These changes are solid. I like that skill splitting is being done regularly. I like the buffs to core guardian and DH shave.
I do NOT like engi changes. Hammer is untouched?! Hammer is still king, both in terms of damage and utility. It will take more than minor rifle buffs to get people to switch over. The rifle itself even might need to be reworked globally.
That being said, I remind myself that this is only a preview of tomorrow and what it will bring.
I’d like to see some new 3-stat amulets. Something for front-line fighters, maybe call it Fighter’s Amulet, with power main stat and toughness and vitality as secondaries. This would allow builds that could stand on point and soak a lot of damage, but not deal overmuch in return and require outside help for healing due to a lack of healing power. I’d also like to see a new amulet for that healing support, we’ll call it Healer’s Amulet, with healing power main stat and toughness and power secondary stats.
Yes please! We need more defensive amulets for variety. Better yet, why not bring back Clerics? Clerics was not a problem for the first 4 years, now all of a sudden it’s gone?!
Also, about your fighter amulet, we had one. You literally described it and the stats by the letter. It was Soldiers. It was taken out a few months ago. That one should be brought back, too.
There’s just this strong reaction among players against defensive amulets, I think it’s a hold-over from season 1 bunker specs. It just turned people off.
Haven’t logged on in a while, did so just to comment on this post.
This game never had a PvP scene that was as large as, say, LoL or DotA, but it was still present and significant. I absolutely loved PvP and the flow of combat in the game. Dodging, attacking while moving, and actual mobility skills simply felt amazing.
Unfortunately, the amount of power creep in the game has pushed me away from it, just as it did to the OP. It started with the specialization and trait line update, continued with HoT, and has been steady since then. The game is not fun for me anymore, hence why I’ve stopped playing.
It’s not to say I haven’t got my money’s and times worth from the game, as I surely have, but it is sad to see something change so much from what it originally was.
The power creep drove me away. Looking back, I initially supported the new trait system. I didn’t foresee the effects until HoT opened my eyes. Now I look back at that new trait system as the first sign of trouble and start of the power creep. HoT, of course, was the crash lol.
You know, no matter how much money you invest in trying to make PvP competitive, it will always suffer if the gameplay suffers.
(edited by JTGuevara.9018)
Go look at PvP from the launch of the game and compare it to now. The pacing is almost absurdly fast now. This is mostly due to the design of the Elite Specializations. Rather than being simply a new playstyle, many were just flat out upgrades. Berserker feels like Warrior+, Chronomancer adds a new ability, Dragon Hunter gets WAAAAY better virtues, etc. The only Elite Spec that felt truly like a different playstyle to me was Reaper. Instead of carefully using your skills, you’re almost constantly throwing skills around now. You see many players just using rotations regardless of what the enemy is doing.
Now, the Elite Specs weren’t the only reason for power creep, there was the merging of many different traits in the original Specialization update. It’s a system I like conceptually, but it may have been better if certain traits had just just disappeared or receive more significant nerfs before being merged together. Almost every class got a huge boost in overall power and then HoT came and added even more must-use traits.
I’m sure some players prefer this faster pace, but I for one can’t even be bothered to watch GW2 PvP anymore because the screen is just a mess of skills and particle effects – which is funny since that was a complaint you saw a lot at launch. Even with me knowing what is going on it can still be hard to make any sense out of it.
My other major issue that has also been present since launch is the overall class balance. We all know balancing a game like is is impossible, but GW2 has been one hell of a rollercoaster ride. Warriors started off at the ultimate noob killers, then were useless, then were dominating as Hambow, then they did nothing well, then Shoutbow became a thing, then it became weak again, and now they seem to be OK but are lacking much of the variety the class used to have. Ele also had a fairly similar experience of up-and-down balance.
OP, you are spot on. PvP really suffered because of the power-creep of elite specs and the new trait system. I’ve played this thing since release, elite specs raised the pace of this game to ridiculous levels. You just die too quickly, even with heavies. The damage and pace of this game is too high. There’s just barely any counterplay and trade-offs as there used to be.
For example, bunkers used to hold a point doing little damage. They couldn’t really hurt you much. Now they can hold the point AND kill you. Also, there’s barely any variety and diversity in gameplay. Everybody pretty much runs the same builds per prof.
I’ve stopped playing PvP, haven’t touched in two months. I’m reading that one of the balance devs is leaving. Does PvP even have a future at this point? Are we merely just trying to keep it going?
Excellent fractal!!
The objectives were pretty straightforward and the bosses were challenging. Best fractal yet!
11/10
Episode 3 was good.
First, I love Bitterfrost Frontier. The map was simple, fun to navigate, rewarding and most importantly, lag-free. HoT maps lag a lot, I actually have to turn the graphics to low settings just to get 27-30 fps. Also, I feel you guys got the night time environment right in this map. It was DARK, as night should be. Another thing, thank you for putting back the classic battle themes.
Second, the gameplay was ok. The story quests were ok. The bosses…meh, nothing special to say really. I didn’t like that grawl quest, I think combat would’ve been the better choice.
Finally, the story. I’m going to go against the consensus and support Braham. I didn’t even get mad at him. The reaction was justified. If anything, he made good points. (won’t spoil here) My character, though, needs more development than we see. He’s just so kitten robotic, it’s as if he doesn’t show flaws or vulnerability. He’s the “commander” or “guild leader”. The only development we see is with Aurene, a newborn dragon. Never mind our comrades. Sorry, I’m not feeling “Dragon’s Watch”.
Still, good chapter. The only thing I haven’t played yet is the new fractal!
Yeah! Bring Courtyard back!
PvP is desperately overdue for a change. Four years of conquest makes PvP beyond stale. Courtyard and TDM was simple and fun. It’s pure combat at its finest. Stronghold just failed and never even took off.
ANet simply needs to balance more often. Balance every 3 months just isn’t going to do it.
Second, in the next few weeks we’ll be running a poll that asks if you’d like to see PvP Leagues switch to a solo/duo queue only system, rather than allowing rosters of any size (1 through 5 players). This is potentially a very big change for PvP, so we wanted to get it on your radar ahead of time so you can ruminate, discuss it together now, and then share your opinion on the poll when it is available.
Here is a potentially more favourable idea:
- Leaved Ranked as it is, like the old Team queue.
- Add a second Ranked queue for solo players ONLY, like the old Solo queue. During off-season, both Ranked Team, and Ranked Solo become Unranked Team and Unranked Solo, respectively. This will not “undo” the recent popular change to keep Ranked queue open during off-season, because the main reason for that was to have a queue without Spirit Watch, Skyhammer, and beta maps remain available, and this will remain the case for the Unranked Team and Unranked Solo queues during off-seasons.
- Remove the non-“competitive-approved”maps from Unranked and re-name it “Casual/Beta,” where players can go to play on the beta maps and non-competitive, exclusively (Spirit Watch, Skyhammer, Revenge of the Capricorn, Collosium).
Ok, THAT is brilliant. This I can get behind.
Yes for Solo Q! This alone will improve the league and the matchmaking, I’m certain of it. It was a huge mistake to get rid of it.
Wow, let’s play a team based ranked games without giving a team a shot.
@confused
No offense to the Pros, but this is a casual game. We have nothing in comparison to real ESL games, so realistically we are trying to be Pro in a touch football little league junior match.
This is casual game ONLY for people who see it casually. sPvP is something competitive and everything competitive has a pro side. Is like telling that handball isnt a professional sport because very few people see it that way comparing to football. But handball is a sport even if is not a top popular one. Unlike what most people believe profesionalism has to do with competition. Not with popularity. Is you who have to understand that sPvP is something competitive and will always have a pro scence and in a esport direction , but has lots of casual play it too…not the other way.
That’s where you’re wrong.
Without casual players there is no competitive scene.
It seems to me that some you in these forums LIKE the current state of things. You like the elite specs and all the advantages that they offer. You deny that you have an advantage over other players because, “Hey! I paid for it!”
It’s this type of attitude that’s driving new players away. This is why pvp is the gutter.
This is my last word on this thread.
The entire point of the nightclub analogy is that a business should be held accountable not only to paying customers, but to ALL consumers that are being provided a free service.
Your airplane analogy falls apart since there are no special privileges the business class passengers have that compromises the service of the passengers who didn’t pay. Here I’ll add to it!
“I’m not angry that the business class passengers have it good, with all that food and entertainment! Good for them! I’m angry that they’re throwing garbage down the chutes that were placed right above us! There are rats here too!”
Also, you keep trying to equate “losing in pvp to an elite spec” to being physically assaulted or abused by a company. Come on, that’s just ridiculous. Every company has an obligation to not literally attack you. That doesn’t mean that they also have an obligation to provide you with the same level of service.
I don’t think you’ve thought through either of the analogies enough, unfortunately. Just off the top of my head, here’s a couple things business class passengers get to the detriment of regular passengers:
- They get priority on carry-on baggage space, which means sometimes a regular-class passenger has to check in his baggage because there isn’t enough space left.
- They get priority seating, which means the regular-class passenger has to wait in line longer.
- They get exclusive access to 1/3 to 1/2 of the bathrooms on the plane, and can also use the regular-class bathrooms, which means regular-class passengers have more crowded bathrooms and have to wait longer.
- They get to deplane earlier, and if they’re asleep, the staff will gently wake them up first, before any of the regular-passengers are allowed to exit. That’s why after the plane is done taxiing, the regular passengers have to sit around for another 10 minutes.That’s way more “P2W” than GW2, since expansion owner’s don’t get priority on anything. They just get access to new content, which is kind of the point of an expansion pack. Some of the new content includes better specs, yes. But the fact that you’re losing to an elite spec in pvp is nowhere near the equivalent of being harmed or abused by A.net.
Of COURSE losing in pvp doesn’t equate to getting beaten up in a club. Again, you miss the point.
A business should be held accountable not only to paying customers, but to ALL consumers that are being provided a free service. There’s a difference between a paid service and a privilege. Privilege brings power and advantage over others.
Gw2 is free-to-play. In pvp, HoT players have power and advantage over f2p players due to elite specs. Sorry, but f2p players deserve at least a level playing field and I will not reconsider that position.
(edited by JTGuevara.9018)
How do you keep it alive? It is killing itself. Its a meta-biased cyclone of toxic psychopaths who will outwardly rage at you for even playing a build that isn’t the top Metabuild for your class. Be it on your team or otherwise. People who will rage in full caps over the notion that you dare play something that isn’t the standard, on top of the fact that everyone screams at each other if they start losing.
Pvp is a septic wound. An ocean of free floating hostility fueled by rage induced tryhards who will whisper you and then immediately block you to avoid retribution.
You can’t fix it. Its a societal decay of the utmost degree. And as a result, these morally bankrupt troglodytes will completely destroy the pvp scene until its as toxic as league of legends.
Haha! Correct! All that’s left are a handful of vets and the tryhards.
So basically, a business has no obligation to serve the public….got it.
A nightclub is open to the public for free. The club also has VIP membership that you pay for. VIP members get access to an exclusive section and bottle service in addition to what the public gets. VIP is advertised as a bonus so the public can further enjoy the club experience.
However, unbeknownst to the public, VIP members also get “special privileges” (armed bodyguards). Armed bodyguards harass, beat up and intimidate the other club goers who didn’t pay and they don’t like. The club owners, of course, either look the other way or struggle to keep control of the establishment. I say look the other way because this is self-perpetuating since this gets the public to pay to get SOME enjoyment and protection.
According to you, the club has no obligation what-so-ever to the people who are beat up, bloody and bruised.
…uh-huh..
An even playing field is the LEAST they can do. That OR separate f2p players and b2p players.
Your nightclub analogy is silly. A club obviously has a duty to refrain from physically assaulting people on its property, just like any other establishment. A.net is not physically beating you, and to pretend like losing in PvP is the same as being physically assaulted is ridiculous.
The better analogy would be buying business class seats on an airplane. The people who paid extra get better seats, better food, and access to more areas of the plane (e.g. the business class lounge and nicer bathrooms). The people who didn’t pay just get to fly on the plane.
What you’re really complaining about is that you don’t have it as nice as the people who paid money, which seems kind of silly. You’re not entitled to get the same service for free. That’s true of virtually any business, and generally true of life as well.
It’d be more productive to talk about whether the expansion is reasonably priced. The reason why people complain about true “P2W” (like paying $10 just to get a super-strong sword) is that you’re not really getting any content or new gameplay out of it; the $10 megasword is just a transparent ploy to extort money. I personally think all the content that has come out of HoT was well worth the price of a meal or two, but that’s obviously for each person to decide.
The entire point of the nightclub analogy is that a business should be held accountable not only to paying customers, but to ALL consumers that are being provided a free service.
Your airplane analogy falls apart since there are no special privileges the business class passengers have that compromises the service of the passengers who didn’t pay. Here I’ll add to it!
“I’m not angry that the business class passengers have it good, with all that food and entertainment! Good for them! I’m angry that they’re throwing garbage down the chutes that were placed right above us! There are rats here too!”
This thread is ridiculous. A.net is a business. They need to make money. A.net does not have any obligation — moral, legal, or otherwise — to give free trial players an equal playing field. It doesn’t matter whether you want to classify it as P2W, B2P, or whatever. The fact remains the same: A.net doesn’t owe you, the free trial player, an even playing field.
The expansion is dirt cheap and reasonably priced relative to other MMO expansions. In the time you’ve spent complaining about the free trial, you could have earned enough money to buy the expansion.
So basically, a business has no obligation to serve the public….got it.
A nightclub is open to the public for free. The club also has VIP membership that you pay for. VIP members get access to an exclusive section and bottle service in addition to what the public gets. VIP is advertised as a bonus so the public can further enjoy the club experience.
However, unbeknownst to the public, VIP members also get “special privileges” (armed bodyguards). Armed bodyguards harass, beat up and intimidate the other club goers who didn’t pay and they don’t like. The club owners, of course, either look the other way or struggle to keep control of the establishment. I say look the other way because this is self-perpetuating since this gets the public to pay to get SOME enjoyment and protection.
According to you, the club has no obligation what-so-ever to the people who are beat up, bloody and bruised.
…uh-huh..
An even playing field is the LEAST they can do. That OR separate f2p players and b2p players.
Harrassment, seperation and control isn’t the argument here. The ViP membership is still “buy to own”.
I never said it was.
The argument here was whether Anet as a business should be obligated to serve f2p players.
This thread is ridiculous. A.net is a business. They need to make money. A.net does not have any obligation — moral, legal, or otherwise — to give free trial players an equal playing field. It doesn’t matter whether you want to classify it as P2W, B2P, or whatever. The fact remains the same: A.net doesn’t owe you, the free trial player, an even playing field.
The expansion is dirt cheap and reasonably priced relative to other MMO expansions. In the time you’ve spent complaining about the free trial, you could have earned enough money to buy the expansion.
So basically, a business has no obligation to serve the public….got it.
A nightclub is open to the public for free. The club also has VIP membership that you pay for. VIP members get access to an exclusive section and bottle service in addition to what the public gets. VIP is advertised as a bonus so the public can further enjoy the club experience.
However, unbeknownst to the public, VIP members also get “special privileges” (armed bodyguards). Armed bodyguards harass, beat up and intimidate the other club goers who didn’t pay and they don’t like. The club owners, of course, either look the other way or struggle to keep control of the establishment. I say look the other way because this is self-perpetuating since this gets the public to pay to get SOME enjoyment and protection.
According to you, the club has no obligation what-so-ever to the people who are beat up, bloody and bruised.
…uh-huh..
An even playing field is the LEAST they can do. That OR separate f2p players and b2p players.
I’ve been on this train for 4 years.
Devs: First off, the devs need to really get down to business and balance pvp on a regular basis and separate from the other game modes. The separation is so players in other game modes don’t get hurt. This goes double for the elite specializations, which ran roughshod and kitten broke pvp. Elites are way too strong and rewarding and generally don’t take much skill to play compared to the old specs. The power gap is THE one thing that is driving away players for good, new players and veterans alike.
Also, re-do the league system or abolish it. The pip-based progression is a grind. It takes LUCK to advance NOT SKILL.
Community: For starters, STOP blaming the community. The reason for all this toxicity is the lack of balance and the league system. These are the two things that agitate players the most. Stop blaming “casuals”. There are no casuals. There are no new players. They’re GONE. They got blown out by post-HoT balance and the league system that was catered to them, not their fault. All that’s left are the pros, the hardcore, the tryhards and a pittance of vets that are just desperately trying to keep this alive. Blaming and scapegoating other players will GUARANTEE that no new players ever show up again. Casuals and competitive players played without much problems in the past, thanks to separate arenas. Put this at the feet of the devs.
You said it. I’ve stuck with pvp for 4 years, but for the first time, I’m considering quitting for good.
HoT has broken PvP. Elite specs have broken pvp. They need to be balanced in line with core specs, or else you can forget about getting new players. You can forget about e-sports. These are basic fundamental things that need to be done for the long term.
I’m giving this thing one last chance. If there’s no balancing elite specs on this next patch, then I’m checking out. I’m DONE. I’m tired of conquest for 4 straight years while stronghold gets completely ignored. I’m tired of OP elite specs. It’s just not fun anymore.
(edited by JTGuevara.9018)
this just in:
someone in pvp does not like elite specs, league implementation, or esports focus.
news at 10
Yes quite shocking eh? lol
Damage is out of control. Back then, you actually had to consider which skills to use and how to manage cooldowns. Now it’s just all spam. Elite specs are just too low-risk and high-reward.
Back then you could play one of the many brainless easymode bunker specs, sit in a point and just contest it for the whole game. Wow, so much skill.
People have nostalgia glasses. They don’t remember hambow, d/d cele ele, turret engi, bunker guardian, spirit ranger and many others. It took almost a year with a pretty bad balance, but the balance we have right now is just as good as it was just before HoT hit. Of course there’s adjustments that are needed (mostly DH and druid a bit) because the game will never be perfectly balanced, but the balance we have right now never have been this good.Yet you don’t even mention league season 1. That was the textbook definition of brainless easymode bunker specs.
Hammer/bow, d/d ele, turret engi don’t even come close to bunker chrono, bunker druid, bunker/heal tempest, DH. The old builds were beatable. When HoT came out, those elite specs ate the core specs for LUNCH. They still do, but back then it was much worse. There’s a reason ANet panicked at HoT release and took out Minstrel Amulet. Elite bunker specs were that rampant.
But I did mention that at the beginning of HoT the balance was pretty bad.
And hambow, d/d ele, turret engi and the others were totally on pair with HoT op specs. D/D ele could 1v3 on point. Hambow and it’s variations plagued the game for almost a year. Turret engi was the easiest and most efficient decapper that this game ever had.
After 3 years the game found balance (with the patch that nerfed Blinding Ashes) but HoT came and obviously threw everything out of the window. And of course elite > core, because meta is meta. Off meta builds before HoT were also trash. But again, after one year, the game is finding a good balance again and actually is the best the game ever had post-HoT. There’s still plenty of stuff to work and balance, but coming here and saying that the game balancr before HoT was clearly better than our actual meta is just nostalgia glasses.
I’m sorry, but this is all wrong.
The fact is that after HoT there was, and currently is, a power gap between core specs and elite specs. That is NOT balanced.
The game balance before HoT wasn’t perfect but it was CLEARLY better than after HoT. I just don’t see how people can dispute the obvious.
Damage is out of control. Back then, you actually had to consider which skills to use and how to manage cooldowns. Now it’s just all spam. Elite specs are just too low-risk and high-reward.
Back then you could play one of the many brainless easymode bunker specs, sit in a point and just contest it for the whole game. Wow, so much skill.
People have nostalgia glasses. They don’t remember hambow, d/d cele ele, turret engi, bunker guardian, spirit ranger and many others. It took almost a year with a pretty bad balance, but the balance we have right now is just as good as it was just before HoT hit. Of course there’s adjustments that are needed (mostly DH and druid a bit) because the game will never be perfectly balanced, but the balance we have right now never have been this good.
Yet you don’t even mention league season 1. That was the textbook definition of brainless easymode bunker specs.
Hammer/bow, d/d ele, turret engi don’t even come close to bunker chrono, bunker druid, bunker/heal tempest, DH. The old builds were beatable. When HoT came out, those elite specs ate the core specs for LUNCH. They still do, but back then it was much worse. There’s a reason ANet panicked at HoT release and took out Minstrel Amulet. Elite bunker specs were that rampant.
I have played PvP for 4 years. I have watched it slip over the years. I have also watched it crash and burn with HoT. Now I ask this….what happened?
What happened to balance?! Elite specs have ruined pvp. The core/elite power gap has ruined pvp. The absurd pace of the game has ruined pvp. HoT has broken the balance of pvp. Damage is out of control. Back then, you actually had to consider which skills to use and how to manage cooldowns. Now it’s just all spam. Elite specs are just too low-risk and high-reward. The gameplay has changed. I suggest one of two things. Either core/elite specs are balanced or core players and elite players are separated, because this cannot stand. The latter option can be used for future expansions so both sets of players don’t suffer.
Why the leagues?! I’m sorry, but the league system sucks. It’s just a grind to the top, like the reward tracks. It’s not a measure of skill at all. Not even close. I’m all for progression, but I don’t see how using pips measures skill. Absurd. Why not go with leaderboards or an MMR system instead?
Why e-sports?! E-sports….yeah…..priorities. Instead of worrying about the NBA guys, how about we try to get the school gyms, public gyms and outdoor ballcourts to FUNCTION properly?
Upon further collection of the Mursaat Tablets, it does seem that they changed drastically once they returned to Tyria. They changed in that, they were so angry at the other races for either refusing to help (Seers, Dwarves, and Jotun) to even the Forgotten who withdrew. When they came back to find a world sapped of magic, it would seem they chose tyrannical rule because they didn’t want the past to repeat itself.
I am thinking that this is implying that Lazarus, in clearly being aware of the chosen’s progress (in GW1), is being honest up to this point. Granted, that’s just my opinion which, again, is bias since I do love the Mursaat and want more of a mutual respect between the Commander and the new Mursaat.
It does make me hope that future Fire Island map(s) give more tablets that continue the story all the way through Guild Wars: Prophecies and the moment Optimus Caliph was about to be slain. Maybe there was a Mursaat who managed to flee as the Titans broke free and in that moment immediately regretted all they had done. Who knows, I’d still like to find something from Caliph’s point of view as he details the events that lead to the destruction of their campaign on the Fire Islands.
I was put off by the Lazarus switch, but then I thought…it makes sense.
With the Pact all but dead and two dragons rising, Tyria is in big trouble. I’m curious to see how this potential alliance with Lazarus will play out. What also interests me is, yes, the Mursaat tablets. The fallout between Mursaat/Forgotten and the Seers, Dwarves and Jotun really stood out for me.
(edited by JTGuevara.9018)
The fight is fine. It’s challenging, but not punishing.
For the record, I died. But, I had a revive orb and went on to win.
I was put off by Marjory. I don’t understand the sudden interest in investigating, the equivalent, of a god. Why put yourself in that dangerous situation? Even if she did have motives, as others also said, the dialogue didn’t really foreshadow them enough(if at all), plus you’re just playing with fire. Inconsistency on her part.
What exactly is so inconsistent here? Remember that Marjory was a private investigator when we first met her, and if PIs are known for anything, it’s investigating powerful people and putting themselves at great risk. Plus, necromancers sort of play with fire just by raising the dead to begin with (although Tyrian necromancy is some of the whitest magic I’ve seen in any ’verse). This will probably be explored further in Chapter 3.
I was just put off by her, but you’re correct. She’s not inconsistent.
Since ANet releases the living world chapter by chapter, there’s no way we can truly judge the story until it’s complete. We can only judge the chapter and speculate. In retrospect, what doesn’t make sense now will be explored upon and resolved until the story is complete.
I was put off by Marjory. I don’t understand the sudden interest in investigating, the equivalent, of a god. Why put yourself in that dangerous situation? Even if she did have motives, as others also said, the dialogue didn’t really foreshadow them enough(if at all), plus you’re just playing with fire. Inconsistency on her part.
Don’t count him as an ally yet. I don’t trust that guy any farther than I could throw him.
Heh of course! I was just thrown off by the sudden switch.
(edited by JTGuevara.9018)
I was a bit disappointed when Lazarus wanted to join. Then again, this could obviously be a ruse. Who trusts what this guy says? Marjory was weird and inconsistent here. Heh yea she’s going to try and keep tabs on a GOD.
Meh, I’d rather see how this all plays out before I make a final judgement.
(edited by JTGuevara.9018)
I’ll be honest, I was disappointed when Lazarus wanted to join us. I thought he was going to be one of the major villains.
Meh, I don’t like making big judgements until the story is complete. We’re only on chapter 2.
Its a buy to play game that lets you pay to win in spvp. There are also free to play and sub-based games that let you pay to win. Spin it how you want, but before HoT this kind of discussion never came up.
Anyway the question is not “is Gw2’s spvp p2w”- because it clearly is – but “why did the company decide to go down the p2w route for spvp?”
You’re wrong. It’s buy-to-win plain and simple.
And for PvP, I dispute that definition.
You can dispute reality all you want, but you’ll always be wrong.
I can dispute YOUR reality all I want with statements that contradict it.
Some players seem to forget that this is P—V—P.
This attitude that f2p players need to cough up cash just to get a level playing field is astounding. PvP is a competitive format. ALL players should have access to the most recent upgrades whether they’re part of an expansion or not.
Or else….it’s pay-to-win.
That is completely and utterly incorrect.
State your reason.
Rather than my reason, the reason is because it’s buy-to-play.
Not for PvP it’s not. I only refer to PvP as pay-to-win.
If you release an expansion with skills and traits that are unreasonably stronger and far surpass the original ones and stick them in a competitive game mode, it’s pay-to-win. Simple as that. No ifs, ands or buts about it.
That’s nice. Just because they are two separate games in your make-believe world doesn’t change the fact that they are a part of the same game herein reality and you are therefore wrong herein reality and it is buy-to-play.
Thank you for the spin. I never said they were separate games, I said that a portion of the game(PvP) is pay-to-win thanks to the expansion. If anything, denying that you have to pay to get access to elite builds that make it easier to win is the real make-believe.
Elite specializations are part of the expansion regardless as to whether or not they are used in PvP, and the expansion is buy-to-play. Misconstrue the facts all you’d like, but that’ll never make your false opinion anything more than make-believe.
Pay-to-win means you have to buy to play in order to win. I don’t reject the fact that you have to pay to buy the expansion to play it, I reject the statement that the whole of the expansion is “buy-to-play” when there is evidence to the contrary in PvP where you have to PAY to WIN.
That’s a bit wrong.
Pay to Win means you have to pay multiple times in order to be better than everyone else. This usually comes in forms of in-game micro transactions like buying potions, boosts, gear, etc.
Buy to play is paying once and not having to pay ever again.
This is a buy to play game regardless of core classes playing along side of elite players.I don’t agree with Anet’s design philosophy, we were promised everything being on even footing, but the game is still B2P per its definition.
And for PvP, I dispute that definition.
The difference between buy-to-play games and pay-to-win games is advantage. The PvP content of HoT is pay-to-win because HoT PvP players have a clear advantage over core PvP players.
With PvE and WvW, the buy-to-play definition applies since there are no serious advantages given that could compromise those portions of the game.
I would think that a dragon with the ability to corrupt life directly would be more dangerous than one that has to use an intermediary medium such as water. Sure we all need water to live but we need to be alive to drink water. I’d put Zhaitan above the DSD.
Water is life. Our bodies are composed of water. Zhaitan can only corrupt dead bodies. Sea Dragon can potentially corrupt the entire ecosystem that life depends on.
Just putting it in perspective. :P
Some players seem to forget that this is P—V—P.
This attitude that f2p players need to cough up cash just to get a level playing field is astounding. PvP is a competitive format. ALL players should have access to the most recent upgrades whether they’re part of an expansion or not.
Or else….it’s pay-to-win.
That is completely and utterly incorrect.
State your reason.
Rather than my reason, the reason is because it’s buy-to-play.
Not for PvP it’s not. I only refer to PvP as pay-to-win.
If you release an expansion with skills and traits that are unreasonably stronger and far surpass the original ones and stick them in a competitive game mode, it’s pay-to-win. Simple as that. No ifs, ands or buts about it.
That’s nice. Just because they are two separate games in your make-believe world doesn’t change the fact that they are a part of the same game herein reality and you are therefore wrong herein reality and it is buy-to-play.
Thank you for the spin. I never said they were separate games, I said that a portion of the game(PvP) is pay-to-win thanks to the expansion. If anything, denying that you have to pay to get access to elite builds that make it easier to win is the real make-believe.
Elite specializations are part of the expansion regardless as to whether or not they are used in PvP, and the expansion is buy-to-play. Misconstrue the facts all you’d like, but that’ll never make your false opinion anything more than make-believe.
Pay-to-win means you have to buy to play in order to win. I don’t reject the fact that you have to pay to buy the expansion to play it, I reject the statement that the whole of the expansion is “buy-to-play” when there is evidence to the contrary in PvP where you have to PAY to WIN.
You are getting blowout matches because of the league system and low playerbase. The league system is a sad joke because of PIPS. Also, people have left the game because of it.
If I’m not mistaken, you mean scaling right? If so, yes. PvE does the same, scaling the mobs according to the number of players playing the event. I think this could help.
Some players seem to forget that this is P—V—P.
This attitude that f2p players need to cough up cash just to get a level playing field is astounding. PvP is a competitive format. ALL players should have access to the most recent upgrades whether they’re part of an expansion or not.
Or else….it’s pay-to-win.
That is completely and utterly incorrect.
State your reason.
Rather than my reason, the reason is because it’s buy-to-play.
Not for PvP it’s not. I only refer to PvP as pay-to-win.
If you release an expansion with skills and traits that are unreasonably stronger and far surpass the original ones and stick them in a competitive game mode, it’s pay-to-win. Simple as that. No ifs, ands or buts about it.
That’s nice. Just because they are two separate games in your make-believe world doesn’t change the fact that they are a part of the same game herein reality and you are therefore wrong herein reality and it is buy-to-play.
Thank you for the spin. I never said they were separate games, I said that a portion of the game(PvP) is pay-to-win thanks to the expansion. If anything, denying that you have to pay to get access to elite builds that make it easier to win is the real make-believe.
Some players seem to forget that this is P—V—P.
This attitude that f2p players need to cough up cash just to get a level playing field is astounding. PvP is a competitive format. ALL players should have access to the most recent upgrades whether they’re part of an expansion or not.
Or else….it’s pay-to-win.
That is completely and utterly incorrect.
State your reason.
Anet has to pay the bills!!
Guess what? So do I.
Some players seem to forget that this is P—V—P.
This attitude that f2p players need to cough up cash just to get a level playing field is astounding. PvP is a competitive format. ALL players should have access to the most recent upgrades whether they’re part of an expansion or not.
Or else….it’s pay-to-win.
That is completely and utterly incorrect.
State your reason.
Rather than my reason, the reason is because it’s buy-to-play.
Not for PvP it’s not. I only refer to PvP as pay-to-win.
If you release an expansion with skills and traits that are unreasonably stronger and far surpass the original ones and stick them in a competitive game mode, it’s pay-to-win. Simple as that. No ifs, ands or buts about it.
/fifteencharacters
We HAVE both. That’s the problem.
Pips just do not work. It’s not a good system. It’s a race to the top. The only “competitive” aspect of it is who can get there the fastest. Pips just signify how far along the track you are, not how skilled you are.
MMR with leaderboard works. We had it in the past. It wasn’t perfect, but it did give you an idea of how skilled you were.
Careful what you ask for!! It wasnt perfect is the key word here, they swapped it for a reason.
Yeah, I should reconsider that.
I was gonna say, that system was kinda wonky. It was… functional, but not ideal either. I honestly like the pips system, I think it should be used for matchmaking purposes — IE matching you with opponents within a few pips of you. After you reach legendary, it should attempt to match you with enemies close to your prestige.
Yeah leaderboard had flaws, but at least it gave us an idea of how skilled you were.
(edited by JTGuevara.9018)
I like this change.
Yeah it doesn’t address population, but at least servers won’t be able to run up the score as before since skirmishes are every 2 hours.
Some players seem to forget that this is P—V—P.
This attitude that f2p players need to cough up cash just to get a level playing field is astounding. PvP is a competitive format. ALL players should have access to the most recent upgrades whether they’re part of an expansion or not.
Or else….it’s pay-to-win.
That is completely and utterly incorrect.
State your reason.
/fifteencharacters
We HAVE both. That’s the problem.
Pips just do not work. It’s not a good system. It’s a race to the top. The only “competitive” aspect of it is who can get there the fastest. Pips just signify how far along the track you are, not how skilled you are.
MMR with leaderboard works. We had it in the past. It wasn’t perfect, but it did give you an idea of how skilled you were.
Careful what you ask for!! It wasnt perfect is the key word here, they swapped it for a reason.
Yeah, I should reconsider that.
Some players seem to forget that this is P—V—P.
This attitude that f2p players need to cough up cash just to get a level playing field is astounding. PvP is a competitive format. ALL players should have access to the most recent upgrades whether they’re part of an expansion or not.
Or else….it’s pay-to-win.
I and many others don’t want gw2 pvp to go down that path.
/fifteencharacters
We HAVE both. That’s the problem.
Pips just do not work. It’s not a good system. It’s a race to the top. The only “competitive” aspect of it is who can get there the fastest. Pips just signify how far along the track you are, not how skilled you are.
MMR with leaderboard works. We had it in the past. It had flaws, but it did give you an idea of how skilled you were.
(edited by JTGuevara.9018)
is not that who buy the game win and who don’t lose. Is that if you don’t buy the game you Deserve to lose against who Bought it!
What kind of double-think pretzel logic is that? You’ve basically just said that this IS buy-to-win!
pshh warrior, so last fotm…
condi warrior was one of the easiest profs to play last season that could counter other meta builds aka tempest, chrono etc.
dh is the easiest prof to play this season, next season, it will be something else.
Hah got that right!
DH is the fotm at the moment.
I got another one.
First world boss, Shadow Behemoth. That thing was scary to look at. I was just exploring the swamp and he totally took me by surprise. I was just a lowly lv15 thief. The immersion was that intense.
Come on guys stop beeing all salty after we got a dev answer.
Josh, I suppose you won’t give us an answer about what are the change. But can you at least give us the areas ? Is it a change about the MMR, pips system, leagues, seasons ?
It’s too early to give concrete details. First we need to finish up development and then run through our internal “it is ready to ship?” process.
In short, we agree with a lot of what has been discussed on these forums. Leagues need to do better in the prestige department, and the pip system can’t really support that. If you’re in legendary, for example, you should truly be in the highest percentiles in terms of player skill. Leagues also need to feel more rewarding, especially once you’ve landed in your correct division. In the current system, the rate at which you earn rewards slows down significantly as your climb becomes more difficult in the later divisions – but you should still be rewarded for playing in your correct division, even if you can’t progress any further.
Another area of focus for the team is improving match quality. I can’t go into detail here (it will be better explained once we can talk about the entire scope of changes), but I wanted to let you know it’s a priority.
-Grouch
Are you guys actually reconsidering the pip system? Please and thank you! Pips are nothing but a grind to the top. Let’s have a more competitive system in place. Maybe leaderboards?