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"Shake up the meta"

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Posted by: JTGuevara.9018

JTGuevara.9018

This phrase (the thread title) appeared in a message from Johanson on the main site at the beginning of last November. I found it unpleasant at the time (and not just because it features obnoxious gamerspeak) and it has not grown on me. At the worst it smacks of a hubris I would expect of the game’s economic planner and at the best it speaks to a well-intentioned clumsiness toward game balance.

Naturally, it would be foolish indeed to design a game without acknowledging that there will be demonstrably better builds that emerge, and that certain classes/professions will fill certain roles better than others. On the other hand, if one alters the professions with certain ends in mind and makes a mistake, then some players will suffer. It is the suggestion of perfect foresight that is most bothersome about the phrase, like everything that happens is by design. Was it intentional that Warriors and, to a lesser extent, Thieves simply not be viable in Season 1? What or who determines what makes one change important enough to effect mid-season (Mesmer) and lets another wait (say, Revenant)?


There seems to have been a recognition that boon-spewing contributed to the boring playstyle of S1, and that the fix for this was to dramatically boost Necromancer. Who has traditionally countered Necromancer? Warriors and Thieves. So just tweak them a little and they will regain their place! (50% success rate?) This slightly shifts the mix of professions without addressing the core problem; it’s just trying to create a train of counters chasing one another. We’ve heard this tale before: It’s The Old Woman Who Swallowed a Fly. It doesn’t end well.


There’s a difference between pushing professions toward certain roles and forcing them. Since HoT we have seen Guardians with longbows, Revenants with hammers (albeit less so in PvP), and lately Warriors with buffed rifles. Is this what they want to see? Heavies standing off-point blasting away while the tanky light-armors contest? (Is this what they expect in WvW? If so, I’d have to ask if they’ve ever played it before.) It’s a neat reversal of expectation, but also a bit of a gimmick. And it doesn’t entirely work. Elements of the core professions shine through. Chrono was never the bunker of yesteryear; Reaper still gets punted around; DH still brings some party support; etc. The elite specs give you the edge you need to survive, but they also created monsters, hybrids of what you did before and new powers, with some good and some poor results.


One of the biggest problems with the bunkers of S1 was that they lacked the shortcomings of the traditional bunker: they were highly mobile, put out appreciable damage, and took a small army to kill. I would point to a bygone bunker for a better model: the Guardian. It had good self-sustain, AoE condi-clear, and party support. But it was slow moving from point to point; you might not kill it 1v1, but it certainly wasn’t going to kill you; and once you pushed through its cooldowns, it could be defeated. Plus, as others have pointed out, Altruistic Healing meant that it was stronger with allies around and weaker standing on its own. It was nice to have one on your team, but too many meant you were in a bad spot. There were stages between different ability tweaks where it became more and less annoying to deal with, but it wasn’t up to the level of last season’s incarnations of the beast.


The “shoutbow” Warrior was admittedly a bad type of bunker, and I say this as someone who played it from time to time when looking for easy wins. It was quite mobile, had tremendous (and passive) sustain, and could kill certain enemies 1v1. In an attempt to “shake up the meta,” Warrior’s Healing Signet was hammered, warhorn was gutted (yet another blow to WvW, but they don’t care), and shouts were eviscerated. At the time, Warrior could rely on its natural tankiness and high damage output to maintain a place in the game. Then came HoT, when everyone’s damage went up, and Warrior was given a wholly selfish trait line, which unlike every single other elite spec in the game offered no real sustain. And Warrior died. Warrior still offers nice offensive support in PvE, but the attempt to deny them defensive support without forethought for the coming changes left them useless.


Before S1, Mesmer struggled to find a place at the highest tiers of play with a very few notable exceptions. Mes was essentially a sneaky burst class with occasional mobility. There was just one problem: This fellow named Thief was a sneakier, burstier class with exceptional mobility. Some of the most recent tweaks seemed aimed at encouraging more of this type of role, such as scepter and Fresh Air buffs (not going to happen) for Elementalist, or increasing Warrior’s damage output. Anybody that does what Thief does but not as well as Thief is going to be inferior to Thief. This will be doubly so if Thief handily counters the build (e.g., Mes (less so now than before) and burst Ele). Making Thief bad in team fights or weak in 1v1s doesn’t encourage the use of alternatives; it just puts more weight on smart rotations.


The new system of having each game move one’s card a single “pip” up or down, by win or loss, works if and only if we can assume an ideal matchmaking system that will consistently produce competitive matchups. We have no reason to expect this to be the case. Why remove one of the few elements of the system that largely worked well last time?

I understand that the game is played at all levels of skill and intensity, and that just because something is true at the top level doesn’t mean it’s true everywhere. However, by design, there is high visibility to those top-level players, and people tend to follow what they do. Furthermore, even in the middle ranks having a better or worse build makes a difference.

There will never be perfect balance — this is a given — but there are better and worse approximations thereof, and when one comes out and states its intent to shuffle the deck, we the players naturally grow leery about the hands to be dealt. When one is shaking things up on this stage, one has to be very, very particular about where the pieces fall.

Exactly, get off the gamerspeak. The integrity of pvp has SUFFERED. I played scrapper for the first time for FIVE MINUTES in unranked doing 1v2 on these teams. It’s NONSENSE.

What do you enjoy about warrior?

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Posted by: JTGuevara.9018

JTGuevara.9018

The good thing about warriors these days is that they can cut their teeth on other professions, they become better players in the process.

Blood Reckoning healing too low?

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Posted by: JTGuevara.9018

JTGuevara.9018

They ruined a great PvE heal, was actually “fun” to use, going mad with dps, letting yourself drop low, the pop the heal and get back up.

They imo nerfed it too much.

They didn’t nerf it

They “reworked” it, and in the process removed the identity of it as a healing skill that allowed you do maximize damage, and turned it into another medicore heal in the shadow of healing signet.

You said it. It was semi-useful before, now it’s just worthless. Keep on with the Healing Signet folks!

No Guardians, Thieves, or Warriors

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JTGuevara.9018

haha what a surprise! The broken classes are at the top, I was right. Did anyone really think that thieves were going to be a threat? I was surprised about elementalists though.
A gunflame warrior can handle reapers if he’s good enough.

PvP S/S + M/Sh Mercenary Build

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Posted by: JTGuevara.9018

JTGuevara.9018

Yes, the sigils and runes aren’t set in stone, I recently went with krait runes for the sword and it worked out better. However, leave the rest as it is.

PvP S/S + M/Sh Mercenary Build

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Posted by: JTGuevara.9018

JTGuevara.9018

Feel free to rate this build I created recently. I’ve racked up a lot of wins with it in the past few days. My build is condition/stun based with mercenary amulet. I’m probably going to get grilled for not using Arms, but honestly I don’t need it. The Arms line contains on-crit bleeds/vulns but with Distracting Strikes/Body Blow/Sundering Mace I can pack bleeds/vulns plus stuns and confusion. Plus, the Defense line is much more useful. I use Melandru rune for less incoming condi duration, this can also work with Dogged March as well. With Healing Signet/Berserker Stance I have a lot of resistance at my disposal and with 3 blocks, a couple more condi cleanses plus a shield reflect, I can stay in the fight for a while.

With that said, for this build pick your targets carefully since you’ll always be in melee range. I personally like to feast on rangers, thieves and eles. Headbutt is your friend! Most people don’t see it coming. Discuss!

Amulet: Mercenary
Rune: Melandru
Sigils: Bursting/Corruption + Paralyzation/Debility

Strength: Peak Performance, Body Blow, Distracting Strikes
Defense: Shield Master, Sundering Mace, Rousing Resilience
Berserker: Savage Instinct, Dead or Alive, Eternal Champion

Utility: Healing Signet, Bull’s Charge, Berserker Stance, Endure Pain
Elite: Headbutt

There can only be five. So get ready.

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Posted by: JTGuevara.9018

JTGuevara.9018

From talks with friends, matches, etc. This season is probably going to be tempest, druid, herald, scrapper, reaper.

All other classes should hope for the best when it comes to innovative team comps. But beyond that start considering a class to play for the upcoming league.

There can only be five.

Disagree, there can only be one and thats SCRAPPER. Everything else is up for grabs.

What's the plan with Elementalist?

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Posted by: JTGuevara.9018

JTGuevara.9018

whats the plan with warriors. At least ele is better than warrior.

Disagree, I think ele is where warrior was previously. Deleting celestial really put a knife in that class, now they’re just fodder.

Are you having success? -Discuss-

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Posted by: JTGuevara.9018

JTGuevara.9018

Compared to the last patch, I’m doing much better. I can actually kill classes where as before, they used to out-sustain even berserker mode. However, scrapper is way too strong now. They are the only class I can’t beat as of now 1vs1.

HoT’s release took a dump on warriors and thieves, but with this recent patch is a bit more open.

This balance patch is way better atm

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JTGuevara.9018

Idk what people are complaining about this meta being as worse as the last or maybe even worse. This meta is by far better currently than the last one ever was (i know the meta builds haven’t been made yet). I hope this dps meta stays and people who complain about dying in 1 sec needs to actually learn to do something.

For me these people who are complaining now wants to have builds that can tank and kill 2v1 battles easily. That would be fine if that build is skillbased like making super good plays with 1 class to outplay the others. This is the ideal situation. Now these people who complain wants to have easy to play bunker build where they can’t die as easily and can still do damage and maybe even kill that 2v1 not with skills but with build.

Then these same people complain about bunker meta and no one dying and these same people complain about non bunkers and everything dying. Is the only solution for these people to give them op builds that no one else can’t use that can tank and kill and be good without being good for them to stop complaining?

I accept complains about clearly op builds like builds that can bunker 2v1 for ages and builds that can kill 1v1 easily without losing too much hp against equally skilled player. I also understand the counterplay builds and yes it’s kinda good to have those but it would be also nice that everything can kill everything in 1v1 if played correctly. Notice also the difference between skill and build if you come here to complain about dying. In this meta it seems like that people need more skills now that some easy to play bunker builds are gone.

You got that right! I like these changes compared to last season’s disaster. I’m reading a lot of forum blah-blah-blah about thief/necro & it’s amusing! lol

Thieves die in like TWO hits & necros get focused on since they have no escapes/disengages. Bunkers should NEVER do this absurd amount of damage. I’m worried more about engineer/rev than thief/necro.

Condi Berzerker PvP build (having fun with)

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Posted by: JTGuevara.9018

JTGuevara.9018

condi berzerker or burnzerker will be much better this time around I think, now that the sustain of other classes has been chopped

deleted 2

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Posted by: JTGuevara.9018

JTGuevara.9018

Super OP : Rev, Reaper
Middle OP : Scrapper, Druid, Dragon Hunter, Daredevil (Daredevil highly depends on player’s personal instinct skill, meaning that this class can be super OP or normal. So I put this class in middle between Super OP and Normal)
Normal :Tempest, Chrono, Berserker
Weakest : All Core Jobs

This result was measured in NA’s dueling arena for more than 50 rounds against many classes using only core warrior (not berserker) to test everything from lowest tier to make the most fair result, to determine how much the game is pay2win right now.

Result Comment :
1. Definitely the game is pay2win.
2. Condi or hybrid dominates the game.

Disagree on that list. All the classes that were on top got their sustain chopped except for scrapper. Though thief’s attacks are buffed, they still melt just as fast. The only true bunkers I think this go-around will be druid and scrapper. I sense that people are getting worried about thief, but thief has pitiful HP. Reaper or any condi build will smoke it. Here’s my list and predictions in my opinion:

TOP TIER: Reaper, Scrapper
GREAT: Daredevil, Druid
NORMAL: Dragonhunter, Berserker, Herald
WEAK: Base Classes
BOTTOM TIER: Chrono, Tempest

My very not so short letter

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Posted by: JTGuevara.9018

JTGuevara.9018

On my Condi warrior for PvP, I run torch and Outrage, Shattering Blow, and Headbutt. I wouldn’t call them “useless” especially Outrage.

This. People forget that this is the burst era now. No more super-bunkers. People are chittering about shout warr, but with the power-creep of all classes he’ll just get focused dps’ed to death, ESPECIALLY by the buffed necros.

Pvp war builds post patch?

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JTGuevara.9018

i think you lack of immagination..there are avaiable builds for warrior that work pretty fine. nice sustain and burst. yes patch doesn’t give to warrior the changes that we wants,still we can play our role of counterplay,and with all the bunker amulets gone it’s much easyer our work..

Exactly. Mercenary and Mender’s are great.

The New Shout-Warrior [Build]

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Posted by: JTGuevara.9018

JTGuevara.9018

It has been a few hours since the patch. I have started theorycrafting a few days ago, and after testing I came to the following build:
http://gw2skills.net/editor/?vJAQNAR3en8cAdegVeAmhAElilrA7d0maftIBgrWqL5Ck1KBA-T5ABwAVuIAAeCAV3fAA

Note: The Amulet is Mender’s. It is not available on the build editor yet.

This build gives huge ammount of healing aswell as some pretty good damage!

You will be able to support your team, stay in the battle with good heals and execute some good damage on your enemies with heavy CC.

How does this build work?

It’s actually pretty easy and straight forward. One very cool mechanic of this build, as seen in more builds, is that it has very good synergy with Rousing Resilience. You can use Headbutt to fill your adrenaline bar and immediatly go in berserk mode, to benefit from 3K healing, 1k toughness and additionally due to Armored Attack 100 extra power.
Do not use “To The Limit!” too soon. It heals for a heavy 12K, and you do not want to waste that.

Some alternatives

First of all, your third utility slot is a free pick. I personally like the stability + stunbreak, but if you find something more useful like Berserker Stance, pick it
Next to that, I can understand that you prefer Defy Pain. I found this trait to be unneeded in this build, but if you want to play safe it’s a good choice.
If you are very confident in surviving with this build, you can take Blood Reaction in this build instead of Dead Or Alive.

Hope you enjoy it, if you don’t, feedback is still welcome

Greetings, Fvux.

Edit: This build is made for PvP

Edit #2: I just noticed a very beneficial bug: Balanced stance will always proc Rousing Resilience!

Shout is dead and buried, along with all super-bunkers. It’s burst or be bursted now.

Pvp war builds post patch?

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JTGuevara.9018

I think burnzerker can really wreak some havoc on teams, now that evades/invulns are toned down and all defensive amulets are gone.

Thieves just melt with longbow auto alone. Necros will give us trouble though.

Thanks Anet <3

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Well as a dungeon/fractal runner, I have to say I need NEW content. Raid is fine but is not a sustitute for the above.

They announced they will be adding new fractals this year

Thanks from me too, Anet. While the expansion was relatively light on content, I do believe all the new systems flesh out the game a ton. Some are freaking awesome (gliding, raids, guild halls), some are great but need some work (masteries, elite specs), but overall I am hopeful. Also, say what you will about the HoT maps, but they look and sound absolutely amazing. The expansion has in my opinion some of the best scenery I’ve seen in any MMO ever.

So if you guys focus on adding more content and maps that don’t have such a strict timer, all will be well.

PS. Also, visual effects slider. Come on now…

Really? New fractals? Excellent!

I disagree with you on raids, though. We don’t need “organized group” content. We need engaging and challenging content. Raids just benefit a tiny sliver of players. Challenge can come in all sorts of ways, not just the typical stuff that passes for “hardcore end-game”.

General Dungeon Discussion Thread - Part 3

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JTGuevara.9018

I think you guys should reconsider dungeons. At the very least, they need maintenance and people still do play them. Also put the rewards back in them, same with fractals.

Whatever you guys do, DON’T focus on raids. MMO’s have been down that road before. History should not be constantly repeated.

Fractals - likes/dislikes

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Posted by: JTGuevara.9018

JTGuevara.9018

Likes:

1. The single-fractal change
2. Instability concept
3. The fractals themselves!

Dislikes:

1. Reward nerf
2. Difficulty nerf
3. Choosing your fractal

I don’t like the fact that you can choose fractals. I thought the point of fractals is that they’re random. What would’ve been better, I think, is that you keep the single fractal change, but choose at random.

Fractals- Best content Anet ever created

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JTGuevara.9018

I have played everything in this game from world bosses, to dungeons, to fractals, to the raid. I have come to the conclusion that the Fractals of the Mists are the best content Anet have created in this game. Here’s why.

Fractals have unique and engaging sets of challenges. They are not too easy & not too hard, they are engaging to the player. Each fractal has its own unique mechanic from jumping in Uncategorized to dolphin swimming in Aquatic Ruins to moderate coordination in Solid Ocean. The mechanics aren’t that punishing, but they do engage you and encourage you to pay attention.

Fractals are just content anybody from pug to guild can just pick up, learn and play easily. As a matter of fact, its a kitten testament to their good design that experienced people, for example, STILL fail Cliffside sometimes! Myself included! It’s not that they’re bad players it’s because the content is well designed!

Unfortunately, gw2 is now going to focus on raids, which are complete POISON to an MMO. I highly encourage developers to not neglect fractals and dungeons and give them some love.

GW2 SHOULD focus on raids cause its the best content in pve. old random fractal system was way better, now ppl do only 56 67 77 and old dungeon rewards should be back

Raids are the “best” content right now because the other stuff got worse, not because raids are any good. A crucial requirement for raids to function properly is the trinity, which this game does not have. How do people actually expect it to work? It’s nothing more than the next carrot on a stick.

Heh... Dungeons...

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For sure. I’ve always loved the dungeons, then again I don’t speed run them, and I’ve done them hundreds of times and still enjoy them. Plus, the collections at least give you a little bit of incentive to keep running them.

Fractals bore the crap out of me TBH, it’s the same handful of maps just, with increasing handicaps that screw you over and make you waste more time. And raids… yeah… after getting told I don’t have the right gear to run raids by multiple groups, I don’t want to go anywhere near that elitist-fest. Honestly, I’d love to see a whole new slew of dungeons over new Fractals and Raids, but that’s just me.

To me fractals are what dungeons should’ve been. Fractals are pretty well-designed, hell even in my 3 years I still fall off Uncategorized. Noob/pro it doesn’t matter, you’re STILL going to fall off Uncategorized! However, dungeons should not be abandoned. They should’ve been fixed long ago.

As for raids, I’m with you. Keep that toxic nonsense out of my sight.

Fractals- Best content Anet ever created

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JTGuevara.9018

what was the hit they took?

The rewards got greatly reduced, even at the higher levels.

Your wishes for 2016?

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JTGuevara.9018

First and foremost:

- BETTER LEADERSHIP- Sometimes it seems to me the executives have no clue where they want this game to go. From living world, to expansion, to raids, the creators NEED to pick a path and stick with it. It’s both the players’ and executives’ mutual interest to do so.

- FIX OLD CONTENT- Not all of us jump to the new stuff and dump the old stuff right away. Fix the bugs in dungeons, fix wvw. Wvw players deserve BETTER than this. I was running around the new desert maps and they’re COMPLETELY EMPTY. I have seen not one soul, I’m in DB.

- FIX PVP – I think this is self-explanatory. Leagues suck, matchmaking sucks, balance sucks. The E-sport brand is a fruitless endeavor concocted by fools. Kill it now. Just balance the game and have better matchmaking and let the players take over from there.

Fractals- Best content Anet ever created

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Posted by: JTGuevara.9018

JTGuevara.9018

I have played everything in this game from world bosses, to dungeons, to fractals, to the raid. I have come to the conclusion that the Fractals of the Mists are the best content Anet have created in this game. Here’s why.

Fractals have unique and engaging sets of challenges. They are not too easy & not too hard, they are engaging to the player. Each fractal has its own unique mechanic from jumping in Uncategorized to dolphin swimming in Aquatic Ruins to moderate coordination in Solid Ocean. The mechanics aren’t that punishing, but they do engage you and encourage you to pay attention.

Fractals are just content anybody from pug to guild can just pick up, learn and play easily. As a matter of fact, its a kitten testament to their good design that experienced people, for example, STILL fail Cliffside sometimes! Myself included! It’s not that they’re bad players it’s because the content is well designed!

Unfortunately, gw2 is now going to focus on raids, which are complete POISON to an MMO. I highly encourage developers to not neglect fractals and dungeons and give them some love.

Fractals were the best content in GW2 before HoT came and destroyed them.

Yeah, fractals took a huge hit, but they’re still in better shape than dungeons. Dungeons are worse.

Fractals- Best content Anet ever created

in Fractals, Dungeons & Raids

Posted by: JTGuevara.9018

JTGuevara.9018

I have played everything in this game from world bosses, to dungeons, to fractals, to the raid. I have come to the conclusion that the Fractals of the Mists are the best content Anet have created in this game. Here’s why.

Fractals have unique and engaging sets of challenges. They are not too easy & not too hard, they are engaging to the player. Each fractal has its own unique mechanic from jumping in Uncategorized to dolphin swimming in Aquatic Ruins to moderate coordination in Solid Ocean. The mechanics aren’t that punishing, but they do engage you and encourage you to pay attention.

Fractals are just content anybody from pug to guild can just pick up, learn and play easily. As a matter of fact, its a kitten testament to their good design that experienced people, for example, STILL fail Cliffside sometimes! Myself included! It’s not that they’re bad players it’s because the content is well designed!

Unfortunately, gw2 is now going to focus on raids, which are complete POISON to an MMO. I highly encourage developers to not neglect fractals and dungeons and give them some love.

Upcoming Changes to PvP Runes/Sigils/Amulets

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These are good changes, except for removing Soldier. Soldier is a decent amulet that’s not game-breaking like celestial was.

Bunker Meta R.I.P

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…and good riddance to bad rubbish!

Big THANK YOU for gliding changes

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This is the BEST thing that the developers did. Thank you!

Balance Goals for the Winter 2016 Update

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JTGuevara.9018

Aside from skill adjustments, another way we can adjust balance in PvP is by looking at the runes/sigils/amulets that are available for use through the customization panel.

I would be interested in hearing thoughts (with the high-level goals from the blog in-mind) on adding/removing various sigils/amulets/runes. In general, our goal for PvP is to be faster-paced with a higher-level of lethality than what we’re seeing in S1.

I know we’ve had this conversation a few times before, but it’s always important to have this discussion with the correct context in mind.

Remove amulets that have both toughness and vitality on them..

Let people get one or the other.

This game is a lot of fun when the fights are lethal (when most of the team is berserker or marauder). It makes you play smarter because you don’t have defensive stats to lean on.

I agree. Bunkers should have enough defense to defend against ONLY 1 player. Any help or +1 should absolutely destroy them. That will force them to rotate and play better.

Valkserker - Bunker Buster

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So when I got to Ruby I decided I’d make my way through it using Berserker. At the same time I was really wanting to address some of the more serious issues of running a standard zerker berker build who’s roll was to +1, and bunker bust. I’d looked through every build posted by anybody running a berserker, zerkerberker, bunker buster, gunflame etc and decided to redesign based on the wisest course.

Build
http://gw2skills.net/editor/?vJAQJAURnMdAlki9dA2dAEliFlA7N3+bTuIhg42F4ILEA+dA-TpBBABHfIA4f/hAeAAEcEAA4CAQWZAA

I’ve run it solo and with friends. It’s got great synergy and is effective for its task. I’ve managed to impress the friends, and keep the soloQ pugs happy, which is always a good sign ;D

One thing that’s nice about the signit to berserk cd’s is that they all come up at the same time. So procing a sig of fury into berserk, with a sig of might to make sure your gunflames will land will set you on in your way to burst a target. Once berserk has finished and the cd come up, sig of fury and might are both ready to go again.

Since signits are traited you’re effectively running 2 might sigs on a 20s cd each. Depending on when they proc that’s 6-12 seconds of unblockable every 20 seconds. The high HP pool allows you to take more of those heavy hits, and not fret so much over condi’s. You always have more than enough time to proc your healing sig, which is also back up again before you run out of hp’s vs these silly bunker specs. If you happen to face another bursty spec, you should be able to outburst him before he can you. Blind a problem? use your resistance wisely XD

Unsuspecting Foe finds use in the Headbutt, GS hundred blades, whirlind combo. The build lacks precision, so outside of your burst skills your hits won’t be terribly scary. Bursting under the stun though can break down those tougher specs after they’ve been softened up by a few gunflames. I’ve gotten a great deal of mirth out of bunker eles and bunker druids who’re already so susceptible to a bit of lockdown, not being able to do anything, and eating a full 4 seconds of fist smash dead punch.

Oh and Cleansing Ire is taken for the adrenaline regen first, and the condi removal as a nice second. Without it the build lacks great Adrenalin regen (when you NEED it), and this provides that (In a Marauder setup I take Furious over Burst Precision for the same effect).

No Fast Hands, no Rifle Trait for piercing you say? Honestly I don’t need them. This is a single target bunker buster build. I don’t have problems hitting my target with a rifle, and working a 10s weapon rotation is simply a matter of discipline. If you can’t live without it you just need to learn how. I’d love 5s swap, but without it, ohwell XD

Anyway, love it, hate it, it’s good times. Most effective build I’ve run within the theme to date.

eh…its ok, but I think it will get better after balancing.
If it works for you personally, great! I still believe the better option right now is marauder simply because you get both hp/precision so you dont have to slot in signets to keep up fury. I highly suggest slotting in endure pain/berserker stance instead for survival. Berzerker is all dps, you might as well take advantage of it.

Leeto is a legend

in PvP

Posted by: JTGuevara.9018

JTGuevara.9018

the best part about the whole stream culture are brainless fanboys making buttcults centered around foul and toxic behavior of their streaming idols

Agree, i think thats the best part about streaming too.

Lexander PM’d and said he wants to become a famous streamer too, please send him valuable advice.

I wouldnt become an internet clown even if I was offered a guaranteed revenue, but apparently there is plenty of people willing to part with their dignity just for a chance to milk the brainless twitch crowd for their donations

I approve of this comment! * * * * * 5 stars!

SNOWBALL MAYHEM is more balanced

in PvP

Posted by: JTGuevara.9018

JTGuevara.9018

It’s not really balanced. Some of the profession’s special skills are WAY more powerful than others.

Professions counter one another and keep each other in check so there’s no dominant profession above the others. THAT’S balance.

Some skills are better than others, but those skills are also worse than others. It’s the circle of life, like rock/paper/scissors.

SNOWBALL MAYHEM is more balanced

in PvP

Posted by: JTGuevara.9018

JTGuevara.9018

The rewards are bad yes, but nothing beats a rifle to a scout’s face! XD

I hear you on the grind, though.

SNOWBALL MAYHEM is more balanced

in PvP

Posted by: JTGuevara.9018

JTGuevara.9018

Yes, folks. I’ve said it. The flagship pvp mode that is being promoted by the company and its professional gaming scene and circuit along with the ESL organization and its sponsors is thoroughly outclassed by…

…a temporary holiday minigame.

Snowball Mayhem is much more sound. The three weapons have their own strengths/weaknesses and the game itself is designed and balanced around them.

LMAO! Can I PLEASE have a discussion?

Foefire 24/7 vs bunker teams

in PvP

Posted by: JTGuevara.9018

JTGuevara.9018

This whole pvp meta is a mess. Just one big huge aoe, bunker kitten fest mess.

I dont think ANET intended for this. But their lack of experience, balance testing, and general knowledge of how a competitive MMO PvP should work is diabolical at best.

Their track record over the past 3 years speaks for itself to be honest.

The fact they did no balance before the leagues started, other than nerfing mesmers because thats what everyone whined about is just laughable.

I dont play thief or warrior, but i would be furious that they got no help what so ever, when it was obvious for weeks and weeks they were in a bad spot.

I always get the feeling that because this is not P2P, and there are no monthly subscriptions, they don’t feel accountable for having to put out regular balance patches/listen to what the people at the top, who actually are trying to push this game to ‘esports’, are saying.

This is a different pvp team, not the gw1 team which was very renowed. These guys are straight of college/university. They don’t know what they’re doing, they need veteran devs to properly balance this monstrosity.

Why is matchmaking so bad?

in PvP

Posted by: JTGuevara.9018

JTGuevara.9018

The 50% w/l system is just a failure especially when combined with the pip progression system. But its too late for anet to change something so fundamental and I doubt they would even acknowledge it as a flawed system.

Then they can kiss their pvp audience goodbye.

How is the PvP balance at the moment?

in PvP

Posted by: JTGuevara.9018

JTGuevara.9018

Warriors and thieves should downright REVOLT at this nonsense.

How is the PvP balance at the moment?

in PvP

Posted by: JTGuevara.9018

JTGuevara.9018

If you’re a warrior or thief, an absolute disaster.

Three days ago I started in Ruby. I decided I’d climb it with warrior. I’m up to tier 3 already XD

rofl

Oh there are exceptions. :P
I’m almost at ruby myself!

However, its not the rule. Most people struggle with warrior or thief and sometimes stop playing it altogether. That needs to be addressed.

Heart of Thorns is ok, but pvp is an absolute failure.

We need balance patch ._.

in Guild Wars 2 Discussion

Posted by: JTGuevara.9018

JTGuevara.9018

They have already worked at turtle pace for 3 years with regard to professions and combat improvements… This is not a rational post.

Profession designs are subpar, lack meaningful roles and meaningful diversity and traits are a mess and there is disparity with movement and meta builds are extremely low in number and healing is messy and tanking is messy and lots of other stuff is a mess…

There has been enough feedback on this matter… The only saving grace to professions is the ability to move and cast, but that all base combat design…

Professions are low budget design and are on extremely low budget maintenance mode…

And since “balance is important”, as Gaile says, you’d figure that that the devs would be much more proactive and reactive…

Again, I’m not saying I disagree that the balancing should be faster. In fact, that is the polar opposite of what I’m saying.

The rationale I’m trying to draw attention to is the fact that we’re asking them to balance faster without knowing how they process or obtain the majority of their usable, consideration-worthy feedback.

If, in fact, this feedback is coming from the devs opinons on raw or processed metrics then we have a problem anyway. I think that at least we need to get confirmation or insight into how we need to format, consolidate and supply data for balance suggestions in a way that would get devs to see how the classes they are balancing work in combat situations ( with player mentalities that cannot see the numbers or the picture the devs see, and base their playstyles around practical effectiveness rather than theory) before we begin asking them to rush.

Because, judging from some implementations such as guarded initiation, it looks like devs are doing class tweaking based on theory over practicality.

This is not saying “oh they should just take reallly long so they get it perfect.” We have a patch coming up really soon, and the game has been borderline intolerable for me for half a year as far as pvp goes. Obviously what they are doing now isnt working, we can at least agree on that.

What I’m saying is, If they’re going on metrics they’re forced to take a long time by the workings of their system. If they go faster, the metrics are less reliable, and they may begin using player feedback more fully than they do now.
If they do that the way feedback is currently, the game is going to get much worse.

Yes, of course we need faster iteration. What use is it, though, if they’re iterating based on whats happening in the pvp forum right now? 6 month patches based on what I can only assume is founded on metrics and theory isnt working, why would 1 month patches founded on metrics and theory work better, if they’re ignoring the people who are actually affected by the patches because they cant agree on anything with concrete proof of why X is weak or Y is strong in the meta as it stands?

The devs play the game, they know what’s up. These people are not stupid at all nor blind. They know they are way behind on profession development. They have feedback. They have stats… Sooooooooko less talk and more action. No more games, they need to get the serious ball rolling and get er dun…

Yeah, the REAL issue is that the marketing team and corporate overlords think that they know better.

How is the PvP balance at the moment?

in PvP

Posted by: JTGuevara.9018

JTGuevara.9018

If you’re a warrior or thief, an absolute disaster.

Meta isn't really the problem

in PvP

Posted by: JTGuevara.9018

JTGuevara.9018

“The meta is fine,”

LMAO! Warriors and thieves might disagree with you.

Stop the fuzzing about "no war in pvp"

in PvP

Posted by: JTGuevara.9018

JTGuevara.9018

If you play warrior in ranked, you are being selfish by queuing. Stop dragging down your teammates.

I’m TIRED of this attitude against warriors. We’re doing the best we can with the tools we still have. If you don’t want us on your team, then quit, because we’re NOT going away.

No you’re not doing the best you can. If you were, you would not be playing warrior and dragging down your teammates.

While you’re at it, equip a magi amulet with mace/axe since you think it is funny to grief your team.

EXCUSE me?! I play to have fun. I play to win. I don’t play to grief or give others a hard time. Stop blaming your losses on us and start blaming it on the SYSTEM. You think us warriors like this situation?!

Second, you can sit there and lecture me how to play my class, but I tell you this….I win some and I lose some. My win % is 50% and I’m now currently 7-0. And ONCE AGAIN, I say, yes I’m doing the best I can. You only get better when you challenge yourself, challenge your limits.

You play to have fun by making your team carry you. You push the work to your teammates and give them a hard time. They blame their loss right on you because you think it is funny.

Good job on tanking your mmr, by the way. That would make you feel superior.

Are you truly saying that every loss in pvp with a warrior is always his fault?
Geez you cannot let your hate for the warrior profession and other warriors go can you? It’s a shame that some people in these forums think we’re inherently selfish for playing a certain class. What’s more shameful is you and others’ assumption that we intend to sabotage other players.

If I play without amulet, rune, armor, utility, elite skills, traits and an offhand weapon in ranked on purpose, then am I griefing the team?

LOL! You really have it out for us don’t you? You know what? I’m done. This pvp community is officially insane right now. Too many people are blaming the players for A CORRUPT PVP SYSTEM.

I’m done with this thread.

Stop the fuzzing about "no war in pvp"

in PvP

Posted by: JTGuevara.9018

JTGuevara.9018

If you play warrior in ranked, you are being selfish by queuing. Stop dragging down your teammates.

I’m TIRED of this attitude against warriors. We’re doing the best we can with the tools we still have. If you don’t want us on your team, then quit, because we’re NOT going away.

your tools are not enough. and we actually want you to quit. playing a warrior is dragging your team down. from the perspective of 4 out of 5 players your choice of profession is a kitten move a decent person wouldn’t do.

BWAHAHAHAHAHA!!

HERE is our community right now folks. People ACTIVELY TELLING US TO QUIT. Ohhohoho and not just that…they’re judging our character and morals, too!

You know what? You’ve GUARANTEED my stay thank you. Run along now.

you mean people like you who told us warrior haters to quit? oh boy. self reflexion and even short term memory seem to be things of the past.
and yes, if you deliberately lower the chances of your team to win for the selfish reason of playing warrior, i will judge you.

Aaah so you dish it out but can’t take it? Too bad.

Besides, my intention was for you to quit the match if you don’t want to queue with us warriors, not for you to quit your profession.

Stop the fuzzing about "no war in pvp"

in PvP

Posted by: JTGuevara.9018

JTGuevara.9018

If you play warrior in ranked, you are being selfish by queuing. Stop dragging down your teammates.

I’m TIRED of this attitude against warriors. We’re doing the best we can with the tools we still have. If you don’t want us on your team, then quit, because we’re NOT going away.

No you’re not doing the best you can. If you were, you would not be playing warrior and dragging down your teammates.

While you’re at it, equip a magi amulet with mace/axe since you think it is funny to grief your team.

EXCUSE me?! I play to have fun. I play to win. I don’t play to grief or give others a hard time. Stop blaming your losses on us and start blaming it on the SYSTEM. You think us warriors like this situation?!

Second, you can sit there and lecture me how to play my class, but I tell you this….I win some and I lose some. My win % is 50% and I’m now currently 7-0. And ONCE AGAIN, I say, yes I’m doing the best I can. You only get better when you challenge yourself, challenge your limits.

You play to have fun by making your team carry you. You push the work to your teammates and give them a hard time. They blame their loss right on you because you think it is funny.

Good job on tanking your mmr, by the way. That would make you feel superior.

Are you truly saying that every loss in pvp with a warrior is always his fault?
Geez you cannot let your hate for the warrior profession and other warriors go can you? It’s a shame that some people in these forums think we’re inherently selfish for playing a certain class. What’s more shameful is you and others’ assumption that we intend to sabotage other players.

Stop the fuzzing about "no war in pvp"

in PvP

Posted by: JTGuevara.9018

JTGuevara.9018

If you play warrior in ranked, you are being selfish by queuing. Stop dragging down your teammates.

I’m TIRED of this attitude against warriors. We’re doing the best we can with the tools we still have. If you don’t want us on your team, then quit, because we’re NOT going away.

your tools are not enough. and we actually want you to quit. playing a warrior is dragging your team down. from the perspective of 4 out of 5 players your choice of profession is a kitten move a decent person wouldn’t do.

BWAHAHAHAHAHA!!

HERE is our community right now folks. People ACTIVELY TELLING US TO QUIT. Ohhohoho and not just that…they’re judging our character and morals, too!

You know what? You’ve GUARANTEED my stay thank you. Run along now.

Stop the fuzzing about "no war in pvp"

in PvP

Posted by: JTGuevara.9018

JTGuevara.9018

If you play warrior in ranked, you are being selfish by queuing. Stop dragging down your teammates.

I’m TIRED of this attitude against warriors. We’re doing the best we can with the tools we still have. If you don’t want us on your team, then quit, because we’re NOT going away.

No you’re not doing the best you can. If you were, you would not be playing warrior and dragging down your teammates.

While you’re at it, equip a magi amulet with mace/axe since you think it is funny to grief your team.

EXCUSE me?! I play to have fun. I play to win. I don’t play to grief or give others a hard time. Stop blaming your losses on us and start blaming it on the SYSTEM. You think us warriors like this situation?!

Second, you can sit there and lecture me how to play my class, but I tell you this….I win some and I lose some. My win % is 50% and I’m now currently 7-0. And ONCE AGAIN, I say, yes I’m doing the best I can. You only get better when you challenge yourself, challenge your limits.

Stop the fuzzing about "no war in pvp"

in PvP

Posted by: JTGuevara.9018

JTGuevara.9018

If you play warrior in ranked, you are being selfish by queuing. Stop dragging down your teammates.

I’m TIRED of this attitude against warriors. We’re doing the best we can with the tools we still have. If you don’t want us on your team, then quit, because we’re NOT going away.

Stop Reporting Warriors!

in PvP

Posted by: JTGuevara.9018

JTGuevara.9018

Hello this is Crysis, one of the few and the proud warriors left, upon qing I receive some of the most vulgar comments and a great deal of people believing that I’m trying to throw games to lower my mmr by simply playing warrior! For some us, warrior is all we play, if it could be possible for some of you (meta folks) to accept that and stop blaming every lost pip on us we’d greatly appreciate it. I know that it may not make sense to most of you but us warriors try as hard as possible to find a single viable build and if that means ending up with a lb rifle warrior on your team please find the patients to not go directly to the report button but rather give helpful suggestions. Maybe one day the devs will look at the warrior forum page, AND NO IT HASN’T BEEN DELETED!… yet… If your ever having a bad day just wander of over there and you will see that it could always be worse.

Thank-you for your time! Gl to all warriors out there!

O.O Are you serious?! So it’s like THAT? Bwahahahahaha

Thank You for Taimi

in Living World

Posted by: JTGuevara.9018

JTGuevara.9018

+1… need a mini mini Taimi in gem store

lol the real Taimi is small as it is!

vote to reverse the steal targeting changes

in Thief

Posted by: JTGuevara.9018

JTGuevara.9018

+1

From a warrior, no less. Warriors/thieves gotta stick together in these times.