As a warrior, I have EXTREMELY limited ability to safe-stomp (one stack of stability IF I’m in Berserker, which means I’ll be doing kitten damage post-stomp,) so most of the time I just focus on trying to cleave, lay down fire fields on the corpse to damage anyone trying to revive, and CC people off the revive.
I’ve seen too many thieves never stomp for my liking when they have the easiest stomps in the game.
Most of the time, a couple of people cleaving will get the job done. No need to stomp unless it’s urgent.
heh As a fellow warrior, that’s mainly what I do, cleave. I got the DPS to do it, and at times it’s actually QUICKER than stomping.
Season 1 MM system was the best, imo. The principle of making fair matches (50/50) for players was correct. However,tanking MMR, premades and smurfing became a thing. Why is that? Your tier and division was GUARANTEED. To this, I say bring in division/tier loss and keep the season 1 MM system. There’s too many situations and games where players are in divisions that they’re not supposed to be in, playing and playing and playing to grind out wins. With division loss, good players will fall, great players will rise. Players will be where they need to be. Good players can help newbies advance, giving them the “rub”. I don’t propose this idea because to be harsh, I propose it to make it fair and fun for ALL players involved. In any competitive ladder, you lose positions. Why not here?
Also, SEPARATE THE QUEUES. No 2-man, no 4-man, separate the leagues into SOLO and TEAMS. Premades were and always will be an obvious problem to try and trick the MM system. Merging queues were the worst thing that was done to gw2 pvp.
I don’t know how many seasons left Anet has in mind for pvp, but people are dwindling. The experiments haven’t really paid off. I will say season 3 is slightly better than season 2, though.
You can grind till ruby atm, and people are still complaining. Can you imagine how much people will rage at the matchmaking more with your idea?
THATS the problem! Did you not read? Grinding out divisions means that people can climb divisions that they’re not ready for, THEREBY people raging at matchmaking. The 50/50 matchmaking is simply the best one out of the bunch, both in principle and in practice.
Which is my point, people in the forums think they are skilled than they actually are, so if they can’t get out of emerald or ruby?
You guessed it. QQQQQQQQQ
At least we agree. Still, people will rage REGARDLESS of what you put in. I say simply, put in what is most fair. It’s either doing that or just scrap these leagues altogether. That stupid backpack didn’t help things either.
Season 1 MM system was the best, imo. The principle of making fair matches (50/50) for players was correct. However,tanking MMR, premades and smurfing became a thing. Why is that? Your tier and division was GUARANTEED. To this, I say bring in division/tier loss and keep the season 1 MM system. There’s too many situations and games where players are in divisions that they’re not supposed to be in, playing and playing and playing to grind out wins. With division loss, good players will fall, great players will rise. Players will be where they need to be. Good players can help newbies advance, giving them the “rub”. I don’t propose this idea because to be harsh, I propose it to make it fair and fun for ALL players involved. In any competitive ladder, you lose positions. Why not here?
Also, SEPARATE THE QUEUES. No 2-man, no 4-man, separate the leagues into SOLO and TEAMS. Premades were and always will be an obvious problem to try and trick the MM system. Merging queues were the worst thing that was done to gw2 pvp.
I don’t know how many seasons left Anet has in mind for pvp, but people are dwindling. The experiments haven’t really paid off. I will say season 3 is slightly better than season 2, though.
You can grind till ruby atm, and people are still complaining. Can you imagine how much people will rage at the matchmaking more with your idea?
THATS the problem! Did you not read? Grinding out divisions means that people can climb divisions that they’re not ready for, THEREBY people raging at matchmaking. The 50/50 matchmaking is simply the best one out of the bunch, both in principle and in practice.
Season 1 MM system was the best, imo. The principle of making fair matches (50/50) for players was correct. However,tanking MMR, premades and smurfing became a thing. Why is that? Your tier and division was GUARANTEED. To this, I say bring in division/tier loss and keep the season 1 MM system. There’s too many situations and games where players are in divisions that they’re not supposed to be in, playing and playing and playing to grind out wins. With division loss, good players will fall, great players will rise. Players will be where they need to be. Good players can help newbies advance, giving them the “rub”. I don’t propose this idea because to be harsh, I propose it to make it fair and fun for ALL players involved. In any competitive ladder, you lose positions. Why not here?
Also, SEPARATE THE QUEUES. No 2-man, no 4-man, separate the leagues into SOLO and TEAMS. Premades were and always will be an obvious problem to try and trick the MM system. Merging queues were the worst thing that was done to gw2 pvp.
I don’t know how many seasons left Anet has in mind for pvp, but people are dwindling. The experiments haven’t really paid off. I will say season 3 is slightly better than season 2, though.
It’s slightly better than last season, but pvp still has a LOOOONNG way to go. The old pvp was much better:
-solo q + team q
-leaderboards
-good matchmaking
Bring it back!
Yawn—read all this nonsense before.
Yes, season 3 is better than season 2, but not by much. The system STILL stacks better teams vs worse teams as opposed to even teams vs even teams. It’s just that the MMR gap this season is closer.
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It’s a bit better than season 2, but meh. The system STILL stacks teams, it’s just that the MMR gap is smaller.
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Stronghold is a ele healing game. In same level, 2 ele heal the bomber,1 ppls break the treb. 100% win the match. They should change the player cannot heal the NPC. Because None can sure you have a ele in your team in solo queue.
THIS is precisely why I stopped playing it. Stronghold with no ele = LOSS. Period. End of discussion. Stronghold needs massive changes. I just stick with conquest.
They admitted that matchmaking builds one team that has high chance to win vs team that has way lesser chance to win. They basically make you lose on purpose so people with higher MMR can move up which results in a lot of losses or huge winstreaks depending on side. You basically never have even matches. Garbage design is garbage.
This game been out for 4 years, i just don’t understand why they refuse to make algorithm that tries to make teams that both have 50% win chance.
I find it hilarious that you think a system where games are truly 50/50 is realistic. If you flip a coin 630 times do you really think it’s gonna 315 heads and 315 tails exactly? Heck no, there is a variation in everything.
You have a better shot at 50/50 if there’s only two sides. Anet basically throws two coins, one with heads and tails, the other with two heads. Anet is literally stacking teams by design every game. 50/50 does not exist in the current iteration of matchmaking.
A better example is dice. Thought season 3 is slightly better than season 2, the game STILL stacks the better team against the worse team in terms of MMR. Anet DID say this is a fusion of season 1 and 2.
It’s like this. For the matchmaking, Anet rolls the dice for two teams. One team gets to roll standard dice(1-6), the other team gets dice painted with all sixes!
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Profession balance within the scope of elites is good now. That’s a plus. The next step is to balance elites and base builds.
Let’s not repeat the same mistake as with mesmer, specifically MOA nerf, which to me was totally unnecessary.
Stop reading here.
Either you’re a low level troll or just a casual. Either way, don’t post on the forums please.
NICE to meet you too!
Ha! But seriously, people said not a peep about moa since the game began, even with HoT powercreep, but all of a sudden, NOW is the problem?! Please.
It wasn’t the ridiculous condition output or anything like that, ooooohh no….it was the moa. >.>
Welcome to the party!
In pvp, condi-warrior is better. Remember, in pvp, the game is a war of attrition because you’re fighting on capture points. So, most warriors take an amulet with offense and defense stats. Power warr can work in pvp in situations, but it’s more limited. In wvw, condi-warr and power-warr are about equal. In wvw, the game is totally different. It’s more spontaneous. Combat situations change constantly, kiting, ganking, attacking huge groups of 20-30+, dueling, roaming. There’s more build diversity to plan and think about in wvw than pvp. Pvp, you build mainly to take and keep points.
As far as counters go, Druids and Scrappers tend to give condi-warrs trouble. Revenants tend to give power-warrs trouble. This is my experience, mind you.
Is it just me, or does anyone else find that fighting a condi warr to be really intense and exhilarating. I know what skills are gonna be his main burst and prepare for it, but if I am not careful, its certain death. After fighting thru bunkers regularly, fights with warriors feels like a godsend. Fights go either way, but mostly stalemates.
Playing tempest d/f. Tried scrapper, trooper, and radiance runes. All three worked well enough.
Hehe you ever set up or fought with ALL-Warrior teams on BOTH sides? It’s just pure fun & mayhem! Smash meta baby! We warriors should have our own league! lol
Again! Warriors keep being pigeon-holed as the “easy” class, what NONSENSE. Warriors are SIMPLE, NOT EASY. It has its trade-offs like any other profession. A warrior’s moves are simple, but hard to execute. Take skull crack, for example. Just TRY to hit a daredevil with that. I dare ya! Not so “easy” is it? Guess what? It takes practice to pull off.
Just where were you people when Herald, Scrapper, Reaper, Chrono, Druid were tearing the house down? Warriors could not even COMPETE. They punched way above their weight. Now, all of a sudden, people want to come here and talk about warrior?! I mean come on.
I went into a game facing a team of THREE condi-warriors. Guess what? We won 500-180. They are manageable.
Warrior is not OP as much Necro wasn’t OP and you saw what happened there, good luck.
Ugh don’t remind us. Warriors will get nerfed to oblivion AGAIN if the balance team acts hastily. They ALREADY did with mesmer and moa. Let’s NOT keep repeating these mistakes!
Warrior is fine.
I’d like to emphasize more weaknesses of warrior.
NO protection
NO invulns
NO evades
If we had the above, we would be GODLIKE. Again, keep in mind that despite what others may say, WE LACK MOBILITY. Other profs should take advantage. Reapers certainly did these past two seasons when they crippled us with chill. We struggle to get from point A to point B as we should, it’s a profession tradeoff for our high base stats. We actually have to…..-gasp-
…RUN over to our opponents! Yes RUN, with both feet!
Heh imagine that! Yes, we know that you know that we’re going to attack you! Grraaaaahh!
Haha what kind of question is that? It’s our bread and butter! I run power and yes, the current so-called “flavor of the month” condi-warr, which is currently getting torn apart to shreds for being “OP”, whatever that means.
Man! All this player saltiness could fill an ocean lol!
Now I know how mesmers feel. :P
Seriously though, I posted condi warrior’s weaknesses in my first post. They can be beaten.
Let’s not repeat the same mistake as with mesmer, specifically MOA nerf, which to me was totally unnecessary.
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sigh….How quickly people forget history…..
Herald, Druid, Chrono, Reaper, Scrapper were effective in a new player’s hands and DEVASTATING in a good player’s hands than condi-Berserker EVER was.
I would like some fries with these salty tears!
There’s been a lot of chatter lately about hybrid/condition warriors and about how overpowered they are. Frankly, it’s just not true. After warriors were pretty much ROADKILL these past 6-7 months, we finally got a buff to our sustainability, only to find that people cannot adapt!
It seems to be that players got too comfortable dealing with easy warrior kills these past two seasons, now all of a sudden, a number of you say we’re the “noob/low-skill” class again. It’s actually more like some of you need to STEP IT UP!
To my point, warriors are not OP. As a warrior main, I’ll share the weaknesses. People tend to have trouble with the condi melee-variant(sw/torch + mace/shield) so I’ll share that.
We are melee. That means we can barely disengage. Sword 2-leap is all we have. We can’t teleport, we can’t stealth, we can’t move away from the fight quickly in any substantial way. This opens us up for chills, cripples and immobilizes. Also, CC doesn’t really work on us because of our access to stab and multiple stun breaks, but soft CC like daze gives us problems. To reap the rewards for our sustainability and healing, we HAVE to hit our bursts, which brings me to this: blinds. Blinds are an obvious weakness for us. A warrior is a demolisher, if he can’t hit his target(s) then he’s easier to put down. I will say we’re ridiculously strong in 1v1, but in team fights we are vulnerable to the stuff I said above. I think Druids, Scrappers and yes, DH can handle our condi-melee builds.
All in all, we’re not invincible. We CAN be beaten.
Hahaha! I love it!
It goes to show, there is an anti-warrior bias from some players. They were SO getting used to warriors being a free kill, now they might actually have to -gasp- work for it a bit.
This thread is laughably sad.
Warriors were trash tier for 2 seasons. They now get a buff. Season 3 hasn’t even started yet but all i see here is players who used to farm other players who were stubborn enough to play warrior in S1 and S2, now having difficulty killing them.
People complaining about double endure pain like its a new thing. You’re only having trouble now because of the adrenal health healing them a lot during the double endure pain. Also i suspect people have forgotten how to fight warriors or at least got used to ROFLStomping them in the last 2 seasons.
Bring poison and learn to kite a warrior.
Maybe season 3 will show that the regen might need a shave but i strongly disagree in doing that solely based only on unranked performances.
SMH.
Haha you said it better than I ever could!
Come on guys, at LEAST let us STEP OUT into the sun, much less have our day in it! I seriously can’t believe all this warrior qq right now. Now I know how mesmers feel…
sigh…good bye burn warr….
In retrospect at this point of the game, mercenary was a bit broken. It gives out a lot of offense with good defense. There’s little trade-off. Still, this is reckless. My melee burn warr was only effective with merc amulet, now he’s DONE. I wonder how many other professions’ builds were completely nuked from the face of the earth!
There should be better efforts to actually balance professions themselves and get to the root of the problems instead of hacking away amulets willy-nilly.
I notice that longbow is being used more lately. Like others that have, yes I’ve seen its effectiveness on points, but I can’t help to ask, is condi warr with longbow countered by druids?
I’ve played a match with two druids on the opposing team with mace/shield + longbow. The druid builds I’ve encountered seem to just heal and cleanse through whatever burns and cc I put out. Any warrs experienced this?
P.S: Longbow is my least used weapon, I hardly use it at all. As a matter of fact, I hate using it! Melee all the f-n way!
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Honestly from my view, none of the classes are pushovers EXCEPT for guardian. Warriors, necros and engineers may not be the “meta”, but they’re not trash either, they can be used effectively. Guardians, though, got hammered. We warriors know how they feel.
Balance within the scope of elite specs is improving, but they’re still way above all other specs overall.
i “luv” one thing about PvP forums. there are so many people with good ideas and people who are so tired of this state of pvp and wanna change things and how elite specs are pushed and how meta is alot better then any other build and how build diversity is at its worst and how power classes like chrono/daredevil are left behind and etc etc .. and yet.. no dev is replying or actively engaging people in pvp threads. even the message like " guys calm down. we are working on this and that and that.. soon it will be patched " would help those hopeful pvpers alot. yet nope. no responses. other day i totally scanned throughout the dev tracker. from that i can tell one very obvious thing – they don’t really care or know how to fix things so it ends up in a complete silence. mostly they reply to PvE stuff. like lore stories/names/legendary items or sometimes just making jokes. i encourage you to go read the whole dev tracker yourselves. maybe then you’ll realise theres no reason to post something like this in forums. nor there’s a good reason to expect good things in a near future. just play the game as it is or just.. don’t. sad tho. this game had soooo much potential.
There’s always wvw, at least THAT is getting improvements. Plus it’s easier to balance than pvp. The stability, for instance, is one fix. Builds don’t determine the outcome of the game, it’s coverage + tactics.
Conquest PvP will always benefit the class who can cover a point and fight people off of it, it really is that simple. Stronghold needs work also.
I would REALLY like to see what happens when players new and old get their legendary backpack. I sure as hell don’t think they’re all staying.
I can confirm, now that I’ve played a few days, that the fights are still just as fun as before.
Reset night this friday is going to be BONKERS! lmao
@Trevor Boyer
I couldn’t have put it better myself. It’s plainly obvious as the nose on your face that PvP is the weakest link of gw2. You have bad ladder system, bad matchmaking system, hotjoin is broken and balance is still bad. Not as bad as HoT release but still needs a lot of work.
Second, of course blowouts cant be determined but we can help PREVENT them. I still cant believe that people think leagueshave any sort of merit after TWO fails. Lol
……just what??? By all means please explain how you prevent something that you can’t predict. Thats some horoscope palm reading kitten right there. If there is no merit for leagues why bother writing this espically with 2/2 fails?
Pretty soon, as someone else mentioned, pvp will merely be reduced to a private playground for the tryhards and pros if leagues keep failing like this.
Case and point – you recognize a decent player on the other team and automatically go into a match loss mindset that results in a blowout. Your more than welcome to blame matchmaking, heck Anet will agree with you because they WILL NEVER tell you that you aren’t a good player regardless if you were two capping uncontested points the entire game. Keep in mind though if you require an x amount of decent players on your team to have a good game…. more than likely you don’t fit in that catergory and should be happy that you can’t fall back divisions
Stop blaming the players. Blaming the players deflect from the ACTUAL league/matchmaking problems.
Is it so bad to have close competitive matches? Seriously.
NOPE. It is a GOOD thing. Blowouts and bad matches are the exception, no the rule. Unranked has much more fair matches overall in its consistency than ranked.
Apparently one can’t be impartial about this. I play warr. Warr got buffs. We were in the gutter the last 6 months. Now, guard is in the same gutter we were. Go to any profession forum, sometimes there will be a few threads calling their own class op and pointing out said skill and effects and calling for nerfs(ex: reaper and chill). Contesting game balance cuts both ways.
6 months up must of been a hard time lol and where was your class for the year + prior to the 6 months? you remember with the nike shoes and obnoxious healing signet. welcome to anet balancing of just rotating classes…. nothing to be impartial to.
Two, matchmaking IS a bust because of the same results and experience of a majority of players for two seasons in a row. Constant blowout matches and being overmatched with people way above your skill level is not fun for anyone, winner OR loser.
The reason why blowouts isn’t to be considered match making fault is because no system could accurately determine them. Most blowouts were caused by: team giving up after dying on first contact, recognizing a deceant player on the other team, terrible rotations.
how do you know when you’ve hit the threshold of your skill? its when you no longer increase or decrease. The only flaw with the last system is that players were locked in their tier in an attempt to prevent some players from getting their feelings hurt that they were only amber or emerald tier worthy.
I mean to be impartial in criticizing the balance whether you personally benefit from or suffer from it. Second, of course blowouts cant be determined but we can help PREVENT them. I still cant believe that people think leagueshave any sort of merit after TWO fails. Lol
Pretty soon, as someone else mentioned, pvp will merely be reduced to a private playground for the tryhards and pros if leagues keep failing like this.
Imagine that…. If the class you enjoy isn’t the FOTM then current balance is a bust. If you can’t make it to legendary in the ladder then its the matchmaking fault…. theres absoluetly zero chance that players aren’t even remotely as good as they dream themselves as being….
yeah wvw grass looking greener because they took eight steps backwards with server merges ( what they should of done at game launch) and reverting maps back ( what they shouldn’t of changed to begin with)
Apparently one can’t be impartial about this. I play warr. Warr got buffs. We were in the gutter the last 6 months. Now, guard is in the same gutter we were. Go to any profession forum, sometimes there will be a few threads calling their own class op and pointing out said skill and effects and calling for nerfs(ex: reaper and chill). Contesting game balance cuts both ways.
Two, matchmaking IS a bust because of the same results and experience of a majority of players for two seasons in a row. Constant blowout matches and being overmatched with people way above your skill level is not fun for anyone, winner OR loser.
Three, wvw bottom tiers weren’t active in any substantial way since the release! One could argue that wvw released with TOO MANY servers. The mergers gave life to the bottom servers. Plus, they can be re-instated if too many are merged and they become full. It’s more flexible of a system. I will say Desert BLs were a bust though. They were untested among the players and should not have been put out so suddenly in place of the alpine/snow we’ve known for 3 years. This is why I say I worry about PvP. PvP needs more substantial improvements, both in infrastructure and balance.
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PvP since HoT has been in decline. League seasons 1 and 2 were pretty much a bust according to the majority of people with bad ladders/matchmaking systems and the elite traits are vastly superior to the core traits creating such an unbalancing game mode. With that said, the balance is inching in the right direction. However, emphasis on inching. It’s an extremely slow pace.
Getting to the point, I worry about the future of pvp. WvW has been getting decent improvements, a reward track, a server merge PLUS the alpine/snow borderlands just came back! Will WvW take away from PvP? I do admit, the WvW grass looks a lot greener. PvP needs more substantial improvements. I don’t think players will take a third PvP season bust.
Did they bring back the Alpine bls in today’s patch? I am at work and won’t have a chance to check the game until later.
Yes, it’s on the latest release notes!
Thank you for bring back the snow borderlands! I and countless others appreciate this.
Thank you guys, keep it up!
Thief and warrior hands down.
Yes! They did a good job!
To all who are complaining about queues, just give them time to settle! It’s only reset night, they’ll subside soon.
I see you thought of blood the reckoning + adrenal health combo as well! So have I! Though in my experience, the BR + AH tends to work better with power warrior, specifically greatsword. Arc Divider’s AoE can heal you for generous amounts when enemies surround you. Assuming that at 6-7K per hit, you’re running power build with berserker, marauder or any of the new amulets, 10% of that hit is 600HP. Since the target limit is 5, you would be healing for 3-4k per burst! PLUS adrenal health! PLUS any other regen, like Dogged March or Dolyak Runes.
Yes, this update is a step in the right direction.
1. I like the revamped rewards for the world maps and dungeons.
2. I ESPECIALLY like the new reward track for WvW. WvW was suffering with the new maps and lack of attention, but you devs came through for us. Good job. I haven’t tried the beta yet, though. I look forward for the old borderlands.
3. I like the revamped pvp maps. Skyhammer is MUCH more enjoyable now. The Skyhammer itself acts like an unofficial 4th point now. Foefire’s lord fix is a good idea as well.
I support this change. It’s a step in the right direction.
Also, this is NOT passive. Adrenal Health requires effort to get the benefits. You have to first build up the adrenaline, then use the burst. It takes effort to maintain. If you don’t do those things, you don’t get the Adrenal Health!
The balancing of the patch piqued my interest, but that is all.
I’ll test warrior out before I make an opinion on this.
I haven’t played too many matches yet, but have seen some very powerful spike damage mesmers and hybrid mesmers. I was happy to see a legitimate power build being played.
I am happy to see how this plays out. At this point it is only a opinion…in 3 weeks from now it will be an ‘informed’ opinion.
Yes, mesmers and also thieves could be a problem. I only say this because of the new amulets, demolisher and destroyer.
LOL just wait till season 3 and see how many FOTM players reroll from necro to Mesmer. You do realise that ANET doesnt balance around ESL exclusively since if they did Dragonhunter true shot and traps would not have been nerfed today.
They nerfed DH because the vast majority of players (suprise suprise) are not ESL material and as such get One Shot by DH.
Necro chill got nerfed for same reason. Necro not so popular at high end gameplay but at ruby and below they facerolled people.
Double Moa ROFLStomps people in lower tiers and ANET DID NOT nerf it so you can be sure to see quite a few more mesmers next season especially ruby and below.
I agree. Guardian did NOT need nerfs, except for their soft cc. They’re easy to kill or at the very least weaken when you learn to dodge their traps. IMO, the only blunder was the revenant. They were pretty much left untouched.
From a warrior.
Based on what I’m reading from all of you, there is an alliance of guilds that are manipulating the system in their favor and slowly sinking wvw vs. another alliance of guilds that are trying to stop them. This is the reason for all the current queues/activity. Correct?
If so, then server vs server isn’t much of a factor anymore is it? I haven’t kept up with this stuff in a year-year and a half! I’m just a pvp ex-pat trying to have some fun in this game mode! Somebody correct me if I’m wrong!
Complete fail.
Unbalanced professions, terrible matchmaking, uncompetitive ladder.
Grade: F-
Warrior is in a terrible state. It is bar none in the worst situation in the history of the game.
As others have said, warrior was nerfed piece-by-piece before HoT. When HoT released this power gap was amplified with the elite specs. Now warrior is at the absolute bottom. Rangers thought they had it bad, but this was before elites. At least then, the power creep wasn’t as high. NOW, it’s just blatant. If you’re a warrior now, you have to claw TWICE or THRICE as hard just to eek out a win vs somebody while other professions have a much easier time, (reaper, scrapper). It’s just blatantly unfair.
Gunflame or burn warrior are the only two semi-workable builds, but apart from that, NO chance.
Yeeaahh! I got like 30 loot bags last night! Thank you TC!
This is definitely one of the most important topics I would say.
Not really, haha. But still, its interesting to see the charts.
Something I stated elsewhere recently is that pugs and guilds is like the body and the head. Neither can survive alone and if they become unbalanced you either get a too big head or grow fat and slow. The activity of pugs drive a server up the ranks, which create fights for guilds. Its when dominating guilds loose sight of this and go “oh but we dont PPT, we only fight!” while pulling the pugs into the same mindset that servers inevitably collapse, leading to guilds leaving. Well, until people transfer there and the cycle begin again.
This. ^
You really need both.
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