in the list of developers I have the least faith & trust in.
Congratulations ArenaNet!
If there are new items with better stats (I don’t know yet), a main reason I gave this game a chance is gone. Therefore, I would quit.
Not angry, though. I got my money’s worth, I simply would cease business with this game. Which’d be a shame, but in my case, I simply value “no statgrind” above any other issue in this game.
As much as I love jumping puzzles and the exploration love. This would be a dealbreaker.
Why did you play the game at all then? you do know that there are items with better stats then blues right? why didn’t you quit the game the first time a green item dropped for you?
Yep. People seem to have forgotten the fact that there is a masterwork > rare > exotic gear treadmill in the game right now.
I would LOVE someone who’s angry over this change to explain to me why that doesn’t anger you but this does.
And please, no slippery slope arguments, thanks (ie. “but that mean’s they’re going to add more tiers in the future!”)
Then you should read back as this point has been made and responded to many times in this thread.
The existing gear is easy to acquire. You can craft, loot, dungeon grind, buy with karma, buy with gold, even buy with cash if you want to brave the gem => gold exchange rate.
Items which require dungeon farming are completely different. They enforce a single playstyle in a game where not only acquiring gear but also xp (you can hit level 80 while never killing a mob, barring the tutorial) is currently possible pretty much any way which you can imagine.
:edit:
The whole “if you don’t want a geargrind then you must not want any progression!” argument is such a strawman argument BTW, lets try to avoid it.
I feel sorry for Anet. Their initial fanbase turn on them so easily.
That’s what happens when the core principle of the game which caused people to be fans of it in the first place is reversed.
Right now people are saying that if this happens it will be bad / they will quit / whatever. Only very few are actually making a decision now because it’s currently unclear what how they are “more powerful”.
But that’s no reason not to discuss something nor is it a reason not to make sure ANet is aware of your concerns.
Discussion & feedback are the purpose of the forums.
Say what you will, but with a new tier in, everyone is going to expect that you have your ascended weap or whatever when doing dungeons soon enough.
Just like everyone expects you to have a legendary now?
Lies. Lies. Lies.
Calm down and see the reality or get mad about nothing… that’s up to you.
Can people please stop using purely cosmetic items like legendaries to excuse gear grinds?
It makes no sense whatsoever. Legendaries give no advantage.
Well you can already get advantages from consumables. OH NO THE SKY IS FALLING I’M BANNED FROM EVERY GROUP WITHOUT LOTS OF CONSUMABLES ON ME.
Oh wait… doesn’t happen. Crazy people are just paranoid.
Advantages which work where?
Certainly not in any PvP situation.
And even if they did, you can buy gems with gold and buy boosters with those gems. Anyone can do it, no specific playstyle is required like an enforced dungeon grind. You don’t even need to go to a specific vendor as items which cost gems are mailed to you.
If you’re looking for raids, they’re not here, yet.
Wanting to raid isn’t a crime. Some people play sports, some play cards, some people raid. It’s a social activity.
ANet is hinting at establishing some form of progression with the next patch, albeit PvP based.
You can compare the legitimacy of raiding vs pvp all you like, but ultimately it’s what you as a player want from the game and weather or not the game accommodates. My cup of tea has no bearing on yours.
Some people want to raid, sure.
Lets continue your sporting reference.
If an NFL (American football) fan buys a FIFA (soccer) game, should they be demanding in the forums that they should be allowed to pick up the ball?
Certain games are designed for certain audiences. Trying to make a game to suit everyone is certain to fail. For example, you cannot please people who want to always be aiming for the next tier of gear at the same time as pleasing the people who want skill to be the decider instead of time invested in gear farming.
Say what you will, but with a new tier in, everyone is going to expect that you have your ascended weap or whatever when doing dungeons soon enough.
Just like everyone expects you to have a legendary now?
Lies. Lies. Lies.
Calm down and see the reality or get mad about nothing… that’s up to you.
Can people please stop using purely cosmetic items like legendaries to excuse gear grinds?
It makes no sense whatsoever. Legendaries give no advantage.
This is what the game needs. Anet Please do not listen to the vocal minority of “Hardcore Casuals.”
I think it’s fairly safe to assume that in a game which used “no gear grind” as a selling point, people who dislike gear grinds are likely to be in the majority.
Although I agree that in a generic WoW clone gear-grind fan are likely to be the majority. But that’s not what this is.
Yeah apparently we were suppose to be experiencing end-game throughout the entire leveling process, but I must be the only one that feels let down in the department.
No, not the only one.
There’s a reason why the games population is lowering. Nothing to do at level 80 was one. sPVP was two. WvW being called “casual” by a dev was three.
But it seems people want nothing to do at level 80 it seems. Run around with a 100% unlocked map. Full upgraded gear for the duration of the games lifespan. You’ll max out your crafts…then what?
Eek.
Adding more content without grind? 2vs2 vs3 arenas? duels? gvg?
Do you really think that adding more nerding things is the way?
Lowering population? LOL 4 server on medium and the rest all full/high, kitten please..Hm. They can also lower the standard at which they measure population. Who would have thought?
i don’t think it works that way, think all the game that needed merges server cuz they all went on low population
Okay, let’s pretend that LA has Overflow as much as it used to.
Because it’s fine to claim that they have lowered the server pop cap to make servers look full, but suggesting they have increased the max concurrent players in a single zone is madness.
MADNESS!
Low level areas will be considerably less full than high level areas, unless the game has just been released.
It’s 98% PvE. The PvP portion is a massive kittenblock. That’s the issue being discussed. But you knew that.
In other words, you made the decision yourself.
It’s not that ANet have given us a PvE achievement, it’s that they’ve given us an achievement which you feel should only apply to your playstyle.
Did you quote the wrong post? You don’t seem to be replying to mine at all. If you were, can you translate to English?
Then allow me to explain further.
tOss said:
I’m confused. Where does it call explorer a PvE achievement. Is it labeled that way somewhere I’m overlooking?
And you replied:
It’s 98% PvE. The PvP portion is a massive kittenblock. That’s the issue being discussed. But you knew that.
Assuming your reply, which quoted the earlier post, was actually a reply thenyou must be stating that your belief that the achievement is 98% PvE makes it a PvE achievement.
If anything, it shows that it’s not a PvE achievement, if it were it would be 100% PvE based. Since it’s not, it must not be a PvE achievement.
Only endgame in gw2 is grind, more repetative grind then in most mmos, short grindy dungeons, massive grind for karma etc. Just that the grind leads to nothing.
jumping puzzles, map completion etc should be side things to do, not the main game.
Did it ever occur to you to play games for entertainment purposes instead of to have a bigger number in your character window?
You know, buying a game which you enjoy and playing because it’s fun?
Crazy thought, I know.
They failed out of the box, though.
1-80 Grind. (30-80 wasn’t the plateau they promised…I’m fine with it, though…it was still way to easy to level).
There’s waaaaay more content than you ever need to reach level 80. Nothing has to ever be repeated.
So where’s the grind? You choosing to grind the same mobs / content repeatedly does not mean that ANet made you grind.
Crafting?? Getting the mats?? If you want to buy the mats, get the gold…which is a grind to get in itself.
Optional. and gathering mats happens while you are doing other content. Unless you choose to grind out material farming.
Exotics. Crafting/money/dungeons. All grinds.
Please, I had enough gold when I hit 80 to buy a full set of exotics. I now have a couple of sets, including some T3 cultural armour transmuted into one set, and am considering getting a third. People who die a lot, waypoint excessively or buy new gear every other level may be lacking in currency but that’s no one’s fault but their own.
These are the musts in GW2, and they are all linked somehow.
Leveling and getting gear, the bits which do not need to be grinds unless you choose to grind them, are musts.
Crafting is optional.
Adding a new tier of gear isn’t going to make the grind that much worse. All it does is add more content to a game that was 60 bucks. Yea, I think you guys forgot, it’s a sub-free game. More content = good.
Gear which required dungeons? Instead of the current system where I can get the top tier gear any way I choose? Yeah, I see that as being worse.
More content does indeed equal good. But higher level gear is NOT content. I will never complain that the dungeon is being added. I’ll only complain if it gives an advantage over other people.
I reported a PM from a mod as “harassment” as I felt he was accusing me of infracting the rules when I didn’t (combined with no one answering the provided email and mods not being PMable as far as I could see – how else was I supposed to contact someone?!).
I got no response, but assume it didn’t help me in any way.
FYI an update on my emails to forums@arena.net:
Of my 5 emails between 8th & 21st of October I have finally got one reply.
Asking for my account name.
My response on 3rd Nov has, of course, not been replied to.
:edit:
And it was my latest email, on 21st Oct, which got the reply.
So either they work them in a random order, or the previous 4 were read and ignored.
:edit2:
I’ve just worked out that my first email is still awaiting a reply THIRTY FIVE DAYS AFTER IT WAS SENT.
:edit3:
I was going to agree that it seems to have gotten better recently (the modding, not the email).
But then I got infracted for a “personal attack” for pointing out to someone who was complaining about people disagreeing with a specific dev decision that his post history shows that he does the exact same thing when the decision is one which he disagrees with.
So much for the improvement…
at·tack? ?[uh-tak]
verb (used with object)
1.
to set upon in a forceful, violent, hostile, or aggressive way, with or without a weapon; begin fighting with: He attacked him with his bare hands.
2.
to begin hostilities against; start an offensive against: to attack the enemy.
3.
to blame or abuse violently or bitterly.
4.
to direct unfavorable criticism against; criticize severely; argue with strongly: He attacked his opponent’s statement.
5.
to try to destroy, especially with verbal abuse: to attack the mayor’s reputation.
Nope, I don’t see it.
I’d send another email but… you know…
Why bother? If they haven’t dealt with any of my other emails, why would they deal with this one?
(edited by Jestunhi.7429)
How does this effect WvW? If my opponent has Ascended Uber Armour, the skill of the player goes out the window and it becomes the best geared who will win.
Not true.
A guy in full exotics/ascended armor can just flat out suck.
Skill still owns gear, if your gear is reasonable (don’t go into wvw at level 80 wearing whites).
Yeah I think people are over speculating the stat-increase…. assuming of course there even is one or that it will somehow translated into any part of the game other than that dungeon. Personally, i think it’s just a mis-interpretation and likely is more inscriptions with the treadmill being related to improving the equipment to tackle the dungeon… but hopefully this blog post will clear matters up.
Whether skill or gear matter more is irrelevent. Most of us want to have the best gear a game has to offer, but we do NOT want grind. We want to get our exotics and be finished. We want to be FREE to play whatever part of the game we enjoy. Adding in a new tier of gear, regardless of how small the stat increase is – it’s still an increase and goes against everything we were promised.
I watched a lot of their videos. They promised that there would be no grind. I knew they couldn’t do it.
Why?
MMO’s, by nature, are a grind. You cannot avoid it. You want to craft? It’s a grind. YOu want that new skin? That’s a grind. You want badges? That’s a grind. sPVP is even a grind.
It’s all a grind. It’s only how you want to see the grind. Right now, you don’t want to see a dungeon that has armor upgrades attached to it. That would be MORE grind, not adding to a grindless game.
All Anet can do is try to minimize it, which they did a good job with. Getting rid of the grind? Not happening. The only way that happens is if we all logged on, at launch, being level 80. All crafts maxed out. All gear was free. You already have the best gear in the game. All PoI’s/Vista’s/maps are unlocked….you get the point.
That, is a grindless game. And would probably be a boring one at that, at least for me.
They promised no grind would be required. Optional grinds are optional, if you don’t want to do it you will be at no disadvantage.
Rift is doing just fine….
SWTOR certainly isn’t.
I reactivated the other day to have a quick look at how it had progressed and there is a tiny list of servers after many server merges.
Whether it’s still profitable is another story of course. Less players means smaller costs for servers, bandwidth, customer support, etc.
Reality is the majority of MMO players want a gear treadmill. ArenaNet is in it to make money just like any other business. Adding “raiding” and a gear treadmill will make them more money so therefore they’re doing it.
They lost WAY too many people after launch and they know that to stay profitable and achieve the level of success they need, the game has to appeal to the majority of the MMO crowd that wants raiding and a gear treadmill.
Money talks, kittens walk.
Yeah… because perhaps if GW2 becomes more like WoW all the millions of WoW players will think “lets abandon our max level leet characters to be a level 1 in what is now essentially the same game!”.
Right?
I want everyone to read this very carefully. WoW fans are not 100% of the potential playerbase of any game.
1st time….Paid advantages…this was side-stepped by calling them “conveniences”. The level of advantage is/was irrelevant. It’s the fact that they said there wouldn’t be any, but in time they were added.
Convinience items != power.
Is there anything in the cash shop that would effect the result of a duel between 2 otherwise equally geared, specced & skilled level 80’s?
And what if it was a PVE only increase, such as +5% bonus damage to Karka, and bypass their increased armour buff or something?
Then it will soon become a requirement for the content.
Soon enough you will only be invited to a group if you already have the gear. Pretty much how gear score works in WoW. It will be used to judge whether someone is “good enough” to join.
If only ANet invested in one of those infinite servers with unlimited resources!
:p
Servers fill up, that’s how things work. That’s the reality.
Your main options are as follows:
1. Wait until well off-peak when it is no longer showing as full
2. Transfer to a emptier server temporarily.
If you don’t consider going from basic to fine, fine to masterwork, masterwork to rare, rare to exotic a gear grind…then going from exotic to ascended shouldn’t be a gear grind either.
I can do the existing progression via crafting, exploration, trading, karma purchases, gold purchases or dungeons (possible some form of PvP / WvW too).
Being forced to do the new dungeon repeatedly is not even remotely the same thing.
So everyone’s fairly cool with legendary weapons being in the game, but introduce something similar for armor and yall poop yer pants?
How does that make any sense?
The whole idea sounds pretty cool to me. I just hope that new armor is smexy.
Legendary weapons have no advantage whatsoever over existing weapons – it’s purely cosmetic.
I’m entitled to a game I payed full price for, that isn’t even finished.
You are not entitled to GvG because the game was never advertised as having it.
You cannot just pick a feature at random and insist that because it’s not ingame you haven’t got the game that you paid for…
If they fail to include advertised features, that’s a different story.
Maybe they misunderstood and thought the game was being marketed as “Guild Wars, too.”
I lol’d
Price is fine for the 30th time. (Seriously, use the forum search function
)
It’s something to work for. If you find it bland, don’t buy it. If you’re doing it for the achievement, then prepare to save money. It’s not hard to make gold to begin with.
These are skins. You don’t buy them for stats. So no, its fine that they’re rare. I have 2 chest pieces of t3 and I’m already back up to 35 gold.
Also, I should point out that full sets don’t always even look great. Mix and match pieces that you like to save yourself some coin.
I don’t get how people have a hard time with acquiring funds in this game. >.<
This.
Prices are fine, cosmetic only, yada yada yada.
I also agree with mix & match. I can afford to get the rest but I only have chest & legs because I prefer different pieces in the other slots.
I’m entitled to a game I payed full price for, that isn’t even finished.
You are not entitled to GvG because the game was never advertised as having it.
You cannot just pick a feature at random and insist that because it’s not ingame you haven’t got the game that you paid for…
If they fail to include advertised features, that’s a different story.
Where is the cancel button on the “Items I’ve sold” page? Where is the “Return” button on the vendors?
Don’t be daft.
IS this in reply to something else in this thread? Because it seems to make no sense.
Could you clarify please?
I never said I wanted “OMG UBER LEET GEAR TO PWNZERS MY ENEMYS WITH GEAR ABVANATAGE LAWL” I just want something to do that is fun and I can do more than twice without getting bored with it .Dungeons are horribly designed, the fights at least. The traps are amazing and I love things like the laser hall you have to pass in CoE and the last boss in CoF but the fights are terrible. Poorly designed, repetitive, boring, tedious, the list could go on for awhile. Theres not much incentive to do them either except for “Oooh look at my pretty gear, don’t I look fabulous?” and even once that’s gone theres no incentive. The problem with doing things for looks is if you only like the looks of one set of armor you’re just going to do that dungeon and not have an incentive to do any of the others more than once or twice. Theres no real reward except for neat looking armor. Nothing to enhance gameplay or make things more interesting.
No. I do not want gear progression. I don’t want to do dungeons for gear and that’s what all of you seem to think for whatever reason, I never even mentioned gear. Theres just not enough to do end game and theres no incentive to do what is currently the “endgame”.
WvW is stale, tedious, repetitive, and has gamebreaking issues. SPvP doesn’t have a proper matchmaking system and the rewards are pretty boring too. Nothing interesting, just more pretty pixels to wear. Legendary weapons are cool but once I get one what am I going to use it to do? The same stale, limited, broken content?
The leveling process was fantastic and I had a lot of fun with it. There’s just nothing to do at 80 that is worthwhile.
Firstly, at no point did I accuse you of being a gear grinder.
I said if you are then you won’t find much enjoyment here. I don’t know whether you are, that’s why there’s an if in there.
Your next point is little incentive to do content. Assuming you are not talking about a statistical advantage (which the rest of your post I now assume that you are not?) and given that you have already ruled out the current cosmetic rewards – what do you see as incentive?
Something that’s not statistically better nor cosmetic?
It sounds like it’s the crux of the matter is that you enjoy new content. The content you experienced when leveling up, etc.
The reality is that an MMO at / soon after launch has considerably less content than an established one. I have 4 possible pieces of advice for you, choose whichever you prefer.
1. Roll an alt in a different race with a different personal story. Try to use different leveling zones than your main to repeat as little content as possible.
2. Work on 100% map completion (new exploration and content in each map)
3. Stop playing for a while. There’s no sub fee and you are not forced to quit – you can come back any time you want with no additional charges.
4. Wait for the content patch coming this month and make a decision then
You people are really stupid. Even if ascended gear has better stats, it’s something to work toward. You cry about not having anything to do at 80, and then that legendaries aren’t worth it because you only get slightly better stats – and now you’re crying over this? Most people don’t even buy level 80 weapons, and use 78 because the stats trade off vs value isn’t significant.
If you really want nothing to do, then go play a single player game. MMO is meant to evolve and introduce new things… even if they are new items with better stats, there’s got to be a reason for it. Have any of you morons considered that ANet is typically applying and changing things in RESPONSE to the community – as in you kitten asked for it, and that’s why it’s coming. They are changing acquisition of legendaries because people had a difficult time with it. They adjusted and nerfed professions as required. Do you idiots seriously think they’re just going to go and “ruin” everything they’ve spent so much time on setting up?
It shouldn’t hurt to use your head. And until anything official with official stats on these items are released, you idiots shouldn’t jump the gun. It’s kittens like you all that ruin games in the long run.
This has nothing to do with WOW or any other MMO. If you can’t progress, you’ll just go and do something else – lots of people stopped playing after hitting 80 – and even more complained how easy it was to get max everything. So stop being hypocritical and show some support – they’ve been listening to us so far, they’re not gonna drop something that’ll annihilate all the work they’ve put in.
There are plenty of things to do.
Getting a stat advantage is not one of them.
You’re not complaining about a lack of end-game content, you’re comaplaining about not being given an advantage over others by having higher stats. As it stands right now you can do whatever content you ENJOY. After this change you will need to farm this dungeon to be able to compete.
Currently you can get exotics via loot, karma or gold. You can play how you want to. Once this goes in you will have one option – farm the new dungeon repeatedly.
I’m confused. Where does it call explorer a PvE achievement. Is it labeled that way somewhere I’m overlooking?
It’s 98% PvE. The PvP portion is a massive kittenblock. That’s the issue being discussed. But you knew that.
In other words, you made the decision yourself.
It’s not that ANet have given us a PvE achievement, it’s that they’ve given us an achievement which you feel should only apply to your playstyle.
I bought this game because it wasn’t a WoW clone with enforced dungeon farming to get the best gear.
If you are removing that, why would people choose a B2P game like GW2 over the many F2P WoW clones?
We have WvW which I don’t like because its dry and repetitive and has game breaking issues. I also don’t feel like farming for a legendary atm. So what is there to do? Just SPvP? SPvP doesn’t even have a good matchmaking system it allows for people who have no clue what they are doing and little PvP experience to play against people who have skill and know what they are doing. The game feels like it’s tailored for casual players who only get on for about an hour and a half every couple days.
To confirm, what do you want to do?
If it’s repeat the same instance ad nauseum until you get a piece of gear with leet stats so you have a stat advantage then there’s not much for you here.
However, if it’s playing the game rather than being given an advantage that you enjoy then play it however you like.
This game is not designed for gear-grinders. You can level many ways and get the best stat gear in various ways too.
What rule of English makes fees non-refundable? Every fee I’ve ever paid has been refundable except those that say “non-refundable”. Also, deposits aren’t necessarily refundable either. If you’re fluent in English then you’d know that the only difference between a fee and a deposit is that the latter alludes to partial pre-payment for some future transaction. This has nothing to do with language except, as the OP states, that there is no “non-refundable” notice on the TP. It’s a valid complaint and easily fixed.
The 10% tax doesn’t say non-refundable either.
Nor do any of the vendors ingame who will not refund your tokens / karma / gold.
Where will it end? :P
This drop rate appears to be totally random with a simple low percentage. Twice I got an ecto using basic salvage kit on a level 64 rare. Then when I used black lion salvage kit on level 74 or better rares five times, I got only one ecto.
As has been stated many times, you cannot work out the drop rate based on these small sample sizes.
5 tries with a black lion salvage kit? Even if that were a large enough sample size to work it out you would have a very limited range of results (there are only 6 possible results meaning it can only be 0/5 = 0%, 1/5 = 20%, 2/5 = 40%, 3/5 = 60%, 4/5 = 80% or 5/5 =100%).
The only people who have access to the volume of data required are ANet themselves, assuming they track such things.
There is a differance between just and unjust infractions, unjust infractions is what we have problems with while many of the infracted post are within the forum rules.
Yeah, that’s why I said we should be judged against those rules when infractions are considered.
i gave out beta weekend codes like candy to friends that were interested or i had seen play f2p mmo’s on steam (as well as buy to play games) but were reluctant to play sub based games.
if any of them weren’t interested then, they won’t be now either.
this more a sign of populations – neigh revenues – declining faster than expected. and it seems to back up what we see in game on many servers.
Yeah, the populations are so low that we constantly see threads complaining that they can’t join full servers.
I’d just like to point out that deleting posts is a different matter, there’s no such thing as freedom of speech on a privately owned forum.
But infractions punish people, and as such they should be based on the forum rules. The forum rules are easily accessible on the right hand side of the forum homepage and have been linked in this thread – that’s what we agreed to and that’s what we should be judged against when it comes to infractions.
There’s this problem with the GW2 community where if someone tries to put it in a nice way by saying " now thanks. I’m not interested in playing GW2"; people can’t take that as what it is. It’s like “why don’t you like me, why don’t you like me, why don’t you like me”? You’re asking the person to be annoyed with you and that could be a reason why he doesn’t even want to try out the game (no offense).
EDIT: Calm down people! – No need to go kittening behind the backs of other gamers
I think you’ll find it’s the other way around.
A vocal minority comes onto the forums, not saying “this isn’t designed exactly the way I want it” but saying “change it to how I like it or your game will fail” and telling anyone who doesn’t agree with anything they say that they are wrong, don’t understand or a fanboy.
Has anyone here claimed that GW2 is the perfect game which appeals to all potential players? Of course some people will dislike the game.
But if people do even the bare minimum of research before buying a game they will have a pretty good idea whether it’s the kind of game they will enjoy.
I don’t buy American Football games and then go on the forums demanding they make it more like Soccer…
Many people are buying eggs in the hope that they will be used in Christmas event recipes. There have been numerous threads full of speculation.
AFAIK there’s been no official word, though I suspect a few people who got the cheapest eggs are spreading the rumour as widely as possible.
What is wrong with those items being listed for more on the TP?
That’s what I want to know.
If players are stopping other people from being able to get to the vendors, that’s bad.
If players are just offering an alternative, allowing people to choose between a higher priced item on the TP or taking the time to go to the vendor, then I don’t see any problem whatsoever.
Here’s the simple math required to flip items:
Look at the sell price you intend to sell at. Multiply by 0.85.
This number is the price you can buy at to break even, you obviously want to buy items at a much lower number than this.The answer to your question is “no”. There is nothing on the trading post that has the A: margin to be flipped AND B: volume to be traded reliably.
All trading in GW2 is fundamental, which is the same thing as spending 70 minutes at Jorrmag hoping to find Dusk. (crapshoot roll of the dice).
Take a look at this link: http://www.gw2spidy.com/type/0?sort_margin=desc
It’s gw2spidy.com’s trading post armour data sorted by “margin”, which is the difference between buy & sell price.
By clicking on an item you can see the historic buy / sell listing prices & volumes to see if it’s likely to be profitable to flip.
Obviously not all are, there are many items on the TP with stupid prices. And on items with bids below the vendor price you need to check the tooltip to work out the minimum buy price you can list to see if it’s profitable.
But overall the various websites which track this data prove beyond a shadow of a doubt that there are plenty of items which you can make a profit by flipping.
Personally I don’t use gw2spidy.com, I use another site. But this one lets you sort by profit (margin) so it’s easiest to make my point with it.
But YOU NEED TO UNDERSTAND this is a random event. Each salvage independent of the last. You can salvage 100 rares and get 0 ecto, you probably murder small children to have that bad of luck, BUT IT IS A POSSIBILITY.
That’s why I hate statistics & probability. Technically it’s just as possible for the lottery results to be 1, 2, 3, 4, 5, 6 as it is to be a random combination because each event is independant and the number which was drawn previously has no effect on which number is drawn next.
But you’re absolutely right about the sample size, trying a handful of salvages and saying it “feels” different is crazy. The whole point in RNG is that it’s random. If there’s a 50% chance of something then it won’t happen every other time, it will happen 50% of the time averaged out over many, many events.
The only reason the listing fees act that way is so that trading can be “realistic”, with realistic meaning akin to real-life markets, which themselves are anything but realistic.
It could exist as a gold sink, a means of pulling gold out of circulation to help fight inflation.
It could be there to prevent churning or wash trade.
It could exist to provide a disincentive of using the trading post as a bank.
It could exist to prevent market manipulation from people from posting items at intentionally high prices to try and drive up the market price. A type of ramping?
This.
There are many positives of the listing fee.
You realise that investing 60g to earn 20g is horribly inefficient compared to other items which sell at a reasonable price?
I mean, that’s only 20% profit on a low turnover item.
If you invested the same amount of gold in more profitable items with a higher turnover you would make gold much more reliably.
I also forgot to add that it would be nice to put an upper price limit on items listed that can be bought at a vendor too. Kinda like the Rune of Holdings (all types) that I’ve seen on the TP for double or more than what you can buy them from the vendor for.
No.
If you want to sell for a set price then sell to a vendor.
The TP is where players decide what something is worth.
This game is marketed as an MMO, the hell is with that?
Which MMO criteria does GW2 not meet?
And if the volume is consistently high, you hire more people.
That’s how customer support works, if you don’t support the customer then you clearly aren’t doing customer support right.
…to me these screen you all posted mostly look worse than standard client rendering, with few exceptions.
Mostly is about a shifted and compressed gamma, which naturally leads to more saturated colours (RGB represented ofc) , deeper blacks, more contrast and thus less dynamic range.
I do prefer much better the muted colours of the standard rendering than most of these experimentations, which i agree are funny to play with, but that rarely can bring something good.
PS: I’m a photographer, so my opinion is biased.
I don’t think one needs to be a photographer to form an opinion about any picture just how you don’t need to be a professional chef to appreciate good food.
For all i could know your photography could be the worst i have ever seen.
Thx for the compliments, you must live with that idea then as i won’t show any of my pictures to not link my id to a game id.
But aside the personal judgements you’d like to point out what i mean instead is that while the tool is good i’ve so far rarely seen a good utilization of it, while they mostly end up in experimenting shadows halos and over-saturation, and being the latter surely a defect in any image.
Normal GW2 rendering apply a tonal selective desaturation, vibrance and muted colours.
This is in the design intent, for purposely resembles a water colours look.original images from (presently Licensed as CC-Attrib):
http://www.flickr.com/photos/fieldsofview/8135502229/
http://www.flickr.com/photos/calliope/533865397/PS: @Mickey.4207 people says i’m also a good cook (italian food FTW!), but that is not true i’m too lazy, anyway as any person you could ask for making a delicious meal you don’t need thousand exotic and strange ingredients, but only choose the right ones in the right quantity, and then give the meal a good name.
What about the various screenprints in this thread which are not overly saturated?
I admit, many which have been set up by someone who was inside at the time will turn out to be extremely saturated when you go outside, but there have been many different setups posted here and many screenies which are not oversaturated.
You cannot simply provide screenshots of one single combination of settings and say that it’s not what you personally prefer, especially as there are so many completely different zones in the game which look different under the same settings.
All ArenaNet has to do is offer more ways for players to make money. The way it is now, you can’t get much out of traditional farming and are instead pigeon-holed into playing the Trading Post.
I’d like you to track your progress for a week or so. How much you earn, how much you spend.
I think you will find you can easily make a profit “farming” (assuming you don’t mean one tiny area where you get into DR).
You should be able to make money easily unless one of the following is true:
1. You die, a lot. Repeatedly and constantly. And as such you have high repair costs.
2. You pay for waypoints, a lot. Pretty much see above but replace “repair costs” with “travel costs”.
3. You are constantly buying things (i.e. you’re not talking about making a profit, but talking about making a profit after buying a load of stuff unrelated to your current farming) – if you’re buying a piece of T3 cultural armour each time you can afford it then no playstyle is profitable because you keep spending all the gold!
Can anyone think of any which I missed?
:edit:
On topic, as others have said it will cause inflation and achieve nothing other than making items with set prices (NPC vendors, repair bills, etc) easier to afford.
Prices are fine.
Cosmetic items.
If you don’t feel it’s worth it, then don’t buy it.
Most people don’t walk around in expensive designer suits IRL either, but that’s no reason to demand they drop the prices so that you can.
It’s not that they are not worth it, they are completely out of reach for some people.
Remember the designer suits in this game are legendaries.
Really? Has ANet added additional gold sinks to certain people then?
Being casual does not make it out of your reach, it means it takes longer (as does everything else).
Please explain which people are unable to earn gold – because that’s all that’s required. A profit each time you play (or overall) means you can save enough for the cultural armour.
:edit:
And weapons are not designer suits… they are designer weapons.
We have those IRL too, stupidly expensive samurai swords, etc. Again – nothing unimaginable for a more expensive option to be on offer.
(edited by Jestunhi.7429)
Well, i can tell the typical mmo player these days wants hand holding by these replies.
No grinding, no this , no that..Why bother even playing? Warcraft has made gamers soft. MAde them comfortable.
There needs to be risk vs reward..
You Need to be able to try your hardest to not die or you lose xp.
We need a mmo that takes months to get to cap. It needs to be hard.Look…This one is pretty easy, wow is pretty easy, and everyone is bashing it..no content, to casual, blah blah blah.
We need a AAA mmo for real gamers.
Why did you buy GW2?
I assume you knew something about the game before buying it, which websites or reviews advertised it as a grindy, generic, WoW clone?
Because, as far as I have seen, it’s always been advertised as what it is. No grind required, play how you want (you can level to 80 by WvW, PvE, crafting, exploring, etc), easy to get max stats (no gear grind, lvl 80 exotics available via loot, mystic forge, crafting, karma vendors, etc) so that skill decides the outcome instead of who has the longest playtime and has farmed the best gear.
You need to accept that your personal preferences are just that, yours. You do not get to decide who this game is aimed at, nor do you get to decide what the playerbase as a whole wants.
This thing is a more of a silly joke now unfortunatly. Right now those percursors have turned in to a “pay to win” issue and i bet a lot of people keep overloading the gem-store in hope of catching up with the monopolized weapons on the TP. I really wish Anet would do something though, cause i cant see the big deal of changing the formula for the legendary itself to make it more difficult. and rather disscard the entire concept of a “Tradeable” weapons that none will ever get their hands on. Yes i do agree(before the trolls start flameing)that the legendary should be really and i mean really horribly difficult to get, but turning it into a casino does not seem like a realistic approach in the long run. If people stop playing because of this, the only people with legendary weapons, will be the only ones on the server at all.(hypothetically ofc)
Legendary weapons have no advantage over any other weapon.
So it is in no way pay 2 win. Because it will not help you win in any way.
Paying for cosmetics is not pay 2 win.
You can see when it was unlisted.
If the price changed, and the sell order volume dropped by one and went back up by one, then you have no way of knowing whether it sold and a new one was listed or if it was brought down and relisted.
The data only shows certain things, transactions are not among them.
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