in the list of developers I have the least faith & trust in.
Congratulations ArenaNet!
It would be nice.
But since orders below the minimum price cannot even be filled and therefore have zero effect on the economy I would rate this very low priority.
As for your final point, I don’t see it as being needed. If people randomly list an item without checking the price then that’s neither ANets fault nor their problem.
I would however support a more detailed list of charges to allow people to easily see how much they will make by selling the item. Something like tpcalc.com’s details on the right hand side:
Sell Price – 2s 0c
Listing Fee – 10c
Sales Tax – 20c
Final Amount – 1s 70c
Or something along those lines, and it might be a good idea to make it clearer when the listing fee is applied (each time you list, rather than when you sell).
The TP is not a bottomless pit of halloween skins.
“They will just buy them off the TP” is a temporary situation. Once the crafted ones are sold people who want them will have to craft them.
Very much so. Advice: just watch to see what is sold when and for what.Use small sample sizes first. Also use a calculator http://tpcalc.com/ is the one I use.
Makes sure to remember to keep in mind there are listing fees and a tax.
tpcalc.com is good, but it doesn’t show me how efficiently I’m using my gold. Spending 100g for a profit of 5s is obviously worse than spending 10s for a profit of 5s as it allows me to buy a bigger stack or have more gold left over for other items.
I threw together a quick spreadsheet to give me a little more info. For example, tpcalc will tell you that 13s to 30s is 12.5s profit and give you the breakeven prices. But my spreadsheet will also tell me that buying @ 13s and getting back 25.5s (85% of 30s) means I’m getting a 196.15% return on investment (or if you prefer, 96.15% profit). Therefore I know how efficiently I’m investing my money.
@Tusuri
So, bringing it back to gaming, I have a (for me) hard day, and I want a EASY button I WIN mode. If GW2 isn’t it, so be it.After reading your post, I can say for certain that a Massively Multiplayer Online Role Playing Game, a competitive and social game, is not the game for you. An easy-mode as you describe it will kill Guild Wars for reasons stated above by other players. God-mode is available to you in other games than this one.
This post is not meant to be demeaning, I just want to steer you to a happier environment and potentially save my own happy ecosystem (game).
Yup.
If I want that kind of gaming I load up Skyrim and toggle on god mode. Then run about with no fear of death, leaving me to enjoy the RPG parts.
But that’s not what I want out of GW2.
Since you guys this GW2 is a fashion show, why don’t guys email Anet and ask them to add the legendary weapon skins in the Cash shop and lets call it a day.
A true MMO player would agree on what im saying. I’m not saying to make the legendary wepaons OP… I’m saying add a bit more damage on them.
If player is going to put that much time and money in a weapon, they deserve to have a stronger weapon. bottom line.
Because I have no issue with the current system.
If you want them, if you think they are worth it, then put in the effort.
If not, don’t.
There’s no advantage to having one, it’s purely cosmetic. It’s a simple judgement call.
If you enjoy the generic MMO gear-grind then play a generic gear-grinding MMO. There are plenty to choose from.
But not every game is made exactly the same for exactly the same people. Different people like different things and this one has always been advertised clearly. It’s never claimed to be a generic MMO, to have gear-grinds, or grinding required at all (it’s all optional, cosmetic items).
Assuming you didn’t just buy this on a whim you must have read / heard info about the game before buying it. Any number of websites can tell you what kind of game this is.
if it’s true there would be source, i’ve seen nothing by a dev to state this if it was the case, the Precursor thread has gone without Reply for a longtime.
Sorry, I was thinking of exotics with previously unknown recipies, not precursors.
kittendev’s stated there is no 100% recipe for the precursors, there is no source of them creating such a recipe in future, ergo not true until proven otherwise.
i dont expect the devs to reveal the recipe if indeed they added it this way, but they have not said they will be adding such a thing as a recipe.
Yeah, my bad. Wasn’t paying enough attention when replying.
Agreed.
The GW2 wiki has a nice one, copy that over to the forums please!
you are still not getting it
at the end of the day, if you buff the legendary stats, the one with legendary has a statistical advantage over the person without it, even if its minor, its still , a statistical advantage just because “theyve played longer”
as it stands legendaries only need gold, time, or luck with the forge, neither of those should give you a statisticall advantage , period the second they do, it becomes a "must have " to min maxers and whatnot
this game is all about looks and how skilled you are , how well built is your trait setup, etc etc not about who has more luck or the more leetpwn item
Exactly.
if it’s true there would be source, i’ve seen nothing by a dev to state this if it was the case, the Precursor thread has gone without Reply for a longtime.
Sorry, I was thinking of exotics with previously unknown recipies, not precursors.
What would be nice is if the moderators moderated according to the forum’s code of conduct: https://forum-en.gw2archive.eu/forum/rules
:edit:
But lets steer away from discussing actual moderation, as that will get the thread locked.
Also kitten you for being so lucky if this is true… I’ve reforged 216 l76-79 exotic shortbows, and only no Lover yet.
It happens.
My brother got a Dusk on his first try.
I’ve likely spent about 50g in there and got nothing of real value.
:edit:
Precursor formulas are being released within the month. Keep an eye out.
If this is true I’ll come back to the game.
(yes, I check the forums even if I’m not playing anymore, same with The Secret World and bioware social)
It’s true.
Of course, people need to discover them before they are shared, and they tend to let friends get the item too. Once the recipe becomes public knowledge you can expect the ingredient prices to rocket.
You don’t what your talking about man. If you’re saying this is skill-based, then it shouldn’t matter if a Legendary weapon has a bit more damage. If a player who has more skill-base then a player with a Legendary, its shouldn’t matter. Besides Anet could balance the weapon base if you go PVP or PVE. just like they do it for lvl wise when you enter WvW etc.
The reason it’s skill based is because it;s easy to get to the max stats where everyone has the same level of stats.
Forcing people to do a certain playstyle to get the best stats is not a good thing.
Right now I could WvW, craft, explore, any number of things which gives me xp, gold and/or karma to buy the top level of gear.
Not everyone wants to spend all day in dungeons.
Ranger -
Good – The (traited) range.
Bad – Balancing decisions being made based on how interesting the devs think it is to use the skills which they developed (Shortbow nerf – because pressing 1 a lot is boring, even though 2-5 are situational attacks with lower damage).
:edit:
That was the only good thing I could think of, but there were various other bad options (e.g. pets not hitting moving targets, medium armour being 90% trenchcoats, etc)
Problem is, currently skins sell for significantly less than crafting them. So why would anyone craft them?
Maybe make 4 halloween skins into the MF a guaranted precursor? Would be expensive enough with 400+ gold per forge.
Because there are 300 on the TP (figures from this thread, not from the actual TP) and more than 300 people that play GW2?
Prices change often, of course they do.
The people that bothers are the ones overpricing or undercutting someone who is overpricing by a tiny amount.
Then someone comes in, posts a sell order for 50s less, and everyone who is trying to sell it for more comes and complains in this forum.
I make plenty of gold on the TP and I have no interest in any of the commonly proposed changes (remove the ability to undercut by 1c, static prices, no listing fee, etc, etc).
If someone sells for considerably less than you and gets the sale while your item doesn’t sell… you think they are the “stupid” ones? The people who successfully sold the items rather than the people who overpriced their sell orders to the extent that they have to relist them rather than just waiting for the cheaper ones to sell?
:edit:
One more question.
Can anyone link me to an official ANet statement saying that crafting was designed to be profitable?
And FYI, each craft skill does have profitable items, but as prices change it’s not always the same. It’s not a case of crafting 100 of the same item and sticking them on the TP together, nor is it a case of crafting random items without doing any research and expecting them to be profitable.
(edited by Jestunhi.7429)
Right now the gold botters control prices on the tp. They make tons of money through bots, then monopolize markets on the TP and profit off big time in real monies
Do you have a spare tinfoil hat?
Ohh I forgot… GW2 Is a fashion show. Nice :P All they worry about is the skin of the weapon/item. Adding a bit more damage to Legendary isn’t gonna make you OP. Beside, who ever said WvW/PVP is a 1v1. Its all about who has the biggest Zerg. So it doesn’t matter if Anet adds a bit more damage to the Legendary weapons.
If you need a gear-based crutch I can recommend dozens of MMOs for you.
This one was specifically advertised as being skill-based, not “I played longest, I have leet gear, I win”.
:edit:
Equally, if you enjoy the grind more than having the stats there are plenty of Korean MMOs which are almost 100% grind which you would love.
I consider this one of the lamer aspects of the game.
For the most part, the player economy in GW2 is horrible. There is little you can sell beyond raw materials since so much stuff goes for vendor prices or cost of mats. Too much supply, not enough demand, and brutal listing/selling fees.
Then how do the people playing the market make so much money on there?
The only big profit items are things you get thru luck in the MF. So much for being a skill-based game.
Firstly, when it’s a “skill-based” game, I don;t think that means it requires skill to loot a dead body, nor that the game somehow assesses your level of skill and provides the appropriate reward.
Secondly, MF makes it more likely, but is not a requirement. Imagine an item with a 0.5% drop rate. 200% MF would increase this to 2%. Hardly a gamebreaking difference.
I think this is one reason my interest in GW2 is waning. The player econ is setup entirely to benefit ANet, not players.
False, it benefits me and I am in no way affiliated with ANet. It also benefits the other people who earn buttloads of gold from it.
I list a few things I get that are actually worth selling and once in a while I dump excess crafting mats since outside of exotics there isn’t much point in making anything to sell. I barely touch the market at all since there just isn’t much point.
There is plenty of point, but once again it’s not a requirement. If you don’t want to play the market then no one is forcing you to.
In more typical MMORPGs I’d be heavily involved in the market doing all kinds of buying and selling and would have dozens of auctions going at all times. It’s not like it was get rich quick and easy, most people aren’t that great at player econ regardless of game.
Well it’s simple enough to get rich quick on the TP here. There are plenty of 3rd party websites tracking the historic listings as well as current prices.
I have a nice pile of gold in GW2, it just isn’t very much fun at all acquiring it vs the enjoyment of the economic/player econ minigame in other games.
I think the fun should come from playing a game that you enjoy, not increasing a number at the bottom of your inventory window. But to each their own!
I really, really dislike the MF – I like to achieve and gain due to skill and tenacity, not due to luck.
Loot is RNG whether you have MF or not, MF in no way makes it any more luck based.
I don’t understand your complaint about MF at all…
You would since the weapon is called “legendary” it would have more damage over an exotic weapon right? The stats from a legendary to an Exotic weapon are same. Anet should gave the legendary weapons a bit more damage & add some unique bonus stat to the weapon. Maybe that would give more players the ambition to create one. Now don’t me wrong, some of the legendary weapons have an amazing skin detail but is it wroth all the hours of farming, crafting, grinding for karma etc to own one if it does the same damage as an Exotic weapon? I guess just standing it town, having everyone message you about you’re legendary, having players stalk you half of the time gives most players in GW2 the thrill to own a legendary,lol.
No.
GW2 is not a gear-grind game where those playing longer have the best stats and therefore win.
This is a game where it’s easy to get the best stats and it comes down to how good YOU are.
I’m curious about this, as well. I’m wondering if the economy team sees almost 5 million CC on the trading post as a problem or not. That’s not counting whatever people are holding on to.
4 million CC is enough to make 2000 skins. Currently there are roughly 300 skins on the TP. They aren’t selling because they’re expensive and no one’s making any more because the cost to make them is 5x the cost to buy them. That means nothing is getting sinked there at the moment. I think the only place CC is currently leaving the market is through consumables, and not very quickly at that.
300 skins and enough for 2000 more on a TP which serves every single server?
Doesn’t sound like there is a huge over-supply to me, unless there are significantly fewer people playing GW2 than I thought.
Listing fee should never be that high. Max 2% of your item price with a minimum of 1C. Sales fee should be higher, but along with listing fee should never be higher than 10% of price. I’ve never seen any game taking more than 10% of price as total fee, usually it’s like 5%, tho the lowest I’ve seen was 2%
Why?
Justify your proposed values please.
Dungeon Master requires remarkable skill?
The amount of starting capital that you need depends on the price of the item which you are buying (and realistically how much profit you make per copper invested).
1.5g may be useless if you want to flip precursors, but it’s plenty if you find an item selling for a few copper (and I flip many items which cost 20-80c and sell for 1-3s – all of which you could get started on with just 1.5g)
Not really, if you’re selling an expensive item and you know roughly the amount you need to sell your item at to keep a profit you obviously will not go below that. At least that would be common sense for me. It just makes expensive items somewhat flexible in selling without getting punished for it. It would be the exact same thing as placing offers, people raise the price like crazy in a short period, should there be put a fee on that as well than?
Then perhaps you can explain to me why there are already craftable items which sell for less than the sum of the material costs?
I think you give people too much credit. A person can be smart, but people as a whole are a different story.
Very few of them are even remotely appealing, esthetically or statistically (they are only for looks after all).
In your opinion.
Esthetics are in the eye of the beholder.
Second rule of thumb, use moderation! Limit your “gambling” activities to 25% of your cash at all times. This is important to “enjoy” the process and not rage quit if you go bankrupt. Be patient, you’ll get there…
This applies to any form of “gambling” for profit.
Buying unidentified dyes, playing the TP, combining weapons in the Mystic Forge, etc.
I cannot stress it enough, when you are gambling you should always be prepared to lose what you are spending. Never bet everything on getting the result you want out of an RNG system.
They are rising because people are willing to pay more.
When they reach the level that people are unwilling to pay then the prices will decrease either via relisting or undercutting as the overpriced items don’t sell.
I am in no way “forced” to grind for a purely cosmetic item. It gives no advantage whatsoever, why would I be forced to pay for it?
If I wanted one I would have bothered with the event – all I did was the first part where you get half a book, as well as a little bit of costume brawling.
The TP UI could certainly use some work.
The projected profit / listing fee could do with being a bit clearer too.
You’re aware that BLC’s were just one small part of the event?
:edit:
FYI I agree with you though, I don’t see keys as being a good purchase.
If you want them then use your alt slots to do the lower level personal story quests which give them as a reward.
1c undercut is no problem in my opinion, the real problem is greedy people who destroy the prices for good items.
I have a little example attached.
As you can see, people undercut themselves by 50s in 1 step.
That’s just plain stupid and the item lost value of ~50% in a few steps.
People need to learn how to sell items…PS: there where buying orders of ~2,50g before that…
Just to confirm, you see the “greedy” people as being those willing to sell at a LOWER price?
In a thread full of people complaining that people are undercutting by too little you are complaining that they undercut by too much?
And as for “People need to learn how to sell items”, I suspect theirs will sell considerably quicker than the ones priced higher. I’d say they know exactly how to sell things.
Because ANet earns nothing from them?
I’m fairly sure I’ve sold to myself when flipping items and not paying enough attention.
You can certainly see your own buy orders, I think you can fill them too.
I disagree.
Sooner or later people need to take responsibility for their actions.
Being given race changes, class changes, refunds, etc stops that happening. So people continue to act without thinking and expecting the devs to save them.
The correct way to balance a game:
1. Feedback can be used to highlight potential issues, but should never be used to balance them.
2. Data / metrics collected ingame offer an accurate state of the game, the forums are populated by a minority of the playerbase, and even smaller minorities actually agree on a suggested change.
No thanks.
If you didn’t want to work towards a cosmetic item then you shouldn’t have done so.
Please don’t turn this game into a horrible gear grind, right now it’s easy to get max stats and then fights are decided by who is better.
With this proposal it would come down to who has played the most and farmed their way to legendaries.
There are dozens of MMO’s already where the objective is gear grind for months and months so you can kill everyone else by default – this doesn’t need to be one too.
I’ve always wondered about people who see gear grind as “content”.
I mean… what would they do once they have the gear? It seems they can’t just enjoy the game, so what would they use the gear for?
It just seems like a dog chasing a car, doing so simply because it’s there and having no idea what to do if he actually catches up to the car.
Prices are fine.
Cosmetic items.
If you don’t feel it’s worth it, then don’t buy it.
Most people don’t walk around in expensive designer suits IRL either, but that’s no reason to demand they drop the prices so that you can.
Extremes of any kind cause problems.
Those who insist the game should be open PvP, despite the fact that it was designed around these various races pulling together against a common enemy.
Those who insist everything should just be handed to them.
Those who demand uber-gear for completing what they see as a difficult challenge but is actually just a large time investment.
And so on.
These opinions are niche opinions, but are held by a very vocal minority.
The legendaries are very tough to get. Between the high TP prices, the insane random droprates for the precursors and the fact that the Temple of Balthazar event chain is often bugged (on the rare occasion my server actually manages to gather enough people for it).
My question to you guys is: do you feel the legendaries are worth it trying to get them? A lot of things are seemingly out of the player’s control, making a time-consuming part of the game even more frustrating. At this point, I’m not sure I’ll ever get it even if I dedicate myself to it.
How did you guys manage to get you parts for the legendary?
It’s a cosmetic item.
It’s worth is decided by you. If you don’t feel that it’s worth it then don’t aim for one.
I have yet to see anything other than wild, baseless speculation about server caps changing.
No one has anything even approaching proof – they just guess… loudly and in as many threads as possible.
The forums are always the minority of the playerbase, in any MMO.
There is absolutely no required grind.
At all.
That doesn’t mean there aren’t expensive / hard to aquire cosmetic items like legendaries and cultural armour.
The whole point in the listing fee is to stop people re-pricing their items every time someone undercuts them.
If people did that all prices would hit rock bottom.
Has anyone got some usable data on this?
7-8 rares isn’t even remotely enough to work out the drop rate.
It’d be like me flipping a coin 3 times, getting heads twice, and insisting that the coin has a 66.6% chance of landing on heads and only a 33.3% chance of landing on tails.
Could it be because there were more than a couple of homes without power over the event time on the US east coast?
Extending event times to allow people affected by a natural disaster to take part too is not a bad thing.
ANet,
Please, please, please, when you suspend someone don’t just provide a generic “check your PMs for details” message – especially when you don’t even send a PM!
When someone is suspended they need to know why and for how long.
At the very least send them a PM stating how long the suspension will last, they shouldn’t be expected to guess what they are being punished for and how long the punishment will last for.
Unless it bugged in a recent patch, no it doesn’t work like that.
It operates on FIFO – First in, first out.
Assuming you know how to pick what to buy, it can be very profitable.
Keep in mind the items traded in very high volumes like crafting components are far more likely to have a steady price with little to no profit. Although that’s not to say you can’t profit from them, especially with the prices in flux after the bot bans.
The gold sink (tax & listing fee) is in the TP for a reason.
I doubt they will decide to add a trading system to help people avoid it.
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