Showing Posts For Jack Skywalker.5674:

How to get away from fights in WvW?

in Revenant

Posted by: Jack Skywalker.5674

Jack Skywalker.5674

Outside of the Shiro/Glint meta you can also use Unyielding Anguish from Malyx, staff #5 and mace #3 in conjunction with Inspiring Reinforcement to gain a jump+swiftness+stab (x2 if you got herald).

My rev build: http://asphyxia.tv/wvw-roaming-revenant-build/

I swap staff for hammer for group play, but if I ever have to get away, I go to assassin stance and find a further away target and use the Phase Traversal skill. Plus I try to keep up my swiftness in dragon stance.

Why Ferocious Strikes when you got a shield man?

Question for the Devs

in Guild Wars 2 Discussion

Posted by: Jack Skywalker.5674

Jack Skywalker.5674

Hello I am currently working on a template design for an elite specialization for the Revenant called “The Ritualist”. This specialization is based around the concept that the player choses 1 of 3 “magic centered” class mechanics for their grand master traits.

1 of the 3 choises involves summoning a totem which can be picked up by allies to replace their healing,utility and elite skills with new ones, similar to how weapon kits and conjured weapons work.

The totems the revenants throws down can be chosen in the same manner a ranger equips his pets but occupy the profession number 2 slot on the keyboard.

If the elite skills on these abilities, gained from the totem, involved a self-destruct mechanic which would restore a player’s original healing skill, utility skills and elite skill – would it be possible to then implement this elite specialization or is it that this engine can only replace weapon slots?

There really isn’t any point in me making sugestions that won’t ever work.

(edited by Jack Skywalker.5674)

Some Revenant Ideas

in Revenant

Posted by: Jack Skywalker.5674

Jack Skywalker.5674

Raiden, in my experience the Grandmaster traits in all skill lines have at least 1 trait which synergizes with the elite skills from unrelated legends:

examples:
diabolic inferno + shiro’s ultimate jade winds = the least inspired example in this list
momentary pacification + rite of the great dwarf (the one in game) = daze on stun break is op as kitten in my eyes
diabolic inferno + momentary pacification + embrace the darkness/the elite from glint = masive bs, which can be spammed on a 10 sec cooldown

Personaly I feel that Versed in Stone should be remade to give either the 6 rune bonus from Meleandru and/or somwhere between 3 and 5 stacks of Stability to the Revenant whenever he uses an Elite skill for a 50 sec cooldown. Totaly unsure if the revenants allies should be able to benefit from this version of Versed in stone

(edited by Jack Skywalker.5674)

Herald's horrifying ground effect

in Revenant

Posted by: Jack Skywalker.5674

Jack Skywalker.5674

Since glints skills are aktual signets…..why not a similar visual to all signet using classes?

Do i hear a uproar? Yeah, since the signets can be seen by anyone who targets you. Annoying pvp visuals……

If it isnt clear, i’m also for a reduced visual

Please, don’t.

Could rev get a condi ranged weapon pls

in Revenant

Posted by: Jack Skywalker.5674

Jack Skywalker.5674

WTB Dagger or Scepter main hand ranged weapon and spears and tridents for all classes to be classed as hibrid (land and underwater) weapons!

(edited by Jack Skywalker.5674)

I hope Anet fix jalis vengeful hammer

in Revenant

Posted by: Jack Skywalker.5674

Jack Skywalker.5674

Well that is horrible, I really hope Anet changes their perspective on vengeful hammer and fix the unbalanced terrain crap.

what is the purpose of Ven/Sal trait line?

in Revenant

Posted by: Jack Skywalker.5674

Jack Skywalker.5674

In this one match I had in pvp I used Glint/Jallis with a mostly joke build with Salvation/Retribution/Herald. Taking most of the non-heal stuff. Daze on AoE stun break on Jallis really made it feel like it doesn’t suck compared to frost armor, due to the amount of utility and double blind from Facet of Light into Infuse Light was fairly fun in troling this one AA spaming guy.

Also I would rather see Ventari be taken in a different direction because this game was never designed with the overused mmorpg trinity.

Here are my 2 cents on Ventari:
https://forum-en.gw2archive.eu/forum/professions/revenant/Ventari-feedback-and-suggestions/first#post6121456

[PvP]Ventari Healer Bunker build

in Revenant

Posted by: Jack Skywalker.5674

Jack Skywalker.5674

I would recomend that you ditch the staff for hammer. As a Ventari player I have always felt vexed by not being able to kite people around my stone. Yeah you lose the blind on reflect and cc/evasion from 5 but you get the ability to attack from safer positions and a knockdown.

[Pvp} Celtic Salvation Bunker Build.

in Revenant

Posted by: Jack Skywalker.5674

Jack Skywalker.5674

That’s a weaker version of the few Ventari based build that were in use in PvP.

Any half decent condition user can kill you. Mace/shield warriors in particular.

You are also succeptible to stun locking.

One thing I agree is that half decent condi users can kill a ventari rev.

One thing I disagree is that warriors can kill Ventari rev. The sustain on Ventari is really good and warriors doesn’t do much dps, it just can outsustain enemy player. But Ventari can outsustain the warrior.

I do mean a condi warrior. They rival condi mesmers in single target pressure. Or at least that was my experience with them.and they have a rather strong condi burst.

As Ventari I can wistand both staff ele and longbow ranger,but due to the low range of these skills I feel that any melee burst is dangerous.I am also starting to belive that Ventari is one of those stances you take when you have a reliable partener with whom to synergize.

Hammer/Staff? Any Suggestions?

in Revenant

Posted by: Jack Skywalker.5674

Jack Skywalker.5674

I have a character named A Guy With A Stick, which is a WvW support Revenant. He only uses Hammer and Staff.

  • Can Maintain 100% uptime of projectile blocking shield (easier when the fight doesn’t move too fast.)
  • Can Maintain 50% uptime Light Field (Condi-Removal) & 50% uptime Dark Field (Life-Stealing).
  • 3 Condi-Cleansing skills, Cleansing projectiles most of the time, and Cleansing whirls (staff 1 can whirl even when whacking a wall).
  • 3 Blast finishers.

It is a sturdy build meant more for preventing damage, cleansing condi’s, and healing than doing big damage. Most of the time it is all about maintaining projectile shields with hammer, but when necessary Jalis and Staff for charging in.

Basicaly,you run Jallins and Ventari. You got my respect for making that work mate.

[Pvp} Celtic Salvation Bunker Build.

in Revenant

Posted by: Jack Skywalker.5674

Jack Skywalker.5674

From my perspective,if you have a partener with cheap,spamable aoe stun breakers,you are op for as long as your partener is able to live. Meleandru or Holebreak are a better choices for runes because you aren’t runing invocation.

Your ideal partener would be a revenant with Jallis or Malyx and “Harmonize continuity” trait from herald.

Revenant needs revamp.

in Revenant

Posted by: Jack Skywalker.5674

Jack Skywalker.5674

I know this topic belongs more to revenant subforums than here but I figured out that by posting here I have more chance to get reply from ANET employee or at least someone who has influence at class development.

So wheres the problem with Revenant? EVERYWHERE.

Perhaps the biggest flaw and the only flaw here is the very basic mechanic of this class which went wrong somewhere between brainstorming and actual development.

- People are only playing Shiro and Glint. No other invocations used.

- SWAP weapon is completly unneeded. In fact, its unhealthy and has devestating effects on the class. It was designed with swaping invocations in mind instead of weapons(like elementalist is) but some1 got this dumb idea to implement weapon swap which caused nerfs of other skills.

What we got? Class unable to do anything yet has little of everything. Left hand – right pocket. I mean, who swaps weapons most of the time? nobody. Its inpractical.

Entire class feels like trying to wrtite with both left and right hand the same text at the same time on 2 different papers.

SOLUTION?

Remove weapon swap and get focused on invocation rotation like its meant to be. Balance it like that. Otherwise, it doesnt make any sense.

Make weapons worth. Revamp some skills such as of hammer and make them more playable!

Why do we have to give a kitten that you can’t make decent weapon combinations? Staff for defense/stalling/cc (staff #5) sword main hand burst dps, axe off hand = harass, sword off hand = defense and a “get over here mechanic” , shield = loads of defense and healing, mace condi dmg/combo blasts….thats it really now start using your head kitten …but to be fair I would like the ideea of an elite specialization which would let us rotate 3 legends….that would be briliant alongside weaponswaps.

Kudos to you for promting an awesome concept for the dumbest reasons!

Stahhpppppppp

in Revenant

Posted by: Jack Skywalker.5674

Jack Skywalker.5674

Staff 5 is stupid and deserved the nerf. It was basically a 100 blades that ccs you and is pretty much instant cast and on top of all of that an evade. Staff was never meant to be a burst weapon, it’s more defensive/support in its playstyle anyway.

That being said, I agree it would be nice if they would split balance between all game modes, but for whatever reason they just refuse to do it.

It can also be used to evade attacks sooo all good.

Leveling rev, does it get better?

in Revenant

Posted by: Jack Skywalker.5674

Jack Skywalker.5674

Leveling Revenant is no different than any other plate class. The whole “Revenant without Herald stuff” is mostly bs…people just use it to abuse getting loads of boons out of combat (mainly Swiftness for travel speed and Might for dps).

Shiro and Jallis are more than enough to facilitate fast travel and a decent leveling experience. Malyx and Shiro are the default for fighting underwater and leveling as a condi dps user. Its prety cool, I use mace with axe and hammer for the 50-60 part and is quite relaible. Staff with double swords is pretty good for fights where you need to be able to switch from burst dps to sustain dps. The combinations I haven’t tried yet for leveling are mace+sword and sword+axe.

Revenant is severly lacking in under water combat right now, the spear is an awkward hibrid between ranged condi dps and melee power dps, it’s best you avoid fighting underwater as much as possible as a revenant.

(edited by Jack Skywalker.5674)

Back to the game

in Revenant

Posted by: Jack Skywalker.5674

Jack Skywalker.5674

Most people run Glint and Shiro, I run Jallis and Malyx because I like being tanky and taking on multiple people, but also dislike Glint and Shiro. Some people who like condi dmg rev will most likely run Glint and Malyx, while bunkers run Glint and Jallis.

Thats the meta for revenants in a nutshell. Legendary Centaur stance does not get much action in pvp or pve due to the high requirements for healing power.

Ventari feedback and suggestions.

in Revenant

Posted by: Jack Skywalker.5674

Jack Skywalker.5674

I think that Ventari just needs a stunbreak and that Energy expulsion energy cost gets lowered.

Give Energy Expulsion a stunbreak and lower the energy cost to 10. This way, Energy Expulsion becomes a panic skill. Then we can see Ventari being more viable. The sustain healing is there, but the stuns just makes it not viable.

Runeblade go back to page 1 and read my reasons againts having a tablet that follows you around…I am too lazy to go copy-paste right now. Also stun break on energy expulsion is a terrible ideea…the last thing you wanna do as Ventari is blow up the tablet while you still need it for heals or projectile defence. I would argue that the healing on EE needs to be buffed.

I didn’t make any points of having the tablet following the player around. Therefore, I won’t need to read it.

Energy expulsion gives tons of healing anyways and Tablet summoning is fast casting anyways. But, I agree it should be the last thing. It is a panic skill that is there when you need it to be used. As a last thing to use, with the low cost, you can switch to the other legend when you run out of energy for healing. It makes the Ventari legend much more fluid and feel more like a part of the build instead of the complete build.

I made some variation of Ventari build. I had some success. I could survive longer as a bunker against many builds. but the biggest counter to my ventari builds are tons of interrupt and stuns.

… Being a sustain healer, I am always low on energy. Besides, Energy Expulsion cost me half of my utilities so the low energy cost is justified.

First off,sorry about that,it must have been someone else who probably edited his post by now. Also I had similar success when I started using Ventari in PvP and I always got screwed over by my inability to decide whether or not I should blow up the tablet. Other than that it was alright, despite the fact that I wasn’t using any healing amulet just so I can see how far I can get with the basic heals and it was mostly down to deciding whether or not I should keep solace up or hammer #4 skill to block projectiles.

[SPOILER(HoT)]+[Suggestion] new Legend

in Revenant

Posted by: Jack Skywalker.5674

Jack Skywalker.5674

Well….Traherne used the GS as a ranged weapon and he was a necromancer…so that would mean his legend would have to be either focused around conditions (which is covered) or pets (which feels kind of op to put on plate users of all things. I am not sure this comunity will ever get to see Traherne put to good use right now….Bleach groupies would probably commit a hunger strike for a “getsuga tensho” animation of the AA.

Ventari feedback and suggestions.

in Revenant

Posted by: Jack Skywalker.5674

Jack Skywalker.5674

I think the biggest problem with the ventari skill line is that it keeps giving you +% healing to allies… when exactly two legends out of the five have anything to do with that and one of them is mostly regeneration pulses. I’d reverse the tablet control and have it follow, with the #6 skill working like ranger’s “Guard!” to specify points.

And for god’s sake, have it do something other than heal. Healing is cool and all, but you have to trait in CC and kitten.
Dorfmans does ->>> mate, who the actual kitten is Dorfman?
>Condi removal + Retaliation
>Stability
>Taunt/slow
>AOE damage and damage mitigation
>Absurd damage mitigation
Shiro does
>Basic healans
>Stunbreak on super low cooldown
>Some unblockable thing and engage
>Get a crapton of a thing everyone else has to pay out the nose to get
>AOE hard CC
Meanwhile, our friend the horseman gets
>Heal
>Block projectiles which you can already do with the hammer
>Heal
>Heal and remove conditions
>Knock back I guess and you probably traited in the daze too also healing
With trait options to heal, heal, heal and heal.
He’s too focused, and focused on something that’s not very useful most of the time, at that.

This is why I proposed on my first post that instead of a buff to %of healing done, as revenants we should have the ability to buff the amount of healing received by nearby allies (see the talents I designed on my 1st post, Ventari’s Embrace and the reworked Serene Rejuvenation).

Also the barrier from Centaur is better than the barrier from Hammer because it blocks projectile that come from the air (like ranger and dragonhunter bow #5).

I think that Ventari just needs a stunbreak and that Energy expulsion energy cost gets lowered.

Give Energy Expulsion a stunbreak and lower the energy cost to 10. This way, Energy Expulsion becomes a panic skill. Then we can see Ventari being more viable. The sustain healing is there, but the stuns just makes it not viable.

Runeblade go back to page 1 and read my reasons againts having a tablet that follows you around…I am too lazy to go copy-paste right now. Also stun break on energy expulsion is a terrible ideea…the last thing you wanna do as Ventari is blow up the tablet while you still need it for heals or projectile defence. I would argue that the healing on EE needs to be buffed.

Agree with your points, ventari needs more versatility, i thought about slow, immob/root instead of taunt because thats a jalis thing and no AoE dmg because that does not fit ventari. For boons we already have protection, swiftness and regen. Some stability, vigor and even a little bit of resistance.
Utility wise we need better controlability and remove the summon of the tablet. The teather idea could be something interesting to work with. Or teleport the tablet to your self after combat and follow you out of combat.

The problem is the versatility. They can’t pack on too much healing or rev goes critical in PVP.
I’d say no stability, but a passive shenanigan around the tablet might be workable, like the 6th effect from superior rune of Hoelbrak. Either trait in or standard. Actually, I just noticed the lack of a stunbreaker, too.
For another weird idea, keep the protective solace combo field as Light, but whenever it’s not being used for that, have it be a water field? Or make the other abilities cycle through that. Something like the engi grenade kit, to pack more possible effects in on there.
Third try on weird stuff: Adjust numbers to work for constantly having it up, maybe even nerf them a little, BUT you and the tablet both do the effects. Double up if you’re next to the tablet.

I actualy like your ideea about that buff similar to Superior Rune of Holebreak, very much, but the thing with double healing to the owner of the tablet doesn’t feel in line with the flavor of Ventari. I would argue that it would make more sense for them to put the water field on PE due to it’s animation, but in my redesign I put the water field elsewhere.

(edited by Jack Skywalker.5674)

Ventari feedback and suggestions.

in Revenant

Posted by: Jack Skywalker.5674

Jack Skywalker.5674

Well it’s OK to want more self-sustain but Ventari is a special case amongs the healers. Unlike the others Ventari has access to a massive amount of active defenses thefore the self-sustain is reliant on those rather than straight up healing. Not sure exactly what gear you are using in PvE though I don’t really feel a lack o sustain there, it’s mostly a PvP issue.

This is why I capitalize on the bunker aspect of Ventari, because of its active defenses. I also feel that Salvation should enable Revenants to aid with the healing done by healers .

I think that if Revenants want to play as support,then as long as they have the skill line dedicated for it then they should be allowed to play as support without using the Legendary Centaur Stance.

They still can it’s just that Ventari is the base legend focused on support through heals while salvation is the traitline designed to improve Healing (to others), Control and sustain/support.

Yes that is the current condition of Ventari in game…but that will no longer be true with my changes. Salvation will enable a Revenant to increase the healing other people receive, enhance the control and sustain. Meanwhile the legendary Centaur stance will provide defense againts ranged oponents and offer sustain heal.

Varezenem, I know you will comeback by saying Jallis is the go for bunkering, so I am going to argue by claiming that Jallis is not good at bunkering versus ranged oponents, Jallis is what is used to fight in multiple oponents at once (regardless of bunkering).

Momentarely i am not yet elite, i am running devastation (life steal and damage) , invocation and salvation.
Mix between toughness vitality healing power and power precision healing power.
The continous sustain is very good with the life steal and the tablet pulses, condi cleanse is decent and the projectile shield is good against range enemies as a shelter, the problem with the elite is it destroys the tablet and leaves you more vulnerable, its kind of a punishment using it.
The point with the interrupt is true and a stunbreak on ventari is needed.
Additionally why i play ventari is because of the flavor, the theme is cool and the legend is different to all others.
The weapon choice despite staff is somethinh i am not quite sure about, either s/s or hammer.

In pvp I used to run Jallis with Ventari so I could help secure capture points. Ventari was my answer to range oponents, while Jallis was what I used when the time came to crack open some heads in a melee. For PvE, I would recomend either s/s with hammer or staff with hammer, because having a range weapons is always a pro by itself. In my oppinion the healing orbs from staff are pretty weak without the trait to buff them with regen and swiftness from the Salvation treeline and is inferior to the burst from sword main hand and the block from sword off hand.

(edited by Jack Skywalker.5674)

Ventari feedback and suggestions.

in Revenant

Posted by: Jack Skywalker.5674

Jack Skywalker.5674

I will let ANet sort out durations. In PvE I know Ventari is a niche and my changes to the utilities don’t even atempt to move it to main stream…I simply do not care about that, for me it’s fine is Ventari remains a niche.

Most of my changes for the Salvation tree are desinged to help healers heal more and let the player play in whatever role he wants. I mean if you want to be the boon striper you can play Malyx without doing condi damage or taking Coruption skill line .

I think that if Revenants want to play as support,then as long as they have the skill line dedicated for it then they should be allowed to play as support without using the Legendary Centaur Stance.

Ventari feedback and suggestions.

in Revenant

Posted by: Jack Skywalker.5674

Jack Skywalker.5674

My version?Has aoe stun break and gives stability per condition removed in place of healing per condition removed…the stability counters cc from bosses in pve.

Bosses rarely use CCs condis even less and both are dodged (as a standard procedure).
Stunbreakers, stab and condi cleanse are pretty niche in PvE with maguma falls being one of the few areas they are used.

So people who do Maguma maps would love having stab per condi cleaned.People who also do pvp would love to get after geting stun broken when CC falls from the sky like rain drops. Also…they may make more bosses who do CCs and condis for raids…you just never know these days. Also mistakes happen in raids…a means of correcting mistakes would surely be appreciated by people new to raids.

Ventari feedback and suggestions.

in Revenant

Posted by: Jack Skywalker.5674

Jack Skywalker.5674

My version?Has aoe stun break and gives stability per condition removed in place of healing per condition removed…the stability counters cc from bosses in pve.

Ventari feedback and suggestions.

in Revenant

Posted by: Jack Skywalker.5674

Jack Skywalker.5674

So I watched the video you posted, Varezenem.2813 and honestly I could not give less of a kitten because people change their mind and Ventari as it is now does a better job at bunkering than healing…furthermore Salvation does very little to help with ventari’s healing and needs lots of updates.

But on the video they did say they wanted to give Ventari a unique feeling…and they can’t make Ventari do sustain heals right…because people need to be able to bunker near the kitten tablet to get the sustain heals! Thats why I suggested that NH function like the heal from engi’s water turret (periodic aoe heals which generate water combo fields).

This is my feedback and impressions I am sticking with my guns….maybe NH should be the burst heal for this stance instead of the water field generator…but my PE version of Ventari is what’s needed right now to make it viable in both pvp and pve.

(edited by Jack Skywalker.5674)

Ventari feedback and suggestions.

in Revenant

Posted by: Jack Skywalker.5674

Jack Skywalker.5674

My toolkit for Ventari, does indeed lean on the bunker side, but the healer bits are actualy within my remake of the Salvation skill line, which involve buffs that increase healing received by allies (but not self), buffs on the orbs from staff, Natural abundance to generate healing fragments to do some extra healing.

My Ventari without my Salvation talent tree line is a secondary stance for bunkers,while with Salvation…even without Ventari you can play as support…just get a staff…if you add Glint and Malyx and you get a front line support that grants boons,does boon strips and amplifies the heals of other supports.

Jalis is front row fighter/bunker. My Ventari without Salvation is backrow bunker. My Ventary with Salvation it is a support. It’s good sustain heal with it’s new NH which functions as a mobile engi water turret, and PE for aoe stun break, stab and condi clean.

Ventari feedback and suggestions.

in Revenant

Posted by: Jack Skywalker.5674

Jack Skywalker.5674

My suggestions? Yeah they are pvp centric because I haven’t reached max lvl on my rev now…and most of the stuff I have been doing is PvP.

If I were to chose which talents should be scraped from my version of the Salvation talent tree, by A Net so they can make more improvements for Ventari on the PvE level would be “Selfless Sacrifice” & “Tranquil Balance”, because I think they are the least important ones there.

(edited by Jack Skywalker.5674)

Ventari feedback and suggestions.

in Revenant

Posted by: Jack Skywalker.5674

Jack Skywalker.5674

I haven’t gotten to raiding content yet…but I got to ask…do raid bosses have as much crazy aoe as say the spider boss from the Ascalonian Tombs?

Ventari feedback and suggestions.

in Revenant

Posted by: Jack Skywalker.5674

Jack Skywalker.5674

One of the only things I like about Ventari Revenant over my druid is that if I see an ally about to go down I can basically throw the source of my projectile defense and healing across the field. It’s a very clutch move that can give your ally the breathing room he needs to recover and keep fighting. Usually it buys me enough time to then move myself over to peel enemies off my ally.

True, that’s a good point to having a stationary (moveable?) rock vs a following rock.

  • Protective solace is in a good place IMO but perhaps giving it a pulsing vigor would be better.

Sounds like you meant replacement. My bad if you meant otherwise.

In this case I used “giving” as in "Giving X (Effect) to Y(Skill) .
Usually this isn’t misinterpreted.

Eh, that’s not how the sentence reads, but whatever. We’re arguing over pointless grammar. I understand what you mean now. You mean in addition, however, that’d make the skill OP imo. You’d have a projectile block, which is already pretty powerful, and a Vigor on top of it? I can already hear the tears falling from forum grievers.

It sounds far more OP than it actually is. In PvE it makes no difference, WvW dunno, in PvP you’d get an extra dodge every 30~40 seconds… Compared to energy that was 1 extra dodge every 10 seconds. And that is assuming your Opponents are dumb enough to let you sit in it without throwing AoEs or going melee.

I would disagree with the PVE bit because when I first started doing PvE content in this game…I noticed that some bosses (specificaly in Ascalonian Tombs and the Nightmare court one) throw aoe and cc in lots of small areas making it hard for people to find a place where its safe to stay where you won’t get damaged – it was and still is a very scary thing to experience…especialy when you don’t have a guardian with a shield or that Sanctuary consecration spell…or Ventari’s tablet.

(edited by Jack Skywalker.5674)

What is wrong with healing revenant?

in Revenant

Posted by: Jack Skywalker.5674

Jack Skywalker.5674

Here is a good read for you which explains what changes could be made to make Ventari better and how it roughly works now. (making one spot on the battlefield safe from projectile attacks, a combo field blast, followed by kitteny heals you shouldn’t rely on).

https://forum-en.gw2archive.eu/forum/professions/revenant/Ventari-feedback-and-suggestions/first#post6122619

(edited by Jack Skywalker.5674)

Is it true that rev and other classes

in Revenant

Posted by: Jack Skywalker.5674

Jack Skywalker.5674

Guardian is less annoying than Rev,don’t go Rev if you hate not being able to chose your utilities and having very little choices in terms of weapons.

Ventari feedback and suggestions.

in Revenant

Posted by: Jack Skywalker.5674

Jack Skywalker.5674

While Ventarii does function like a backline support because you need to see where you are moving that stoneā€¦.the main mechanic for providing support as a Ventarii Revenant is to create and manage a safe area (thats why people are actually againts having that stone following us) followed by embarasingly small heals compared to what Elementalists, Druids and Engineers who pop a water turret can do.

Ugh, my days.I just hinted here that I am actualy againts the notion of having the stone follow the player around. Because the stone has to secure a target area, not the area around the player.

On the flipside I do agree that it’s annoying to have to destroy the tablet just to swap legends, but other than Stability per condition removed by PE should be more than enough for Ventari.

(edited by Jack Skywalker.5674)

Ventari feedback and suggestions.

in Revenant

Posted by: Jack Skywalker.5674

Jack Skywalker.5674

From my understanding :

- Jalis is designed as the bunker.
- Mallyx is designed as the condi creep.
- Shiro is designed as the power creep.
- Ventarii is designed as a rear line support.
- Glint is designed as the front line support.

And the main issue of ventarii is simply the stone that is more a deadweight than anything. For me what it need is a default follow mode and make the utilities skills, that are not the healing skill, ground targeted. From my point of view it would solve 80% of the issues of this legend.

The one thing I partialy disagree with, is that Ventarii is supposed to be the rear line support. I disagree with this because in my experience Ventari si more about securing teritority than providing support in a maner similar to what Druids, Elementalists (tempest or not…doesn’t matter) etc.

As they are right now,within combat Natural Harmony and Purifying essence are a joke due to their low healing and high demand for healing power and overall the radius of all of the abilities from the centaur stance are a joke.

The highlight of Ventarii from my perspective is Protective Solace which is a movable low cooldown Sanctuary skill from the Guardian’s utility kit and a massive “F you” sign for all bosses who do obscene ammount of aoe dps and any class which relies on a range weapon for its dps output.

While Ventarii does function like a backline support because you need to see where you are moving that stone….the main mechanic for providing support as a Ventarii Revenant is to create and manage a safe area (thats why people are actually againts having that stone following us) followed by embarasingly small heals compared to what Elementalists, Druids and Engineers who pop a water turret can do.

Ventarii is not a traditional backline support like other classes…maybe a Dragonhunter who focuses on Consecrations could do what the Ventarii stance was designed to do…but we Ventarii Revenants have a on&off switch for our Sanctuary spell instead of a massive cooldown.

(edited by Jack Skywalker.5674)

Ventari feedback and suggestions.

in Revenant

Posted by: Jack Skywalker.5674

Jack Skywalker.5674

So…after dabling with Ventari in PvP, I would like to throw in my 2 cents on how Ventari can be improved.

The legendary centaur stance (reffered to as Ventari from here on now) as it is right now is decent at defending/caping points due to Protective Solace,which if managed properly can prove more usefull than a Guardian’s Sanctuary Consecration for protecting againts projectile based pressure.

The main problem with Ventari is that once you switch to it you are commited to it and left vulnerable to…..anything really, you can’t defend againts AA’s and other damage sources due to the lack of a competent burst heal and no stun break.

What I would recomend is to redesign Ventari to ocupy the role of both a bunker (defined for pve as:the player tasked with creating a safe spot during an aoe kitten storm and for pvp as the guy who defends a capture point) and a sustain healer. In order to achieve this goal,the following changes must be made.

Healing Skill(s)

Project Tranquility – should have the effect of the Nourishing Root from salvation integrated in it and then all numbers related to healing (direct heal and regeneration) buffed.

Ventari’s Will – set the range 1200 for better manuverability

Utility skills – general note for all utilities. Increase the radius for all utilities listed bellow somewhere between 360 & 600. 240 is a joke and Appril fools pasted a long time ago.

Protective Solace – maybe set the upkeep to -7.

Natural Harmony – this skill made me lose more matches than I care to recall due to the delay and low healling. I would keep all effects,but rework this to a channeled spell similar to Protective Solace with an upkeep of – 5 and have it also generate a water combo field . The delay between each heal would be the same delay you guys used for the Enginer’s Water turret heal ,which by the way does more healing than this.

Diminish Harmony – disables Natural Harmony in the same manner Diminish Solace disables Protective Solace

Purifying essence – have it give Stability per condition instead of Healing per Condition, breaks stun and make it usable while stuned.

Elite Skill

Energy Expulsion – needs to heal more on explosion.

Salvation tree line…or skill line…whatever man

Disarming Riposte – good,leave it as it is…

Nourishing Roots – removed from tree. Reason:it’s effects are integrated within Project Tranquility. Replaced with Adamant Conviction – Ventari’s will now knockback enemies in a radius of 360 for 2 seconds. Cooldown, 15 seconds (to prevent abuse)

Blinding Truths – good,leave it as it is…

Tranquil Ballance – gets replaced by Act with Wisdom, whenever the revenant applies Regeneration to an ally,that ally gains a buff called, The right to grow which reduces the durations of conditions and stuns by 15% for 3 seconds. (does not stack)

Hardened Foundation – replaced by Everlasting Foundation, gain vitality based on toughness (Toughness to Vitality ration is 7%) and swaps places with Tranquil Benediction

Tranquil Benediction – its good, leave it as it is

Eluding Nullification – good,leave it as it is

Invoking Harmony is replaced by Ventari’s Embrace – after you invoke a legend, grant allies within a 240 radius Ventari’s Embrace which increases the amount of healing received by 20% and lasts for 2 seconds.

Serene Rejuvenation – swaps places with Selfless Amplicifation/Selfless Sacrifice, but now Gives the Serene Rejuvenation buff which increases the amount of healing received by 2 seconds to whomever grabs a healing orb (the ones made by the staff). Stacks in intesity, up to 6.

Selfless Amplification – is replaced by Selfless Sacrifice- when downed leave behind 3 healing orbs (yeah the ones from staff) and 3 energy fragments

Natural Abbundance – Create 2 energy fragments around ventari’s tablet when using Project Tranquility, Ventari’s Will, Purifing Essence, Diminish Solace,Diminish Harmony and Energy Explusion. When using Protective Solace and Natural Harmony an energy fragment will be spawned once every 3 seconds.

Momentary Pacification – good as it is.

Proposed fighting style with Ventari

Stay as close to the tablet as humanly possible. Manage your upkeep and cooldowns carefully. Natural Harmony is more of a sustain healing themed ability rather than a bunker themed ability. Use Energy Expulsion when you don’t need projectile defence/condi cleanse+stab and swap to different legend. If your damage rotation hasn’t finished the enemy off…pray for reinforncement…or that A Net figures out a way to make the tablet stay after you swap legends.
Unlike engis and guardians you need a partener to help you defend,but unlike engis and guardians you have low cost on demand barriers and healing springs,with combo fields. When you’re energy bar hits 0 and the enemy is alive and kicking…it’s gg.

(edited by Jack Skywalker.5674)

Glint Ruins Rev For Me

in Revenant

Posted by: Jack Skywalker.5674

Jack Skywalker.5674

Don’t run Glint,simple answer. I don’t like Glint either but I do take the Herald treeline to keep the facet that buffs duration time (you know the one on F2) and use Jallis and Malyx.

[Preview->BWE3] Rym's Feedback&Suggestions

in Revenant

Posted by: Jack Skywalker.5674

Jack Skywalker.5674

@Darknicrofia.2604 Yeah,I’m fine with that.

@Varezenem.2813 Agreed. Hopefully those updates will come before 2017.

Also just came up with a better ideea then the one in my previous post:why not just make Purifing Essence a channeled spell like Protective Solace which channels a combo field water that prevents/removes the application of conditions,which is imposible to use in combination with Protective Solace becuase it will drain energy to fast.

(edited by Jack Skywalker.5674)

[Preview->BWE3] Rym's Feedback&Suggestions

in Revenant

Posted by: Jack Skywalker.5674

Jack Skywalker.5674

Based on my experience in structured pvp,I believe that Project Tranquility and Ventari’s will should be binded to the mechanic skill bar and have Purifing Essence moved to default key 6. I also think that a skill which grants Stability would be nice for Spvp to prevent stuns.

If it were up to me I could call this skill Ventari’s clarity and it would be a channeled spell with a high cost like Protective Solace which would apply a combo field water and would pulse a stun break effect or stability every 5 seconds.

(edited by Jack Skywalker.5674)