that if you fall for it, you agree to waive your right to an appeal. It should then end with a captcha and an accept button, which will then reveal the original message.
The problem with that is, that you annoy most of the players who just want to read
their mails to hell with that stuff, just because you want to reach a very view people
who you mostly never will reach no matter what you do.Its like allowing only to drive 5 mph on all streets worldwide, because maybe there
is an ape driving a car, and apes are bad drivers.I dont think healix was entirely serious there
Only partially serious?
Even that extreme wouldn’t work: people would just get used to clicking through everything that when they eventually got a scam message, they wouldn’t remember any of the warnings.
(Some experts argue that putting too many warnings or barriers is counterproductive — example: Windows 7 lacks a security feature from XP/Vista that required folks to give permission before certain types of changes were made to their system; it seems that people stopped paying attention to the warning, after installing a few legit programs.)
I’m always amused by people wanting to make Tyria an exact parallel to Earth. As long as the game world is internally consistent, I don’t think we should draw too many conclusions from differences across the universes.
In Tyria:
- Wood doesn’t burn when pelted with things cause burning to creatures/mobs/toons.
- The same plant can drop garlic, pepper, tarragon, or vanilla.
- Sharks don’t count as ‘fish’. Felines are amphibious, but not canines.
- Every action does not have an equal and opposite reaction: you can change direction in mid-air (without propulsion), drop from great heights without going splat, and most projectiles do not generate recoil nor push the victim back.
It’s only a problem if one thinks that Tyria should mirror Earth. I try to assume that Tyria just needs to follow its own rules and not to worry about whether stuff in the game matches something in real life.
tl;dr my toon’s got 99 problems, but a “variegated vegetable” that isn’t ‘variegated’ ain’t one.
Read some of the company’s reviews and you will understand why people keep leaving all the time.
People aren’t leaving “all the time.” Any decent-sized company will suffer attrition due to people looking for other opportunities, various changes in their not-work situation, or other external factors. Even good companies don’t have 90% retention rates.
ANet has kept a lot of long-term employees and lost others; I don’t know that we can draw any conclusions from Whiteside’s departure.
Further, all sources for ‘reviews’ from employees get many more posts from disgruntled employees than from happy or merely satisfied ones. It’s hard to draw conclusions from such sites. In ANet’s case, some of the reviews look to be from people with a specific grievance against a specific boss; those posts don’t give much insight to what it’s like for others to work there.
tl;dr I don’t think there’s enough solid data to say whether ANet is a great or terrible place to work nor how it matches up with other firms in the same industry or in Seattle generally.
Another thing that i noticed, if you split a stack, and try to put it back, you cant. the new stack wont stack with the old stack.
Yeah, I just submitted a formal bug report on exactly that. I thought it only happened (sometimes) when you acquired the additional items from multiple sources. Instead, it seems to affect any set of items that is split while more of the same item is available elsewhere (another toon, the bank, etc).
Not that it helps us, but I wonder what they changed in the item inventory data and stacking mechanics that could create such a weird bug.
The devs don’t usually give an ETA unless they have identified the specific issue, have a solid way to fix it, and (in this case) a validated method for undoing any non-legit rewards. All of that is going to take time.
For complex issues like this one, it’s difficult enough setting realistic ETAs to use within the dev teams, as it will be a moving target: until they learn enough, the estimate will keep changing. Most companies are reluctant to flip-flop that often with their customers; they prefer to keep silent rather than giving us the impression that they don’t have a handle on the problem.
While I would strongly prefer to get progress reports on issues that have a big impact on a significant fraction of the community, I understand that we aren’t likely to get them. As long as it gets fixed, I can live with that.
I guarantee that no matter how bold (or colorful) the warning message is, people will eventually stop noticing it. Sure, ANet should do some things to reduce the chance that someone will get scammed, but players need to take just as much responsibility to avoid being scammed.
People get used to any system that ANet could set up. Familiarity breeds not only contempt, but complacency and ends up with (some) people failing to pay attention when it matters the most.
If ANet is going to spend energy changing the warning message then I would want them to set it up so that it changes regularly, uses some sort of watermark, and the style of official messages is wildly different from those sent by players. Anything less won’t be effective for very long.
You can’t be undercut if you sell to highest offer. Any higher price you ask for trades risk for reward: there’s a chance you might be undercut and a chance you might earn more than the highest buy offer. Or in other words: I can be greedy and risk getting nothing or I can accept a sure thing for noticeably less.
Mitigating the listing fee cost ends up reducing the risk to every seller and so encourages everyone to ask for more. So the OP’s proposal is more likely to put inflationary pressure on the market and hurt the more casual traders in the long run.
When my high-priced items get undercut by so much that I despair of ever selling them, I assume that it was my fault, that I let my greed get in the way of my judgment.
There’s a really long post about this, documenting the specific ways in which the event can fail (and how to prevent them). I don’t remember if ANet responded to that specific thread, but they have mentioned they are aware of an issue. No ETA about changing the event chain and/or the method for acquiring Sam.
In the meantime, I recommend getting to that map as soon as possible after a new build; the chain will succeed at least once afterward. Similarly, whenever Fields of Ruins is part of the event daily, there’s a good chance of getting in a new map and therefore at least one successful chain.
Signed
Annoyed But Resigned to Waiting
Very helpful, Mystic. Thanks for the details.
(Are you cross-posting with the wiki’s dark matter and/or salvage articles?)
the wiki and I have never gotten along. every time I try to contribute, it gives me an error or refreshes the page without doing anything or just says ‘NO’. I would like to, but have thrown in the towel trying to make it work.
A couple of major contributors post on the forums. If you want to PM me later, I can give you some names and you can use forum mail to send them data and/or figure out why the wiki is bugging out for you (if you want).
The analogy doesn’t work on several levels:
- Ascalon was originally charr territory; the humans invaded them.
- The animosity between charr & humans could be easily compared to other longstanding historical conflicts: Palestine/Israel, Scotland/England, Hatfield/McCoys, Bavaria/Prussia.
- Technological advances in Pact technology come from many sources, more often Vigil, Whispers, or Priory, and less often charr, asura, human, sylvari, or norn.
- I don’t see ‘war guilt’ from the charr. There are no reparations paid to humans, no treaty compelling charr to make accommodations for minorities.
That said, I don’t think it’s a waste of time to find historical and fictional sources for some of the lore in GW2, but I’d look more broadly rather than try to fit the square peg of Germany’s history 1918-1945 into the round hole of the charr’s history.
Some of what you see depends on the game mode you play, some of it depends on your home world, and some on your own perceptions.
/Report people for ‘verbal abuse’ who are excessively cussing, being vulgar, personally attacking others. /block people who are annoying you for whatever reason.
99% of the time, I find GW2’s community to be awesome: helpful, entertaining, insightful. 1% of the time or less, there are obnoxious jerks who seem only to be happy when others are miserable. I block ’em and move on.
Verbal abuse is directed at a particular person. Kind of like how your actions would be considered abusing the report function.
You hearing something you don’t want to hear is not verbal abuse. Me cussing you out and insulting you is verbal abuse.
Considering there’s nothing in the ToS or Rules of Conduct that says people can’t talk about any of this, maybe you could just block individual users? A feel a bit of maturity goes a long way.
People can talk about what they want to talk about, unless they’re specifically mentioning, attacking, or whispering you abou it, i don’t see any TOS breach or Rules of conduct breach.
Sorry I don’t think your interpretation is correct, based on what I’ve read from the developers in these forums. If someone is swearing repeatedly, the only viable option in the reporting drop down is ‘verbal abuse’ — it’s a catch-all for a lot of situations.
Anyhow, neither your interpretation nor mine matters really — only ANet’s evaluation does. They have a full-time staff that reviews stuff like this to determine if someone is being disruptive to the community.
I apologize that I was unclear about what I do: If someone’s behavior bugs me, I block them. I only report if I think that ANet is likely to want to know, which is my best guess based on what Chris Cleary, Gaile Gray, Michael Henninger, and others have posted here or on Reddit.
So no, I doubt very much that my use of the /report feature would be considered excessive, let alone ‘abusive’.
It’s there. You usually have to be right on top of it to notice the interact option.
Hey guys, thanks a bunch for the reply’s. It’s really helped me out and judging from the votes it seems that I have been doing just about everything wrong. I guess it really didn’t help how i was going for Dusk, the most expensive one lol. Still, i’ll strive to achieve this for it’s my favorite. Thanks again guys for the honest reply’s. I’ll be trying out a few of the methods you guys have given me when i build up the motivation to try again!
Good luck, Hope.
(Feel free to PM me in-game if you have questions or want a reminder of some of the ideas people covered here. It’s a long journey to build a legendary; you needn’t walk it alone.)
Just wondering if GW2 have an event/festival at Easter?
In GW1, they have Special Treats Week (formerly just a weekend). According to the wiki:
Sweet Treats Week is a special event that occurs annually from April 10, 19:00, to April 17, 19:00 UTC (source), which coincides roughly with Easter weekend.
During this event, a Golden Egg and/or Chocolate Bunny will randomly drop from PvE foes.
There hasn’t been anything like it to-date for GW2.
Plus collect the candy corn, sprockets, crystals, lotus, etc. I also charge crystals while in there – at least on the main, don’t do any of that stuff on the alt accounts. They mostly feed stuff into the main.
Yeah, kind of nice to have a few extra nodes in there. I happen to have a toon perma-parked in a city anyhow, so it’s hardly any trouble to visit daily.
Sux for us legit guys huh…
Yeah, especially for people that just earned a new milestone this last 2 weeks.
Some of what you see depends on the game mode you play, some of it depends on your home world, and some on your own perceptions.
/Report people for ‘verbal abuse’ who are excessively cussing, being vulgar, personally attacking others. /block people who are annoying you for whatever reason.
99% of the time, I find GW2’s community to be awesome: helpful, entertaining, insightful. 1% of the time or less, there are obnoxious jerks who seem only to be happy when others are miserable. I block ’em and move on.
They aren’t ignoring the complaints. There have been several threads about it and some have gotten a red post (some not). Lag and latency can be incredibly difficult to track down, since the problem could be at customer ISPs, ANet’s ISP, in the backbone, etc. Get as many people as you can to file one support ticket each with as much diagnostic detail as you can — that’s what will help ANet troubleshoot. Further, that will give them ammunition to convince ISPs to fix issues on their end.
GW2 doesn’t take up much bandwidth; other programs usually tie up your connection much more, including (sometimes) browsers with certain plug-ins, anti-malware, etc.
Given how many people play the game, there will always be people complaining on the forums about lag/latency, so the presence of such posts isn’t really evidence one way or another that the game is at fault: when the game/ANet are functioning perfectly, there will be complaints; when the game/ANet have unstable connections, there will be people who don’t notice.
You might be seeing a ‘canary in the coal mine effect’ — GW2 might be more dependent on having a stable connection, so it fails first. Try the tech forum here for some ideas on how to run some diagnostics (on the game and generally) and include what you find out in a support ticket.
tl;dr could be the game, could be your home network, could be your ISP — you’ll need to do some investigating to find out for sure.
What do you imagine the issue might be in using an external site? Sharing information is always ok, as long as you aren’t sharing ’cheat’s or ‘exploits.’ These sites simply make it easier for people to crowd source data that is already shared in /map chat (and sometimes on the wiki, which is sponsored by ANet).
I just realised you havent got to throw the boulder, but set it down. I did that and everything worked
Great, glad you got it working. (And thanks for letting us know.)
If you want to get your own precursor before the HoT expansion is out (with the new legendary-related collections/treasure hunt) then my strong recommendation is:
Put in a buy order for whatever you can afford today. Any time your wallet can afford it, drop that offer and create a new one that’s 20-30g higher. Eventually, someone will accept an offer. Everyone I know who uses this technique has gotten their precursor for well below the going rate at the time.
This does a couple of things, mostly psychological (the greatest obstacle to acquiring a precursor now):
- It hides your money, so you don’t accidentally spend it on impulse purchases or the latest cool skin.
- It keeps you from checking the TP every day. You’ll only check when your wallet starts to build up.
- It allows you to notice your progress towards your goal, matching your experience with accumulating T6 mats and lodestones (if needed). Each time you look, you’ll have made a good chunk of progress.
- It keeps you from obsessing over the magnitude of the goal. In perspective, a precursor is never more than 3/5 of the total cost of a legendary (and it’s less than 40% for more than half of them). However, since you never see the total cost of any single “gift,” those always seem less daunting, even though many are worth 100s of gold, too.
The only people who save money by forging for precursors are the 1/10% who are extremely lucky or the small group of people that invest 1,000s of gold on a regular basis; the law of large numbers works for them, but work against those of us unwilling to risk that much.
Very helpful, Mystic. Thanks for the details.
(Are you cross-posting with the wiki’s dark matter and/or salvage articles?)
Point being we know without a doubt that there are differences in accounts.
On the contrary, what evidence that has been posted shows no such differences. Everyone gets lucky streaks and everyone gets unlucky streaks. People remember to post disappointing results far more often than they do pleasing results and almost no one pays attention to average or expected outcomes.
It’s one thing to believe that there are differences; it’s another thing to claim that it’s been proven.
Just a percentage counter would be nice I guess, but since most of the bosses don’t have phases like in some other games it’s not really a huge issue, at least not with anything that I’ve run into yet.
Enough bosses do change their behavior at various breakpoints, so it would be really helpful if we knew when that was… especially since sometimes 50% and 50% + 100 are indistinguishable.
You can work around the bug by going invisible and then revisible. (Sometimes you have to stand down and re-rep the guild.) I’m not sure if you have to repeat the process after changing toons or repping a new guild, but so far it’s been reliable for everyone I know who’s tried it. (annoying, too, so I hope it gets fixed soon)
As I stated earlier, the March update made these changes, whether introduced with it or not noticeable. However, my plight is that it is having a negative effect on the way level scaling is being calculated whenever you migrate to another level-capped area, especially when it comes to how traits and passives calculate bonus stats.
While I haven’t heard of this New Player Experience program, it does not appear to cater to the general thrust of playing this sort of game; by the sound of it, they are preparing new players to become soloists.
I think you might have misunderstood the previous post about what the NPE was designed to do and how it was implemented.
The feedback they got from people who quit the game was that they were asked to learn too many things at once. The NPE re-arranged the order in which that happens and made it happen in larger (more noticeable) steps, instead of the gradual growth in the game at launch.
The way in which they originally implemented this failed to recognize that larger steps introduced the likelihood of obvious breakpoints, which is exactly the type of thing you are observing in your travels. That is, L25 content was designed for L25 characters, but the downscaling meant that L80s might be either too strong (or too weak), and this could change when going into a spot designed for L24 (or L26) — and this behavior was absent in the original game.
In a subsequent release, they claimed to have fixed this. (I would argue that they can’t actually fix it completely, because the mechanics create mathematical breakpoints that can’t be easily accommodated for all combinations of profs, levels, traits, etc. Still, they did pretty good at hiding the effects.)
Now, having given you all the background… it wouldn’t surprise me if some of these breakpoint issues have returned with the last patch — it seems to me that about 1/3 of the bugs introduced by that update had the appearance of someone re-using code from an older build of the game and not realizing the consequences when it got merged with the code base. (Not that I really have specific evidence — that just explains a lot, if true.)
My recommendation is that you also create a support ticket linking to this thread. And that the next time you observe the specific situation, use the in-game /bug tool — that provides the QA team with more clues to replicate your testing. (You can also link them to this post.)
Stuff like this is difficult to troubleshoot, so it’s probably going to take them some time to absorb your feedback and do something about it.
Thanks for all the work you did to document this.
- No AR requires until fractal L10.
- 25 AR is sufficient until you get to L30.
- You can get 25 from having two rings, two accessories, and a back (all ascended, non ‘infused’). Get the ‘versatile simple infusion’ for each.
- (added later) Sell any “+1 agony infusions” that you get — they have no value to fractal newbies and by the time you need them, you can buy the +N values you want for about the same price it takes to craft them on your own.
Other details are covered in Behellagh’s links.
edit: added a bullet about selling off the +1 infusions; they have no value until you hit L30, which a lot of people never do.
(edited by Illconceived Was Na.9781)
there’s also a time limit, so sometimes you have to go back and redo one
There are all sorts of reasons that leads leave during big projects, some of them troubling, some of them irrelevant, and some positive. Without knowing any of the details, it’s impossible to know what is the case here. Reasons that I’ve seen include: people burning out, death in the family, great competitive offer elsewhere, getting fired (or moved or ‘promoted’ in a way that amounts to the same thing), getting a new boss (who no longer leaves the old management ‘in charge’), and so on.
Chris Whiteside certainly had a big impact on the look and feel of the game we play today and GW2 will evolve very differently now that he’s moved on. But it’s also impossible to say whether that will be good, bad, or neutral for the game. Someone else might take his place and set a new direction that the community loves or that certain fractions of the community love. But there’s no way to know.
The short story is all this means is that the development team changed significantly. We will probably never know how that affects the game we end up playing over the next year.
I think there’s some confusion here. You can change the looks of things any time you want by changing armor. If you want to apply a wardrobe skin to existing armor, you can do that by spending transmutation charges. The consumable called ‘transmutation charge’ exists because people tend to pay more attention to stuff they interact with, as opposed to currency that just auto-deposits into the wallet.
I’m sure everyone would prefer a system that didn’t involve an in-game cost for changing skins, but I’m sure everyone would prefer to have a new car every year, too, if they didn’t have to pay for it. It seems reasonable to me that ANet charges an in-game fee for it, especially since the game provides so many ways to get charges without spending RL money for them.
I have used fear to interrupt successfully since the last patch.
Try going invisible and then re-visible. That usually fixes it for most people. (Still a bug that needs fixing, but at least there’s a workaround.)
But when they were first introduced ALL that I heard was you got to have them for Fractals. Save your laurels for Ascended stuff for Fractals. You’re an idiot if you spend them on anything else. Blah, blah, blah. NOBODY was talking about their stats outside of Fractals, only about the infusion slots you needed to get your AR up so you can do Level 10 Fractals and up.
Eh, people say a lot of stuff. The short story is still: there are good reasons to spend laurels on ascended gear even if you never do any fractals. Of course, you can play the game perfectly fine without Ascended gear, too. At a minimum, though, I’d splurge on the utility amulet with either karmic or mystical infusion for the buffs.
Thanks, it worked. I would not have thought to try that!
I can’t claim credit. I learned the trick from others.
Glad it worked
If you still have all that karma, buy a bunch of Orrian Jewelry Boxes….
Forgot about those, tyvm
I’m sitting on 3 mil or so…
OJ Boxes are a really fast way of unloading karma, but they aren’t very efficient compared to other methods. And imo, 3 million isn’t all that much considering how much gets used for a legendary. I expect (hope?) that HoT will introduce new things that cost karma, so I’m holding on to it. I don’t feel a need to reduce the amount of karma I hoard anytime soon.
doubloons are upgrade components, not crafting materials.
Blade Shards are only used for forging, not crafting.
The Gift of Blades and some of the sigil, rune, and utility recipies would like to have a word with you about that
.
OK, my wording was off.
Blade Shards are categorized as mystic items, and doubloons as upgrade components.
They are not crafting materials.
I disagree. ANet might label them as ‘upgrade’ components, but they are also crafting materials. Doubloons are used as crafting materials (copper+iron -> luck sigil or copper+stufkittenunstone). Thus, they have more in common with gemstones than they do with sigils/crests/runes.
I can’t see the difference between Blade Shards & Mystic Coins — both can only be used in the Mystic Forge, but one has a slot in the Account Vault’s material tab. So again, ANet might label them differently, but ANet is inconsistent about all sorts of naming conventions.
Anyhow, that misses the main point I was trying to make: ANet could reduce the time people spend on managing inventory by:
- Increasing the number of vault slots for items that are hoarded to craft or forge, but aren’t used for anything else (or only rarely).
- Decrease the number of items that only have use as a currency.
tl;dr I don’t care what ANet (or the community) uses as labels for ‘stuff’; I’d just like to see less ‘stuff’ cluttering everyone’s inventory.
(Full disclosure: this isn’t a big problem for me. I’m pretty good at managing my inventory, finding creative ways to store/hoard, and good at letting go when I run out of room. So, this will merely make my gaming time more pleasant. I’m thinking about all the people I know that lack the time or the skill set to play an Inventory Management Sim; it is they who would benefit the most from this general change.)
PS Despite my passion on the topic, I do think ANet has done a great job to-date reducing the amount of inventory management. Deposit-to-collections, bank expanders, collection expanders, and guild vaults — all of those make this game much more fun to play than many competitors and nearly every single-player game I’ve seen to date. I’m just hoping they can go one step beyond the status quo to complete their work.
I love the idea, although I suspect it’s impractical for ANet to implement.
- The price for 25 charges is currently 600 gems.
- At minimum, a character needs 9 charges to transmute a full armor set (six armor, one back item, two weapons); some will need 12-15 charges/character. I’ll estimate 10/charges per character.
- A basic account has 5 characters, require 50 charges for one account-wide makeover, i.e. 1,200 gems.
Accordingly, I suspect that an unlimited transmutation charge would have to cost closer to 6,000 gems in order for it to make up for the change in spending habits. I doubt enough of us would be willing to spend anything close to that.
The luminescent light armor leggings on my Norn female are grossly inappropriate. It looks like she is wearing no underwear and there is even a line drawn that when skinned on most armor pieces appears as female parts.
I spent a good amount of time getting this armor, can you correct the design so that every 13 year old boy in the game isn’t staring at me please?
There’s no justification for the line being drawn the way it is, and you can’t tell me that was an accident…
I’m sure it wasn’t an accident. A lot of games are designed as if the primary audience is mostly 13-year old boys. There are lots of skins in this game I would describe as ‘nekkid armor’, because of the amount of skin it shows for female characters; there is no similar beefcake design for male toons.
It’s a free country (most of the time), so you can post your concerns. However, I wouldn’t recommend holding your breath; I don’t see ANet (or most other game companies) changing the practice any time soon.
I understand that Illusions are not companions,
They are, in fact, companions or allies, as far as other skills/traits go.
The Steam Ogre area is only accessible about once every 10 minutes or so. If someone opened it before you got there, your key won’t work. You can wait it out or come back later.
In other words, it’s not broken. (Although, the game could do a better job of conveying how long a wait remains.)
If all you need is lodestones and T6 crafting materials, my strong recommendation is to keep doing what you are doing. The main thing is to spend less money on frills (dyes, skins, etc) and instead set that gold aside for the mats.
Sure, you can farm stuff, but that leads a lot of people to burn out on the game. If you really want to go that route, Silverwastes, Orr, Frostgorge Sound (including the Coil chain), chasing world bosses, and doing a rotation of 3-12 dungeon paths are all good sources. Southsun group karka farms or solo skelk/shark farms are also pretty good. And consider Tequatl for the karma you probably still need.
Gz on your acquisition and enjoy the journey to your legendary.
- Walk onto the ‘floor’ that sits above the water.
- Logout the character.
- When you log back in, the ‘floor’ will be gone and you can proceed as if you placed the statue head in the mortar.
FYI It’s only been 10 days (not a few weeks) since it broke. In the meantime, ANet has been fixing other bugs that affect more people or have more serious repercussions. (To be clear, I am very unhappy with the quality of the last major release — I just don’t expect them to get everything fixed in a week or event two, based on past experience with software development/release cycles.)