Karl Marx: “Go away! Last words are for fools who haven’t said enough!”
Karl Marx: “Go away! Last words are for fools who haven’t said enough!”
Chu-ko-nu also know as the repeating crossbow, used as an anti infantry weapon (in this case) while holding this weapon move at 25% normal movement speed and are unaffected by anything that could increase your speed, also unable to use portals. All attacks pierce hitting a maximum of 25 enemies. (meant for defending chokepoints in towers and keeps) all attacks with this weapon fire straight meaning you cannot aim up or down.
Skill one fire 7 bolt each dealing 1500dmg and piercing targets (consumes 3 supply) 1.25sec cast no recharge
Skill two ignite a 700 unit circle all bolts traveling through this area deal 3 seconds of burning (consumes 5 supply) 1 second cast field lasts, for 8seconds, 15 second recharge
Skill three preparation barb arrows all bolts from next attack cripple for 5secs and 2stacks of bleeding for 3secs. (consumes 7 supply) 0.5 second cast, 25 second recharge
Skill four (possibly from a wvw mastery line) fire three bolts each removing up to three boons on all targets hit. (consumes 10 supply) 0.75second cast, 30 second recharge.
and there you are hopefully this was a decent idea if you have any suggestions that could improve this please list them below. (or any problems that would have to be worked out)
Karl Marx: “Go away! Last words are for fools who haven’t said enough!”
im just genna leave these 2 things right here
personally I don’t see this as being all that great as http://wiki.guildwars2.com/wiki/Superior_Rune_of_Hoelbrak
http://wiki.guildwars2.com/wiki/Superior_Rune_of_Strength
http://wiki.guildwars2.com/wiki/Superior_Rune_of_the_Fire
2 of each of these makes your might last longer currently 3*20% increased might duration versus 10%,15%,and 20% might duration from the updated runes of strength, the 7% damage boost will be nice as well as the 100 extra power so in total its probably close to a 11% damage increase but a significant loss in might uptime for your team?Those are irrelevant. They’re changing all runes so mixing and matching is no longer as good. Those rune sets will no longer have +20% might duration on each of their 2-set bonuses, so there’s nothing to compare to.
yeah, you won’t be able to compare them post patch, but that’s the point it compares might stacking prepatch to post patch. This shows that it may be a personal dps buff while being a dps nerf to your group.
Karl Marx: “Go away! Last words are for fools who haven’t said enough!”
actually there are guides for 500 jewler even though it can’t be achieved yet. http://www.gw2crafts.net/jewelcraft_400.html
There you are for future use, I don’t believe there is one for chef though?
edit: removed double negative.
Karl Marx: “Go away! Last words are for fools who haven’t said enough!”
(edited by Infamous Darkness.3284)
The only benefit I ever saw this used for was its #4 skill to drop ice fields on your allies ramming the door and using blast finishers on them to stack with iron hide, protection, and the additional Frost Armor to make your ppl on the rams nearly invulnerable to physical damage (best used with a guardian with signet of mercy or a warrior with dolyak signet and heal sig.)
Karl Marx: “Go away! Last words are for fools who haven’t said enough!”
im just genna leave these 2 things right here
personally I don’t see this as being all that great as http://wiki.guildwars2.com/wiki/Superior_Rune_of_Hoelbrak
http://wiki.guildwars2.com/wiki/Superior_Rune_of_Strength
http://wiki.guildwars2.com/wiki/Superior_Rune_of_the_Fire
2 of each of these makes your might last longer currently 3*20% increased might duration versus 10%,15%,and 20% might duration from the updated runes of strength, the 7% damage boost will be nice as well as the 100 extra power so in total its probably close to a 11% damage increase but a significant loss in might uptime for your team?
Karl Marx: “Go away! Last words are for fools who haven’t said enough!”
it appear they are true they are also on dulfy http://dulfy.net/2014/03/21/gw2-ready-up-episode-8-developer-livestream/
Karl Marx: “Go away! Last words are for fools who haven’t said enough!”
[edit] Thief
Deadly Arts Revealed Training Gain up to 200 extra power when you are revealed, based on your level.
Critical Strikes Invigorating Precision You are healed for a percentage critical strike damage dealt. Current rate is 5%. **(Doesn’t proc on ambients)
Shadow Arts Resilience of Shadows Stealth you apply reduces 50% of incoming attack damage.
Acrobatics Assassin’s Equilibrium Gain 1s Stability when you are revealed.
Trickery Bewildering Ambush Stealing applies 5 stacks of Confusion for 5s.
[edit] Elementalist
Fire Magic Blinding Ashes Blind foes for 5s when you burn them. Cooldown: 5s.
Air Magic Lightning Rod Interrupting an enemy causes them to be struck by a damaging lightning bolt that leaves them weakened (5s).
Earth Magic Stone Heart You cannot be critically hit while attuned to earth.
Water Magic Aquatic Benevolence Your healing to other allies (not self) is increased by 25%.
Arcana Elemental Contingency Gain a boon when you are struck, based on your current attunement, cooldown: 10s. Fire: Retaliation (3.5s); Air: Fury (5s); Earth: Protection (2.5s); Water: Vigor (3s).
[edit] Mesmer
Domination Power Block Enemy skills that you interrupt have an increased cooldown of 10s.
Dueling Triumphant Distortion Gain 3s distortion upon killing an enemy. **(NO cooldown!)
Chaos Bountify Disillusionment Gain boons each time a is used. Mind Wrack: Retaliation 3s; Cry of Frustration: Might x3 15s; Diversion: Fury 5s; Distortion: Regeneration 8s.
Inspiration Disruptor’s Sustainment Gain 1000 Healing Power for 5s upon interrupting a foe.
Illusions Maim the Disillusioned Enemies hit by are inflicted with torment.
[edit] Necromancer
Spite Parasitic Contagion A percentage of your condition damage heals you (5%, unaffected by healing power).
Curses Magic Path of Corruption Dark Path now additionally converts 2 boons into conditions.
Death Magic Unholy Sanctuary Regenerate health while you are in Death Shroud. (same rate as Regeneration)
Blood Magic Unholy Martyr Draw 1 condition from allies every 3s while in Death Shroud. Each time you draw a condition, gain 5% life force.
Soul Reaping Renewing Blast Life Blast heals allies that it passes through. *(~800)
Karl Marx: “Go away! Last words are for fools who haven’t said enough!”
Source: http://wiki.guildwars2.com/wiki/User:Dr_ishmael/Feature_pack/XIII
Guardian
Zeal Amplified Wrath Burning damage is increased by 33%.
Radiance Radiant Retaliation Retaliation damage scales from condition damage instead of power. (Scaling is increased, too)
Valor Communal Defenses Grant 5s Aegis to allies in 360 range when you block an attack. *(Cooldown: 20s?)
Honor Force of Will Gain up to 300 vitality, based on your level.
Virtues Purity of Body Resolve’s passive effects increase endurance regeneration by 15%.
[edit] Warrior
Strength Burst Precision Burst skills have an increased chance to critically hit. (Chance: 100%)
Arms Dual Wield Agility Your attack speed is increased by 10% when wielding a sword, axe, or mace in your offhand.
Defense Rousing Resilience Gain up to 1000 Toughness, based on your level, when you break out of a stun. **(duration: 4s)
Tactics Phalanx Strength When you grant yourself Might, grant it to nearby allies as well. 6s is granted each time this trait triggers.
Discipline Brawler’s Recovery Remove Blindness when you swap weapons.
[edit] Engineer
Explosives Synaptic Overload Gain 3s of Quickness when you hit a foe with a knockback skill. Cooldown: 20s.
Firearms Bunker Down Create a proximity mine at your location when you critically hit with an attack. Mines have a 10s duration, 2s cooldown. **(Mines affected by traits except boon removal)
Inventions Fortified Turrets Your turrets are surrounded by a reflective shield when created. 4s duration, ends if the turret is picked up or destroyed.
Alchemy Experimental Turrets Turrets apply boons based on the turret used in a 600 radius around them every 10s. Thumper Turret: Protection 3s; Net Turret: Swiftness 10s; Rifle Turret: Fury 5s; Healing Turret: Vigor 3s; Rocket Turret: Retaliation 3s; Flame Turret: Might x3 10s
Tools Gadgeteer Gadgets grant additional boons upon use. Boons vary based on the gadget used. A.E.D.: Retaliation 3s; Personal Battering Ram: Fury 5s; Rocket Boots: Vigor 4s; Slick Shoes: Regeneration 8s; Throw Mine: Aegis 6s; Utility Goggles: Might x5 8s.
[edit] Ranger
Marksmanship Read the Wind Longbow and Harpoon Gun projectile velocity is increased by 100%.
Skirmishing Strider’s Defense You have a 15% chance to block ranged attacks while in melee.
Wilderness Survival Poison Master Poison you apply deals 50% extra damage. Poison your pet’s first attack when they are swapped to.
Nature Magic Survival of the Fittest Remove 2 conditions and gain fury when using a survival skill.
Beastmastery Invigorating Bond Your pet heals in an area when executing command abilities.
Karl Marx: “Go away! Last words are for fools who haven’t said enough!”
kitten I wont be able to run 14/14/14/14/14 anymore wth anet let me play how I want :P
Karl Marx: “Go away! Last words are for fools who haven’t said enough!”
Is it possible that all the elder dragons try to convert followers through different emotions as well as their normal way of creating minions. for example
1) Jormag & Sons of Svannir tempted with power
2) Zhaitan & Player character fond memories of someone close
examples:
Sovereign Eye of Zhaitan: I can see into your very soul… Sovereign Eye of Zhaitan: I see in your heart that you have lost someone to Zhaitan. Someone named…<Mentor>. She/He is waiting for you now, beneath the dragon’s wings… (around 50% health) Sovereign Eye of Zhaitan: All the death around you. All those who have gone before you. Come to Zhaitan, and find everything you have lost. You can be with them again. (around 25% health)
3) Mordremoth & Scarlet terror until it breaks its resistance.
example: Scarlet’s Journal
This down here got a little strange but I tried to force it to fit just didn’t feel like it was working.
IDK what the other three could be…but here are a few guesses based on this graph
1. Primordus = Excited (no clue just the last one I had left…)
2. DSD = Sad (forcing races out of the sea to content with its other enemies above the waves)
3. Kralkatorik = Angry (possible corruption of snaff to use against destiny’s edge)
4. Mordremoth = Scared (Scarlet’s awe and terror of what Modremoth would do to tyria)
5. Jormag = Happy (fulfilling the SoS by making them stronger so their legend will always be remembered?)
6. Zhaitan = Tender (or sad using past failures to demoralize or tender offering to bring back a close mentor)
Karl Marx: “Go away! Last words are for fools who haven’t said enough!”
are the tormented weapons still only 1 ticket then?
Karl Marx: “Go away! Last words are for fools who haven’t said enough!”
true I didn’t use the proper terminology, I was originally going to do the experiment with mystic forge conduits but that market kinda went to kitten. I suppose low supply or starting to sell when none are available (for sale) would have been a better title.
Karl Marx: “Go away! Last words are for fools who haven’t said enough!”
its not perfect but you can actually have 2 rangers one with traited spirits (spotter too) and one without and they stack for extra damage through frost spirit if you really want…That would be more to see how high you could get personal damage I suppose though.
Karl Marx: “Go away! Last words are for fools who haven’t said enough!”
very interesting I never realized the heavy Bags of Coins could give that much I always seemed to get around 1 silver. but thank you for sharing
Karl Marx: “Go away! Last words are for fools who haven’t said enough!”
Engineers are a bit of an oddity, I don’t have much information on them.
Necromancers have comparable DPS to warriors, but they have no cleave on any of their weapons, making them very inefficient for clearing multiple groups of trash in quick succession. Also, whatever support a necro brings is easily outdone by a thief, so I’d avoid these like the plague (pun not intended).Well, that’s what I can think of. I could be wrong, but then I’m probably not far off even if that’s the case.
EDIT: If you read this edit, I cannot stress how important it is for you to make sure your guardian runs a DPS setup and not some clerics healer-tank build, that’s trash. Obal has a good guide to building a DPS guardian here. This setup actually offers good defensive support in exchange for a slightly lower (but still good) DPS.
Here’s some information on engineer for you since you said you didn’t have information on them.
roles
1) vulnerability application should be able to keep up 25 stacks alone while switching between grenade and bomb kit (use bomb aa with grenade 2,4,and barrage on cooldown)
2) high largeish aoe damage
3) stealth for skipping using blast finisher and
4) might stacking (up to 21 stacks if your elite is used too)
5) just as a bonus your heal gives heals allies around you for about 4000~ in full zerk if you blast it rather than picking it up
6) can use basilisk venom with grenades to reduce enemy damage if you really want…
builds:
use if you don’t have a spotter ranger and warrior using banner of discipline:
1
use if you do have a spotter ranger and warrior using banner of discipline:
2
(your dodge will drop a bomb faster than your auto attack so you can you dodges to speed up your damage)
using rifle, can drop 10 from elixirs and put it into tools for static discharge:
3
what many engineers will tell you is the current meta
4
This all being said I’d say that engi is still towards the bottom of the list of professions to take to dungeons, good for pugs though as they can fill many roles…
Karl Marx: “Go away! Last words are for fools who haven’t said enough!”
So recently I noticed that all of the mini karka had gone off of the market, so I decided to do a little experiment (these are from memory so they may not be exact). I would place the last one I had for sale at 700g about double the price they had been selling when they were still available. For the first 3-4 days the price of highest buy order went up on average by about 15g per day, until someone finally undercut me (I expected it to happen much sooner) and the price of highest buy orders seemed to stabilize at around 350g, since then I believe I have been undercut I believe 3 more times but two have gone off the market yet the highest buy offer still stopped at 350g. I will continue watching this in the future and hopefully updating this topic. Hope you found this interesting and informative. Karka Mini I suppose now we will also see if posting a topic like this on the forum has any effect on the market.
Karl Marx: “Go away! Last words are for fools who haven’t said enough!”
2 legendaries, 4500~ in investments, 50g on hand. something like that. I took a rather large loss on mini toxic hybrids /shrug.
Karl Marx: “Go away! Last words are for fools who haven’t said enough!”
(edited by Infamous Darkness.3284)
congratulations
Karl Marx: “Go away! Last words are for fools who haven’t said enough!”
I really enjoy engineer for fighting underwater but if you are just fighting one person and you are a power build
1) Tool Kit’s Magnet
2) Scatter Mines Immediately detonating them
3) Profit
Karl Marx: “Go away! Last words are for fools who haven’t said enough!”
I found this too be a bit of an issue as well, I main an engineer and even though I’m zerk almost all of my skills deal some conditions…lame
Karl Marx: “Go away! Last words are for fools who haven’t said enough!”
Peter the lost has shown ineptitude multiple times disgracing himself and Lions arch in the process from being a pirate captain who had their ship stolen, to his poor sense of direction, and finally what seems to be his abandoning the city of lions arch to its fate so that he could attempt to escape and even failed at this (there is even an achievement for finding him “he’ll never live this down”).
Could these mistakes get him removed from the council and offer another opportunity for an election?
Karl Marx: “Go away! Last words are for fools who haven’t said enough!”
Here is my idea yet again…
heres a link to my original post:https://forum-en.gw2archive.eu/forum/archive/suggestions/Eclipse-no-not-twilight/first#post3069395
(idea for above ground dungeon)
taking less resources as the map already exists.
Since the defeat of Zhaitan the Hylek of Sparkfly fens have systematicly removed the remaining threat of the undead from their shores but, ill omens have begun to appear an eclipse, the high shaman of the hylek tribes predict, that like the sun their race will be devoured and pulled into darkness.
Droves of krait erupt from the sea ravaging everything in their path, they now move onto Astrozintli Forelands and beyond, but the denizens of sparkfly fen have noticed that the krait are not following their normal strategies of conquest and slavery, but it is almost as if they are fleeing from an even more powerful force.
Path 1 aid the champions of the sun in defending Astrozintli Forlands
this path could play out similar to a wvw keep defense as you are greatly outnumbered and the krait begin breaking through the door rally the troops make use of chokepoints to hold against the onslaught of the enemy, end boss being a Legendary krait Damoss (General Ceirioss) dealing massive melee damage, attack speed X5 of a normal krait mob, and throwing nets to immobilize enemies all the while Elite Krait Nimross throw nets and spears to immobilize your team.
Path 2 Assist a group of lagos assassins in eliminating the krait witch
this path plays out a bit differently, in this path you want to avoid as many enemies as possible, the more enemies you kill the more alert the enemy becomes, and the harder the end boss becomes. stealth is your friend. move north along orvanic shore till you reach the mighty krait witches camp, at the old site of the Nicantl grounds, here the true battle begins, she will summon dopplegangers of everyone in your party to attack you while at the same time using powerful waterbased attacks to both heal herself as well as damage you, depending on how many enemies you killed while trying to get to her she will have guards, one elite Nimross for every enemy patrol your group vanquished, when the krait witch reaches 15% health she will change tactics and transform into a mighty tornado for the remainder of the fight.
Path 3 march with a group of elite calatl hyleks to kill the force behind the krait attack
move south through the Stone of Hazzan fighting a stampede of karka as they move north. move into Leeshore Gauntlet to find a massive Leviathan, set up siege weaponry to bring down the beast while holding off the enemies that continue to flee before the Leviathan. at 75% health the Leviathan will destroy all your seige equipment and it will be time to get up close and personal with the beast but don’t think it will be an easy fight.
TLDR: Krait pushed into sparkfly for unknown reasons. You must unite with the hylek in different ways to push the krait back, or destroy whatever caused them to move inland.
Karl Marx: “Go away! Last words are for fools who haven’t said enough!”
(edited by Infamous Darkness.3284)
I believe I use Molten, Flare, and abyss, I’ll have to check later.
Karl Marx: “Go away! Last words are for fools who haven’t said enough!”
just a warning on the mithril ore I believe it was going for only 26 copper for quite a long stretch, not that it wont be profitable but don’t put al your money in one place (says the guy who just wont stop buying putrid essence…)
Karl Marx: “Go away! Last words are for fools who haven’t said enough!”
I have already told other about it on this forum so its already doubled in price but I believe you could still make a good 50% gain on your investment before taxes with Exquisite Chrysocola Jewel with jewel crafting going up to 500 soonish? and these being at a much lower price to buy currently than they are to craft they should make a good investment for you.
I only speculate and do high level crafting to make money off the TP so here are tips that I would give you for speculating
1) As soon as something is announced officially don’t rush the TP wait at least 2 weeks for the prices to go back down again before investing.
2) check this page for insights into upcoming content and what it may need, (probably best to exclude most things from the mentioned section though)
3) BLK weapons whenever they first go on sale they sell for one ticket which is later changed to 3ish tickets, don’t buy them the first day they come out wait 1-2weeks then buy a few, you may have to hold on to these for a few months but they should at least double in price.
Karl Marx: “Go away! Last words are for fools who haven’t said enough!”
I think it depends on what percentage of the population of each faction joined her, for example if all of the krait joined her with the toxic alliance plus all of her other forces I think the pact would be crushed. Heck even if it was just flame legion, dredge, and krait full forces I think the pact would lose, because remember the pact is made up of the three orders not the 5 playable races, and as such their force would likely be much smaller.
Karl Marx: “Go away! Last words are for fools who haven’t said enough!”
well first the reward which by the way you are phrasing it seems to be an item, would have to be determined by the people buying said item, and it wouldn’t stay at that price for even a day (most likely), because there are enough people that can do it that they would provide competition in selling said item to continually lower the price until it got to a reasonable rate in comparison to work and skill to get said item.
Karl Marx: “Go away! Last words are for fools who haven’t said enough!”
ok so in gw2 looking at gem prices in the last year gems were about 100gems=2gold, this year 100gems=8gold, similarly the US economy took about 55 years to reach a similar rise in inflation effective to buying power, meaning that at the speed GW2 economy moves a single day in GW2 economy would be comparable to nearly two months in the US economy (DISCLAIMER: I used the time period between 1914 and 1969 to show this increase as getting closer to the 2000s inflation is shown to be much higher, but while looking back to 1775 to 1875 would have been equally ridiculous as it showed only about 14 percent inflation over 100 years http://www.measuringworth.com/uscompare/relativevalue.php) but to get to the point of this, I believe this shows that flippers are indeed selling time as if a loan or for speculators maybe it would look more like buying futures.
Except the Gem Exchange rates are determined by scarcity of gems in the exchange relative to the exchange’s gold reserve. The more gems purchased with gold, the higher the rate goes because the exchange now has more gold in it’s coffers and less gems. The only way the exchange gets more gems is if players sell it gems for gold and that causes the rate to go down.
Today I’m noticing with spikes caused by the key sale that some players are taking the opportunity to buy gems with cash and convert them to gold. It broke 7g for 100 gems sold or over 5.6g per $1. If ANet quickly follows with more popular items I can see the gold to gem rate easily breaking 10g per 100 gems.
“And an awesome wailing was heard throughout heaven …”
Yes I understand that gems are a more finite(ish (more can be put in by people who buy gems with cash and then sell them ingame for gold)) resource in the game then currency is in real life, but the point still stands that the in-game economy moves at a much faster rate (in comparison to inflation) than in real life. meaning that inflation has a much greater effect on investments, ex. your gold today isn’t worth as much as it was yesterday. Basically talking about this still http://en.wikipedia.org/wiki/Time_value_of_money
Karl Marx: “Go away! Last words are for fools who haven’t said enough!”
I know I’m probably in the minority here but I really enjoyed the Frost and Flame updates especially the finale with the molten weapons facility, other than that I really haven’t enjoyed the open world updates where you get into the largest group possible and slaughter everything…I play a bit of all game types but I will probably be moving onto another game, a bit sad to be going after having played in the Guild wars universe for I think 7 years now, but I hope everyone who continues to play enjoys the game and future releases.
Karl Marx: “Go away! Last words are for fools who haven’t said enough!”
Evon Gnashblade - Hero of Lion's Arch
in Battle for Lion’s Arch - Aftermath
Posted by: Infamous Darkness.3284
1) first it is disputed who closed the asura gates, on one side people think it could have been evon gnashblade, like the event plays out, or it could be captain shrud who says herself that she “Off-lined the gates” to prevent scarlets forces from invading other capitals through the asura gate system.
2) Supplies are necessary to mount a counter offensive, that being said Gnashblade had no intention of assisting with this counter offensive until threatened.
Karl Marx: “Go away! Last words are for fools who haven’t said enough!”
alright I got a few more questions to add again (thank you for all the answers btw)
1) Why can some portals be attacked and damaged/destroyed when anything that could hit them should just move through them (except asura gates and steam portals perhaps)? Would this be a way to fight enemies, Open a portal use ranged troops inside to attack then close it before the enemy reaches you and open the portal elsewhere to keep attacking them while being unreachable? could this same strategy be used with a wall on the other side of the portal with Arrowslits or something similar.
2) can portals be used through solid objects (ex. could scarlet just teleport down inside lions arch rather than drilling, assuming whatever she is digging for is in a cavern or other such open space.)?
3) What happens when a portal “malfunctions”? are there any cases of people coming only half way through?
4) Captain shud has said that she owns most of the asura gates in lions arch, so who owns the ones in rata sum (possibly the arcane council) so, do we have any information on this?
Karl Marx: “Go away! Last words are for fools who haven’t said enough!”
very funny…but looking at the asura gates you would assume magitech/ magically powered devices, but I would guess that Steam portals on the other hand are more likely powered either through steam as in steam creatures and http://wiki.guildwars2.com/images/0/03/Steam_Portal.jpg it looks to be putting off steam, or possibly electricity.
Karl Marx: “Go away! Last words are for fools who haven’t said enough!”
Do we know any of the limitations of portals, for example what is the difference from Portal to the Edge of the Mists, Steam Creature portal, Asura Gate, Underworld Portals, Molten portals, and etc..
1) First what is required to create a portal, does it require more energy to transport more people, or longer distances or is it all cost similar amounts of energy?
2) Do any portals use energy types other than magic?
3) How well can equipment move through portals? (I don’t believe I have ever seen anything but creatures and the things attached to them come through portals.)
4) Could these types of portals be used to access the rift in the mists, and is the rift possible what scarlet believes that she saw as the eternal alchemy?
Karl Marx: “Go away! Last words are for fools who haven’t said enough!”
most likely south, south eastern southsun cove in that area there are a lot of sharks that move together (armored scales) and tuna, in the south eastern/eastern area there are a lot a skelks (powerful blood)
Karl Marx: “Go away! Last words are for fools who haven’t said enough!”
ok so in gw2 looking at gem prices in the last year gems were about 100gems=2gold, this year 100gems=8gold, similarly the US economy took about 55 years to reach a similar rise in inflation effective to buying power, meaning that at the speed GW2 economy moves a single day in GW2 economy would be comparable to nearly two months in the US economy (DISCLAIMER: I used the time period between 1914 and 1969 to show this increase as getting closer to the 2000s inflation is shown to be much higher, but while looking back to 1775 to 1875 would have been equally ridiculous as it showed only about 14 percent inflation over 100 years http://www.measuringworth.com/uscompare/relativevalue.php) but to get to the point of this, I believe this shows that flippers are indeed selling time as if a loan or for speculators maybe it would look more like buying futures.
Karl Marx: “Go away! Last words are for fools who haven’t said enough!”
They do neither. The person selling to the flipper is someone who doesn’t need the item, and the person buying from the flipper is someone who needs it, THEY set the prices. Flippers can’t take credit for both increasing the rices players get for their wares and decreasing the prices they pay for them, when the flipper is always paying the minimum amount and selling for the maximum amount they can get. Without the flipper, the producers and consumers would each be getting a better deal on every transaction.
Its not like flippers are on some moral high ground for making money (they are trying to benefit too but they are offering a service) by essentially buying someones CD that they had at a higher interest rate and waiting for it to mature, that is what flipper essentially are doing the same sort of things these as buying out a settlement or annuity the other people get their money instantly while the flipper waits to get their money back. Also as there are many flippers in competition you probably are getting the best rate for your items by flippers trying to bleed out their competition?
Karl Marx: “Go away! Last words are for fools who haven’t said enough!”
good point but there would probably need to be separate legendary trinkets that you could get someway from different parts of the game maybe? Idk maybe the exotic type of back pieces that you can get from world bosses or something.
Karl Marx: “Go away! Last words are for fools who haven’t said enough!”
This isn’t a perfect solution but its the best I could come up with. As anet has said that they will create legendary trinkets in the future here , I thought a possible good way to do this would be to make Dungeon Recipes the precursors for these new legendaries, they are already rare, the recipes are already account bound on receiving them so most likely the people playing the dungeons would be the only producers of these as you have to run about 3 dungeon paths just to get the tokens for creating one of these trinkets. This would allow for a greater reward to come from “adventuring”.
Karl Marx: “Go away! Last words are for fools who haven’t said enough!”
The question isn’t if you can make money outside of the tp (of course you can and most players will be happy with what they get)
The question is as a game designer, do you think it is healthy for your game to have flipping being the most efficient way to earn gold in a game where gold is, or will be the unique currency?
Yes because investing is either a risk, or in terms of flipping many times as a service. for flipping many times the items bought need to be refined or crafted up which takes time, so not only are you selling the original materials you bought but also the work/time that was spent crafting/upgrading the item.
For speculating you are taking a risk, sometimes you make money sometimes you’ll end up losing money or holding on to the item until you can get a profit, but in this case even if you sell something for 130 gold that you bought a year earlier for 100 gold you would still lose money based on Time Value of Money (I am basing this on gem prices) In January of 2013 100 gems were worth 2 gold, In January of 2014 100 gems were worth over 8 gold meaning if you had held onto that item from the earlier example and sold it 130 your profit would show 10g50s (after TP fees) but when you look at how much the value of your gold has gone down because of inflation you can see that while you started with 100g and a year later had 110.5g its buying power is now only equal to only about 27.625g from the earlier year.
Hopefully that makes sense if not please say so and I will attempted to make it less jumbled and more clear.
Karl Marx: “Go away! Last words are for fools who haven’t said enough!”
I believe that it is Tazza that drops it, but she only has drops if you kill the commander before her.
Karl Marx: “Go away! Last words are for fools who haven’t said enough!”
This section is mostly haunted by those with vested interests.
The only real benefit of flipping/speculating/etc outside of a gold sink is of the individual capitalizing from it, not the game as a whole.
Relying so heavily on the tp gold sink for curbing inflation is a rather “lazy approach”.
There are many cons that the current system inflicts upon the whole game to rely on such a gold sink method. ( I could expand on this, as I have in the past, but find it is mostly a waste of time given the majority audience in this section)You make it sound like the gold sink is a minor benefit.
I disagree – it is a huge benefit that is more important to the game by being included than without. Any negatives related to prioritizing gold sinks are miniscule compared to having a game without gold sinks.
I in no way think it’s minor. I just think that there can and should be better alternatives that do not have such a sweeping effect on gameplay (playing content outside of the tp) rewards.
Well what kind of gold sinks in game should we have that will be as effective as the TP?
I cannot think of anything that will sink just as frequently and encompassing across the population than the TP.
How about bumping Waypoint fees up to 3g per use?
:P
no, because that would kill certain dungeons and new people in the game, AC, TA,CM, SE would probably become by and far the most often run dungeons because you can get to them right at the exit of a racial capital and other dungeons would cost as much to get there as you would make (almost).
Karl Marx: “Go away! Last words are for fools who haven’t said enough!”
@LordByron: So instead of addressing anything I said you’re using the ol’ “You must be joking, anyone who thinks differently than me is a clown” defense..
i ll answer only to this since i know this part of the forum is the worse to debate about economy impact of the game (this is the section for making money on other players….).
There is a limit where logic suggests a post can t really ne serious or possibly extremely uninformed.
When i read TP flippers are heroes, and they are good for normal players that logic line is crossed for me….
Since i find extremely easy to understand how wrong it is and how often it have been discussed.The proof is the rampant inflation and the funny vids a user posted in order to try to link inflation to Queen s gauntlet.
That videos instead showed that despite queen s gauntlet affected for a time gold value, there were no subsequent deflation and a steady increment of inflation continued despite the event finished (that was even during summer with less people playing)….
Another proof is seeing how any announce is not changing item values by much….(see precursor crafting when was credible) clear symptom of a controlled market (and no even if 10% precursor are put in the market by “normal player” the market is still easy to control with the hundred thousands golds some TP guilds/players have).
Instead it clearly shown how bad TP affects inflation expecially on any rare good.
@crossed horse-….. you can t really believe IF tp flippers are pushing prices…
We have proofs and posts with screens of people intentionally pushing prices….
Its undeniable after this long.
Do you think that prices can increase to 10.000% in 2 hours due to genuine demand?
I think not
Alright mr Byron here is a personal example from my trading experience, for about the last year and a half or so I have been continually buying Piles of Putrid essence a tier 6 material in the same category as lodestones, I paid somewhere between 53c to 2s for each one, I currently have over 70,000 because I believe that in the future these will be used for creating legendaries or something to bring their value in line with the other tier 6 ingredients. Now if there weren’t people like me speculating on these their value would’ve easily dropped below their price of 48 copper and many would’ve been just sold to the merchant instead, meaning if there ever came a time when their supply was useful and necessary to make new items there wouldn’t be nearly as many around so in this example I believe I show that long term investing is good for the economy of the game in the way that it will reduce the price spikes in areas with newly created items.
Karl Marx: “Go away! Last words are for fools who haven’t said enough!”
You can mystic forge set 1 using set 2 right? I think that’s what people said. I really don’t see how set 1 will increase in price if that’s the case.
There are a bunch of event mini, tonics etc, and the trend is they don’t increase the price. I dont’ understand if that’s the case, why set 1 will increase in price. The only event mini that increase in price is the southsun kasmeer. But I really think that’s just people like to watch girl in bathing suit.
There are other good minis too like the original southsun set http://www.gw2spidy.com/item/37206
Karl Marx: “Go away! Last words are for fools who haven’t said enough!”
It was probably wanze.
I am selling at 36.99s.
why did you sell your molten firestorm mini for so little
/shame?
Because its reintroduced on the loot table of the ultimate citizens bag.
The lowest listing is at 114g now, so I guess i made the right choice.
eww I didn’t realize this hopefully the original southsun minis aren’t included in that loot table I still have a set to sell…ty for the info
Karl Marx: “Go away! Last words are for fools who haven’t said enough!”
It was probably wanze.
I am selling at 36.99s.
why did you sell your molten firestorm mini for so little /shame?
Karl Marx: “Go away! Last words are for fools who haven’t said enough!”
I would suggest investing in about 2 stacks of these Exquisite Chrysocola Jewel if you can get them, with jewel crafting going up to 500 these are selling for about 1/3 of the price it costs to craft them.
http://www.gw2spidy.com/recipe/3461
Karl Marx: “Go away! Last words are for fools who haven’t said enough!”
Last Legendary crafted in Lion's Arch
in Battle for Lion’s Arch - Aftermath
Posted by: Infamous Darkness.3284
rodgort’s and minstrel
Karl Marx: “Go away! Last words are for fools who haven’t said enough!”
I may be willing to sell mine, I rarely use it anymore, I get much more use out of my permanent black lion contracts.
Karl Marx: “Go away! Last words are for fools who haven’t said enough!”
1) Krait Group can move up through the waterways destroying the dock, destroying any ships left in lions arch. Then they will clear the area in LA’s water where scarlet’s leyline probe is, from there they will meet up with the southern watchwork invasion force most likely after they (watchwork) have destroyed the portals to the mists. The remaining soldiers from this invasion front could meet up with other invasion teams while leaving a portion of their force to blockade sanctum harbor. (on a side note I forgot to make a krait line directly to the harbor and up the stairs by the Grand Piazza)
2) The dredge and Flame legion forces will meet up at the dredge held area north okittendle Morraine,from there they will move north into gendarran fields and then back south into the eastern entrance of Lion’s Arch, from there they will move to the Grand Piazza and Eastern ward helping the troops in that area destroy any remaining Asura Gates in both locations, and blocking escape routes from the north eastern entrance to the city.
3)Nightmare court will move from kessex hills into gendarran fields and then capture the northern entrance to lion’s arch, and then set up defenses to both block fleeing citizens and defend against a counter offensive (which would be most likely to come from the north in the form of the vigil or later as they would have much farther to travel from the pact. as the nightmare court is only about 10% of the slyvari population and only a portion of it joined scarlet I think this is the best way to use them as their numbers would probably be the lowest of scarlet’s alliances.)
4) Watchwork minions (and possibly some steam creatures) could move from their positions in lormar’s pass through bloodtide coast and attack the southern entrance to Lion’s Arch quickly overrunning fort marriner and destroying the portals to the mists, and then moving the remaining forces to the Grand Piazza if their troops still need assistance there (also leaving a portion of their force to build defenses in the south in case of the order of whispers or pact attacks).
5) The aetherblades and inquest will be dropped in by airship to critical locations around to city to block or destroy important targets, eastern ward destroy in progress asura gates. Grand piazza block anyone exiting or entering through the main asura gates in lions arch, destroy those gates as quickly as possible. Canal Ward back up Nighmare court offensive from inside the city. Fort Marriner help watchwork destroy asura gates to the mists, destroy asura gate to southsun and fractals as well, and finally destroy the former watchtower first more “stealth require to prevent making lions arch aware of the attack too early” (may also need to destroy claw island lookouts/communications) Western ward and White Crane Terrace zones are to prevent tengu intervention and take control of major intersections within the city. Postern ward and Farshore ward are to destroy farms, taking whatever might be useful as supplies for scarlet’s invasion forces. Each group of Aetherblades will be using the hologenerators on their ships to make their forces appear much larger when needed.
Karl Marx: “Go away! Last words are for fools who haven’t said enough!”
(edited by Infamous Darkness.3284)