in the list of developers I have the least faith & trust in.
Congratulations ArenaNet!
Because it’s orders, not transactions, which are tracked.
The players can completely change those figures if they list a high enough proportion of the total amount in the TP at a high (or low) enough price.
1. Wait until that item sells? then yours is the cheapest again! If speed of selling is your aim then I suggest you lower your price.
2. I’m not sure this is “broken”, because you have to think for a moment instead of blindly clicking sell on everything knowing that you will make a profit? Next thing we know people will be asking for items worth more on the TP to not be allowed to be sold to vendors to protect people from not making the maximum profit possible!
I would certainly stand to gain with this suggestion.
Anyone who buys low and sells high would rather they were taxed on the low amount.
But that doesn’t necessarily mean it’s a good idea.
You do it as TheUnNamedHero explained.
At the top of the TP window in the My Transactions tab there is a drop down box to let you view current sell orders or current buy orders (or historic data on past transactions). Select the appropriate option for whichever type of order you want to remove.
http://www.gw2spidy.com/item/19701
The volume of sell orders has increased dramatically.
Higher supply with about the same demand = lower prices.
In the last 7 days it’s gone from:
14k average sell orders and 55k average buy orders
To:
48k average sell orders and 53k average buy orders
As mentioned, it’s likely a firewall / proxy issue if admin rights doesn;t solve it.
The TP window links to this page: https://tradingpost-live.ncplatform.net
The error message displayed when you try to access it directly is often the one people who cannot access it ingame see faintly like a watermark.
People buy materials all the time.
That’s why selling them while leveling is so much more profitable than just hearts, DEs & loot.
I do not want the price that I sell my items for to be decided by some random person because he happened to sell one before me.
I’ll sell at whatever price I kitten well please tyvm.
:edit:
There’s a place to sell things for a pre-defined value.
They’re called vendors.
:edit2:
Or merchants… not sure which term they use in GW2. :P
As long as they can find a way for it to still be profitable I have no objection.
All threads break when they are within a few posts of the end of the page.
Just another way that these forums are poorly coded (along with randomly changing language, not displaying quote buttons, etc, etc).
IP blocking is almost entirely useless in this day and age.
With dynamic IPs (quick reboot of the router = new IP, the IP you are using now could have been used by someone else before and gotten blocked after they used it, etc) and proxies there’s very few people unable to change their IP (not much technical knowledge required to unplug & replug a router).
This forum is awful.
It’s refusing to display anything after the name of the person I’m quoting. Good work ANet!
That’s not correct quoting code. You need to end quotes with [/quote ] (no spaces).
…
That would be the part which was not displayed. It was also missing the quoted post and my reply.
But each time I opened the edit window they were all there.
I have never quit an MMO due to bots, so I’m not sure whether someone would quit due to the removal of trading matters.
None of us speak for everyone.
Firewall / proxy?
The TP is a web-based database external to the game. Just because you have allowed GW2 the appropriate access doesn’t mean you’ve done the same for the TP.
:edit:
Accessing the TP website directly (without login details) gives the screen which you see on your TP window: https://tradingpost-live.ncplatform.net/
(edited by Jestunhi.7429)
Does anything in the cash shop affect sPvP?
If not, ANet get all the costs involved in hosting servers and maintaining & updating the game without any income from any of the F2P players.
I don’t see it as a good move personally. As it is someone who buys the game and only cares about sPvP won’t pay anything more than the price of the game, if you remove even that then it’s 100% pure loss for ANet.
Let me give an example. In SW:TOR I played a Smuggler/IA. If I came to a quest area where I needed to kill NPCs and click objectives and saw other players coming over, I would stealth through some NPCs to put a wall between me and the other players. That way, they could not take the kills or clickies I needed to complete my quests.
In GW2 I go to Skill Points and DEs and actively look around for other players. I often wait for others before starting events so that I have other people to play with. I do this partly because I sometimes need more people to complete it, but usually because events are more fun with more players (until you reach a zerg threshold). There are also usually people in /map broadcasting when events are occurring or about to start. Sure, we are not holding hands and singing Kumbaya, but it’s helping each other out.
Just the other day me and a guardian bumped into each other in a cave network and ended up tackling an elite DE. Then we stuck together for about 8 elite mobs, a vista, a skill point, several mining nodes, and gobs of regular mobs. I never did that in TOR or Rift.
If GW2 wasn’t designed as it was to promote cooperative play, I would never have teamed up with this person.
Good point and I do that too, but to me it doesn’t feel any more social than standing in a line waiting for a bathroom stall to open up :P Simply being around others people is not social to me.
Take the title of this thread : lack of server community feeling.
Right now there is nothing really that makes a difference which server I go, in terms of “togetherness”.Sure, I go to Gunnar’s hold because it doesn’t have disgusting and rude chat like other servers, but besides that it doesn’t matter where I go. I won’t miss any particular player from Gunnar’s if I go.
In your “wall between players” example, gw2 has no wall, but right now it’s like you’re playing with NPCs instead of other humans.
I’m confused… what exactly do you want?
If playing together isn’t enough then it must be chatting?
But… surely you are not seriously asking for ANet to encourage randomly chatting to people?
Can someone please explain to me why an immersive world cannot have teleportation?
Especially when it already has portals, magic and monsters?
While you guys sit there staring at a blank chat window I’m on VOIP with my guild.
I assume you people seeking social aspects are in a social guild? Especially since you are not limited to one guild in GW2.
Throwing around words like punishment, is not constructive nor a viable argument. Is it punishment to remove 41 karma weapons for the people who didn’t buy them? Is it punishment to expect players to level to 80 before having access to all the game’s content? is it punishment to expect players to work for things in game period? Your claim is simply childish and outlandish.
At worst removing or restricting player-player gold and item transfers is a minor inconvenience to some of the player base which would soon be forgotten once people adjust to the mind set of “I need to go gather myself 4 more butternut squash for this recipe rather that expecting it in the mail from someone”.
I accept that that’s your opinion. You believe it would help more than it hinders.
I disagree.
We both know the arguments on either side, you accept that it’s an “inconvenience” so you know it would be worse for players than the current system and I accept that removing the ability to trade would stop obviously gold sellers from trading. What we disagree on is which is more important.
I don’t think that will change by us repeatedly stating our viewpoints.
Posted by: Jestunhi.7429
I understand why it currently doesn’t refund the fee, but my complaint isn’t about fast moving items. The suggestion doesn’t have to be taken literally. I’ve not proposed the entirety of an implementation; as it is now that item will sit on the TP until some one buys it, or I finally accept the loss of the a few gold. There are obviously limitations that Anet could apply to a system; perhaps removing after a week would refund, or making the item ‘unlistable’ for 24hrs, or only refunding the cost if you’re the only item, “no sale, no fee after 1 week”, etc etc.
I still don;t see why it would be an improvement though.
Why is it better to get the fee back? Just trying to work around the disadvantages doesn’t work unless there are advantages too. Otherwise it’s just a load of work to not improve things.
The argument that “you don’t want it, don’t craft it” is fundamentally flawed; the crafting economy is the subject of this thread, without people crafting items it dies. You’re focusing on the one item I used as an example while ignoring the many, many other items listed that won’t sell.
Perhaps I should have said “if you don’t want it, and don’t know there’s a market for it, why did you craft it”?
And of course there are items which are not going to sell well on the TP. People don’t demand every item equally and not every item is supplied equally. Most items would be better vendored. The TP is for selling items which you believe are valued above that of the vendor price, not for selling everything.
Regardless providing a way of getting some of the mats back would encourage people to craft, offer and then recycle if they want to try and craft and offer something else. In a game with an entire salvaging system the idea of breaking down items for mats isn’t alien; extending that to the items you craft and providing a way of getting back some of the very rare mats might encourage more diversity on the TP and less “fear” in crafters to commit large sums of materials and gold.
Why do people need to be encouraged to craft? One of your big complaints is that the crafted items are over-supplied and under-demanded!
And do salvage kits not work on crafted items? I know you don’t get every single component back, but as far as I can see there’s no reason why you should.
I agree, and I never said the gearing system was bad, I said that prestige items are considerably less appealing as a result and that has an impact on the economy. There are things they could do to make prestige items more desirable while maintaining the “no statistical combat advantage” mantra… there are certainly a boatload of “non combat, non stat” advantages that prestige items could carry.
Shouldn’t they carry… prestige?
Look at how much top end weapons sell for, for nothing more than their model / particle effect. There’s nothing stopping desired items for selling more than other items with the same stats. Sounds like you just chose an item that has no demand.
The justification is further up my post; you’re quoting out of context.
I just re-read, it’s not. But it is below.
We’re taking about prestige items. Buyers already have their stats. Gold is a resource that is required in almost every facet of this game. Karma already has a precedent as being used as a way of acquiring gear.
At “end-game”, once geared, Karma becomes a useless resource.
Setting a (high) Karma price for gear on the TP, which translates into gold for the seller, would encourage people to try out prestige gear, experiment more, etc etc.
The only advantage I see here is a karma sink. Personally I’ve not got to end game yet but if what you are saying is true you may have a point on this one.
Again, non of these suggestions are made as absolute, finalised proposals… they’re ideas, which is why I used the word “Consider” liberally. You don’t like them, fine, no worries. Personally, as it stands, the crafting system isn’t financially worthwhile past the basics which is IMHO rather sad.
Part of it comes from the single TP serving all servers.
But tbh I like that, although it does mean the americans undercut me while I sleep!
But obviously the supply / demand would vastly change if it weren’t just a single TP.
And when they finally get to a golden state of being that is a game without bots, what then do we do about the “chinese gold farming houses” with children playing gold farming characters (search the internet for pictures/videos of such places) or RMTers who play the TP making massive gold to sell to players. As long as a system is in place by which gold farmers can get their product to players, they will find a way to make money off it.
How is it that all the other MMOs with trading survive, and not just the sub ones? I’m certainly not saying “ignore the gold sellers and bots, they are fine”, I’m just disagreeing with your plan of punishing everyone to try to stop the minority.
Personally I can’t think of a successful MMO with no direct trading – can you point me to one to show how well your suggestion works?
Also I don’t know that ANet specifically sets a gem to gold conversion rate or if it is a result of supply/demand for gems.
I’m sure they don’t on a day-by-day basis, it’s presumably an algorithm.
However, that doesn’t mean that they can’t change the algorithm, nor the amount of gems in each RMT bundle.
I expect so.
I expect a decent amount of free content patches but as a B2P game they are likely to charge for the full on expansion packs.
Of course not, the Gem store is what’s keeping the game alive. They’re probably making as much if not more money off of the Gem store than they would with Sub fees. That’s why so many games do the F2P cash shop thing nowadays, because it makes more money from more and happier players.
It’s worth noting that most cash shops are pay2win, whereas GW2 isn’t. That will hit their profits (but mke the game better IMO)
People should just do what they enjoy and not try force others to do things their way, the great thing about GW2 is that you can socialize as much or as little as you like with no negative effect on your game.
Indeed.
Forced grouping is not a good thing.
Why does everyone take everything so personally. This is not a punishment. Its a change ment to ensure the integrity of the game.
There would be less flaming if they just closed down the forums, does that make it a good idea? Just removing something the community use because “well, if you look at the big picture it ensures the integrity of the game!”?
@ Jestunhi
Once everyone who is playing the game has paid their $60 where does ANet generate revenue?
A: The gem store.If RMTers sell everything on the gem store for 1/10th the price of ANet plus ANet is investing loads of resources into combatting them how can you possibly argue that they have an effective business strategy?
If ANet changes the RMT gem rate to match the gold sellers – how many people do you think would use the gold sellers? *Note – I realise it’s not as simple as just changing the exchange rate if it’s not going to damage the economy, but you get the point I hope
If they spent time working out how the bots work so that they could stop them from working – who would provide the gold sellers with their gold?
I think you would have a better chance at stopping gold sellers if you took out the botters. I think I reported the same group of 4 rangers on my server while leveling my Guardian, first in Kessex Hills, then in Gendarran Fields, then in Swampfly Fen, and now in Orr. Those four among several dozen who still hang around various areas in Orr every day for the last week.
Banning a hacked / keylogged / abandoned account will resolve very little.
They need to stop the bots from working or stop people from buying from gold sellers. The problem is gold sellers offer waaaaaaay better rates.
These days I only really flip items which triple my money (3c returned for each 1c invested in buy orders).
Holy poo. I think the best I’ve ever made was about 10% on margin trading. I suppose I’m just terrible at predicting market trends.
sigh clearly I need to hire a broker.
It’s all about finding the right item to flip.
Remember that lvl 80 isn’t all that matters. Think about when you level a char – when do you buy things?
Are there certain levels which you are more likely to replace your gear (e.g. lvl 35 is the lowest level yellow armour / weapons)?
I’ll keep the items that I trade a secret though.
Unless you have some serious details about ANets and gold sellers income… I’ll take your “THE GAME WIL DIE!!!!!!” with a pinch of salt.
And as I said, the alternative is to stop the bot programs, not punish the players.
I see the same claims in every game forum, and yet they don’t all shut down due to gold sellers. Funny that.
:edit:
Which MMOs have disabled trading (because this is the only form of direct transfer of items / currency that we have) to stop gold sellers and actually done well afterwards?
:edit2:
They could also consider changing the exchange rate which you buy gems at in RMTs to make it less worth the risk to use a 3rd party gold seller.
(edited by Jestunhi.7429)
For those claiming that the TP can be abused as a gold selling method, again simple systems could be put in place to protect it, either monitoring or capping sale/buyout offers at +/- XX% of the running average for the last variable number of that item sold based on trading volume.
Seriously. If you fight gold sellers like you fight drug dealers and you will end up crippling your economy with flooded jails and an overwhelmed justice system. Or in GW2 terms, have less game content because resources on being spent on security/policing bots/hackers etc. Just remove the possibility for it to exist.
And to the guy who likes to mail gold to his kids. I did adress this in an earlier post. Yes you will be inconvenienced, sorry. But you would likely also get extra game content based on the resources ANet would be saving, and the people whose accounts get compromised from gold sellers should come before the dude wanting to send a bit of gold or a staff upgrade to his friend/child/co-worker/dominatrix/whatever…
So… apply even more arbitrary limitations on genuine players to try to punish the botters? “No mailing items, no mailing gold, and you can only sell if it’s within our ANet approved price range!”
Glad you’re not a dev.
:edit:
Since reported bots are still ingame I assume they are doing the smart thing.
Instead of punishing everyone I assume they are monitoring the reported botters to find out how the bot works so they can stop it.
Prevention > punishing all players > spending all your man hours chasing bots to ban.
Posted by: Jestunhi.7429
Fine… you want a breakdown?
Refund TP fees if the seller cancels the item.
That fee is the main reason why prices stay as stable as they have. Imagine if every time someone undercut every single sell order above that price were cancelled and reposted at an even lower price! The reason this doesn;t happen right now (aside from not all of those players being online and monitoring the TP 24/7) is because it costs them money each time they cancel an order.
Get the preview feature implemented. It’s a no brainer and is the one feature that should have been there at launch.
Yes please!
Consider a feature that allows a crafter to “uncraft” their crafted level 80 exotic items for a fee. At this point i’d rather have the mats back that bother with selling items.
For what purpose? Why would this be a good idea? A suggestion with no justification is a worthless as disagreeing and not explaining why.
If you didn’t want that lvl 80 exotic you shouldn’t have crafted it. Take some responsibility for your actions.
Consider that the stance of “all items carry the same stat value” design mantra is hurting this game in suitble, unusual ways. It wasn’t as bad in GW1, but in this game there are SO many options for acquiring nice looking, stat heavy gear people aren’t interested in the prestige items. I’m not suggesting that these items should be statisically better, but you guys are smart, and this is a damaging.
One of the best things about GW2 over the generic MMO is that it’s not all about the huge farm to get the gear with the best stats so you can win matches not by skill but by having played longer.
Instead roughly all of the 80’s have exotic gear with the same stat weights.
Consider adding the facility for players to buy things from the TP for (very large amounts of) Karma, which is translated to gold for the seller at a set rate.
Again, why? You provide absolutely zero justification or explanation for your suggestions but complain when people don’t take the time to explain why they disagree? I don’t see anything in your entire post which would be solved or improved by karma being a currency usable on the TP.
I have not used this a great deal, but I can see the advantage to it
Tells you per crafting profession what will make the most profit using real time data, calculating the cost to buy mats to craft and the going rate to sell it.
Pretty awesome. Just don’t tell everyone
It gives the average sell / buy prices, it won’t necessarily tell you what to buy to make a profit.
Personally, I started with a single calculation (Buy Price / 0.85 = break even price) on my phones calculator app but then I created a speadsheet to do various calculations to work out not only the profit of flipping items but also how much profit is gained compared to the initial investment in buy orders.
These days I only really flip items which triple my money (3c returned for each 1c invested in buy orders).
This has rapidly turned into “add the things I want or the game will die!!!”
Personally I joined a thing called a “guild”. I have a group of people who I am familiar with and who greet each other when we log on.
Why would I want some random person on my server to greet me every time I logon? o.O
Posted by: Jestunhi.7429
Adding the preview feature is the only part of your post that I agree with.
It is worth noting that the TP isn’t really part of the game, it’s a web-based database.
That’s why sites like http://www.gw2spidy.com can access the data.
As such, you may find it is treated as a different connection by your firewall / proxy / etc.
I have no idea what the data on the items sold window shows, but it’s certainly not when the item sold.
Unless I only ever get people buying from me in big batches (e.g. hundreds at 21 hours ago, then hundreds at 7 hours ago and some seconds ago)
It would take far less time and effort for them to simply log into the game, see these folks acting suspicious, pull up their game logs and see them doing the same thing for 36 hours strait, non-stop.
Finding a botter and banning them doesn’t solve the problem.
Stopping the bots from working, either through security updates or via the suggested Captha system is the key.
Captcha wouldn’t necessarily fix it either, unless you had it on looting, DE reward collecting, gathering and anything else which could earn the botter items / gold.
If the LoS works only in one direction I would report it.
So…
Guild alliances with an alliance channel?
Sounds good to me.
It is not normal and it’s not OK to threaten people with reporting them. In fact, it is against the rules to falsely accuse someone. If they were to report this person, Anet will easily see that this person isn’t a bot and then the guild leader will get warnings/sanctions.
I had it recently that someone threatened to report me. I just laughed at him.
To confirm, it’s not against the rules to accuse someone who turns out to be innocent, just to accuse them when you know it’s not true.
I don’t want anyone to be afraid of reporting bots, etc in case they are wrong and get punished.
:)
Why would anyone need any ingame script?
This thread is full of full account names which can be used to spam gold selling / guild invites / whatever to.
ANet were foolish to display account names on a public forum tbh.
We’ve seen that being accused of botting is not an insta-ban, so I don’t see it as any form of threat.
I worry how many people use “it breaks immersion” as a catch-all excuse.
Dragons, magic, robot/golom things, tree people, centaurs, all kinds of weird and wonderful things are perfectly acceptable and apparently keep you immersed in the world… but if there’s teleportation it completely shatters immersion!
Can anyone explain some actual logic behind this?
Ranger.
Oh… wait…
Since it wouldn’t actually solve the problem (as mentioned in an earlier post, all they need to do is post an item on the TP for the appropriate price instead) but would annoy players who actually send items and gold to each other, I don’t see it as a good idea in the slightest.
To make flipping items easier I spent 5-10 mins making a simple spreadsheet to do all my calculations for me.
I input a buy price and a sell price and it then works out the break-even sell price, the profit per item, and the profit per copper invested (i.e. buying for 100c and having a 10c profit is the same profit per copper invested as buying for 10c and making 1c profit). I also added a stack size field along with an overall profit calculation based on profit x stack size.
This allows me to not only see how much profit I can make by flipping an item but how efficient that particular item is when you consider the gold required for buy orders.
I can then flick around the TP checking any item I want and I can see exactly how good it would be to flip compared to other items.
If you assume that 100% of players overcut and that the items will still be listed at a higher price when the next player goes to place his order, then yes overcutting drives prices up.
But that’s not necessarily the case. Not everyone places a buy order at the highest price, nor a sell order at the lowest price.
Cancer is correct.
And in almost any situation it’s better to list a sell order then sell to someone’s buy order. The exception being when you need money immediately.
IMO the < vendor price orders which can neither be placed nor filled anymore may as well be removed (and refunded back to the players who placed the orders, as any cancelled buy order would be).
The whole “anyone richer than me must be a bot” thing is getting old guys…
Plus it’s there to counter the lacks of big heals from the dedicated healers.
I’m sticking with this until I hit 80: http://imageshack.us/a/img801/268/gw006p.jpg
Although I’m still trying to find a decent pair of boots, gloves & shoulders. So just the chest, pants & hat. :P
:edit:
Actually… the boots are growing on me. I still dislike the shoulders & gloves though.
No, I enjoy the mechanic.
Downed is not dead. You are fully aware of that since you are asking for downed to be removed so people just die.
Being downed you still have a health bar and you don’t lose aggro. It’s not a permanent state which can only be reversed with specific abilities.
:edit:
And someone who dodges is clearly someone you are more likely to want on your team. It’s not as if everyone just acts like a tank because they know they have the downed state to fall back on.
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