Showing Posts For Jemmi.6058:

How do people make so much Gold?

in Players Helping Players

Posted by: Jemmi.6058

Jemmi.6058

I think your first mistake is crafting items.

Sell all your mats

Patch Notes up! Discussions

in Guild Wars 2 Discussion

Posted by: Jemmi.6058

Jemmi.6058

World vs. World

1. World Ability Points have been refunded to all players who earned them. Changes were made to Arrow Cart Mastery, allowing players to reallocate their points. This is a one-time reset.

2. Arrow Cart Mastery skills have had their range reduced to be better in balance with other siege weapons.

Awesome. Very disappointed new skins remain under RNG however. Once again the GS is way too big, so I’m not too hurt personally, but I feel sorry for all the customers this affects as well.

Oh AC = Arrow Cart, I was thinking Ascalonian Catacombs.

Thanks

Patch Notes up! Discussions

in Guild Wars 2 Discussion

Posted by: Jemmi.6058

Jemmi.6058

+1 at AC changes.
+9001 at Dust out of ecto, 2 bird 1 stone (drag dust down a lot and ecto up a bit)

Wait what are the AC changes? I must have missed it

On inconsistent and paradoxical game design

in Guild Wars 2 Discussion

Posted by: Jemmi.6058

Jemmi.6058

You saying it doesn’t make it true.

It has long term goals that take a long time. That’s the design. It’s not paradoxical for a long term goal to take a long time. It’s logical.

Nothing in this game requires people to do anything because you don’t need that stuff. You want it. And because that gear isn’t need, unlike in other games, it can take time to get.

You hate that I don’t agree with you. You believe in your heart of hearts that if I understood I would agree with you. I understand.

I don’t agree.

While I agree that many of the items in this game are long term goals and that making it take longer is logical, I do not agree that many the design is not paradoxical.

Essentially, Arena Net has said that they are pro farming, and that farming is very much a big part of the game. They said that DR was essentially to stop botters, and that people should not ever come into contact with DR in normal play. Farming is normal play and farmers reach DR. Therefore, something in their design is flawed.

Further, continued farming nerfs discourage the activity that is supposed to be supported by Arena Net, and that is essentially what this thread is about. You cannot argue that there have been farming nerfs, and they have clearly stated that farming is encouraged. Therefore their actions != words.

How would u feel if....

in Guild Wars 2 Discussion

Posted by: Jemmi.6058

Jemmi.6058

Personally I cannot stand the legendaries. The animations look cool but get in the way too much. Especially Twilight/Sunrise, I’ve had others run by me swinging their swords to show off and it just blocks me from seeing anything. Apart from the animations, I generally prefer other skins too.

Anyway, that would really suck putting that much time into it and then losing it! Glad to hear you found it

Game freezes after last patch. (28-may)

in Bugs: Game, Forum, Website

Posted by: Jemmi.6058

Jemmi.6058

Hey everyone, I am unsure if all of our problems are related; however, I fixed mine with the help of ANet support yesterday.

It appears that the recent patch did not agree well with my overclocking. I reset my BIOS to default settings and the game runs fine again. I am guessing this has to do with the CPU optimizations of the last couple of patches.

Hope it helps!

Champion Reef Shark; does not drop loot

in Last Stand at Southsun

Posted by: Jemmi.6058

Jemmi.6058

A small chest spawns on the boat after you kill the shark. I think it stays for a few minutes and anyone can loot it (making it possible to open if swim by after the shark was killed) and then it disappears.

People miss this chest ALL the time. They kill the Shark then just swim off. Its like the big Harpy meta-event (sorry I forgot area) that ends with you killing a champ Harpy Matriarch in a cave. She also spawns a chest near the center of the room that everyone forgets about if she is pulled to the front or sides.

Oh I guess that could have happened. In my experience, the chest has always been there. This includes times when no one else is in the area farming and I was there solo (and the champ shark icon is on the map swimming around to the east). Perhaps there are two chests, one permanent and one that spawns after the champ?

Champion Reef Shark; does not drop loot

in Last Stand at Southsun

Posted by: Jemmi.6058

Jemmi.6058

Is the chest at all related to the champ shark? You can get the chest without ever seeing the shark

Best profession for each armor type?

in Guild Wars 2 Discussion

Posted by: Jemmi.6058

Jemmi.6058

Probably depends on if you are PvE, WvW or sPvP among many other factors. That said, as a PvE player:

Warrior
Ranger
Mesmer

I Take it Back, I'm sorry

in Guild Wars 2 Discussion

Posted by: Jemmi.6058

Jemmi.6058

Oh no here we go again… Get ready for people complaining that Anet is greedy because they are trying to make a profit.

Yeah, seriously. They should take after Amazon http://goo.gl/mQ42J

another one bites the dust

in Guild Wars 2 Discussion

Posted by: Jemmi.6058

Jemmi.6058

‘you don’t fool me’ anet, you don’t want me to ‘play the game’

Or… maybe they want you to play the GAME, the full MMO, and not farm it.

The one good thing about Southsun and the zerg that farms there is that they’ve pretty much left the rest of the game to us real players.

No more farming zergs getting in the way of enjoying content in places like Orr.

Please do not take my post so seriously. It was literally just a bunch of Queen songs strung together to form a coherent thought!

PS: If I quit, it’s not because of the farming nerf, it’s because the game has been crashing constantly for me since last weeks patch

another one bites the dust

in Guild Wars 2 Discussion

Posted by: Jemmi.6058

Jemmi.6058

Well, I had a ‘crazy little thing called love’ for that spot, I’d run out screaming ’don’t stop me now!" The only time I’d leave is if there was a ‘dragon attack’ and I’d be gone in a ‘flash’. You see, getting my legendary is a ‘long way’ off, but ‘you don’t fool me’ anet, you don’t want me to ‘play the game’

Ah well, ‘bohemian rhapsody’.

Why no /inspect ?

in Guild Wars 2 Discussion

Posted by: Jemmi.6058

Jemmi.6058

I would like to see /inspect. If they need to have an opt-out, i’ll take it. But i feel like it is an concession to appease the irrational.

I would argue that those with an inability to accept others VALID concerns, especially when those concerns are voiced by a large percentage of a population, simply because those concerns do not apply to you personally, are the irrational ones…

I don’t know how much you’ve been paying attention but the “large population” is about the same 18 people that have been posting in this thread.

For you concerns to be valid, they need to outweigh the positive aspects a tool would bring. And to claim that it is because “everyone is just dying to steal my builds” may be a true claim, but the actual likelihood of this effecting your in-game experiences are very unlikely.

And since there are absolutely NO positive aspects to leaving out the “opt out” function, besides that people would be able to steal builds, there is no problem.

Finally, we agree.

We agree, but i promise you, no one is trying to steal your build. That sort of thinking is irrational. And making such a concession is conceding to irrationality.

Again- just because it doesn’t affect YOU personally, and just because you can’t understand the concept of a winning strategy or a winning build in a competitive environment, doesn’t make those who use them and want to safeguard their own winning strategies and their own winning builds irrational.

I could say that everyone who wants to watch an American Football game on television on Monday night is irrational because they can simply look the score up after the fact and see who won. I would only be saying that because I personally don’t understand the appeal of watching the game. They want to know who won- look it up. Why watch it? That’s irrational.

See: it sounds silly, doesn’t it?

From my perspective, so I am not speaking for Scrambles, I think that the irrationality of your post is it seems you are paranoid that one will inspect you to steal your build.

I think the only time that one would inspect ones build would be when
1. you are trying to match your build to compliment theirs or
2. you are trying to help out a friend or guildee and have them look at your build for advice and finally
3. when a newbie comes to the game and doesn’t really understand what traits etc are will inspect you for research

I believe the amount of people who will see how awesome you are will be tracking you down to steal your build. is pretty minimal or non-existant That is where the irrationality comes in.

A better analogy from football would have been how a coach will not want the other coach to have access to their game-plans, and will want to keep their game plans secret from the media/other teams. Under that analogy, I can agree and understand where you come from. I suppose it is because I 100% PvE that I do not relate to this desire.

EDIT: I am strongly in favour of your proposal to add the feature and have an opt-out option. I prefer opt out to opt in as I primarily want the feature for helping newbies. Opting out should be fairly straight forward, and perhaps should be taught to you early on in the game (maybe from your trait teacher?)

Game freezes after last patch. (28-may)

in Bugs: Game, Forum, Website

Posted by: Jemmi.6058

Jemmi.6058

I am also experiencing crashing issues.

However, for the most part, it has been crashes straight to windows with a pop-up to send bug report.

Once it froze and I had to ctrl+alt+delete
Once it gave me a blue screen
Once it hard reset

After this started I reinstalled drivers, did some roll-backs, and finally reinstalled Windows

I am still crashing when I play the game.

EDIT: To give some more information..
This appears to happen most often in Lion’s Arch
This has been a problem since the last patch, but I did receive a couple crashes this past month before it (and non before that since headstart)

My Machine:
Windows 8
Asus AMD Radeon HD 7870
Intel 3770k i7
Intel 520 SSD
16 GB RAM

(edited by Jemmi.6058)

Why no /inspect ?

in Guild Wars 2 Discussion

Posted by: Jemmi.6058

Jemmi.6058

The reason it shouldn’t be in the game is the same reason countries have gun laws.

You don’t give people the tools to commit crimes, unless you want them to commit crimes.

You might say, well not wanting to play with people who aren’t good isn’t a crime…and that’s true. But it makes for a lousy community. I don’t believe Anet will ever allow it in the game, because of how they feel about community.

All my wat… I’ve seen some good and bad arguments on both sides here, but you just took the price of potatoest argument in this entire thread…

You just compared inspecting someone’s gear to potentially lethal crimes and gun laws.

I’m comparing providing tools to people who will misuse them. The severity isn’t the issue. Guns don’t kill people. People do. And an inspect tool won’t create an elitist…but it will make it easier for people to be elitist. It will encourage elitist behavior.

The tools a company gives you, trains you as a player. In Guild Wars 2 everyone can rez and it adds something to the community. If they add an inspect, it will take something away from the community.

The analogy was just that…an analogy. If you don’t get what I’m trying to say, well, sorry about that. But just as a gun as a tool that can/will be misused, so is an inspect option.

Not to say that misuing a gun isn’t more serious…but that’s another conversation.

Vayne, I quite often agree with you, but this I cannot. It is a very poor analogy.

You could have another analogy that shows the exact opposite, in fact I did with the car thing a few pages back. To sum up, I said that not having inspect, because a few people will be elitist, is like saying that no one should be allowed to drive, because a few people drink and drive. I imagine you cannot agree with that?

Where the difference comes is the severity of the risk and the intent of the addition. The intent of adding an inspect feature is not wholly bound to being an elitist or demanding others use a certain build. Whereas guns are only created for the intent of shooting and killing. (Cars are definitely not created with the intent of drinking and driving)

The risk that someone will die from a gun is well above and beyond the risk of elitist behaviour in a game. That is because risk = chance * severity. I cannot speak for chance, but the severity is quite a bit higher for killing than elitism. As for the driving situation, I believe that the chance of elitist behaviour is greater than that of drinking and driving accidents, but dying in a car accident is more severe than elitist behaviour.

Anyway, naturally you know that guns and killing are worse than elitist behaviour, my point is to clarify that your analogy is not better than my analogy and they are both opposite in their claims.

Reasons for canach/null confusion

in Last Stand at Southsun

Posted by: Jemmi.6058

Jemmi.6058

Things that are green are safe to you and your allies, but hurt anyone else.

Friendly effects are white circles. I can’t really think of much else in the game where green is symbolic of not just friendliness, but exclusive friendliness to you while being dangerous to enemies. Can you name what you’re thinking of? Green is also the color of hostile mobs that are lower level than you. So at any rate it’s not consistent.

The only reason this wouldn’t be confusing is if you happen to share the same school of thought as the designer, or you read other sources before actually trying to figure things out for yourself. I gave it a couple tries and then looked it up on the wiki because kitten it. Of course the mechanic is actually simple enough (and the whole instance is easy IMO) once you understand what has to be done, but the instructions given by the game did not help with getting there. This felt a lot like playing a console game that was badly translated from Japanese, but this isn’t SAB so I don’t get the joke.

I believe green is the color of the AoE placement thing. I have fast-targeting turned on since September, so I may have remembered this wrong and/or it may have changed.

In this case, the AoE is generally helpful to allies and/or detrimental to enemies.

Why no /inspect ?

in Guild Wars 2 Discussion

Posted by: Jemmi.6058

Jemmi.6058

This whole thread is just hilarious… and no I am not in favor of any kind of /inspect. The simple solution for those that want /inspect is DONT PUG. Seriously, get together a team of friends to do your silly dungeons with and do it with them only. If you choose to PUG or bring PUG’s into groups… just expect the worst and make the best of it.

If only we could use common sense such as this.

Common sense is such a fleeting trait now a days it’s soon to become a virtue. : /

I feel it is possible you two may have missed the majority of my points.

My reasoning for wanting inspect are not related to PUGing

Why no /inspect ?

in Guild Wars 2 Discussion

Posted by: Jemmi.6058

Jemmi.6058

From my summary, at this time, the Pro’s seem to outweigh the Con’s.

Hrm…

Pros:
1) Elitists can be more elite
2) People wanting to be carried through dungeons can have an easier time of it
3) I can’t actually see a good argument for why you would even want this? (1 freebie pro!)

Cons:
1) Players can get turned off of the game the first time they try to run a dungeon and get booted because their gear wasn’t good enough
2) The entrance into getting gear will become far more steep. It will become a catch 22 of “you need good gear to run the instance, but you need to run the instance to get good gear”.
3) If you ever find a good look, you will suddenly find a dozen people who look exactly like you.
4) “Link me ur purples”
5) Random messages from ignorant fools who read that some build is the best ever, and without doing any math themselves believe it. Therefor anyone with a better build who simply doesn’t want to share it with anyone will get kittened at constantly by said people QQing because they don’t understand your gear layout
6) Not that your build being secret would be a problem anymore, because- oh yea. That would likely be part of the inspect too.

From my summary, at this time, the Cons seem to outweigh the Pros.

See what I did there? Making a biased “argument” post and then declaring a victor based on your own bias wont achieve much…

I do not think that my post was nearly as bias as yours. It is, of course, impossible to fully get rid of any bias. You purposefully left out legit pro’s that I had posted and posted non arguments such as “link me purples” and this argument…

The entrance into getting gear will become far more steep. It will become a catch 22 of “you need good gear to run the instance, but you need to run the instance to get good gear”.

…has nothing to do with inspect. For one, you do not need to run instances to get good gear. For two, adding inspect does not change the nature of that statement. If you are saying that people will be blocked from entering the dungeon, than that is included in the elitism argument that you and I both listed.

I purposefully asked that if I missed anything, that you let me know and I will add it. After reading your post, I only saw 1 legit missing argument, and so I added it. I added this because I recognized that I can be bias and that I may miss something.

Why no /inspect ?

in Guild Wars 2 Discussion

Posted by: Jemmi.6058

Jemmi.6058

Old person…new to the internet is an oxymoron or is that too complex for you to understand. As far as ownership of the pixels in the game, what i do with them is my right as long as i do not break any of the terms of agreement and when i read them…yes some of us do that, nowhere did it say i must parcel out my character information to anyone named Jemmi or anyone else for that matter see for yourself; https://www.guildwars2.com/en/legal/guild-wars-2-content-terms-of-use/
Also if “it” is bowing down to pressure from those of the me gen well I hate to disappoint you but that isn’t going to happen anytime soon.

It is not an oxymoron. Do you know what oxymorons are?
Oxymoron is a figure of speech that includes contradictory terms that appear in conjunction, such as “living dead” or “jumbo shrimp”

The phrase “an old person who is new to the internet” does not have two contradictory terms in conjunction . Additionally, an old person can be new to something without it being contradictory.

For the link you provided me, the only mention of ownership is the following quote

You acknowledge and agree that no title nor any other form of ownership to the content has been or will be transferred to you from ArenaNet nor from anyone else

How about an old person who has been on the internet since it was first introduced, does that qualify as an oxymoron? Pathetic, old does not mean inexperienced of the internet. anyway the argument was entitlement and you nor anyone else has any when it comes to knowing anything about my character beyond the look i sport or the name i use.

If an old person meant that they were inexperienced on the internet, it would be redundant for me to use both adjectives. Consequently, I used both adjectives. I am assuming from your response that you are old and are experienced on the internet. By first introduced, do you mean you were using the internet in the 1960’s, or when personal computers became popular in the 90’s? Also, It still doesn’t qualify as an oxymoron.

If you wish to argue entitlement. My counter was that you are acting entitled, in that you feel you have ownership over your character, which you don’t. I may have to read more of the terms to say this with 100% certainty, but from that quote before, it sure seems like that is the case.

I could also argue that with your same logic, one should not be able to know what spells I am casting. Therefore, all spell effects should be removed, so you don’t know what I am doing, as that is not really any of your business.

Do you not think that it would be better for everyone to share this information, so that we can all learn from one another and improve upon ourselves?

For your convenience I found the appropriate user terms regarding intellectual property rights: https://www.guildwars2.com/en/legal/guild-wars-2-user-agreement/ CTRL F to “Property” I’ve quoted the part that I feel is most relevant.

You acknowledge, and further agree, that You have no IP right related to any Account ID, any Account Display Name, any NCSOFT Message Board ID, any communication or information on any NCSOFT Message Board provided by You or anyone else, any information, feedback or communication related to the Game, any Character ID or characteristics related to a Character ID

(edited by Jemmi.6058)

Why no /inspect ?

in Guild Wars 2 Discussion

Posted by: Jemmi.6058

Jemmi.6058

Ha, this is not discussion, this is just a polite argument. Seriously. 8-9 months without the need for Inspect, why ask for it now? Why not 8-9 months ago? Or in beta? Obviously no one minded, why is this even an issue. As long as people are divided, this idea is going no where. In my opinion, however the cons of this feature far outweigh any “Pros” for it to be of any use to the game.

PROS:
1 Can be selective in grouping for those who wish to be selective
2 Assist with helping guildmates and friends who are new to 80
3 Determine what certain weapon or armoor skins are that you see people sporting
4 Explore different builds on other players for ideas on your own character

CONS:
5 Could possibly increase elitism (no evidence for or against this)
6 Privacy concerns
7 EDIT: FROM TOLMOS: Players can be turned off the game after being booted at a dungeon for having sub-optimal gear

Arguments against
1 Being selective is rude and will ruin my gameplay

2 Why would one argue against helping guild mates or friends?

3 “I don’t want people to know what I am wearing, because I want to be unique in my appearance”

4 Unsure why one would be against this, but perhaps privacy argument?

5 There is no evidence to support this. At this point it is all speculation.
5b People can party up with friends or guildees, or be specific on gw2lfg.com what they are looking for. Inspect can only help enforce any requirements gw2lfg.com specified.
5c There are already elitist people in this game and there is nothing being done against this

6 You do not own your character, and thus hold no privacy rights to the character.
6b Your privacy concerns are not a serious concern, because they are not protecting real world information (such as SSN, SIN, Credit card, address info etc)

7 Players may be turned off the game from having super hard dungeons that they run in sub optimal gear, and that their guildmates will have a harder time helping them pass this given the no inspect feature

I may have missed something, but have been following this thread for awhile and tried to some up every argument from both sides of the pro’s and con’s. Please let me know if I missed and I will edit and add.

From my summary, at this time, the Pro’s seem to outweigh the Con’s.

(edited by Jemmi.6058)

Why no /inspect ?

in Guild Wars 2 Discussion

Posted by: Jemmi.6058

Jemmi.6058

Old person…new to the internet is an oxymoron or is that too complex for you to understand. As far as ownership of the pixels in the game, what i do with them is my right as long as i do not break any of the terms of agreement and when i read them…yes some of us do that, nowhere did it say i must parcel out my character information to anyone named Jemmi or anyone else for that matter see for yourself; https://www.guildwars2.com/en/legal/guild-wars-2-content-terms-of-use/
Also if “it” is bowing down to pressure from those of the me gen well I hate to disappoint you but that isn’t going to happen anytime soon.

It is not an oxymoron. Do you know what oxymorons are?
Oxymoron is a figure of speech that includes contradictory terms that appear in conjunction, such as “living dead” or “jumbo shrimp”

The phrase “an old person who is new to the internet” does not have two contradictory terms in conjunction . Additionally, an old person can be new to something without it being contradictory.

For the link you provided me, the only mention of ownership is the following quote

You acknowledge and agree that no title nor any other form of ownership to the content has been or will be transferred to you from ArenaNet nor from anyone else

Why no /inspect ?

in Guild Wars 2 Discussion

Posted by: Jemmi.6058

Jemmi.6058

The biggest problem, as has been mentioned a few times in this long thread, with an /inspect feature is the lack of privacy and user control.

What privacy? This is the stupidest argument possible… Am I “invading your privacy” when I look at your character in the game? I’m not reading your PMs or browsing through your inventory.

As mentioned before this isn’t like seeing through your clothes, it’s a pointing a machine at them that tells me what brand and/or material they are. You’re not even affected.

First of all, you didn’t pay for my account, I did and that being said you have no business knowing anything at all about my account my characters my build my gear, anything. This whole need to know everything BS society makes me want to yak, who do you think you are that entitles you to know anything at all about me or the characters I play. I am sick to death with the presumptuous attitude of MMO players, stop with the false sense of entitlement; you have none when it comes to my characters!

Conversely, I am getting sick of people crying for privacy concerns about their characters in an MMO. Frankly, it makes me think that you are an old person who is new to the internet and doesn’t really get it.

I also find that you and others like you have a false sense of entitlement. I haven’t done the research in the terms of the game, but I would wager that you do not own anything in the game, including your character. ANet and NCSOFT own them.

who the boss is at ArenaNET

in Guild Wars 2 Discussion

Posted by: Jemmi.6058

Jemmi.6058

Technically it is against forum rules to use the name of an ANet employee in your thread title.

I believe they reference this rule?

Do not engage in staff call-outs. Using the words “ArenaNet” or any staff member’s name will not expedite the answer to your query.

Except the staff member in question was not called out nor was there any attempt to have an issue expedited.

However, I know that they have renamed posts in the past which have used ANet employee names.

I really have no idea what that has to do with my question but…I know that Baskin Robbins has more than 31 flavors, all of which are named.

What? I do not understand your rebuttal. Though, I do kind of want ice cream now.

Either way, they have stated on the forums in the past that you cannot have ANet employee names in the subject line of your posts, and have changed the posts that have done this. I quoted the rule that I think is the relevant one.

who the boss is at ArenaNET

in Guild Wars 2 Discussion

Posted by: Jemmi.6058

Jemmi.6058

Technically it is against forum rules to use the name of an ANet employee in your thread title.

I believe they reference this rule?

Do not engage in staff call-outs. Using the words “ArenaNet” or any staff member’s name will not expedite the answer to your query.

However, I know that they have renamed posts in the past which have used ANet employee names.

Im attracted to perma death in games

in Guild Wars 2 Discussion

Posted by: Jemmi.6058

Jemmi.6058

For everyone suggesting delete your character, please stop.

You are needlessly bumping this thread without adding anything to the conversation. The OP obviously likes the risk factor involved in perma-death. Deleting your character isn’t risky.

You may think you are being funny, and maybe the first person sort-of was, but now you are not.

I too am against permanent death, but I do like the idea of higher risk or penalty for death. You can tell that deaths are meaningless, because months ago ANet decided to make it so you could not WP while your party was in combat during dungeon runs. This prevented corpse-rushing, cuz why both trying to figure out the mechanic when you can die pretty much penalty free?

I really liked in that MUD I played where your corpse was left with all the equipment out in the open for anyone to loot. You just had to run back to get it, simple enough, but you ran back in a panic! Anyone walking by could go “Wow! Score! Free lootz!!” I understand how that system may not work here, but I’d appreciate some higher risk factor.

Poll: Profession Over Level 40 Demographics

in Guild Wars 2 Discussion

Posted by: Jemmi.6058

Jemmi.6058

Warrior – 80
Mesmer – 80
Thief – 80
Elementalist – 80
Ranger – 80

Why no /inspect ?

in Guild Wars 2 Discussion

Posted by: Jemmi.6058

Jemmi.6058

I feel you did not fully grasp the meaning of my post. You said that it is useless to add a tool that is convenient, because there are other methods of doing the task. I was saying that it is silly to say that convenient tools are useless, because there are other ways of doing said tasks, by providing some examples.

I can respect the reasoning of many that they feel it will foster elitism etc. I do disagree with that, however. I cannot respect the reasoning that there is already a way to do it, so don’t make it better. This is how we progress as a society, we are constantly tweaking things, adding tools and modifying ways to improve the ways we do the same tasks. There doesn’t have to be a problem to fix, there can simply be progress.

-snip-

I disagree that this kind of thing encourages what you think it encourages.

You’re free to feel that way. However, the objective fact of the matter is that this kind of behavior is already apparent with the gear ping mechanic.

It follows that adding something that takes this a step even further, an invasive /inspect option, would simply empower this mindset.

It would exasperate what is only a minor fringe problem.

I’m still trying to understand your logic here: You consider it inconvenient to CTRL click your gear into chat, yet you want an option to type out /inspect to gain the same result?

Seriously?

Well, you know what? I just solved everyone’s problem: If typing /inspect literally just CTRL clicked all your gear in chat for folks to see, I’d be okay with it.

If it’s something that can be forced out of a player or used on the player without the players consent, that’s not okay.

I respect the right a min/max gamer has to play the game in anyway they see fit, but that right ends where my freedom of choice and a right to privacy begins.

It’s none of your business what I’m using or what I’m running unless I choose to share with you.

Making an elaborate gear check mechanism beyond what is already in place is folly.

You talk to folks, you get to know them, you get together with honest and like minded individuals to do whatever you want in the game.

Gear ping works wonderfully to that end. It’s a perfect compromise between things. You can share or choose not too.
_

If it ain’t broke, don’t fix it.

I do not want /inspect actually, my preference is right click inspect. Having both options would be fine though.

I also have said that the ping gear option is limited in comparison to what an inspect function can do, so they are not the same thing.

I cannot relate to your desire for privacy, but if that is a serious concern there are suggestions in this thread to adhere to such desires. Example: make inspect toggleable, so you can prevent people from inspecting you, or add in a settings, so that only guildmates, party members and friends list can inspect you, or add in a pop up that says “X is trying to inspect you, approve/decline” (personally I do not like option 3).

I’ve also clearly stated that I could not care less about min-maxing and that is not related to why I want an inspect feature.

The Chatbox should not be part of a bossfight

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Posted by: Jemmi.6058

Jemmi.6058

I read pretty quick. But it’s not about that, and you should not use this as measurement, since there are probably a lot of people who read slower. Your 8 word argument, well, there are different messages to read, so there are probably more than 8 words. But that does not matter either.
It is not about for how long you are distracted, it is about being distracted in the first place. And since they said in that video which was posted earlier that they want to keep using this mechanic, you might expect an increase of stuff that you have to read, depending on the complexity of the enemy mechanic.

Also not having to read it again once you have read it, this is just a dummy argument. The point is that no matter what, you’re at least distracted by it once. It breaks immersion. It breaks the flow of the gameplay. It distracts.

And by the way, I think you misunderstood me. There are timestamps afaik, as long as you have them enabled for the entire chat in the options. This is also a big NO. Elements that influence combat and gameplay should never be so blatantly reliant on a setting a player can choose.

It might be helpful to some people, but it is nevertheless bad design. It should not be encouraged. There are a lot of other, better ways to communicate with the player. It also does not need to be communicated on all channels, because some will be distracting. Clear visual and auditory communication is the best and most sufficient way.

Apart from all this, people probably fear that ANet is shifting to less quality and more content in a short time, so that in the long term visual and auditory communication might be replaced entirely with this text nonsense.

Really? I’ve wanted Timestamps for so long, I am going to look for this right away when i get home! Thanks

I am all about immersion, and I do not think reading some extra information for a second or two breaks immersion.

We clearly disagree about a big thing, and that is information. I think that having more information is better, where you think quality information is better. Ah well.

Thanks again about the Timestamp note.

The Chatbox should not be part of a bossfight

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Posted by: Jemmi.6058

Jemmi.6058

I just don’t think the text should be removed. It is out of the way, so it’s not getting in your way. If you want the extra information it’s there. If you don’t, then ignore it.

Here I really beg to differ. Especially since it is “out of the way” it becomes a distraction. As I said, you have to focus on it, making you ignore the actual battle. Also since it is yellow, at first I thought it was a system message.
Now you also say ignore it. But to ignore it, I have to know what it is in the first place. So I have to read it once at least, making your argument invalid. I cannot ignore it, because it could be important. I do not know what it is if I do not read it.
Also what jazzllanna said. This was confusing me, too. “Is it a new message or not?” For people who have turned timestamps off this hurts even more. And for those with timestamps on, they have to do the additional check of comparing timestamps with the actual time, distracting even more.

Don’t get me wrong, I get that on a personal level you seem to like these messages. But on an objective level, there are just too many facts showing that it is bad design. It’s just screaming BAD everywhere you look.

El curioso, how fast do you read? I read it during the battle and it did not distract me nearly enough to be negatively affected by it. By the time I read it, it was pointless, because I had already learned the fight. However, if I was distracted due to the yellow text, it wouldn’t have taken me away too long. It’s what, 8 words? That takes like 1 second. Once you’ve read it once, you know what it is and you can then choose to ignore the next time it pops up.

I also agree that timestamps would be useful

EDIT: I just wanted to note that I have no personal feelings on the matter. I do not care that the text messages were there, or if they weren’t there. However, from an objective stand point, I thought that it was a good design. I thought it was a good design because a) it provides extra information which may help explain what is going on and b) it does not appear in a way that is obtrusive.

(edited by Jemmi.6058)

The Chatbox should not be part of a bossfight

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Posted by: Jemmi.6058

Jemmi.6058

“Oh look at that text in the bottom left explaining everything”.

It’s a good design to use everything possible to communicate. They gave the visual cues and added text to give more explanation if you were unable to figure it out via the video cues. Again I cannot speak to audio as I had the game muted when I did this.

I think at this point it comes down to personal preference, but communicating via chat is not good and should never be used. Seeing and hearing what your enemy does is rather easy (as long as the animations and sound fit), you’re focused onto him anyway. But if you have to divert your attention away from the fight to the chat (or are distracted by it, since it appears in yellow so it seems to be somewhat important), then the flow of the gameplay is broken at this point. It is not intuitive, it is distracting and can lead you easily to make mistakes.

Compared to everything else in this game, especially Molten Facility, this is very very bad gamedesign for the reasons I have already named.

Try looking at it from another angle: When fighting the dragons – Jormags Claw, Tequatl the Sunless and the Shatterer (also when taking back Claw Island, which of course is kinda like Tequatl), his attacks and moves are called out by npcs. While this also kinda dictates the flow of the fight, it is also immersive, because the npcs who are fighting with you are calling it, which makes the world feel alive.

So at the very least they could have used the npcs who you teamed up with to communicate his actions. Give them a little voice and let them tell you what Canach is up to. This would have been way better than yellow messages (System anouncements anyone?) and not so immersion-breaking.

Yup, I can definitely agree that the visual and audio cues could be improved. I just don’t think the text should be removed. It is out of the way, so it’s not getting in your way. If you want the extra information it’s there. If you don’t, then ignore it. However, I 100% agree that the audio/visual cues could be improved on this boss fight.

Why no /inspect ?

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Posted by: Jemmi.6058

Jemmi.6058

By your logic, we should remove ponies from the game because they’re completely out of place in GW2. Except there are no ponies in GW2 to remove.

There is no /inspect function. You’re asking or else arguing in favor of one.

I feel you did not fully grasp the meaning of my post. You said that it is useless to add a tool that is convenient, because there are other methods of doing the task. I was saying that it is silly to say that convenient tools are useless, because there are other ways of doing said tasks, by providing some examples.

I can respect the reasoning of many that they feel it will foster elitism etc. I do disagree with that, however. I cannot respect the reasoning that there is already a way to do it, so don’t make it better. This is how we progress as a society, we are constantly tweaking things, adding tools and modifying ways to improve the ways we do the same tasks. There doesn’t have to be a problem to fix, there can simply be progress.

I didn’t say not to add it because it was useless. I made my reasons clear.

Your reason was clear, but I feel that it was silly.

You build a bridge and get over it. People aren’t obligated to answer your questions. They may just be kittens like that. Look up http://www.gw2armorgallery.com/

Yes I have used these websites. I have found a few things botherseome by them though. 1 I have to alt tab out of the game to find the gear I want? 2. They do not seem to have the ability to only show 1 item piece. I find a lot of chest pieces are not fully visible with the head, shoulders and gloves. I mix and match my gear and cannot get a good view of what would look well.

I’m sorry for your mate, but this is akin to asking for the mouse macro not to get me banned because my hand hurts if I play too long.

They’re not going to destroy their game for the potential convenience of a choice few honest folks. Many more will use the occasion for less then noble purposes.

I feel the honest folks are probably in higher supply than the elitist few. Therefore, I do not think it will be ruining the game as you say. As you also said, people already ask you to ping your gear, so the elitism is already there. Adding inspect won’t necessarily change that. I do not understand your analogy to the mouse macro thing.

So then, are you beginning to see now why some folks might not be too keen on the idea of a /inspect option?

People can already and do hassle them for their gear choices in game. That option is already there and people do use it.

No I do not see why they would not be keen. If I could just go in a dungeon and see someone perform very well and inspect them and emulate them without ever bothering them, I think that would be better than – Hey can you ping your gear? and they have to shift-click through.

A /inspect function would take this a step even further. It’s not at all necessary, given the element this kind of thing encourages.

It is not necessary, but it would be a welcomed tool that would make the game less frustrating and more enjoyable. Adding in-game tools is better than having to resort to websites to gain everything. I disagree that this kind of thing encourages what you think it encourages.

(edited by Jemmi.6058)

Why no /inspect ?

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Posted by: Jemmi.6058

Jemmi.6058

I want it for:
1. Finding out the names of aesthetically pleasing gear when I pass strangers, sometimes when I whisper and ask what they are wearing they do not respond
2. Assisting friends and guildmates fine tune their gear and identify areas for improvement
3. To inspect better players, so that I can identify my own areas of weakness and/or come up with new ideas for builds

And if you couldn’t already do all of those things in game right now with the gear ping mechanic, you’d have a point.

But you can.

Given that logic, you should remove all tools which are there simply for convenience and time saving. Off the top of my head, I suggest we remove:

1. Waypoints – you can already walk there
2. Asura Gates – see 1.
3. Exotic gear – You can do the content in rares
4. Whisper – you can always map chat or add people to your party
5. Guilds – just use your friends list
6. /wiki – Just alt tab, lazy!

OK, I hope you can agree with me that removing these items would be silly. That is how I feel about your comment in regards to “You can already do it, so adding a tool that makes it better is useless!”

Especially being as you are wrong. In reference to my points above..

1. When someone does not reply to a whisper or is Akitten and I am trying to figure out their gear, what do I do?
2. See my story about my ESL guildmate
3. Should I ask anyone I see better than me to ping their gear? Can you imagine that being successful and not annoying?

Did you read my note about wanting to see extra info such as the stats menu and/or traits?

The Chatbox should not be part of a bossfight

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Posted by: Jemmi.6058

Jemmi.6058

instead of telegraphing boss mechanics clearly

He didn’t say that they were not telegraphed at all, just not clearly enough. And I totally agree. His animation for detonating the bombs – kneeling down – looks pretty much the same like his blocking animation. I confused the two at first.
Also, I don’t remember clearly, but did he have any in-fight voice at all? Felt that this was totally missing.

Apart from whether his actions were telegraphed or not: The progress of a fight, especially of a boss fight should never be influenced by the chat. Unless you’re deaf, you should not be forced to read. And there should not be any messages dictating the fight at all. If it was intentionally made for deaf people, fine. But make it an option you can turn off, because personally I do not like it. It is distracting, and it is bad design.

If I want to read text, I’m going to play a text based RPG. We have audio and video for a reason. So use it.

Audio and Video were used (well Video 100%, I had my game muted), but so was text. The animation was close to a shield, but it only took a few seconds to learn the difference. “Why is he blocking, he is invincible? Oh all of the mines reset, what? Oh look at that text in the bottom left explaining everything”.

It’s a good design to use everything possible to communicate. They gave the visual cues and added text to give more explanation if you were unable to figure it out via the video cues. Again I cannot speak to audio as I had the game muted when I did this.

Why no /inspect ?

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Jemmi.6058

From my POV right now, the people who are anti inspect and anti LFG auto groupers etc are the ones who sound the most elitist.

You alredy have a /inspect: talk to people. If you demand everyone ping their gear for efficiency, you can make that request of folks. People already do that.

Why do you want to go a step further? Why do you need a /inspect that the game doesn’t already cover in the gear ping mechanic?

I already said a few pages ago on a couple of different posts, but I understand this is a long thread.

I want it for:
1. Finding out the names of aesthetically pleasing gear when I pass strangers, sometimes when I whisper and ask what they are wearing they do not respond
2. Assisting friends and guildmates fine tune their gear and identify areas for improvement
3. To inspect better players, so that I can identify my own areas of weakness and/or come up with new ideas for builds

As for number 2, I recently was doing this and it took me over an hour, because I was helping a guildmate who was ESL. It took a very long time to figure out what gear he had and what he wanted/needed and to figure out once he actually got that gear. The /inspect option would have reduced time this took and would have been more convenient for both me and him.

I would also like Inspect to show more than just gear, but the side panel as well – where you can see all the stats of the hero panel. If you could even see traits, that would be awesome, but I understand that this may be undesirable for many.

The Chatbox should not be part of a bossfight

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Posted by: Jemmi.6058

Jemmi.6058

I did not read the text box at all and defeated Canach, I don’t think it was necessary for the fight.

All I did was read the skill tooltips and ran in

Im attracted to perma death in games

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Jemmi.6058

I also would love this! I see it that when you die you spawn back in a major city and have to run back to your corpse to get your gear. In that time anyone could loot all of your gear. In PvP if you kill someone, you get their gear. I used to play a MUD like this and it was soooooo much fun.

Why no /inspect ?

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Jemmi.6058

I wish I could inspect my guildies so I could help them with their builds more easily. Without one, whenever they ask for build help, they have to ping a dozen items and write a veritable couple paragraphs to communicate their traits and things.

Having an inspect feature in PvE would no more foster elitism than what we already have. Mean people require you to ping your stuff or you’re kicked, don’t play with them. Limiting players from being able to inspect just on account of the bad people that will be there anyway is terrible.

They should absolutely carry the inspect from PvP over to PvE.

It’s not that we don’t like this on account of bad people. It’s just that the presence of a /inspect would FOSTER people to be critical of other people, whether or not they perceive them to be good builds or bad.

Except you have 0 evidence to prove that. This game is already more elitist than any other game I have played in. I played WoW too, and never felt the same sort of pressure to have one build or play-style forced upon me. Having inspect and damage meters allowed me to improve myself by watching other people and using these tools. Here, I have to resort to the forums to learn how to play the game.

It feels like we are punishing everyone, because some people previously had bad experiences with it. It’d be like saying no one is allowed to drive in this city, because a few people were in car accidents in that city a few states over.

Have you played LOL? That game’s community is infinitely more toxic that GW2. And I suspect other highly competitive games or other MOBA also foster toxic attitudes. It’s like meeting a nice and friendly person is such a gem there, whereas it’s the norm here.

Honestly, the only place I see /inspect would be ok is in pvp.

Nope, I never have played LoL. Guess it’s a good thing. I think you and I just see totally different uses for /inspect, as I don’t think it matters if it is in PvP or PvE as I’d use it the same way either way.

From my POV right now, the people who are anti inspect and anti LFG auto groupers etc are the ones who sound the most elitist. It seems like everyone who is against it thinks that because they don’t like it, no one should be able to have it. Why not have the option for it and if you don’t want it, find like-minded friends and guild with them and don’t use it. Let those of us who like them to use them? Pro choice.

Daily Reward for Canachs Lair

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Posted by: Jemmi.6058

Jemmi.6058

Dear Anet,

Exploiting literally IS gaming. Anything you leave in the game for the playerbase to exploit to their advantage, we will, and no one should ever be banned for DEVELOPERS mistakes.

If you want to prevent these things from happening in the future, do what most major MMOs do and Create a Public Test Server.

Strongly disagree with this statement. There are always going to be unintended consequences of every action, it is nearly impossible to predict every possible outcome. If someone is knowingly abusing something which is clearly something unintended by game design which gives them an edge over the rest of the playerbase, that player deserves to be punished. Perhaps an immediate ban is too harsh, but a suspension maybe. Exploiting is cheating, and should not be tolerated. It ruins the game for others.

Get rid of fog and make icons stand out

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Posted by: Jemmi.6058

Jemmi.6058

No, it’s not illogical.
Change it to something useful, obviously.
Or make the picture stay on top of the mine after you Scan.
It’s not rocket science.

You know what is not rocket science? Remembering a which trap does what after you scan it. You just need to scan a total of 3-6 mines and run around in circles hitting each one. Takes like 10 seconds to remember them.

>>Apart from this… you can make the mines green and then jump over them so that Canach runs straight into them when he runs to you. But it’s risky.

Or you can make them green and push Canach into them. It’s easier than waiting for the right moment to detonate them.

Depending on your class you can also try other tactics. For example, Mesmer with dodge to create an illusion trait can distract Canach with the illusion while you set up the mine and place yourself accordingly, then shatter it and he’ll run straight into the mine.

Alternatively, if you are not on a mesmer, you can set off the mine run in a circle and dodge roll through the mine and he will follow you into the explosion.

I’ve only done it on my Ranger and Mesmer, so I have no advice for other professions sorry.

Why no /inspect ?

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Posted by: Jemmi.6058

Jemmi.6058

Adding /inspect would be redundant. The tools are already there to do your pre-run checks. Even if /inspect gets implemented, I don’t think it’ll prevent what you’re trying to avoid. How would you know that someone won’t switch gear to MF when the run starts? It’s the same in WoW and it has those tools (cheating the lfg and raid finder). Honestly this is one of those, “if it ain’t broke don’t fix it” things.

You are assuming that demanding a set of gear for a dungeon run is the only use for this.

I wouldn’t use it for that but would use it for:

1. Improving my gear by inspecting more experienced guild mates and players
2. Finding out names of aesthetic pieces of armour (right now I have to whisper and ask and hope they respond).
3. Assisting guild mates and friends improve their gear

Why no /inspect ?

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Posted by: Jemmi.6058

Jemmi.6058

I have another suggestion. How about a /inspect, that people can turn on or off when THEY want to? That way people who don’t want to be inspected, can’t – yet people who want to get into groups and therefor want to show their gear etc. can turn it on and be inspected…problem solved.

Instead of argueing you guys should really just make different suggestions, like me >:O

I appreciate the suggestion Firefly However, there will still be arguments against this. I am pretty sure it has been suggested before, and the people against inspect state that elitism will still be brewed as they will kick you if you have inspect blocked (or force you to turn it on). I am in the boat that those same people are the ones who currently demand you link your gear, but meh.

Daily Reward for Canachs Lair

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Jemmi.6058

The character cycling is used on a few items, I agree. That doesn’t mean it is not exploitative. Unless you think that it was ANets intention that people create and delete characters repetitively to receive rewards at accelerated levels?

Hey check out this post where it is officially accepted to recycle characters.

https://forum-en.gw2archive.eu/forum/support/account/Are-Black-Lion-Key-runs-an-exploit/first#post1222647

Thanks, hadn’t seen that post. I find their conclusion odd, but OK. It is especially contradictory to finding cycling characters here an exploit.

Players were exploiting it by deleting and remaking characters..

Daily Reward for Canachs Lair

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Posted by: Jemmi.6058

Jemmi.6058

Nobody should ever be banned for doing something as allowed by the game. You guys need to check your envy at the login screen. Anet isn’t even consistent about whether recycling characters is exploitative or not (they never patched SAB). If they don’t want players to farm character-based rewards then they need to implement a cap, period, as that is fully within their power and their responsibility.

Banning is also within their power and responsibility. They have also made their stance on exploits quite clear.

I am unsure what you mean about checking my envy at the login screen?

The character cycling is used on a few items, I agree. That doesn’t mean it is not exploitative. Unless you think that it was ANets intention that people create and delete characters repetitively to receive rewards at accelerated levels? From my pov it seems like it was obviously not their intention.

Why no /inspect ?

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Posted by: Jemmi.6058

Jemmi.6058

I wish I could inspect my guildies so I could help them with their builds more easily. Without one, whenever they ask for build help, they have to ping a dozen items and write a veritable couple paragraphs to communicate their traits and things.

Having an inspect feature in PvE would no more foster elitism than what we already have. Mean people require you to ping your stuff or you’re kicked, don’t play with them. Limiting players from being able to inspect just on account of the bad people that will be there anyway is terrible.

They should absolutely carry the inspect from PvP over to PvE.

It’s not that we don’t like this on account of bad people. It’s just that the presence of a /inspect would FOSTER people to be critical of other people, whether or not they perceive them to be good builds or bad.

Except you have 0 evidence to prove that. This game is already more elitist than any other game I have played in. I played WoW too, and never felt the same sort of pressure to have one build or play-style forced upon me. Having inspect and damage meters allowed me to improve myself by watching other people and using these tools. Here, I have to resort to the forums to learn how to play the game.

It feels like we are punishing everyone, because some people previously had bad experiences with it. It’d be like saying no one is allowed to drive in this city, because a few people were in car accidents in that city a few states over.

Why no /inspect ?

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Posted by: Jemmi.6058

Jemmi.6058

LOL! This thread is almost as good as the other 3 about the same thing.
I have a suggestion, why don’t the devs simply make a “hard core” server?
They can put in /inspect, open world PvP, mounts, housing, and all the other things that “every MMO has”. After all, it’s so obvious that so many players just do not like this game and want it to be like “every other MMO” out there, they may as well give it to them. Of course, there should be a nice hefty fee to transfer to the new server, say something like $59.95 , and it should be a one time, one way transfer so that once the unhappy players are all there, they can simply spin it off in to a separate game, they can call it “World of Guild Wars”! ;-)

Cause that server would be full very fast (by all the guys that left game)
And this is turning to be just like another MMO minus some key features. (in wow you camp bosses just like players camp events now (didn’t play wow, what i heard), mini pets really? is that what makes this game so different, so perfect, some pink cat that goes mauauuauawuwua?, is not balancing PvE what makes this so different from others?)

Don’t believe everything you heard. I played WoW and even run my own WoW server, it’s several steps down from GW and there is really no comparing the 2. It’s like trying to compare Unreal Tournament to Call of Duty.
BTW, WoW also has mini pets, as do a very large number of other online games, both old and new. It’s one of the things players kept asking for because “every other MMO has them”. See how that works there? Players kept asking for them, the devs put them in, and then players complain about them. There is just no pleasing some players no matter what you do. It’s like the old song, “you can’t please everyone so you’ve got to please yourself” and the devs are doing just that.

Unreal Tournament 2004 was one of the best FPS games i played, CoD after first Modern Warfare gets boring fast, i mean FPS games don’t need some stupid achievements and leveling.
Back to the topic, i don’t care what wow has or has not, i didn’t play it, but if so called “casuals” (that probably play twice as i) say things like raiding is for 1% of wow playerbase, there is nothing to do except gear grind and so, what is 99% of wow players doing? Just cause wow has something (inspect, class balancing) doesn’t mean it’s something evil.

No one said just because WoW had it that it was evil. But the players who want to bring every feature in WoW to GW don’t seem to get that they are 2 different games designed for 2 different player bases. It gets old pretty fast when every other day someone new makes a post and complains that since some other game has a feature, it needs to be in GW as well since all other games have it, it’s a standard, there are no REAL MMO games that do not have it, etc. If these “features” mean so much to them, there are plenty of games out there that they can get their fix from. There are many of us who play GW simply because it does NOT have those features that “all other MMOs have”. Why should we keep quit while the complainers attempt to turn the game we like to play, in to some twisted copy of everything else that is out there already? It boggles the mind, if these other games are so great and have such great features, why are they even here?

That is why less and less people is here, so good luck not having features that every other MMO has and still having heavy grind, magic find gear, DR on farm, stealth loot nerfs, RNG cash shop, bugged/broken dungeons, no PvE class balance and most important real balancing.

Your making assumptions as to why other players have stopped playing without having any real information to back it up.

And you are generalizing that the majority of the playerbase is here because GW2 does not have these features.

Personally, I am playing GW2 for a few reasons.
1. I loved GW1 and wanted to continue to the story.
2. It is the best non-subscription MMO out there
3. I love the graphics!
4. I love the gameplay of action combat

That said I have these issues
1. No healer class (miss monk)
2. No LFG tool that transfers me to a random dungeon with a random party
3. Very little gear progression
4. No ability to inspect other peoples equipment (for the reasons of helping them, improving my own gear and finding the names of items I like the appearance of)
5. No henchmen to allow me to rock group content when I cannot find a group

Daily Reward for Canachs Lair

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Posted by: Jemmi.6058

Jemmi.6058

ok – so if you guys have to keep editing, repatching etc becasue “people are making too much money”…whats that say? there are a huge amount of players that want to make a good amount of money FAST with some effort, if they make it past a specific boss they should be rewarded sometimes instead of RNG throwing random crap(mostly blues and greens/even whites). it says players WANT money…and since every angle you throw at them they find a way to make that money i think it should be given an option to make that money anyway. people were amking great moeny and everything was stable early game by offering crafting services, now its just an economy fight over who can slightly overprice what material NEEDED to make something and make a quick buck- economy wise its not group friendly as everyones more than likely trying to get gems for a nice item that’s cosmetic or slightly pve usable, but when someones about to get said items from a nifty farm that does actual group play, either Diminishing Returns kicks in/ you think its OP/too many bots are involved so instead of banning the bots/allowing them to farm the crap outta it with mindless whack-a-mole, you nerf the farm and say its justified…because there were botters taking advantage of it…which brings another point:

Botters = are on this game and even other games when you cannot hold interest of a player so he / she wants to play it for the FUN factor, Grinding crafting disciplines because it looks promising with money capabilities is nothing when people just fluctuate the gem market anyway/Powertrade with TP…its a Trading Post WAR….nothing else. Let alone it doesnt really FEEL like GUILD WARS without a kitten Guild Hall. everyones out for themselves in the end…no ones going to spare you mats when they can get a quick buck. and the ONLY quick buck is getting lucky with RNG and quickly selling it on the TP 1 copper less than the poor dude above you. Making money is not really possible in this game in a fast aspect, cept CoF p1 runs. there needs to be more money making and less grind-casual play. Rid yourself of RNG and make EFFORT be rewarded more…MORE

I agree, they shouldn’t change their mind and stealth change things like this. I was unable to get the reward on all my level 80’s

However, I think they should just ban anyone doing the create a char, get reward, delete and repeat. It’s an obvious exploit. They used to be strict on exploiters, but seemed to tone down?

Why no /inspect ?

in Guild Wars 2 Discussion

Posted by: Jemmi.6058

Jemmi.6058

Why do people feel the need to see everything?

I have no good words for those who require “berserker/exotic/ascended ping gear” when doing runs. It is a game not some kitten heart surgery where you need everything and everyone perfect.

I only read this far before I had a reply to say. Two counter arguments.

1. People are already doing that without the inspect option. There is no evidence that adding it will increase and/or decrease this.

2. I was trying to help a member of my guild improve his gear 2 days ago. He speaks a different language and english is his second language. It made working with him a bit more difficult, but I remained patient as I helped him gear up. However, it would have been much more convenient had I been able to inspect his gear throughout, so that I could provide advice about gear/sigils/runes/accessories etc without asking him to ping everything and wait forever due to the ESL.

Last Stand at Southsun: Feedback/Opinion

in Last Stand at Southsun

Posted by: Jemmi.6058

Jemmi.6058

Yeah, I was a bit perplexed on why it was called a dungeon as well. Coming from the dungeon team previously, it really felt more like a boss instance, but I don’t write the patch notes or do the marketing.
I didn’t build the Canach encounters, but I did enjoy them. It’s a neat variation that changes gameplay, and I liked the mechanics. Sure there’s a few things that can be done better (as is with everything), but given the time the designer had to work on the instance, I think he did a great job.

The fights themselves are good (people cry just because it’s not another faceroll boss battle), but they feel like:
“Hey look, here’s a dude, catch him”
“Oh… ok!”
“Good job! Btw there’s another one, catch him too”
“Em… ok…”
Maybe I missed something but there is no story before and between the encounters.

Read the mail and talk to Kiel at the entrance of each version.

I don’t know if you were expecting a lot of exposition detailing everything involved, but there’s definitely something there.

Although I do find it interesting that the two nobles seem to act as if everything is completed.

Mail? I didn’t notice that when I logged in yesterday. I’ll have to check it out. Thanks.

Last Stand at Southsun: Feedback/Opinion

in Last Stand at Southsun

Posted by: Jemmi.6058

Jemmi.6058

Yeah, I was a bit perplexed on why it was called a dungeon as well. Coming from the dungeon team previously, it really felt more like a boss instance, but I don’t write the patch notes or do the marketing.
I didn’t build the Canach encounters, but I did enjoy them. It’s a neat variation that changes gameplay, and I liked the mechanics. Sure there’s a few things that can be done better (as is with everything), but given the time the designer had to work on the instance, I think he did a great job.

For me I did not mind the fight with Canach, but my 2 major pieces of feedback are:

1. Outside of gw2.com I have no idea who Canach is. Was there anything in this living story arc that actually explained who he was? The only thing I saw was that awesome short story by Scott, but I feel like the story needs to be in-game.

2. I wish that it was more than just a boss encounter, but ah well

Incorrect Date Last Stand Post

in Forum and Website Bugs

Posted by: Jemmi.6058

Jemmi.6058

on the Guildwars2.com main site it lists the new Last Stand patch info as May 24th.

https://www.guildwars2.com/en/news/now-playing-last-stand-at-southsun/

Think you mean 28th? Not a biggie.