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Stop 'lf1m' posts, use lfg site!

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Posted by: Jasher.6580

Jasher.6580

For now I’m going to bump this up a bit and sticky it for a while.

Robert, we really need a good tool in the game to handle this. Please.

Condi dmg is 65%-76% less DPS vs bosses

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Posted by: Jasher.6580

Jasher.6580

The more i think about the subject the more i suspect this is a carryover from PVP tuning, where they didn’t want to see someone get a ton of conditions dumped on him quickly and melt before he could respond.

But it’s OK for a warrior to 1-hit KO killshot people from 1400 range? Yes, it does happen (if both the warrior and the target are glass cannon build).

If you got enough stacks of conditions on you to instantly melt, direct damage would have killed you too. Why is it ok for power damage to instantly melt people but not condition?

Two wrongs don’t make a right. I think they can keep conditions how they are in PvP and just separate how it works in PvE. They already have the technology to do this.

Condi dmg is 65%-76% less DPS vs bosses

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Posted by: Jasher.6580

Jasher.6580

As it stands, at 25 the bleed is likely to do as much DPS as perhaps 2-3 people doing direct damage, depending on the latter’s crit chance and damage multiplier.

This statement is false. Condition damage does significantly less damage than direct damage as it stands. Significantly.

Condi dmg is 65%-76% less DPS vs bosses

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Posted by: Jasher.6580

Jasher.6580

I think the best solution is to let people stack damaging conditions in separate stacks for each player, but otherwise keep the current functionality. So if A and B both apply Burning for 5s, the target has two stacks of Burning ticking at the same time. If A then further applies 3s of Burning, their stack duration is increased, so that the enemy has two stacks of Burning for 5s, then one stack for a further 3s, and so on.

UI-wise, it’d be best if they displayed your stacks, and then the total number of stacks (including yours) on the target. Whether it would be better to have your stacks displayed with larger icons, or a different colour, or whatever else, would be up to ArenaNet to decide.

Overall, I really enjoy the condition playstyle, but it feels rather useless at the moment. It’s irritating that I feel forced to retrait if a group already contains other people running conditions.

Or they could… as you mentioned display the players personal stack as they currently do so you can see yourself refreshing it… and then have a tiny icon next to the boss icon like a flame showing that there are other burns on the target as well. They could put a little number inside showing how many player stacks of burn it has… so the flame icon would have a number inside it: 1, 2, 3… 99… have it stop at 2 digits… after 99 they could put —. Nobody really cares after that point.

My opinion of Magic Find.

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Posted by: Jasher.6580

Jasher.6580

Useless stat, since loot rewards are mostly terrible, ESPECIALLY at the expense of stats that actually matter. Just another stat to MILK people into thinking they need multiple sets of gear. HORRIBLE concept. In a game like WOW where loot is cool and you WANT it, it makes sense. In here, you buy everything for tokens anyhow. Random loot is vendor trash mostly and your odds of finding something you actually want is so low, who cares?

Wow, you have a very similar name to mine… I digress… even if the loot was cool it wouldn’t make sense. It’s still rewarding the people who contribute less. It’s fuelling a greedy, leaching attitude.

Cheap ascended back piece

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Posted by: Jasher.6580

Jasher.6580

It depends on the Capacitor used.

What are the lists of them for each capacitor?

Hundred Blades is not okay.

in PvP

Posted by: Jasher.6580

Jasher.6580

@Jasher: Correct, they weren’t very good.

Conveniently all the people I decided to play against were bad. How convenient. lol

Cheap ascended back piece

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Posted by: Jasher.6580

Jasher.6580

Which back-piece do you get from the one above?

Condi dmg is 65%-76% less DPS vs bosses

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Posted by: Jasher.6580

Jasher.6580

Would conditional damage win in a fight where the enemy moves/teleports a lot, making melee players damage less?

Probably not, because direct damage doesn’t necessarily mean melee – my greatsword mesmer has a range of 1200 units.

Also there are melee condition damage specs in the game as well.

Preparing for the upcoming AMA on Reddit.

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Posted by: Jasher.6580

Jasher.6580

How will Anet address the serious concerns about Magic Find and people being rewarded for contributing less?

Link below:

https://forum-en.gw2archive.eu/forum/game/gw2/My-opninon-of-Magic-Find/first

Preparing for the upcoming AMA on Reddit.

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Posted by: Jasher.6580

Jasher.6580

What are the plans to improve condition damage in group PvE? Including but not limited to the ability to destroy objects. Objects don’t activate abilities, how does this affect confusion damage on objects?

The thread below outlines a lot of the concerns with condition damage.
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https://forum-en.gw2archive.eu/forum/game/gw2/Condi-dmg-is-65-76-less-DPS-vs-bosses/first

Hundred Blades is not okay.

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Posted by: Jasher.6580

Jasher.6580

I played a hundred blades warrior again last night in pvp… I would run in a crowd of people and kill up to three people in seconds. My off weapons were axe, shield… I was just destroying people.

Maybe I was lucky and everyone I played against were “noobs”… but I felt like I was playing in godmode.

This was my build.
-
http://www.guildhead.com/skill-calc#mcRzcM9cmwCFmmwCFmaGa0xMmazVab
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Berserkers Amulet and Berserkers Jewel.
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Greatsword (Superior Sigil of Blood)
Axe + Shield (Superior Sigil of Blood + Superior Sigil of Hydromancy)
-
And a full set of Superior Rune of Divinity

My opinion of Magic Find.

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Posted by: Jasher.6580

Jasher.6580

So you either have a smooth run at full efficiency with less drops or you have a less smooth run with more drops. Assuming equal skill, the ones who contribute less get more rewards and get carried around by the ones with proper gear, who get less rewards. Moreover, when you have proper gear, you feel you’re missing out on rewards.

Magic find on gear is one of the most stupid ideas in this game so far, and it’s not even a matter of playstyle and player preference. It just doesn’t make any sense. There is no intelligent argument to keep MF in gear. “Run with a guild” is not an argument, just a (bad) suggestion to avoid a bad thing for dungeon runners, coming from a bad idea.

MF should remain only on consumables, period.

My sentiments exactly, the problem is… how would they go to compensate people for the gear already in the game, and all the recipes and items already on the trading post. Maybe they should change all the magic find into berserker gear or knights… Whatever the solution something drastic needs to be done.

Condi dmg is 65%-76% less DPS vs bosses

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Posted by: Jasher.6580

Jasher.6580

Agree with th OP. I can understand why a stack limit was set for condi damage. Which i don’t understand is why burning/posion working different from bleeding. As a sword/sword bleeding warrior, i can easily build 20 stacks of bleeding only by myself. It’s fine when i solo but it’s really limit the damage output for a team with two or more bleed build classes.

The most fun part of GW1&2 for me is i can play my style for most situation. I wish Anet put some thoughts for us bleeding build players

Yes, the fact that each condition works differently is troublesome. A step in the right direction however is to have each player but up their own separate stack of the condition.

Condi dmg is 65%-76% less DPS vs bosses

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Posted by: Jasher.6580

Jasher.6580

As for the “fire and forget” comment, my point was that I can continue doing damage to a mob through conditions when I’m forced to evade or heal. The same can not be said for direct damage attacks that are waiting idle in a queue. Pretty sure I already explained that earlier.

Okay… maybe I need explain a little more. The values with a condition build are all balanced with the assumption that there is constant activity. This also includes the base auto attack or (white hits)… when a condition damage player stops to evade or heal… they are losing out on damage just as much as the direct damage player… even more so if the condition falls off. If the condition doesn’t fall off, the time they took to do “the other stuff” would be less than a second or so, which would make the damage contribution on a comparative level between condition and direct damage infinitesimal.

In other words when I say there is no fire and forget… there will never be a scenario when you just throw up conditions, and you get the option to dodge out of stuff and heal up while your conditions are just “ticking away at the boss”… not without severe damage consequence. No white hits are being done and those conditions last a very short time without the player refreshing them. All that damage and all those variables are taken into consideration when proper balance is done.

Condi dmg is 65%-76% less DPS vs bosses

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Posted by: Jasher.6580

Jasher.6580

Advantage? That’s… actually a disadvantage.

Power does all it’s damage up front, condition damage does it over time which gives the target time to heal, cleanse, or just die which means much of your damage just falls off and is wasted.

Condition damage actually needs to be stronger not weaker then power damage to balance out the fact it’s dealt over time.

I disagree. Your example of damage being wasted can apply to direct damage as well. If my next attack hits a mob for 2000 damage and it only had 100 health left, 1900 damage from my DD attack was “wasted” according to your example.

Where as when I play my Ranger character (using condition weapons), I can disengage one mob well before it dies and start my attacks on another mob confident that the conditions I left on the first mob will kill it off without any more assistance needed from me. That’s not something you can do with direct damage; there are no fire-and-forget attacks outside of conditions.

I’m guess you’re new to MMO’s.

DoT damage needs to do more damage for a variety of reasons. One of the biggest reasons is because they are at a huge disadvantage during trash pulls. Burst damage will clear trash faster. This includes but is not limited to hard hitting mini bosses or elite mobs with low health. Direct damage will kill these mobs quicker while DoT damage has a significant ramp up time.

Condition damage also pales in comparison whenever you need burst during specific events, like when the boss spawns adds or objects (crystals) which needs to be killed quickly. Condition or DoT damage users will fall behind considerably.

There is no “fire and forget” DoT in the game. You have to keep refreshing your DoT or your DoT will fall off within seconds. The damage is also balanced with the assumption that the player keeps refreshing the DoT during the encounter.

There are many other variables to take into account as well. Condition damage is a lose/lose/lose/loser in the game as it stands.

Extremely low damage/Damage becomes obsolete when other condition damage players are in your party/Cannot kill objects/No burst.

My opinion of Magic Find.

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Posted by: Jasher.6580

Jasher.6580

Well when you roll and Ele and are constantly the furthest away from the mobs, then you can possibly explain to me how one gets all the aggro without doing highest DPS…

Cause I sure don’t use an effing shield to draw aggro.

Aggro = Random, even if you don’t hit the boss you will get hit eventually. It’s funny to see people saying on this game “I hit like a truck because i got aggro”.

http://wiki.guildwars2.com/wiki/Aggro#Gaining_and_Losing_Aggro

For your education since Aggro isn’t completely random.

When I use a staff on my Ele, stand behind warriors, guardians, and rangers (and their pets) and the mob getting hit by 3+ other sources of damage chooses to chase me even when I try to run by other player characters in an effort to dislodge them… it’s not because I hit like a truck it’s because I hit like a glass cannon. My traits and skill choices help me maintain the cannon build even when I’m in MF gear, so people who think that MF truly degrades a player’s ability to kill mobs need to try partying with me and see if they can keep aggro off me rather than just cry here that it’s not the case.

The point is that you’re not stripping aggro because of higher damage. You’re probably stripping aggro because you have low armour or low health.

Better to assume that I’m doing damage since that’s what people seem to be testing and approving putting on the wiki… I mean they tested having a shield or not so wouldn’t they have noticed the armor bit?

Have yet to hear of anyone testing or proving that low health as being something to draw aggro so if one of us is spouting nonsense is sure is more likely to be you. It’s either that or you need to get to editing the wiki to show the testing that you’ve done.

I’m done with all your nonsensical replies though, if you think that MF would drag down a fight and are willing to help test it then party up with me – otherwise all you’re proving is that you’re only willing to go as far as speculation.

I’ve personally drawn aggro on the cave troll in AC continuously for the entire encounter without doing any damage whatsoever on the Troll.

My opinion of Magic Find.

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Posted by: Jasher.6580

Jasher.6580

Well when you roll and Ele and are constantly the furthest away from the mobs, then you can possibly explain to me how one gets all the aggro without doing highest DPS…

Cause I sure don’t use an effing shield to draw aggro.

Aggro = Random, even if you don’t hit the boss you will get hit eventually. It’s funny to see people saying on this game “I hit like a truck because i got aggro”.

http://wiki.guildwars2.com/wiki/Aggro#Gaining_and_Losing_Aggro

For your education since Aggro isn’t completely random.

When I use a staff on my Ele, stand behind warriors, guardians, and rangers (and their pets) and the mob getting hit by 3+ other sources of damage chooses to chase me even when I try to run by other player characters in an effort to dislodge them… it’s not because I hit like a truck it’s because I hit like a glass cannon. My traits and skill choices help me maintain the cannon build even when I’m in MF gear, so people who think that MF truly degrades a player’s ability to kill mobs need to try partying with me and see if they can keep aggro off me rather than just cry here that it’s not the case.

The point is that you’re not stripping aggro because of higher damage. You’re probably stripping aggro because you have low armour or low health.

Condi dmg is 65%-76% less DPS vs bosses

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Posted by: Jasher.6580

Jasher.6580

Like stated in this thread, conditions are actually fine, comparable DPS until the bleed cap. So it’s not condition specs that are the problem; it’s the bleed cap.

Are they really though? Thieves with their 9k crits and Warriors doing 29k hundred blades?

My opinion of Magic Find.

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Posted by: Jasher.6580

Jasher.6580

Additionally, it rewards people who cripple their effectiveness for their parties in dungeons and dynamic events, making them harder to down.

You won’t cripple your effectiveness, because gear stats only comprise 21% of the stats affecting your character’s performance. Most of it comes from your level and traits. Not to mention skills and how you deploy them.

I’m not buying the 21% effectiveness thing.

I have a pretty standard GS build on my mesmer and all rares on it.

People in exotics hit spatial surge for 1.5k

I hit it for 900.

Gear matters more than 21%

Even if it is 21% 10% 5%… the fact is that you are performing LESS than you could in exchange for personal gain all within a team setting. There is no I in team… but I guess there is an M and an E after all.

Condi dmg is 65%-76% less DPS vs bosses

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Posted by: Jasher.6580

Jasher.6580

Condition damage = PVP
Direct damage = PVE

This seems to be how the devs are intending it.

If anything condition damage is worse for PvP for two reasons:

1. Everyone is constantly spamming condition removal.

2. Burst damage is king, you’re over there trying to stack bleeds meanwhile warrior is literally one-shotting people with killshot from 1400 range or thief is exploiting culling to backstab/pistolwhip people to death in 2 – 3 seconds before they can even be targeted.

At least in PvE mobs don’t (usually) cleanse and during dungeons they have enough HP to let you stack up before they die.

They can spam condi removal all they want. Necros dish out all condi with staff, sceptor + off hand dagger build. They can try to remove the conditions but sceptor auto attack loads them up and using epidemic you can transfer one person’s conditions to everyone every 15 ish second? staff condition is all aoe for slot 2 3 4 5 and sceptor + off hand dagger condition is slot 2 and 5 is aoe. gg

Then why aren’t Necromancers dominating high level spvp?

Most necromancers dont play their strengths. A necro paired with a guardian at a point is amazing.

I can do 3 complete condition removals on myself + all allies in the area. I can grant 12 seconds of protection on all allies, regen on all allies, convert allies conditions into boons, rez 3 downed allies while i channel the move that does that while moving which is the best rez in the game, i cause all enemies incoming hits to hit 50% less for all non-critical hits by casting enfeeble blood which lasts for 10 seconds and I can recast every 10 seconds…. Necromancers are for sure in high level pvp, they are in free tpvp and paid tpvp for sure.

I don’t know how it is on your server but the smart teams have a necro because of all the utility we have.

Support Necro yes, condition damage Necro, no… which was the whole basis of this thread. Condition Damage.

Support necro is the same thing as condi necro….
I am support necro for my utilities, slots 6 7 8 9, slot 4 on staff. i am max condi damage and i still provide support. u just gotta know how to trait it, what runes to use. you’re a thief and i see you post about thieves all the time. please don’t tell me what a necro is good for. i win ia lot of paid tournaments and free tpvp with my friends.

If you’re running utilities in your 7,8,9 slot then you don’t have epidemic. The scepter AOE’s are alright but they are so incredibly easy to avoid and difficult to land. Scepter #1 conditions might kill someone eventually but in the time it takes you to apply 1 set(2 bleed 1 poison) on my thief I’ll have done 3k+ in auto-attack damage myself. I’ll not only have out damaged you(3k vs 2.2k) but I’ll have done it faster(2s vs 7 1/2s). Not only that but again sticking with my thief, any conditions you apply are gone when I hit 75%(trait), then again when I use heal, and if I’m rolling the precision signet that’s another condition gone. Every 45s I can completely remove conditions twice and remove a single condition as well.

Don’t get me wrong, necromancers can do alright, BUT that doesn’t change that condition damage is underpowered compared to direct damage. Condition damage should be doing more overall damage than direct damage because it takes time to do the damage and it can be removed, but it doesn’t. This comes down to crit and crit damage scaling differently. They either need to make condition duration more abundant and remove the cap if there is one or remove crit damage from main gear stats and relegate it to sigils like duration.

Exactly, the thing with condition damage is that in PvE, it’s a lose/lose situation especially since you can’t damage objects.

My opinion of Magic Find.

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Posted by: Jasher.6580

Jasher.6580

MF shouldn’t work in dungeons, simple as that. In dungeons, it encourages you to diminish your own contribution to the group as a whole, to selfishly reap more rewards for yourself.

Essentially, it is a contribute less => get more mechanic, which is simply bad design imho. Either spread it over the group somehow or get rid of it as a whole.

I wouldn’t even want it to be spread throughout the group to be honest. Just remove it. It’s ridiculous.

Hundred Blades is not okay.

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Posted by: Jasher.6580

Jasher.6580

Check out my video, I love hundred blades

I watched the video, brings back some horrible memories. You know the sick feeling you get in your gut when you’re trying to finish someone and the Warrior sneaks up behind you and starts hundred blades… and there is that terrible delay you get when you try to stop the finishing move channel to dodge or something… oops it’s too late. You’re dead.

Hundred Blades is not okay.

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Posted by: Jasher.6580

Jasher.6580

If you think that Hundred Blades needs to be buffed because the damage isn’t enough, I’m not sure if you’ve played other classes.

Thiefs ruining balance again ? [Merged]

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Posted by: Jasher.6580

Jasher.6580

Mesmers are the real problem in sPVP. Their burst is far superior to thiefs.

Mesmer burst build superior to Thieves? Please educate me on the Mesmer burst build. I’m genuinely curious.

Hundred Blades is not okay.

in PvP

Posted by: Jasher.6580

Jasher.6580

100b deals 7-10k damage in sPvP. Not really a one-shot.

I’ve seen a full channel 100b do 19k-25k. And this is not me just pulling figures out of the air.

Hundred Blades is not okay.

in PvP

Posted by: Jasher.6580

Jasher.6580

Being able to dodge roll and completely mitigate your only source of damage is also unacceptable.

You could have dodge rolled and mitigated 100% of pistol whip as well.

Hundred Blades is not okay.

in PvP

Posted by: Jasher.6580

Jasher.6580

Situational? Maybe. But so was Pistol Whip. Giving any profession the ability to basically “global” someone from full health to zero is not balanced. No matter what the circumstances are.

Why are farewell posts forbidden?

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Posted by: Jasher.6580

Jasher.6580

They are forbidden because we don’t care if you’re leaving.

Not so random loot?

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Posted by: Jasher.6580

Jasher.6580

I have also noticed this.

Thank You for FotM

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Posted by: Jasher.6580

Jasher.6580

The only thing I hate are the jump puzzles. Everything else is awesome though.

Easiest Overall Profession

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Posted by: Jasher.6580

Jasher.6580

Why is this in general discussion? Move this topic to the warrior forums.

Just because the answer to his question is undoubtedly Warrior, it doesn’t mean that the topic belongs in the Warrior forum. He is asking a general question.

Thank You for FotM

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Posted by: Jasher.6580

Jasher.6580

FotM is the best experience I’ve ever had in the game. Thank you ArenaNet. All the 50 or so people on the forums whining and threatening to quit. You should probably just do it.

decreased dye drops?

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Posted by: Jasher.6580

Jasher.6580

This may just be one of those probability bad luck things, but I have only gotten two dyes since they fixed the increased drop rate of dyes. I used to get many many more :S

Anyone else having this issue?

I think they may have scaled it back to combat the glut it created on the market when they pushed it up too high for that short period.

Players enjoying, forum go-ers whining?

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Posted by: Jasher.6580

Jasher.6580

Because of Ascended Gear, the game is picking up for the better. My friends are coming back to the game, and we are ALL having a BLAST in the FoTM. A lot of people are enjoying these new dungeons and the progression.

ArenaNet will see the numbers. If you guys hate it so much quit the game. I guarantee you that the people enjoying it will greatly outweigh the 50 or so people who whine and complain on these forms about it. So just quit. A lot of us are having a blast with these new dungeons.

Easiest Overall Profession

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Posted by: Jasher.6580

Jasher.6580

Do you want to easily win at PvP and PvE with the most overpowered class? That’s a no brainer… roll a Warrior. Also they will never get nerfed. Ever.

Really, are warrior’s considered overpowered now?

Maybe in PvE, but I keep hearing how terribad they are in PvP.

You heard wrong. Very wrong.

Easiest Overall Profession

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Posted by: Jasher.6580

Jasher.6580

Do you want to easily win at PvP and PvE with the most overpowered class? That’s a no brainer… roll a Warrior. Also they will never get nerfed. Ever.

So few buttons...

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Posted by: Jasher.6580

Jasher.6580

I like that it doesn’t have more buttons, no more staring at my action bar and timers like an idiot, I can actually enjoy the game.

Condi dmg is 65%-76% less DPS vs bosses

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Posted by: Jasher.6580

Jasher.6580

Condition damage = PVP
Direct damage = PVE

This seems to be how the devs are intending it.

If anything condition damage is worse for PvP for two reasons:

1. Everyone is constantly spamming condition removal.

2. Burst damage is king, you’re over there trying to stack bleeds meanwhile warrior is literally one-shotting people with killshot from 1400 range or thief is exploiting culling to backstab/pistolwhip people to death in 2 – 3 seconds before they can even be targeted.

At least in PvE mobs don’t (usually) cleanse and during dungeons they have enough HP to let you stack up before they die.

They can spam condi removal all they want. Necros dish out all condi with staff, sceptor + off hand dagger build. They can try to remove the conditions but sceptor auto attack loads them up and using epidemic you can transfer one person’s conditions to everyone every 15 ish second? staff condition is all aoe for slot 2 3 4 5 and sceptor + off hand dagger condition is slot 2 and 5 is aoe. gg

Then why aren’t Necromancers dominating high level spvp?

Most necromancers dont play their strengths. A necro paired with a guardian at a point is amazing.

I can do 3 complete condition removals on myself + all allies in the area. I can grant 12 seconds of protection on all allies, regen on all allies, convert allies conditions into boons, rez 3 downed allies while i channel the move that does that while moving which is the best rez in the game, i cause all enemies incoming hits to hit 50% less for all non-critical hits by casting enfeeble blood which lasts for 10 seconds and I can recast every 10 seconds…. Necromancers are for sure in high level pvp, they are in free tpvp and paid tpvp for sure.

I don’t know how it is on your server but the smart teams have a necro because of all the utility we have.

Support Necro yes, condition damage Necro, no… which was the whole basis of this thread. Condition Damage.

Support necro is the same thing as condi necro….
I am support necro for my utilities, slots 6 7 8 9, slot 4 on staff. i am max condi damage and i still provide support. u just gotta know how to trait it, what runes to use. you’re a thief and i see you post about thieves all the time. please don’t tell me what a necro is good for. i win ia lot of paid tournaments and free tpvp with my friends.

I’m not a Thief.

Condi dmg is 65%-76% less DPS vs bosses

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Posted by: Jasher.6580

Jasher.6580

Condition damage = PVP
Direct damage = PVE

This seems to be how the devs are intending it.

If anything condition damage is worse for PvP for two reasons:

1. Everyone is constantly spamming condition removal.

2. Burst damage is king, you’re over there trying to stack bleeds meanwhile warrior is literally one-shotting people with killshot from 1400 range or thief is exploiting culling to backstab/pistolwhip people to death in 2 – 3 seconds before they can even be targeted.

At least in PvE mobs don’t (usually) cleanse and during dungeons they have enough HP to let you stack up before they die.

They can spam condi removal all they want. Necros dish out all condi with staff, sceptor + off hand dagger build. They can try to remove the conditions but sceptor auto attack loads them up and using epidemic you can transfer one person’s conditions to everyone every 15 ish second? staff condition is all aoe for slot 2 3 4 5 and sceptor + off hand dagger condition is slot 2 and 5 is aoe. gg

Then why aren’t Necromancers dominating high level spvp?

Most necromancers dont play their strengths. A necro paired with a guardian at a point is amazing.

I can do 3 complete condition removals on myself + all allies in the area. I can grant 12 seconds of protection on all allies, regen on all allies, convert allies conditions into boons, rez 3 downed allies while i channel the move that does that while moving which is the best rez in the game, i cause all enemies incoming hits to hit 50% less for all non-critical hits by casting enfeeble blood which lasts for 10 seconds and I can recast every 10 seconds…. Necromancers are for sure in high level pvp, they are in free tpvp and paid tpvp for sure.

I don’t know how it is on your server but the smart teams have a necro because of all the utility we have.

Support Necro yes, condition damage Necro, no… which was the whole basis of this thread. Condition Damage.

Why are jump puzzles in the dungeon?

in Fractals, Dungeons & Raids

Posted by: Jasher.6580

Jasher.6580

You guys are meanie dummy heads. I guess I’ll I wont be enjoying the new dungeons.

Condi dmg is 65%-76% less DPS vs bosses

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Posted by: Jasher.6580

Jasher.6580

Condition damage = PVP
Direct damage = PVE

This seems to be how the devs are intending it.

If anything condition damage is worse for PvP for two reasons:

1. Everyone is constantly spamming condition removal.

2. Burst damage is king, you’re over there trying to stack bleeds meanwhile warrior is literally one-shotting people with killshot from 1400 range or thief is exploiting culling to backstab/pistolwhip people to death in 2 – 3 seconds before they can even be targeted.

At least in PvE mobs don’t (usually) cleanse and during dungeons they have enough HP to let you stack up before they die.

They can spam condi removal all they want. Necros dish out all condi with staff, sceptor + off hand dagger build. They can try to remove the conditions but sceptor auto attack loads them up and using epidemic you can transfer one person’s conditions to everyone every 15 ish second? staff condition is all aoe for slot 2 3 4 5 and sceptor + off hand dagger condition is slot 2 and 5 is aoe. gg

Then why aren’t Necromancers dominating high level spvp?

Why are jump puzzles in the dungeon?

in Fractals, Dungeons & Raids

Posted by: Jasher.6580

Jasher.6580

oh come on, I dunno exactly which one you mean, but the one in asura-like environment with harpies is the easiest one in the game…I wouldn’t even call it a jumping puzzle…you can do the jumps even in combat

You guys don’t understand… I seriously have a problem with jump puzzles… I think I have a serious problem with depth perception.

I am blind in one eye and can complete all of them just fine

That’s nice to know… I am not blind… but I still can’t do them.

The Forum Vocal Minority.

in Guild Wars 2 Discussion

Posted by: Jasher.6580

Jasher.6580

Me and all my friends are enjoying the game and loving the changes. I think the people complaining are ridiculous.

Condi dmg is 65%-76% less DPS vs bosses

in Guild Wars 2 Discussion

Posted by: Jasher.6580

Jasher.6580

I agree with the OP. I think conditions should do MORE damage than direct damage, especially since they haven’t even fixed them doing damage to objects. They also need to fix confusion damage… right now confusion damage sucks.

As a Mesmer, I have a huge problem when it comes to how Confusion is handled in PvE.

Confusion is a lethal player-killer.

I get that people are sad their skills only work for parts of the game. But that’s true about a lot of things. It feels like you’re complaining that your screwdriver doesn’t pound nails right. Ok, but it’s an awesome screwdriver, use it for that.

It’s like me complaining that my guardian’s staff doesn’t have any range. Well, it’s not a ranged weapon. Could it have been? Yes, but not in GW2.

Any build/playstyle in GW2, think about it like something in your toolbox. What job do you want to do? Which tool is right for the job?

There’s only one burn on any target. It can’t be an object. Does that limit my guardian? Yes, unavoidably, because burn is central to guardians.

There’s only one poison. There’s only 25 bleeds. Those are the rules. Learn how to play with them.

I’m not sure if you play high end spvp extensively… but condition builds don’t do very well. That is a fact. So saying that Confusion is a “lethal player killer” is a bit laughable when placing it in a competitive arena. Control and high burst damage is the name of the game.

guildmate already has an Ascended Backpack

in Guild Wars 2 Discussion

Posted by: Jasher.6580

Jasher.6580

It isn’t ‘easy’ to obtain at all. It involves a grind, be it a direct or indirect one. Some people will be lucky enough to be able to throw gold at anything they need, which isn’t ideal for those of us who don’t devote our time to grinding money.

Time to wake up buddy.

Getting to 80 was a grind.

Getting your exotics guess what…. oh thats right it was a grind.

I like how people seem to think that with ascended gear theres now a grind…. it was there all along. What do some of you smoke?

Getting to 80 was fun and a blast – guess what no grind.

Getting my exotics I bought with gold that I did playing the game and WvW.
Guess what No Grind and it was fun.

Getting Ascend gear – Guess what – Grind and no fun.
Try again Please……
PS you did it wrong
Other users experience may vary but no grind for me

Did you try the FotM? My initial runs were a lot of fun, even more than the dungeons we had at launch.

The cool thing in GW2 is if you don’t want to grind that gear, you don’t have to. Exotic gear works just as well as it ever did.

Exotic will put me at a big disadvantage in WvWvW. I tried the dungeons and hated them. Why can’t I get these items via WvWvW? Right now?

“big disadvantage” in WvWvW? Is 2 rings and a back, what reportedly is just a few stat points difference, max right now.

How bad are you that you have a big disadvantage because of a few stats points?

You know, you could use a consumable or two and more than make up for your woeful performance.

Use your wealth from WvW to buy yourself the power you need to equalize the disadvantage.

Do the math, pal. It’s a 10-30% advantage. It’s not trivial. Everyone has consumables, so that’s irrelevant . Nice personal attack.

lol, apparently you are terrible at mathematics. Don’t worry, I am too. But I saw someone do the math breakdown.

The reason for the ambiguity is the lower number is rough magic find math per-stat values, while the upper number is more consistent with a 40% increase on the ring and a 60% on the gem (which is approximately the stat split on various quality rings and gems). When we compare this potential ring versus the current exotic status quo, we get an ~8.9% increase. Due to not knowing exactly how magic find breaks down, I think it’s safe to call this a half-tier (two-thirds tier?), which should be a ~6.5-8.5% increase.

(5 more power / 63 power in exotics = 7.937% increase) minuscule when you take into account your total stats. Keep in mind that a single stack of MIGHT gives you 35 power, and I barely even notice it. These numbers are so anaemic of an increase that this whole thing is becoming a laughable charade. The Infusion slots are for stacking resistances to and power against the dungeon specific mechanics.

An ele with all healing power with the exception of runes will heal for ~2700 with this skill. And 8% of this number is 216. A SMALL number, none-the-less, it’s still an increase. But will that save you? The lowest base health on ANY character is 10,000 life (ele, guardian, thief). You can see how tiny that is… to heal 2% more of a player life is insignificant. And that is the base life of the lowest classes. Try scaling it with the base life of 20,000 (warrior, necro, engi). That’s 1%! A meaningless number. Power to damage scales a LOT worse than healing power and does not have a constant value.

TL:DR; Your total dps and armor will increase LESS THAN 1%.

Took math through differential equations. Hardly terrible. Others have run the math and shared their details. It’s not even close to 1%. It’s at least 8%, in some cases over 20%

I’m not a mathematician… and I agree with the 8% since I’ve seen the actual breakdown… but that 8% in stats when compared to the health of the npc or the professions turns out to be less than 1% of player contribution.

I fail to see how it could possibly be 20% in any case whatsoever, much less 30% like what you said earlier.

Condi dmg is 65%-76% less DPS vs bosses

in Guild Wars 2 Discussion

Posted by: Jasher.6580

Jasher.6580

I agree with the OP. I think conditions should do MORE damage than direct damage, especially since they haven’t even fixed them doing damage to objects. They also need to fix confusion damage… right now confusion damage sucks.

As a Mesmer, I have a huge problem when it comes to how Confusion is handled in PvE.
A “conditionary-condition” is just bad in a game-system where players are encouraged to dodge and move out of harm from potential incoming damage.

Pathing, windup, and ‘monster-skills’ which don’t even proc confusion result in a baseline lack-luster playing field for confusion. Every phantasm and trait tied to the mechanic is usually on a long cool-down, low stacks, and very prone to miss-fire (out-of range scepter channel or interrupted channel sceptre, dead iMage, etc).

If someone finds a boss where Confusion is particularly decent, then maybe that would be some noteworthy information to share. Mobs generally switch targets, move, chase people, “wind up” attacks. Confusion’s damage varies greatly with enemy behaviour and it generally makes this specific condition a joke in a PvE environment.

Another thing that worries me… the developers have already said they were looking into how condition damage is handled when it comes to the “killing” of objects… while I’m happy about that, I’m curious how that would work with the current PvE version of confusion since objects don’t activate abilities.

All in all, I think Conditions and especially Confusion needs to be reworked for PvE AND PvP… since trebuchet’s need to be killed as well and they are objects.

10 + (1.5 * Level) + (0.15 * Condition Damage) per stack per skill use.

In sPvP, its damage is half as much, or:

65 + (0.075 * Condition Damage) per stack per skill use.

The problem is that changing the coefficients is not enough to make it viable in PvE. And Mesmers are also concerned about how it will work against objects when they administer the changes for conditions to “kill” objects since objects can’t activate abilities.

If you’re saying we should “forget” about confusion in PvE, then that would render Scepter/Torch a PvP only weapon. And we would be the only class in the game with an entire weaponset pigeon-holed to PvP only. I feel like that would be grossly unacceptable.

I think overall, PvE condition damage should be a lot more than direct damage.

Why are jump puzzles in the dungeon?

in Fractals, Dungeons & Raids

Posted by: Jasher.6580

Jasher.6580

The jumping puzzles in the fractals are quite literally the easiest in the game. Are people really complaining about pressing “W+SpaceBar”? Gamers these days….

I find it hard.

Why are jump puzzles in the dungeon?

in Fractals, Dungeons & Raids

Posted by: Jasher.6580

Jasher.6580

@ those who have trouble – if you on on lower fractals allow the party to wipe the harpies out first. Then try. If that fails find a mesmer (I know it kinda sucks to have to LF1 Mesmer thing).

About all you can do, or they might be able to be redesigned similar to CoE laser/Asura fractal ramp. Only 3 need to make it to then “form” the full bridge for less skilled/disability players. I wouldn’t mind that.

Giving someone the ability to form the full bridge sounds like a great idea. I wouldn’t mind that either.

Why are jump puzzles in the dungeon?

in Fractals, Dungeons & Raids

Posted by: Jasher.6580

Jasher.6580

I can’t get to grips with it… I am incapable… the dungeons were fine without them. I can’t work for map completions because they vistas are impossible for me, I don’t like PvP… the only thing I could do well at in this game was dungeons… and now they are adding jump puzzles in there to gate me from it as well… I’m more than a little saddened by this.

Not to gate you from it, but to force you to get better at it.
Consider it part of the challenge.
There’s no MMO law saying dungeons can’t have a little platforming and “mini-games”.

I wont ever get better at jump puzzles. I am incapable. It is too hard for me.