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Rework Revenant Sword

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Posted by: Jack Skywalker.5674

Jack Skywalker.5674

Sword was never designed for group scenarios, it was designed for 1 on 1 fights. Precision Strike is good as it is because it is designed to keep target leashed to you …. in a group situation I would use Precision Strike to keep someone from geting to a squishy party member (for example Rangers, Dragonhunters and Staff ele) and that 450 range is nice to have in such scenarios.

The same goes for Unrelenting Assault,it’s a defensive skill designed for 1 on 1 fights…it gives evasion,might and a bit of dps. Now don’t get me wrong I would rather they put Grasping Shadow in place of Unrelenting Assault – there are 3 reasons for this:

1) Executing Unrelenting Assault with a shield on my off hand turns my stomach upside down. Ninja’s do not use shields in combat because it offsets their body while doing aerial accrobatics…it’s very impractical.

2)Grasping Shadow on MH improves Revenant Mobility because we can use it in combination with Frigid Blitz without having to swap weapons. And also reinforces my argument about Precision Strike. With both Precision Strike and Grasping Shadow on sword MH it will be a nightmare for mobs and players to charge at your ranged allies.

3) It gives Condi Revenants access to might generation outside of Legendary Dragon Stance and provides a good source of healing for Condi Revs who run Shiro instead of Glint.

(edited by Jack Skywalker.5674)

Need opinions/ help on build

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Posted by: Jack Skywalker.5674

Jack Skywalker.5674

Here is an example on how to make your traits synergyze.

http://gw2skills.net/editor/?vVAQRApe8dlsAhWhY3QwfHwPEHJE1dZDgEAvBZQZm3v/LAB

This is my version of Tank Guard. You can replace Honor with Dragon Hunter if you are attached to that Longbow and you feel don’t need neither Force of Will or Pure of Voice. Personaly I feel vanila builds are better than Dragon Hunter builds for tanking. If you need to kite something and the elementalist doesn’t want to share his ice bow with you then I recomend staff…a guild mate recomended I give it more credit as it is a decent cc weapon…but you can kite in a decent maner with it as well….just don’t detonate that light orb – EVER.

Suggestions for Revenant Elite Specs

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Posted by: Jack Skywalker.5674

Jack Skywalker.5674

Something tanky or healy that works in water please.

(Shrug) Ok lets see… My rev is going into a water fractal and… Oh Kittens. I have my choice between Power DPS or… Condi DPS… or… nope… nope that’s it.

Well shoot….

I never knew underwater supports existed. Jokes aside I think underwater Revenant is the biggest oversight of the devs. GL with that support oriented theme for Revenant Trident you are working on,hope it works.

They would probably have to replace Jallis with something else…because Dwarfs and water don’t mix as RP concepts….dwarfs and ale on the other hand.

BERSERKER REVENANT ROAMING w/ COMMENTARY

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Posted by: Jack Skywalker.5674

Jack Skywalker.5674

Yeah, I misread about the Berserker, but Berserker is one of the really rare cases out of all the classes. I just don’t agree that it’s that much of a difference with Herald.

It’s the same difference with Chillomancer/Condi Reaper vs Vanila Condi Necro. Try playing power rev without herald or condi rev (again without herald) the difference is palpable. -1 utility slot (the F2), -1 stun breaker (your only stun breaker is on Shiro!), which forces you into Invocation if you want to have 2 stun breakers again, -1 stack of stab if you like using Retribution -2 healing skills (shield 4 & 5), -easy access to might,swiftness,regen and protection (for the last bit I am talking about shield 4 again). But you get to enjoy Legendary Dwarf Stance in PvP more often.

Revenant Roaming w/ commentary Episode 2

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Posted by: Jack Skywalker.5674

Jack Skywalker.5674

Love the vids as usual, no build? or theorycrafting still?

Its power Revenant from metabattle. Herald is definetly there. I saw him regain Fury on legend swap so I know he has Invocation as well (you can see it vs druid,he gets Fury when he swaped to Shiro). His last traitline is probably Devastation because I am not seing him get Stability from dodging.

Not much theorycrafting to be done on Revenant…all builds are centered around Herald except for a small few condi Revenant builds which can’t fit the Herald in. Power builds have Herald locked down.

Edit:here is his build btw: http://metabattle.com/wiki/Build:Herald_-_Power_Shiro

(edited by Jack Skywalker.5674)

Rework Suggestions for Salvation

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Posted by: Jack Skywalker.5674

Jack Skywalker.5674

When I was low level (somewhere between my 10s and 20s) I made the stupid decision of chosing Legendary Centaur Stance as my next stance to level so I can test it out in Dungeons…big mistake…Legendary Centaur Stance even at max lvl is super bad without Salvation…and leveling Salvation was just a big a nightmare….and after using 10-20 tomes of experience there was no way in hell I was deleting my Revenant.
In retrospect I discovered 3 simple change which make leveling Salvation at low levels bearable and the traitline as a whole more viable for PvE and PvP end game.

1)Swap the places of Nourishing Roots and Tranquil Benediction. This may not look like much of a change but when all you have is a stone with a weak heal…you will feel the diference…this change ups your low level survivability and mobility and at mid levels it makes it better to start leveling Salvation in the place of Legendary Centaur Stance…you would basicaly take Tranquil Benediction and Eluding Nulification and that would be all the support you would need to give to your friends who are leveling with you.

2)Momentary Pacification – as many of you know this trait is bugged with Shiro and Glint’s elite skills and needs a rework. My rework sugestion would be to change it to Nature’s Cure – a 15 recharge trait which cures 2 conditions from the caster and nearby allies within a 240 radious whenever you use an Elite…because we are so frail vs condi users without Coruption and we need good alternatives

3) Invoking Harmony will be reworked to either Spiritwalker’s Grace which will make it so that Might you apply also adds +10 precision or Spiritwalker’s Fury which will make it so that Might you apply also adds +10 ferocity and swap places with Shrouding Mists from Invocation. I have always found Invoking Harmony to be the worst trait in this skill line because it’s only usefull when you swap to the Centaur Stance…when you swap out of it or while you are in it…it’s useless compared to something like Shrouding Mists which I feel suits best the playstyle of Centaur.

(edited by Jack Skywalker.5674)

Rework Suggestions for Coruption

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Posted by: Jack Skywalker.5674

Jack Skywalker.5674

When it comes to handling conditions Legendary Demon Stance and the Coruption traitline are the jack of all trades stance, they are designed to remove, apply and converts conditions at the same time and it barely gets it right because they spread themselves to thin.
With the changes bellow I proposed I aim to limit the boon removal aspect of the Coruption traitline (no more free boon removal) in order to consolidate , defense vs enemy condition dealers, condition application and make the trait line more flexible for players (flexibility here means:consolidating yout ability to apply conditions,consolidating your ability to counter condis or ignore anything condi related and go for boon removal) .

1)Rampant Vex and Replenishing Despair would swap places on the trait line.
2)Venom Enchantment and Opportune Extraction would swap places on the trait line.
3)Pulsating Pestilence would be reworked into Frostfire enchantment which would apply torment whenever the player applies either Burn (with Searing Fissure) or Chilled (Frigid Blitz, Precision Strike & Grasping Shadow).Same recharge as Venom Enchantment

BERSERKER REVENANT ROAMING w/ COMMENTARY

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Jack Skywalker.5674

I also do not need Berserker to do well on my Revenant, so you see, it is all subjective. I play more build on Revenant than Elementalist for example.

I meant Berserker elite spec…not Berserker the stat distribution…my ideea was not using the elite specialization in pvp hurts you more compared to other classes.

Legendary Dwarf Stance rework suggestions

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Posted by: Jack Skywalker.5674

Jack Skywalker.5674

This is your favourite stance, yet you want to change almost everything about it… This is kinda strange.

May I say that by modifying vengeful hammer you actually ruin the legend for PvE? This damaging AoE upkeep is the most usefull asset of Jalis in both openworld and group content.
- Openworld : because in openworld this is tag war and a moving AE is invaluable
- Group content : Because this is a great source of additionnal DPS that outclass every Shiro stuff because you already gain boons from your teammate.

I understand that in PvP you want a lot of stability but if the developpers don’t give tons of stability to every profession it’s not just for show, it’s for balance sake. Player complain pretty quickly when they got a hard time locking on a target that is almost immune to CC which is what your suggestion lead to.

When I redesigned Vengefull Hammers and Inspiring Reinforcement I thought to myself that by trading the sustained dps from hammers to a channeled stab generator the legend would still retain it’s primary function for fighting in the fron line…but the way users of Jallis would fight into the fray would be more a kin to Guardians and Herald….because PvE wise Jallis is a tanking spec.

Also the immunity to CC is conditioned by the fact that we are screwing over our resources. My perspective is this: Revenant is a more defensive class than Guardian is supposed to be, because he has 1 resource for both weapon skills and utilities, meaning that whenever he commits to defense he has very little resources left to go on to the offensive and vice versa.

Legendary Dwarf Stance is indeed the exception to this rule – with him you pop up your utilities to be able to go on the offensive, problem is his offensive tactics are nieche because if you don’t fight on open land (no trees,no rubble,no slopes, no walls) then the hammers actualy die from hiting those environment elements. This makes things very frustrating for fighting in caves and huts – especialy when you are low level and can not slot out Jallis for something else.

I was never good with proposing numbers for rework on skills…because I am not a numbers person, so I rely on feedback to help improve my ideeas, if -7 is too little for a stab fountain,we can always up the upkeep to -10. I will now take this chance to promote some alternative skills for the Jallis kit…for the purpose of helping out the devs find more ideeas on how to make Jallis,viable for multiple game modes.

Threatening Pressence: A modal skill with an upkeep of -7 (or more,not sure on the upkeep cost), deals (lighting) damage in a 180 radious and pulses weakness every 6 seconds (the condition pulsed lasts only for 3). This goes in the place of Vengefull Hammers and with this skill in the kit we simplify Inspiring Pressence – you either toggle it on for stab or you toggle it off and nothing happens. Thank you Dadnir for inspiring me to make this skill.

Legendary Dwarf Stance rework suggestions

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Posted by: Jack Skywalker.5674

Jack Skywalker.5674

Vengeful Hammers – No longer a damaging projectile but keep the animation and damage mitigation and pulse stability for you and allies and taunt if enemies within spinning hammer range.

Based on the post here, I doubt they will ever make Vengeful Hammers no longer a projectile ( https://forum-en.gw2archive.eu/forum/professions/revenant/please-patch-vengeful-hammers ). So I decided not to bother suggesting it and instead suggest the devs they give us new upkeep skill for Jallis.

BERSERKER REVENANT ROAMING w/ COMMENTARY

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Posted by: Jack Skywalker.5674

Jack Skywalker.5674

There is no build diversity for Revenant in PvP. Retribution, Invocation and Herald are must haves for pvp.

What? No it’s not a must, I always run Devastation with changing between both Retribution and Invocation, depending if I want more offensive or defensive oriented build. You could say Herald is a must but that goes with every Elite for every class after HoT.

Revenant still needs alot of work and bug fixes and some legends need to be worked at, but build diversity is nothing different than other classes.

I did not explain myself properly…let me rephrase….all pvp builds for Revenant have either Retribution, Invocation or Herald, with Herald being the most used out of the 3. I have yet to see someone in pvp who isn’t using Herald in pvp.

There is no build diversity for Revenant in PvP.

You can easily say this about almost every other class in PvP.

No…I have more flexibility on my warrior & elementalist than on my Revenant. For my Warrior I don’t need Berserker to do good in pvp and same goes for my elementalist. Despite deleting my ranger 2 of months ago, I was a very potent ranged asassin and never used Staff, Celestial Avatar Form or a melee weapon.

(edited by Jack Skywalker.5674)

BERSERKER REVENANT ROAMING w/ COMMENTARY

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Posted by: Jack Skywalker.5674

Jack Skywalker.5674

There is no build diversity for Revenant in PvP. Retribution, Invocation and Herald are must haves for pvp. You make good comentaries and videos…but Revenant is a stale class for pvp.

Free tip: play without Herald (which is the epicenter of all builds on metabattle) some Condi Rev stuff, get an impression,then do a series about constructive changes Anet can do for Revenant.

(edited by Jack Skywalker.5674)

Revenant not clicking with me, keep going?

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Posted by: Jack Skywalker.5674

Jack Skywalker.5674

I gave it one last try and will stick with revenant. Buying a sword, axe, and hammer from the AH helped a lot. Playing once a week does not help, but that’s what I can fit into my schedule.

Mace is a condition weapon and on low levels all you do is power.
If you want to use mace get the corruption line,mallyx and condition damage gear.

When I leveled Revenant I used Echoing Eruption into Inspiring Reinforcement for Swiftness spam….which is a way better method of traveling than spamming Impossible Odds. While there is truth in what you say, the guy plays with a group he can go Searing Fissure into Echoing Eruption to buff his team mates during combat….but for like 20 or so levels…staff is better.

New revenant

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Posted by: Jack Skywalker.5674

Jack Skywalker.5674

So do I also need to max out herald in order to get Glint?

Thanks btw!

Well as you start maxing out Herald, you start unlocking skills for Legendary Dragon Stance (we call it Glint because thats the name of the dragon who inspired this stance). Basicaly you unlock herald to start unlocking skills within Glint….also if you don’t have the Herald traitline equiped on your slot for elite specializations (the third one, at the bottom) you can’t use Glint and shield (the buttons for it will disapear from your ui ->this also explains the reason why you can’t see it right now…).

If you really want to see the Legendary Dragon Stance before hiting max lvl and maxing out all those traitlines, google how to get into the pvp loby and how to set your build for structured pvp, then chose Herald as your final traitline for your spvp build…this will unlock the legendary dragon stance for you….for as long as you stay in the pvp lobby.

(edited by Jack Skywalker.5674)

List of non-OP pvp balance requests.

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Posted by: Jack Skywalker.5674

Jack Skywalker.5674

This is my smallest request ever for non-OP balance, which affects BOTH PvP and PvE.

Have Inner Fire swap places with Zealous Blade,then rename it to Radiant Blade.Afterwards have Expeditious Spirit swap places with Amplified Wrath.

New attempt at Burn DH

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Posted by: Jack Skywalker.5674

Jack Skywalker.5674

If I were to play Burn Guard, I would rather use this – http://gw2skills.net/editor/?vVAQJATRn8cCFdiVDBeDB8Dhl4BTe/FAXgZroW0MqKA0AqXA-TphAQBY4IAAgHAwBOEASsMwGuAA2Y/BA

Not 100% sure on the runes, or if I should drop the Zealous Blade for Kindled Zeal,but basicaly I would work Fiery Wrath, Virtue of Justice and Symbolic Avenger to the max.

Zeal is a pretty terrible line outside pve.

Traps on top of simbolic avenger also do 10% damage right?
migh be nice to increase power creeep that traps are so dependant to be effective??

You can only do so many things at the same time.
Are you laying the symbol or push/pulling your trap? Dpsing?
Symbols are HARD to get people to stand in, by taking zeal you’re making those symbols the star of the show… And that’s not a good idea for pvp. Especially as a burn guard where most of your energy needs to be focused on application and evasion.

If I were to run any of my theorycrafted builds right now in pvp….I would use the Symbol on bow to herd enemies towards a trap/away from a checkpoint/force a zerk to break their “formation”. I would never rely on symbols for sustained dps because of how easy it is to get out of those things.

With greatsword…that symbol is just for the burst dps. I know that for pvp symbols are bad…but in my build with Radiance, Zeal and Dragonhunter, the reason I chose Zeal was for Fiery Wrath and either Kindled Blade (if I need staff or sw/focuss) or Zealous Greatsword. Also I play very lazy, I mostly spam AA’s regardless of class.

Also I got a question for you, Xanctus The Dragonslayer…if you are going for a melee thing,why not Sword over Scepter, the aa on the later is God awfull…I’ve had personal nasty experiences with it,but the one thing that came out of me playing with Scepter was learning that scepter goes better with Shield than with Focus, because Scepter and Shield create a very fun kit for CC/Team Support.

(edited by Jack Skywalker.5674)

Legendary Dwarf Stance rework suggestions

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Posted by: Jack Skywalker.5674

Jack Skywalker.5674

How about this for a replacement for Vengefull Hammers….I just realized things could have been this simple →create a combo field lighting where enemies dumb enough not to get out of it take damage and get the weakness debuff. Cast time 1/4, 30 energy cost, a recharge of 10.

Also I do have to apologize as it seems that I did not express myself properly when I wrote the description properly, that Inspiring Reinforcement skill….it gives stability to both caster and allies for the upkeep of -7.

I want to keep the combo lighting field on a short cd so that during leveling and roaming people can spam combo field lightings into Echoing Eruption. Also I agree with your ideea of moving the stunbreak from Rite of the Great Dwarf to Inspiring Reinforcement…because RotG is the kind of elite you cast in combat when you have at least 5 stacks of stab on you while under Protective Solace.

New revenant

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Posted by: Jack Skywalker.5674

Jack Skywalker.5674

Yeah Gint stance needs to be unlocked.

How to unlock:

1)Reach max lvl
2)Max out all talent trees – this will give you permision to start unlocking talents in the herald tree
3)Enjoy Glint

Legendary Dwarf Stance rework suggestions

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Posted by: Jack Skywalker.5674

Jack Skywalker.5674

So this is me, reworking my favorite stance in the game. What I like about this stance is that it is a very good stance for leveling and doing pve content, but sadly it translates very poorly into pvp (the best I’ve seen out of it is using Inspiring Reinforcement for downing players -that’s it)

This has proven quite a challenge for me because I don’t want to ruin the leveling tempo set up by this stance. What I noticed whilist leveling Jallis is that it is a good match up with one handed mace for leveling because while traveling you can spam Inspiring Reinforcement into Echoing Eruption for a Swiftness buff which gets you further than Impossible Odds.(echoing eruption also makes you jump further than you can walk before you get swiftness). Jallis is also good for handling multiple brain dead opp…ugh mobs in open spaces and has a relaible heal and the second most annoying elite in the game (first on my list is Signet of Courage).

My changes are aimed at making the Legendary Dwarf Stance better for PvP without ruining it for leveling and PvE.

Soothing Stone – no changes,as far as I am concerned it’s fine as it is.

Inspiring Pressence/Threatening roar – with an upkeep of -7, 1/4 cast time + no energy cost on cast, the Inspiring Pressence skill applies stability in a radious of 360 for 1 second to the caster and his allies. It’s counter part Threatening roar cancels the effect of Inspiring Pressence and applies weakness for 6 seconds in a 360 radious and features a cast time of 1/4, recharge of 20.

Forced Engagement – no chages

For the replacement of Vengefull Hammer I actualy have 2 suggestions

1)Vengefull Hammers – spawn 2 spectral hammers which mimic all your weapon abilities. The duration is 20 sec, recharge is 45, energy cost is 35 and cast time is 1,1/2.

2) Vengefull Hammering – this skill places a combo field lighting on the ground and deals damage in 3 stages on the area in which the combo field is. The first stage deals damage, the second stage deals more damage and the third stage deals damage and blasts the combo field.

Of important note is that the combo field is the same as the one from Inspiring Reinforcement,but every time a pulse happens a hammer appears and slams the road unto each pulse,from the side (first hammer from left,second one from right) with 2 hammers appearing on the final pulse for the blast,hammering the road from both sides.

3)Vengefull Hammer Strike – create a combo field lighting where enemies dumb enough not to get out of it take damage and get the weakness debuff. Cast time 1/4, 30 energy cost, a recharge of 10.

Rite of the Great Dwarf – by default reduces incoming condition damage. Cast time reduced to 1.

Versed in Stone makes it so that you heal based on a % of damage taken instead of reducing condi damage…it keeps its original function to randomly proc RotGD when you are at 50% hp.

(edited by Jack Skywalker.5674)

Autoattacks should generate energy.

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Posted by: Jack Skywalker.5674

Jack Skywalker.5674

Druids wanted easier and easier Astral Force generation and it got to the point where it was meaningless so anet nerfed 2 of the celestial avatar skills, both 50% in functionality and the one in +40% recharge.

The point of energy costs on weapon skills is to keep the recharges reasonable for what they do. You start increasing energy gain per second or start trimming it, expect even more hard nerfs with things like 5sec recharge/50% dmg CoR, 20sec/-2hits UA and 30sec/no evade surge of the mists. Or it could even be swapping legendaries goes from 50% energy to 33% energy.

If you want energy management, stop running all 5 pips with herald all the time.

What a dumb retort. You clearly haven’t played a warrior if you think the cd’s of our weaponskills are short to be balanced with energy. Or a thief for that matter.

In fact, daredevil initiative system is exactly an example of energy systems done right. Their Vault hits much harder than UA and is an evade as well, with a 5 sec cd if you count initiative generation time.

Nobody’s talking herald. Play shiro, waste your 50 energy in a single PT or stunbreak cast and then sit around waiting on autoattack for 10+ seconds to use anything else.

Actualy this is neither about Shiro or Glint. This is about not having enough stances to account for everyone’s playstile. Revenant is a more defensive class than Guardian in the sense that we have less tools to play offensively than they do….even when you ignore their elite specialization the Dragon Hunter.

There is a long story past this point, skip to the moral of it if you don’t care about my oppinions.

For the way the energy system is…we need 1 more legend devoted exclusively to either burst or sustained damage (similar to elementalist arcane themed utilities or the warrior’s physical themed abilities) as part of Revenants core class to match the Legendary Asassin Stance – which in my opinion is about mobility, not damage of any sorts.

That way we could burst all our energy on a PT and a Grasping Shadow because we have means to regain energy and keep up with the damage. From the perspective of guys who play defensively, the problem is this, we only have 2 stun breakers for our utility slots.

This is coming from a guy who dislikes using the Legendary Dragon Stance playing stuff like Malyx/Shiro condi dps, Jallis/Malyx bunker and Ventari/Jallis bunker playing without Invocation is a kitteng nightmare. One of the situations I found myself open to the most, while playing Malyx/Shiro was being forced to stun break by swaping legends while I was outside Shiro (because I had to either boon strip a mesmer or spam Pain absorbtion) and whenever I swaped to Shiro I knew I was dead unless I finished casting Jade Winds or by some miracle I kill them with PT (the 25 or the 35 one)+AA.

When I was playing bunker Jallis/Malyx what I was doing fine but I relied to much on legend swaping to be offensive and when I got CCed while legend swaping was on cooldown I was dead.

Moral of the story: We need 1 more legend tailored around dealing dps similar to the warrior’s physical utilities or the elementalist’s arcane trait line and we need Jallis to be reworked in such a way that he has a stun breaker with a low cast time on his utilities so we can bunker without Glint.

(edited by Jack Skywalker.5674)

Suggestions for Revenant Elite Specs

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Posted by: Jack Skywalker.5674

Jack Skywalker.5674

You know that as long as you take the herald trait line, you can slot whatever Legends you want and you still have access to the Facet of Nature? You don’t have to slot Glint as long as you have the herald trait line.

Thing is….I don’t want or need Facet of Nature….that’s why I made the suggestions for us to have more abilities we can slot in F2….and the very first thing I wrote about this slot is that legend swaping will not affect what skill is in that F2 slot!

Source:
https://www.guildwars2.com/en/news/meet-the-herald-revenants-elite-specialization/

Seeing that its a function skill relating only to that particular E-Spec’s role (boons/boon duration), it was likely designed to keep its functionality regardless of what legend is invoked so that one can still keep their party/own boon duration increased or apply the One with Nature boons without being in Dragon Stance.

>If the idea’s popular enough, it can be changed
There were plenty of popular changes and tweaks mentioned here (and in many other Profession specific subforums) that were overlooked all the same, despite the change to Ventari. There’s no guarantee that they’ll do something like this when it will require more effort to change how the second Function skill works and tweak it to not over/underperform. The skill already “works” design-wise for a Dragon stance-specific function skill, so beyond it being an interesting idea, I really wouldn’t bank on popularity pushing a big change like this when smaller ones already struggle to be noticed.

First off the only reason why I used to run Herald was for the 2x Stab and the faster revive speed. I don’t like button mashing on utilities and the whole feel of micro-managing upkeep manipulation.

Secondly Facet of Nature does not help me in anyway based on my playstyle.I don’t need insta boons. What I need is usualy a stunbreaker or hard cc.

Thirdly, I could not care less about Herald at this stage,I play non-herald condi now. This thread is just for me to say my peace. Also after reading the post,I can see that Anet was thinking in a small scale about the RP feel of the Herald.

(edited by Jack Skywalker.5674)

Suggestions for Revenant Elite Specs

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Posted by: Jack Skywalker.5674

Jack Skywalker.5674

Ok,first off, could you tell me the sourse of that quote before I comment on it any further than this: based on your comment hidden in the spoiler section I believe that my suggestion does not go againts the sentiments of the author,but merely expands upon it, because one can still be the herald of Glint in the traditional way.

Secondly, ignoring that quote, my suggestion does not take into account what legend is summoned, meaning your F2 could be Facet of Nature or Ardent Defender and you run Malyx and Shiro as your legends.

Thirdly if it’s Anet who wrote that post….look man, people are known to change their minds, especialy if stuff gets upvoted high enough….like they did with Ventari’s Will’s cast time.

Suggestions for Revenant Elite Specs

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Posted by: Jack Skywalker.5674

Jack Skywalker.5674

The one thing I would like to change about Herald is his F2. I would like the F2 to be like this one utility slot which is unaffected by legend swaping. This is simply because I prefer playing Malyx/Jallis and have no use for the facet of nature and would like some alternatives.

From an RP perspective Heralds are those Revenants who form contracts with beings from the mists for more power. This is results in them being able to chanell the power of their patron diety within the mist, while chaneling the power of a different legendary figure.

From this point on we will refer to the abilities that go into the F2 slot such as the Facet of Nature/One with Nature as Proofs of Heraldry. Besides the afore mentioned Facet,the other Proofs of Heraldry are:

For Jallis the Proof of Heraldry would be Ardent Defender,which breaks the caster out of stun and the ability to gain 1 stack of Stability every 3 seconds for 6 seconds.This skill has a recharge of 40

For Malyx the Proof of Heraldry is a shout skill called Howl of Terror which will remove 2 boons from targets within a 240 around the character. The cast time is 1/4 and recharge is 24

For Shiro, the proof of heraldry is called Jade Tempest and is a 2 step skill. The first step involves executing a skill shot in order to put an enemy in stasis, while the second step involves releasing from stasis with the Chill and Torment conditions on him. 90 recharge time and a 3/4 cast time on the first step.

Last on our list is Ventari whose proof of heraldry is called Seed of life and it creates a mass of energy which mimicks the actions of Ventari’s tablet,except for Ventari’s Will. Cast time is 1/4 and recharge is 10. You can only summon 1 seed of life per revenant.

(edited by Jack Skywalker.5674)

WvW rev build

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Posted by: Jack Skywalker.5674

Jack Skywalker.5674

How do we make the Guardian great again?

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Posted by: Jack Skywalker.5674

Jack Skywalker.5674

The changes I would do to Guardians:
1)Within the Honor tree I would make the traits Protective Reviver and Vigurous Precision swap places within the traitline, then have Glacial Heart from Virtues and Honorable Staff from Honor swap places. This is simply personal preference

2)I would change Empower so that the effects listed on it will take place instantly after the Guardian finished casting either a Healing, Utility or Elite Skill. This would only work with Receive the Light, all of the Consecrations except for Wall of Reflection, Bane Signet, Signet of Mercy, Signet of Wrath, Signet of Courage, Renewed Focus the summoning of Spirit weapons and the comand for the spirit bow.

3)I would have Fiery Wrath renamed to Radiant Strike and have it take the place of Radiant Fire which I would then rename to Zealous Flame. This is to make it so that Zeal and Radiance don’t have to be paired toghether to make a good condi dps build.

4)I would remove the healing effect from Orb of Light and the damage effect from Detonate Orb of Light. Again personal prefference I feel this would simplify staff as a weapon and make it more flexible to use and easy to learn.

5)I would make blasting light combo fields remove 1 condition instead of applying Retaliation.

6)I would make Chains of Light a focus skill and Ray of Judgement the new auto attack for Scepter. Afterwards I would have Orb of Wrath become part of the Mace AA,with its range nerfed to 300 but buffed with the ability to apply 1 stack of burning and faithfull strike would be the new Scepter #3, with it’s range increased to 1200, the ability to remove 1 condition from 5 nearby allies and a cooldown of 30 sec.

Ok this change requires a bit of an explenation, focus is a very good defensive weapon, ruined by an RNG based skill, Ray of Judgement, Chains of Light is a better addition to focus as it makes it a more reliable defensive weapon – with the added bonus of being able to go on the offense.

Orb of Wrath as part of mace is the easiest bit to explain, I simply wanted to make mace a better competitor for sword in terms of it’s ability to deal damage,by making it apply the burning condition in a more reliable way. I would also rename the skill to Radiant Strike to make it fit within the AA cicle of the weapon.

Scepter, has always been a gimmicky weapon from my perspective as it felt like an off hand weapon due to it’s terrible AA, so I decided to make it a more offensive gimmick by making similar to the Revenant’s spear – a gimmick weapon based on the concept of alternative fire modes. Ray of Judgement is the spammable gimic,a strong AA you can’t control, while Smite is the alternate AA used to deal with multiple opponets,can be aimed but is easily doged and Faithfull strike is the single target nuke/aoe heal.

(edited by Jack Skywalker.5674)

New attempt at Burn DH

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Posted by: Jack Skywalker.5674

Jack Skywalker.5674

If I were to play Burn Guard, I would rather use this – http://gw2skills.net/editor/?vVAQJATRn8cCFdiVDBeDB8Dhl4BTe/FAXgZroW0MqKA0AqXA-TphAQBY4IAAgHAwBOEASsMwGuAA2Y/BA

Not 100% sure on the runes, or if I should drop the Zealous Blade for Kindled Zeal,but basicaly I would work Fiery Wrath, Virtue of Justice and Symbolic Avenger to the max.

Zeal is a pretty terrible line outside pve.

I partialy disagree with you on this because for pvp gimmicks such as being a condi dps, Zeal offers some very good options and this build here designed for single target dps probably highlights just how easy it can be for Guardian to play as a condi dps – http://gw2skills.net/editor/?vVAQNAT8dn8cCFdiVDBeDB8Dhl4BzKEcveUVBgtU9Se/FAXgA-TJhAQBSsMwGuAAA4BAYj9HAA

Ignoring gimmicks such as Burn DH, Zeal is indeed a weak traitline for PvP, because it can not be strong while not paired with the Radiance traitline. Personaly I feel that Fiery Wrath and Kindled Zeal should swap places with Right-Hand Strenght and Retribution and that Zealous Scepter and Zealous Blade also swap places to acomodate this change.

If I were to play Burn Guard, I would rather use this – http://gw2skills.net/editor/?vVAQJATRn8cCFdiVDBeDB8Dhl4BTe/FAXgZroW0MqKA0AqXA-TphAQBY4IAAgHAwBOEASsMwGuAA2Y/BA

Not 100% sure on the runes, or if I should drop the Zealous Blade for Kindled Zeal,but basicaly I would work Fiery Wrath, Virtue of Justice and Symbolic Avenger to the max.

Zeal is a pretty terrible line outside pve.

Traps on top of simbolic avenger also do 10% damage right?
migh be nice to increase power creeep that traps are so dependant to be effective??

I am not sure I understand what do you mean.Traps are traps and symbols are symbols and I never tryed to overlay them.

Purging Flames kind of seems like a must to me for a burning DH build. The synergy it has with Spear of Justice is quite good.

I wouldn’t call it a must,but it is indeed a good combo.

(edited by Jack Skywalker.5674)

Underwater Revenant Broken. ANET Overlooked?

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Posted by: Jack Skywalker.5674

Jack Skywalker.5674

What’s the most crippling in revenant underwater is more how Unyielding anguish work, keeping ennemies out of it.

I actually enjoy seeing this as the underwater skill still uses the Beta version of the skill. The Beta version was very sweat! It got nerfed down to its current state because it was a new and interesting mechanic (displacement) that a lot of whiners in PvP complained about because it was “disorienting.” My take was that it was disorienting because it was new and unique which they hadn’t adapted to at the time. If they would have kept it in place (and some other Mallyx beta skills) then we’d have some great mechanics.

So, anyway that one skill is amusing underwater if only because it takes me back. It isn’t the best for underwater though. And Rev. in underwater in general is certainly and painfully broken.

I never knew this…While I agree mechanic wise Underwater Malyx is slightly more interesting mechanic wise, I think the version of Malyx we have for ground combat is slightly more practical because it adds some more mobility.

New attempt at Burn DH

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Posted by: Jack Skywalker.5674

Jack Skywalker.5674

If I were to play Burn Guard, I would rather use this – http://gw2skills.net/editor/?vVAQJATRn8cCFdiVDBeDB8Dhl4BTe/FAXgZroW0MqKA0AqXA-TphAQBY4IAAgHAwBOEASsMwGuAA2Y/BA

Not 100% sure on the runes, or if I should drop the Zealous Blade for Kindled Zeal,but basicaly I would work Fiery Wrath, Virtue of Justice and Symbolic Avenger to the max.

(edited by Jack Skywalker.5674)

Question for the Devs

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Posted by: Jack Skywalker.5674

Jack Skywalker.5674

From a role play perspective…..are we simply heralds of Glint? If not could we expand on the herald mechanic (the f2)….like say for us guys who don’t play Glint….could we have options with which to replace the Facet of Nature?

Scepter AA

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Posted by: Jack Skywalker.5674

Jack Skywalker.5674

This could be solved if we had a decent might stacking.

https://wiki.guildwars2.com/wiki/Zealous_Scepter

huh

" when your justice passive effect triggers"

Still
Scepter should be better with ratal on AA, it lacks :\

I think he may have meant…fuse scepter AA with Zealous Scepter….also what does ratal mean?

Rataliation(edited the post).

Merging scepter with zealous would be nice, every AA gain 2-3 seconds of might??
Cause i dont see it working everything 10 sec on AA..

Replace Zealous Scepter, with a explode orb on contact that burn target for 1or 2 seconds.

That’s bascialy half of my old scepter burn-guard spec (3 traits worth of kitten): http://gw2skills.net/editor/?vVAQFALM0HqsNMErBAA

Scepter AA

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Posted by: Jack Skywalker.5674

Jack Skywalker.5674

This could be solved if we had a decent might stacking.

https://wiki.guildwars2.com/wiki/Zealous_Scepter

huh

" when your justice passive effect triggers"

Still
Scepter should be better with ratal on AA, it lacks :\

I think he may have meant…fuse scepter AA with Zealous Scepter….also what does ratal mean?

it is odd that it is the hardest to land auto, but also not particularly strong,
logically you’d expect the hardest to land auto to also be the strongest.

I actualy never thought about it like that XD.Still for Scepter AA I would prefer they make it less ghimiky (sh@itey spelling).

(edited by Jack Skywalker.5674)

Small suggestions for Rev core class

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Posted by: Jack Skywalker.5674

Jack Skywalker.5674

@Rym for me Momentary Pacification made sense because Salvation and Ventari are based around a defensive play style, that’s why I recommended that the effect of Momentary pacification varries for each legend, given the ones who already have CC on elite create a water combo field instead….while I like that Unwavering Mercy trait, I feel it would make Heralds very close to OP due to the amount of skills with Upkeep it has available compared to core class legends (ventari hilariously enough benefits the least with only 1 upkeep skill). Maybe make it a flat bonus while under the effect of Regeneration.

You don’t hold upkeeps for long in Glint in PvP. It’s inefficient and costs too much, you mostly use flipover skills. This trait could change this gameplay, promoting upkeeping skills for longer and add defensive dynamic to it, more decision-making. Number of upkeeps you have doesn’t really matter here – it’s the total Energy degeneration that counts. Ventari might have one upkeep, but it’s worth as much as three or four in Glint.

I like traits that change the way existing mechanics/skills are being used instead of simply making stuff more powerful.

I know runing upkeeps for long is bad for pvp because you need the energy regen….what I meant by my comment was that Glint has access to loads of cheap upkeep skills compared to other legends who have expensive upkeep (value greater than 6) and that your talent would further consolidate Glint as a mandatory stance to have for pvp meta…which is something I don’t like.

I see things like this basicaly: Glint can maintain your trait longer than any other legend because it can control it’s energy consumption via its cheap upkeep skills, whereas all other legends are like…you either kitten up your ability to regenerate energy for that stun resistance or you don’t, while Glint can have both energy regen and defense vs stuns.

(edited by Jack Skywalker.5674)

Small suggestions for Rev core class

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Posted by: Jack Skywalker.5674

Jack Skywalker.5674

PLz add condiclear to base line

CLEANSING CHANNEL- invoking a legend removes 6 conditions

BECAUSE why can warrior cleanse with elite hit and weaponswap on5sec cd …. ok Increase the rev cleanse to 8 conditons by legendswap to compensate that

Also let HEALPOWER count on life siphon …. THIS TOOO

AND the hammers on Vengeful hammers should not dissapers by contact with walls or terran highs …. this is so disgusting

I love it when people can’t be asked to read at least one post before spouting off whatever they feel like. + I love how the guy made recomendations everyone knows will never get implemented.

New revenant

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Posted by: Jack Skywalker.5674

Jack Skywalker.5674

Well I think you can use Guardian or Warrior guides as a baseline using the following suggestions to make your own leveling guide:

1)there are several weapon combos I find most usefull for lvling (mace+sword+hammer , mace+axe+dual wielding swords , staff + anything you want if you are lvling with a friend,else avoid for at least 15 levels)
1.5) This step is not mandatory,but the first legend you could level is Legendary Dwarf Stance which gives you a ranged pull, a combo field lighting which you can perma blast for swiftness (found this more reliable than the channeled spell from Asassin Stance), a very reliable heal. No need for Hammers of Wrath and Elite Skill…the first is sorta bugged (devs claim it’s part of the skill design) and the 2nd has too long of a cast time to be worth a kitten and is best avoided.
2)The most important legends to get are Legendary Demon Stance and Legendary Asassin Stance, because they are the only legends you can use underwater and the center pieces for any dps build.
3)Ignore Legendary Centaur Stance and Salvation traitline if playing solo. The first is strongly dependent on gear with healing power and has crap radius of effect…you are better off using anything else.
4)Try and get as many hero points as possible – the hero points on HoT expansion maps are very hard to solo, so grind as many hero points as you can,don’t be lazy and rely on the hero points you get from leveling!
5)Retribution and Invocation are very good traitlines and should be leveled first or after either Devastation or Coruption.When you get the ability to use 2 traitlines, Retribution and Invocation will be your best set up.
6)Learn to love Legendary Dragon Stance or reroll until class patch changes.

Support/Healing Build?

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Posted by: Jack Skywalker.5674

Jack Skywalker.5674

Here’s a question: Does Purity of Body(Honor) work with Battle Presence(Virtues)? It shows as such on gw2skills.net, and that would be a great passive way to not only heal allies, but boost their endurance regen without using Vigor (and stacks with vigor).

I think it does…to lazy to reinstall.

Small suggestions for Rev core class

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Posted by: Jack Skywalker.5674

Jack Skywalker.5674

Hey,wanted to show off these proposals for improving Jallis and Coruption trait line.

For the Legendary Dwarf Stance:

Inspiring Reinforncement, would be changed to a shout type skill, would no longer deal damage and apply a combo field, but instead provide retaliation to the caster and allies in adition to stability, while enemies would be afflicted with both taunt and weakness. The values of these conditions and boons would of course be adjusted to fit a shout skill.

Forced Engagement: will be made a skill shot. It will deal damage and provide a slow,but instead of taunting the target it will pull it towards the caster. Would make this count as an interupt.

Vengefull Hammers: would remove the healing effect and the unblockable effect,then set it’s cost to -5.

Rite of the Great Dwarf: You and nearby allies gain 1 stack of stability, 50% direct damage and condition damage reduction. Cast time would be reduced to 1 and would drain -10 and not have an energy cost to cast and stun break on cast.

To match the changes to Rite of the Great Dwarf, Versed in Stone would be changed to: Elite skills apply Stability to you and nearby allies. Range 180.

My reasoning for these changes were the following:
1)Loads of people complained about the “Lighting Road” being too small for group play, very little use outside of securing finishing blows in pvp and increasing movement speed with Inspiring Road + combo field blast from mace or hammer during leveling.

2) If Anet isn’t going to fix the colision thing than they might as well spare us the useless healing effect and the penalty on energy regen. The removal of unblockable was to better justify reducing the enrgy cost.

3) Too Pve Centric, made it decent in both PvP and Pve, also compensates for lack of options when dealing with ranged opponents.

4) I made it so that this ult was worth having a high cost of some form….I mean come on perpetual stun breaks and Rite of Great Dwarf buff + the further reductions from the current Versed in Stone…this is totaly worth the costings.

For Coruption.

1)Rampant Vex and Demonic Defiance would swap places on the trait line.
2)Venom Enchantment and Opportune Extraction would swap places on the trait line.
3) Will refrain from commenting on Pulsating Pestilence as there is a thread monitored by Anet for creating a better trait – because Pulsating Pestilence does not do what is advertised on the tooltip.

Reasoning: when it comes to handling conditions Malyx is the jack of all trades stance, it removes, applies and converts conditions at the same time and it barely gets it right. With the changes I proposed I aim to limit the boon removal aspect of Legendary Demon Stance in order to consolidate condition application , defence vs enemy condition dealers and make the trait line more flexible for players (flexibility here means:consolidate ability to apply conditions,consolidate ability to counter condis or ignore anything condi related and go for boon removal). Not much space to improve this until autumn when we see with what trait Anet will replace Pulsating Pestilence.

(edited by Jack Skywalker.5674)

Underwater Revenant Broken. ANET Overlooked?

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Posted by: Jack Skywalker.5674

Jack Skywalker.5674

Shiro as a starter would be kitten.I’m fine with Jallis…but I think Malyx is just as good a pick for a starter legend.

Scepter AA

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Posted by: Jack Skywalker.5674

Jack Skywalker.5674

I’m definitely thinking of the same bullet hell that Jack is. There are two key things to note in how bullet hell mechanics interact with Orb of Wrath.

1) Projectile count. Look at those screens in the link. There are many projectiles in every screen. Too many projectiles. You literally drown in projectiles. There everywhere. Compared to other projectile weapons, OoW had this capability. You can toss out so many projectiles all flying at the same time. The enemy’s choice is either to move, or get hit with what were some pretty damaging orbs. That brings me to the second point.

2) Motion. In bullet hell shooters, your survivability is largely determined by pattern recognition and physical avoidance. GW2 probably shouldn’t have so many projectiles that pattern recognition becomes important (at least, not from a weapon skill. It already exists as a fight mechanic). But, physical avoidance has been stated by the developers as one if the primary means of balancing OoW.

Imagine you’re fighting a Scepter Guardian, and you have to avoid the orbs. Right now it’s pretty simple. Note imaging there are the Guardians, and three times the orbs. It’s now a whole lot more difficult because there are just so many more projectiles out there. What i would want to see, is sums sort of mix between current OoW and Ele Water Scepter (releases 3 projectiles). I would want the projectiles to be released in such a way that you get a constant stream of projectiles flowing (as opposed to a 3 round burst) and that you can’t just super-strafe the projectiles, like in the YouTube video Arcades linked. I want the opponent to decide between moving, or getting hit by a ton of fairly damaging projectiles. They must be high individual damage to work (I should also mention, Scepter want nerfed in damage, it’s just that other skills like Longbow 1 surpassed it.)

Once you have an auto attack that truly forces the enemy to move, the other skills fall into place. Smite (or Symbol of Smite, wink wink) creates another place thy enemy can’t go or eat damage, and Chains of Light forces the enemy to stop moving, or spend a resource to escape. Orb of Wrath just doesn’t quite pull enough weight. If even be willing to take a flight speed decrease. It would help create the flood of projectiles desired of paired with an increase to the amount of projectiles created.

I mostly do structured PvP and currently I am taking a break from the game. I never once saw a Guardian with a Scepter…but I did play Scepter in pre hot dungeons and a bit of sPvP, I also did a 1v1 sparring match with a guild mate who ran thief.

What I noticed is that my AA’s from Scepter did very little in terms of damage because it was too easy to dodge, but Smite (Symbol of Strife – come on Anet you know you want to,but just couldn’t find the right name) and Chains of Light were superb and almost compensated for AA shortcomings…but it still felt like I was dual wielding 2 off hand weapons and I agree with you Ghostyx that the Scepter AA does not apply any sort of pressure on to enemies and it may be in part due to the whole bullet hell concept.

Scepter AA

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Posted by: Jack Skywalker.5674

Jack Skywalker.5674

@Arcaedus.7290 & Ghotistyx.6942, here is where I do not get you guys…how is having twice as much or 4 times as much slow moving orbs,which are easy to dodge because they come from one location and lack any means of tracking it’s target considered bullet hell?

When I think bullet hell I think about the images in the article bellow
http://www.usgamer.net/articles/ten-great-bullet-hell-shooters

The reason why those games are competent forms of bullet hell is because they apply pressure of some form (they either deal buck ton of damage,come at a scary speed and shred your hp or both). Scepter AA fails miserably at being a threat and I don’t think it’s a vaild concept for a class focued on front line support via the means of defensive magic.

You know who got manage bullet hell.Mesmers.Give them a projectile based weapon ( any form of bow,rifle, main hand pistol, or main hand axe as ranged weapon – cuz rangers ffs) and give those weapons the ability to create a field you can’t escape and a spamable fast traveling bullet which bounces of the field of that impassable dome…that would be bullet hell done alright (impressions may vary based on travel speed of projectile and damage of projectile).
Give Mesmer clones the ability to generate more bouncing projectiles in said dome…that can become a hard core bullet hell minigame.

Back on toppic:If bullet hell is the theme for the Scepter’s offensive capabilities (I will never understand why Anet would want this sort of effect on a class whose primary focus is frontline support,based on official website description),then we need to make a way for scepter to apply pressure, and what I would recomend is this. Buff Scepter #3 with the ability to apply a debuff to the target which attracts the projectiles generated by party members and caster and buff the travel speed of Scepter Orbs or their damage in some way.

Final note…in a world with Guns and Bows….why don’t we have repeater crossbows?

We’re arguing semantics here. “Bullet hell” may mean something different to Ghosti than to you or I. Scepter did used to apply pressure. It was a constant source of dps in close to mid-ranged fights and while not particularly deadly, it often forced opponents to reposition themselves or else charge in with a large chunk of their health gone. It was one of the reasons that thieves used to hate fighting medi-guards so much. You can dodge the ‘bullet-hell," of rangers with two or maybe one dodge. For scepter AA, you’re going to be eating it eventually. It may not be at the moment that the guardian starts chucking the orbs, but it will be eventually if you stay and fight. That’s how scepter worked pre-HoT.

You may not like the design of scepter’s auto attack (I don’t either, believe me), but the game devs have already decided the direction in which this weapon has moved /will continue to move. I was trying to make suggestions that would improve the situation for us without asking devs to completely redesign a weapon.

1)Yeah, we probably are.

2)I’m not asking for complet redesign,just for the redesign of Scepter AA because it is based on a concept, which failed misserably because it was too strong pre HoT and too weak post HoT…but Scepter #2 and #3 are very good for CC, the purpose of this post is to help redesign Scepter in a better weapon for CC.

3)I did not play GW2 pre HoT so based on your feedback,I think that having Scepter dps and projectile speed go back at pre HoT values but with range at 600 would be the best option…but I would not change anything on Scepter #2 & #3, if anything it makes it more interesting.

4)Using this build and the information you gave me about pre HoT : http://gw2skills.net/editor/?vVAQNAreRl8AhWhY1QwXIQQEHxDlNEu3HNvit4MWDgHoeB
I can see why pre HoT Scepter was strong, but based on the performance of Scepter AA and synergies based on the above build, I feel like an AA more akin to Scepter Elemntalist AA while using the fire element would be better….even at 600 range.

(edited by Jack Skywalker.5674)

Scepter AA

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Posted by: Jack Skywalker.5674

Jack Skywalker.5674

@Arcaedus.7290 & Ghotistyx.6942, here is where I do not get you guys…how is having twice as much or 4 times as much slow moving orbs,which are easy to dodge because they come from one location and lack any means of tracking it’s target considered bullet hell?

When I think bullet hell I think about the images in the article bellow
http://www.usgamer.net/articles/ten-great-bullet-hell-shooters

The reason why those games are competent forms of bullet hell is because they apply pressure of some form (they either deal buck ton of damage,come at a scary speed and shred your hp or both). Scepter AA fails miserably at being a threat and I don’t think it’s a vaild concept for a class focued on front line support via the means of defensive magic.

You know who got manage bullet hell.Mesmers.Give them a projectile based weapon ( any form of bow,rifle, main hand pistol, or main hand axe as ranged weapon – cuz rangers ffs) and give those weapons the ability to create a field you can’t escape and a spamable fast traveling bullet which bounces of the field of that impassable dome…that would be bullet hell done alright (impressions may vary based on travel speed of projectile and damage of projectile).
Give Mesmer clones the ability to generate more bouncing projectiles in said dome…that can become a hard core bullet hell minigame.

Back on toppic:If bullet hell is the theme for the Scepter’s offensive capabilities (I will never understand why Anet would want this sort of effect on a class whose primary focus is frontline support,based on official website description),then we need to make a way for scepter to apply pressure, and what I would recomend is this. Buff Scepter #3 with the ability to apply a debuff to the target which attracts the projectiles generated by party members and caster and buff the travel speed of Scepter Orbs or their damage in some way.

Final note…in a world with Guns and Bows….why don’t we have repeater crossbows?

(edited by Jack Skywalker.5674)

[Elite Suggestion] Wrathguard

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Posted by: Jack Skywalker.5674

Jack Skywalker.5674

Imune to death, unblockable stun, extra healing to downed….f@ck me not even Herald and Reaper are this op.

Reapers were op? When?

Season 2, condi reaper.

Why must you remind me…you are taking me out of my sense of denial….I don’t like it.

How to fix sword?

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Posted by: Jack Skywalker.5674

Jack Skywalker.5674

Excluding Longbow, Greatsword and Sw/Focus what other projectiles are there?

Scepter AA

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Posted by: Jack Skywalker.5674

Jack Skywalker.5674

I’d rather the orbs stay slow (or maybe move slower), but have the attack speed rise drastically. Like, over +100%. It would probably have to fire a burst of a few orbs power skill use to alleviate animation concerns. The Scepter auto, compared to other projectile autos, is designed to create a bullet hell effect. Saturate the field in hurt, and some will hit. At the very least you can use it to deny area by virtue of “there’s hurty stuff over there”.

The other problem is that if there’s a sudden massive increase in projectiles being created, it could have an adverse effect on the game’s performance, so there’s that to consider. But if that’s not a problem, bullet hell is the direction is like to see the Scepter move towards.

Let’s agree to disagree, because the damage of Scepter is so low that by the time the projectiles even reach the target….someone else would have killed your target…and Scepter AA does not provide the kind of pressure you would expect to see in a bullet hell scenario.

I ran Scepter and Shield in PvP and while it did over decent single target control and aoe dps + supportive features…..no one felt the pressure of your alleged bullet hell that is the Scepter AA…Guardian was never capable of making such an effect.

You know who gets bullet hell right?Ranger longbow 2 & 5, it’s fast, it’s loads of projectiles (bullets) and it actually applies a sense of presure. Guardian Sword 3 and Sword Primal Burst does bullet hell right…f@k even Fire Overload and Warrior Riffle 3 does bullet hell better than Scepter AA.

(edited by Jack Skywalker.5674)

[Elite Suggestion] Wrathguard

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Posted by: Jack Skywalker.5674

Jack Skywalker.5674

I feel that this would turn the balance upside down. But I do like the concept, here the things I would change.

Embers of Resurection – I would make this an elite and a channeled skill, because as an insta cast this heal provides too many advantages, I would also add a cast time,but honestly I am unsure as to what that cast time should be,because the only healing skill that targets downed targets is at core necro and I feel it does not act as a good leaving point.

Rage magic: it’s ok, I guess… but it’s not great for Guardians, because we don’t have that many projectile based attacks to begin with. The GS projectiles spawn at random so f@k those, scepter projectiles move slower than turtles and I am not even sure if they count as projectile, sword 3 projectile…eh I think you can make a better skill that synergizes better with all Guardian Weapons. Your axe didn’t count for this listing because axe 2 is already unblockable in your weapon kit.

Axe 2: The op part of this skill comes from the unblockable bit. Guarantee a stun to guarantee that oponent uses a stun breaker. I mean ranger shortbow 5 is the same as your axe 2 on papper…without a cooldown or effective range listed.

The thing here mate is that I like a good gimick,so I would make it a 2 chain spell, first hit would hurl the axe deal damage and apply a sigil, when you cast the spell again, nearby enemies get stacks of burn and bleed. Counts as an interupt.

Healing Skill: well if we are going with the whole angry dispenser of justice thing,lets go with something like this…. Defiant until the end: block all damage taken, heal for a percentage of your outgoing damage (no less than 20%).

Scepter AA

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Posted by: Jack Skywalker.5674

Jack Skywalker.5674

An autoattack like druid’s staff or ele lightining scepter would be nice. The problem lies in the description though “Fire a SLOW moving orb…”. Hopefully it gets looked at, or made an offhand which probably won’t happen.

That’s the whole purpose of the post,to ask the devs to make it so that scepter AA stops firing slow moving orb and starts firing proper fast ones! The description becomes a non issue if/when they do this request, because they can change it. LoL logic.

I personally rather it do splash damages in a 250 radius or so.

But tbh if they start altering Weapon skills, an item set they have never touched, they’ll have to change other classes weapon abilities too.

Not true. Off the top of my head, just somewhat recently they reworked the warrior’s entire rifle.

Yeah they did…I think the new rifle for warrior is about 4 months old now….not sure…all I know for sure is that it was reworked after HoT released, so tweaking the AA of a good cc weapon shouldn’t be the end of the world.

[Elite Suggestion] Wrathguard

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Posted by: Jack Skywalker.5674

Jack Skywalker.5674

Imune to death, unblockable stun, extra healing to downed….f@ck me not even Herald and Reaper are this op.

Reapers were op? When?

When the game launched and people weren’t sure how to take them down XD.

My point being,the things listed there,they look to good on paper and no elite in game looked as good….it has too much good stuff and too litle drawbacks.

Scepter AA

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Posted by: Jack Skywalker.5674

Jack Skywalker.5674

The simplest of requests,please could you lower it’s range to 900 and make the projectiles move as fast as either Ether Bolt or Vital Shot?

Support/Healing Build?

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Posted by: Jack Skywalker.5674

Jack Skywalker.5674

You can go with this if you have cooking and buck toons of gold to spare on food and gear.

http://en.gw2skills.net/editor/?vVAQJATWnsAB9Ch97AekittendilEiS+5j+sHbDeuy8aZDgLA-TlSDQBi7QAoRlGOZ/hXpEUCPAA5oL4BXBALp+DAMBFFlZBAOA88zP/8zP3yLv8yLnUARM0C-w

The only downside to this is build is that it’s centered around the Force of Will to get maximum benefit from the food and other related traits. But you can totaly ditch Dragon Hunter for Virtues.

I have two questions, sorta related:

Why do you have such a high ferocity, and next to no precision? Wouldn’t the ferocity just sit unused without the crits to proc the extra damage?

And why did you select traits that only proc on crits when your precision is so low?

Insta crit runes on weapon swap is my answer to the first question and secondly,no clue this is sort of a joke build I edited for a guy who wanted high hp, high power and no precision because of the insta crit runes on weapon swap.

Here is the link for the original post and build….you can find alternate rune/gear options to keep those high numbers

https://forum-en.gw2archive.eu/forum/professions/guardian/Staffow-Build-WvW-roam-s-scale/first#post6190209

…if Scepter wasn’t absolute kitten I would never have considered Dragon Hunter for a ranged Support/Healing build

As seen in post theme is pretty annoying considering Guardian is a front line based class with little backrow options… the build is focused on having big numbers with burst limited by weapon swap mechanic. This build would probably deal double damage if the guy was using 2 Longbows instead of a Longbow and a Staff (assuming weapon swap works if you are swaping to the same weapon).

Edit: the reason why I call this a joke build is because I have problems accepting Guardians and Revenants as being competent for the role of backrow support due to their lack of variety in Ranged Weapons and the lack of utility from Virtues (the guy wanted 2 competent ranged weapons on his guardian)

oh dear god… this explains so much… I was wondering about the weapon choices… Guardian can do a decent healing and buff role if specced correctly, but this isn’t quite it.

Edit: I’m going with hammer and mace/shield. As you pointed out, ranged isn’t an option here. I’m thinking Honor/Valor/Virtues. Seems to make the most sense.

Greatsword is better than Hammer for PvE content and Hammer is better for PvP content. Also Honor/Valor and Virtues is my go to for support specs on Guardian. Also to keep the same number values from my build you could go with either nomad or minstrel.

I also have a guild mate who is a pretty strong advocate of GS and Staff for tank/healer game play so you could probably find some inspiration for that combo.

I would have to get over my raging hatred of the staff. the AA is about the most obnoxious AA ever imo.

Ugh…not really…Guardian isn’t Revenant, you can find a way to heal without staff. My Guild Mate usualy uses staff for the 1 & 5 in combat to CC/apply aoe burn, he gets his AoE healing from utilities. The 3 is mostly off combat and 4 is pre combat buffing….no heal is worth 2.50 cast time during combat.

I never had a positive experience with burst healing as a Guardian (I mostly play structured pvp) but Monk’s focus really makes life easier when you stack for a boss because all your allies will be in range for heals and fury.

This is what I use

http://gw2skills.net/editor/?vVAQBVyCE6Gi97AXhA/QckQU4NIDKz7yGAJQe/+vAE-e

It’s super generic in the sense that it does not cover weapons, and you can use as many meditations as you want, the ones there are what I use for condi healing….it’s not like Mesmer,where if you invest in their version of Meditation you limit your utilities to meditations,because the dps boost they get is that good.

How I do if things are condi heavy: Save Yourself → Contemplation of Purity →improvise from there one…make sure to spam the Virtues so that you won’t feel any regret when poping the elite meditation.

Xpac 2: what could replace DH/Longbow?

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Posted by: Jack Skywalker.5674

Jack Skywalker.5674

Anet fixing Scepter !

[Elite Suggestion] Fallen Templar

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Posted by: Jack Skywalker.5674

Jack Skywalker.5674

For elite,there is a simpler way to achieve what you want. Make the elite convert all boons on enemies into conditions and on all conditions on allies into boons, but make the radious 360….so it’s not op like the Wraithguard:P.