I am all for Mastruq’s idea of letting things last longer. However, currently the additions to the game do last a long time. They can easily be completed in a couple of days and last usually a ~month.
I don’t think that two week releases will see that change, as the last couple of releases were 2 weeks apart and they lasted for longer than two weeks. For example, Dragon Bash started June 11th and next instalment (Sky Pirates on June 25th) did not remove the Dragon Bash content.
I understand your desire to want to play more content, but you choose to play less regularly. That means that this can’t be that important to you, and I do not see why the entire game should change and warp itself to your personal schedule. For me, I am almost entirely bored of all non-living-story material in this game, so I only log in to play to check out this new stuff. I then play it, get bored, and log out until Guild Missions. Currently, there is not enough content for me to keep engaged, and my enjoyment is slowly fading away. So for players like me, more content = more enjoyment of the game.
Obviously, I understand it is hypocritical for me to say you cannot ask for the game to meet your schedule when I want it to meet my schedule. That is why I agree with Mastruq’s idea of having living story content last for a longer period, so you have more opportunity to enjoy it.
Achievement:
noun
1. A thing done successfully, typically by effort, courage, or skill.
2. The process or fact of achieving something.I already +1 this, but I thought I’d quote it too just in case some of you missed it. It’s possibly the best argument to the OP
It is sort of weird to see the majority of players in this thread agree with that definition, but not in the other thread about jumping puzzle achievements and portals.
Just to clarify, completing something with a portal fits that definition. “A thing done successfully, typically by effort, courage or skill.” The word typically implies that it is not exclusive to those 3 things. Therefore, completing a jumping puzzle by hopping a portal is completing something successfully, and therefore an achievement (technically).
I also want to add that achievements in games are quite often not gained by effort, courage or skill. Achievements are often handed out for completing simple and/or mundane tasks. For example, talk to a NPC. Another example from hundreds of other games, complete the tutorial.
Sure, but we can get extra trait points without having to increase the level cap too. Just like current skill points work, but starting from lv 80 and to a maximum cap of X extra traits
Also, I read your previous post and to me it seems your idea of personal story doesn’t hold ground. The new challenging personal story missions could be lv 80 and nothing would change. The only benefit that seems reasonable to me is the one about pacing, but I’ll have to think it through before further commenting.
Naturally. As I said, it is not the only way to slow down content, nor add traits etc; however, it is one common way to do so. Personally, I’d love to see a level cap with a new continent of higher level zones. However, if they add a new continent of level 80 and slow down movement throughout by other means that’d be alright too. We already know they can adjust traits and builds without level increases, which was fun (for me) to rebuild my main character.
However, having higher level stories can definitely change things. You can make a story inaccessible (unless you are very skilled) until you level up.
I understand that many people do not want a level increase, so it’s fine if we don’t get it. It’s just something I would personally enjoy. I’d also enjoy a healing class, vertical gear progression, less waypoints, more revealing armor choices among other things. I just have to live with what we got though
But content is content, and stories are stories. No matter what level they are, if they take x hours to experience, it will always take that amount wheter they are level 80 or 90. Are you suggesting that purposefully slowing the speed at which we can experience content is a good thing for the player?
New builds and new traits are completely unrelated to the level cap, and in fact new traits have been introduced in the last patch.
That is what I am suggesting yes.
New builds can be created by changes to traits, but can also be created by increasing level cap (because then you get more trait points).
Just because the effects of gaining a level are not exclusive to gaining a level does not mean they do not exist.
A better question would be, what are the benefits of increasing the level cap?
Yes, I’d like to hear an answer to this as well.
I said my answer to these on page 1 on a few different posts. Ultimately, I think the benefit is that new levels can limit the speed at which you can experience new story and new content. Of course, it is not the only way of doing this, but it’s one of them.
IMO, I do not see gear progression, re-working of traits or any of the other complaints in this thread as negatives. I welcome gear progression and new builds with traits.
It all comes down to personal preference on what is good and bad. IMO everything about raising a level cap is a benefit.
My concern about restricting level of gear to 80 while also raising the cap, is that when you are down-levelled your gear is also down-levelled.
For example, if you are level 90 and your gear is level 80, than your gear is 8/9 of your level. That means when you go to a level 80 area, your gear will be down-levelled to 8/9*80 = level 71. So by raising levels and not gear, you will essentially make all current content much more difficult.
I am forced to farm new sets of armor for all 7 of my characters.
You might be confusing “want” with “forced”. I don’t think you’re ever really forced to do that.
You are if you want to get into dungeon groups reliably or perform well in WvW. If I get into a duel while roaming, how good are my chances of coming out ahead if the guy I’m facing has 10 levels and similarly better armor than me?
Still doesn’t imply forced.
forced
/fôrst/
Adjective
Obtained or imposed by coercion or physical power: “the brutal regime of forced labor”.
I think you mean that you need to do it if you want to remain competitive in dungeons and wvw. Note that you do not need to do either of those things, and that no one is forcing you to do so (at least I hope not).
I think I raised a few interesting points here, but nobody’s replied to them.
Here you go
I perceive this as disrespectful towards the arts.
I can agree with where you are coming from, but so is skipping a Vista cinematic.
There is no such shortcut for dungeon achievements, crafting achievements, personal story achievements, slayer achievements or anything else – in order to get the badge, you have to succeed in completing the task.
There are plenty of shortcuts. For a dungeon, you can skip all the trash mobs, portal past certain parts, stand in certain areas which negate damage etc etc. For crafting, you can follow a guide online and max out your crafting for a few gold and a short amount of time with no effort or discovery. For personal story, you can skip all of the ‘story’ by skipping cinematics. For many aspects of the game, you can group up with players and let them do everything for you while you auto-attack.
but I don’t feel entitled to get a free achievement from someone else who slays 1000 giants and then using a skill that tricks the game into thinking I did.
For me this is not about players being entitled to take a portal, it is about how I like to play a game. Personally, I like to help people. In previous games, I would be a healer, and I would go around and randomly heal people. In this game, I can’t really do that. I also like to explore, so doing a jumping puzzle on my mesmer and portaling friends, guildmates and randoms fulfils both my game-style preferences. I do not feel entitled to be portaled, but I feel that I should be allowed to portal others.
Additionally, you can get achievement points for visiting a laurel vendor, why not get an achievement point for visiting a jumping puzzle?
Increasing level cap = goodbye to remaining GW1 fans.
Hmm, not for me, please don’t speak for all GW1 fans. I was a big GW1 fan, and IMO GW2 would benefit from some sort of gating or progression. This doesn’t have to be more levels, but that is definitely one way to accomplish it.
A few ideas:
- More Levels
- Skill progression (cannot get access to all skills without advancing in the game and/or exploring)
- Skill capturing (guild wars 1 concept, where one would bring a signet of capture skill and use it to gain a skill off an enemy mob)
- New maps that cannot be accessed until you have accomplished a certain task or gained a certain skill
- Less waypoints, putting them only in major outposts or cities
Personally I am not a fan of multi-guilding. It makes the game less social in my opinion. It is also very frustrating when I look through my guild and have to scroll through people who never represent. It’d be OK if I could at least sort them to the bottom and/or hide them, but they get mixed in with online members.
Your title is very misleading. You want Less trenchcoats, more chest armor for medium armor types.
Also, this belongs in the suggestions forum.
Also, this has been posted many times.
Recommendation: check out chest piece armor of the Krytan armor skin. This is an image of someone using it mixed with other armors (posted in the discussion thread, post your armor only if it is mix and match) https://dviw3bl0enbyw.cloudfront.net/uploads/forum_attachment/file/82325/Yumiko.jpg
Long anwser: Don’t want to sound like a kitten but: Dude, come on. Are people who are not able to do good hand-eye coordination required tasks, should not do them? Should blind people choose colors for your new housepainting? Should I be the CEO of any company becouse I have no idea about leadership?
Sounds like your point is that if you can do something, you should? Or is it just that if you can’t do something, you shouldn’t? Because if it is the former, than a mesmer can port others, so they should.
If your point is the latter, I greatly disagree with you. The only way we can ever progress in this world is if we push ourselves to do the perceived impossible. At one point in time it was impossible for people to fly.
I am working in an office. I have a colleague, that works in the same office.
He is always one hour late and leaves one hour early, and does nothing in his worktime, just posts stuff on Facenote.com from 8joke.com.We recieve the same payment.
But that doesn’t effect me or my work in any way. So it’s perfectly fine, right?
The 2nd largest differing factor in your analogy is that at your job, the person who receives higher payment for less work is actively hurting both the economy and the employer. Money for is increasing, without increasing product, and that just leads to inflation. I am fairly certain my conclusion is correct, but I will admit, I am not an economics major. Additionally, it is wrong, because that person is using their employer. They are receiving payment from the employer for time they did not commit. In the game, no one is receiving payment from another person for time not committed.
The largest differing factor in your analogy is that you are comparing a job to a game. A job is a responsibility that you have taken on to receive payment. A game is something you spend money and/or time on to have fun. The ultimate goal is completely different.
I agree and like this idea.
I think it’d be great if there were town criers in each main city that you could go to and speak to about the most recent and/or upcoming events. That way you at least had a consistent source in-game of information
Ayrilana you again think only about it from your point of view, try think as one of my friend who tried make puzzle for 2 hours, and when he almost reached chest did get d/c during jump (died) and had to do everything again. Mesmer portals were add to game because game makers did know that many people will have to big problem to make it on their own.
That’s an assumption why they were added. Just because someone struggles on something doesn’t mean they can then justify abusing something. If people could attack Mai without taking damage by using a terrain exploit, would they be justified since they struggled?
A closer analogy would be, if someone could attack Mai without taking damage by using a skill that evades or creates invulnerability.
Wait, they can.
For me, Monk profession
Snakes! Why does it always have to be snakes?
PS: there have been more weapon skins than backpieces, haven’t there? I’d much rather have new chest and leg armor.
So jumping puzzles aside, exploiting the game in PvE is okay then? It’s optional since you can choose not to do it. It doesn’t affect other players experience. You’re being selfish for saying they can’t exploit. Maybe they can’t play often because of a condition or lack the time to play and don’t want to be left behind.
So I guess those reasons justify it?
The biggest difference is most exploits do effect the community as a whole. Most commonly, exploits will have a negative effect on the economy. Therefore, the consequences of the exploits are not optional.
If you can convince me that there is a non-optional consequence that negatively affects you when I port my friend to the end of a JP, please tell me. This negative consequence should be significant enough to warrant lessening the game experience for both my friend and I.
I’m all ears.
How is exactly not wanting portals being used to trivialize OPTIONAL content being selfish and anti-social?
Because taking the portal is itself optional. I did this Jumping Puzzle while refusing to take other peoples portals. (I used my own as safety nets for when i fell). If you want the challenge, then don’t take the portal. However, many people like to portal as a team (I enjoy taking a few guildmates on a Jumping Puzzle run and portaling them as they get stuck.
It is selfish, because you are putting your own desires above everyone elses. Why this matters is because you taking the portal is optional. With the current method, everyone can be happy (you do not take portal, other people do). With your proposed method, only the few are happy.
Personally, I am not interested in obtaining a legendary, and do not see it as a large part of the end-game.
However, it sounds as if you are talking about the shortbow nerf to rangers (and thieves?). That is not specifically targeted towards the legendary shortbow. So, I’d be inclined to disagree with your overall argument. It may upset those who spent a lot of time and money obtaining The Dreamer more than other people, but the nerf itself was directed toward the weapon class.
To sum – As the nerf was directed at all shortbows, not just the dreamer, and that the Dreamer is only 1 legendary and that legendaries are not the be-all, end-all of end-game content, I disagree.
It is not punishment. You are not actively being penalized for having alts. As a matter of fact, you could have your primary character with everything that a person who only plays one character has. Therefore, you have that and more with your alt. You may be restricted on getting max everything on that alt, due to account bounds etc, but that is not a punishment.
Except that it is. This game is pretty much only about the look of stuff. Every event reward (other than Halloween ones (Mad King items) and SAB) has been [/b]one[/b] per account. If I really liked the toymaker/tentacle/flower backpiece, or the fused gauntlets, then I am being punished because I can’t use the skin I want on more than one character (at a time. If I want to use it on different toons, I need to take the time to keep transferring it, which is a punishment).
That is not what punishment means. Punishment != not getting what you want. Punishment requires either
1. adding something negative to a person
2. removing something positive from a personYou are not having a negative thing added, nor a positive thing removed. You are simply not having a positive thing added.
Examples of punishment:
1. You just rolled an alt, you now have a permanent backpiece that cripples you
2. You just rolled an alt, you’re backpiece on your main character is now deletedNot-examples of punishment:
1. You just rolled an alt. You are not given anything.Another note, restriction of access is not necessarily a punishment. Everyone is restricted to account bound, so it is not a punishment. However, it would be a punishment if you were all of a sudden restricted access to the item for all of your characters, because you rolled an alt.
This is really semantics, but it bugs me to read so many people claiming they are punished when they do not receive what they want.
it is punishing even from your point of view:
you said:
2. You just rolled an alt, you’re backpiece on your main character is now deletedguess what, so you have 2 characters and on 1 you can mine the node.
the other one gets jack ! there is your punishment lol !
That isn’t punishment. It would be punishment if your first characters back piece was deleted.
Look, I am not disagreeing with your overall argument. I think that it would be good to open up the nodes to all characters, and make more things in this game character bound. To avoid exploits, as a poster above said, you can make the nodes level restricted (so you cannot just create char, farm, delete, create, farm, delete etc).
I am only disagreeing that if they do make the item account bound, that the action itself is a punishment. Punishment is actually a well defined concept, and this does not fall in that.
It is not punishment. You are not actively being penalized for having alts. As a matter of fact, you could have your primary character with everything that a person who only plays one character has. Therefore, you have that and more with your alt. You may be restricted on getting max everything on that alt, due to account bounds etc, but that is not a punishment.
Except that it is. This game is pretty much only about the look of stuff. Every event reward (other than Halloween ones (Mad King items) and SAB) has been [/b]one[/b] per account. If I really liked the toymaker/tentacle/flower backpiece, or the fused gauntlets, then I am being punished because I can’t use the skin I want on more than one character (at a time. If I want to use it on different toons, I need to take the time to keep transferring it, which is a punishment).
That is not what punishment means. Punishment != not getting what you want. Punishment requires either
1. adding something negative to a person
2. removing something positive from a person
You are not having a negative thing added, nor a positive thing removed. You are simply not having a positive thing added.
Examples of punishment:
1. You just rolled an alt, you now have a permanent backpiece that cripples you
2. You just rolled an alt, you’re backpiece on your main character is now deleted
Not-examples of punishment:
1. You just rolled an alt. You are not given anything.
Another note, restriction of access is not necessarily a punishment. Everyone is restricted to account bound, so it is not a punishment. However, it would be a punishment if you were all of a sudden restricted access to the item for all of your characters, because you rolled an alt.
This is really semantics, but it bugs me to read so many people claiming they are punished when they do not receive what they want.
For me, I highly doubt that I would be playing still if the updates were more spread out. The new jumping puzzles, temp dungeons and achievements are what keep me interested and engaged. Some of it, of course, is better than others.
Fractals was a good addition, but only kept me engaged for a few months as I got my new ascended gear. Assuming we keep with no gear progression (and unfortunately, it seems that is the case), then adding a fractal-like update will only keep one engaged for a couple of weeks tops.
I feel in order to really keep people engaged you need
1. Gear progression or
2. Rapid updates
Otherwise, doing the same repetitive task (no matter how fun) will get boring. Think of it like a TV show. You can re-watch the same episode over and over and over, and it may have been one heck of an episode, but you are going to hate it by the end. Alternatively, you can have new episodes every week that keep you coming back.
Keeping the content temporary ensures that people swarm to the new content and makes it much more enjoyable and community driven. This adds to it’s life-like nature.
Oh god. I hope they don’t let you to mine all 5 home instances using all of your character slots. Because I am NOT doing that.
5? Pff. Plenty of people have more than 5. ;P
I believe (s)he meant 5 as in the 5 home cities.
Divinity’s Reach
The Grove
Black Citadel
Hoelbrak
Rata Sum
x all alternate characters.
I have 5 characters, that’d be 25 nodes / day.
it IS punishment, if the whole dam game is being steered towards the idea that everyone should benefit from 1 character only !
that is also the reason why I’m raising my voice in protest, if WE the ones with lots of characters do NOT shout and rebel, arenanet will think it’s alright and continue this disgusting trend of business
It is not punishment. You are not actively being penalized for having alts. As a matter of fact, you could have your primary character with everything that a person who only plays one character has. Therefore, you have that and more with your alt. You may be restricted on getting max everything on that alt, due to account bounds etc, but that is not a punishment.
It’s also not a ‘disgusting trend of business’. That is a major hyperbole. I would not use exaggerations so easily, or you’re likely to not be taken seriously
That said, you are not aware of how this tool will be implemented. As I said before, I’d imagine that you can mine it on your alts, but will require a max-tier mining pick. Maybe I am wrong, but that’s just my prediction.
I agree with you that they should not restrict this based on alts, but I can’t agree with you that it is a punishment nor can I agree that it is disgusting if it is restricted against alts.
EDIT: Looks like my prediction was debunked. From Facebook:
Guild Wars 2 Mike, no special tools are needed. In fact, you can mine the personal quartz nodes with any level of mining pick. ~RB2
(edited by Jemmi.6058)
Personally, I found the difficulty to be quite right. It was challenging, but not rage-quit frustrating (for me anyway).
My only complaint is the level of punishment for failure. You fall, you die. It’d be nice if more area below was water, or there was an auto-res system, or something..
I would assume it works like most nodes, in that each character can mine it in their home instances, after you have unlocked it for your account. It most likely will require a level 60+ (maybe a new 80+?) mining pick though.
Not a bad idea.
In the mean time, you can preview dyes off the TP while also previewing armor
Just because people complain about a class doesn’t mean that it needs fixing. Necros are insanely powerful if played right and by buffing them, Anet is doing exactly what they fear – implementing power creep.
You are right, just because everyone here is complaining about thieves and necros after the new balance patch, doesn’t mean that it needs fixing.
All of these big content patches are ways of adding new things to the cash shop – backpacks, skins etc.
However, the entirety of your post was regarding just the balance patches, and you closed off your argument talking about something else. Just because there are cash shop items in the patch does not mean that the balancing had anything to do with them.
I was avoiding comparisons, but this is the best way to explain. There is a game called StarCraft 2 which is an actual, well respected e-sport. On release of the game, people complained about how OP terrans were and demanded nerfs. Blizzard (the developer) was not so quick to be pushed around by the community. Instead of giving in to pressure, they left the game mostly unchanged until players learned to how counter certain builds etc.
There is always the potential to become better and only when all other options are exhausted should patches be made.
As stated above, ANet needs to make balance changes for PvE, SPvP and WvW. Guild Wars 2 is also an MMO, not a real time strategy game. The game is on-going, once you die, you respawn (in SC2 you are out.)
Additionally, to say that SC2 has not made any balance changes and no updates is false. The biggest, of course, is at the expansion with Heart of the Swarm. ANet has taken the strategy to attempt these with continuous patches rather than mass expansions once every couple of years.
It’s also kind of funny that you think it is better that blizzard ignored their fans.
If they wanted to have a f2p game, then the client should be free. GW operates on game and expansion sales, and should not depend on a cash shop. Unfortunately too many people are easy prey.
GW1 and 2 are very different and obviously have very different operational costs. GW2, undoubtedly requires more attention and higher server costs.
IMO the lack of reward is a major result of the lack of vertical progression.
Blue’s, green’s and even yellows (to some extent) are rendered virtually worthless, because of how easy it is to gain max gear.
If they made exotics only drop at the end of a difficult dungeon (and not drop for everyone, every time), and rares only drop throughout difficult content (such as group event chains, dungeons etc), then more people would be wearing blues and greens once they hit 80. They’d have to work to get the higher tiers and every time you run and got a rare (or even a mildly better green) you’d be excited!
This would apply if it wasn’t for the fact that the lack of exotics is the reason why i would get my butt kicked. Exotics are sooooooo much better than greens and golds that you would lose a fight in WVW due to the simple fact of them having better gear then you. Simple as that.
Yes, that is the major problem with balancing PvE and PvP equally.
The rewards are only considered poor, because we already have something better. It’s all relative.
IMO the lack of reward is a major result of the lack of vertical progression.
Blue’s, green’s and even yellows (to some extent) are rendered virtually worthless, because of how easy it is to gain max gear.
If they made exotics only drop at the end of a difficult dungeon (and not drop for everyone, every time), and rares only drop throughout difficult content (such as group event chains, dungeons etc), then more people would be wearing blues and greens once they hit 80. They’d have to work to get the higher tiers and every time you run and got a rare (or even a mildly better green) you’d be excited!
No, it does not look like the temple of the silent storm.
Ah, I had never heard of this place (PvE player here). Thanks for letting me know!
Still looks similar to me though, from that top down perspective. Though you are right, it looks nothing like it on the wiki haha.
You know nothing Jon Snow.
- Canucks fan
Is it just me, or does it look like this place:
https://dviw3bl0enbyw.cloudfront.net/uploads/forum_attachment/file/76764/strange_ice_island.png
Originally posted on https://forum-en.gw2archive.eu/forum/game/gw2/SOLVED-What-area-is-this/first#post2172565
Maybe the “FW” refers to Firstwatch.
From Firstwatch Sergio in Guild Wars 1:
What is a “Firstwatch?”
“Why, I am the leader of the Lionguard! My predecessor had allowed the reputation of the Lionguard to falter, but I mean to restore honor and glory to her ranks once more.”
Queensdale
Kessex
Gendarren
Harathi
Lornar
Bloodtide
Sparkfly
Maelstorm
Orr
- during which, I may pop into other zones for either personal story or to get a level or two (but I don’t particularly like it!)
MOST of the people that probably have no problems with this dungeon are probably still enjoying it in game or doing something else. Vocal minority (imo) =/= the majority.
BTW, completed this multiple times with multiple toons, each time we only had 1 guardian at most in the group, and even then the didn’t always take swiftness/staff.
Please don’t state your opinion as fact. It’s not. It’s exactly that, your opinion. YOU think that most people probably have no problems with this dungeon. YOU think the vocal minority are the ones who find this dungeon overtuned.
To be fair, he didn’t state his opinion has fact. He said that something is ‘probably’ the case and also added ‘(imo)’ regarding the vocal minority.
For reference, imo stands for in my opinion.
I see many posters saying that this dungeon requires better use of coordination and use of mechanics; however, I did not find that on my run through at all. The only particularly different parts were the two boss fights.
Fizz wasn’t too bad, our team finally won by all sticking together and ensuring we don’t spread out (coordination was used, sure, but mechanics?) I see a lot of people saying Stability is a must, but I did not bring it and I often died the least / last out of my party. I also barely get stability with my mesmer
Mai was a different problem. The actual fight wasn’t bad at all, the problem is the cannon barrage. I said it a few pages ago, that I think this would have been more interesting if it had made us use the game mechanics we have learned. Dodge rolls, reflects, push/pulls, interrupts (dazes/stuns), projectile blocks etc etc. Instead we are encouraged to take up one of two strategies where we run in a circle together or spread out and side-step out of the red circles.
For me this was a huge problem, because my team wanted to run in a circle, but they packed +25% speed signet buffs. My mesmer obviously doesn’t have this, so I’d run with them and be fine until my focuses swiftness fell off, then I’d get caught behind. I’d dodge roll twice to try and catch up, but eventually would be left a few feet behind and hit the cannons that were originally aimed at the party in front of me.
For those who do not know this, the cannons target you as a player. So if you all run together the cannons will target you as you run and leave them behind. If you all run randomly, you will undoubtedly run in to someone elses cannons. Alternatively, you can spread out and side step ever so slightly out of the red circles. If no one is running around, you will only have the few cannons that are aimed at you to concern yourself with and they are fairly easy to dodge.
I am not sure if I would say it needs nerfing; however, I’d like to see the cannon part changed.
Running around in a circle with your team, or side-stepping out of red circles isn’t exactly fun and doesn’t test our skill of our professions.
I’d like to see CC be more important in this fight. For example, the cannon phase can exist as is, but the solution should be reflects, push/pulls and interrupts, and not a little game of dance.
They’ve needed to follow the trends of other mmo’s in loot for a long long time now, it’s not just problems with the rewards system it’s a poor design to use the 2004 Bind to Character system.
They need to use the more modern Bind on Account especially since they don’t offer things like Profession Change items in their store. Seriously.
They don’t need to do anything like that, especially profession change.
Yes they need to make all items account bound over soulbound and nowhere does he say they should have “profession” changing. Troll much?
They don’t need anything. Though I get what you are trying to say, even though you’re incorrectly saying it. I disagree that it is something which is game-breaking.
Also a quick lesson in reading comprehension would teach you that the original poster definitely implied that the game should have profession changing
More on topic, I am unsure what profession you play, but from what I saw most of the changes increased build variety. Sure some things were nerfed, but other things were buffed. Maybe you should try to see how you can make a new build with the new system on your old ‘toon’ (hate that term too). Maybe you’ll even like it.
(edited by Jemmi.6058)
You know, upon reflection, I think if they broke the 800 gems down into smaller chunks, it would be more effective – and by smaller chunks I mean individual pieces of the armor.
For instance: I don’t care for the armor sets as a whole, although I enjoy the medium’s helmet design. I won’t, however, feel right spending 800 gems (either actual money that could be better spent on food or whatnot, or large amounts of gold when the inevitable up-trend of trade in cost happens) for what would amount to using only 1/6th of the skin. Swapping it out so you could get the skins by component would put them more cost-effective for folks who only want one part of it.
I agree that I’d like to see individual armor pieces sold for less gems, the sum of which could be greater than 800. That leaves 800 as a combo deal.
I’d also be willing to purchase new armor skins, if I liked them. Kasmeer’s armor is a good example.
mesmer in hell…………………
ranger nerf not hard enough… BM ranger still viable
Interesting, I am a mesmer and am stoked about the changes! The only thing that got me was the longer cooldown on Blurred Frenzy Granted I PvE, maybe worse for PvP mesmers?
There is a poll thread tackling this very question at
https://forum-en.gw2archive.eu/forum/game/gw2/Poll-Profession-Over-Level-40-Demographics/first
at level 80, guardian won out
of all levels, guardian won out
Here is a snap shot:
PROFESSIONS: LEVEL 80
Elementalist…… (45) |||||||||||||||||||||||||||||||||||||||||||||
Engineer………… (35) |||||||||||||||||||||||||||||||||||
Guardian……….. (58) ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Mesmer………… (46) ||||||||||||||||||||||||||||||||||||||||||||||
Necromancer…. (39) |||||||||||||||||||||||||||||||||||||||
Ranger………….. (42) ||||||||||||||||||||||||||||||||||||||||||
Thief……………. (43) |||||||||||||||||||||||||||||||||||||||||||
Warrior………… (49) |||||||||||||||||||||||||||||||||||||||||||||||||
TOTAL PROFESSIONS
Elementalist…… (59) percentage under 80: 23.72%
Engineer………… (49) percentage under 80: 28.57%
Guardian……….. (70) percentage under 80: 17.14%
Mesmer………… (58) percentage under 80: 20.68%
Necromancer…. (56) percentage under 80: 30.35%
Ranger………….. (52) percentage under 80: 19.23%
Thief……………. (54) percentage under 80: 20.37%
Warrior………… (66) percentage under 80: 25.75%
I don’t see a news post, what are you referring to?
I often like having F key do everything; however, on occasion this has resulted in a wipe.
For example, in the Harpy fractal at the golem where you need to start the fan to get rid of the gas. Sometimes someone dies right next to the fan or the crystals and when you go to pick up the crystals or start the fan and hit F you immediately start reviving the dead ally (and then die yourself to trap the next ally to come and save the day). I know you can target the fan, but sometimes it is hard to select it if they are directly on top of it. If there was a separate button for revive this wipe wouldn’t occur.
It’d be nice if you could keybind all these actions, but also have them all default set to F
My basic reaction to most of your points in TLDR form:
1. thumbs up
2. thumbs up
3. thumbs down
4. thumbs down
5. doesn’t matter
6. doesn’t matter
7. doesn’t matter
8. thumbs up
9. thumbs down
10. thumbs up
11. thumbs up
In other words, I love the game and how you are encouraged to play with others, that you do not need to worry about kill/resource stealing. I do NOT like how there is no trinity or equipment variation. It results (in my opinion) in less strategic dungeon runs and less to strive for in rewards.
I care little about PvP for the next 3 points.
Questing in this game is very fun in comparison to other games! However, raiding vs world bosses? Raids win hands down. World bosses have a lot of potential, but because it is not closed off or instanced, they get face rolled by swarms of people. The worst part is all of these people are random, so there is not any coordination involved. Raids are great because you are all in a raid group, and need to work together and coordinate.
Frequent content updates and subscription free service is definitely a plus.
Moral of the story
save 31 coffers
go to LA
open 2 coffers
sell rest
Yes?
Going to do this despite myself knowing better lol
Nice story!
some one mentioned E being an idea not a person then it could very well be an ever anonymous character or an organization destiny’s "E"dge maybe?
I really hope they go all out with the anonymous character and maybe have him/her appear in game as a masked vigilante
I’ve been thinking about Destiny’s Edge as well, but as has been discussed in another thread, ArenaNet is trying to keep characters from the personal story out of the living world as much as possible, so as to not spoil anything for new players. Putting the Edge in there would basically go full force against that approach.
Maybe it’s Snaff?
Although I agree with your idea, I wish you had used the term ‘order’ and not ‘faction’. It made it very hard to read for me, because Faction makes me think of Luxon/Kurzicks from Guild Wars Factions!
I would like to see the Orders actually mean something other than a handful of slightly different personal story missions that end up in the same place.
All comes down to personal opinion.
That said I levelled a Thief first, then an Elementalist 2nd and a Mesmer 3rd to 80. My Mesmer is easily most my played profession (and my 2nd and 3rd go to my Ranger and Warrior) with Elementalist falling 4th and Thief dead last..
I exclusively PvE though.
There are some pretty major rumoured changes coming to pretty much all classes, so you may want to wait and see.