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If you want Ventari to be viable...

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Posted by: Jack Skywalker.5674

Jack Skywalker.5674

Ventari would be viable if the utilities actually did something besides healing.

Protective Solace/ Diminish Solace
Create a Protective barrier that reflects projectiles and pulses resistance allies.

  • Reflect
  • Resistance 3s
  • Interval 3s
  • Cooldown 5s
  • Number of targets: 5
    Destroy the protective barrier healing nearby allies
  • Cooldown 5s
  • Healing: 1000
  • Number of targets 5

Natural/Harmony
Collect Energy gaining natural

  • Pulse Interval: 1s
  • Natural: stacks 10 times
    Release energy healing allies per stacks for natural
  • Number of targets: 5
  • Healing: 500 per stack of natural. (Max 5000)

    Purifying Essence
    Convert conditions into boons for nearby allies. and heal them for a small amount for each condition removed.

Energy explosion
No change, it honestly is pretty good.

Maybe not this exactly, but definitely something more than just healing.

You have glint for other stuff and honestly Ventari doesn’t need any buffs only a few bug fixes. Salvation line however needs some improvements.
BTW please don’t forget that you have 2 legends. The utility beyond CC, Cleansing and projectile block can be obtained with glint.

I kinda disagree with this…..first off Glint doesn’t have any sort of projectile block and secondly being able to do stuff besides healing wouldn’t be the worst thing for the development of Ventari….but the added functionality should be tied to the salvation traitline, thirdly the Purifying Essence listed there is a better Elite Skill than Energy Expulsion and it’s something I would preffer over having Malyx and Energy Expulsion.

However stuff like moving the Knockback from Energy Expulsion to Diminish Solace so we can have a stun break there would be a welcome adition for most. Also by merging Tranquil Balance with Serene Rejuvenation and posibly Disarming Riposte with Blinding Truths to make room for 2 traits which proc either when you apply regen or use a centaur stance skill could be the improvement needed for the Salvation traitline.

Bottom line: Salvation traitline mostly sucks, Ventari stance mostly sucks without Retribution or Invocation having added effects on Ventari can be a good thing.

(edited by Jack Skywalker.5674)

QoL changes for Sword

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Posted by: Jack Skywalker.5674

Jack Skywalker.5674

lol did the trol players just migrate from wow,here?

If you want Ventari to be viable...

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Posted by: Jack Skywalker.5674

Jack Skywalker.5674

Which traits could they merge within Salvation?
Outside of Nourishing Roots with Tranquil Benediction,there isn’t much which looks merge able.

Any of the outgoing healing traits van be merged with serene rejuvenation.

Outside of merging Tranquil Balance and Serene Rejuvenation….nothing can be merged in a way that is both easy to understand and simple to explain and implement – and this is coming from a guy who’s main language ain’t english.

If you want Ventari to be viable...

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Posted by: Jack Skywalker.5674

Jack Skywalker.5674

Which traits could they merge within Salvation?
Outside of Nourishing Roots with Tranquil Benediction,there isn’t much which looks merge able.

(edited by Jack Skywalker.5674)

If you want Ventari to be viable...

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Posted by: Jack Skywalker.5674

Jack Skywalker.5674

I’m still in favour of either swaping the place of Nourishing Roots with Tranquil Benediction or Tranquil Balance with Invoking Harmony.

Don’t do the last one.
I’d rather have them merge either Invoking harmony or selfless amplification into serene rejuvenation and make a new trait.

Hardened foundations and momentary pacification need considerable improvements.
Nourishing Roots needs a duration increase.
Eluding nullification is mostly fine but making it damaging condi specific would be better.
Reducing the spread on Natural abundance should be enough.
Don’t know what to do to Tranquil Benediction.

I prefer my last one because it makes the regen aura on Ventari and Facet of Light stronger. With Momentary Pacification,I am quite fine, it’s quite OP when you trigger it with Jade Winds. Tranquil Benediction would be better if the healing orbs floated and/or were bigger (for better visibility) rahter than staying on the floor and would also benefit from Invoking Harmony.

How does it improve facet of light?

Doesn’t Tranquil Balance also influence the healing done by the Regen boon you apply?

No any more than any other outgoing healing trait.
I do not see how changing the positions would improve it however. I’d rather keep it in it’s current tier where it has no competition.

The improvement consists of the fact that your tablet can pulse Regen buffed by Tranquil Balance and that with hammer it’s easier to stay away from damage and maintain the bonus from Tranquil Balance for a longer period of time than Invoking Harmony….and that Tranquil Balance is easier to use than Invoking Harmony (at least from my perspective).

If you want Ventari to be viable...

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Posted by: Jack Skywalker.5674

Jack Skywalker.5674

I’m still in favour of either swaping the place of Nourishing Roots with Tranquil Benediction or Tranquil Balance with Invoking Harmony.

Don’t do the last one.
I’d rather have them merge either Invoking harmony or selfless amplification into serene rejuvenation and make a new trait.

Hardened foundations and momentary pacification need considerable improvements.
Nourishing Roots needs a duration increase.
Eluding nullification is mostly fine but making it damaging condi specific would be better.
Reducing the spread on Natural abundance should be enough.
Don’t know what to do to Tranquil Benediction.

I prefer my last one because it makes the regen aura on Ventari and Facet of Light stronger. With Momentary Pacification,I am quite fine, it’s quite OP when you trigger it with Jade Winds. Tranquil Benediction would be better if the healing orbs floated and/or were bigger (for better visibility) rahter than staying on the floor and would also benefit from Invoking Harmony.

How does it improve facet of light?

Doesn’t Tranquil Balance also influence the healing done by the Regen boon you apply?

If you want Ventari to be viable...

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Posted by: Jack Skywalker.5674

Jack Skywalker.5674

I’m still in favour of either swaping the place of Nourishing Roots with Tranquil Benediction or Tranquil Balance with Invoking Harmony.

Don’t do the last one.
I’d rather have them merge either Invoking harmony or selfless amplification into serene rejuvenation and make a new trait.

Hardened foundations and momentary pacification need considerable improvements.
Nourishing Roots needs a duration increase.
Eluding nullification is mostly fine but making it damaging condi specific would be better.
Reducing the spread on Natural abundance should be enough.
Don’t know what to do to Tranquil Benediction.

I prefer my last one because it makes the regen aura on Ventari and Facet of Light stronger. With Momentary Pacification,I am quite fine, it’s quite OP when you trigger it with Jade Winds. Tranquil Benediction would be better if the healing orbs floated and/or were bigger (for better visibility) rahter than staying on the floor and would also benefit from Invoking Harmony.

If you want Ventari to be viable...

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Posted by: Jack Skywalker.5674

Jack Skywalker.5674

I’m still in favour of either swaping the place of Nourishing Roots with Tranquil Benediction or Tranquil Balance with Invoking Harmony.

QoL changes for Sword

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Posted by: Jack Skywalker.5674

Jack Skywalker.5674

Unrelentig Assault – changed into a 2 step skill. The first step is called Mark of the Reaper which applies an undispelable debuff. Unrelenting Assault can only hit a target which has Mark of the Reaper on it. Also the focus of the camera will shift from the caster towards the enemy hit by UA for the duration of the skill – reseting to normal at the end.

(edited by Jack Skywalker.5674)

Viable stats for Mallyx/Glint?

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Posted by: Jack Skywalker.5674

Jack Skywalker.5674

Boon Duration + the stat you use for dps.

Mid Air legend swap not working

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Jack Skywalker.5674

Never cared about that….I never found myself needing to swap legends while jumping.

Show Your Rev Love!

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Jack Skywalker.5674

[Roaming] What makes a great Revenant?

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Posted by: Jack Skywalker.5674

Jack Skywalker.5674

Not doing solo roaming is the best thing I would recomend. Because we are tougher and have more sustain than thiefs Anet decided it would be best to limit our mobility to axe 4,staff 5 and some very expensive sh@ite called phase travel.

Revenant also has a projectile block that can be spamed like crazy so the mesmers can focus on portal shenanigans (wvw). Condi is Revenant’s weakest point due to the absence of a ranged condi weapon.

Revenant feels like he was made the jack of all trades…a tanky jack of all trades….they just didn’t nail the class for me,I just play it because I like rev staff animations more than thief staff animations.

(edited by Jack Skywalker.5674)

If you want Ventari to be viable...

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Posted by: Jack Skywalker.5674

Jack Skywalker.5674

@Zenith.7301
It’s 2 stacks with Herald. Also if this is WvW you will probably have loads of friends (who hopefully play guardian on the frontline) to stunbreak you.

I mostly do sPvP you see so I don’t get to see Malyx’s moment of glory that often/at all.

Also if past all these posts you can’t find a reason to play Revenant competively,then get a different class with which to play competively.

[Suggestions] Spirit Weapons

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Posted by: Jack Skywalker.5674

Jack Skywalker.5674

For spirit weapons I would go with something like this.
You summon them as items but on pickup they add a passive effect.
For Sword it would be your basic attacks burn (every third attack?). For Hammer it would be your critical strikes cause a combo field blast. For Shield it would be gain resistance at a set interval and for bow it would be something worthy of an elite skill such as increase the range of all your attacks to 900 or 1200….because as guardians we have a bad selection of elites….or heals the targets with the lowest hp within a 600 radious of the buff holder.

If you want Ventari to be viable...

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Posted by: Jack Skywalker.5674

Jack Skywalker.5674

People make mistakes – capitalize on that kitten . Also Ventari the way I see it is a compresion role, you get the sustained healing of a druid but in place of burst healing you get projectile block.

Personaly I believe that Condi Cleansing should have been Ventari’s job and not Malyx’s. The act of martyrizing myself by drowning in my team mate’s condition feels very odd. With PE as a water field which pulses resistance things would have been so much better,we would have a combo field to blast for burst healing at condi cleansing wouldn’t feel like a cheap knock off of what necro’s do.

@Varezenem
I had no ideea Templar was a thing or that those amulets are op for spvp (except for zealots’)….and no 2, I’ve already admited that I know it’s op and that I can’t think of a decent for Ventari to cover it’s weakness in a way that doesn’t ruin it’s flavor.

For no4 that’s just personal taste, I think Ventari has the potential to become a better condi healer than Malyx,provided the devs agree with us having 2 upkeep skills with a cost over 6 …also the water field would be a nice touch to keep us competitive in terms of utility with a druid.

@Zenith
https://www.youtube.com/watch?v=BkUmfazDy6A

Based on the video for WvW I would say Ventari tops druids in terms of utility….I mean to able to heal whilist blocking projectiles…for me at least Ventari is the 2nd best class for dealing with projectiles (mesmer is 1st and guardian is 3rd).

I saw that video and that’s not what I’d call a zerg let alone a group that knows how to bomb well.

Nobody tried to pull you either, you were left to freecast most of the fight, if you had gotten pulled by guardians/mesmers or a static field landed on you with a melee train following you would have been pinballed to death in ventari.

Nobody here is disputing sustained heals in ventari. But sustained heals are pretty worthless in both game formats under the circumstances most people compete in.

I’ve heard that slotting the retribution line works wonders on that.

Yeah it does, my first spec for sPvP was Retri,Invo and Salvation…it did wonders, I could 1v5 under tablet with cleric…but without a decent range weapon I have struggled….

(edited by Jack Skywalker.5674)

If you want Ventari to be viable...

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Posted by: Jack Skywalker.5674

Jack Skywalker.5674

@Varezenem
I had no ideea Templar was a thing or that those amulets are op for spvp (except for zealots’)….and no 2, I’ve already admited that I know it’s op and that I can’t think of a decent for Ventari to cover it’s weakness in a way that doesn’t ruin it’s flavor.

For no4 that’s just personal taste, I think Ventari has the potential to become a better condi healer than Malyx,provided the devs agree with us having 2 upkeep skills with a cost over 6 …also the water field would be a nice touch to keep us competitive in terms of utility with a druid.

@Zenith
https://www.youtube.com/watch?v=BkUmfazDy6A

Based on the video for WvW I would say Ventari tops druids in terms of utility….I mean to able to heal whilist blocking projectiles…for me at least Ventari is the 2nd best class for dealing with projectiles (mesmer is 1st and guardian is 3rd).

Nerf hero challenges in HoT maps

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Posted by: Jack Skywalker.5674

Jack Skywalker.5674

Alot of the champions are simply not soloable and with how few players running around the maps its incredibly hard do them daily.

-The TD sniper champ takes out 40% of my health per hit from anything which is ok since you can kite but the adds that spawn does a leap attack of 8k per leap. Are you kidding me?
-The vampire champ in VB will easily heal to half health if you don’t instant break his CC bar which is impossible alone and you must dodge every SINGLE attack he does on you or he will outheal you.
Just to name a few. Seriously what happens when the next expansion hits none of the content can be completed at all.

Try changing servers.

spirit weapon idea

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Posted by: Jack Skywalker.5674

Jack Skywalker.5674

For spirit weapons I would go with something like this.

You summon them as items but on pickup they add a passive effect.

For Sword it would be your basic attacks burn (every third attack?). For Hammer it would be your critical strikes cause a combo field blast. For Shield it would be gain resistance at a set interval and for bow it would be something worthy of an elite skill such as increase the range of all your attacks to 900 or 1200….because as guardians we have a bad selection of elites….or heals the targets with the lowest hp within a 600 radious of the buff holder.

If you want Ventari to be viable...

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Posted by: Jack Skywalker.5674

Jack Skywalker.5674

Personaly I feel the following changes need to occur to make Ventari and Salvation viable:

1)To have Nourishing Roots and Tranquil Benediction swap places with each other on the trait tree.
2) To have Natural Abundance give out either Stab – 1 sec duration, because Ventari’s Will can be spamed like crazy
3) To have an amulet tailored around either the Crusader, Nomad or Zealot stats
4) Have PE turn into a togle-able that generates a water field on top of the condi cleanse it does.

This post is to go in depth on my suggestions and explain their purpose.

Tranquil Benediction in place of Nourishing Roots aims to increase the sustained healing output of tablet’s passive healing by enabling Nourishing Roots to be paired toghether with Tranquil Balance.

Tranquil Benediction also benefits from being able to be paired with Eluding Nulification and Invoking Harmony as it improves our ability to play as support outside of Ventari.

No 2 is to cover up for Ventari’s obvious weakness to hard CC (it’s kinda chesse but I can’t think of something better),while no 3 is to cover the loss of cleric amulet in sPvP and no4 is personal preference as I hate having to spam PE during a condi bomb.

My take on Ventari and Salvation as a whole. I am not too happy with the radious of some skills but I will refrain from going into numbers. Salvation on the other hand feels suboptimal, I want to be able to focus on either providing support with tablet or with weapons. As it stands right now I am not very happy with the choices of traits for Salvation as it forces me to mix tablet and staff play (which is what I don’t want to do).

Edit:just realized how stupidly good my no 4 is….pulsating resistance and regen on a combo water field would be a more inteligent change.

(edited by Jack Skywalker.5674)

returning player

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Posted by: Jack Skywalker.5674

Jack Skywalker.5674

Rev solo is….tolerable with mace+sword/sword+axe. Mace and Jallis go really well toghether as it makes geting swiftness and might easy as pie.

Would not recomend a Rev solo either….if you don’t have Herald….the only way you can play as support is shiro hammer as the tablet….while it’s decent it pales in comparison to tempest and druid.

(edited by Jack Skywalker.5674)

Sword/Axe Rev Viable in PvP?

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Jack Skywalker.5674

Great video Bik.

Inb4 all the hateful comments and telling you how much you suck but your opponents obviously suck more

All the people i kill are paid actors and are paid well.

Are you hireing more actors at the moment?

If you want Ventari to be viable...

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Posted by: Jack Skywalker.5674

Jack Skywalker.5674

Personaly I feel the following changes need to occur to make Ventari and Salvation viable:

1)To have Nourishing Roots and Tranquil Benediction swap places with each other on the trait tree.
2) To have Natural Abundance give out either Stab – 1 sec duration, because Ventari’s Will can be spamed like crazy
3) To have an amulet tailored around either the Crusader, Nomad or Zealot stats
4) Have PE turn into a togle-able that generates a water field on top of the condi cleanse it does.

(edited by Jack Skywalker.5674)

1 MILLION DAMAGE Revenant PvP

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Jack Skywalker.5674

Ugh the difference of playstyle between Power Rev and Vulcan from Smite is so huge….also isn’t part of the reason why assasins nuke people down in mobas is because of the guys who shred the health of the oppoent (either constantly or suddenly) to make them easier to die?

This is not about difference of playstyle (like comparing a ranged asassin with the ability to zone vs a melee asassin). Revenant does assassin job which is +1. If you score huge damage but you dont bring kills then you doing something terribly wrong.(something we can’t confirm because we didn’t see the number of kills at the end)

….some bs about thief which has nothing to do with actual conversation…..

Power builds from other classes can rival rev and condi builds delete you from the game unlike other power specs. Thats not fair. This is not balance.

Look I agree with you that the guy who made power revenant on mettabattle designed this build for pure damage and killing stuff fast and that showing off high dps numbers with no kill numbers attached to them is not enough to get most of us sold on the skill of the player…but kitten Burtnik, leave thief out of this one…..

The reason why Power Revenant is outclassed by thief in terms of mobility and arguably dps is because Power Revenant is supposed to do both an auramancer and a thief’s job (killing stuff fast while giving out boons like candy). I say arguably because I have never been bursted down by a thief who didn’t rely on basilisk poison and stealth…when I see thief burst me down as a guardian or warrior faster than power rev without basilisk poison….then I will say you are right about thief outdpsing a power rev.

I mean yeah Power Revenant is better than Thief because it has more sustain and that is fair….because the thief can chose his fights with stealth. Also thief having more condi cleanse than Power Herald is also fair because Power Herald gives boons like candy (something thief can’t do).

Also Revenant being weaker at 1 role than others is completly fair for me because Revenant can do 2 roles at the same time kitten .

(edited by Jack Skywalker.5674)

If you want Ventari to be viable...

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Posted by: Jack Skywalker.5674

Jack Skywalker.5674

Revenant: you can get some rediculous aoe regen tics (750+). Besides staff aa and 4 it’s direct healing is all tied to venturi tablet. The problem with tablet is the energy cost & cooldowns to move it and the delay on its burst heal. And there is also it’s passive heal and it’s radius. The projectile denial bubble is great, the elite is forgettable. The condi clear is OK but should remove the healing for something else.

And yet another issue with tablet is it takes some serious mental power to use it and still play the game beyond healer. What? Just play pure healer? Well unfortunately revenant doesn’t really have anything for a healer to do outside staff and tablet. It suffers the same problem the healing Shout/regen banner warrior does…boredom, only the warrior can heal & remove many conditions better in an aoe of 600 radius.

I think that Ventari should focus more on providing more utility, like resistance after condi cleansing instead of healing per condition and that the regen aura should pe part of untraited ventari tablet.Personaly I find water blasting with hammer and shiro a more enjoyable and practical way of providing healing than managing the tablet in melee range with staff.

I am sad that there is no 1 handed ranged weapon in the game for core revenant as I think shield is the better support weapon for Ventari than the staff and that at least for me,managing the stone is easier to do when fighting at range.

Scepter AA

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Posted by: Jack Skywalker.5674

Jack Skywalker.5674

Are you guys able to deal reliable damage with scepter AA?

1 MILLION DAMAGE Revenant PvP

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Jack Skywalker.5674

Ugh the difference of playstyle between Power Rev and Vulcan from Smite is so huge….also isn’t part of the reason why assasins nuke people down in mobas is because of the guys who shred the health of the oppoent (either constantly or suddenly) to make them easier to die?

[PvP] New Meta Builds

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Posted by: Jack Skywalker.5674

Jack Skywalker.5674

My bet for new meta: Sc/Sh + Sw/Foc, vanila guard.

Question about Pulsating Pestilence cond copy

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Jack Skywalker.5674

So….it doesn’t copy stacks either?

support revenant :/

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Jack Skywalker.5674

I try not to think about that…..because thats the stuff that annoys me the most when playing with Salvation and Centaur Stance.

support revenant :/

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Jack Skywalker.5674

Natural abundance is generally used to provide some self-sustain. His attempt at using it to heal others is cute though.

I know it can get quite good for self sustain…but the guy seems to be more interested in providing actual healing and for stuff like that I would take Selfless Amplification over Natural Abundance (personal choice) because I don’t trust pugs to realize what that shinny thing on the floor is.

Help me with revenant spvp

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Jack Skywalker.5674

Hey I played both condi rev and power rev. While it’s true that Power is stronger, I feel that Drumanas explained some things rather poorly.

First off with Glint or Dragon Stance…you rarely want to go past 4 upkeep with Glint, because reaching 0 energy in Dragon Stance means that you can’t cast your utilities…they are free as long as you have the energy to maintain the upkeep on them….so don’t go crazy keeping all facets activated….mist energy goes so fast you will rarerly see it pass by you.

Also when facing condi users….pray that shield 5 lasts long enough to block the damage from all the condi you got. Invocation is crucial here because if the enemy manages to bait out your stun breaker, then the ability to break stuns by swaping legends becomes Godsend. In theory you could also use staff 4 to get rid of 2 condis and heal but in practice….you need to be able to survive the cast time of staff 4.

Don’t abuse Phase Travel…you will barely have any energy left to fight. Abuse Imposible Odds instead if you need to abuse a skill for dps, don’t forget to pop up the daggers though. Use Phase Travel only to finish off targets with low hp who are trying to make a run for it.

That’s it for the meta power bs for Rev,now lets go to the fun stuff – condi Rev. Coruption is a mess of a skill line in my opinion as it has cluttered within it traits aimed at applying condi,cleaning condi and boon stealing (lots of stuff see…it’s like a salad in here,very messy).

My advice,use coruption traitline to make yourself as resistant as possible vs condi users(demonic defiance,spontaneous destruction) and get Pulsating Pestilence in order to pair it up with Dragon Stance and Invocation. Dragon Stance is arguably the best stance in the game for Revenant so it’s very hard to go wrong with it….just make sure your energy doesn’t hit 0 or else you lose access to your utilities (you can’t activate the spell past the facet if your energy is at 0).

Alternatevly if you want to play glass cannon condi….ditch the Spontaneous Destruction for Frigid Precision and put Sigils of Inteligence on mace and sigil of generosity on sword. Inteligence is so that you can crit with mace 2 and hope to apply burn,chill and torment on a target and generosity on sword is because the rifts made by rift slash can hit up to 12 targets so there is chance to get rid of at least 3 condis from you and apply chill and torment as well.

Condi rev for me is an odd ball as it seems mostly designed to combat condi builds in pvp rather than to condi down tanky opponents like bunker build users.

(edited by Jack Skywalker.5674)

Facets going off immediately ever since patch

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Jack Skywalker.5674

That hasn’t happened to me yet.

support revenant :/

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Jack Skywalker.5674

You mean besides spaming PE like crazy to cleanse 3 condis per cast? Not really

The way I do ventari in solo que is super simple – I focus on providing projectile block and abandon all healing power to go full offense. Few people stick around the stone for me to start condi clearing them…and those who do just don’t get because I get focused/punished for having tablet up. At least like this I know that when I get in melee,I no longer need tablet.

I mean I am definetly not the best Centaur Stance user but what I would do is ditch Natural Abundace for Selfless Ampification to buff the heal from Ventari’s will – because the orbs and fragments spawn randomly it’s best to buff the heals you can manualy aim than to pray to rng that the fragment will spawn somewhere where the player can get to it and that the ally player will actualy see the kitten fragment.

You will probably get more use of Ventari in WvW than in sPvP….but it’s better to buff healing of tablet and sigil of water healing than rely on people being able to get to a Ventari fragment.

(edited by Jack Skywalker.5674)

My reaction to patch notes

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Posted by: Jack Skywalker.5674

Jack Skywalker.5674

A question on the patch notes if someone is familiar and/or tested:

Rift Slash: Weapon damage has now been incorporated in this skill’s secondary damage component. Base damage has been normalized.
Precision Strike: Weapon power has now been incorporated in this skill’s damage. Base damage has been normalized. The cooldown of this skill has increased from 5 seconds to 6 seconds in PvP only.
Unrelenting Assault: Weapon power has now been incorporated in this skill’s damage. Base damage has been normalized.

“Weapon damage has now been incorporated in this skill,” what does that translate to in terms of the skill damage as a percentage, buff or nerf? Also, when the notes say “normalized,” I assume that all 3 hits for PS and all hits for UA deal the around the same damage. Correct?

It means that they are using the sword weapon strength (level 78 exotic sword for PvP) instead of the utility weapon strength (690). It was bugged before you can read is as a 15~44%(ascended sword) damage increase assuming they didn’t nerf the skill coefficient.
But seeing the results in game they most likely did nerf it to give the same output in PvP.

I did limited testing yesterday, and its seems PS, UA and third sword AA are hitting in PvE between 5-10% stronger. I have not seen PS bug out so far, but UA has a new bug as already noted.

As for the changes, not much has changed. Overall it seems it that sword and staff will be the only viable weapons, with staff’s damage remaining in trash mode. You would have to use power builds with Glint as the main legend in everything. The problem with Rev more than any other class was diversity and bugs. The patch did not remotely address diversity (the Ventari/salvation changes are useless) and we still have glaring bugs.

They would have worked fine, disregarding momentary pacification, hadn’t they removed clerics amulet…

I don’t know man…surprisingly enough I’ve had quite a few laughs and good matches with Momentary Pacification (did like 7 matches with different setups which contained Momentary Pacification) and from what I can tell Momentary Pacification is a newb test…if you can’t dodge stuff like shiro ult you get put in very nasty situations – for example on Capricorn I had this one team fight where I managed to land Jade Fart in the face of like 3 dudes who were somewhere between 60% to 75%. If it weren’t momentary pacification 1 of them would have gotten away,but thanks to Momentary Pacification I caught up to the bloke before he could heal back up.

Overall for sPvP I find Salvation gimmicky with the new Momentary Pacification.

(edited by Jack Skywalker.5674)

Revenant broken OP heal after patch

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Posted by: Jack Skywalker.5674

Jack Skywalker.5674

If they buff the radius of Tablet skills, it will be probably from 240 to 300. I think it would be fair and didn’t need further increase.

To OP: I fully agree with you. Especially equipped with that new awesome Momentary Pacification grandmaster trait. 3s immobilize delayed by 3s that can be blocked and evaded on 45 second cooldown is really the thing Revenants speccing into Salvation wanted.

Thanks for the answer and much needed dose of sarcasm.

Revenant broken OP heal after patch

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Posted by: Jack Skywalker.5674

Jack Skywalker.5674

Are you smoking something? All they did was making it slightly easier to hit.
Considering the clerics amulet removal a Ventaris based revenant is squishier than in S3.
Compared to S3 in amulet we have the choices of:
Magi:
-50% less damage
-less sustain
=same healing
Menders:
+20% more damage
-major sustain loss
-less healing

Also staff nerfs and whatever.

So if you have any problems l2p.

If you are complaining about buffs I’d say they had nailed them if they hadn’t removed clerics.

I still need a better test environment to see if the bolster fortification synergy restoration can compensate for it (but using the tablet got quite a bit easier).

When do you think they will buff the radius of 7 to 9 skills and by how much do you think those will get buffed?

Feedback Thread: Summer Update (26 July 2016)

in Guild Wars 2 Discussion

Posted by: Jack Skywalker.5674

Jack Skywalker.5674

Will Ventari ever go beyond borderline decent for dungeons where you need to stack and lack projectile reflect.
Any insight you can give us on what lies in the future of the centaur stance?

Am also currios about your stance on the dwarf stance.

Remember Shielded Mind?

in Guardian

Posted by: Jack Skywalker.5674

Jack Skywalker.5674

I agree with you on the aoe stun break thing….but wtf is the difference between Shielded Mind & Indomitable Courage

Fixing Rev

in Revenant

Posted by: Jack Skywalker.5674

Jack Skywalker.5674

Wtf dude,I use Shiro in PvE so my Hammer AA’s don’t take for kitteng ever to hit the target. XD.

What is hammer? Is it a new wep coming with next elite spec? Oh.. you are talking about scrapper hammer yes? I wish to have this kitten

Nah,it’s a new weapon recently added to core Revenant class this patch, it does loads of CC and Blasts but it is very slow without the quickness from Shiro.It is also very good for PvE as you can heal twice as much than Ventari provided you have someone to give you water fields and can micro manage 50 energy in order to cast 2 skills while Imposible odds is up. The weapon is currently broken if you play in party with a chronomancer as his meree presence ups the heals by 400%.

[PvP] New Meta Builds

in Guardian

Posted by: Jack Skywalker.5674

Jack Skywalker.5674

This is a fun aproach for Burn Guard I plan on trying out myself….I call it Condi Bomb:
http://gw2skills.net/editor/?vVAQFASlsAhuhY1QwcIwPEHxDVNA2y6NviP5Me33YIHA-TJBHwAAeAAEuAA52f4ZZAA

The ideea is to crit with Symbol of Protection for huge amount of condi BS. Ignore the crit rating on the talent calc….that value only applies if you are on Hammer. You start out with whatever weapon set you want for initiation,then go Judge into weapon swap for the BS. Also the Hydromancy rune is to ofset the fact that no sane person would stay to eat a whole Hammer AA sequence.

A more efficient way of geting the most condi bs would be to go from sword 2 into a crit with hammer 3 or 2.

(edited by Jack Skywalker.5674)

is anyone else tired of using the Greatsword?

in Warrior

Posted by: Jack Skywalker.5674

Jack Skywalker.5674

Axe+Shield is my replacement for GS.

Pulsating Pestilence and Embrace The Darkness

in Revenant

Posted by: Jack Skywalker.5674

Jack Skywalker.5674

I agree. I had the same thoughts when I opened the game tonight. Not sure they thought this through very well.

Copying condi on legend swap is bad because swapping out of Mallyx with a bunch of condis on you is the last thing you want to do.

Your idea of copying condis on EtD pulse is good. maybe copying condi on elite use might be better in order to work with other legends?

It’s the same bs with Invoking Harmony, a trait that is useless when you swap out of the legend you have the most synergy with. Difference is,with Invoking Harmony you can still benefit from the effect with the shield and staff, whereas with PP….it’s swap and done, no weapon in the Rev’s kitten nal gives Resistance.

My reaction to patch notes

in Revenant

Posted by: Jack Skywalker.5674

Jack Skywalker.5674

To Buran and Amineo

I mostly do sPvP as I can’t be bothered with collecting gear from raids or fractals to be competent at WvW. I did a coulpe of matches with Scepter+Shield/Sword+Focus and it was pretty good, won 3 out 6 matches.

Yeah I forgot to mention PvP, DH was subpar compared to other classes last season, now there’s a good chance that it will be meta, with the removal of Clerics amulet, it’s gonna be who has the highest burst and DH are good at that in team fights.

Yeah that was without DH.

Sceptre 2 and Writ of Persistence

in Guardian

Posted by: Jack Skywalker.5674

Jack Skywalker.5674

Based on the OP’s post it’s because you lose damage using scepter 2 with writ for dps and you are better of using it for healing.

Scepter 2 is a light field now?

in Guardian

Posted by: Jack Skywalker.5674

Jack Skywalker.5674

It doesn’t say so on the tooltip but when blasted it gives retaliation. I am really sad because this makes it unusable for high level fractals because of the Boon Thieves instability.

Yes it is.

Hammer 5

in Guardian

Posted by: Jack Skywalker.5674

Jack Skywalker.5674

Why is Hammer 5 a ward and not a symbol again?

Sceptre 2 and Writ of Persistence

in Guardian

Posted by: Jack Skywalker.5674

Jack Skywalker.5674

If you take writ of persistance…aren’t you expected to be using symbols to heal and apply boons instead of doing damage?

July 26th Guardian Skill Balance:

in Guardian

Posted by: Jack Skywalker.5674

Jack Skywalker.5674

When I read the patch notes, I swore they had taken half of them from my posts over the past while.

After re-reading the patch notes, I mentioned 8 of the 24 changes. I also mentioned some things about Concescrations , but they weren’t as solid as the above 8. Anyone who says Anet doesn’t look at the forums for feedback can go eat a cactus.

Thats 90% of Revenants these days. Also I feel that Hammer Burn Guard is buffed through the roof.

Burn Guards, legit option for PvE?

in Guardian

Posted by: Jack Skywalker.5674

Jack Skywalker.5674

The way I see it,the change is mostly aimed at improving the QoL of DH burnguard because Hammer is now a strong choice for their melee weapon. During the next patch I can see Fiery Wrath and Amplified Wrath merged and moved to Zeal to make Radiance a weaker choice for Burn Guard – because based on my knowledge of the game most people complained due to the lack of defensive abilities for burn guard.

Thing is these changes also buffed Hammer as the go to condi weapon for F2P Guardians as well. Using this outdated talent calculator as a point of refference: http://gw2skills.net/editor/?vVAQFACOiHq8K+kzoNEehHtGAbZ9C-TpAOgAA7PMXGAA

Burn Guards have the ability to both Burn and Chill their opponents with just 1 crit from Symbol of Protection. Personaly if they were to merge Fiery Wrath and Amplified Wrath I would rather they keep it on Radiance so we can get a choice between focusing on aoe burn or single target burn.