You’re missing the point that this is a serious impediment to the new player experience. […]
The goal of the trait system was ostensibly to make the new player experience more engaging, and it has done the exact opposite.The Trait changes have got nothing to do with the NPE – they were introduced in april, the NPE in september. Back in april no one ever spoke of making this game “easier” for new players. The official explanation was to make leveling between level 30 and 60? more exciting.
I don’t think Bernie was saying that he thought the traits were introduced as part of the NPE. The trait update, which came about from a few different things, suc as a CDI from around that time about progression (although it has been stated on this thread that this change bears very little relation to what the players in that CDI were actually getting at), as well as a desire to allow for greater build customisation.
However, the system, which was criticised heavily at release and continuously since, gains increased criticism based upon the later addition of the NPE. Making things easier for new players to get into the game by streamlining and simplifying aspects of progression, makes the incredible cost in terms of time, effort, gold and skill points of this system even more ridiculous and out of place. The point being made, simply, was that as convoluted and unnecessary as the new system was at its release, it is even more so now in relation to later efforts with the NPE.
Additionally, the NPE was the perfect opportunity for an overhaul to the new system. An opportunity lost. As it stands now, the trait system is something of an oddity. A relatively newer system that, while certainly with some aspects of promise, is so counter to the re-focused aims of Anet with the NPE that its continued existence is hard to explain, let alone justify. Ultimately the system is a huge barrier for new players trying to get stuck in and enjoy the game to the fullest as soon as possible. Given a focus is on getting new players and keeping them playing, the fact that the trait requirements remain unchanged is shocking.
I seem to be hard to understand – alright I didn’t assume that Bernie thought it was part of the NPE, I was just very sure that this wasn’t introduced for new players. I’ve read the very same link you just gave me and just got “add more meaningful character progression from levels 30 to 80” for some reason.
I don’t think the real NPE is bad for new players, I also don’t think it’s bad for experienced players as it doesn’t really restrict anything, apart from some stuff below level 15? The trait changes do restrict. I’m still quite confident that anet works on something to improve the trait aquisition and maybe the NPE came out to early for that – I don’t know. Just wanted to point out that these two things don’t belong together.
Oh, you were the wrong person I replied to, Eitri gave the link.